MediaWiki:Sitenotice:
2025-12-29: I have restored the wiki to a backup from the end of November. Starting in September 2025, accesses went form the 800MB-1.2GB range per month to 26GB in September, 42GB in October, and 70GB in November with most accesses originating from China. As soon as I realized what was causing all the access problems in November, I shut it down (it had reached 36GB by then) behind a password/login screen. The database had gotten corrupted, and I tried a restore from just before the spike in access but that didn't work. Thus, end of November. I still have the other daily backups so if there were any important additions in December, let me know and maybe they can be recovered. - Allen H.
Polaris
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This page was last updated on 09/15/2024. Total Pages: 747. Total Files: 997.
| Polaris | |
|---|---|
| [[Image:|296px|Polaris]] | |
| Year | 1981 |
| Media | Program Pak |
| Requires | 1 Joysticks |
| Optional | 2nd joystick |
| Graphic mode | 256x192x2 |
Polaris is a Missile Command clone.
In contrast to Missile Command, in which the player controls three anti-ballistic missile bases and protects cities, the Polaris player controls three submerged submarines and seeks to protect islands.
The real-life Polaris is a submarine-launched cruise missile with a nuclear warhead; and while it cannot serve as an anti-ballistic missile, the parallel is otherwise obvious.
The game required the player to manipulate a joystick (analog), mouse, or trackball to control the cursor, but firing was accomplished not by using the built-in fire buttons of these input devices, but instead by using three keys from the CoCo keyboard, one for each of the subs. Since the standard Radio Shack joystick was so light and meant to be held in the other hand, Polaris players sometimes hugged it between their knees in order to keep it still while using their other hands to fire via the keyboard.