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Sands of Egypt
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This page was last updated on 06/1/2013. Total Pages: 680. Total Files: 938.
|Sands of Egypt|
|Author||James Garon, Ralph Burris, Steve Bjork (Datasoft)|
|Requires||Color Computer 1,2 or 3, 32K RAM, disk only.|
|Graphic mode||256x192x2 Artifact 4 colors|
Sands of Egypt was the first disk only game that Radio Shack ever sold for the Coco. It was also the first game in their "Animated Adventure" series (the 2nd was The Dallas Quest). Featuring a fairly normal adventure game interface, with animated graphics scenes, and the ability to save/load up to 9 games at once on the original disk, it started a whole slew of animated graphic adventure games for the Coco (aside from the Radio Shack ones, other companies like Mark Data Products came out with games of the same type... some of them even managed to cram this onto casette games).
The game had many types of animation; scrolling clouds and terrain (multi-plane yet!), an animated camel that chewed, blinked and hopped, rivers, and other things. The object of the game was to find the treasure room of the pharoah, and claim the riches contained in it. Sands of Egypt was also a cross platform game, that Datasoft ported to several different computer systems during the early 1980's. It was also one of the first games (and the first from Radio Shack) for the Coco 1/2 that pushed artifact colors past the normal four (black, red, blue, white) that most games used during the Coco 1/2 era. It was also the first copy protected Coco disk that Radio Shack sold.