2020: NameSpaces are going to be implemented this year to better separate content. OS-9 Al (talk) 11:18, 15 April 2020 (CDT)
2020-05-17: If a page gives you an error about some revision not being found, just EDIT the page and the old page should appear in the editor. If it does, just SAVE that and the page should be restored. OS-9 Al (talk) 12:22, 17 May 2020 (CDT)
|Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al|
This page was last updated on 02/15/2020. Total Pages: 681. Total Files: 956.
|Notes||Radio Shack Catalog Number 26-3012B|
|Info Source||US Patent 4490710|
|About the Hardware Info Box|
The Deluxe Joystick differed from the original in a number of ways.
All joysticks sold by Tandy for the CoCo were analog joysticks
The Deluxe Joystick was offered in two versions for Color Computers:
- a single red fire button and TRS-80 Deluxe Joystick label
- two 'fire' buttons -- a red one and a black one -- and Tandy Deluxe Joystick label
The red one was button one, and corresponded to the button on the original joystick.
The two-button stick can be used on a CoCo 1 or 2, but the black button number 2 will not be functional as earlier Color Computers lacked the sixth hardware pin in the joystick port to test it.
In addition to the second button, the base of the joystick is larger.
More significantly, the Deluxe joystick included hardware that could automatically center the stick on the X axis, the Y axis, or both.
By holding the stick to the lower-right corner, flipping the unit over, and latching or unlatching two spring-loaded clamps internal to the stick, one could select which axes were self-centering and which were free-floating like the original joystick.
This feature allows the user to select the best stick configuration for whatever program they're using.
NOTE: The instruction to hold the stick to the corner is also molded into the plastic of the bottom base as a reminder when you flip the joystick over to adjust the tabs.
For maze-type and platform games, gameplay is often enhanced with self-centering joysticks that more closely mimic a digital stick.
For paint programs and games like Polaris where you are moving a cursor around on the screen, a free-floating stick is preferable.
And for flight simulators, it is nice to have a throttle control that is centered in the X axis, free in the Y axis, and a control stick that is centered in both.
Though generally more robust than the original CoCo joystick, the centering mechanism in these joysticks is somewhat fragile and can break or come apart.
The design of the stick seems to be nearly identical to a stick marketed for the Apple II by Kraft, so it was probably licensed by Tandy.
How it Works including Assembly Code 
Multiple people have reported that the inner arms of the joystick break during shipping, possibly due to inadequate packaging.
On Facebook, Scott Kelly posted 3d printable models of the arms that can be used to print replacements along with permission to print them.