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News stories for Episode 267, June 25, 2022
News stories for Episode 267, June 25, 2022
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(June 17-June 24)
Coco 1/2/3 (and multi-platform)
1) Adrians Digital Basement did a follow up video to his Coco 1 video last week, where he fixes it up and gets it running again (turns out is was a bad 6809E AND SAM (6883) chip):
https://youtu.be/5Kw7TrUWZZA
2) Allen Huffman posted on his Sub-Etha Software site about an online 6809 emulator he found - that also partly supports the 6847 VDG chip (and includes some extended modes, like a 16 color mode). It also lets you directly enter 6809 assembly code and run it (with a live register dump) - and no assembler required. Allen hasn't got it totally figured out yet, as the setting up video modes, etc. is different than a Coco:
https://subethasoftware.com/2022/06/21/online-6809-emulator-with-mc6847-support/
3) For those that attended this year's CocoFest last month, Glenside has put up a survey to find out what people thought of the show. What they liked, what they didn't like, etc. If you attended, please fill in the survey so that we can improve the show next year!
https://www.glensideccc.com/cocofest-2022-survey-we-want-to-hear-from-you/
4) Missed this story when it happened on June 5, but the TRS80GP emulator version 2.4.8 was released. While it is more known for emulating the Model 1/2/3/4/12/16/6000 machines, it also emulates the MC-10, TRS-80 Videotex terminal (which shares a lot of hardware and case with the Coco 1) and some other things. This update added the MC-10 emulation, and has some debugging info that works on the MC-10 as well:
https://www.trs-80.com/wordpress/2022/06/05/trs80gp-v2-4-8-released/
5) Stumbled upon a graphics viewing/conversion utility to view older computer graphics formats to modern systems, called RECOIL. It does a ton of formats for different machines, including 3 on the Coco 1/2:
http://recoil.sourceforge.net/formats.html#TRS-80-Color-Computer
6) Color Computer Programing on YouTube has done quite a few videos this past bit, most of them on his Ghost Man! project (and one on drawing with DATA lines):
https://www.youtube.com/channel/UCq8e7rmnX95GZuou36i0t5Q/videos
MC-10
1) Matt Whitt posted some photos the MC-10 and Mattra Alice side by side from the Home Computer Museum in the Netherlands:
https://www.facebook.com/groups/731424100317748/posts/5104904526302995/
Dragon 32/64
1) Chris Poacher posted some more
Game On news (all Coco related platforms):
==============================
1) Jim Gerrie corrected Curtis from last weeks episode about one of the "Super Star Trek" games he ported to the MC-10 - he has actually done 9 different Star Trek conversions, and made a video to show them all off: Trek III by Lance Micklus (Star Trek III.5 on the Coco is a more advanced version of this by the same author):
https://youtu.be/MA6yCTeDnKc?t=25
TTrek:
https://youtu.be/MA6yCTeDnKc?t=79
C-Trek:
https://youtu.be/MA6yCTeDnKc?t=107
Ctrek (just shows start game screen):
https://youtu.be/MA6yCTeDnKc?t=168
MCTrek:
https://youtu.be/MA6yCTeDnKc?t=201
Space Trek (converted from the Coco version published in Color Computer Magazine by Jake Commander):
https://youtu.be/MA6yCTeDnKc?t=243
Star Trek (original by L. E. Cochran Feb 29, 1976):
https://youtu.be/MA6yCTeDnKc?t=292
Super Star Trek 1 (possibly a conversion of the the very first Star Trek game from the mainframe/mini era):
https://youtu.be/MA6yCTeDnKc
"And just for good measure..." as Jim put it, Star Trek Encounter in the Near Tholian Sector:
https://youtu.be/MA6yCTeDnKc?t=353
He also left a little thank you to Curtis near the end of the video. For those interested in trying any/all of them (and one missing from the video called Save Spock "Battle At Vulcan"), Jim set up a page link with the online MC-10 Emulator that has the "Select Cassette" drop down prepopulated with all of the MC-10 Star Trek related games:
http://faculty.cbu.ca/jgerrie/MC10/JG_Star_Trek.html
2) Jim Gerry got a scan cleaned up and working of Jim Menick's game "Draw Poker" from "BASIC Adventure and Strategy Game Design" (1984):
https://www.facebook.com/groups/731424100317748/posts/5117598848366896/
2) Simon Jonassen posted an update video on his progress with the MC-10 port of Ghost Rush, which now has the player able to hit the spacebar to change the direction the ghost is travelling:
https://www.facebook.com/groups/2359462640/posts/10159969011227641/ Pill collison now working with score....: https://www.facebook.com/groups/731424100317748/posts/5113078332152281/ We have pill sound, tune#2 and the center fruit(s) appearing : https://www.facebook.com/groups/731424100317748/posts/5115634781896636/ Now needs some debounce on space when the game ends and also some pacdudes, but we almost DONE and dusted: https://www.facebook.com/groups/731424100317748/posts/5115999351860179/
Simon Jonassen has the First Release of the MC10 port of Ghost Rush, and then an Update: https://www.facebook.com/groups/731424100317748/posts/5118966314896816/ and https://www.facebook.com/groups/731424100317748/posts/5118966314896816/ You can download it from the Files Section of the MC10 FaceBook group: https://www.facebook.com/groups/731424100317748/files/
3) Speaking of Ghost Rush - Paul Shoemaker has released a version 2 update (available on Facebook and Curtis' games site, and likely the archive by the time this is read on air). This includes update ghost animations (the eyes now move to face the direction it is going in, and it's feet animate). And then a day or two later he showed a video showing version 2.1, which adds a 3rd enemy on the screen at once - a second spikes/teeth object. That wasn't released to the public yet as of June 21, but a video of it was. 2.0 Facebook post:
https://www.facebook.com/groups/2359462640/posts/10159969404662641/
2.1 Facebook post (with video):
https://www.facebook.com/groups/2359462640/posts/10159971015932641/
Also the 2.0 16 color Coco 3 version has been uploaded to the Color Computer Archive, and is now included in the download from Curtis' game site as well.
https://www.facebook.com/groups/2359462640/posts/10159969500862641/
4) Pere Serrat put the Dragon version of Paul's earlier Poker Squares game as well, onto the World of Dragon forums, including screenshots:
https://archive.worldofdragon.org/phpBB3/viewtopic.php?f=7&t=11029
And Paul himself put it up on the Dragon Facebook page:
https://www.facebook.com/groups/dragon32/posts/3201857883407192/
5) The Amigos Have released episode #33 of The Coco Show, this time covering Rally-SG by Nick Marentes:
https://youtu.be/Q6vetPXKplo
6) The 64K Gamer channel on YouTube has started to Coco game play videos, and had 4 up as of this writing: BC Bill, Time Bandit, Color Space Invaders (Spectral Associates version) and Pooyan. These are done on real hardware:
https://www.youtube.com/playlist?list=PLT7jLje9CnEEhmaaoqzaElEqBYygikIpj
In the BC Bill case, he actually played long enough to have some of the kids leave home (between 7:00 and 8:00 in the video).
7) Erico Patricio Monteiro is working on a HUD for a game, more information in the FaceBook link:
https://www.facebook.com/groups/2359462640/posts/10159978110962641/