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2025-12-29: I have restored the wiki to a backup from the end of November. Starting in September 2025, accesses went form the 800MB-1.2GB range per month to 26GB in September, 42GB in October, and 70GB in November with most accesses originating from China. As soon as I realized what was causing all the access problems in November, I shut it down (it had reached 36GB by then) behind a password/login screen. The database had gotten corrupted, and I tried a restore from just before the spike in access but that didn't work. Thus, end of November. I still have the other daily backups so if there were any important additions in December, let me know and maybe they can be recovered. - Allen H.

Dungeons of Daggorath: Difference between revisions

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One of the best (and best selling) games that Radio Shack ever sold for the Coco. Hugely innovative for it's time, <b>Dungeons of Daggorath</b> was a real time dungeon romp, with 5 levels, and sound effects far beyond any other such game of it's day. You had a real-time heartbeat that was affected by battle, how fast you ran, when you were attacked, etc., and monsters actually got louder the closer that they got to you. It had such a huge influence that a PC port has been done, and entire webpages have been devoted to it. It was release in cartridge format in 1982, and the entire program was crammed into an 8K ROM.<p>Douglas Morgan, one of the original authors, has mentioned that a larger, more sophisticated version was originally done, but it had to be compressed to fit on a cartridge. It is too bad that the original version has not survived...[[Image:dungeons_of_daggorath_intro.gif]]
One of the best (and best selling) games that Radio Shack ever sold for the Coco. Hugely innovative for it's time, <b>Dungeons of Daggorath</b> was a real time dungeon romp, with 5 levels, and sound effects far beyond any other such game of it's day. You had a real-time heartbeat that was affected by battle, how fast you ran, when you were attacked, etc., and monsters actually got louder the closer that they got to you. It had such a huge influence that a PC port has been done, and entire webpages have been devoted to it. It was release in cartridge format in 1982, and the entire program was crammed into an 8K ROM.<p>Douglas Morgan, one of the original authors, has mentioned that a larger, more sophisticated version was originally done, but it had to be compressed to fit on a cartridge. It is too bad that the original version has not survived...[[Image:dungeons_of_daggorath_intro.gif|thumb|center|Dungeons of Daggorath Intro screen]]

Revision as of 04:50, 6 March 2005

One of the best (and best selling) games that Radio Shack ever sold for the Coco. Hugely innovative for it's time, Dungeons of Daggorath was a real time dungeon romp, with 5 levels, and sound effects far beyond any other such game of it's day. You had a real-time heartbeat that was affected by battle, how fast you ran, when you were attacked, etc., and monsters actually got louder the closer that they got to you. It had such a huge influence that a PC port has been done, and entire webpages have been devoted to it. It was release in cartridge format in 1982, and the entire program was crammed into an 8K ROM.

Douglas Morgan, one of the original authors, has mentioned that a larger, more sophisticated version was originally done, but it had to be compressed to fit on a cartridge. It is too bad that the original version has not survived...

Dungeons of Daggorath Intro screen