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Dallas Quest was the second game in Tandy/Radio Shack's Animated Adventure series (the first being The Sands of Egypt). Similiar to that game, Dallas Quest is basically a text based adventure game, with fancy, animated graphics scattered throughout... although it also adds 2 channel sound to the mix. The game is based on the hit TV series of the time, Dallas, and pits you against J.R. as a private detective working for Sue Ellen. The game is quite enjoyable, and has a very good sense of humor. The game was ported to many 8 bit platforms, and solutions to the game can be found on the web to this day.
Besides the addition of sound, the game also added in some other features over it's predecessor, including a list of Clues that you could ask for if you got stuck.
Title: Dallas Quest
Author: James Garon (Datasoft) (game design by Louella Lee Caraway and Phyllis Wapner, Graphics by Kelly Day and Joe Pearson)
Publisher: Radio Shack/Tandy
Requires: Color Computer 1,2,3, 32K RAM, disk ONLY.
Dallas Quest Adventure (D-) UGH! Look up the phrase "this sucks" in any slang dictionary and there's a good chance you'll see a screenshot of this game next to it. This easily is one of the worst and most overrated adventures of all time. How on Earth did this ever manage to become a popular game - across several computer platforms no less? Nothing except the OK-for-the-times graphics works in this so-called comedy-mystery adventure. Instead of wandering around exploring, you basically get stuck in a horribly stupid linear plot where you don't go more than a screen or two without solving some puzzle that makes absolutely no logical sense at all. At least half of the time the solution is the same - offer a monkey who accompanies you some tobacco from a pouch and he'll do some utterly ridiculous thing to save you (if your boat is leaking, he'll use his tail to block the hole; if you're stuck in a certain room he locates a trap door for you - it's like some horrible "Bonzo" movie I saw where the chimp started off rescuing little Timothy from the edge of cliff by screeching and eventually ends up rescuing the family at the end of the movie by flying them out of a war zone in an airplane he steals). No thought at all spent on the puzzles.
And when it's time to move on, often a single innocent "misstep" puts you in a trap you can't get out of. In other words, if the story says "obvious" paths go north and south, and you choose south, you may end up stuck in a jungle with no means of escape - not the result of a bad decision, just INSANELY BAD PROGRAMMING to try to make a pathetic game more "challenging." The ending is totally ridiculous and frankly I can't believe I played it that long. I think I was irked at the $40 price tag and felt I had to get my money's worth. Don't go near this one unless you're the type that also uses webpagesthatsuck.com to figure out what you shouldn't be putting on your Web pages.