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2020: NameSpaces are going to be implemented this year to better separate content. OS-9 Al (talk) 11:18, 15 April 2020 (CDT)
2020-05-17: If a page gives you an error about some revision not being found, just EDIT the page and the old page should appear in the editor. If it does, just SAVE that and the page should be restored. OS-9 Al (talk) 12:22, 17 May 2020 (CDT)

Work Allocation

From CoCopedia - The Tandy/Radio Shack Color Computer Wiki
Revision as of 15:59, 12 March 2007 by JOELAV (talk | contribs)
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WELCOME
Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al

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This page was last updated on 03/12/2007. Total Pages: 681. Total Files: 956.


Home / Hardware / Next Gen - Work Allocation


Mark McDougall has made considerable progress towards implementing CoCo 1/2 functionality in an FPGA He is active on the Color Computer email list, and has participated in next-generation CoCo discussions there. The CoCo FPGA project is part of Mark's more expansive PACE project for FPGA arcade game emulation.

Also Keith Howell has developed a Polymorph Computer in FPGA which includes emulation of the 6847 Video Display Generator used in the CoCo 1 & 2, and partially implemented in the CoCo 3's GIME. He notes that CoCo compatibility could be added to his system by implementing a 6809 CPU.