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From CoCopedia - The Tandy/Radio Shack Color Computer Wiki
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- ...Photo''' (photo) - will use PAGENAME.jpg if not specified (or display/tag "MISSING PHOTO" if not there) * '''Caption''' (caption) - photo caption (or display/tag "MISSING PHOTO" if not there) ...8 KB (1,237 words) - 15:22, 17 March 2019
- ...ma for the past year, I certainly wasn't going to lose any sleep about missing out on this feature of the Deluxe! ...lly business applications, must have more than the 32 by 16 screen and 64K memory supported by Tandy. ...5 KB (796 words) - 15:31, 21 February 2009
- ...the Korean Color Computers (26-3134A/B, 3136A/B) can be done with JUST TWO MEMORY CHIPS. The memories are Texas Instruments type TMS4464 or NEC type uPD4l254 ...ompanies are consolidating their efforts. Many of the SMALL COMPANIES WERE MISSING from this show, but their products were on display via distributors. (2) OS ...6 KB (865 words) - 18:32, 1 March 2009
- =Memory Address= This ACIA board is memory mapped to addresses $FF68 (65384) to $FF6B (65387). ...14 KB (2,176 words) - 22:08, 25 February 2024
- - fixed missing foreign/special characters on the GIME 40/80 column hardware fonts ...has started his first Coco 3 game using the 80 column hardware text mode - Memory (based on Concentration): ...5 KB (770 words) - 10:52, 29 March 2026
- ...n them, especially memory expansion past 8K. Radio Shack did it with their memory module. They must have disabled the LS155 on the board and used another chi <p>*I received the 64K upgrade and the Memory program and everything worked out very well. That 37 hours test is a long o ...15 KB (2,888 words) - 18:39, 1 March 2009
- It reads data from memory (via the [[SAM]] chip) and displays the contents on screen. The 6847 is use ...box 8 dots wide and 12 lines high. This display mode consumes 512 bytes of memory and is a 32 character wide screen with 16 lines. The internal ROM character ...10 KB (1,563 words) - 15:55, 14 April 2026
- ...Basic after a program is loaded from disk, or at least recover the area of memory after the text screen and before the graphics pages. ...64K) is with the TRS-80 Color Computer? As far as l can see, Basic and the memory map are the same. Plug pin-outs are different and the Dragon has a built-in ...11 KB (2,084 words) - 18:38, 1 March 2009
- Fixed memory exhausting re-using static strings (6809) Fixed memory exhausting re-using static strings (6809) ...15 KB (2,418 words) - 14:20, 5 April 2026
- ...ar intervals, and the voltage that has been measured is stored in computer memory, or on disk or tape. To play the sound, the stored numbers are converted ba ...ou won't get much of it - 4.5 seconds is as long as it will last in 16K of memory - but it will start you on adding voice to your Basic programs or doing exp ...32 KB (4,738 words) - 00:56, 18 April 2006
- both a Triad+ 512k Memory upgrade from Cloud9 and the KeyFix3 upgrade from 7) And along the same line - Jim Gerrie is looking for another missing ...11 KB (1,896 words) - 14:22, 5 April 2026
- ...ar intervals, and the voltage that has been measured is stored in computer memory, or on disk or tape. To play the sound, the stored numbers are converted ba ...39;t get much of it—4.5 seconds is as long as it will last in 16K of memory—but it will start you on adding voice to your Basic programs or doing ...31 KB (5,044 words) - 16:07, 15 February 2009
- reducing memory use when reading gamepad mappings files, and including some files that were missing from the source code tarball. 1.7 added: ...12 KB (1,802 words) - 14:37, 5 April 2026
- ...ram Paks"), and a RAM button (a sticker indicating the amount of installed memory in the machine) covered the hole where the Modem's LED "DATA" indicator was ...DRAM) and an 8K [[Microsoft BASIC]] interpreter on an internal [[Read-only memory|ROM]]. Its price was $399. Within a few months, Radio Shack stores across t ...46 KB (7,696 words) - 00:46, 2 March 2024
- ...g memory chips, setting jumpers, and removing some capacitors, the CoCo 1 memory could be expanded up to 64Kb, minimum to run [[OS-9]] Level 1. ...e previous machines: true 80-column, higher resolution graphics, and more memory—the bare-bones configuration comes with 128 Kb of RAM that can be exp ...43 KB (6,362 words) - 17:17, 3 September 2024
- ...till (IMHO) the best Coco 3 emulator around. But there were several things missing... like support to interface the outside world.... then came the Becker Por The next tab is the "CPU" panel. Here you can select your memory size from 128k stock off the shelf Coco 3 to a monster 8 meg Super Coco. Cu ...25 KB (4,444 words) - 11:19, 17 February 2015
- ...lding off installing the 68HC000 16MHZ chip and the 2 - 4Mbit, 512KB Flash Memory chips until after everything else on the 68K Board is complete. A picture [[File:68K_IDE_SBC_V2.jpg|1000px|My 2nd 68K SBC. Added 1MB of Flash memory storage and an IDE Interface.]] ...201 KB (36,126 words) - 11:54, 19 August 2024
- | [[How much memory?]] || [[Morgan, Alan J]] || || 1982-01 || 19 || [[:Category:General | GENER | [[Pilfering in low memory]] || [[Diercks, Wayne A]] || || 1982-02 || 1 || [[:Category:Utility-softwar ...171 KB (17,383 words) - 14:14, 28 June 2025
- programs that run on a high-speed, low memory 80 column text screen can still run CC3 games BUT save 1.5K or 2K of system memory (depending ...286 KB (39,573 words) - 23:28, 22 April 2020