Sitenotice: 11/29/2018: The wiki is back. It turns out, some anti-virus product on my web server had an issue with the latest version of PHP. My server techs have resolved this issue, and things should be working again. During the investigation, I did restore to a backup from September. There is a chance that any changes done since then were lost, but I do not recall any edits. --OS-9 Al
8/30/2016: Massive re-work is being done on the InfoBox Templates. Read that page to keep up with the plan for that, and adding better keyword tags (categories) to all the pages. --OS-9 Al (talk) 15:28, 31 August 2016 (CDT)
Dungeons of Daggorath
|Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al|
This page was last updated on 08/28/2016. Total Pages: 650. Total Files: 936.
|Dungeons of Daggorath|
One of the best (and best selling) games that Radio Shack ever sold for the Coco. Hugely innovative for its time, Dungeons of Daggorath was a real time dungeon romp, with 5 levels, and sound effects far beyond any other such game of it's day. You had a real-time heartbeat that was affected by battle, how fast you ran, when you were attacked, etc., and monsters actually got louder the closer that they got to you. It had such a huge influence that a PC port has been done, and entire webpages have been devoted to it. It was release in cartridge format in 1982, and the entire program was crammed into an 8K ROM.
Douglas Morgan, one of the original authors, has mentioned that a larger, more sophisticated version was originally done, but it had to be compressed to fit on a cartridge. It is too bad that the original version has not survived...
Dungeons of Daggorath FAQ