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2025-12-29: I have restored the wiki to a backup from the end of November. Starting in September 2025, accesses went form the 800MB-1.2GB range per month to 26GB in September, 42GB in October, and 70GB in November with most accesses originating from China. As soon as I realized what was causing all the access problems in November, I shut it down (it had reached 36GB by then) behind a password/login screen. The database had gotten corrupted, and I tried a restore from just before the spike in access but that didn't work. Thus, end of November. I still have the other daily backups so if there were any important additions in December, let me know and maybe they can be recovered. - Allen H.

Temple of ROM: Difference between revisions

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Unique elements include teleporter dots.
Unique elements include teleporter dots.
In this game, you are collecting treasures, and battling monsters, in a LARGE, scrolling maze. In some ways, it resembles the Atari 2600 classic cartridge Adventure, but only loosely. A rather neat story about the programming of this game: it was actually programmed on a cassette only system, using the EDTASM+ cartridge assembler.
Title: Temple of ROM
Author: Rick Adams
Publisher: Radio Shack/Tandy
Released: 1982
Requires: Color Computer 1,2,3, 4K RAM, cartridge, joystick.


Radio Shack
Radio Shack

Revision as of 14:03, 2 May 2013

Temple of ROM is a loose clone of Adventure.

Unique elements include teleporter dots.

In this game, you are collecting treasures, and battling monsters, in a LARGE, scrolling maze. In some ways, it resembles the Atari 2600 classic cartridge Adventure, but only loosely. A rather neat story about the programming of this game: it was actually programmed on a cassette only system, using the EDTASM+ cartridge assembler.

Title: Temple of ROM

Author: Rick Adams

Publisher: Radio Shack/Tandy

Released: 1982

Requires: Color Computer 1,2,3, 4K RAM, cartridge, joystick.

Radio Shack CoCo1 4K Joystick