Sitenotice:
2020: NameSpaces are going to be implemented this year to better separate content. OS-9 Al (talk) 11:18, 15 April 2020 (CDT)
2020-05-17: If a page gives you an error about some revision not being found, just EDIT the page and the old page should appear in the editor. If it does, just SAVE that and the page should be restored. OS-9 Al (talk) 12:22, 17 May 2020 (CDT)

Review: Color Space Invaders

From CoCopedia - The Tandy/Radio Shack Color Computer Wiki
Jump to navigation Jump to search
WELCOME
Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al

See Recent Changes. | About this site. | Join the E-Mail List or Facebook Group. | Contact me with updates/questions.

This page was last updated on 05/3/2019. Total Pages: 681. Total Files: 956.


Home / Publications / Rainbow / Rainbow 1981 / Rainbow 1981-10 - Review: Color Space Invaders


The word, of course, is that the one thing the Color Computer can do especially well is generate graphics on the screen. And, while most of us know that, there is hard proof of this by simply marveling at Color Space Invaders from SPECTRAL ASSOCIATES.

This version of the ever-popular game ($21.95 from SPECTRAL, 141 Harvard Ave., Tacoma, WA, 98466) is a machine language version that is even better than the arcade game!

In short, it has everything the arcade game does, plus a little extra. That really makes it well worth the cost.

We have a Video Arcade here, and the "official" Atari cartridge for Space Invaders. Frankly, that game does not compare to this offering from SPECTRAL.

Color Space Invaders provide six rows of eight nasties each for your shooting fun. There is also the mystery mother ship at irregular intervals and the usual fortifications to hide behind. You get four bases per game and there is a very good on-screen scorekeeper.

What makes Color Space Invaders so special is the additional things. First of all, you can shoot down the incoming bombs -- something not always available on other programs.

Then, in addition to on-screen scoring, the program keeps track of the four highest scorers per session. The scorekeeping function also notes the level of difficulty (and there are 16!) each player used.

But that's not all. In addition, there is a shield, which protects you against falling bombs. You can control the shield — but it loses energy right after a bomb hit’s

Links

See this article as it appeared in the magazine, in Archive.org