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	<id>https://www.cocopedia.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Advanced_Star_Trench_Warfare</id>
	<title>Advanced Star Trench Warfare - Revision history</title>
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	<updated>2026-06-10T07:57:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Advanced_Star_Trench_Warfare&amp;diff=11331&amp;oldid=prev</id>
		<title>Carney at 19:41, 16 September 2024</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Advanced_Star_Trench_Warfare&amp;diff=11331&amp;oldid=prev"/>
		<updated>2024-09-16T19:41:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:41, 16 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:adtrench_intro.gif|left|Advanced Star Trench Warfare Intro]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:adtrench_intro.gif|left|Advanced Star Trench Warfare Intro]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:adtrench.gif|right|Advanced Star Trench Warfare]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:adtrench.gif|right|Advanced Star Trench Warfare]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear=&quot;all&quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;&lt;/del&gt;Advanced Star Trench Warfare&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/b&amp;gt; &lt;/del&gt;is a bit of a rarity in&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear=&quot;all&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;that it was written completely in BASIC (no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ML subroutines &lt;/del&gt;at all)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but was&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sold commercially&lt;/del&gt;. It was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;the first game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the Coco series that &lt;/del&gt;advertised&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039;&lt;/ins&gt;Advanced Star Trench Warfare&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039; is a 3D space shooter game based on the Star Wars theme of flying through the trench on the Death Star, shooting down TIE fighters. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that it would have &lt;/del&gt;a true &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3-D &lt;/del&gt;effect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by &lt;/del&gt;wearing blue and red &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3-D &lt;/del&gt;glasses&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, although&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from my personal experience, it was not _that_ much of an effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;is a bit of a rarity &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a commercially-sold game &lt;/ins&gt;in that it was written completely in BASIC (no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;machine language &lt;/ins&gt;at all&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, not even in subroutines&lt;/ins&gt;). It was the first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CoCo &lt;/ins&gt;game advertised &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as providing &lt;/ins&gt;a true &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3D &lt;/ins&gt;effect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;via the user &lt;/ins&gt;wearing blue and red &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3D &lt;/ins&gt;glasses. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &#039;&#039;Advanced &lt;/ins&gt;Star &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trench Warfare&#039;&#039; &lt;/ins&gt;has a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refueling &lt;/ins&gt;sequence that was pretty impressive for BASIC at the time, and it used page-flipping techniques &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for its &lt;/ins&gt;high speed graphics (I think this in now called double-buffering in current PC/Mac terminology).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br/&amp;gt;   The game itself is based on the familiar &lt;/del&gt;Star &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wars theme of flying through&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the trench on the Death Star, shooting down tie fighters. It also &lt;/del&gt;has a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refuelling&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Fred Scerbo&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the author, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrote &lt;/ins&gt;a long&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;running column in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[[The &lt;/ins&gt;Rainbow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where he &lt;/ins&gt;used to show things like graphic techniques. His was one of the first to show how artifact colors worked, and how to do them from BASIC easily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;sequence that was pretty impressive for BASIC at the time, and it used page-flipping&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;techniques &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to make the &lt;/del&gt;high speed graphics (I think this in now called double-buffering&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;in current PC/Mac terminology).&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br/&amp;gt; &lt;/del&gt;Fred Scerbo, the author, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also used to write &lt;/del&gt;a long running column in Rainbow&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magazine&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;used to show things like graphic techniques. His was one of the&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;first to show how artifact colors worked, and how to do them from BASIC easily.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Title: Advanced Star Trench Warfare&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Title: Advanced Star Trench Warfare&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Author: Fred B. Scerbo&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Author: Fred B. Scerbo&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Carney</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Advanced_Star_Trench_Warfare&amp;diff=10161&amp;oldid=prev</id>
		<title>Luis46coco: Created page with &quot;{{NavSoftware}} &lt;center&gt;&lt;h1&gt;Advanced Star Trench Warfare&lt;/h1&gt;&lt;/center&gt; Advanced Star Trench Warfare Intro Advanced Star Trench Warfare &lt;br clear=&quot;all&quot;&gt;&lt;br/&gt;&lt;b&gt;Advanced Star Trench Warfare&lt;/b&gt; is a bit of a rarity in that it was written completely in BASIC (no ML subroutines at all), but was sold commercially. It was also the first game for the Coco series that advertised that it would have a true 3-D effect by...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Advanced_Star_Trench_Warfare&amp;diff=10161&amp;oldid=prev"/>
		<updated>2022-02-13T04:01:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{NavSoftware}} &amp;lt;center&amp;gt;&amp;lt;h1&amp;gt;Advanced Star Trench Warfare&amp;lt;/h1&amp;gt;&amp;lt;/center&amp;gt; &lt;a href=&quot;/wiki/File:Adtrench_intro.gif&quot; title=&quot;File:Adtrench intro.gif&quot;&gt;left|Advanced Star Trench Warfare Intro&lt;/a&gt; &lt;a href=&quot;/wiki/File:Adtrench.gif&quot; title=&quot;File:Adtrench.gif&quot;&gt;right|Advanced Star Trench Warfare&lt;/a&gt; &amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Advanced Star Trench Warfare&amp;lt;/b&amp;gt; is a bit of a rarity in that it was written completely in BASIC (no ML subroutines at all), but was sold commercially. It was also the first game for the Coco series that advertised that it would have a true 3-D effect by...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NavSoftware}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h1&amp;gt;Advanced Star Trench Warfare&amp;lt;/h1&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:adtrench_intro.gif|left|Advanced Star Trench Warfare Intro]]&lt;br /&gt;
[[File:adtrench.gif|right|Advanced Star Trench Warfare]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Advanced Star Trench Warfare&amp;lt;/b&amp;gt; is a bit of a rarity in&lt;br /&gt;
that it was written completely in BASIC (no ML subroutines at all), but was&lt;br /&gt;
sold commercially. It was also the first game for the Coco series that advertised&lt;br /&gt;
that it would have a true 3-D effect by wearing blue and red 3-D glasses, although&lt;br /&gt;
from my personal experience, it was not _that_ much of an effect.&lt;br /&gt;
&amp;lt;br/&amp;gt;   The game itself is based on the familiar Star Wars theme of flying through&lt;br /&gt;
the trench on the Death Star, shooting down tie fighters. It also has a refuelling&lt;br /&gt;
sequence that was pretty impressive for BASIC at the time, and it used page-flipping&lt;br /&gt;
techniques to make the high speed graphics (I think this in now called double-buffering&lt;br /&gt;
in current PC/Mac terminology).&lt;br /&gt;
&amp;lt;br/&amp;gt; Fred Scerbo, the author, also used to write a long running column in Rainbow&lt;br /&gt;
magazine, that used to show things like graphic techniques. His was one of the&lt;br /&gt;
first to show how artifact colors worked, and how to do them from BASIC easily.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Title: Advanced Star Trench Warfare&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Author: Fred B. Scerbo&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Publisher: Illustrated Memory Banks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Released: 1982&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Requires: Color Computer 1,2,3, 16K RAM with Extended BASIC, tape or disk, joystick.&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Luis46coco</name></author>
	</entry>
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