MediaWiki:Sitenotice:
2024-03-02: The wiki ran out of disk space, so things were not working. This has been resolved by adding another 5GB of quota ;-) Thanks to Tim Lindner for reporting the issues. 2020-05-17: If a page gives you an error about some revision not being found, just EDIT the page and the old page should appear in the editor. If it does, just SAVE that and the page should be restored. OS-9 Al (talk) 12:22, 17 May 2020 (CDT)

Able Builders

From CoCopedia - The Tandy/Radio Shack Color Computer Wiki
Revision as of 16:56, 16 March 2019 by Luis46coco (talk | contribs)
Jump to navigation Jump to search
WELCOME
Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al

See Recent Changes. | About this site. | Join the E-Mail List or Facebook Group. | Contact me with updates/questions.

This page was last updated on 03/16/2019. Total Pages: 728. Total Files: 992.


Home / Software - Able Builders


Able Builders
[[Image:{{{picture}}}|296px|Able Builders]]
Publisher T&D Software #52
Author Terry Steen
Media Tape & Disk
Requires Color Computer 1,2,3, 16K RAM, tape or disk, joystick.
Type Game
OS DECB
Download Tape.ZIP /[ftp://maltedmedia.com/coco/SOFTWARE/BIN/ABLE.BIN BIN

Able Builders

Able Builders intro screen #1
Able Builders intro screen #1
Able Builders intro screen #2
Able Builders intro screen #2


Able Builders intro screens
Able Builders game screen


Able Builders game game screen


Able Builders is loosely based on such games as the Atari 2600's smash hit Kaboom, or the old arcade game Avalanche. The object is to catch falling objects before they hit the bottom of the screen. This version of the game, unlike other Coco games similiar to it such as Catch'em or Popcorn, however, adds several twists: The objects are being dropped by a person (same as Kaboom), but the more you miss, the further down his whole girder comes down...giving you much less reaction time to catch the objects. If he gets down too far, he will crush you. On the other hand, if you catch a certain number in a row, you can force the girder back up... and if you force it off the top of the screen, you proceed to the next level.