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Some news stories for November 23, 2019 show
Some news stories for November 23, 2019 show: 1) Jim Gerrie has released his The Maze of Argon" for the MC-10 (updated from last week): https://youtu.be/9vl2MdmyjVQ
2) David O'Connor has a video showing off the new Second Sound DACO0160 converting on the fly monophonic PLAY command music from the Coco 1, and converting it into MIDI: https://youtu.be/4qyqPGng3kU
3) I uploaded 6809 and 6309 optimized versions of Rush N Assault, also by Diecom. David Ladd has put a video up showing the original, optimized 6809 and 6309 versions side by side, to show the scrolling speed differences: https://youtu.be/4nAHWfZRjk4
4) Jerry Stratton has released a version of RainbowCheck Plus (the utility that aided people when typing in BASIC program listings from Rainbow, that performed checksums of the code you typed. The Rainbow listed what the checksums should after every so many lines in a program, so that you knew if you had a typing mistake, without having to have the whole program entered at once), written in PERL, and requiring the utility DECB from the Toolshed utility package.
http://www.hoboes.com/Mimsy/hacks/coco/
5) Sheldon MacDonald has a Youtube video demonstrating an audio out jack hardware modification to the Game Master Cartridge (and the latest update to his QMIDI software). It also demonstrates some audio interference the GMC gets when using joysticks simultaneously, when coming out of the standard Coco audio, and how his audio jack completely eliminates the issue: https://youtu.be/syBSGFBU2S4
6) Paul Barton put up some photos from around 1994 that showed his hardware endeavors from back then - including a Coco 3 system with his custom 64MB RAM board, a Bob Puppo designed XT keyboard interface, modified floppy controller (I believe that it handled hi density 1.2 and 1.44 MB floppies), and 2 IDE hard drive controllers - with 3 IDE hard drives hooked up at once, all hooked up with a custom triple Y cable. He has it set up as a 2MB RAM based Coco 3 with a 62MB RAM drive. His RAM upgrade was an update to his NoCan 3 board, which I had, that also included hardware parallel and serial ports. https://www.facebook.com/groups/2359462640/permalink/10157673832347641/
7) Pere Serrat as converted my optimized Rush'n Assault games to the Dragon 64 (and includes both B&W PMODE 4 and PMODE 3 versions, as well as 6809 and 6309), with special thanks to Ciaran Anscomb in helping to get the various pieces merged together: https://www.facebook.com/groups/2359462640/permalink/10157678507157641/
8) Giger Punk has a play of the Dragon 32 game, "Revenge of the Alien Bong Beast in the Criss-crossy Lines Dimension" (yes, that is the actual title). https://youtu.be/_weqvvqBFow
9) Simonwgb did a long play video playing the Dragon 32 version of JetSet Willy: https://youtu.be/sqqFGRXiMz0?t=316
10) Petsasjim1 Dragon 32 videos this week: Lord of the Dragons - a BASIC game with an interesting way of presenting your map in low-resolution, similar to Rogue in a darkened room: https://youtu.be/i-dir4DaiHY Leggit arcade game (cross platform): https://youtu.be/xUxAcXIfWog?t=50 Laser Run (I think this is in BASIC other than the music routines): https://youtu.be/mIysYY2uyyc Lazer Zone (Dragon port of a Jeff Minter game): https://youtu.be/SW01G_VCNnI Keys of Roth (a strange little graphical adventure game): https://youtu.be/hyXmcaq5WbA Ket Trilogy (text adventure games):
Part 1: The Mountains of Ket: https://youtu.be/z5ro6933fZE?t=37 Part 2: The Temple of Vran: https://youtu.be/BQYMQiaQ7ys?t=8 Part 3: The Final Mission https://youtu.be/11nUMQvQTOs?t=13
Kamacarzy (Rally-X clone) - Skip to 6:55 to show winning a level: https://youtu.be/Td7sLrmEsLM?t=67 Jump Jet - the voice is pretty bad. I think this is a BASIC/ML hybrid: https://youtu.be/lKQzzjddF40?t=133 JigSaw (puzzle game): https://youtu.be/VSgD7MB8rKg?t=5 MacDougall's Last Stand: https://youtu.be/fLF5omLNIbA
11) Brendan Donahe has officially release the updated firmware (0.92 - fixes setting palettes while in 64 column mode), as well as a swath of updated utilities (see below) for CocoVGA. Details: https://www.facebook.com/groups/2359462640/permalink/10157684584712641/
12) The Color Computer archive received a board map editor for the Diecom Coco 3 game Gantelet II, which I have never seen before, but was apparently written way back in 1988. (Show demo in VCC - load EDITOR disk in drive 0, board disk in drive 1).