MediaWiki:Sitenotice:
2024-03-02: The wiki ran out of disk space, so things were not working. This has been resolved by adding another 5GB of quota ;-) Thanks to Tim Lindner for reporting the issues. 2020-05-17: If a page gives you an error about some revision not being found, just EDIT the page and the old page should appear in the editor. If it does, just SAVE that and the page should be restored. OS-9 Al (talk) 12:22, 17 May 2020 (CDT)

Software: Difference between revisions

From CoCopedia - The Tandy/Radio Shack Color Computer Wiki
Jump to navigation Jump to search
(→‎CoCo 1/2/3 Games: MOved a few games to main table)
(35 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{NavSoftware}}
{{NavSoftware}}


Note: How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)?  The first "Radio Shack Software" section is just a style proposal.  Either run with it, or we can delete it.
===SOFTWARE===
 
'''Thanks to:  lcurtis boyle for this list and Reviews'''
 
Information from [http://www.lcurtisboyle.com/nitros9/coco_game_list.html lcurtis boyle coco game list] used with permission of lcurtis boyle.
 
[http://www.icepeople.net/coco/reviews.html The Color Computer games review page]
 
'''New for ordering'''
 
(Please place new entries here)


===SOFTWARE===
'''Note''': The actual sorting process will happen on your computer using client-side JavaScript. For this reason it is only possible to use this functionality if you have JavaScript enabled in your web browser.
Note: The actual sorting process will happen on your computer using client-side JavaScript. For this reason it is only possible to use this functionality if you have JavaScript enabled in your web browser.


<!-- NOTE: Visitors use all different screen widths, from small cell phone screens, to tablets, to huge HDTV computer monitors. Let's avoid hard coding pixel widths in the Wiki. The software will adjust automatically, and when needed, you can use percentages instated of pixel values. --Allen;  ok,Ready LuisCoco-->
<!-- NOTE: Visitors use all different screen widths, from small cell phone screens, to tablets, to huge HDTV computer monitors. Let's avoid hard coding pixel widths in the Wiki. The software will adjust automatically, and when needed, you can use percentages instated of pixel values. --Allen;  ok, Ready LuisCoco-->


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 24: Line 13:
! scope="col" width="6%" | Publisher
! scope="col" width="6%" | Publisher
! scope="col" width="6%" | Year
! scope="col" width="6%" | Year
! scope="col" width="6%" | CoCo_Model
! scope="col" width="6%" | CoCo Model
! scope="col" width="6%" | Ram
! scope="col" width="6%" | Ram
! scope="col" width="28%" | Observations
! scope="col" width="28%" | Observations
Line 35: Line 24:
| [[20,000 Leagues Under the Sea]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-2553 || RSC-8
| [[20,000 Leagues Under the Sea]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-2553 || RSC-8
|-
|-
| [[3-D Brickaway]] || Britt Monk || Britt Monk and then Avalon Hill || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
| [[3-D Brickaway]] || [[Britt Monk]] || [[Britt Monk]] and then [[Avalon Hill]] || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[3-D Ghostmania]] || Randy S. Johnson || Educational Arcade Systems || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[3-D Ghostmania]] || [[Randy S. Johnson]] || Educational Arcade Systems || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[7 Card Stud]] ||  || Intelligent Software / Tandy || 1984 ||  ||  ||  || Rompack || Game || DECB || 26-3074 ||  
| [[7 Card Stud]] ||  || Intelligent Software / Tandy || 1984 ||  ||  ||  || [[Program Pak]] || Game || DECB || 26-3074 ||  
|-
|-
| [[80C Monitor]] ||  || The Micro Works ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[80C Monitor]] ||  || The Micro Works ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[8-Ball]] || Charles J. Roslund and B.M. Cook || Anteco Software || 1st half of 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB ||  ||  
| [[8-Ball]] || [[Charles J. Roslund]] and [[B.M. Cook]] || [[Anteco Software]] || 1st half of 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || [[Program Pak]] || Game || DECB ||  ||  
|-
|-
| [[A Mazing World of Malcom Mortar]] || Greg L. Zumwalt &amp; Mark W. Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1987 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, joystick optional. || || Game || DECB || ||  
| [[A Mazing World of Malcom Mortar]] || [[Greg L. Zumwalt]] &amp; Mark W. Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1987 || 3 ONLY || 128K || 3 ONLY, 128K RAM, joystick optional. || [[Program Pak]] || Game || DECB || 26-3160 ||  
|-
|-
| [[Able Builders]] || Terry Steen || T&amp;D Software #52 || October 1986 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Able Builders]] || Terry Steen || T&amp;D Software #52 || October 1986 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 59: Line 48:
| [[Alcatraz II]] || Michael (Mike) R. Hughey || Spectral Associates || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joysticks optional. ||  || Game || DECB ||  ||  
| [[Alcatraz II]] || Michael (Mike) R. Hughey || Spectral Associates || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joysticks optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Alphabet Zoo]] ||  ||  || 1984 ||  ||  ||  || || Game || DECB || 26-3170 ||  
| [[Alphabet Zoo]] ||  ||  || 1983 ||  ||  ||  || [[Program Pak]] || Game || DECB || 26-3170 ||  
|-
|-
| [[Android Attack]] || ??? Unknown || Spectral Associates || Early 1982 (original 16K Robot Battle), 1982 (32k speech version) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM (non-speech) or 32K RAM (speech), tape or disk, joystick. (originally called Robot Battle) ||  || Game || DECB ||  ||  
| [[Android Attack]] || ??? Unknown || Spectral Associates || Early 1982 (original 16K Robot Battle), 1982 (32k speech version) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM (non-speech) or 32K RAM (speech), tape or disk, joystick. (originally called Robot Battle) ||  || Game || DECB ||  ||  
|-
|-
| [[Androne]] || Robert Arnstein || Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3096 ||  
| [[Androne]] || Robert Arnstein || Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM. || [[Program Pak]] || Game || DECB || 26-3096 ||  
|-
|-
| [[Annihilator]] || Doug Kelley || Chromasette || 1983  || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Annihilator]] || Doug Kelley || Chromasette || 1983  || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 79: Line 68:
| [[Arex]] || Roger Schrag (original TRS-80 Model I/III version by William Muk) || Adventure International || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Arex]] || Roger Schrag (original TRS-80 Model I/III version by William Muk) || Adventure International || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Arkanoid]] || Steve Bjork || Tandy (Licensed from TAITO America Corp.) || 1989 || 3 ONLY || 128K, 32K || 1 or 2 Version 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick. ||  || Game || DECB ||  ||
| [[Arkanoid]] || Steve Bjork || Tandy (Licensed from TAITO America Corp.) || 1989 || 3 ONLY || 128K, 32K || 1 or 2 Version 32k RAM required; Coco 3 version, 128K RAM required, joystick. || [[Program Pak]] || Game || DECB || 26-3043 ||  
|-
| [[Arkenoid]] ||  ||  || 1987 ||  ||  ||  ||  || Game || DECB || 26-3043 ||  
|-
|-
| [[Art Gallery]] ||  || Radio Shack/Tandy ||  ||  ||  ||  ||  || Game || DECB || 26-3061 || RSC-6
| [[Art Gallery]] ||  || Radio Shack/Tandy ||  ||  ||  ||  ||  || Game || DECB || 26-3061 || RSC-6
Line 88: Line 75:
|-
|-
| [[Astroblast]] ||  || Dragon Data Ltd ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Astroblast]] ||  || Dragon Data Ltd ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
| [[Atari Cartridge ROM Reader]] ||  || home-made ||  ||  ||  ||  ||  || Game || DECB ||  ||
|-
|-
| [[Athletyx]] || Ken Kalish || Microdeal Cornwall (for Dragon-32 and Dragon-64) || 1985 (Programmed in 1984) || 1,2 or 3 || 32K || 1/2/3, 32K RAM, joystick. ||  || Game || DECB ||  ||  
| [[Athletyx]] || Ken Kalish || Microdeal Cornwall (for Dragon-32 and Dragon-64) || 1985 (Programmed in 1984) || 1,2 or 3 || 32K || 1/2/3, 32K RAM, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Atom]] ||  || Tandy || 1983 ||  ||  ||  ||  || Game || DECB || 26-3149 ||  
| [[Atom]] ||  || Tandy || 1983 ||  ||  ||  || [[Program Pak]] || Game || DECB || 26-3149 ||  
|-
|-
| [[Audio Spectrum Analyzer]] || Steve Bjork || Radio Shack (Datasoft) || 1981 || 1 or 2 ONLY || 4K || 1,2, 4K RAM, cartridge. || || Game || DECB || 26-3156 || RSC-8
| [[Audio Spectrum Analyzer]] || Steve Bjork || Radio Shack (Datasoft) || 1981 || 1 or 2 ONLY || 4K || 1,2, 4K RAM. || [[Program Pak]] || Game || DECB || 26-3156 || RSC-8
|-
|-
| [[Avenger]] || ??? || The Cornsoft Group || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Avenger]] || ??? || The Cornsoft Group || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Backgammon]] || ??? || ??? (distributed by Radio Shack) || 1980-1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB || 26-3059 || RSC-6
| [[Backgammon]] || || Distributed by Radio Shack || 1980-1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM. || [[Program Pak]] || Game || CB || 26-3059 || RSC-6
|-
|-
| [[Bagasaurus]] || ??? (Childrens Computer Workshop). There is some comments in the game code: &quot;The Bagasaurus Production Team: David Behrman, Jonathan Cohen, Angela Green, Gavrielle Levine, Jenny Howland, Seth Meyers, Janice Mueller, Barbara Stewart, Jefferson Stonier, Debbie Weinberger.&quot; || Tandy Corporation || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk, joystick. ||  || Game || DECB ||  ||  
| [[Bagasaurus]] || ??? (Childrens Computer Workshop). There is some comments in the game code: &quot;The Bagasaurus Production Team: David Behrman, Jonathan Cohen, Angela Green, Gavrielle Levine, Jenny Howland, Seth Meyers, Janice Mueller, Barbara Stewart, Jefferson Stonier, Debbie Weinberger.&quot; || Tandy Corporation || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk, joystick. ||  || Game || DECB ||  ||  
Line 130: Line 115:
|-
|-
| [[Birds]] || Andrew Hubbell || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
| [[Birds]] || Andrew Hubbell || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
|-
| [[Blackboard]] ||  || [[Children's computer workshop]] || 1983 ||  ||  ||  ||  || Education ||  ||  ||
|-
|-
| [[Blackbeards Island]] || Greg Miller, design by Eric Nelson, art by Pamela Dawn Miller || Novasoft (Tom Mix Software subsiduary) || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk only. ||  || Game || DECB ||  ||  
| [[Blackbeards Island]] || Greg Miller, design by Eric Nelson, art by Pamela Dawn Miller || Novasoft (Tom Mix Software subsiduary) || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk only. ||  || Game || DECB ||  ||  
Line 137: Line 124:
| [[Blackjack Royale]] || J. M. Nowicki || Second City Software || 1988 || 1,2 or 3 || 32K || 1,2,3 (Extended BASIC required), 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
| [[Blackjack Royale]] || J. M. Nowicki || Second City Software || 1988 || 1,2 or 3 || 32K || 1,2,3 (Extended BASIC required), 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Blank rompack]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Blank [[Program Pak]]]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Blochead]] || ??? || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Blochead]] || ??? || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 146: Line 133:
|-
|-
| [[Boxshoot]] || A. Pakerski || Chromasette || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joysticks, tape or disk. ||  || Game || DECB ||  ||  
| [[Boxshoot]] || A. Pakerski || Chromasette || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joysticks, tape or disk. ||  || Game || DECB ||  ||  
|-
| [[Biosphere]] || [[Tandy Corp.]] || [[Tandy Corp.]] || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game, Simlation || DECB || 26-3280 ||
|-
|-
| [[Brew Master]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[Brew Master]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
Line 151: Line 140:
| [[Brick Pong]] || A. Pakerski  || T&amp;D Software (Issue #10) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
| [[Brick Pong]] || A. Pakerski  || T&amp;D Software (Issue #10) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Bridge Tutor]] || ??? (Philidor Software) || Tandy/Radio Shack || 1982 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, cartridge. || || Game || DECB || 26-3158 || RSC-8
| [[Bridge Tutor]] || Philidor Software) || Tandy/Radio Shack || 1982 || 1,2 or 3 || 16K || 1/2/3, 16K RAM. || [[Program Pak]] || Game || CB || 26-3158 || RSC-8
|-
| [[Bugs]] || [[Dave Shewchun]] and [[Roland Knight]] || [[Color Computer Magazine]] || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  || Game || DECB ||  ||
|-
|-
| [[Bugs]] || Dave Shewchun and Roland Knight || Color Computer Magazine || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
| [[Bugs II]] || [[Dave Shewchun]] and [[Roland Knight]] || [[Color Computer Magazine]] || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM. ||  Disk or tape || Game || DECB ||  ||  
|-
|-
| [[Bumpers]] || Charles Wallace || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, joystick, 16K RAM tape, 32K RAM disk or tape. ||  || Game || DECB ||  ||  
| [[Bumpers]] || Charles Wallace || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, joystick, 16K RAM tape, 32K RAM disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Bustout]] ||  || TDP Electronics || 1981 ||  ||  ||  || || Game || DECB || 10-1300 ||  
| [[Bustout]] ||  || TDP Electronics || 1981 ||  ||  ||  || [[Program Pak]] || Game || CB || 26-3170 ||  
|-
|-
| [[Buzzard Bait]] || Robert Lech &amp; Troy Dahlman (Rugby Circle Inc.) || Tom Mix || 1983 || 1,2 or 3 || 32K || 1,2,3, joystick, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
| [[Buzzard Bait]] || Robert Lech &amp; Troy Dahlman (Rugby Circle Inc.) || Tom Mix || 1983 || 1,2 or 3 || 32K || 1,2,3, joystick, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
Line 169: Line 160:
| [[Candy Co.]] || David W. Clark, sound by Bob Miller || Intracolor || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
| [[Candy Co.]] || David W. Clark, sound by Bob Miller || Intracolor || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Canyon Climber]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3089 || RSC-9
| [[Canyon Climber]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM. || [[Program Pak]] || Game || DECB || 26-3089 || RSC-9
|-
|-
| [[Card Games]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3320 || RSC-9
| [[Card Games]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3320 || RSC-9
Line 177: Line 168:
| [[Cashman]] || Bill Dunlevy and Doug Frayer || Computer Shack (later Michtron) || July, 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[Cashman]] || Bill Dunlevy and Doug Frayer || Computer Shack (later Michtron) || July, 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Castle Guard]] || ??? (The Image Producers) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. || || Game || DECB || 26-3079 || RSC-9
| [[Castle Guard]] || The Image Producers || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3079 || RSC-9
|-
|-
| [[Castle of Tharoggad]] || Scott A. Cabit (Computerware) || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, mouse or joystick. || || Game || DECB || 26-3159 ||  
| [[Castle of Tharoggad]] || Scott A. Cabit (Computerware) || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, mouse or joystick. || [[Program Pak]] || Game || DECB || 26-3159 ||  
|-
|-
| [[Catacomb (CC3)]] || L. Miller || Free/Shareware release || 1987? || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. ||  || Game || DECB ||  ||  
| [[Catacomb (CC3)]] || L. Miller || Free/Shareware release || 1987? || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. ||  || Game || DECB ||  ||  
Line 207: Line 198:
| [[Champion]] || Glen R. Dahlgren || Originally Mark Data Products, then Sundog Systems || around Christmas, 1986 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
| [[Champion]] || Glen R. Dahlgren || Originally Mark Data Products, then Sundog Systems || around Christmas, 1986 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Championship Football II]] || || Greg Zumwalt/Mark Easter/Gamestar || 1988 || || || || || Game || DECB || 26-3172 ||  
| [[GFL Championship Football II]] || [[Greg L. Zumwalt]] &amp; Mark Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3172 ||  
|-
|-
| [[C-Hawk Football]] || Stephen Macri || Freeware (released on Compuserve) || December, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. ||  || Game || DECB ||  ||  
| [[C-Hawk Football]] || Stephen Macri || Freeware (released on Compuserve) || December, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Checker King]] || Michael Marks & Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB || 26-3055 || RSC-4
| [[Checker King]] || Michael Marks & Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM. || [[Program Pak]] || Game || DECB || 26-3055 || RSC-4
|-
|-
| [[Checkers]] ||  ||  || 1980 ||  ||  ||  || || Game || DECB || ||  
| [[Checkers]] ||  ||  || 1980 ||  ||  ||  || [[Program Pak]] || Game || DECB || 26-3055 ||  
|-
|-
| [[Chess]] ||  ||  || ||  ||  || Program Pak || || Game || DECB || 26-3050 || RSC-4
| [[Chess]] ||  ||  || 1980 ||  ||  || Program Pak || [[Program Pak]] || Game || DECB || 26-3050 || RSC-4
|-
|-
| [[Chess SD]] || ??? (Software Dynamics) || Computer Systems Distributors || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk only. ||  || Game || DECB ||  ||  
| [[Chess SD]] || ??? (Software Dynamics) || Computer Systems Distributors || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk only. ||  || Game || DECB ||  ||  
Line 229: Line 220:
| [[Clock Program]] ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
| [[Clock Program]] ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|-
|-
| [[Clowns &amp; Balloons]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. ||  || Game || DECB ||  ||
| [[Clowns and Balloons]] || [[Steve Bjork]] || Datasoft/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3087 || RSC-9
|-
| [[Clowns and Balloons]] || Steve Bjork || Datasoft/Tandy || Steve Bjork ||  ||  ||  ||  || Game || DECB || 26-3087 || RSC-9
|-
|-
| [[Cmemory]] ||  || Micro-Labs, Inc. ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Cmemory]] ||  || Micro-Labs, Inc. ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 241: Line 230:
| [[CocoMax 3]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[CocoMax 3]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[CocoMax]] || Hi-Res Pack  || Colorware ||  ||  ||  ||  || || Game || DECB ||  ||  
| [[CocoMax]] || Hi-Res Pack  || Colorware ||  ||  ||  ||  || [[Program Pak]]k || Game || DECB ||  ||  
|-
|-
| [[Coco-Pinball]] || ??? || ??? (T&amp;D Software?) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Coco-Pinball]] || ??? || ??? (T&amp;D Software?) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 247: Line 236:
| [[Color Backgammon]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3059 || RSC-6
| [[Color Backgammon]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3059 || RSC-6
|-
|-
| [[Color Baseball]] || Dale Lear || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. || || Game || DECB || 26-3095 ||  
| [[Color Baseball]] || [[Dale Lear]] || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3095 ||  
|-
|-
| [[Color Car Action]] || Dave Dies || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Color Car Action]] || Dave Dies || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 255: Line 244:
| [[Color Computer Learning Lab]] ||  ||  ||  ||  ||  || Cassette ||  || Game || DECB || 26-3153 || RSC-6
| [[Color Computer Learning Lab]] ||  ||  ||  ||  ||  || Cassette ||  || Game || DECB || 26-3153 || RSC-6
|-
|-
| [[Color Cubes]] || R.G. Kilgus || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB || 26-3075 || RSC-8
| [[Color Cubes]] || [[R.G. Kilgus]] || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM. || [[Program Pak]] || Game || DECB || 26-3075 || RSC-8
|-
|-
| [[Color Diagnostics v 2.0]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || AXX-2023 ||  
| [[Color Diagnostics v 2.0]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || AXX-2023 ||  
Line 267: Line 256:
| [[Color Invaders]] || ??? || Computerware || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Color Invaders]] || ??? || Computerware || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Color LOGO]] || Larry Kheriaty & George Gerhold || Radio Shack/Tandy || 1983 || 3 ONLY ||  || Disk (manual=26-2722/parent=26-2763, no teacher=26-2761) || || Game || DECB || 26-2722 ||  
| [[Color LOGO]] || [[Larry Kheriaty]] & [[George Gerhold]] || Radio Shack/Tandy || 1983 || 3 ONLY ||  || manual=26-2722/parent=26-2763, no teacher=26-2761 || [[Program Pak]] || Game || DECB || 26-2722 ||
|-
| [[Color LOGO]] || [[Larry Kheriaty]] & [[George Gerhold]] || Radio Shack/Tandy || 1983 || 3 ONLY ||  || Disk (manual=26-2722/parent=26-2763, no teacher=26-2761) || Disk || Game || DECB || 26-2721 ||  
|-
|-
| [[Color Meteoroids]] || ??? || Spectral Associates || 1981 (possibly re-released as MICROBES by Radio Shack/Tandy in 1983?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
| [[Color Meteoroids]] || ??? || Spectral Associates || 1981 (possibly re-released as MICROBES by Radio Shack/Tandy in 1983?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
Line 273: Line 264:
| [[Color Power II CP/M ROM]] ||  || Color Power Unlimited ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Color Power II CP/M ROM]] ||  || Color Power Unlimited ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Color Robot Battle]] || Del Ogren (designed by Glenn Sogge) (The Image Producers) || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3070 || RSC-9
| [[Color Robot Battle]] || Del Ogren (designed by Glenn Sogge) (The Image Producers) || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM. || [[Program Pak]] || Game || DECB || 26-3070 || RSC-9
|-
| [[Color Scripsit]] || [[Robert G. Kilgus]]  ||  || 1981 ||  ||  ||  || [[Program Pak]] || Office || ECB || 26-3105 ||
|-
|-
| [[Color Scripsit]] ||  ||  || ||  ||  ||  || || Game || DECB || 26-3255 || RSC-8
| [[Color Disk Scripsit]] || [[Robert G. Kilgus]] ||  || 1982 ||  ||  ||  || Disk || Office || DECB || 26-3255 || RSC-8
|-
|-
| [[Color Scripsit II]] ||  || Dale Lear / Tandy || 1986 ||  ||  ||  ||  || Game || DECB || 26-3109 ||  
| [[Color Scripsit II]] ||  || Dale Lear / Tandy || 1986 ||  ||  ||  ||  || Game || DECB || 26-3109 ||  
Line 311: Line 304:
| [[Crazy Painter]] || Charles Guy || The Cornsoft Group || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
| [[Crazy Painter]] || Charles Guy || The Cornsoft Group || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Crosswords]] || ??? (The Image Producers) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge. || || Game || DECB || 26-3082 || RSC-9
| [[Crosswords]] || [[The Image Producers]] || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM. || [[Program Pak]] || Game || DECB || 26-3082 || RSC-9
|-
|-
| [[Crystle Castles]] || ??? (JON is built into the high score list... initials or 1st name of the author?) || Thundervision || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Crystle Castles]] || ??? (JON is built into the high score list... initials or 1st name of the author?) || Thundervision || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 327: Line 320:
| [[Cyber Tank]] || Ottmar Bochardt || Mark Data Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, cassette or disk. Original version only worked on Coco 1/2 (overwrote GIME regs on Coco 3) ||  || Game || DECB ||  ||  
| [[Cyber Tank]] || Ottmar Bochardt || Mark Data Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, cassette or disk. Original version only worked on Coco 1/2 (overwrote GIME regs on Coco 3) ||  || Game || DECB ||  ||  
|-
|-
| [[Cyrus]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3064 ||
| [[Cyrus World Class Chess1]] || Intelligent Software/Dragon Data || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick optional. || [[Program Pak]] || Game || DECB || 26-3064 ||  
|-
| [[Cyrus Chess]] ||  || Dragon Data Limited ||  ||  ||  ||  ||  || Game || DECB ||  ||
|-
| [[Cyrus World Class Chess]] ||  || Intelligent Software/Dragon Data || 1984 ||  ||  ||  ||  || Game || DECB || 26-3064 ||
|-
| [[Cyrus World Class Chess1]] || Intelligent Software/Dragon Data || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM cartridge, joystick optional. || || Game || DECB || 26-3064 ||  
|-
|-
| [[Dallas Quest]] || James Garon (Datasoft) (game design by Louella Lee Caraway and Phyllis Wapner, Graphics by Kelly Day and Joe Pearson) || Radio Shack/Tandy/Datasoft || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk ONLY. ||  || Game || DECB || 26-3294 ||  
| [[Dallas Quest]] || James Garon (Datasoft) (game design by Louella Lee Caraway and Phyllis Wapner, Graphics by Kelly Day and Joe Pearson) || Radio Shack/Tandy/Datasoft || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk ONLY. ||  || Game || DECB || 26-3294 ||  
Line 347: Line 334:
| [[Deathship]] || Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Deathship]] || Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Decathlon]] || Richard Borsheim || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
| [[Decathlon]] || Richard Borsheim || [[Spectral Associates]] || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Defense]] || ??? (Colorful Software) || Spectral Associates || 1982 (Colorful Software), 1984 (Spectral Associates) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
| [[Defense]] || ??? (Colorful Software) || [[Spectral Associates]] || 1982 (Colorful Software), 1984 (Spectral Associates) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Demolition Derby]] || John Gabbard (Spectral Associates) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3044 ||  
| [[Demolition Derby]] || [[John Gabbard]] - [[Spectral Associates]] || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3044 ||  
|-
|-
| [[Demon Attack]] || M. Voorsanger (Imagic) || Tandy Corporation || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3099 ||  
| [[Demon Attack]] || [[M. Voorsanger]] - [[Imagic]] || Tandy Corporation || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3099 ||  
|-
|-
| [[Demon Seed]] || Jeffrey Sorensen and Philip Mackenzie || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
| [[Demon Seed]] || Jeffrey Sorensen and Philip Mackenzie || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
Line 375: Line 362:
| [[Dig]] || A. Pakerski || T&amp;D Software, Issue #56 (Feb. 1987 issue) || 1987 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Dig]] || A. Pakerski || T&amp;D Software, Issue #56 (Feb. 1987 issue) || 1987 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Dino Wars]] || R.G. Kilgus || Radio Shack/Tandy || 1980 (probably released 1981) || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge, 2 joysticks. || || Game || DECB || 26-3057 || RSC-6
| [[Dino Wars]] || [[R.G. Kilgus]] || Radio Shack/Tandy || 1980 (probably released 1981) || 1,2 or 3 || 4K || 1,2,3, 4K RAM, 2 joysticks. || [[Program Pak]] || Game || DECB || 26-3057 || RSC-6
|-
|-
| [[Disto Super RAM Disk]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Disto Super RAM Disk]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Don Pan]] ||  || Tomy/Tandy || 1985 ||  ||  ||  || || Game || DECB || 26-3097 ||  
| [[Don Pan]] ||  || Tomy/Tandy || 1985 ||  ||  ||  || [[Program Pak]] || Game || DECB || 26-3097 ||  
|-
|-
| [[Donald Duck's Playground]] ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
| [[Donald Duck's Playground]] ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
Line 387: Line 374:
| [[Donkey Kong]] || John Kowalski (Sock Master) and Nintendo || John Kowlaski - Freeware || March 31, 2007 || 3 ONLY || 512K || 3, 512K RAM, joystick. A 6309 does make the game run smoother, but is not required. ||  || Game || DECB ||  ||  
| [[Donkey Kong]] || John Kowalski (Sock Master) and Nintendo || John Kowlaski - Freeware || March 31, 2007 || 3 ONLY || 512K || 3, 512K RAM, joystick. A 6309 does make the game run smoother, but is not required. ||  || Game || DECB ||  ||  
|-
|-
| [[Donpan]] || ??? (Tomy) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB ||  ||  
| [[Donpan]] || ??? (Tomy) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB ||  ||  
|-
|-
| [[Donut Dilemma]] || Nick Marentes || Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) || 1986 || 1,2 or 3 || 64K || 1,2,3 (Coco 3 features extra colors), 64K RAM, disk drive. ||  || Game || DECB ||  ||  
| [[Donut Dilemma]] || Nick Marentes || Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) || 1986 || 1,2 or 3 || 64K || 1,2,3 (Coco 3 features extra colors), 64K RAM, disk drive. ||  || Game || DECB ||  ||  
Line 395: Line 382:
| [[Doodlebug]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Doodlebug]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Double Back]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3091 || RSC-9
| [[Doubleback]] || [[Dale Lear]] || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3091 || RSC-9
|-
| [[Doubleback]] || Dale Lear || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3091 ||  
|-
|-
| [[Downland]] || Michael Aichlmayr || Licensed to Radio Shack/Tandy through Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2 ONLY, 16K RAM, cartridge, joystick. (A cracked version that will work from disk, and the Coco 3, has been done.) || || Game || DECB || 26-3046 ||  
| [[Downland]] || [[Michael Aichlmayr]] || Licensed to Radio Shack/Tandy through [[Spectral Associates]] || 1983 || 1,2 or 3 || 16K || 1,2 ONLY, 16K RAM, joystick. (A cracked version that will work from disk, and the Coco 3, has been done.) || [[Program Pak]] || Game || DECB || 26-3046 ||  
|-
|-
| [[Dr. Livingston]] || ??? (Softside Magazine originally, modified by E.E.M.) || ???  || 1980 (Softside Magazine), April 1982 (E.E.M.) || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Dr. Livingston]] || ??? (Softside Magazine originally, modified by E.E.M.) || ???  || 1980 (Softside Magazine), April 1982 (E.E.M.) || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 413: Line 398:
| [[Dragonblade]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game || DECB ||  ||  
| [[Dragonblade]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Dragonfire]] || Frank Ellis (artwork by Matthew Sarconi) (Imagic) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB ||  ||
| [[Dragonfire]] || [[Frank Ellis]] (artwork by [[Matthew Sarconi]]) - [[Imagic]] || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3098 ||  
|-
| [[Dragonfire v 1.0]] ||  || Imagic / Tandy || 1984 ||  ||  ||  ||  || Game || DECB || 26-3098 ||  
|-
|-
| [[Draw Poker]] || Mike Burton || Freeware || October, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. ||  || Game || DECB ||  ||  
| [[Draw Poker]] || Mike Burton || Freeware || October, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. ||  || Game || DECB ||  ||  
Line 423: Line 406:
| [[Dungeon Raid]] || Ken Kalish || Microdeal UK || Late 1983 || 1,2 or 3 || 16K || Originally Dragon 32/64, this version: 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Dungeon Raid]] || Ken Kalish || Microdeal UK || Late 1983 || 1,2 or 3 || 16K || Originally Dragon 32/64, this version: 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Dungeons of Daggorath]] || Douglas J. Morgan, Phil Landmeier, Keith Kiyohara, and April Landmeier (Dyna Micro) || Dyna Micro / Radio Shack || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3093 || RSC-10
| [[Dungeons of Daggorath]] || [[Douglas J. Morgan]], [[Phil Landmeier], [[Keith Kiyohara]], and [[April Landmeier]] - [[Dyna Micro]] || [[Dyna Micro]] / Radio Shack || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM. || [[Program Pak]] || Game || DECB || 26-3093 || RSC-10
|-
|-
| [[Dunkey Munkey]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[Dunkey Munkey]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
Line 451: Line 434:
| [[F-16 Assault]] || Kevin Hoare || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[F-16 Assault]] || Kevin Hoare || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Facemaker]] || ??? (Spinnaker Software) || Tandy/Radio Shack || 1984 || 1,2 or 3 || 16K || 1,2 or 3, 16K RAM, cassette. || || Game || DECB || 26-3166 ||  
| [[Facemaker]] || [[Spinnaker Software]] || Tandy/Radio Shack || 1984 || 1,2 or 3 || 16K || 1,2 or 3, 16K RAM, cassette. || [[Program Pak]] || Game || DECB || 26-3166 ||  
|-
|-
| [[Facts Match]] ||  || Micro school Programs ||  ||  ||  ||  ||  ||  ||  ||  ||  
| [[Facts Match]] ||  || Micro school Programs ||  ||  ||  ||  ||  ||  ||  ||  ||  
Line 467: Line 450:
| [[Fish]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Fish]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Flight Simulator I]] || Greg Zumwalt  || Radio Shack/Tandy || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
| [[Flight Simulator I]] || [[Greg L. Zumwalt]] || Radio Shack/Tandy || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Flippy]] || Rodger Smith || T&amp;D Software, Issue #52 (Oct. 1986 issue) || 1986 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Flippy]] || Rodger Smith || T&amp;D Software, Issue #52 (Oct. 1986 issue) || 1986 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 475: Line 458:
| [[Foodwar]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Foodwar]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Football]] || ??? || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, 2 joysticks. || || Game || DECB || 26-3053 || RSC-4
| [[Football]] || || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, 2 joysticks. || [[Program Pak]] || Game || DECB || 26-3053 || RSC-4
|-
|-
| [[Force Field]] || A. Pakerski || T&amp;D Software, Issue #19, January 1984 || Late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, disk or cassette. ||  || Game || DECB ||  ||  
| [[Force Field]] || A. Pakerski || T&amp;D Software, Issue #19, January 1984 || Late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, disk or cassette. ||  || Game || DECB ||  ||  
Line 483: Line 466:
| [[Fourcube]] || David Bush || ??? || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
| [[Fourcube]] || David Bush || ??? || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Fraction Fever]] || ??? (Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3169 ||  
| [[Fraction Fever]] || [[Spinnaker Software]] || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM. || [[Program Pak]] || Game || DECB || 26-3169 ||  
|-
|-
| [[Frog Trek]] || George Bahr || Oelrich Publications || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  || Game || DECB ||  ||  
| [[Frog Trek]] || George Bahr || Oelrich Publications || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  || Game || DECB ||  ||  
Line 495: Line 478:
| [[Fyr-Draca]] || David Lionell Dawson || ColorQuest (games division of Nelson Sofware Systems (later Softlaw)) || 1983 || 1 or 2 ONLY || 16K || 1 or 2, 16K RAM tape or disk. ||  || Game || DECB ||  ||  
| [[Fyr-Draca]] || David Lionell Dawson || ColorQuest (games division of Nelson Sofware Systems (later Softlaw)) || 1983 || 1 or 2 ONLY || 16K || 1 or 2, 16K RAM tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Galactic Attack]] || Lou Haehn (The Image Producers) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge, joystick. || || Game || DECB || 26-3066 || RSC-8
| [[Galactic Attack]] || [[Lou Haehn]] - [[The Image Producers]] || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3066 || RSC-8
|-
|-
| [[Galactic Fighter]] || Kevin Hoare || Four Star Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Galactic Fighter]] || Kevin Hoare || Four Star Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 518: Line 501:
|-
|-
| [[Germ Warfare]] || ??? || Chromasette || (198?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick optional. ||  || Game || DECB ||  ||  
| [[Germ Warfare]] || ??? || Chromasette || (198?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
| [[GFL Championship Football II]] || Greg Zumwalt &amp; Mark Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, joystick. ||  || Game || DECB ||  ||
|-
|-
| [[Ghana Bwana]] || Steve Bjork (SRB Software) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick optional. ||  || Game || DECB ||  ||  
| [[Ghana Bwana]] || Steve Bjork (SRB Software) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick optional. ||  || Game || DECB ||  ||  
Line 527: Line 508:
| [[Ghost Gobbler]] || ??? || Spectral Associates || (1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Ghost Gobbler]] || ??? || Spectral Associates || (1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Gin Champion]] || ??? (Philidor Software) || Radio Shack/Tandy || (1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || 26-3083 || RSC-9
| [[Gin Champion]] || [[Philidor Software]] || Radio Shack/Tandy || 1982 || 1, 2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || [[Program Pak]] || Game || DECB || 26-3083 || RSC-9
|-
|-
| [[Glaxxons]] || Russell Peterson || Mark Data Products || 1983 || 3 ONLY || 16K || 3 ONLY, 16K RAM, cassette or disk drive, joystick. ||  || Game || DECB ||  ||  
| [[Glaxxons]] || Russell Peterson || Mark Data Products || 1983 || 3 ONLY || 16K || 3 ONLY, 16K RAM, cassette or disk drive, joystick. ||  || Game || DECB ||  ||  
Line 541: Line 522:
| [[Golf]] || ??? || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. ||  || Game || DECB ||  ||  
| [[Golf]] || ??? || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Gomoku and Renju]] || ??? (Intelligent Software) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge. ||  || Game || DECB ||  ||
| [[Gomoku/Renju]] || [[Intelligent Software]] || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM. || [[Program Pak]] || Game || DECB || 26-3069 ||
|-
| [[Gomoku/Renju]] ||  ||  || 1983 ||  ||  ||  ||  || Game || DECB || 26-3069 ||  
|-
|-
| [[Grabber]] || Mike Hughey || Tom Mix Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Grabber]] || Mike Hughey || Tom Mix Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 627: Line 606:
| [[Katerpillar Attack]] || R &amp; S Krotz || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Katerpillar Attack]] || R &amp; S Krotz || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Kids On Keys]] || ??? (Designed by Freida Lekkerkerker for Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. || || Game || DECB || 26-3167 ||  
| [[Kids On Keys]] || Designed by [[Freida Lekkerkerker]] for [[Spinnaker Software]] || Tandy Corporation || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. || [[Program Pak]] || Game || DECB || 26-3167 ||  
|-
|-
| [[Killer Mansion]] || ??? || T&amp;D Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Killer Mansion]] || ??? || T & D Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Kindercomp]] || ??? (Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3168 ||  
| [[Kindercomp]] || [[Spinnaker Software]] || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM. || [[Program Pak]] || Game || DECB || 26-3168 ||  
|-
|-
| [[Kingpede]] || Rodger Smith || T&amp;D Software || July, 1987 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk. ||  || Game || DECB ||  ||  
| [[Kingpede]] || Rodger Smith || T&amp;D Software || July, 1987 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk. ||  || Game || DECB ||  ||  
Line 665: Line 644:
| [[Little Runner]] || Charles A Husak || Rainbow Magazine || 1984 (March issue) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape. ||  || Game || DECB ||  ||  
| [[Little Runner]] || Charles A Husak || Rainbow Magazine || 1984 (March issue) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Lunar Lander]] || Greg Zumwalt || American Small Business Computers || 1981 (programmed by Feb. 12, 1981) || 1,2 or 3 || 16K || 1/2/3, 16K RAM, Extended BASIC, joystick. ||  || Game || DECB ||  ||  
| [[Lunar Lander]] || [[Greg L. Zumwalt]] || American Small Business Computers || 1981 (programmed by Feb. 12, 1981) || 1,2 or 3 || 16K || 1/2/3, 16K RAM, Extended BASIC, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Lunar-Rover Patrol]] || Tom D. Keeton and Brett N. Keeton || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape, joystick. ||  || Game || DECB ||  ||  
| [[Lunar-Rover Patrol]] || Tom D. Keeton and Brett N. Keeton || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape, joystick. ||  || Game || DECB ||  ||  
Line 678: Line 657:
|-
|-
| [[Major Istar - Under the Doomed Sea]] || B.J. Chambless || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Major Istar - Under the Doomed Sea]] || B.J. Chambless || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
| [[Malcom Mortar]] ||  || Greg Zumwalt/ZCT Systems Group || 1987 ||  ||  ||  ||  || Game || DECB || 26-3160 ||
|-
|-
| [[Marathon]] || John Fraysse || Afabear Software (Rainbow Magazine) || 1983 || 1,2 or 3 || 32K || 1,2,3, Extended Basic, 32K RAM recommended (special instructions for 16K), disk or tape, joystick. ||  || Game || DECB ||  ||  
| [[Marathon]] || John Fraysse || Afabear Software (Rainbow Magazine) || 1983 || 1,2 or 3 || 32K || 1,2,3, Extended Basic, 32K RAM recommended (special instructions for 16K), disk or tape, joystick. ||  || Game || DECB ||  ||  
Line 691: Line 668:
| [[Master Key II]] ||  || D Nelson/C Hohn/Computize || 1984 ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Master Key II]] ||  || D Nelson/C Hohn/Computize || 1984 ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Math Bingo]] || ??? || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB || 26-3150 ||  
| [[Math Bingo]] || || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM. || [[Program Pak]] || Game || DECB || 26-3150 ||  
|-
|-
| [[Math Tutor]] ||  || Tandy || 1988 ||  ||  ||  || || Game || DECB || 26-3148 ||  
| [[Math Tutor]] ||  || Tandy || 1988 ||  ||  ||  || [[Program Pak]] || Game || DECB || 26-3148 ||  
|-
|-
| [[Medieval Madness]] || Dave Dies (Graphics by Lori Dies) || Diecom Products || Late 1988 or early 1989 || 3 ONLY || 128K || 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. ||  || Game || DECB ||  ||  
| [[Medieval Madness]] || Dave Dies (Graphics by Lori Dies) || Diecom Products || Late 1988 or early 1989 || 3 ONLY || 128K || 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. ||  || Game || DECB ||  ||  
|-
|-
| [[Mega Bug]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3076 || RSC-8
| [[Mega-Bug]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM. || [[Program Pak]] || Game || DECB || 26-3076 || RSC 8
|-
| [[Mega-Bug]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3076 ||  
|-
|-
| [[Megapede]] || Mark Skala || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Megapede]] || Mark Skala || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 713: Line 688:
| [[Micro Painter **]] ||  || DataSoft / Tandy || 1982 ||  ||  ||  ||  || Game || DECB || 26-3077 ||  
| [[Micro Painter **]] ||  || DataSoft / Tandy || 1982 ||  ||  ||  ||  || Game || DECB || 26-3077 ||  
|-
|-
| [[Microbes]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1982 or 1983 (possibly the re-release of COLOR METEOROIDS from Spectral in 1981?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, 2 joysticks. || || Game || DECB || 26-3085 || RSC-8
| [[Microbes]] || [[Spectral Associates]] || Radio Shack/Tandy || 1982 or 1983 (possibly the re-release of COLOR METEOROIDS from Spectral in 1981?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, 2 joysticks. || [[Program Pak]] || Game || DECB || 26-3085 || RSC-8
|-
|-
| [[Microchess]] || Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB ||  ||  
| [[Microchess]] || Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM. || [[Program Pak]] || Game || DECB ||  ||  
|-
|-
| [[Microtext]] ||  || Microware ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Microtext]] ||  || Microware ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 723: Line 698:
| [[Middle Kingdom]] || ???(Jaysoft) || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
| [[Middle Kingdom]] || ???(Jaysoft) || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Mindroll]] ||  || one in original package / Tandy || 1988 ||  ||  ||  ||  || Game || DECB || 26-3100 ||
| [[Mind-Roll]] || Jesse Taylor (tested by Erik Flom and Scott Duckett) (Epyx Software). Original version by Thalamus, Ltd., 1987-1988, also called <i>Quedex</i>. || Tandy/Radio Shack || 1989 || 1,2 or 3 || 128K, 64K || 1,2, (64K RAM) or Coco 3 (128K RAM), joystick optional. || [[Program Pak]] || Game || DECB || 26-3100 ||  
|-
| [[Mind-Roll]] || Jesse Taylor (tested by Erik Flom and Scott Duckett) (Epyx Software). Original version by Thalamus, Ltd., 1987-1988, also called <i>Quedex</i>. || Tandy/Radio Shack || 1989 || 1,2 or 3 || 128K, 64K || 1,2, (64K RAM) or Coco 3 (128K RAM), cartridge, joystick optional. || || Game || DECB || ||  
|-
|-
| [[Mine Rescue]] || Steve Bjork (SRB Software) || Game Point Software || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick optional. ||  || Game || DECB ||  ||  
| [[Mine Rescue]] || Steve Bjork (SRB Software) || Game Point Software || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick optional. ||  || Game || DECB ||  ||  
Line 741: Line 714:
| [[Monkey Kong]] || Ken Kalish || Med Systems/Screenplay || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Monkey Kong]] || Ken Kalish || Med Systems/Screenplay || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Monster Maze]] || ??? || Radio Shack/Tandy || 1983 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3081 || RSC-9
| [[Monster Maze]] || || Radio Shack/Tandy || 1983 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3081 || RSC-9
|-
|-
| [[Montezumas Dungeons]] || Greg Keyser || T&amp;D Software, Issue #26 || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[Montezumas Dungeons]] || Greg Keyser || T&amp;D Software, Issue #26 || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
Line 781: Line 754:
| [[Nuclear Submarine Adventure]] || Robert J. (Bob) Retelle (plotted by Bob Retelle, Rodger Olsen, and ???) || Aardvark-80 || 1980 (I believe the Coco version came out in 1981 or 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. ||  || Game || DECB ||  ||  
| [[Nuclear Submarine Adventure]] || Robert J. (Bob) Retelle (plotted by Bob Retelle, Rodger Olsen, and ???) || Aardvark-80 || 1980 (I believe the Coco version came out in 1981 or 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Offender]] || Greg Zumwalt || American Business Computers || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Offender]] || [[Greg L. Zumwalt]] || American Business Computers || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Official Radio Shack Coco 3 Demo]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Official Radio Shack Coco 3 Demo]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 809: Line 782:
| [[Pac-Tac version 2]] || Larry Bank || Not officially released || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Pac-Tac version 2]] || Larry Bank || Not officially released || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Panic Button]] || Paul Kanevsky || First Star Software Inc. (later distributed by Tandy Corp.) || late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, joystick. || || Game || DECB || 26-3147 ||  
| [[Panic Button]] || [[Paul Kanevsky]] || [[First Star Software Inc.]] (later distributed by Tandy Corp.) || late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3147 ||  
|-
|-
| [[Panzer]] || Patrick A. Ewing || T&amp;D Software (Issue #54) || 1986 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Panzer]] || Patrick A. Ewing || T&amp;D Software (Issue #54) || 1986 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 823: Line 796:
| [[Personafile]] ||  ||  ||  ||  ||  || Disk ||  || Game || DECB || 26-3260 || RSC-8
| [[Personafile]] ||  ||  ||  ||  ||  || Disk ||  || Game || DECB || 26-3260 || RSC-8
|-
|-
| [[Personal Finance]] ||  || Tandy ||  ||  ||  || Program Pak || || Game || DECB || 26-3101 || RSC-4
| [[Personal Finance]] ||  || Tandy ||  ||  ||  || Program Pak || [[Program Pak]] || Game || DECB || 26-3101 || RSC-4
|-
|-
| [[Personal Finance II]] ||  || two different sized manuals || 1983 ||  ||  ||  || || Game || DECB || 26-3106 ||  
| [[Personal Finance II]] ||  || two different sized manuals || 1983 ||  ||  ||  || [[Program Pak]] || Game || DECB || 26-3106 ||  
|-
|-
| [[Phantom Slayer]] || Ken Kalish || Med Systems (later Screenplay) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Phantom Slayer]] || Ken Kalish || Med Systems (later Screenplay) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 833: Line 806:
| [[Photon]] || Jeff Steidl (Produced by Glen Dahlgren) || Sundog Systems || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
| [[Photon]] || Jeff Steidl (Produced by Glen Dahlgren) || Sundog Systems || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Pinball]] ||  || Tandy || 1980 ||  ||  || Program Pak || || Game || DECB || 26-3052 || RSC-4
| [[Pinball]] ||  || Tandy || 1980 ||  ||  || Program Pak || [[Program Pak]] || Game || DECB || 26-3052 || RSC-4
|-
|-
| [[Pinball Factory]] || Kary McFadden || Michtron (formerly Computer Shack) || 1986 || 1,2 or 3 || 64K || 1,2 or 3, 64K RAM, disk only. ||  || Game || DECB ||  ||  
| [[Pinball Factory]] || Kary McFadden || Michtron (formerly Computer Shack) || 1986 || 1,2 or 3 || 64K || 1,2 or 3, 64K RAM, disk only. ||  || Game || DECB ||  ||  
Line 849: Line 822:
| [[Plateau of the Past]] || ??? || Zytek, Ltd. || 1986 || 1,2 or 3 || 32K || 1/2/3, 32K RAM, disk required. ||  || Game || DECB ||  ||  
| [[Plateau of the Past]] || ??? || Zytek, Ltd. || 1986 || 1,2 or 3 || 32K || 1/2/3, 32K RAM, disk required. ||  || Game || DECB ||  ||  
|-
|-
| [[Polaris]] || ??? || Radio Shack/Tandy || 1981 or 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, cartridge, joystick or mouse. || || Game || DECB || 26-3065 || RSC-6
| [[Polaris]] || || Radio Shack/Tandy || 1981 or 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, joystick or mouse. || [[Program Pak]] || Game || DECB || 26-3065 || RSC-6
|-
|-
| [[Poltergeist]] || ??? || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3073 || RSC-9
| [[Poltergeist]] || ??? || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3073 || RSC-9
|-
|-
| [[Ponk]] || Greg Helton || Greg Helton || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
| [[Ponk]] || Greg Helton || Greg Helton || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Pooyan]] || Gerry Humphrey and James Garon (Datasoft) || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape, joysticks optional. || || Game || DECB ||  ||  
| [[Pooyan]] || Gerry Humphrey and James Garon (Datasoft) || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joysticks optional. || Tape || Game || DECB ||  ||  
|-
|-
| [[Popcorn]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3090 || RSC-8
| [[Popcorn]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3090 || RSC-8
|-
|-
| [[Predator]] ||  || one in original package || 1989 ||  ||  ||  ||  || Game || DECB || 26-3165 ||  
| [[Predator]] ||  || one in original package || 1989 ||  ||  ||  ||  || Game || DECB || 26-3165 ||  
Line 865: Line 838:
| [[Programmable Sound Module]] ||  || Maple Leaf System ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Programmable Sound Module]] ||  || Maple Leaf System ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Project Nebula]] || Robert Arnstein || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, cartridge, 2 joysticks. ||  || Game || DECB || 26-3063 || RSC-6
| [[Project Nebula]] || Robert Arnstein || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, 2 joysticks. || [[Program Pak]] || Game || DECB || 26-3063 || RSC-6
|-
|-
| [[Prospector]] || Lee J. Chapel || Rainbow Magazine || Dec. 1988 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
| [[Prospector]] || Lee J. Chapel || Rainbow Magazine || Dec. 1988 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick. || Tape, Disk || Game || DECB ||  ||  
|-
|-
| [[Protector II]] || Robert Black (original Atari version by Mike Potter) || Synapse Software || 1983 || 1 or 2 ONLY || 32K || 1 or 2 ONLY, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[Protector II]] || Robert Black (original Atari version by Mike Potter) || Synapse Software || 1983 || 1 or 2 ONLY || 32K || 1 or 2 ONLY, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
Line 885: Line 858:
| [[Qiks]] || Ryan Olsen || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Qiks]] || Ryan Olsen || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Quasar Commander]] || Robert G. Kilgus || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joysticks. || || Game || DECB || 26-3051 || RSC-4
| [[Quasar Commander]] || [[Robert G. Kilgus]] || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joysticks. || [[Program Pak]] || Game || DECB || 26-3051 || RSC-4
|-
|-
| [[Quest]] || Bob Retelle and Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Quest]] || Bob Retelle and Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 895: Line 868:
| [[Raaka-Tu]] || Robert Arnstein(?) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette. ||  || Game || DECB || 26-3311 || RSC-8
| [[Raaka-Tu]] || Robert Arnstein(?) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette. ||  || Game || DECB || 26-3311 || RSC-8
|-
|-
| [[Rad Warrior]] || Jesse Taylor (Palace Software) || Epyx (sold through Radio Shack) || 1988 || 3 ONLY || 128K || 3, 128K RAM, cartridge, joystick optional. || || Game || DECB || 26-3162 ||  
| [[Rad Warrior]] || Jesse Taylor (Palace Software) || Epyx (sold through Radio Shack) || 1988 || 3 ONLY || 128K || 3, 128K RAM, joystick optional. || [[Program Pak]] || Game || DECB || 26-3162 ||  
|-
|-
| [[Radio Ball]] || Robert Arnstein || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape. ||  || Game || DECB ||  ||  
| [[Radio Ball]] || Robert Arnstein || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape. ||  || Game || DECB ||  ||  
Line 909: Line 882:
| [[Rat Attack]] || Wayne Wood and Gerry Casey || T&amp;D Software, Issue #28 || Written 1983, released October 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
| [[Rat Attack]] || Wayne Wood and Gerry Casey || T&amp;D Software, Issue #28 || Written 1983, released October 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Reactoid]] ||  ??? || Radio Shack/Tandy || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB || 26-3092 ||
| [[Reactoid]] ||  || Radio Shack/Tandy || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3092 || RSC-10
|-
| [[Reactoids]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3092 || RSC-10
|-
|-
| [[Real Talker]] ||  || Colorware ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Real Talker]] ||  || Colorware ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 925: Line 896:
| [[Return of the Jeti]] || ??? || Thundervision || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[Return of the Jeti]] || ??? || Thundervision || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[RoboCop]] || Greg Zumwalt || Data East / Tandy Corporation || 1989 || 3 ONLY || 128K || 3, 128K RAM, cartridge. || || Game || DECB || 26-3164 ||  
| [[RoboCop]] || [[Greg L. Zumwalt]] || Data East / Tandy Corporation || 1989 || 3 ONLY || 128K || 3, 128K RAM. || [[Program Pak]] || Game || DECB || 26-3164 ||  
|-
|-
| [[Robot Battle v 1.0]] ||  || Spectral Associates/Tandy || 1981 ||  ||  ||  || || Game || DECB || 26-3070 ||  
| [[Robot Battle]] ||  || [[Spectral Associates]]/Tandy || 1981 ||  ||  ||  || [[Program Pak]] || Game || DECB || 26-3070 ||  
|-
|-
| [[Robot Odyssey 1, Scape from Robotropolis]] ||  || The Learning Company ||  ||  ||  ||  ||  ||  ||  || 26-3284 ||  
| [[Robot Odyssey 1, Scape from Robotropolis]] ||  || The Learning Company ||  ||  ||  ||  ||  ||  ||  || 26-3284 ||  
Line 937: Line 908:
| [[Roller Controller]] || ??? || Spectral Associates || 1986 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
| [[Roller Controller]] || ??? || Spectral Associates || 1986 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Roman Checkers]] || Al Baker (The Image Producers) || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick(s) optional. || || Game || DECB || 26-3071 || RSC-8
| [[Roman Checkers]] || [[Al Baker]] - [[The Image Producers]] || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick(s) optional. || [[Program Pak]] || Game || DECB || 26-3071 || RSC-8
|-
|-
| [[Romless Pak I]] ||  || Microware ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Romless Pak I]] ||  || Microware ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 969: Line 940:
| [[Shamus]] || William Mataga and Larry Abel (Synapse Software) || Synapse Software in 1983, later through Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape (Synapse only) or disk (as sold throught Radio Shack/Tandy), joystick. ||  || Game || DECB ||  ||  
| [[Shamus]] || William Mataga and Larry Abel (Synapse Software) || Synapse Software in 1983, later through Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape (Synapse only) or disk (as sold throught Radio Shack/Tandy), joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Shanghai]] || Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) || Radio Shack/Tandy || 1987 || 3 ONLY || 256K, 128K || 3, 128K RAM, cartridge, joystick (Radio Shack version), or 256K RAM, disk, joystick optional (OS-9/NitrOS9 version). || || Game || DECB || 26-3084 ||  
| [[Shanghai]] || Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) || Radio Shack/Tandy || 1987 || 3 ONLY || 256K, 128K || 3, 128K RAM, joystick (Radio Shack version), or 256K RAM, disk, joystick optional (OS-9/NitrOS9 version). || [[Program Pak]] || Game || DECB || 26-3084 ||  
|-
|-
| [[Shark Treasure]] || Greg W. Anderson || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Shark Treasure]] || Greg W. Anderson || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 979: Line 950:
| [[Shock Trooper]] || Rob Shaw || Mark Data Products || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Shock Trooper]] || Rob Shaw || Mark Data Products || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Shooting Gallery]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3088 || RSC-8
| [[Shooting Gallery]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3088 || RSC-8
|-
|-
| [[Shuttle Simulator]] || John Fraysse || Tom Mix Software || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Shuttle Simulator]] || John Fraysse || Tom Mix Software || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Silpheed]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), Robert Lindsley & Michael Ormsby (Level Design) for Sierra Online, original game by Game Arts || Radio Shack/Tandy || 1988 || 1,2 or 3 || 128K, 16K || 1,2, 16K RAM, 3 version: 128K RAM). Joystick optional, cartridge || || Game || DECB || 26-3054 ||  
| [[Silpheed]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), Robert Lindsley & Michael Ormsby (Level Design) for Sierra Online, original game by Game Arts || Radio Shack/Tandy || 1988 || 1,2 or 3 || 128K, 16K || 1,2, 16K RAM, 3 version: 128K RAM). Joystick optional. || [[Program Pak]] || Game || DECB || 26-3054 ||  
|-
|-
| [[Sinistaar]] || ??? (Phantom Software) || Sundog Systems || 1989 || 3 ONLY || 512K || 3, 512K RAM, disk only, joystick (2 button recommended). ||  || Game || DECB ||  ||  
| [[Sinistaar]] || ??? (Phantom Software) || Sundog Systems || 1989 || 3 ONLY || 512K || 3, 512K RAM, disk only, joystick (2 button recommended). ||  || Game || DECB ||  ||  
|-
|-
| [[Skiing]] || Robert G. Kilgus || Radio Shack/Tandy || 1980 (may have been delayed until early 1981) || 1,2 or 3 || 16K || 1,2,3, 4K or 16K RAM (16K recommended), cartridge, joystick. || || Game || DECB || 26-3058 || RSC-6
| [[Skiing]] || Robert G. Kilgus || Radio Shack/Tandy || 1980 (may have been delayed until early 1981) || 1,2 or 3 || 16K || 1,2,3, 4K or 16K RAM (16K recommended), joystick. || [[Program Pak]] || Game || DECB || 26-3058 || RSC-6
|-
|-
| [[Skramble]] || ??? || Tom Mix Software || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3 16K RAM tape or 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
| [[Skramble]] || ??? || Tom Mix Software || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3 16K RAM tape or 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
Line 995: Line 966:
| [[Skyway]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
| [[Skyway]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Slay The Nereis]] || ??? (Spectral Associates) || Tandy Corporation || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB || 26-3086 ||
| [[Slay The Nereis]] || [[Spectral Associates]] || Tandy Corporation || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3086 || RSC-10
|-
| [[Slay the Nerius]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3086 || RSC-10
|-
|-
| [[Slot Machine]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. ||  || Game || DECB ||  ||  
| [[Slot Machine]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. ||  || Game || DECB ||  ||  
Line 1,007: Line 976:
| [[Slots]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Slots]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Smartwatch rompack]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Smartwatch [[Program Pak]]]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Snak Pac]] || Larry Bank || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
| [[Snak Pac]] || Larry Bank || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
Line 1,013: Line 982:
| [[Snake Pit]] || Steve Bjork || SRB Software and Game Point Software || 1989 || 1,2 or 3 || 64K || 1,2 or 3 with 64K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
| [[Snake Pit]] || Steve Bjork || SRB Software and Game Point Software || 1989 || 1,2 or 3 || 64K || 1,2 or 3 with 64K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Soko-ban]] || ??? (Spectral Associates) || Tandy (licensed from Sphere Inc., which was licensed from ASCII Corp., which was licensed from Thinking Rabbit) || 1988, original copyright 1984 || 3 ONLY || 128K, 32K || 1 and 2 version - 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick optional. || || Game || DECB || 26-3161 ||  
| [[Soko-ban]] || ??? (Spectral Associates) || Tandy (licensed from Sphere Inc., which was licensed from ASCII Corp., which was licensed from Thinking Rabbit) || 1988, original copyright 1984 || 3 ONLY || 128K, 32K || 1 and 2 version - 32k RAM required; Coco 3 version, 128K RAM required, joystick optional. || [[Program Pak]] || Game || DECB || 26-3161 ||  
|-
|-
| [[Soliddrive RAM Pak]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Soliddrive RAM Pak]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 1,021: Line 990:
| [[Space Ambush]] || Andy Kluck || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
| [[Space Ambush]] || Andy Kluck || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Space Assault]] || ??? || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3060 || RSC-6
| [[Space Assault]] || || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3060 || RSC-6
|-
|-
| [[Space Hunter]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Space Hunter]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 1,051: Line 1,020:
| [[Speed Racer]] || Steven Hirsch || Michtron (formerly Computer Shack) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[Speed Racer]] || Steven Hirsch || Michtron (formerly Computer Shack) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Spidercide]] || Tim Swisher || Tandy Corporation || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3049 ||  
| [[Spidercide]] || [[Tim Swisher]] || Tandy Corporation || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3049 ||  
|-
|-
| [[Spider-Hype]] || Roger Taylor || Public Domain || 1992 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Spider-Hype]] || Roger Taylor || Public Domain || 1992 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 1,059: Line 1,028:
| [[Spinster Cafe]] || Raleigh Rivers || T&amp;D Software, Issue #78 || December, 1988 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
| [[Spinster Cafe]] || Raleigh Rivers || T&amp;D Software, Issue #78 || December, 1988 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Springster]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1987 || 3 ONLY || 128K || 3, 128K RAM, cartridge, joystick. || || Game || DECB || 26-3078 ||  
| [[Springster]] || [[Spectral Associates]] || Radio Shack/Tandy || 1987 || 3 ONLY || 128K || 3, 128K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3078 ||  
|-
|-
| [[Squash]] || J.R. Applegate || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk, 2 joysticks. ||  || Game || DECB ||  ||  
| [[Squash]] || J.R. Applegate || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk, 2 joysticks. ||  || Game || DECB ||  ||  
Line 1,065: Line 1,034:
| [[SR-71]] || Lee Earle || Tom Mix Software || Late 1983/early 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[SR-71]] || Lee Earle || Tom Mix Software || Late 1983/early 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Star Blaster]] || Jim Kearney || Micro Works || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick optional. || || Game || DECB ||  ||  
| [[Star Blaster]] || Jim Kearney || Micro Works || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick optional. || [[Program Pak]] || Game || DECB ||  ||  
|-
|-
| [[Star Blaze]] || Greg Zumwalt || Tandy/Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || ||  
| [[StarBlaze]] || [[Greg L. Zumwalt]] || Tandy/Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3094 ||  
|-
|-
| [[Star Spores]] || David Shadoff || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM , cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
| [[Star Spores]] || David Shadoff || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM , cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
Line 1,074: Line 1,043:
|-
|-
| [[Star Trek III]] || Lance Micklus || Lance-Micklus Inc. - distributed by Adventure International || 1981 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette, joystick. ||  || Game || DECB ||  ||  
| [[Star Trek III]] || Lance Micklus || Lance-Micklus Inc. - distributed by Adventure International || 1981 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette, joystick. ||  || Game || DECB ||  ||  
|-
| [[Starblaster]] ||  || J. Kearney / Microworks || 1981 ||  ||  ||  ||  || Game || DECB ||  ||
|-
| [[Starblaze]] ||  || Greg Zumwalt / Tandy || 1983 ||  ||  ||  ||  || Game || DECB || 26-3094 ||
|-
|-
| [[Starfire]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk. ||  || Game || DECB ||  ||  
| [[Starfire]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk. ||  || Game || DECB ||  ||  
Line 1,083: Line 1,048:
| [[Starship Chameleon]] || Ken Kalish || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[Starship Chameleon]] || Ken Kalish || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Stellar Life Line]] || Steve Bjork (SRB Software) || Radio Shack/Tandy Corp. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartrudge ||  || Game || DECB ||  ||
| [[Stellar Life Line]] || Steve Bjork (SRB Software) || Radio Shack/Tandy Corp. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartrudge || [[Program Pak]] || Game || DECB || 26-3047 ||  
|-
| [[Stellar Life-line]] ||  || Steve Bjork/SRB/Tandy || 1983 ||  ||  ||  ||  || Game || DECB || 26-3047 ||  
|-
|-
| [[Stereo Composer]] ||  || Speech Systems ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Stereo Composer]] ||  || Speech Systems ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 1,097: Line 1,060:
| [[Sub Battle Simulator]] || Jesse Taylor & Mike Leber || Epyx, sold through Tandy/Radio Shack || 1987 || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9, joystick optional. ||  || Game || DECB || 26-3272 ||  
| [[Sub Battle Simulator]] || Jesse Taylor & Mike Leber || Epyx, sold through Tandy/Radio Shack || 1987 || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9, joystick optional. ||  || Game || DECB || 26-3272 ||  
|-
|-
| [[Super Bustout]] || Glenn Sogge (Designed by Al Baker and Dick Ainsworth) - The Image Producers || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3056 || RSC-6
| [[Super Bustout]] || [[Glenn Sogge]] (Designed by [[Al Baker]] and [[Dick Ainsworth]]) - [[The Image Producers]] || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3056 || RSC-6
|-
|-
| [[Super Charger]] ||  || Spectral Associates ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Super Charger]] ||  || Spectral Associates ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 1,113: Line 1,076:
| [[Super Dragon Writer]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Super Dragon Writer]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Super Logo]] ||  || Larry Kheriaty/George G/Tandy || 1984 ||  ||  ||  || || Game || DECB || 26-2717 ||  
| [[Super Logo]] ||  || Larry Kheriaty/George G/Tandy || 1984 ||  ||  ||  || [[Program Pak]] || Game || DECB || 26-2717 ||  
|-
|-
| [[Super Mastermind]] || Bill Nobel and Darryl Hildebrandt || Freeware || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Super Mastermind]] || Bill Nobel and Darryl Hildebrandt || Freeware || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 1,124: Line 1,087:
|-
|-
| [[Syzygy]] || Scott Cabit || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
| [[Syzygy]] || Scott Cabit || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
| [[Tandy (TRS-80) Color Computer Games - Officially Licensed and/or Cross Platform Index]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||
|-
| [[Tandy (TRS-80) Color Computer Games - Publishers Index]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||
|-
|-
| [[Tanks]] || Larry D. Becker || 80 Micros magazine || August 1982 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
| [[Tanks]] || Larry D. Becker || 80 Micros magazine || August 1982 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Temple of ROM]] || Rick Adams || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3045 ||  
| [[Temple of ROM]] || Rick Adams || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joystick. || [[Program Pak]] || Game || DECB || 26-3045 ||  
|-
|-
| [[Tennis]] || ??? || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, 1 or 2 joysticks. || || Game || DECB || 26-3080 || RSC-8
| [[Tennis]] || || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, 1 or 2 joysticks. || [[Program Pak]] || Game || DECB || 26-3080 || RSC-8
|-
|-
| [[Tetra]] || Brian ONeill || Brian ONeill || 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Tetra]] || Brian ONeill || Brian ONeill || 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Tetris]] || Greg Zumwalt (Academy Soft-ELORG) || Radio Shack/Tandy || 1987 || 1,2 or 3 || 128K, 16K || 1,2,3 (special features on 3), 16K RAM (128K RAM on Coco 3), cartridge. || || Game || DECB || 26-3163 ||  
| [[Tetris]] || [[Greg L. Zumwalt]] (Academy Soft-ELORG) || Radio Shack/Tandy || 1987 || 1,2 or 3 || 128K, 16K || 1,2,3 (special features on 3), 16K RAM (128K RAM on Coco 3). || [[Program Pak]] || Game || DECB || 26-3163 ||  
|-
|-
| [[The Black Sanctum (graphic version)]] ||  || Mark Data Products || End of 1983 or beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[The Black Sanctum (graphic version)]] ||  || Mark Data Products || End of 1983 or beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 1,155: Line 1,114:
| [[The Lair]] || Tom Stephenson and James J. Walton || Freebooter Software || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[The Lair]] || Tom Stephenson and James J. Walton || Freebooter Software || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[The Microscopic Mission]] || Desing by Robert C. Clardy and Alan H. Zalta; Coco3 version programmed by Mark W. Easter And Greg L. Zumwalt || Activision/Tandy || 1987 || 3 ONLY || 128K || 3 128K RAM, disk ONLY, Joystick optional. ||  || Game || DECB || 26-3271 ||  
| [[The Microscopic Mission]] || Desing by Robert C. Clardy and Alan H. Zalta; Coco3 version programmed by Mark W. Easter And [[Greg L. Zumwalt]] || Activision/Tandy || 1987 || 3 ONLY || 128K || 3 128K RAM, disk ONLY, Joystick optional. ||  || Game || DECB || 26-3271 ||  
|-
|-
| [[The Pond]] || Larry Bank (Sunburst Communications, game designed by Eric Grubbs and Mike Fish) || Tandy Corporation || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. ||  || Game || DECB ||  ||  
| [[The Pond]] || Larry Bank (Sunburst Communications, game designed by Eric Grubbs and Mike Fish) || Tandy Corporation || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. ||  || Game || DECB ||  ||  
Line 1,167: Line 1,126:
| [[Thermo Patch for TLW-401 Label Maker]] ||  || Thermo Patch ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[Thermo Patch for TLW-401 Label Maker]] ||  || Thermo Patch ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Thexder]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), OS-9/NitrOS9 version by Alan Dekok. (Sierra On-Line official software company) || Radio Shack/Tandy || 1988 (RS-DOS cartridge version), 1991(?) (OS-9 disk version) || 3 ONLY || 256K, 128K || 3, (RS-DOS version: 128K RAM, cartridge), (OS-9/NitrOS9 version: 256K RAM, disk). || || Game || DECB || 26-3072 ||  
| [[Thexder]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), OS-9/NitrOS9 version by Alan Dekok. (Sierra On-Line official software company) || Radio Shack/Tandy || 1988 (RS-DOS cartridge version), 1991(?) (OS-9 disk version) || 3 ONLY || 256K, 128K || 3, (RS-DOS version: 128K RAM, cartridge), (OS-9/NitrOS9 version: 256K RAM, disk). || [[Program Pak]] || Game || DECB || 26-3072 ||  
|-
|-
| [[Three In a Row]] || Charles Price || Freeware (released on Compuserve) || 1987 (?) || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joysticks optional. ||  || Game || DECB ||  ||  
| [[Three In a Row]] || Charles Price || Freeware (released on Compuserve) || 1987 (?) || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joysticks optional. ||  || Game || DECB ||  ||  
Line 1,197: Line 1,156:
| [[TRS-80 Color Forth]] ||  || Talbot Microsystems ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[TRS-80 Color Forth]] ||  || Talbot Microsystems ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[TRS-80 Color PILOT]] ||  ||  ||  ||  ||  || Cassette ||  || Game || DECB || 26-2710 ||  
| [[TRS-80 Color PILOT]] ||  ||  ||  ||  ||  || Cassette ||  || Game || DECB || 26-2709 ||
|-
| [[TRS-80 Color PILOT]] ||  ||  ||  ||  ||  || Disk ||  || Game || DECB || 26-2710 ||  
|-
|-
| [[Trubble]] || John Demchenko || Freeware || 1990 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Trubble]] || John Demchenko || Freeware || 1990 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 1,213: Line 1,174:
| [[Typing Tutor]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3152 || RSC-6
| [[Typing Tutor]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3152 || RSC-6
|-
|-
| [[Varloc]] || Greg Zumwalt || Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
| [[Varloc]] || [[Greg L. Zumwalt]] || Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Vegas Gamepak]] || Dan Nelson || Nelson Software Systems || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Vegas Gamepak]] || Dan Nelson || Nelson Software Systems || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
Line 1,221: Line 1,182:
| [[Video Keno]] || Kevin and Douglas Leany || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
| [[Video Keno]] || Kevin and Douglas Leany || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Video Pinball]] || ??? || Radio Shack/Tandy || Late 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joysticks. || || Game || DECB ||  ||  
| [[Video Pinball]] || ??? || Radio Shack/Tandy || Late 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joysticks. || [[Program Pak]] || Game || DECB ||  ||  
|-
|-
| [[Videotex]] ||  ||  || 1981 ||  ||  || Program Pak ||  || Game || DECB || 26-2222 || RSC-6
| [[Videotex]] ||  ||  || 1981 ||  ||  || Program Pak ||  || Game || DECB || 26-2222 || RSC-6
Line 1,257: Line 1,218:
| [[Whirlybird Run]] || Brett Norman || Spectral Associates || 1983 (written 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
| [[Whirlybird Run]] || Brett Norman || Spectral Associates || 1983 (written 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Wildcatting]] || ??? (The Image Producers) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick optional. || || Game || DECB || 26-3067 || RSC-8
| [[Wildcatting]] || ??? (The Image Producers) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, joystick optional. || [[Program Pak]] || Game || DECB || 26-3067 || RSC-8
|-
|-
| [[WIZ Terminal Program]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
| [[WIZ Terminal Program]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
Line 1,288: Line 1,249:
|-)
|-)
|}
|}
===ROM Paks===
====CoCo 1/2====
*[[7 Card Stud]] - Rompack, 26-3074, 1984
*[[8-Ball]] - Rompack, Anteco
*[[Alphabet Zoo]] - Rompack, 26-3170, 1984
*[[Atom]] - Rompack, 26-3149, 1983
*[[Androne]] - Rompack, 26-3096, 1983
*[[Bustout]] - Rompack, 26-3056, 1981
*[[Backgammon]] - Rompack, 26-3059, 1980
*[[Bridge Tutor]] - Rompack, 26-3158, 1982
*[[Canyon Climber]] - Rompack, 26-3089, 1982
*[[Castle Guard]] - Rompack, 26-3079, 1981
*[[Checkers]] - Rompack, 26-3055, 1980
*[[Chess]] - Rompack, 26-3050, 1980
*[[Clowns and Balloons]] - Rompack, 26-3087, 1980
*[[Color Baseball]] - Rompack, 26-3095, 1983
*[[Color Cubes]] - Rompack, 26-3075, 1981
*[[Color Logo]] - Rompack 26-2722, Disk 26-2721, 1983
*[[Crosswords]] - Rompack, 26-3082, 1981
*[[Cyrus World Class Chess]] - Rompack, 26-3064, 1984
*[[Demolition Derby]] - Rompack, 26-3044, 1984
*[[Demon Attack]] - Rompack, 26-3099, 1984
*[[Dino Wars]] - Rompack, 26-3057, 1980
*[[Don Pan]] - Rompack, 26-3097, 1985
*[[Doubleback]] - Rompack, 26-3091, 1982
*[[Downland]] - Rompack, 26-3046, 1983
*[[Dragonfire]] - Rompack, 26-3098, 1984
*[[Dungeons of Daggorath]] - Rompack, 26-3093, 1982
*[[Facemaker]] - Rompack, 26-3166, 1984
*[[Football]] - Rompack, 26-3053, 1980
*[[Fraction Fever]] - Rompack, 26-3169, 1984
*[[Galactic Attack]] - Rompack, 26-3066, 1982
*[[Gin Champion]] - Rompack, 26-3083, 1982
*[[Gomoku/Renju]] - Rompack, 26-3069, 1983
*[[Kids on Keys]] - Rompack, 26-3167, 1984
*[[Kindercomp]] - Rompack, 26-3168, 1984
*[[Math Bingo]] - Rompack, 26-3150, 1980
*[[Math Tutor]] - Rompack, 26-3148, 1988
*[[Megabug]] - Rompack, 26-3076, 1982
*[[Microbes]] - Rompack, 26-3085, 1981
*[[Monster Maze]] - Rompack, 26-3081, 1981
*[[Panic Button]] - Rompack, 26-3147, 1983
*[[Pinball]] - Rompack, 26-3052, 1980
*[[Polaris]] - Rompack, 26-3065, 1981
*[[Poltergeist]] - Rompack, 26-3073, 1982
*[[Popcorn]] - Rompack, 26-3090, 1981
*[[Project Nebula]] - Rompack, 26-3063, 1981
*[[Quasar Commander]] - Rompack, 26-3051, 1980
*[[Reactoid]] - Rompack, 26-3092, 1983
*[[Robot Battle]] - Rompack, 26-3070, 1981
*[[Roman Checkers]] - Rompack, 26-3071, 1981
*[[Shooting Gallery]] - Rompack, 26-3088, 1982
*[[Skiing]] - Rompack, 26-3058, 1981
*[[Slay the Nereis]] - Rompack, 26-3086, 1983
*[[Space Assault]] - Rompack, 26-3060, 1981
*[[Spidercide]] - Rompack, 26-3049, 1983
*[[Starblaster]] - Rompack, J. Kearney, 1981
*[[Starblaze]] - Rompack, 26-3094, 1983
*[[Stellar Life-line]] - Rompack, 26-3047, 1983
*[[Super Logo]] - Rompack, 26-2717, 1984
*[[Temple of ROM]] - Rompack, 26-3045, 1984
*[[Tennis]] - Rompack, 26-3080, 1981
*[[Wildcatting]] - Rompack, 26-3067, 1981
====CoCo 3====
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988
*[[Arkanoid]] - Rompack, 26-3043, 1987
*[[Mindroll]] - Rompack, 26-3100, 1988
*[[Soko-Ban]] - Rompack, 26-3161, 1988
*[[Tetris]] - Rompack, 26-3163, 1988
===Disk===
====CoCo 1/2====
====CoCo 3====
===Cassette===
====CoCo 1/2====
====CoCo 3====


==CoCo 1/2/3 Games==
==CoCo 1/2/3 Games==
*[[3-D Brickaway]] Tape, Disk, 16K RAM, joystick, [[1982]] By [[Britt Monk]], [[Avalon Hill]]
*[[Astro Blast]] - 1982
*[[Biosphere]] - Disk, 26-3280, OS-9
*[[Blackboard]] - Disk
*[[Bugs II]] - Disk, Four Star Software
*[[B.C. Bill]] - 1984
*[[B.C. Bill]] - 1984
*[[Caterpillar]] Tape or Disk, [[Aadvark-80]] 1992
*[[Caterpillar]] Tape or Disk, [[Aadvark-80]] 1992
Line 1,384: Line 1,260:
*[[Donut Dilemma]] - Nick Marentas 1986, Tandy Australia and Game Point Software, 64k Tape/Disk, Arcade Original concept
*[[Donut Dilemma]] - Nick Marentas 1986, Tandy Australia and Game Point Software, 64k Tape/Disk, Arcade Original concept
*[[Gantelet]] - Disk or Tape, Diecom Products
*[[Gantelet]] - Disk or Tape, Diecom Products
*[[Galagon]] - Disk or Tape, Spectral Associates or Tandy Australia, Author Brett Keeton, 2 versions are known Tandy SSC voice supported or none Voice version, based on the arcade game Galaga
*[[King, The]] - [[Tom Mix Software]]'s excellent Donkey Kong clone.
*[[King, The]] - [[Tom Mix Software]]'s excellent Donkey Kong clone.
*[[Zone 6]] - [[Ottmar Bochardt]], [Colorquest], [1983], Color Computer 1,2,3, 16K RAM, cassette or disk, joystick optional.
*[[Zone 6]] - [[Ottmar Bochardt]], [Colorquest], [1983], Color Computer 1,2,3, 16K RAM, cassette or disk, joystick optional.
Line 1,452: Line 1,329:
(Sorted)
(Sorted)
*[[Arena of Skill]] - Disk, Chuck Nivison 1988, 128k, D&D/Arcade/Strategy   
*[[Arena of Skill]] - Disk, Chuck Nivison 1988, 128k, D&D/Arcade/Strategy   
*[[Barbarian Quest]] - Disk, Sportsware, 1990, Arcade, Medievel Sword Fighting. 512k
*[[Barbarian Quest]] - Disk, Sportsware, 1990, Arcade, Medievel Sword Fighting. 512k Author Paul L Olmstead
*[[Bash]] - Disk, SRB Software 1989, Arkanoid(Bustout) Clone, 128k Ram.
*[[Bash]] - Disk, SRB Software 1989, Arkanoid(Bustout) Clone, 128k Ram. Author Steve Bkork
*[[Blox]] - Disk, Chet Simpson 1991, Based on Tetris, 1 of Chet's 1st games, 128k Ram
*[[Blox]] - Disk, Chet Simpson 1991, Based on Tetris, 1 of Chet's 1st games, 128k Ram
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988. 128k Ram
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988. 128k Ram, Author Scott cabit?
*[[C-Hawk Football]] - Stephen Macri 1986, 128k, Text/Graphics Football Simulation
*[[C-Hawk Football]] - Stephen Macri 1986, 128k, Text/Graphics Football Simulation
*[[Cosmic Ambush]] - Disk, Nick Marentas 1992, Space Shooter, 128k Ram.
*[[Cosmic Ambush]] - Disk, Nick Marentas 1992, Space Shooter, 128k Ram.
*[[Crystal City]] - Disk,Arcade, Gosub Software and later on Sundog Systems, 1991. 512k Ram, Lone Ship fighting to save your home planet
*[[Croid]] - Disk, Andrew Simpson 198#, Mind Strategy, 128k ram, Joystick
*[[Crystal City]] - Disk,Arcade, Gosub Software and later on Sundog Systems, 1991. 512k Ram, Lone Ship fighting to save your home planet. Author Jeremy Spiller...
*[[Championship Football]] - Rompack, 26-3172, 1988. 128k Ram
*[[Championship Football]] - Rompack, 26-3172, 1988. 128k Ram
*[[Digger]] - Disk, Chet Simpson 1990-91, Lode Runner clone, 128k Ram, This game had no sound and was Chet's 1st game he ever did and released.
*[[Digger]] - Disk, Chet Simpson 1990-91, Lode Runner clone, 128k Ram, This game had no sound and was Chet's 1st game he ever did and released.
*[[Digger II, Return of the Saint]] - Disk, Chet Simpson 200#, Best Lode Runner Clone, 512k Ram.
*[[Digger II, Return of the Saint]] - Disk, Chet Simpson 200#, Best Lode Runner Clone, 512k Ram.
*[[Digger Xmas Edition 2019]] - Disk, Chet Simpson, Better and more improved Lode Runner clone with Amiga style graphics and sounds, 512k ram.
*[[Donkey Kong]] - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.
*[[Donkey Kong]] - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.
*[[Donut Dilemma]] - Tape, Tandy Australia, 1987. 128k Ram
*[[Donut Dilemma]] - Tape, Tandy Australia, 1987. 128k Ram coco 3 Coco 1,2 version 64k,
*[[Donut Dilemma3]] - Disk, Nick Marentas, 2020, 128k Ram, Modified to use Joystick and some Levels are optimised, Also it has been re-coded too use Coco 3 Gime 128x192x4 colour mode and Border is now Black!!
*[[Draw Poker]] - Disk, Mike Burton 1986, 128k, Draw poker Card simulation
*[[Draw Poker]] - Disk, Mike Burton 1986, 128k, Draw poker Card simulation
*[[Exeter]] - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram
*[[Exeter]] - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram
Line 1,472: Line 1,352:
*[[Gems]] - Disk, John R Strong 1991, Tetris Clone, 128k Ram, This uses the Orch 90cc Rompack.
*[[Gems]] - Disk, John R Strong 1991, Tetris Clone, 128k Ram, This uses the Orch 90cc Rompack.
*[[Gold Runner 2000]] - Disk, Chet Simpson 1999, Best Lode runner Clone for the Coco's, 512k Ram
*[[Gold Runner 2000]] - Disk, Chet Simpson 1999, Best Lode runner Clone for the Coco's, 512k Ram
*[[Gantelet2]] - Disk or Tape, Diecom Products, 1987. 128k Ram
*[[Gantelet2]] - Disk or Tape, Diecom Products, 1987. 128k Ram, only game for the coco 3 that allowed up too 4 players at once 2 on joysticks, 2 on Keyboards
*[[Grandprix Challenge]] - Disk or Tape, Diecom Products Inc, 1987. 128k Ram
*[[Grandprix Challenge]] - Disk or Tape, Diecom Products Inc, 1987. 128k Ram
*[[Gunstar]] - Disk, 6309 Cpu Only, Nick marentas 2020 512k Ram, You are Earths only Hope flying Solo to fight the invaders at their home planet, World Premier was on CocoTalk Mar2020
*[[Iron Forest]] - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.
*[[Iron Forest]] - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.
*[[Jeweled]] - Disk, Roger Taylor 2008, Bejeweled Clone, 512k Ram.
*[[Jeweled]] - Disk, Roger Taylor 2008, Bejeweled Clone, 512k Ram. Background Music and smooth joystick positioning.
*[[Kyum Gai to be ninja]] - Disk, Sundog Systems, 1989, Ninja Fighting Game. 128k Ram
*[[Kyum Gai to be ninja]] - Disk, Sundog Systems, 1989, Side Software scrolling Ninja Fighting Game. 128k Ram, Author Glen Dalhgren...
*[[La Belle Lucie Solitaire]] - Disk, EverSoft Games 1990, Card Game, 128k Ram.
*[[La Belle Lucie Solitaire]] - Disk, EverSoft Games 1990, Card Game, 128k Ram.
*[[Lunar Lander]] - Disk, Jeff Donze Rainbow Magazine 1989, Simulation of landing a Space Capsule on the Moon
*[[Lunar Lander]] - Disk, Jeff Donze Rainbow Magazine 1989, Simulation of landing a Space Capsule on the Moon
*[[Mary's Butterflies]] - Disk, Roger Taylor 200#, Unique game style, 128k Ram.
*[[Mary's Butterflies]] - Disk, Roger Taylor 200#, Unique game style, 128k Ram.
*[[Malcom Mortar]] - Rompack, 26-3160, 1987. 128k Ram
*[[Malcom Mortar]] - Rompack, 26-3160, 1987. 128k Ram, Author Greg Zumwalt
*[[Marty's Nightmare]] - Disk, SRB Software 19##, Pac Man Style game, 128k Ram.
*[[Marty's Nightmare]] - Disk, SRB Software 19##, Pac Man Style game, 128k Ram. Author Steve Bjork, loosely based on Pac-man type visuals and game play.
*[[Magic of Zanth]] - Disk, Computerware 1987, Graphics Adventure, 128k Ram.
*[[Magic of Zanth]] - Disk, Computerware 1987, Graphics Adventure, 128k Ram. Author Scott Cabit?
*[[Medievel Madness]] - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.
*[[Medievel Madness]] - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.
*[[Mine Rescue]] - Disk, SRB Software 1988, Rescue trapped miners, 128k Ram. Uses the same game system used in Super pitfall
*[[Mine Rescue]] - Disk, SRB Software 1988, Rescue trapped miners, 128k Ram. Uses the same game system used in Super pitfall, Author Steve Bjork
*[[MindRoll]] - Rompack 128k Ram, Tandy/Radio Shack 1989, Author of coco version Jesse Taylor, Keyboard or Joystick(optional)
*[[Moon Defense]] - Disk, Robert Evans 1987, 128k, Simple Space Fighting game
*[[Moon Defense]] - Disk, Robert Evans 1987, 128k, Simple Space Fighting game
*[[Neutroid 2.015]] - Disk, Nick Marentas 2015, 128k Ram, Arcade/Strategy when run on a Coco 3 it uses 128k Ram, on other systems it would be 64k?
*[[Nuke the Love Boat]] - Disk, 128k, Computerware 1987, Graphics Adventure, Stop a Terrorist plan to Nuke a Luxury Cruise Ship  
*[[Nuke the Love Boat]] - Disk, 128k, Computerware 1987, Graphics Adventure, Stop a Terrorist plan to Nuke a Luxury Cruise Ship  
*[[Overlord]] - Disk, Oblique Triad, 1990, Wargames Role player game. 128k  
*[[Overlord]] - Disk, Oblique Triad, 1990, Wargames Role player game. 128k  
*[[Pac Dude]] - Disk, Brian O'Neill 1990, Clone of Pac Man. 128k Ram.
*[[Pac Dude]] - Disk, Brian O'Neill 1990, Clone of Pac Man. 128k Ram.
*[[PacDude Monster Maze]] - Disk, Brian O'Neill 1992, Music by Chris Spry. 512k Ram. 1 of the best Hybrid pac-man clones on the coco 3  
*[[PacDude Monster Maze]] - Disk, Brian O'Neill 1992, Music by Chris Spry. 512k Ram. 1 of the best Hybrid pac-man clones on the coco 3 based on Pac mania for the Amiga
*[[Pac Man]] - Disk, Nick Marentas 1997, Best Pac Man Clone ever on the coco's, 512k Ram.
*[[Pac Man]] - Disk, Nick Marentas 1997, Best Pac Man Clone ever on the coco's, 512k Ram.
*[[Pelieti]] - Disk, Roger Taylor 1991, Maze style solving, 128k Ram.
*[[Pelieti]] - Disk, Roger Taylor 1991, Maze style solving, 128k Ram.
*[[Photon]] - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram
*[[Photon]] - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram. Game Author Jeff Steidle.
*[[Picture Puzzler]] - Disk, Jr&Jr Software, strategy mind game, 128k Ram, 19##
*[[Ponk]] - Disk, Greg Helton 1987, Based on the 1970's Squash Simulation  
*[[Ponk]] - Disk, Greg Helton 1987, Based on the 1970's Squash Simulation  
*[[Predator]] - Rompack, 26-3165, 1989. 128k Ram
*[[Popstar Pilot]] - Disk, Nick Marentas 2016, Side Scrolling 80 Screens worth of Arcade quality Shoot them up, 512k Also This is a game that looks NES or Sega like in visuals and game play in my eyes.
*[[Predator]] - Rompack, 26-3165, 1989. 128k Ram, Coco 3 version by Greg Zumwalt
*[[Pursuit]] - Disk/Tape, Tandy Australia Craig Stewart, 1987. 128k Ram
*[[Pursuit]] - Disk/Tape, Tandy Australia Craig Stewart, 1987. 128k Ram
*[[Pyramix]] - Disk, Dr Prebbles programs, 1987. 128k Ram
*[[Pyramix]] - Disk, Dr Prebbles programs, 1987. 128k Ram
*[[RAD Warrior]] - Rompack, 26-3162 Jesse taylor for Epyx, 1987. 128k Ram
*[[RAD Warrior]] - Rompack, 26-3162 Jesse taylor for Epyx, 1987. 128k Ram, I find it too be one of the best Ports Jesse did for the coco.
*[[Rampage]] - Rompack, 26-3174, 1989. 128k Ram
*[[Rampage]] - Tandy/Radio Shack Rompack, 26-3174, 1989. 128k Ram, Author Steve Bjork.
*[[Return of Juniors Revenge]] - Disk, ComputerWare BJ Chambless 1986, Based on Donkey Kong Jr, 128k Ram.
*[[Return of Juniors Revenge]] - Disk, ComputerWare BJ Chambless 1986, Based on Donkey Kong Jr, 128k Ram.
*[[Revenge of the Mutant Miners]] - Disk, Jr&Jr Software, 198#, 128k ram, Based on 2049 miner found on other 8 bit systems
*[[Roller Controller]] - Disk, Spectral Associates 1986, Game theme unknown, 128k Ram.
*[[Roller Controller]] - Disk, Spectral Associates 1986, Game theme unknown, 128k Ram.
*[[Robocop]] - Rompack, 26-3164, 1988. 128k Ram
*[[Robocop]] - Rompack, 26-3164, 1988. 128k Ram, Coco 3 Author Greg Zumwalt
*[[Rupert Rythym]] - Disk or Tape,Nick Marentas (Tandy Australia), 1988. 128k Ram
*[[Rupert Rythym]] - Disk or Tape,Nick Marentas (Tandy Australia), 1988. 128k Ram
*[[Slots and Cards]] - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram
*[[Slots and Cards]] - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram
*[[Sidney, The Super Space Snake]] - Disk, KLG Systems, 1991, 128k Ram
*[[Sidney, The Super Space Snake]] - Disk, KLG Systems, 1991, 128k Ram
*[[Seventh Link]] - Disk, Oblique Triad, 1990,RPG Graphics Adventure. based on the Ultima style games  
*[[Seventh Link]] - Disk, Oblique Triad, 1990,RPG Graphics Adventure. based on the Ultima style games  
*[[Shanghai]] - Rompack, 26-3084, 1987. 128k Ram
*[[Shanghai]] - Rompack, 26-3084, 1987. 128k Ram, Author Rick Adams certain joystick position on main screen activates alternate color scheme.
*[[Silpheed]] - Rompack, 26-3054, 1988. 128k Ram
*[[Silpheed]] - Rompack, 26-3054, 1988. 128k Ram
*[[Sinnstaar]] - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram,
*[[Sinnstaar]] - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram, Dave Dies under the Phantasm Software banner
*[[Soviet Bloc]] - Disk, John R Strong 1991, Tetris Clone, 128 Ram, Also uses Orch-90cc Rompack.
*[[Soviet Bloc]] - Disk, John R Strong 1991, Tetris Clone, 128 Ram, Also uses Orch-90cc Rompack.
*[[Space Intruders]] - Disk, Tandy Australia, 1988. 128k Ram, Based on Space Invaders and best Clone to date on any 8bit system
*[[Space Intruders]] - Disk, Tandy Australia, 1988. 128k Ram, Based on Space Invaders and best Clone to date on any 8bit system, Author Nick Marentas..
*[[Space Marauder]] - Disk, Tandy Australia Craig Stewart, 1987. 128k Ram
*[[Space Marauder]] - Disk, Tandy Australia Craig Stewart, 1987. 128k Ram
*[[Spider Hype and Spider Hyper]] - Disk, Roger Taylor 1992, Trap Spiders in Bottom Half, 128k Ram. 2 versions are made 1 uses 6809 the other uses 6309 chips.
*[[Spider Hype and Spider Hyper]] - Disk, Roger Taylor 1992, Trap Spiders in Bottom Half, 128k Ram. 2 versions are made 1 uses 6809 the other uses 6309 chips.
*[[Springster]] - Rompack, 26-3078, Spectral Associates 1987. 128k Ram
*[[Springster]] - Rompack, 26-3078, Spectral Associates 1987. 128k Ram
*[[Super Pitfall]] - Rompack, 26-3171, 1988. 128k Ram
*[[Super Pitfall]] - Rompack, 26-3171, 1988. 128k Ram
*[[Super Pitfall 6309 Optimised ]] - hacker Author Unknown, Disk, Game Author SRB(Steve Bjork 1988) RomPack Version, 512k Ram
*[[Super Mastermind]] - Disk, Bill Nobel and Darryl Hildebrandt 1987, Simulation  
*[[Super Mastermind]] - Disk, Bill Nobel and Darryl Hildebrandt 1987, Simulation  
*[[Sweep]] - Disk, Tim Franklin 2011, 128k, Puzzle game based on Mine Sweeper
*[[Sweep]] - Disk, Tim Franklin 2011, 128k, Puzzle game based on Mine Sweeper
*[[The power stones of ard 2]] - Disk, 3 C's Projects, 1990, Graphic adventure. 128k Ram
*[[The Power Stones of Ard 1]] -Disk, 3 C's Projects, 1988-1989, Graphics Adventure, 128k Ram
*[[The Power Stones of Ard 2]] - Disk, 3 C's Projects, 1990, Graphic adventure, 128k Ram
*[[Those Darn Marbles]] - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram
*[[Those Darn Marbles]] - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram
*[[The Quest for Thelda]] - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram
*[[The Quest for Thelda]] - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram
Line 1,528: Line 1,416:
*[[Vegas Slots]] - Disk, Tom Mix Software, 1987. 128k Ram
*[[Vegas Slots]] - Disk, Tom Mix Software, 1987. 128k Ram
*[[Video Cards/Keno]] - Disk, Tom Mix, 1988, Vegas Casino Game. 128k
*[[Video Cards/Keno]] - Disk, Tom Mix, 1988, Vegas Casino Game. 128k
*[[WaterFall]] - Disk, Nick marentas 2019, Arcade. Based on Man Goes Down on Atari VCS, This version is for all 3 coco's 1,2 and 3
*[[Warp Fighter 3-D]] - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram
*[[Warp Fighter 3-D]] - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram
*[[Warrior King]] - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram
*[[Warrior King]] - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram
Line 1,533: Line 1,422:
*[[Wildwest]] - Disk, Tom Mix 1987, Graphics Adventure, 128k Ram.
*[[Wildwest]] - Disk, Tom Mix 1987, Graphics Adventure, 128k Ram.
*[[World At War]] - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram
*[[World At War]] - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram
*[[Xenion]] - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram, Been notified by Author that a separate coco 1,2/Dragon version was first sent to Diecom before a coco 3 version
*[[Xenion]] - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram, Been notified by Author that a separate coco 1,2/Dragon version was first sent to Diecom, before a coco 3 version  
*[[Z-89]] - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3). Steve Bjork
*[[Z-89]] - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3) 128K Ram. Steve Bjork
*[[Zenix]] - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram
*[[Zenix]] - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram, Background music and 32 game levels and level 33 is the alien hordes Home Planet....


OS-9 Level 2 or Nitros-9 Based Games
OS-9 Level 2 or Nitros-9 Based Games


*[[Kings Quest 3]] - Disk Os-9 Lv2 512k Sierra On-Line for Tandy Usa, 512k Graphics adventure
*[[Kings Quest 3]] - Disk Os-9 Lv2 512k Sierra On-Line for Tandy Usa, 512k Graphics adventure
*[[Koronis Rift]], Disk OS-9 Lv2, Ken Rogoway (Lucasfilm Ltd., for Epyx), 1987, Arcade/Strategy
*[[Koronis Rift]], Disk OS-9 Lv2, Ken Rogoway (Lucasfilm Ltd., for Epyx), 1987, Arcade/Strategy as of 
*[[Kyum Gai]] - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed
*[[Kyum Gai]] - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed
*[[Leisure suit Larry]] -  Chris Iden (Coco/OS-9 conversion) Sierra On-Line 1988, 256 or 512k, Graphics/Adventure  
*[[Leisure suit Larry]] -  Chris Iden (Coco/OS-9 conversion) Sierra On-Line 1988, 256 or 512k, Graphics/Adventure  
*[[Rescue on Fractulas]] - Ken Rogoway (Lucasfilm Ltd., for Epyx), 128k Disk, Rescue Stranded people while being fired upon.
*[[Rescue on Fractulas]] - Ken Rogoway (Lucasfilm Ltd., for Epyx), 128k Disk, Rescue Stranded people while being fired upon. Curtis Boyle has done a 6309 updated version with  much quicker frame rate in the YR2020
*[[Rogue]] - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics
*[[Rogue]] - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics
*[[Shanghai]] Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) 256/512k Disk
*[[Shanghai]] Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) 256/512k Disk
Line 1,577: Line 1,466:
* [http://aaronwolfe.com/robert.gault/Coco/Unpublished/CART2RAM.html Transferring Coco Pak Software to Disk by Robert Gault]  
* [http://aaronwolfe.com/robert.gault/Coco/Unpublished/CART2RAM.html Transferring Coco Pak Software to Disk by Robert Gault]  


==Order By Catalog Number==
== Sources ==
{| class="wikitable sortable"
|-
! Cat. No.
! Title
! Media
! 1st Appearance
|-
| 26-2222
| Videotex
| Program Pak
| RSC-6
|-
| 26-2537
| Space Probe: Math
|
| RSC-10
|-
| 26-2550
| Dracula - Reading is Fun
|
|RSC-8
|-
| 26-2551
| The Hound of Baskervilles
|
| RSC-8
|-
| 26-2552
| Moby Dick
|
| RSC-8
|-
| 26-2553
| 20,000 Leagues Under the Sea
|
| RSC-8
|-
| 26-2567
| Klendathu
|
| RSC-10
|-
| 26-2568
| Vocabulary Tutor 1
|
| RSC-8
|-
| 26-2569
| Vocabulary Tutor 2
|
| RSC-8
|-
| 26-2624
| Pioneers in Technology
|
|
|-
| 26-2625
| Inventions that Changed Our Lives
|
|
|-
| 26-2626
| TRS-80 Chemistry Lab, Vol. I
|
|
|-
| 26-2709
| TRS-80 Color PILOT
| Cassette
|
|-
| 26-2710
| TRS-80 Color PILOT
| Disk
|
|-
| 26-2721
| Color LOGO
| Disk
|
|-
| 26-2722
| Color LOGO
| Program Pak
|
|-
| 26-3019
| Diagnostic ROM
|
| RSC-4
|-
| 26-3021
| Screen Print Program
|
| RSC-6
|-
| 26-3050
| Chess
| Program Pak
| RSC-4
|-
| 26-3051
| Quasar Commander
| Program Pak
| RSC-4
|-
| 26-3052
| Pinball
| Program Pak
| RSC-4
|-
| 26-3053
| Football
| Program Pak
| RSC-4
|-
| 26-3055
| Checkers
| Program Pak
| RSC-4
|-
| 26-3056
| Super Bustout
| Program Pak
| RSC-6
|-
| 26-3057
| Dino Wars
| Program Pak
| RSC-6
|-
| 26-3058
| Skiing
| Program Pak
| RSC-6
|-
| 26-3059
| Color Backgammon
| Program Pak
| RSC-6
|-
| 26-3060
| Space Assault
| Program Pak
| RSC-6
|-
| 26-3061
| Art Gallery
| Program Pak
| RSC-6
|-
| 26-3062
| Zaxxon
|
|
|-
| 26-3063
| Project Nebula
| Program Pak
| RSC-6
|-
| 26-3064
| Cyrus
|
|
|-
| 26-3065
| Polaris
| Program Pak
| RSC-6
|-
| 26-3066
| Galactic Attack
|
| RSC-8
|-
| 26-3067
| Wildcatting
| Program Pak
| RSC-8
|-
| 26-3070
| Color Robot Battle
|
| RSC-9
|-
| 26-3071
| Roman Checkers
|
| RSC-8
|-
| 26-3073
| Poltergeist
|
| RSC-9
|-
| 26-3075
| Color Cubes
|
| RSC-8
|-
| 26-3076
| Mega Bug
|
| RSC-8
|-
| 26-3077
| Micro Painter
|
| RSC-8
|-
| 26-3079
| Castle Guard
|
| RSC-9
|-
| 26-3080
| Tennis
|
| RSC-8
|-
| 26-3081
| Monster Maze
|
| RSC-9
|-
| 26-3082
| Crosswords
|
| RSC-9
|-
| 26-3083
| Gin Champion
|
| RSC-9
|-
| 26-3085
| Microbes
|
| RSC-8
|-
| 26-3086
| Slay the Nerius
|
| RSC-10
|-
| 26-3087
| Clowns and Balloons
|
| RSC-9
|-
| 26-3088
| Shooting Gallery
|
| RSC-8
|-
| 26-3089
| Canyon Climber
|
| RSC-9
|-
| 26-3090
| Popcorn
| Program Pak
| RSC-8
|-
| 26-3091
| Double Back
|
| RSC-9
|-
| 26-3092
| Reactoids
|
| RSC-10
|-
| 26-3093
| Dungeons of Daggorath
|
| RSC-10
|-
| 26-3101
| Personal Finance
| Program Pak
| RSC-4
|-
| 26-3102
| Investment Analysis
|
| RSC-6
|-
| 26-3103
| Color File
|
| RSC-6
|-
| 26-3104
| Spectaculator
|
| RSC-6
|-
| 26-3105
| Color Scripsit
|
| RSC-6
|-
| 26-3150
| Bingo Math
| Program Pak
| RSC-4
|-
| 26-3151
| Music
| Program Pak
| RSC-4
|-
| 26-3152
| Typing Tutor
|
| RSC-6
|-
| 26-3153
| Color Computer Learning Lab
| Cassette
| RSC-6
|-
| 26-3154
| Handyman
|
| RSC-6
|-
| 26-3156
| Audio Spectrum Analyzer
|
| RSC-8
|-
| 26-3157
| Graphics Pak
|
| RSC-9
|-
| 26-3158
| Bridge Tutor
|
| RSC-8
|-
| 26-3250
| Editor Assembler With ZBug
|
| RSC-6
|-
| 26-3255
| Color Scripsit
| Disk
| RSC-8
|-
| 26-3256
| Spectaculator
| Disk
| RSC-8
|-
| 26-3260
| Personafile
| Disk
| RSC-8
|-
| 26-3299
| Sands of Egypt
| Disk
| RSC-9
|-
| 26-3300
| Images 1
|
| RSC-9
|-
| 26-3301
| Images 2
|
| RSC-9
|-
| 26-3310
| Pyramid
| Cassette
| RSC-8
|-
| 26-3311
| Raaka-Tu
| Cassette
| RSC-8
|-
| 26-3312
| Bedlam
| Cassette
| RSC-8
|-
| 26-3313
| Madness and the Minotaur
|
| RSC-9
|-
| 26-3320
| Card Games
|
| RSC-9
|}


* [http://www.lcurtisboyle.com/nitros9/coco_game_list.html L. Curtis Boyle CoCo games list] used with permission - special thanks to L. Curtis Boyle for this list and reviews
* [http://www.icepeople.net/coco/reviews.html The Color Computer games review page]
* Radio Shack paper catalogs - all available at https://www.radioshackcatalogs.com


{{CatSoftware}}
{{CatSoftware}}

Revision as of 15:12, 16 March 2021

WELCOME
Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al

See Recent Changes. | About this site. | Join the E-Mail List or Facebook Group. | Contact me with updates/questions.

This page was last updated on 03/16/2021. Total Pages: 728. Total Files: 992.


Home / Software - Software


SOFTWARE

Note: The actual sorting process will happen on your computer using client-side JavaScript. For this reason it is only possible to use this functionality if you have JavaScript enabled in your web browser.


Title Author Publisher Year CoCo Model Ram Observations Media Type OS Catalog No. 1st Appearance
20,000 Leagues Under the Sea Game DECB 26-2553 RSC-8
3-D Brickaway Britt Monk Britt Monk and then Avalon Hill 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
3-D Ghostmania Randy S. Johnson Educational Arcade Systems 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
7 Card Stud Intelligent Software / Tandy 1984 Program Pak Game DECB 26-3074
80C Monitor The Micro Works Game DECB
8-Ball Charles J. Roslund and B.M. Cook Anteco Software 1st half of 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Program Pak Game DECB
A Mazing World of Malcom Mortar Greg L. Zumwalt & Mark W. Easter (ZCT Systems Group) for Gamestar Tandy/Radio Shack 1987 3 ONLY 128K 3 ONLY, 128K RAM, joystick optional. Program Pak Game DECB 26-3160
Able Builders Terry Steen T&D Software #52 October 1986 issue 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Advanced Star Trench Warfare Fred B. Scerbo Illustrated Memory Banks 1982 1,2 or 3 16K 1,2,3, 16K RAM with Extended BASIC, tape or disk, joystick. Game DECB
Adventure In Mythology Scott Cabit Saguaro Software 1986 (programmed in late 1985) 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk. Game DECB
Adventure in Wonderland Bill Sethares Prickly Pear Software 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Airline Roger Schrag (original Atari 400/800 version by George Schwenk) Adventure International 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Alcatraz II Michael (Mike) R. Hughey Spectral Associates 1981 or 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, joysticks optional. Game DECB
Alphabet Zoo 1983 Program Pak Game DECB 26-3170
Android Attack ??? Unknown Spectral Associates Early 1982 (original 16K Robot Battle), 1982 (32k speech version) 1,2 or 3 32K, 16K 1,2,3, 16K RAM (non-speech) or 32K RAM (speech), tape or disk, joystick. (originally called Robot Battle) Game DECB
Androne Robert Arnstein Radio Shack 1983 1,2 or 3 16K 1,2,3, 16K RAM. Program Pak Game DECB 26-3096
Annihilator Doug Kelley Chromasette 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Apollo Sylvain Payeur Sylvain Payeur 2001 (previously unreleased) - written in 19?? 1,2 or 3 16K 1/2/3, 16K RAM. Game DECB
Apples Bob Crispen Computerware (unofficially; see <a href="bob_crispen_approval.txt">Bob Crispens approval email</a> for an explanation) 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Appliance and Light 1984 Game DECB 26-3142
Arcadia ??? (Flying Flipper Action) Freeware/Shareware 198? 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. Game DECB
Arena of Skill Chuck Nivison Freeware/Shareware 1988 3 ONLY 128K 3, 128K RAM, disk, joystick. Game DECB
Arex Roger Schrag (original TRS-80 Model I/III version by William Muk) Adventure International 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Arkanoid Steve Bjork Tandy (Licensed from TAITO America Corp.) 1989 3 ONLY 128K, 32K 1 or 2 Version 32k RAM required; Coco 3 version, 128K RAM required, joystick. Program Pak Game DECB 26-3043
Art Gallery Radio Shack/Tandy Game DECB 26-3061 RSC-6
Astro Blast Ron Krebs Mark Data Products 1982 1,2 or 3 32K, 16K 1,2,3, 16K RAM (cassette) or 32K RAM (disk), joystick. Game DECB
Astroblast Dragon Data Ltd Game DECB
Athletyx Ken Kalish Microdeal Cornwall (for Dragon-32 and Dragon-64) 1985 (Programmed in 1984) 1,2 or 3 32K 1/2/3, 32K RAM, joystick. Game DECB
Atom Tandy 1983 Program Pak Game DECB 26-3149
Audio Spectrum Analyzer Steve Bjork Radio Shack (Datasoft) 1981 1 or 2 ONLY 4K 1,2, 4K RAM. Program Pak Game DECB 26-3156 RSC-8
Avenger ??? The Cornsoft Group 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Backgammon Distributed by Radio Shack 1980-1981 1,2 or 3 4K 1,2,3, 4K RAM. Program Pak Game CB 26-3059 RSC-6
Bagasaurus ??? (Childrens Computer Workshop). There is some comments in the game code: "The Bagasaurus Production Team: David Behrman, Jonathan Cohen, Angela Green, Gavrielle Levine, Jenny Howland, Seth Meyers, Janice Mueller, Barbara Stewart, Jefferson Stonier, Debbie Weinberger." Tandy Corporation Late 1983 1,2 or 3 32K 1,2,3, 32K RAM, disk, joystick. Game DECB
Bagitman Mike Roberts Aardvark 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Balloon Attack Chris Keyes ??? (T&D Software or Chromasette?) 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Balloon Fire Terry Steen T&D Software (Issue #27) 198? 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Bash Steve Bjork SRB Software and Game Point Software 1989 3 ONLY 128K, 64K 1 or 2 with 64K RAM, or Coco 3 with 128K RAM, disk only, joystick. Game DECB
BASIC Aid v 1.2 Eigen Systems Game DECB
Battle of Gettysburg James Woodruff Softwride 1982 1,2 or 3 Coco 1/2/3?, Joystick, 16 Kb, tape or disk. Disk/Tape
BC Bill ??? Imagine Software (England) around 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk(?). Game DECB
Beam ??? ??? (I have no idea where this game came from!) ???? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Beam Rider ??? (D&D Software) Spectral Associates 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Bedlam Robert Arnstein Tandy/Radio Shack 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape only. Game DECB 26-3312 RSC-8
Berserk Ron Krebs Mark Data Products 1981 1,2 or 3 16K 1,2,3, 16K RAM tape, 32K disk, joystick. (changed name to Haywire in late 1982) Game DECB
Beyond the Cimeeon Moon Kevin Herrboldt and Tim Nelson Nelson Software Systems (later ColorQuest) 1982 1,2 or 3 32K, 16K 1,2,3, 16K RAM casette, 32K RAM disk. Game DECB
Bingo Math Game DECB 26-3150 RSC-4
Birds Andrew Hubbell Tom Mix Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Blackboard Children's computer workshop 1983 Education
Blackbeards Island Greg Miller, design by Eric Nelson, art by Pamela Dawn Miller Novasoft (Tom Mix Software subsiduary) late 1984 1,2 or 3 32K 1,2,3, 32K RAM disk only. Game DECB
Blackjack Doug and Kevin Leany Tom Mix Software 1984 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Blackjack Royale J. M. Nowicki Second City Software 1988 1,2 or 3 32K 1,2,3 (Extended BASIC required), 32K RAM, disk or tape. Game DECB
[[Blank Program Pak]] Game DECB
Blochead ??? Computerware 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Blox Chet Simpson Hyper Tech Software (Freeware release) 1991 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Bouncing Boulders Dave Dies and Roland Knight Diecom Products 1986 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Boxshoot A. Pakerski Chromasette 198? 1,2 or 3 16K 1,2,3, 16K RAM, joysticks, tape or disk. Game DECB
Biosphere Tandy Corp. Tandy Corp. 1985 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game, Simlation DECB 26-3280
Brew Master Rodger Smith Novasoft (Tom Mix subsiduary) 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Brick Pong A. Pakerski T&D Software (Issue #10) 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, 2 joysticks. Game DECB
Bridge Tutor Philidor Software) Tandy/Radio Shack 1982 1,2 or 3 16K 1/2/3, 16K RAM. Program Pak Game CB 26-3158 RSC-8
Bugs Dave Shewchun and Roland Knight Color Computer Magazine 1983 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Bugs II Dave Shewchun and Roland Knight Color Computer Magazine 1984 1,2 or 3 64K 1,2,3, 64K RAM. Disk or tape Game DECB
Bumpers Charles Wallace Mark Data Products 1983 1,2 or 3 32K, 16K 1,2,3, joystick, 16K RAM tape, 32K RAM disk or tape. Game DECB
Bustout TDP Electronics 1981 Program Pak Game CB 26-3170
Buzzard Bait Robert Lech & Troy Dahlman (Rugby Circle Inc.) Tom Mix 1983 1,2 or 3 32K 1,2,3, joystick, 32K RAM, disk or tape. Game DECB
Buzzworm Lee Earle Novasoft (Tom Mix Software subsiduary) Late 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joysticks optional. Game DECB
Caladuril: Flame of Light Dave Triggerson and Jeff Noyle Diecom Products 1987 (Diecom release) and 1989 (Oblique Triad re-release) 1,2 or 3 64K 1/2/3 ONLY, 64K RAM, disk ONLY. Game DECB
Calixto Island (graphic version) Mark Data Products End of 1983 or beginning of 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Candy Co. David W. Clark, sound by Bob Miller Intracolor 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Canyon Climber James Garon (Datasoft) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM. Program Pak Game DECB 26-3089 RSC-9
Card Games Game DECB 26-3320 RSC-9
Cards And Slots ??? (Nimbus Enterprises) MicroDeal 1989 (original Tom Mix version was 1986) 3 ONLY 128K 3, 128K RAM, RGB Monitor (for proper colors), disk only, joystick optional. Game DECB
Cashman Bill Dunlevy and Doug Frayer Computer Shack (later Michtron) July, 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Castle Guard The Image Producers Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3079 RSC-9
Castle of Tharoggad Scott A. Cabit (Computerware) Tandy/Radio Shack 1988 3 ONLY 128K 3 ONLY, 128K RAM, mouse or joystick. Program Pak Game DECB 26-3159
Catacomb (CC3) L. Miller Free/Shareware release 1987? 3 ONLY 128K 3, 128K RAM, disk, joystick. Game DECB
Catacomb (Oregon Computer Systems version) Roger Smith Oregon Color Computer Systems 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Catalyst J. Weaver Jr. (Factory Programming), game concept by Paul Howe Computer Shack (later Michtron) 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick optional. Game DECB
Catch Em Dave Edson Aadvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Caterpillar (Dave Edson) Dave Edson Aadvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Caterpillar (David Crandall) David Crandall David Crandall 2001 (previously unreleased... written in 1983? 1,2 or 3 16K 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. Game DECB
Caterpillar Cave A. Pakerski T&D Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Cave Hunter Ron Krebs Mark Data Products 1981 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM tape or 32K disk, joystick. Game DECB
Cave Walker ??? (Spectral Associates) Radio Shack/Tandy 1986 1 or 2 ONLY 128K, 64K 1 or 2, 64K RAM, disk drive, OS-9 Level I (included), or 3: 128K RAM, disk drive, OS-9 Level I version 2.0 (included) or OS-9 Level II. Joystick for both versions. Game DECB
Caviator Rodger Smith T&D Software 1984(?) 1,2 or 3 64K, 32K 1,2,3, 32K RAM or 64K RAM, disk ONLY, joystick. Game DECB
CC-Thello ??? Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Chambers John Crane Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, joystick, tape or disk. Game DECB
Champion Glen R. Dahlgren Originally Mark Data Products, then Sundog Systems around Christmas, 1986 1,2 or 3 64K 1/2/3, 64K RAM, disk only, joystick. Game DECB
GFL Championship Football II Greg L. Zumwalt & Mark Easter (ZCT Systems Group) for Gamestar Tandy/Radio Shack 1988 3 ONLY 128K 3 ONLY, 128K RAM, joystick. Program Pak Game DECB 26-3172
C-Hawk Football Stephen Macri Freeware (released on Compuserve) December, 1986 3 ONLY 128K 3, 128K RAM , cassette or disk. Game DECB
Checker King Michael Marks & Peter Jennings (Personal Software Inc.) Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM. Program Pak Game DECB 26-3055 RSC-4
Checkers 1980 Program Pak Game DECB 26-3055
Chess 1980 Program Pak Program Pak Game DECB 26-3050 RSC-4
Chess SD ??? (Software Dynamics) Computer Systems Distributors 1984 1,2 or 3 64K 1,2,3, 64K RAM, disk only. Game DECB
Chopper Rescue Rob Shaw Prism Software 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. Game DECB
Chopper Strike John Crane Computer Shack/Michtron 1983 1,2 or 3 32K 1,2,3, 16K or 32K RAM (two versions included), tape or disk, joystick. Game DECB
Circus Adventure
Civil War ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM casette or disk. Game DECB
Clock Program
Clowns and Balloons Steve Bjork Datasoft/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3087 RSC-9
Cmemory Micro-Labs, Inc. Game DECB
Coco Extravaganza Roger Valentine Tandy Home Education Systems/John Wiley & Sons Inc 1984 1,2 or 3 64K 1,2,3, 64K RAM, Disk and cassette recorder (used for three programs only). Disk Game DECB
CocoMax 2 Game DECB
CocoMax 3 Game DECB
CocoMax Hi-Res Pack Colorware Program Pakk Game DECB
Coco-Pinball ??? ??? (T&D Software?) 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Color Backgammon Game DECB 26-3059 RSC-6
Color Baseball Dale Lear Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3095
Color Car Action Dave Dies Novasoft (Tom Mix subsiduary) 1984 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Color Caterpillar Robert Lech & Troy Dahlman (The Rugby Circle) Soft Sector Marketing Inc. 1983 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Color Computer Learning Lab Cassette Game DECB 26-3153 RSC-6
Color Cubes R.G. Kilgus Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM. Program Pak Game DECB 26-3075 RSC-8
Color Diagnostics v 2.0 Game DECB AXX-2023
Color File Tandy Game DECB 26-3103 RSC-6
Color File II Tandy 1986 Game DECB 26-3110
Color Forth Armadillo Int'l Software / Microworks Game DECB
Color Invaders ??? Computerware 1981 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Color LOGO Larry Kheriaty & George Gerhold Radio Shack/Tandy 1983 3 ONLY manual=26-2722/parent=26-2763, no teacher=26-2761 Program Pak Game DECB 26-2722
Color LOGO Larry Kheriaty & George Gerhold Radio Shack/Tandy 1983 3 ONLY Disk (manual=26-2722/parent=26-2763, no teacher=26-2761) Disk Game DECB 26-2721
Color Meteoroids ??? Spectral Associates 1981 (possibly re-released as MICROBES by Radio Shack/Tandy in 1983?) 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, 2 joysticks. Game DECB
Color Power II CP/M ROM Color Power Unlimited Game DECB
Color Robot Battle Del Ogren (designed by Glenn Sogge) (The Image Producers) Radio Shack/Tandy Late 1981 1,2 or 3 16K 1,2,3, 16K RAM. Program Pak Game DECB 26-3070 RSC-9
Color Scripsit Robert G. Kilgus 1981 Program Pak Office ECB 26-3105
Color Disk Scripsit Robert G. Kilgus 1982 Disk Office DECB 26-3255 RSC-8
Color Scripsit II Dale Lear / Tandy 1986 Game DECB 26-3109
Color Space Invaders ??? Spectral Associates (originally Barnett & Bank Bros.?) 1981 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Color Term Plus Double Density Software 1983 Game DECB
Colorchestra (one set made with Walnut) Horizon Game DECB
Colorcom/E v 3 Eigen Systems Game DECB
Colorcom/E v 4 Eigen Systems / Spectrum Projects Game DECB
Colorout ??? (Colorful Software) Spectral Associates 1981 1,2 or 3 16K, 4K 1,2,3, 4K RAM cassette or 16K RAM disk, joystick optional. Game DECB
Colorpede David W. Clark, sound by Bob Miller Intracolor 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Color-Trek ??? ??? (Spectral Associates) ??? (1982?) 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk. Game DECB
Colorzap James Yee Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM cassette or disk, joystick. Game DECB
Computer Island
Contras Jeff Steidl and Doug O. Masten Sundog Systems 1993 (originally supposed to be 1991) 3 ONLY 512K 3, 512K RAM, disk only, joystick. Game DECB
Cosmic Ambush Nick Marentes Nick Marentes (originally hoped to be distributed by Radio Shack) 1992 3 ONLY 128K 3 ONLY, 128K RAM, disk drive, joystick. Game DECB
Cosmic Clones Robert Shaw Mark Data Products 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. Game DECB
Cosmic Invaders Dragon Data Ltd Game DECB
Crash Michel & Rejean Desjardins Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM cassette or disk, joystick. Game DECB
Crazy Painter Charles Guy The Cornsoft Group 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Crosswords The Image Producers Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM. Program Pak Game DECB 26-3082 RSC-9
Crystle Castles ??? (JON is built into the high score list... initials or 1st name of the author?) Thundervision 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Cuber ??? Tom Mix Software 1983 1,2 or 3 32K 1,2,3, 32K RAM disk or tape. Game DECB
Cubix Daron Stinnett Spectral Associates 1983 1,2 or 3 32K 1,2,3, 32K RAM disk or tape. Game DECB
Cuthbert Goes Digging ??? Microdeal Cornwall 1983 1,2 or 3 16K 1,2,3, 16K RAM casette or 32K disk. Game DECB
Cuthbert Goes Walkabout ??? Microdeal Cornwall 1982-1983? 1,2 or 3 16K 1,2,3, 16K RAM tape, 32K disk. Game DECB
Cuthbert In The Mines ??? Microdeal Cornwall (Licensed to Tandy in Australia? Britain?) 1984 1,2 or 3 16K 1,2,3, 16K RAM casette or disk, joystick. Game DECB
Cyber Tank Ottmar Bochardt Mark Data Products 1986 1,2 or 3 64K 1,2,3, 64K RAM, cassette or disk. Original version only worked on Coco 1/2 (overwrote GIME regs on Coco 3) Game DECB
Cyrus World Class Chess1 Intelligent Software/Dragon Data Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick optional. Program Pak Game DECB 26-3064
Dallas Quest James Garon (Datasoft) (game design by Louella Lee Caraway and Phyllis Wapner, Graphics by Kelly Day and Joe Pearson) Radio Shack/Tandy/Datasoft 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk ONLY. Game DECB 26-3294
Dancing Devil Chris Latham Tom Mix Software 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
Danger Ranger Ken Kalish Med Systems/Screenplay 1983 (Written November, 1982) 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
DASM/Demon Assembler (in box) Compusense Game DECB
Death Trap Soft Sector Marketing 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. Game DECB
Deathship Rodger Olsen Aardvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Decathlon Richard Borsheim Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Defense ??? (Colorful Software) Spectral Associates 1982 (Colorful Software), 1984 (Spectral Associates) 1,2 or 3 32K, 16K 1,2,3, 16K RAM tape, 32K RAM disk, joystick. Game DECB
Demolition Derby John Gabbard - Spectral Associates Radio Shack/Tandy 1984 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3044
Demon Attack M. Voorsanger - Imagic Tandy Corporation 1984 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3099
Demon Seed Jeffrey Sorensen and Philip Mackenzie Computer Shack/Michtron 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Demonstration Cartridge Dragon Data Ltd Game DECB A0109
Desert Patrol M.G. Lustig Arcade Animation Inc. 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Desert Rider Steve Bjork (Color America User Group & SRB Software) Radio Shack/Tandy 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk, joystick. Game DECB
Devil Assault Ken Kalish Tom Mix Software 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Devious Ryan Olsen Spectral Associates 1984 1,2 or 3 32K, 16K 1,2,3, 16K RAM tape, 32K RAM disk, joystick. Game DECB
Diagnostic ROM Game DECB 26-3019 RSC-4
Diagnostic Test Game DECB
Diagnostics Radio Shack 1980 Game DECB 26-3019 RSC-4
Dig A. Pakerski T&D Software, Issue #56 (Feb. 1987 issue) 1987 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Dino Wars R.G. Kilgus Radio Shack/Tandy 1980 (probably released 1981) 1,2 or 3 4K 1,2,3, 4K RAM, 2 joysticks. Program Pak Game DECB 26-3057 RSC-6
Disto Super RAM Disk Game DECB
Don Pan Tomy/Tandy 1985 Program Pak Game DECB 26-3097
Donald Duck's Playground
Donkey King (later called The King) Chris Latham Tom Mix Software Late 1982 - renamed 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Donkey Kong John Kowalski (Sock Master) and Nintendo John Kowlaski - Freeware March 31, 2007 3 ONLY 512K 3, 512K RAM, joystick. A 6309 does make the game run smoother, but is not required. Game DECB
Donpan ??? (Tomy) Radio Shack/Tandy 1984 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB
Donut Dilemma Nick Marentes Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) 1986 1,2 or 3 64K 1,2,3 (Coco 3 features extra colors), 64K RAM, disk drive. Game DECB
Doodle Bug David Crandall Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Doodlebug Game DECB
Doubleback Dale Lear Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM, joystick. Program Pak Game DECB 26-3091 RSC-9
Downland Michael Aichlmayr Licensed to Radio Shack/Tandy through Spectral Associates 1983 1,2 or 3 16K 1,2 ONLY, 16K RAM, joystick. (A cracked version that will work from disk, and the Coco 3, has been done.) Program Pak Game DECB 26-3046
Dr. Livingston ??? (Softside Magazine originally, modified by E.E.M.) ??? 1980 (Softside Magazine), April 1982 (E.E.M.) 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Draconian Mike Hughey Tom Mix Software 1984 1,2 or 3 32K 1,2 or 3, 32K RAM, tape or disk, joystick. Game DECB
Dracula - Reading is Fun Game DECB 26-2550 RSC-8
Dragon Slayer Olaf Schroeder Tom Mix Software 1984 1,2 or 3 32K 1,2 or 3 with 32K RAM, disk only, joystick optional. Game DECB
Dragon32 Demo Game DECB
Dragonblade Glen R. Dahlgren Prickly Pear Software, then Sundog Systems 1986 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Dragonfire Frank Ellis (artwork by Matthew Sarconi) - Imagic Radio Shack/Tandy 1984 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3098
Draw Poker Mike Burton Freeware October, 1986 3 ONLY 128K 3, 128K RAM , cassette or disk. Game DECB
Droll Attack ??? T&D Software?, Issue #30 198? 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
Dungeon Raid Ken Kalish Microdeal UK Late 1983 1,2 or 3 16K Originally Dragon 32/64, this version: 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Dungeons of Daggorath Douglas J. Morgan, [[Phil Landmeier], Keith Kiyohara, and April Landmeier - Dyna Micro Dyna Micro / Radio Shack 1982 1,2 or 3 16K 1,2,3, 16K RAM. Program Pak Game DECB 26-3093 RSC-10
Dunkey Munkey Harvey Brofman Intellectronics 1982 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Early Games
EDIT+ Compusense Game DECB
Editor Assembler With ZBug Game DECB 26-3250 RSC-6
EDTASM+ v1.0 (One cart in package) Microsoft 1982 Game DECB 26-3250
El Bandito David Crandall Mark Data Products Early 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM tape, 32K RAM disk, joystick. Game DECB
El Diablero Ken Kalish Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
Electron Steve Giesking Spectral Associates 1984 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Eliminator, The Frank Hogg Laboratories Game DECB
Erland Tim Bremser and Lloyd Pulley Prickly-Pear Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Escape 2012 ??? (Steve Hartford?) Computerware 1985 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Eye-Spy David Crandall David Crandall 2001 (previously unreleased, written in 1983?) 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, 2 joysticks (2 players only). Game DECB
F-16 Assault Kevin Hoare Diecom Products 1986 1,2 or 3 64K 1,2,3, 64K RAM tape or disk, joystick. Game DECB
Facemaker Spinnaker Software Tandy/Radio Shack 1984 1,2 or 3 16K 1,2 or 3, 16K RAM, cassette. Program Pak Game DECB 26-3166
Facts Match Micro school Programs
Fangman David Crandall Tom Mix Software 1984 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Fembots Revenge ??? (Kevin Herrboldt and Tim Nelson?) Nelson Software Systems (later ColorQuest) Late 1982 or early 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
File Data Base home-made pak Game DECB
Fire One Ark Royal Games 1987 3 ONLY 128K 3 ONLY, 128K RAM, cassette or disk. Game DECB
Firecopter Dale Lear Adventure International 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Fish ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Flight Simulator I Greg L. Zumwalt Radio Shack/Tandy 1984 1,2 or 3 32K 1,2,3, 32K RAM disk, joystick. Game DECB
Flippy Rodger Smith T&D Software, Issue #52 (Oct. 1986 issue) 1986 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Fly By Brian Mirtich Chromasette 1982(?) 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Foodwar M.G. Lustig Arcade Animation Inc. 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Football Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM, 2 joysticks. Program Pak Game DECB 26-3053 RSC-4
Force Field A. Pakerski T&D Software, Issue #19, January 1984 Late 1983 1,2 or 3 16K 1/2/3, 16K RAM, disk or cassette. Game DECB
Fortress of the Mutant Waffles A. Pakerski T&D Software 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Fourcube David Bush ??? 198? 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick optional. Game DECB
Fraction Fever Spinnaker Software Tandy Corporation late 1984 1,2 or 3 16K 1,2,3, 16K RAM. Program Pak Game DECB 26-3169
Frog Trek George Bahr Oelrich Publications 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
Frogger ??? The Cornsoft Group 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick optional. Game DECB
Fruit Multi-Bars Slot Machine ??? (White Cloud Software) Tom Mix Software 1986 3 ONLY 128K 3 ONLY, 128K RAM tape or disk. Game DECB
Fury Timothy Purves Computer Shack (later Michtron) 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Fyr-Draca David Lionell Dawson ColorQuest (games division of Nelson Sofware Systems (later Softlaw)) 1983 1 or 2 ONLY 16K 1 or 2, 16K RAM tape or disk. Game DECB
Galactic Attack Lou Haehn - The Image Producers Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM, joystick. Program Pak Game DECB 26-3066 RSC-8
Galactic Fighter Kevin Hoare Four Star Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Galactic Taipan David Cochrane Ark Royal Games 1983 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, cassette or disk. Game DECB
Galactic Trek Rick McDannel Color Compuer News (CCN) 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. Game DECB
Galagon Brett Keeton Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Galax Attax Tom D. Keeton Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Gantelet Dave Dies Diecom Products 1986 1,2 or 3 64K 1,2,3, 64K RAM tape or disk, joystick optional. Game DECB
Gantelet II Roland Knight, level design and graphics by Dave Dies Diecom Products 1988 3 ONLY 128K 3 ONLY, 128K RAM, disk ONLY, joystick optional (2 button joystick recommended). Game DECB
Gate Crasher Nick Marentes Nick Marentes 1999 3 ONLY 512K 3 ONLY, 512K RAM, disk. Game DECB
Gazon ??? K&K Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick optional. Game DECB
Gems John R. Strong Strongware 1991 3 ONLY 128K 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. Game DECB
Germ Warfare ??? Chromasette (198?) 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick optional. Game DECB
Ghana Bwana Steve Bjork (SRB Software) Radio Shack/Tandy 1984 1,2 or 3 64K 1,2,3, 64K RAM, disk, joystick optional. Game DECB
Ghost Attack Dragon Data Ltd Game DECB
Ghost Gobbler ??? Spectral Associates (1982) 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Gin Champion Philidor Software Radio Shack/Tandy 1982 1, 2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Program Pak Game DECB 26-3083 RSC-9
Glaxxons Russell Peterson Mark Data Products 1983 3 ONLY 16K 3 ONLY, 16K RAM, cassette or disk drive, joystick. Game DECB
Gobbler David Crandall David Crandall 2001 (previously unreleased... written in 1982) 1,2 or 3 16K 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. Game DECB
Gold Runner Dave Dies Novasoft (Tom Mix Software) 1984-1985 1,2 or 3 64K 1,2,3, 64K RAM tape or disk, joystick optional. Game DECB
Gold Runner 2000 Chet Simpson (some design work done by Eric Crichlow, from the original MM/1 version) MediaLink Development 1997 3 ONLY 512K 3, 512K RAM, disk, joystick optional. Game DECB
Gold Runner II Dave Dies Novasoft (Tom Mix Software) 1986-1987 1,2 or 3 64K 1,2,3, 64K RAM tape or disk, joystick optional. Game DECB
Golf ??? Aardvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk. Game DECB
Gomoku/Renju Intelligent Software Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM. Program Pak Game DECB 26-3069
Grabber Mike Hughey Tom Mix Software 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Grand Prix David W. Clark, sound by Bob Miller Intracolor 1984 1,2 or 3 32K 1,2,3, 32K RAM, joystick, cassette or disk. Game DECB
Grand Prix Challenge Dave Dies Diecom Products 1987 3 ONLY 128K 3, 128K RAM tape or disk, joystick. Game DECB
Graphic Mars Roderick Smith (based on original text version by Rodger Olsen) Aardvark Action Software (formerly Aardvark-80) 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Graphic Pak 1982 Game DECB 26-3157
Graphic Pyramid Roderick Smith & Michael Roberts (based on original text version by Rodger Olsen) Aardvark Action Software (formerly Aardvark-80) 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Graphics Pak Game DECB 26-3157 RSC-9
Graphitext Abacus Software Game DECB
Green Berets Michael J. Keyes and Bill Butterworth ??? (PD release?) 198? 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Gremlml ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Greymoon Bill Dunlevy Computer Shack (later Michtron) Late 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk. Game DECB
Grid A. Pakerski Chromasette 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Guadal Canal Phil Keeler Ark Royal Games 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM tape, 32K RAM disk. Game DECB
Hall of the King Glen R. Dahlgren Prickly Pear Software, then Sundog Systems 1985 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Hall of the King II: The Inner Chambers Glen R. Dahlgren Prickly Pear Software, then Sundog Systems 1986 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Hall of the King III: The Earthstone Revealed Glen R. Dahlgren Prickly Pear Software, then Sundog Systems 1987 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Handball ??? Color Computer News (June 1983 issue) 1983 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk, 2 joysticks. Game DECB
Handyman Game DECB 26-3154 RSC-6
Hangman ??? T&D Software 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk. Game DECB
Haunted House Darren Deloach and Tim Koonce (later Tim Kientzle) Futurehouse Inc. - TRC MAgazine late 1982 or early 1983 1,2 or 3 16K 1,2,3, 16K RAM BASIC, tape or disk. Game DECB
HDB-DOS DriveWire3 Game DECB
High Speed Cassette System JPC Products Game DECB
Hopbopper Kevin Derby Public Domain release 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Hyper Zone M.G. Lustig Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Ice Hockey Lou Fiorino Computerware 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, 2 joysticks. Game DECB
Ice Master M.G. Lustig Arcade Animation Inc. 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Images 1 Game DECB 26-3300 RSC-9
Images 2 Game DECB 26-3301 RSC-9
Instrument Flight Simulator William G. Franklin Rainbow Magazine 16K version: Programmed 1982, published June 1983; 32K version:Programmed July 1983, published August 1984. 1,2 or 3 32K, 16K 1,2,3, 16K RAM Extended BASIC (version 1) or 32K RAM Extended BASIC (version 2), tape or disk. Game DECB
Intercept 4 J. Weaver Jr. and John L. Stahl (Factory Programming) Computer Shack/Michtron 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, 2 joysticks. Game DECB
Invaders Revenge Ken Kalish Med Systems/Screenplay 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Inventions that Changed Our Lives Game DECB 26-2625
Investment Analysis Game DECB 26-3102 RSC-6
Iron Forest Dave Dies (Graphics by Kevin Hoare) Diecom Products 1988 3 ONLY 128K 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. Game DECB
Jaws (Pac Jaws) Michael Freeman ??? 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
JDOS v. 1.09 J&M Controller Game DECB
Juniors Revenge B.J. Chambless Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Junkfood David Taylor Rainbow Magazine (Nov. 1984 issue) 1984 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, tape or disk, joystick. Game DECB
Kamikaze Phil Keller Ark Royal Games 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick optional. Game DECB
Karate Dave Dies Diecom Products Late 1985 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Katerpillar Attack R & S Krotz Tom Mix Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Kids On Keys Designed by Freida Lekkerkerker for Spinnaker Software Tandy Corporation late 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk. Program Pak Game DECB 26-3167
Killer Mansion ??? T & D Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Kindercomp Spinnaker Software Tandy Corporation late 1984 1,2 or 3 16K 1,2,3, 16K RAM. Program Pak Game DECB 26-3168
Kingpede Rodger Smith T&D Software July, 1987 issue 1,2 or 3 32K 1,2,3, 32K RAM tape or disk. Game DECB
Klendathu Leo Christopherson Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape, joystick optional. Game DECB 26-2567 RSC-10
Knock Out Dave Dies Diecom Products 1985 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk. Game DECB
Koronis Rift Ken Rogoway (Lucasfilm Ltd., for Epyx) Epyx, sold through Tandy/Radio Shack 1987 (original game on other platforms released 1985) 1,2 or 3 128K 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. Game DECB
Kron Roger Smith Oregon Color Computer Systems 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Kung-Fu Dude Glen R. Dahlgren Sundog Systems 1987 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Kyum Gai:To Be Ninja Glen Dahlgren (RS-DOS version), and Glen Dahlgren/Kevin Darling/Eddie Kuns (OS-9 Version) Sundog Systems 1989 (RS-DOS version), 1990 (OS-9 version) 3 ONLY 256K, 128K 3, 2 button joystick, disk, 128K RAM (RS-DOS version) or 256K RAM (OS-9 version). Game DECB
La Belle Lucie Solitaire Eversoft Games, Ltd. 1990 3 ONLY 128K 3 ONLY, 128K RAM, disk, joystick. Game DECB
Labyrinth Gerald Werner Aardvark-80 1982 (Coding finished Nov. 19, 1981) 1,2 or 3 16K 1,2,3, 16K RAM, Extended Basic, tape or disk. Game DECB
Lancer Rick Lamont Spectral Associates 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Lander A. Pakerski T&D Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Lansford Mansion Dave Shewchun and Roland Knight (graphics by Kevin Hoare) Diecom Products 1987 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Le Mans Rick Lamont Spectral Associates 1982 1,2 or 3 16K 1,2,3, one or two joysticks, 16K RAM, tape or disk. Game DECB
Leisure Suit Larry in the Land of the Lounge Lizards Al Lowe (original program), Chris Iden (Coco/OS-9 conversion) Sierra On-Line (sold through Radio Shack/Tandy) 1988 3 ONLY 256K 3, 256K RAM, disk only, OS-9 or NitrOS9, joystick optional. Game DECB
Liberty Ship Rodger Smith T&D Software, issue #45 March 1986 issue 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Little Runner Charles A Husak Rainbow Magazine 1984 (March issue) 1,2 or 3 16K 1,2,3, 16K RAM, tape. Game DECB
Lunar Lander Greg L. Zumwalt American Small Business Computers 1981 (programmed by Feb. 12, 1981) 1,2 or 3 16K 1/2/3, 16K RAM, Extended BASIC, joystick. Game DECB
Lunar-Rover Patrol Tom D. Keeton and Brett N. Keeton Spectral Associates 1983 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape, joystick. Game DECB
Lunchtime Claude R. Gagnon Novasoft (Tom Mix Software) 1986 1,2 or 3 32K 1,2 or 3, 32K RAM, tape or disk, joystick. Game DECB
Macro 80C Microworks Game DECB
Madam Rosas Massage Parlor Bob Krotts (Coco version by James Nunke) Softcore Software Company 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Madness and the Minotaur Game DECB 26-3313 RSC-9
Major Istar - Under the Doomed Sea B.J. Chambless Computerware 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Marathon John Fraysse Afabear Software (Rainbow Magazine) 1983 1,2 or 3 32K 1,2,3, Extended Basic, 32K RAM recommended (special instructions for 16K), disk or tape, joystick. Game DECB
Marble Maze Dave Dies Diecom Products 1985 1,2 or 3 64K 1,2,3, 64K RAM, disk or tape, joystick. Game DECB
Mars/Mars II Rodger Olsen Aardvark-80 1981-1982 (?) 1,2 or 3 16K 1,2,3, 16K RAM, disk or tape. Game DECB
Martian Crypt Scott Cabit (music by Ryan Sambrook) Novasoft (Tom Mix Software) 1985 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Master Key II D Nelson/C Hohn/Computize 1984 Game DECB
Math Bingo Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM. Program Pak Game DECB 26-3150
Math Tutor Tandy 1988 Program Pak Game DECB 26-3148
Medieval Madness Dave Dies (Graphics by Lori Dies) Diecom Products Late 1988 or early 1989 3 ONLY 128K 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. Game DECB
Mega-Bug Steve Bjork (Datasoft) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM. Program Pak Game DECB 26-3076 RSC 8
Megapede Mark Skala Computerware 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Meteoroids Dragon Data Ltd Game DECB
Mickeys Space Adventure ??? (Designed by Al Lowe for Walt Disney Personal Computer Software and Sierra On-Line) Tandy/Radio Shack late 1986 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Micro Illustrator Game DECB 25-1120
Micro Painter Game DECB 26-3077 RSC-8
Micro Painter ** DataSoft / Tandy 1982 Game DECB 26-3077
Microbes Spectral Associates Radio Shack/Tandy 1982 or 1983 (possibly the re-release of COLOR METEOROIDS from Spectral in 1981?) 1,2 or 3 16K 1,2,3, 16K RAM, 2 joysticks. Program Pak Game DECB 26-3085 RSC-8
Microchess Peter Jennings (Personal Software Inc.) Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM. Program Pak Game DECB
Microtext Microware Game DECB
Microworks Forth Microworks 1981 Game DECB
Middle Kingdom ???(Jaysoft) Computerware 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Mind-Roll Jesse Taylor (tested by Erik Flom and Scott Duckett) (Epyx Software). Original version by Thalamus, Ltd., 1987-1988, also called Quedex. Tandy/Radio Shack 1989 1,2 or 3 128K, 64K 1,2, (64K RAM) or Coco 3 (128K RAM), joystick optional. Program Pak Game DECB 26-3100
Mine Rescue Steve Bjork (SRB Software) Game Point Software 1988 3 ONLY 128K 3, 128K RAM, disk, joystick optional. Game DECB
Miss Gobbler ??? (Procolour Group Inc.) Spectral Associates 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Missile Attack Larry F. Perry 80 Micros August 1982 issue 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. Game DECB
Mission Impossible Scott Adams (original 1979 version for other computers)/Roger Schrag (Coco conversion) Adventure International 1982(?) 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Moby Dick Game DECB 26-2552 RSC-8
Money Pak Computer Island Extended Basic
Monkey Kong Ken Kalish Med Systems/Screenplay 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Monster Maze Radio Shack/Tandy 1983 1,2 or 3 4K 1,2,3, 4K RAM, joystick. Program Pak Game DECB 26-3081 RSC-9
Montezumas Dungeons Greg Keyser T&D Software, Issue #26 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Moon Defense Robert Evans Public Domain/Shareware 1987 3 ONLY 128K 3, 128K RAM, cassette or disk. Game DECB
Moon Flight Paul Griffiths Cload Publications Inc. 1983 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. Game DECB
Moon Hopper M.G. Lustig Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Moon Shuttle Gerry Humphrey and James Garon Datasoft 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick optional. Game DECB
Morocco GP M.G. Lustig Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Mountain Pilot ??? Instant Software 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. Game DECB
Mouse Maze John Kowlaski (under his alias Sockmaster) John Kowalski 2001 (previously unreleased) - written in 1986 1,2 or 3 64K 1/2/3, 64K RAM, disk. Game DECB
Mr. Dig ??? Computerware 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Ms. Maze ??? Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Mudpies Jeff Sorenson and Philip McKenzie Computer Shack/Michtron Late 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Music Program Pak Game DECB 26-3151 RSC-4
Nerble Force David Crandall Computerware 1983 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Neutroid II Nick Marentes Nick Marentes (originally hoped to be distributed by Radio Shack). Was released by Tom Mixs Novasoft in 1987 for a short time. 1984 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, disk drive, joystick. Game DECB
New Burt Mike Roberts Mike Ro Products 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Ninja Warrior Charles Forsythe The Programmers Guild 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick optional. Game DECB
NitrOS9 Game DECB
Nuclear Reactor Simulator Chris Latham and John Erickson Rainbow magazine April 1983 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, tape or disk. Game DECB
Nuclear Submarine Adventure Robert J. (Bob) Retelle (plotted by Bob Retelle, Rodger Olsen, and ???) Aardvark-80 1980 (I believe the Coco version came out in 1981 or 1982) 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk. Game DECB
Offender Greg L. Zumwalt American Business Computers 1981 or 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Official Radio Shack Coco 3 Demo Game DECB
One on One Steve Bjork (SRB Software) based on original code for another platform by Eric Hammond Electronic Arts; sold through Radio Shack/Tandy 1985 1,2 or 3 64K 1,2,3, 64K RAM, disk, joystick(s). Game DECB
Orbitron David Crandall AHL Computing 1983? 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Outhouse J. Weaver Jr. (Factory Programming) and Larry Ashmun (uncredited) Computer Shack (later Michtron) 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick optional. Game DECB
P-51 Mustang Attack Flight Simulator Brian Bruderer Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick, modem or null cable optional. Game DECB
Pac Droids Charles Forsythe The Programmers Guild Late 1982 1,2 or 3 16K 1,2,3 (3 for game only; credits/intro screen will not display properly), 16K RAM, tape or disk, joystick. Game DECB
Pac-Dude Brian ONeill Shareware release 1990 3 ONLY 128K 3 only, 128K RAM, joystick, disk only. Game DECB
PacDude Monster Maze Brian ONeill (music by Chris Spry) Brian ONeill 1992 3 ONLY 512K 3 only, 512K RAM, joystick. Game DECB
Pack Maze David Crandall DSL Computer Products 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Pac-Man Nick Marentes Nick Marentes 1997 3 ONLY 512K 3 ONLY, 512K RAM, disk, joystick. Game DECB
Pac-Tac ??? Computerware 1981 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, tape or disk, joystick. Game DECB
Pac-Tac II ??? Computerware 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Pac-Tac version 2 Larry Bank Not officially released 1982(?) 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Panic Button Paul Kanevsky First Star Software Inc. (later distributed by Tandy Corp.) late 1983 1,2 or 3 16K 1/2/3, 16K RAM, joystick. Program Pak Game DECB 26-3147
Panzer Patrick A. Ewing T&D Software (Issue #54) 1986 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Paper Route Dave Dies Diecom Products Late 1985/early 1986 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Pegasus and the Phantom Riders David Figge (Spectral Associates) Radio Shack/Tandy late 1984 1,2 or 3 64K 1,2,3, 64K RAM, disk, joystick(s). Game DECB
Pelieti Roger Taylor Roger Taylor (Freeware) February, 1991 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Pengon Markus Foti (Megasoft) Spectral Associates 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Personafile Disk Game DECB 26-3260 RSC-8
Personal Finance Tandy Program Pak Program Pak Game DECB 26-3101 RSC-4
Personal Finance II two different sized manuals 1983 Program Pak Game DECB 26-3106
Phantom Slayer Ken Kalish Med Systems (later Screenplay) 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Pharoahs Curse ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Photon Jeff Steidl (Produced by Glen Dahlgren) Sundog Systems 1991 3 ONLY 128K 3, 128K RAM, disk only, joystick. Game DECB
Pinball Tandy 1980 Program Pak Program Pak Game DECB 26-3052 RSC-4
Pinball Factory Kary McFadden Michtron (formerly Computer Shack) 1986 1,2 or 3 64K 1,2 or 3, 64K RAM, disk only. Game DECB
Pioneers in Technology Game DECB 26-2624
Pitfall II Steve Bjork (SRB Software) for Activision (original, non-Coco version by David Crane) Tandy/Radio Shack 1985 (original, non-Coco version released 1983) 1,2 or 3 64K 1/2/3, 64K RAM, disk ONLY, joystick. Game DECB
Pitstop II ??? Epyx 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Planet Invasion Steve Gieseking Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Planetarium Moreton Bay Software 1982 1,2 or 3 Coco 1/2/3?, 16 Kb, tape or disk. Disk/Tape
Plateau of the Past ??? Zytek, Ltd. 1986 1,2 or 3 32K 1/2/3, 32K RAM, disk required. Game DECB
Polaris Radio Shack/Tandy 1981 or 1982 1,2 or 3 4K 1,2 or 3, 4K RAM, joystick or mouse. Program Pak Game DECB 26-3065 RSC-6
Poltergeist ??? Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3073 RSC-9
Ponk Greg Helton Greg Helton 1987 3 ONLY 128K 3, 128K RAM, tape or disk, 2 joysticks. Game DECB
Pooyan Gerry Humphrey and James Garon (Datasoft) Radio Shack/Tandy 1983 1,2 or 3 32K 1,2,3, 32K RAM, joysticks optional. Tape Game DECB
Popcorn Steve Bjork (Datasoft) Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM, joystick. Program Pak Game DECB 26-3090 RSC-8
Predator one in original package 1989 Game DECB 26-3165
Program Catalog Game DECB
Programmable Sound Module Maple Leaf System Game DECB
Project Nebula Robert Arnstein Radio Shack/Tandy 1982 1,2 or 3 4K 1,2 or 3, 4K RAM, 2 joysticks. Program Pak Game DECB 26-3063 RSC-6
Prospector Lee J. Chapel Rainbow Magazine Dec. 1988 1,2 or 3 32K 1,2,3, 32K RAM, joystick. Tape, Disk Game DECB
Protector II Robert Black (original Atari version by Mike Potter) Synapse Software 1983 1 or 2 ONLY 32K 1 or 2 ONLY, 32K RAM, cassette or disk, joystick. Game DECB
Protectors Ron Beatty Tom Mix Software Late 1982 1,2 or 3 32K 1,2 or 3, 32K RAM, cassette or disk, 2 joysticks. Game DECB
Pumpman Dave Dies Saguaro Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Pursuit Craig Stewart Radio Shack Australia 1986 3 ONLY 128K 3, 128K RAM, cassette or disk, joystick. Game DECB
Pyramid Cassette Game DECB 26-3310 RSC-8
Pyramid 2000 Radio Shack/Tandy Game DECB 26-3310 RSC-8
Pyramix Jordan Tsvetkoff (Colorventure) Dr. Prebles Programs 1987 3 ONLY 128K 3, 128K RAM, tape or disk, joystick optional. Game DECB
Qiks Ryan Olsen Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Quasar Commander Robert G. Kilgus Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM, joysticks. Program Pak Game DECB 26-3051 RSC-4
Quest Bob Retelle and Rodger Olsen Aardvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Quest For Thelda Eric A. Wolf Sundog Systems Late 1989 or early 1990 3 ONLY 128K 3, 128K RAM, disk only, joystick. Game DECB
Quix Claude R. Gagnon (original prototype by Steve Ostrom) Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Raaka-Tu Robert Arnstein(?) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette. Game DECB 26-3311 RSC-8
Rad Warrior Jesse Taylor (Palace Software) Epyx (sold through Radio Shack) 1988 3 ONLY 128K 3, 128K RAM, joystick optional. Program Pak Game DECB 26-3162
Radio Ball Robert Arnstein Radio Shack/Tandy 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape. Game DECB
Rail Runner ??? Computerware 1982 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, tape or disk. Game DECB
Rainbow Roach John Fraysse (Afabear Software) Rainbow Magazine June 1983 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk. Game DECB
Rampage one in box - Tandy / Activision 1989 Game DECB 26-3174
Rampage! Steve Bjork for Activision Tandy 1989 3 ONLY 128K 3 ONLY, 128K RAM, joystick optional. Game DECB
Rat Attack Wayne Wood and Gerry Casey T&D Software, Issue #28 Written 1983, released October 1984 1,2 or 3 32K 1,2,3, 32K RAM, joystick, cassette or disk. Game DECB
Reactoid Radio Shack/Tandy 1983 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3092 RSC-10
Real Talker Colorware Game DECB
Rear Guard Jim Hurd (Coniah Software) Adventure International 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Recochet ??? ??? ??? 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Rescue on Fractalus Ken Rogoway (Lucasfilm Ltd., for Epyx) Epyx, sold through Tandy/Radio Shack 1987 1,2 or 3 128K 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. Game DECB
Return of Juniors Revenge B.J. Chambless (?) Computerware 1986 3 ONLY 128K 3 ONLY, 128K RAM, tape or disk, joystick. Game DECB
Return of the Jeti ??? Thundervision 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
RoboCop Greg L. Zumwalt Data East / Tandy Corporation 1989 3 ONLY 128K 3, 128K RAM. Program Pak Game DECB 26-3164
Robot Battle Spectral Associates/Tandy 1981 Program Pak Game DECB 26-3070
Robot Odyssey 1, Scape from Robotropolis The Learning Company 26-3284
Robotack David W. Clark, sound by Bob Miller Intracolor Early 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, 2 joysticks. Game DECB
Rogue Mike L. Leber, Ron B. Miller, James Long & Ed Rosenzweig for Epyx (based on minicomputer/mainframe version by Michael Toy, Ken Arnold & Glenn R. Wichman) Tandy/Radio Shack 1986 3 ONLY 128K 3 ONLY, 128K RAM (256K for graphics font version). Game DECB
Roller Controller ??? Spectral Associates 1986 3 ONLY 128K 3, 128K RAM, tape or disk, joystick optional. Game DECB
Roman Checkers Al Baker - The Image Producers Radio Shack/Tandy Late 1981 1,2 or 3 16K 1,2,3, 16K RAM, joystick(s) optional. Program Pak Game DECB 26-3071 RSC-8
Romless Pak I Microware Game DECB
Romless Pak II Microware Game DECB
Rommel 3D Kary McFadden Michtron (formerly Computer Shack) 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Rubicon II Phillip E. Keller Ark Royal Games 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Rupert Rythym: The Music Box Caper Nickolas Marentes Now self-published, previously Game Point Software (in the U.S./Canada) and Tandy (Australia) 1988 3 ONLY 128K 3, 128K RAM, tape or disk, joystick. Game DECB
RushN Assault Dave Dies Diecom Products 1988 1,2 or 3 64K 1,2,3, 64K RAM, disk, joystick (2 button joystick optional, but helpful. Game DECB
Sailor Man Chris Latham Tom Mix Software 1984 1,2 or 3 64K 1,2,3, 64K RAM, joystick, cassette or disk. Game DECB
Sam Sleuth Steve Hartford Computerware 1984 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick or mouse. Game DECB
Sands of Egypt James Garon, Ralph Burris, Steve Bjork (Datasoft) Radio Shack/Tandy 1982 1,2 or 3 32K 1,2 or 3, 32K RAM, disk only. Game DECB 26-3299 RSC-9
Screen Print Program Game DECB 26-3021 RSC-6
Sea Battle Bob Kimball Woodward Public Domain/Shareware (released on Compuserve) June 14, 1987 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk. Game DECB
Sea Dragon Jim Hurd (Coniah Software) Adventure International Late 1982 or early 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick optional. Game DECB
Sea Search (formerly Sea Quest) Mark Data Products End of 1983/beginning of 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk.(originally Sea Quest) Game DECB
Sea Stalker ??? (original version by Stu Galley and Jim Lawrence) Infocom 1984 1,2 or 3 32K 1,2 or 3, 32K RAM, disk only. Game DECB
Shamus William Mataga and Larry Abel (Synapse Software) Synapse Software in 1983, later through Radio Shack/Tandy 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape (Synapse only) or disk (as sold throught Radio Shack/Tandy), joystick. Game DECB
Shanghai Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) Radio Shack/Tandy 1987 3 ONLY 256K, 128K 3, 128K RAM, joystick (Radio Shack version), or 256K RAM, disk, joystick optional (OS-9/NitrOS9 version). Program Pak Game DECB 26-3084
Shark Treasure Greg W. Anderson Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Shenanigans Mark Data Products Late 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Shiphunt Wilfred H. Barber Free Coco Software 1984 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Shock Trooper Rob Shaw Mark Data Products 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Shooting Gallery James Garon (Datasoft) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3088 RSC-8
Shuttle Simulator John Fraysse Tom Mix Software 1982 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. Game DECB
Silpheed RS-DOS version: C. Daron Stinnett (Synergistic Software), Robert Lindsley & Michael Ormsby (Level Design) for Sierra Online, original game by Game Arts Radio Shack/Tandy 1988 1,2 or 3 128K, 16K 1,2, 16K RAM, 3 version: 128K RAM). Joystick optional. Program Pak Game DECB 26-3054
Sinistaar ??? (Phantom Software) Sundog Systems 1989 3 ONLY 512K 3, 512K RAM, disk only, joystick (2 button recommended). Game DECB
Skiing Robert G. Kilgus Radio Shack/Tandy 1980 (may have been delayed until early 1981) 1,2 or 3 16K 1,2,3, 4K or 16K RAM (16K recommended), joystick. Program Pak Game DECB 26-3058 RSC-6
Skramble ??? Tom Mix Software 1983 1,2 or 3 32K, 16K 1,2,3 16K RAM tape or 32K RAM disk, joystick. Game DECB
Sky-Defense ??? Quasar Animations 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Skyway Rodger Smith Novasoft (Tom Mix subsiduary) 1985 1,2 or 3 32K 1,2,3, 32K RAM, joystick, cassette or disk. Game DECB
Slay The Nereis Spectral Associates Tandy Corporation 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3086 RSC-10
Slot Machine ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk. Game DECB
Slot Pack II Howard Medical Game DECB
Slot Pack III (with AC adapter) Howard Medical Game DECB
Slots ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
[[Smartwatch Program Pak]] Game DECB
Snak Pac Larry Bank Tom Mix Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Snake Pit Steve Bjork SRB Software and Game Point Software 1989 1,2 or 3 64K 1,2 or 3 with 64K RAM, disk only, joystick. Game DECB
Soko-ban ??? (Spectral Associates) Tandy (licensed from Sphere Inc., which was licensed from ASCII Corp., which was licensed from Thinking Rabbit) 1988, original copyright 1984 3 ONLY 128K, 32K 1 and 2 version - 32k RAM required; Coco 3 version, 128K RAM required, joystick optional. Program Pak Game DECB 26-3161
Soliddrive RAM Pak Game DECB
Soviet Bloc John R. Strong Strongware 1991 3 ONLY 128K 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. Game DECB
Space Ambush Andy Kluck Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Space Assault Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM, joystick. Program Pak Game DECB 26-3060 RSC-6
Space Hunter Game DECB
Space Intruders Nick Marentes Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) 1988 3 ONLY 128K 3 ONLY, 128K RAM, disk drive, joystick. Game DECB
Space Marauder Craig Stewart Radio Shack Australia 1987 3 ONLY 128K 3, 128K RAM, cassette or disk, joystick. Game DECB
Space Probe: Math Game DECB 26-2537 RSC-10
Space Race Rick Lamont and Daron Stinnett Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Space Raiders Brian Bruderer Mark Data Products 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Space Wrek Steve Gieseking Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Space Zapper ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk. Game DECB
Spectaculator Radio Shack/Tandy Game DECB 26-3256 RSC-8
Spectrum Voice Pak Spectrum Projects Game DECB
Speech Sound Tandy Game DECB 26-3144
Speech Synthesizer Alford and Associates Game DECB
Speech Systems Midi - lg white pak 2 5-pin jacks on side Game DECB
Speed Racer Steven Hirsch Michtron (formerly Computer Shack) 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Spidercide Tim Swisher Tandy Corporation 1983 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3049
Spider-Hype Roger Taylor Public Domain 1992 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Spider-Hyper Roger Taylor Public Domain 1996 3 ONLY 128K 3 with 6309 upgrade chip, 128K RAM, tape or disk. Game DECB
Spinster Cafe Raleigh Rivers T&D Software, Issue #78 December, 1988 issue 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Springster Spectral Associates Radio Shack/Tandy 1987 3 ONLY 128K 3, 128K RAM, joystick. Program Pak Game DECB 26-3078
Squash J.R. Applegate ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk, 2 joysticks. Game DECB
SR-71 Lee Earle Tom Mix Software Late 1983/early 1984 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, cassette or disk, joystick. Game DECB
Star Blaster Jim Kearney Micro Works 1981 1,2 or 3 16K 1,2,3, 16K RAM, joystick optional. Program Pak Game DECB
StarBlaze Greg L. Zumwalt Tandy/Radio Shack 1983 1,2 or 3 16K 1,2,3, 16K RAM, joystick. Program Pak Game DECB 26-3094
Star Spores David Shadoff Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM , cassette or disk, joystick optional. Game DECB
Star Trader Steve Hartford Computerware 1984 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Star Trek III Lance Micklus Lance-Micklus Inc. - distributed by Adventure International 1981 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, cassette, joystick. Game DECB
Starfire Harvey Brofman Intellectronics 1982 1,2 or 3 16K 1,2,3, 16K RAM , cassette or disk. Game DECB
Starship Chameleon Ken Kalish Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM , cassette or disk, joystick. Game DECB
Stellar Life Line Steve Bjork (SRB Software) Radio Shack/Tandy Corp. 1983 1,2 or 3 16K 1,2,3, 16K RAM, cartrudge Program Pak Game DECB 26-3047
Stereo Composer Speech Systems Game DECB
Stereo Music 1984 Game DECB 26-3143
Storm ??? Computerware 1982 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, tape or disk, joystick. Game DECB
Storm Arrows Tom D. Keeton Spectral Associates 1983 (written 1982) 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Sub Battle Simulator Jesse Taylor & Mike Leber Epyx, sold through Tandy/Radio Shack 1987 1,2 or 3 128K 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9, joystick optional. Game DECB 26-3272
Super Bustout Glenn Sogge (Designed by Al Baker and Dick Ainsworth) - The Image Producers Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM, joystick. Program Pak Game DECB 26-3056 RSC-6
Super Charger Spectral Associates Game DECB
Super Color Bug Nelson Software Game DECB
Super Color Stretcher Nelson Software Game DECB
Super Color Terminal Nelson Software Game DECB
Super Color Writer II Nelson Software Game DECB
Super Color Writer v 1.0 Nelson Software Game DECB
Super Dragon Writer Game DECB
Super Logo Larry Kheriaty/George G/Tandy 1984 Program Pak Game DECB 26-2717
Super Mastermind Bill Nobel and Darryl Hildebrandt Freeware 1987 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Super Pitfall Steve Bjork (SRB Software) for Activision Tandy/Radio Shack 1988 3 ONLY 128K 3 ONLY, 128K RAM, joystick optional. Game DECB 26-3171
Super Vaders Darrell Ulm T&D Software 1985 1,2 or 3 32K 1,2,3, 32K RAM , cassette. Game DECB
Symphony12 Speech Systems / Del Software Game DECB
Syzygy Scott Cabit Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Tanks Larry D. Becker 80 Micros magazine August 1982 issue 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, 2 joysticks. Game DECB
Temple of ROM Rick Adams Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM, joystick. Program Pak Game DECB 26-3045
Tennis Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM, 1 or 2 joysticks. Program Pak Game DECB 26-3080 RSC-8
Tetra Brian ONeill Brian ONeill 1991 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Tetris Greg L. Zumwalt (Academy Soft-ELORG) Radio Shack/Tandy 1987 1,2 or 3 128K, 16K 1,2,3 (special features on 3), 16K RAM (128K RAM on Coco 3). Program Pak Game DECB 26-3163
The Black Sanctum (graphic version) Mark Data Products End of 1983 or beginning of 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
The Crystal City Jeremy Spiller (Gosub Software) Sundog Systems Late 1990 3 ONLY 512K 3, 512K RAM, disk ONLY, joystick. Game DECB
The Factory ??? (Sunburst Communications, game designed by Marge Kosei and Mike Fish) Tandy Corporation 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk. Game DECB
The Force Charles J. Roslund Anteco Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
The Frog A. Hubble Tom Mix Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk. Game DECB
The Hound of Baskervilles Game DECB 26-2551 RSC-8
The Interbank Incident Radio Shack/Tandy 1985 1,2 or 3 64K 1/2/3, 64K RAM, disk only, joystick or mouse. Game DECB
The Lair Tom Stephenson and James J. Walton Freebooter Software 1985 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
The Microscopic Mission Desing by Robert C. Clardy and Alan H. Zalta; Coco3 version programmed by Mark W. Easter And Greg L. Zumwalt Activision/Tandy 1987 3 ONLY 128K 3 128K RAM, disk ONLY, Joystick optional. Game DECB 26-3271
The Pond Larry Bank (Sunburst Communications, game designed by Eric Grubbs and Mike Fish) Tandy Corporation 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk. Game DECB
The Schoolmaze Adventure
The Touchstone ??? Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, joystick, cassette or disk. Game DECB
The Vortex Factor Mark Data Products 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Thermo Patch for TLW-401 Label Maker Thermo Patch Game DECB
Thexder RS-DOS version: C. Daron Stinnett (Synergistic Software), OS-9/NitrOS9 version by Alan Dekok. (Sierra On-Line official software company) Radio Shack/Tandy 1988 (RS-DOS cartridge version), 1991(?) (OS-9 disk version) 3 ONLY 256K, 128K 3, (RS-DOS version: 128K RAM, cartridge), (OS-9/NitrOS9 version: 256K RAM, disk). Program Pak Game DECB 26-3072
Three In a Row Charles Price Freeware (released on Compuserve) 1987 (?) 3 ONLY 128K 3, 128K RAM, cassette or disk, joysticks optional. Game DECB
Time Bandit Bill Dunlevy and Harry Lafnear Computer Shack/Michtron 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick optional. Game DECB
Time Fighter Rob Shaw Mark Data Products 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. Game DECB
Time Patrol M.G. Lustig Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
To Preserve Quandic David Karam (Suspense Software) Prickly-Pear Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk only. Game DECB
Tool Kit Premier Micro Systems Game DECB
Tower of Fear Charles Forsythe Programmers Guild Late 1981 or early 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk. Game DECB
Trailin Tail Mike Hall Rainbow magazine August 1983 issue 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk, joystick optional. Game DECB
Trapball ??? T&D Software, Issue #27 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Trapfall Ken Kalish Tom Mix Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Trekboer Mark Data Products Late 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Trickashay David Crandall AHL Computing 1983? 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
TRS-80 Chemistry Lab, Vol. I Game DECB 26-2626
TRS-80 Color Forth Talbot Microsystems Game DECB
TRS-80 Color PILOT Cassette Game DECB 26-2709
TRS-80 Color PILOT Disk Game DECB 26-2710
Trubble John Demchenko Freeware 1990 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Tube Frenzy Dave Edson Aadvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Turret Clayton R. Moore T&D Software, Issue #78 December, 1988 issue 1,2 or 3 32K 1,2,3, 32K RAM, Extended BASIC, joystick, cassette or disk. Game DECB
Tutankam Dave Edson Aadvark-80 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Tuts Tomb Rob Shaw and Ron Krebs Mark Data Products 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Typemate 1988 Game DECB 26-3155
Typing Tutor Game DECB 26-3152 RSC-6
Varloc Greg L. Zumwalt Radio Shack/Tandy 1985 1,2 or 3 64K 1/2/3, 64K RAM, disk only, joystick. Game DECB
Vegas Gamepak Dan Nelson Nelson Software Systems 1981 or 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Venturer Dave Edson Aadvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Video Keno Kevin and Douglas Leany Tom Mix Software 1984 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Video Pinball ??? Radio Shack/Tandy Late 1980 1,2 or 3 4K 1,2,3, 4K RAM, joysticks. Program Pak Game DECB
Videotex 1981 Program Pak Game DECB 26-2222 RSC-6
Viet Cong (V.C.) ??? Microcomputer Games (division of Avalon Hill Game Company) 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Viking ??? (Possibly Tim Bremser and Lloyd Pulley?) Prickly-Pear Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
VIP Terminal Softlaw Game DECB
Vocabulary Tutor 1 Game DECB 26-2568 RSC-8
Vocabulary Tutor 2 Game DECB 26-2569 RSC-8
VoxChess David Crandall Computerware 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Voyager William Volk Avalon Hill Late 1981 (advertised in January, 1982 catalog) 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk. Game DECB
Wacky Food M.G. Lustig Arcade Animation Inc. 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
War Kings Charles J. Roslund Tom Mix Software early 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, 2 joysticks. Game DECB
War Monger Greg Wittmeyer GSW Software (called A World At War originally), then Sundog Systems (as War Monger) 1989 (GSW Software, 1991 (Sundog Systems) 3 ONLY 128K 3, 128K RAM, disk ONLY, joystick optional. Game DECB
Warlords ??? T&D Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Warp Fighter 3-D Steve Bjork SRB Software 1987 3 ONLY 128K 3, 128K RAM, disk, joystick, 3-D glasses optional. Game DECB
Warrior King Glen R. Dahlgren Sundog Systems 1988 3 ONLY 128K 3 with 128K RAM, disk only, joystick. Game DECB
Weirdo Rodger Smith T&D Software, Issue #58 May, 1987 issue 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Where in the world is carmen san diego Dane Bigham Broderbund/Tandy 3 ONLY 128K 3 ONLY, 128K RAM, disk, Keyboard or joystick. Game DECB 26-3243
Whirlybird Run Brett Norman Spectral Associates 1983 (written 1982) 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Wildcatting ??? (The Image Producers) Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM, joystick optional. Program Pak Game DECB 26-3067 RSC-8
WIZ Terminal Program Game DECB
Wizards Den Matt Harper Novasoft (Tom Mix subsiduary) 1987 1,2 or 3 64K 1,2 or 3 with 64K RAM, disk only, joystick optional. Game DECB
Word-Pak PBJ 1983 Game DECB
WordPak II PBJ Game DECB
WordPak-RS PBJ / Radio Shack Game DECB
Worlds of Flight John Fraysse and Mike Hughey Tom Mix Software 1984 1,2 or 3 32K 1,2 or 3, 32K RAM, cassette or disk drive, 2 joysticks. Game DECB
Wrestle Maniac Kevin Hoare Diecom Products 1986 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, 1 or 2 joysticks.Title: Wrestling Maniac Game DECB
Yahtzee (80 column version) Jim Peasley (Based on PC version by Patrick Leabo, which was based on early version by JL Helms & MF Pezok, June 1979) Freeware release (Compuserve) January 1987 3 ONLY 128K 3, 128K RAM, cassette or disk,. Game DECB
Z-89 Steve Bjork (SRB Software) Game Point Software, then SRB Software 1989 3 ONLY 128K 3, 128K RAM, disk, joystick. Game DECB
Zaksund Charles J. Roslund Elite Software 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Zaxxon Steve Bjork Datasoft (on their own, and through Radio Shack) 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB 26-3062
Zenix Jeremy Spiller and Mike Newell Gosub Software (Eversoft Games), and later Sundog Systems 1989 3 ONLY 128K 3, 128K RAM, disk ONLY, joystick. Game DECB
Zone 6 Ottmar Bochardt Colorquest 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Zonx David Billen Rainbow magazine October 1985 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB

CoCo 1/2/3 Games

  • B.C. Bill - 1984
  • Caterpillar Tape or Disk, Aadvark-80 1992
  • Cave Walker - Disk, 26-3249, OS-9
  • Childpace - Disk, 26-3248, Computerose
  • Coco Pro Solitaire - Disk, DNM Enterprises
  • Color It - Disk
  • Doctor Who - Prickly Pear Software's unlicensed tribute to the BBC Sci-Fi series.
  • Donut Dilemma - Nick Marentas 1986, Tandy Australia and Game Point Software, 64k Tape/Disk, Arcade Original concept
  • Gantelet - Disk or Tape, Diecom Products
  • Galagon - Disk or Tape, Spectral Associates or Tandy Australia, Author Brett Keeton, 2 versions are known Tandy SSC voice supported or none Voice version, based on the arcade game Galaga
  • King, The - Tom Mix Software's excellent Donkey Kong clone.
  • Zone 6 - Ottmar Bochardt, [Colorquest], [1983], Color Computer 1,2,3, 16K RAM, cassette or disk, joystick optional.
  • Xenion - Disk or Tape, 64k, Diecom Products Inc, 1987

CoCo 1/2 Non-games

CoCo 3 Games

(Sorted)

  • Arena of Skill - Disk, Chuck Nivison 1988, 128k, D&D/Arcade/Strategy
  • Barbarian Quest - Disk, Sportsware, 1990, Arcade, Medievel Sword Fighting. 512k Author Paul L Olmstead
  • Bash - Disk, SRB Software 1989, Arkanoid(Bustout) Clone, 128k Ram. Author Steve Bkork
  • Blox - Disk, Chet Simpson 1991, Based on Tetris, 1 of Chet's 1st games, 128k Ram
  • Castle of Tharoggad - Rompack, 26-3159, 1988. 128k Ram, Author Scott cabit?
  • C-Hawk Football - Stephen Macri 1986, 128k, Text/Graphics Football Simulation
  • Cosmic Ambush - Disk, Nick Marentas 1992, Space Shooter, 128k Ram.
  • Croid - Disk, Andrew Simpson 198#, Mind Strategy, 128k ram, Joystick
  • Crystal City - Disk,Arcade, Gosub Software and later on Sundog Systems, 1991. 512k Ram, Lone Ship fighting to save your home planet. Author Jeremy Spiller...
  • Championship Football - Rompack, 26-3172, 1988. 128k Ram
  • Digger - Disk, Chet Simpson 1990-91, Lode Runner clone, 128k Ram, This game had no sound and was Chet's 1st game he ever did and released.
  • Digger II, Return of the Saint - Disk, Chet Simpson 200#, Best Lode Runner Clone, 512k Ram.
  • Digger Xmas Edition 2019 - Disk, Chet Simpson, Better and more improved Lode Runner clone with Amiga style graphics and sounds, 512k ram.
  • Donkey Kong - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.
  • Donut Dilemma - Tape, Tandy Australia, 1987. 128k Ram coco 3 Coco 1,2 version 64k,
  • Donut Dilemma3 - Disk, Nick Marentas, 2020, 128k Ram, Modified to use Joystick and some Levels are optimised, Also it has been re-coded too use Coco 3 Gime 128x192x4 colour mode and Border is now Black!!
  • Draw Poker - Disk, Mike Burton 1986, 128k, Draw poker Card simulation
  • Exeter - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram
  • Fruit Multi-bars Slot machine, Tom Mix Software 1986(white Cloud Software), 128k, Slot Machine Simulation
  • Fire One - Disk, Ark Royal Games 1987, 3d Submarine war simulation, 128k Ram.
  • Frogday Afternoon - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing. 128k Ram
  • Gate Crasher - Disk, Nick Marentas 1999, 1st Full 3D shooter, 512k Ram.
  • Gems - Disk, John R Strong 1991, Tetris Clone, 128k Ram, This uses the Orch 90cc Rompack.
  • Gold Runner 2000 - Disk, Chet Simpson 1999, Best Lode runner Clone for the Coco's, 512k Ram
  • Gantelet2 - Disk or Tape, Diecom Products, 1987. 128k Ram, only game for the coco 3 that allowed up too 4 players at once 2 on joysticks, 2 on Keyboards
  • Grandprix Challenge - Disk or Tape, Diecom Products Inc, 1987. 128k Ram
  • Gunstar - Disk, 6309 Cpu Only, Nick marentas 2020 512k Ram, You are Earths only Hope flying Solo to fight the invaders at their home planet, World Premier was on CocoTalk Mar2020
  • Iron Forest - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.
  • Jeweled - Disk, Roger Taylor 2008, Bejeweled Clone, 512k Ram. Background Music and smooth joystick positioning.
  • Kyum Gai to be ninja - Disk, Sundog Systems, 1989, Side Software scrolling Ninja Fighting Game. 128k Ram, Author Glen Dalhgren...
  • La Belle Lucie Solitaire - Disk, EverSoft Games 1990, Card Game, 128k Ram.
  • Lunar Lander - Disk, Jeff Donze Rainbow Magazine 1989, Simulation of landing a Space Capsule on the Moon
  • Mary's Butterflies - Disk, Roger Taylor 200#, Unique game style, 128k Ram.
  • Malcom Mortar - Rompack, 26-3160, 1987. 128k Ram, Author Greg Zumwalt
  • Marty's Nightmare - Disk, SRB Software 19##, Pac Man Style game, 128k Ram. Author Steve Bjork, loosely based on Pac-man type visuals and game play.
  • Magic of Zanth - Disk, Computerware 1987, Graphics Adventure, 128k Ram. Author Scott Cabit?
  • Medievel Madness - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.
  • Mine Rescue - Disk, SRB Software 1988, Rescue trapped miners, 128k Ram. Uses the same game system used in Super pitfall, Author Steve Bjork
  • MindRoll - Rompack 128k Ram, Tandy/Radio Shack 1989, Author of coco version Jesse Taylor, Keyboard or Joystick(optional)
  • Moon Defense - Disk, Robert Evans 1987, 128k, Simple Space Fighting game
  • Neutroid 2.015 - Disk, Nick Marentas 2015, 128k Ram, Arcade/Strategy when run on a Coco 3 it uses 128k Ram, on other systems it would be 64k?
  • Nuke the Love Boat - Disk, 128k, Computerware 1987, Graphics Adventure, Stop a Terrorist plan to Nuke a Luxury Cruise Ship
  • Overlord - Disk, Oblique Triad, 1990, Wargames Role player game. 128k
  • Pac Dude - Disk, Brian O'Neill 1990, Clone of Pac Man. 128k Ram.
  • PacDude Monster Maze - Disk, Brian O'Neill 1992, Music by Chris Spry. 512k Ram. 1 of the best Hybrid pac-man clones on the coco 3 based on Pac mania for the Amiga
  • Pac Man - Disk, Nick Marentas 1997, Best Pac Man Clone ever on the coco's, 512k Ram.
  • Pelieti - Disk, Roger Taylor 1991, Maze style solving, 128k Ram.
  • Photon - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram. Game Author Jeff Steidle.
  • Picture Puzzler - Disk, Jr&Jr Software, strategy mind game, 128k Ram, 19##
  • Ponk - Disk, Greg Helton 1987, Based on the 1970's Squash Simulation
  • Popstar Pilot - Disk, Nick Marentas 2016, Side Scrolling 80 Screens worth of Arcade quality Shoot them up, 512k Also This is a game that looks NES or Sega like in visuals and game play in my eyes.
  • Predator - Rompack, 26-3165, 1989. 128k Ram, Coco 3 version by Greg Zumwalt
  • Pursuit - Disk/Tape, Tandy Australia Craig Stewart, 1987. 128k Ram
  • Pyramix - Disk, Dr Prebbles programs, 1987. 128k Ram
  • RAD Warrior - Rompack, 26-3162 Jesse taylor for Epyx, 1987. 128k Ram, I find it too be one of the best Ports Jesse did for the coco.
  • Rampage - Tandy/Radio Shack Rompack, 26-3174, 1989. 128k Ram, Author Steve Bjork.
  • Return of Juniors Revenge - Disk, ComputerWare BJ Chambless 1986, Based on Donkey Kong Jr, 128k Ram.
  • Revenge of the Mutant Miners - Disk, Jr&Jr Software, 198#, 128k ram, Based on 2049 miner found on other 8 bit systems
  • Roller Controller - Disk, Spectral Associates 1986, Game theme unknown, 128k Ram.
  • Robocop - Rompack, 26-3164, 1988. 128k Ram, Coco 3 Author Greg Zumwalt
  • Rupert Rythym - Disk or Tape,Nick Marentas (Tandy Australia), 1988. 128k Ram
  • Slots and Cards - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram
  • Sidney, The Super Space Snake - Disk, KLG Systems, 1991, 128k Ram
  • Seventh Link - Disk, Oblique Triad, 1990,RPG Graphics Adventure. based on the Ultima style games
  • Shanghai - Rompack, 26-3084, 1987. 128k Ram, Author Rick Adams certain joystick position on main screen activates alternate color scheme.
  • Silpheed - Rompack, 26-3054, 1988. 128k Ram
  • Sinnstaar - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram, Dave Dies under the Phantasm Software banner
  • Soviet Bloc - Disk, John R Strong 1991, Tetris Clone, 128 Ram, Also uses Orch-90cc Rompack.
  • Space Intruders - Disk, Tandy Australia, 1988. 128k Ram, Based on Space Invaders and best Clone to date on any 8bit system, Author Nick Marentas..
  • Space Marauder - Disk, Tandy Australia Craig Stewart, 1987. 128k Ram
  • Spider Hype and Spider Hyper - Disk, Roger Taylor 1992, Trap Spiders in Bottom Half, 128k Ram. 2 versions are made 1 uses 6809 the other uses 6309 chips.
  • Springster - Rompack, 26-3078, Spectral Associates 1987. 128k Ram
  • Super Pitfall - Rompack, 26-3171, 1988. 128k Ram
  • Super Pitfall 6309 Optimised - hacker Author Unknown, Disk, Game Author SRB(Steve Bjork 1988) RomPack Version, 512k Ram
  • Super Mastermind - Disk, Bill Nobel and Darryl Hildebrandt 1987, Simulation
  • Sweep - Disk, Tim Franklin 2011, 128k, Puzzle game based on Mine Sweeper
  • The Power Stones of Ard 1 -Disk, 3 C's Projects, 1988-1989, Graphics Adventure, 128k Ram
  • The Power Stones of Ard 2 - Disk, 3 C's Projects, 1990, Graphic adventure, 128k Ram
  • Those Darn Marbles - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram
  • The Quest for Thelda - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram
  • The Quest For The Starlord - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game. 128k Ram
  • The Contras - Disk, Sundog Systems, 1991, Commando Clone. 512k Ram
  • Thexder - Rompack, 26-3072, 1987. 128k Ram
  • Three in a Row - Charles Price 198#, Tic Tac Toe simulation 128k Disk
  • Trubble - John Demchenko, Disk 128k, Game theme Unknown?
  • Tetra - Disk, Brian O'Neill 1991, Based on the game Tetris, 128k Ram.
  • Vegas Slots - Disk, Tom Mix Software, 1987. 128k Ram
  • Video Cards/Keno - Disk, Tom Mix, 1988, Vegas Casino Game. 128k
  • WaterFall - Disk, Nick marentas 2019, Arcade. Based on Man Goes Down on Atari VCS, This version is for all 3 coco's 1,2 and 3
  • Warp Fighter 3-D - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram
  • Warrior King - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram
  • WarMongar - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software). 128k Ram
  • Wildwest - Disk, Tom Mix 1987, Graphics Adventure, 128k Ram.
  • World At War - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram
  • Xenion - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram, Been notified by Author that a separate coco 1,2/Dragon version was first sent to Diecom, before a coco 3 version
  • Z-89 - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3) 128K Ram. Steve Bjork
  • Zenix - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram, Background music and 32 game levels and level 33 is the alien hordes Home Planet....

OS-9 Level 2 or Nitros-9 Based Games

  • Kings Quest 3 - Disk Os-9 Lv2 512k Sierra On-Line for Tandy Usa, 512k Graphics adventure
  • Koronis Rift, Disk OS-9 Lv2, Ken Rogoway (Lucasfilm Ltd., for Epyx), 1987, Arcade/Strategy as of
  • Kyum Gai - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed
  • Leisure suit Larry - Chris Iden (Coco/OS-9 conversion) Sierra On-Line 1988, 256 or 512k, Graphics/Adventure
  • Rescue on Fractulas - Ken Rogoway (Lucasfilm Ltd., for Epyx), 128k Disk, Rescue Stranded people while being fired upon. Curtis Boyle has done a 6309 updated version with much quicker frame rate in the YR2020
  • Rogue - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics
  • Shanghai Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) 256/512k Disk
  • Sub Battle Simulator - Disk, Jesse Taylor & Mike Leber for Epyx, 1987, 128k

2 other games to be entered in here yet will do when time permits :)

CoCo 3 Non-games

  • 512K SIMM Upgrade - Disk, Cloud-9
  • ADOS-3 - Disk, SpectroSystems
  • Coco3 Utilities - Disk, Color Venture
  • CocoMax III - Disk, Colorware
  • Color Computer Artist - Disk, 26-3277
  • 512k Basic - Disk, Microcom Software, 1988.
  • WPShel - Disk, OS9 Word Processing shell, Colorsystems, 1990.
  • Disk Defeater - Disk, Rsdos, Break any copy protection used,Carl England, 1995
  • Backup Magic - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK's and Mess. Carl England, 2005
  • SuperDisk - Disk, Rsdos, Sportsware, 198# Look at How programmers create their own copy protection schemes, Even learn to make your own.
  • CoCo Family Recorder - Disk, requires 80 column monitor and two disc drives. Geneaology database program. Versions for SECB (RS-DOS) and OS-9 were available. FARNA Systems, 1992 - OS-9 version 1995.
  • Ultilmuse III - Disk, Os-9 Level 2 MIDI Sequencer by Michael J.Knudsen.

CoCo 1/2 Operating Systems

  • OS-9 Level One - multitasking in a single 64K address space.
  • Flex - single tasking OS whose command prompt got Hayes modems' attention.
  • ADOS - single tasking OS edition enhancements, Slow & Fast compatible with disk and printers

CoCo 3 Operating Systems

  • OS-9 Level Two - multitasking with memory mapping and windowing.
  • NitrOS-9 - A supercharged, open source version of OS-9 for the CoCo

Links

Sources