MediaWiki:Sitenotice:
2025-12-29: I have restored the wiki to a backup from the end of November. Starting in September 2025, accesses went form the 800MB-1.2GB range per month to 26GB in September, 42GB in October, and 70GB in November with most accesses originating from China. As soon as I realized what was causing all the access problems in November, I shut it down (it had reached 36GB by then) behind a password/login screen. The database had gotten corrupted, and I tried a restore from just before the spike in access but that didn't work. Thus, end of November. I still have the other daily backups so if there were any important additions in December, let me know and maybe they can be recovered. - Allen H.
3-D Ghostmania
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Home / Software - 3-D Ghostmania
3-D Ghostmania


3-D Ghostmania is a 3 dimensional version of Pacman...sort of. A major
difference is that in order to kill a ghost, you must be physically standing
on one of the power pellets, and let the ghosts run into you. When a ghost first sees
you, it will start chasing you, and increasing it's point score (up to 255) while chasing you. You get
as many points as it has accumulated when it runs into you standing on a pellet. Each pellet also
has a count of how many ghost-killing charges it has left, starting at 3.
It also re-generates the maze each time you play, based on a sequence of 11 digits that
you can define at the bottom of the screen. It also features a
demo mode, and a mode where you can just wander the maze without ghosts.
The publisher's of this game had something unique when you bought it: a monthly publication called
The Challenge List, which listed high scores and competition events. When you bought the game, you
got a free 6 month subscription. I have no idea how long this lasted, though.
Title: 3-D Ghostmania
Author: Randy S. Johnson
Publisher: Educational Arcade Systems
Released: 1982
Requires: Color Computer 1,2,3, 16K RAM, tape or disk.