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Software

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Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al

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This page was last updated on 09/24/2011. Total Pages: 728. Total Files: 992.


Home / Software - Software


How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)? The first "Radio Shack Software" section is just a style proposal. Either run with it, or we can delete it.

Radio Shack Software

ROM Paks

CoCo 1/2

CoCo 3

Disk

CoCo 1/2

CoCo 3

Cassette

CoCo 1/2

CoCo 3

CoCo 1/2 Games

CoCo 1/2 Non-games

CoCo 3 Games

(Sorted)

  • Castle of Tharoggad - Rompack, 26-3159, 1988. 128k Ram
  • Crystal City - Disk,Arcade, Gosub Software and later on Sundog Systems, 1991. 512k Ram, Lone Ship fighting to save your home planet
  • Championship Football - Rompack, 26-3172, 1988. 128k Ram
  • Donut Dilemma - Tape, Tandy Australia, 1987. 128k Ram
  • Exeter - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram
  • Gantelet2 - Disk or Tape, Diecom Products, 1987. 128k Ram
  • Grandprix Challenge - Disk or Tape, Diecom Products Inc, 1987. 128k Ram
  • Kyum Gai to be ninja - Disk, Sundog Systems, 1989, Ninja Fighting Game. 128k Ram
  • Malcom Mortar - Rompack, 26-3160, 1987. 128k Ram
  • Predator - Rompack, 26-3165, 1989. 128k Ram
  • Pursuit - Disk/Tape, Tandy Australia, 1987. 128k Ram
  • Pyramix - Disk, Dr Prebbles programs, 1987. 128k Ram
  • RAD Warrior - Rompack, 26-3162, 1987. 128k Ram
  • Rampage - Rompack, 26-3174, 1989. 128k Ram
  • Robocop - Rompack, 26-3164, 1988. 128k Ram
  • Rogue - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics
  • Rupert Rythym - Disk or Tape, Tandy Australia, 1988. 128k Ram
  • Shanghai - Rompack, 26-3084, 1987. 128k Ram
  • Silpheed - Rompack, 26-3054, 1988. 128k Ram
  • Space Intruders - Disk, Tandy Australia, 1988. 128k Ram, Based on Space Invaders and best Clone to date on any 8bit system
  • Space Marauder - Disk, Tandy Australia, 1987. 128k Ram
  • Springster - Rompack, 26-3078, 1987. 128k Ram
  • Super Pitfall - Rompack, 26-3171, 1988. 128k Ram
  • Sweep - Disk, Time Franklin 2011, 128k, Puzzle game based on Mine Sweeper
  • Thexder - Rompack, 26-3072, 1987. 128k Ram
  • Vegas Slots - Disk, Tom Mix Software, 1987. 128k Ram
  • Warp Fighter 3-D - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram
  • Warrior King - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram
  • Xenion - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram, When played on a coco 1/2 it auto detects system to use Coco 1,2 graphics

(Unsorted)

  • Those Darn Marbles - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram
  • The Quest for Thelda - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram
  • The Contras - Disk, Sundog Systems, 1991, Commando Clone. 512k Ram
  • Sinnstaar - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram
  • Video Cards/Keno - Disk, Tom Mix, 1988, Vegas Casino Game. 128k
  • Z-89 - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3).
  • The power stones of ard 2 - Disk, 3 C's Projects, 1990, Graphic adventure. 128k Ram
  • Overlord - Disk, Oblique Triad, 1990, Wargames Role player game. 128k
  • Kyum Gai - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed
  • Slots and Cards - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram
  • Sidney, The Super Space Snake - Disk, KLG Systems, 1991, 128k Ram
  • Barbarian Quest - Disk, Sportsware, 1990, Medievel Sword Fighting. 512k
  • Seventh Link - Disk, Oblique Triad, 1990,RPG Graphics Adventure. based on the Ultima style games
  • Zenix - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram
  • Crystal Cities - Disk, Jeremy Spiller, 1991, 512k Ram
  • Photon - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram
  • The Quest For The Starlord - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game. 128k Ram
  • WarMongar - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software). 128k Ram
  • World At War - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram
  • Frogday Afternoon - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing. 128k Ram
  • Donkey Kong - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.
  • Iron Forest - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.
  • Medievel Madness - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.
  • Mine Rescue - Disk, SRB Software 1988, Rescue trapped miners, 128k Ram. Uses the same game system used in Super pitfall
  • Pac Dude - Disk, Brian O'Neill 1990, Clone of Pac Man. 128k Ram.
  • PacDude Monster Maze - Disk, Brian O'Neill 1992, Music by Chris Spry. 512k Ram. 1 of the best Hybrid pac-man clones on the coco 3
  • Pac Man - Disk, Nick Marentas 1997, Best Pac Man Clone ever on the coco's, 512k Ram.
  • Gate Crasher - Disk, Nick Marentas 1999, 1st Full 3D shooter, 512k Ram.
  • Gold Runner 2000 - Disk, Chet Simpson 1999, Best Lode runner Clone for the Coco's, 512k Ram
  • Return of Juniors Revenge - Disk, ComputerWare BJ Chambless 1986, Based on Donkey Kong Jr, 128k Ram.
  • Roller Controller - Disk, Spectral Associates 1986, Game theme unknown, 128k Ram.
  • Pelieti - Disk, Roger Taylor 1991, Maze style solving, 128k Ram.
  • Spider Hype and Spider Hyper - Disk, Roger Taylor 1992, Trap Spiders in Bottom Half, 128k Ram. 2 versions are made 1 uses 6809 the other uses 6309 chips.
  • Tetra - Disk, Brian O'Neill 1991, Based on the game Tetris, 128k Ram.
  • Blox - Disk, Chet Simpson 1991, Based on Tetris, 1 of Chet's 1st games, 128k Ram
  • Digger - Disk, Chet Simpson 1990-91, Lode Runner clone, 128k Ram, This game had no sound and was Chet's 1st game he ever did and released.
  • Cosmic Ambush - Disk, Nick Marentas 1992, Space Shooter, 128k Ram.
  • Fire One - Disk, Ark Royal Games 1987, 3d Submarine war simulation, 128k Ram.
  • Gems - Disk, John R Strong 1991, Tetris Clone, 128k Ram, This uses the Orch 90cc Rompack.
  • Soviet Bloc - Disk, John R Strong 1991, Tetris Clone, 128 Ram, Also uses Orch-90cc Rompack.
  • La Belle Lucie Solitaire - Disk, EverSoft Games 1990, Card Game, 128k Ram.
  • Marty's Nightmare - Disk, SRB Software 19##, Pac Man Style game, 128k Ram.
  • Magic of Zanth - Disk, Computerware 1987, Graphics Adventure, 128k Ram.
  • Nuke the Love Boat - Disk, 128k, Computerware 1987, Graphics Adventure, Stop a Terrorist plan to Nuke a Luxury Cruise Ship
  • Wildwest - Disk, Tom Mix 1987, Graphics Adventure, 128k Ram.
  • Barbarian Quest - Disk, Sportsware 1988-89, Medievel style game, 512k Ram.
  • Bash - Disk, SRB Software 1989, Arkanoid(Bustout) Clone, 128k Ram.
  • Mary's Butterflies - Disk, Roger Taylor 200#, Unique game style, 128k Ram.
  • Jeweled - Disk, Roger Taylor 2008, Bejeweled Clone, 512k Ram.
  • Digger II, Return of the Saint - Disk, Chet Simpson 200#, Best Lode Runner Clone, 512k Ram.

CoCo 3 Non-games

  • 512K SIMM Upgrade - Disk, Cloud-9
  • ADOS-3 - Disk, SpectroSystems
  • Coco3 Utilities - Disk, Color Venture
  • CocoMax III - Disk, Colorware
  • Color Computer Artist - Disk, 26-3277
  • 512k Basic - Disk, Microcom Software, 1988.
  • WPShel - Disk, OS9 Word Processing shell, Colorsystems, 1990.
  • Disk Defeater - Disk, Rsdos, Break any copy protection used,Carl England, 1995
  • Backup Magic - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK's and Mess. Carl England, 2005
  • SuperDisk - Disk, Rsdos, Sportsware, 198# Look at How programmers create their own copy protection schemes, Even learn to make your own.

CoCo 1/2 Operating Systems

  • OS-9 Level One - multitasking in a single 64K address space.
  • Flex - single tasking OS whose command prompt got Hayes modems' attention.


CoCo 3 Operating Systems

  • OS-9 Level Two - multitasking with memory mapping and windowing.
  • NitrOS-9 - A supercharged, open source version of OS-9 for the CoCo