Review: Space War (Rainbow 1981-12)

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Home / Publications / Rainbow / Rainbow 1981 / Rainbow 1981-12Template:PageName The general idea of SPACE WAR, the third of the "Space Trilogy" series from Spectral Associates, involves piloting your space ship through a dangerous area between the stars and attacking a death star fortress which occupies that area.

All is not as simple as it seems. For one thing, there is a revolving shield which protects the death star. While you can get some points for hitting the shield, you really rack 'em up for shooting through the shield's hole and scoring a hit on the star it itself.

But...there are four invisible mines defending the star. They pop into visibility if you get too close to them -- but then you have to quickly get out of the way or they will explode. You can "cloak" your ship ... but then you can't attack ... and once you use up your cloaking energy, it is gone for good.

There are other problems for the intrepid explorer, too. Things like a black hole which has gravity that can suck you in, an enemy ship, and so forth. It's not an easy game to win and requires practice and skill.

As always, this machine language game from Spectral has a great deal going for it. The graphics are great, the action fast and the interaction a lot of fun. You can spend hours at it without getting bored.

We know of no arcade game like SPACE WAR, which makes it all the more enjoyable. And you will enjoy playing it.

SPACE WAR is available from Spectral, 141 Harvard Ave., Tacoma, WA, 98466 for $21.95.

Links

See this article as it appeared in the Rainbow Magazine 1981-12 Pag 14, in archive.org