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2020: NameSpaces are going to be implemented this year to better separate content. OS-9 Al (talk) 11:18, 15 April 2020 (CDT)
2020-05-17: If a page gives you an error about some revision not being found, just EDIT the page and the old page should appear in the editor. If it does, just SAVE that and the page should be restored. OS-9 Al (talk) 12:22, 17 May 2020 (CDT)

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  • ==CoCo 1 (D boards)== ==CoCo 1 (E boards)==
    444 bytes (61 words) - 23:14, 17 November 2012
  • [[Image:6809.jpg|thumb|320px|The Motorola 6809EP from the CoCo 1 & 2]] The Motorola '''6809''' is the central processing unit (CPU) of the CoCo.
    559 bytes (92 words) - 18:47, 25 April 2008
  • | requires = Coco 1/2/3, Joystick, 16 Kb, tape or disk. *[https://www.youtube.com/watch?v=4GxRr5tkSPk Comparison between CoCo Max and MacPaint By Tim Lindner]
    464 bytes (61 words) - 21:22, 8 March 2015
  • 1) an old PC serial cable (the one that goes from<BR> 2) a DB9F socket to replace the DB9M (I used an<BR>
    1 KB (207 words) - 16:33, 29 December 2014
  • ...d 2's only; this function was replaced by the custom [[GIME]] chip in Coco 3 models. On the Coco, the familiar dark-green on light-green text is generated as a fundamental
    1 KB (162 words) - 09:27, 14 April 2020
  • ...n can now run Color BASIC, but hardware implementation is incomplete as of 1/23/2007 when he posted this in a message to the mail list: I'm using John's CPU09 as a basis for my Coco 1, and have started on my own
    2 KB (272 words) - 11:21, 12 March 2007
  • ...in it were well done, not the normal sound effects, we hear in the coco 1,2 games, but digitized. ...stick, game control is the same as the original Zaxxon done for the coco 1,2.
    581 bytes (102 words) - 09:35, 15 February 2010
  • Having fun with 64x32 mode on the Coco 1, 2 and 3!
    115 bytes (16 words) - 10:01, 16 April 2008
  • ...b.com/title/tt0087298/ Friday the 13th Part 4: The Final Chapter] - a CoCo 1 is shown playing Zaxxon. ...he finale, the nerds have a band that featured one member "playing" a CoCo 2. Screen shots from Audio Spectrum Analyzer are shown. [http://www.youtube.c
    2 KB (323 words) - 09:09, 28 April 2020
  • ...'Peripheral Interface Adapter''' is a chip, of which there are two in your CoCo, that is used for handling I/O, amongst other things. The keyboard can be scanned through PIA-1 by pulling two values from addresses $FF00 and $FF02. [[Color Basic]] ROM,
    873 bytes (112 words) - 16:21, 10 September 2015
  • == CoCo MIDI Pro by Dr. Lester Hands == | requires = Coco 3, Keyboard, 512Kb
    1 KB (158 words) - 07:38, 28 August 2016
  • * [http://www.haplessgenius.com/mocha/ Mocha], by Brad Grier, is a CoCo 1/2 emulator written in Java that runs from a web browser. This emulator has be ...ttp://www.6809.org.uk/dragon/xroar.shtml XRoar] is a [[Dragon]] and Coco 1/2 emulator for Linux/Unix, Mac OS X, Windows, and other platforms.
    2 KB (310 words) - 10:23, 17 February 2020
  • ...of the first companies to publish both 64K games on the Coco 1/2, and Coco 3 games. Other notable Diecom products were the RAT graphics package (which
    559 bytes (91 words) - 00:37, 7 February 2007
  • *[[CoCo3 Easter Egg]] - Color Computer 3 Easter Egg *[[CoCo 1 & 2|Hooking Up the CoCo to a TV]]
    862 bytes (140 words) - 21:52, 22 April 2020
  • | photo = 3-D Brickaway.png | platform = Coco 1/2/3
    2 KB (252 words) - 00:42, 30 March 2020
  • and [http://www.coco3.com/community/2010/07/this-is-part-1-of-2-of-an-8-slot-mpi-multi-pak-interface-design-for-my-friends-at-coco3-com-and '''To use the MULTI-PAK smoothly with Color Computer 3, use this:'''
    4 KB (520 words) - 03:37, 12 November 2015
  • ...9E]]||Motorola||The Central Processing Unit (CPU) used in the Coco 1,2 and 3||[http://bitsavers.informatik.uni-stuttgart.de/pdf/motorola/_dataSheets/680 ...821/MC6822]]||Motorola||Peripheral Interface Adapter. Two are used in the Coco to interface the 6809 to IO functions.||[http://www.fernuni-hagen.de/pwti/d
    3 KB (426 words) - 00:39, 11 October 2014
  • | requires = Coco 1/2/3
    371 bytes (45 words) - 09:47, 15 January 2013
  • | requires = Coco 1/2/3?, 16 Kb, tape or disk. <gallery caption="Sample gallery" widths="180px" heights="120px" perrow="3">
    511 bytes (60 words) - 15:38, 22 May 2013
  • | requires = Color Computer 1,2 or 3, 32K RAM, disk only. ...Egypt</b> was the first disk only game that Radio Shack ever sold for the Coco. It was also the first game in
    2 KB (334 words) - 22:50, 1 June 2013

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