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		<title>CoCopedia - The Tandy/Radio Shack Color Computer Wiki  - Recent changes [en]</title>
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			<title>The Coco Nation News stories for Episode 474, July 18, 2026 (July 10-17)</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=The_Coco_Nation_News_stories_for_Episode_474,_July_18,_2026_(July_10-17)&amp;diff=12066&amp;oldid=0</link>
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			<description>&lt;p&gt;The Coco Nation News stories for Episode 474, July 18, 2026 (July 10-17)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Coco Nation News stories for Episode 474, July 18, 2026 (July 10-17)&lt;br /&gt;
=================================================================================&lt;br /&gt;
Collected and Presented by L. Curtis Boyle, Mark Overholser, and Rick Ulland&lt;br /&gt;
&lt;br /&gt;
Interview schedule:&lt;br /&gt;
-------------------&lt;br /&gt;
Not scheduled yet, but Logan Ward and Britt Monk have agreed to come on&lt;br /&gt;
the show.&lt;br /&gt;
&lt;br /&gt;
Upcoming conventions/trade shows of interest to Coco people:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
VCF West is August 1-2, 2026 at the Computer History Museum in Mountain&lt;br /&gt;
View California, and there are a few local Coco people that may attend:&lt;br /&gt;
  https://vcfed.org/events/vintage-computer-festival-west/&lt;br /&gt;
&lt;br /&gt;
VCF-SE (combined with the Southern Fried Gaming Expo) is July 31-August&lt;br /&gt;
2 at The Marriott Renaissance Waverly in Atlanta, Georgia:&lt;br /&gt;
  https://vcfed.org/events/otherevents/vintage-computer-festival-southeast/&lt;br /&gt;
&lt;br /&gt;
VCF-MW (Midwest) is September 12-13 at the Schaumburg Convention Center&lt;br /&gt;
in Schaumburg, Illinois (west of Chicago proper):&lt;br /&gt;
  https://vcfmw.org/&lt;br /&gt;
&lt;br /&gt;
Tandy Assembly dates and new venue have been announced on Facebook. Oct&lt;br /&gt;
2-Oct 4 at the Doubletree by Hilton Hotel at the Cincinnati Airport:&lt;br /&gt;
  https://www.facebook.com/events/896272716427805/?acontext=%7B%22event_action_history%22%3A[%7B%22mechanism%22%3A%22attachment%22%2C%22surface%22%3A%22newsfeed%22%7D]%2C%22ref_notif_type%22%3Anull%7D&lt;br /&gt;
&lt;br /&gt;
The 2nd VCF Montreal dates have been announced, and they have moved a few&lt;br /&gt;
months ahead to avoid the dead of winter (it was in January earlier this&lt;br /&gt;
year; the next one is November 7-8 this year as well):&lt;br /&gt;
  https://cvcfed.org/vcf-montreal-2-0/&lt;br /&gt;
&lt;br /&gt;
That same weekend, and newly added to the list, is the next RetroSC retro&lt;br /&gt;
computer/gaming show in Brazil that usually features a large contingent&lt;br /&gt;
of Coco clones (CP-400, Codimex, etc.), which is happening November 7,&lt;br /&gt;
2026 in Florianoplois, Brazil:&lt;br /&gt;
Portuguese site (try Google Translate, etc. to translate):&lt;br /&gt;
  https://retrosc.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEWS:&lt;br /&gt;
=====&lt;br /&gt;
&lt;br /&gt;
Dragon 32/64&lt;br /&gt;
------------&lt;br /&gt;
1) Tom Erik Gundersen (a regular in our live chat) posted a photo of the&lt;br /&gt;
manual and hardware for the DriveWire Microserver, a self-contained (no&lt;br /&gt;
separate computer required) micro SD card DriveWire server for the Dragon,&lt;br /&gt;
which also included a custom ROM (see photo in comments):&lt;br /&gt;
  https://www.facebook.com/groups/dragon32/posts/4469497403309894/&lt;br /&gt;
&lt;br /&gt;
2) I don’t know if this was covered on last weeks show (it was posted a&lt;br /&gt;
few hours before show start), but Julian Brown posted his 4th VLOG about&lt;br /&gt;
his VDG/SAM replacement upgrade board:&lt;br /&gt;
  https://www.facebook.com/groups/dragon32/posts/4468617740064527/&lt;br /&gt;
&lt;br /&gt;
3) Roy Berridge has a bit of a video problem on his Dragon 32. Dragon&lt;br /&gt;
tamers needed!&lt;br /&gt;
	https://www.facebook.com/groups/dragon32/permalink/4469067310019570/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coco 1/2/3 (and multi-platform)&lt;br /&gt;
-------------------------------&lt;br /&gt;
1) TRS-80 Retro Programing on YouTube uploaded an update/progress video&lt;br /&gt;
on his port of the Atari 2600 Haunted House game to the Coco:&lt;br /&gt;
  https://youtu.be/SDuI7Azc-QQ?si=bzJ6JPVZIZRBfrCX&lt;br /&gt;
&lt;br /&gt;
2) Brian Palmer typed in and uploaded a DSK image and a screenshot of the&lt;br /&gt;
Sydney Opera, originally done by Bill Baldacchino in Austrailia. I think&lt;br /&gt;
this is a Coco 3 640x192x4 screen?:&lt;br /&gt;
Screenshot:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164543537102641/&lt;br /&gt;
DSK image on the Coco Facebook group:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164543540617641/&lt;br /&gt;
&lt;br /&gt;
3) Rich Stephens posted a photo showing his Coco 3 running the Fujinet&lt;br /&gt;
cartridge bus prototype (and linked to the XRoar emulator and Fujinet Go&lt;br /&gt;
Android with XRoar as well):&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164514197557641/&lt;br /&gt;
&lt;br /&gt;
4) Erico Patricio Monteiro posted an animated GIF showing his Coco 1&amp;amp;2&lt;br /&gt;
rendition of RoboCop walking, which looks better than the Coco 3 official&lt;br /&gt;
port:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164522761537641/&lt;br /&gt;
&lt;br /&gt;
5) Bradley Goldsmith teased out a picture of a Coco hardware cartridge&lt;br /&gt;
that he is working on in the Coco Facebook group:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164535086752641/&lt;br /&gt;
&lt;br /&gt;
6) Cedric Beaudoin announced last week that the second batch of the ESP32-Coco&lt;br /&gt;
have all been produced and shipped. He also notes in the comments that he&lt;br /&gt;
is not planning on doing a 3rd run until maybe this fall:&lt;br /&gt;
  https://www.facebook.com/groups/4262638377332924/posts/4388957741367653/&lt;br /&gt;
&lt;br /&gt;
7) Tristan Robichaud has released the first draft of EPS32-Coco base&lt;br /&gt;
documentation. He would like some feedback, as well as checking for&lt;br /&gt;
factual errors:&lt;br /&gt;
Announcement:&lt;br /&gt;
  https://www.facebook.com/groups/4262638377332924/posts/4393207320942695/&lt;br /&gt;
Download:&lt;br /&gt;
  https://github.com/mast4rbug/ESP32-CoCo&lt;br /&gt;
&lt;br /&gt;
8) Edgar Pinheiro posted on the Clube Color Brasil Facebook page that he&lt;br /&gt;
is selling his multi-pack boards, along with a photo:&lt;br /&gt;
  https://www.facebook.com/groups/397401583720895/?multi_permalinks=26989110334123325&amp;amp;hoisted_section_header_type=recently_seen&lt;br /&gt;
Video of it in action:&lt;br /&gt;
  https://www.facebook.com/edgar.pinheiro.14/videos/2494957724359933/&lt;br /&gt;
&lt;br /&gt;
9) Michael Pittsley started an interesting discussion in the Coco Facebook&lt;br /&gt;
group, asking that since many people have now gotten hardware and software&lt;br /&gt;
for the Coco that they couldn’t afford when young but now have; do people&lt;br /&gt;
use the Coco in modern times for more than just games, and if so, for what?&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164536348097641/&lt;br /&gt;
&lt;br /&gt;
10) Allen Huffman did a post about the 1995 Coco 3 dual direction hardware&lt;br /&gt;
scrolling 16 color graphic screen demo that Sock Master (John Kowalski) did,&lt;br /&gt;
as he did not recall seeing it at the time of release (it originally came&lt;br /&gt;
it on Frank Swygert’s World of 68 Micros magazine). This is pure BASIC;&lt;br /&gt;
no assembly language routines at all:&lt;br /&gt;
  https://subethasoftware.com/2026/07/14/sockmasters-2-way-scrolling-in-basic/&lt;br /&gt;
&lt;br /&gt;
11) Coco Town returns with a deep dive on how BASIC handles the keyboard,&lt;br /&gt;
and even how the Dragon ROM’s improved on the Coco version:&lt;br /&gt;
  https://youtu.be/tzZRDFCFvxA?si=rzkYfPgWd_HOG4ff&lt;br /&gt;
&lt;br /&gt;
12) Lee Perkins has released several videos showing different aspects of&lt;br /&gt;
his port of Montezuma’s Revenge to the Coco 3. I don’t believe that&lt;br /&gt;
this game has been released yet:&lt;br /&gt;
Partial play:&lt;br /&gt;
  https://youtu.be/aNmtxytdnCg?si=XRXHS6a-AvLCnY7s&lt;br /&gt;
Ways to die (including different animation sequences depending on which way):&lt;br /&gt;
  https://youtu.be/vMKxcKBMYuE?si=lkx_nd_K6is545CC&lt;br /&gt;
High score board:&lt;br /&gt;
  https://youtu.be/7NQetaGIBNo?si=UM3LZa9btxXCx6Af&lt;br /&gt;
&lt;br /&gt;
13) Pierre Sarrazin has released version 1.99 of CMOC, which has the&lt;br /&gt;
following updates:&lt;br /&gt;
 - fixes buggy optimization&lt;br /&gt;
 - inline assembly now support referring to offses of struct members&lt;br /&gt;
 - Added several non-void-function&lt;br /&gt;
 - minor optimizations&lt;br /&gt;
  http://gvlsywt.cluster051.hosting.ovh.net/dev/cmoc.html&lt;br /&gt;
I also didn’t realize that Pierre had also released his own PMODE&lt;br /&gt;
4 artifacting game (written in CMOC, naturally) of Astrosmash, called&lt;br /&gt;
CocoSmash, which needs a 64K Coco or higher Coco 1,2,3 to run:&lt;br /&gt;
  http://gvlsywt.cluster051.hosting.ovh.net/dev/cocosmash.html&lt;br /&gt;
&lt;br /&gt;
14) Some sad news passed on by Tim Lindner – Art Flexser (author of ADOS&lt;br /&gt;
&amp;amp; ADOS-3 amongst many other things) has passed away. He was active on the&lt;br /&gt;
Cocolist for decades:&lt;br /&gt;
 https://goldsteinfuneralchapel.com/tribute/details/772&lt;br /&gt;
&lt;br /&gt;
15) Dennis Page wants to know what roms work on a CoCo1 with 64K?&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/permalink/10164535715032641/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MC-10&lt;br /&gt;
-----&lt;br /&gt;
1) Scott Gilson is looking into starting manufacturing of the MCX32-SD again,&lt;br /&gt;
since they very rarely come out anymore from zippsterzone.com. If you are&lt;br /&gt;
interested in one (or more), let him know on his Facebook MC-10 group post:&lt;br /&gt;
  https://www.facebook.com/groups/731424100317748/posts/27336350052731791/&lt;br /&gt;
&lt;br /&gt;
2) Allen Huffman did his first MC-10 blog post on his Sub-Etha Software&lt;br /&gt;
site. In this entry he covers Jim Gerrie’s reverse (invert) print routine&lt;br /&gt;
in detail including the assembly source that makes it happen:&lt;br /&gt;
  https://subethasoftware.com/2026/07/07/jim-gerries-reverse-print-routine/&lt;br /&gt;
&lt;br /&gt;
3) YouTube channel Freerolls Club has released several gameplay videos of&lt;br /&gt;
older games that Jim Gerrie had ported to the MC-10 (from 1971-1974). The&lt;br /&gt;
poster mention that “This is a gmae with an AI component modified to work&lt;br /&gt;
on the TRS-80 Micro Color Computer (“MC-10”) using Micro Color BASIC&lt;br /&gt;
from the author’s published source code”. I am not sure what this means?&lt;br /&gt;
Games include: Gomoku, “The other Star Trek game”, Oregon Trail,&lt;br /&gt;
Hangman, Composer, Hamurabi, Caves1, Lemonade Stand, Hunt the Wumpus&lt;br /&gt;
  https://www.youtube.com/@freerollsclub/videos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game On news (all Coco related platforms):&lt;br /&gt;
==========================================&lt;br /&gt;
1) Retrobat on YouTube did a video showing video previews of a variety of&lt;br /&gt;
Coco games for the Retrobat front end, with 316 Coco games total so far:&lt;br /&gt;
  https://youtu.be/5ThWa6EgKPo?si=PZ3RHblO_QSTB3SU&lt;br /&gt;
&lt;br /&gt;
2) Ken Reighard has now released a commercial for Meteor Mess, his SG-12&lt;br /&gt;
conversion of the Intellivision classic, Astro Smash:&lt;br /&gt;
  https://youtu.be/jAWZXJbUJQU?si=-lyzm6ljTBjN9i70&lt;br /&gt;
His itch.io page (including Meteor Mess):&lt;br /&gt;
  https://kenscococorner.itch.io/&lt;br /&gt;
&lt;br /&gt;
3) Lance Schafhausen made another Coco group Facebook post about his game&lt;br /&gt;
Gruntely’s Dungeon, including some cover art:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164516436242641/&lt;br /&gt;
&lt;br /&gt;
4) Alex Gayer posted a DSK image of a Battlship clone for 32K Extended&lt;br /&gt;
BASIC Coco’s to the Coco Facebook group; a work in progress but playable:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164516614222641/&lt;br /&gt;
He earlier posted a screenshot of it running in emulation along with a&lt;br /&gt;
quick IDE preprocessor he “whipped up”:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164516415007641/&lt;br /&gt;
&lt;br /&gt;
5) Dr. Boisy Pitre posted a link to Rich Lucente’s first public release of&lt;br /&gt;
his native Z-Machine interpreter for NitrOS9 (and compatible with Version 3&lt;br /&gt;
story files). This is the Infocom engine written in OS9 Assembly language,&lt;br /&gt;
which will allow all of the classic Infocom text adventures to run under&lt;br /&gt;
OS-9/NitrOS9:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164528820297641/&lt;br /&gt;
&lt;br /&gt;
6) Richard Kelly has released version 1.00 of “The Ugly Transforming&lt;br /&gt;
Maze”, which is a port he has been working on for a few weeks. You can&lt;br /&gt;
download it from the Coco Facebook group here:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164479534162641/&lt;br /&gt;
Video of gameplay:&lt;br /&gt;
  https://youtu.be/R5R7iaLe1jc?si=Kb6FqpblrNssGjzA&lt;br /&gt;
&lt;br /&gt;
7) Jim Gerrie returned to the Coco (rather than the MC-10) for the first&lt;br /&gt;
time in awhile, typing in Martian Lander Simulator, originally by fellow&lt;br /&gt;
Canuck Geoff Stark in 1984 in the Rainbow books of Simulations:&lt;br /&gt;
  https://www.youtube.com/watch?v=1iIjKfWIpSw&lt;br /&gt;
&lt;br /&gt;
8) theLogBook on YouTube did a video about the Rick Adams classic Temple&lt;br /&gt;
of ROM:&lt;br /&gt;
  https://youtu.be/5XI5d2a9IfY?si=oKWVVevyC2H1H2gP&lt;br /&gt;
&lt;br /&gt;
9) The Classic And Retro Gamer released a video showing his top 5 Dragon&lt;br /&gt;
32 games:&lt;br /&gt;
  https://youtu.be/bpRZAqSyBr0?si=j1tMweq8Aa1cSaaa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
Speak your mind! Let us know what you think at:&lt;br /&gt;
    feedback@TheCoCoNation.com&lt;br /&gt;
&lt;br /&gt;
If replying on a mailing list, please trim replies to the specific items.&lt;br /&gt;
&lt;br /&gt;
Get connected with more of the CoCo, Dragon and MC-10 community here:&lt;br /&gt;
    https://thecoconation.com/community/&lt;/div&gt;</description>
			<pubDate>Sun, 19 Jul 2026 11:35:19 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:The_Coco_Nation_News_stories_for_Episode_474,_July_18,_2026_(July_10-17)</comments>
		</item>
		<item>
			<title>CoCo Nation News Archive</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=CoCo_Nation_News_Archive&amp;diff=12065&amp;oldid=12062</link>
			<guid isPermaLink="false">https://www.cocopedia.com/wiki/index.php?title=CoCo_Nation_News_Archive&amp;diff=12065&amp;oldid=12062</guid>
			<description>&lt;p&gt;The Coco Nation News stories for Episode 474, July 18, 2026 (July 10-17)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:34, 19 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l359&quot;&gt;Line 359:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 359:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 472, July 4, 2026 (June 27-July 3)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 472, July 4, 2026 (June 27-July 3)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 473, July 11, 2026 (July 5 - July 10)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 473, July 11, 2026 (July 5 - July 10)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[The Coco Nation News stories for Episode 474, July 18, 2026 (July 10-17)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 19 Jul 2026 11:34:25 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:CoCo_Nation_News_Archive</comments>
		</item>
		<item>
			<title>MMU RAMROM Mode</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=MMU_RAMROM_Mode&amp;diff=12064&amp;oldid=3738</link>
			<guid isPermaLink="false">https://www.cocopedia.com/wiki/index.php?title=MMU_RAMROM_Mode&amp;diff=12064&amp;oldid=3738</guid>
			<description>&lt;p&gt;Re oranges for clarity.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:55, 18 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Color Computer 3 Memory Management Unit in ROM/RAM&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Color Computer 3 Memory Management Unit in ROM/RAM&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MMU in the CoCo 3 has access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;64 blocks &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RAM each 8 kilobytes in size&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In ROM/&lt;/del&gt;RAM &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last four blocks don&#039;t access RAM&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They access either internal or external ROM&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The RAM/&lt;/del&gt;ROM &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode is entered by writing any value &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;address &lt;/del&gt;$&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FFDE&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RAM mode is selected by writing any value to address &lt;/del&gt;$&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FFDF&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ROM pages ($3C-$3F) may be written &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the eight MMU slots&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, unlike &lt;/ins&gt;RAM &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pages, the MMU ignores the lower two bits of the value written when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;page refers to ROM&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, it replaces those bits with the lower two bits of the slot number&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example, writing $3D to slot 2 of the MMU does not map the second 8k page of &lt;/ins&gt;ROM to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addresses &lt;/ins&gt;$&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4000-$5FFF&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It maps page &lt;/ins&gt;$&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3E (the third ROM page), because:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[image:ROMRAM&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png|center]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In ROM/RAM mode there are three different ROM configurations available. They are selected by setting bits 1 and 0 of address $FF90 to:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In ROM/RAM mode there are three different ROM configurations available. They are selected by setting bits 1 and 0 of address $FF90 to:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| $E000 - $FFFF&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| $E000 - $FFFF&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Slot 7: $&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FFA6&lt;/del&gt;, $FFAF&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Slot 7: $&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FFA7&lt;/ins&gt;, $FFAF&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ROM pages ($3C-$3F) can be written to any of the eight available MMU slots. In all cases the last two bits of the page are ignored by the MMU and substituted by the last two bits of the slot number.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ROM pages ($3C-$3F) can be written to any of the eight available MMU slots. In all cases the last two bits of the page are ignored by the MMU and substituted by the last two bits of the slot number.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example, writing $3D to slot 2 of the MMU does not map the second 8k page of ROM to addresses $4000-$5FFF. It maps page $3E (the third ROM page), because:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[image:ROMRAM.png|center]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This essentially means that page $3C will only appear in slots 0 and 4; $3D in 1 and 5; $3E in 2 and 6; $3F in 3 and 7.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This essentially means that page $3C will only appear in slots 0 and 4; $3D in 1 and 5; $3E in 2 and 6; $3F in 3 and 7.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 18 Jul 2026 23:55:34 GMT</pubDate>
			<dc:creator>Tlindner</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:MMU_RAMROM_Mode</comments>
		</item>
		<item>
			<title>The Coco Nation News stories for Episode 473, July 11, 2026 (July 5 - July 10)</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=The_Coco_Nation_News_stories_for_Episode_473,_July_11,_2026_(July_5_-_July_10)&amp;diff=12063&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.cocopedia.com/wiki/index.php?title=The_Coco_Nation_News_stories_for_Episode_473,_July_11,_2026_(July_5_-_July_10)&amp;diff=12063&amp;oldid=0</guid>
			<description>&lt;p&gt;The Coco Nation News stories for Episode 473, July 11, 2026 (July 5 - July 10)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Coco Nation News stories for Episode 473, July 11, 2026 (July 5 - July 10) &lt;br /&gt;
=================================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interview schedule: &lt;br /&gt;
------------------- &lt;br /&gt;
Not scheduled yet, but Logan Ward and Britt Monk have agreed to come on&lt;br /&gt;
the show. &lt;br /&gt;
&lt;br /&gt;
Upcoming conventions/trade shows of interest to Coco people: &lt;br /&gt;
------------------------------------------------------------ &lt;br /&gt;
&lt;br /&gt;
VCF West is August 1-2, 2026 at the Computer History Museum in Mountain&lt;br /&gt;
View California, and there are a few local Coco people that may attend: &lt;br /&gt;
  https://vcfed.org/events/vintage-computer-festival-west/ &lt;br /&gt;
&lt;br /&gt;
VCF-SE (combined with the Southern Fried Gaming Expo) is July 31-August&lt;br /&gt;
2 at The Marriott Renaissance Waverly in Atlanta, Georgia: &lt;br /&gt;
  https://vcfed.org/events/otherevents/vintage-computer-festival-southeast/ &lt;br /&gt;
&lt;br /&gt;
VCF-MW (Midwest) is September 12-13 at the Schaumburg Convention Center&lt;br /&gt;
in Schaumburg, Illinois (west of Chicago proper): &lt;br /&gt;
  https://vcfmw.org/ &lt;br /&gt;
&lt;br /&gt;
Tandy Assembly dates and new venue have been announced on Facebook. Oct&lt;br /&gt;
2-Oct 4 at the Doubletree by Hilton Hotel at the Cincinnati Airport: &lt;br /&gt;
  https://www.facebook.com/events/896272716427805/?acontext=%7B%22event_action_history%22%3A[%7B%22mechanism%22%3A%22attachment%22%2C%22surface%22%3A%22newsfeed%22%7D]%2C%22ref_notif_type%22%3Anull%7D&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
The 2nd VCF Montreal dates have been announced, and they have moved a few&lt;br /&gt;
months ahead to avoid the dead of winter (it was in January earlier this&lt;br /&gt;
year; the next one is November 7-8 this year as well): &lt;br /&gt;
  https://cvcfed.org/vcf-montreal-2-0/ &lt;br /&gt;
&lt;br /&gt;
That same weekend is the next RetroSC retro computer/gaming show in Brazil&lt;br /&gt;
that usually features a large contingent of Coco clones (CP-400, Codimex,&lt;br /&gt;
etc.), which is happening November 7, 2026 in Florianoplois, Brazil: &lt;br /&gt;
Portuguese site (try Google Translate, etc. to translate): &lt;br /&gt;
  https://retrosc.org/ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEWS: &lt;br /&gt;
===== &lt;br /&gt;
&lt;br /&gt;
Dragon 32/64 &lt;br /&gt;
------------ &lt;br /&gt;
&lt;br /&gt;
1) This just in: Julian Brown explains a bit of VDG video tech while&lt;br /&gt;
descsibing the SuperSamX32 aka &amp;#039;Julian&amp;#039;s Folly&amp;#039;. Can&amp;#039;t stop now! &lt;br /&gt;
		00:17 - where it started - Motorola reference &lt;br /&gt;
		01:38 - the big 3 - CPU, SAM, VDG &lt;br /&gt;
		03:42 - Goals and moving forward, with a look at the GIME&lt;br /&gt;
		and SAMx8 &lt;br /&gt;
		06:27 - and off into the video weeds &lt;br /&gt;
watch this to learn way to much about Dragon and CoCo video. &lt;br /&gt;
	https://www.youtube.com/watch?v=US5ipmtlgTo &lt;br /&gt;
&lt;br /&gt;
2) Phill Harvey-Smith continues the tale of the six piece one piece Dragon&lt;br /&gt;
Pro case. We have both the original concept art &lt;br /&gt;
	https://www.facebook.com/groups/dragon32/permalink/4459174591008842 &lt;br /&gt;
and the insides of the real deal, in a fashion normal printers can print. &lt;br /&gt;
	https://www.facebook.com/groups/dragon32/permalink/4465802180346083 &lt;br /&gt;
&lt;br /&gt;
3) Chris Walsh bough a sleeping dragon and he&amp;#039;s starting to poke it. Any&lt;br /&gt;
advice? &lt;br /&gt;
	https://www.facebook.com/groups/dragon32/permalink/4463580823901552 &lt;br /&gt;
&lt;br /&gt;
4) Like Nick, Tom Erik Gundersen seeks color in his color computer. He&amp;#039;s&lt;br /&gt;
not wrong, folks point out some games had both versions on one cassette &lt;br /&gt;
	https://www.facebook.com/groups/dragon32/permalink/4467696570156644 &lt;br /&gt;
&lt;br /&gt;
5) Ian Wellock found a new old tape. The record gets clearer. &lt;br /&gt;
	https://www.facebook.com/groups/dragon32/permalink/4467528660173435 &lt;br /&gt;
&lt;br /&gt;
6) Leslie Anderson has 6309s to sell in merry olde Englandland. Want some? &lt;br /&gt;
	https://www.facebook.com/groups/dragon32/permalink/4465332227059745 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coco 1/2/3 (and multi-platform) &lt;br /&gt;
------------------------------- &lt;br /&gt;
1) CoCoTECH #8 drops! Paul Cunningham has been using AI to speedwrite CoCo&lt;br /&gt;
programs. (get MarkO, Paul to review) &lt;br /&gt;
	https://www.youtube.com/watch?v=EsDQdhb-oxo &lt;br /&gt;
&lt;br /&gt;
2) Thomas Cherryhomes announces FujiNet&amp;#039;s android app FujiNet Go is&lt;br /&gt;
available for the Apple2 and CoCo &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164510521202641/&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
3) Lance Schafhausen&amp;#039;s CoCo is buried in emulation? Lance needs an&lt;br /&gt;
emulator? We advise. &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164502376742641/&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
4) In case you&amp;#039;ve ever wondered is this might work, Michael Stephens&lt;br /&gt;
creates a phone flavored cassette cable an no, it needs MOAR POWAH. &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164511016122641/&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
5) Scott Ellentuch (Tuc&amp;#039;s workbench) brings the early, hand solderable&lt;br /&gt;
SDC V1 back to market in versions from a blank board to fully assembled&lt;br /&gt;
with case. The manual is also online: &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164494911567641&lt;br /&gt;
	&lt;br /&gt;
	https://docs.google.com/document/d/1X_Dqyunm0Ugls_ROB_H2f1-mRq-DGkWqOpsl4pIYSkM/edit?tab=t.0&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
6) Tristan went urban exploting. A sad tale. &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164506820492641/&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
7) Don Sorensen&amp;#039;s full boat came in ... a 2 meg 6309 upgrade from Cloud9 &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164506301357641/&lt;br /&gt;
	&lt;br /&gt;
  dont worry, he&amp;#039;s had hard times too: &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164492847002641&lt;br /&gt;
	&lt;br /&gt;
  and accidentally discovers his inner T1: &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164502264282641&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
8) Bob Yates asks, has anyone ever ported MS BASIC to 68K? A good question,&lt;br /&gt;
while Atari and Commodore both expanded directly into 68K, neither was MS&lt;br /&gt;
BASIC... Comdr maybe a little? &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164505072202641&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
9) Star Morin: in browser CoCo2 emulator (aad.png) including a link to&lt;br /&gt;
the runner &lt;br /&gt;
	https://star-fs.github.io/varispeed-coco2/?fbclid=IwZXh0bgNhZW0CMTAAYnJpZBExRk1kcmVVdFJpTTJReXhXYXNydGMGYXBwX2lkEDIyMjAzOTE3ODgyMDA4OTIAAR6JxRrAtBL5Pnv4JXXyf-WshBXjZo791qLKniQ5vFySq5Ocw66ccP4jcD0GQA_aem_BeQPEFx7F_SJvEQ5IHc1oQ&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MC-10 &lt;br /&gt;
----- &lt;br /&gt;
1) Mathew Ward asks about assembly tools for CoCo&amp;#039;s little brother. Love&lt;br /&gt;
Simon&amp;#039;s reply... &amp;#039;Not really...&amp;#039; (TASM/DASM) &lt;br /&gt;
	https://www.facebook.com/groups/731424100317748/permalink/27281182234915240&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
2) Jay Mindy verifies the &amp;#039;Everstore&amp;#039; works with MC10 &lt;br /&gt;
	&lt;br /&gt;
3) Jim Gerrie convers &amp;#039;Checkmate&amp;#039; to the MC10. There is even a gameplay&lt;br /&gt;
video: &lt;br /&gt;
	https://www.youtube.com/watch?v=x31ODOyuCB8 &lt;br /&gt;
&lt;br /&gt;
Game On news (all Coco related platforms): &lt;br /&gt;
========================================== &lt;br /&gt;
1) Ken R. releases &amp;#039;Meteor Mess&amp;#039; which is sure to be an upcoming Game On&lt;br /&gt;
Challenge? We have some game play video, and of course, a link to the &lt;br /&gt;
	https://youtu.be/_FNxjBi0D_M?is=v8nZpGQ5NGL_Kxi1 &lt;br /&gt;
	https://www.youtube.com/watch?v=_FNxjBi0D_M&amp;amp;t=72s &lt;br /&gt;
	https://kenscococorner.itch.io/meteor-mess &lt;br /&gt;
&lt;br /&gt;
2) As the prophecies fortold (or was that CoCoTECH?), Paul Cunningham&lt;br /&gt;
releases SpaceWarp v1.2, including a github link and documentation! Visit&lt;br /&gt;
his itch.io and help a brother out. &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164510337002641&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
3) Jens Petersen reminds us of chopper assault, a game he&amp;#039;d published in&lt;br /&gt;
Rainbow of June 85. Seems there is a disk version on the archive. Has this&lt;br /&gt;
been a Game On Challenge yet? &lt;br /&gt;
	https://www.facebook.com/photo?fbid=1232183389976147&amp;amp;set=pcb.10164511202452641&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
4) Lance Schafhausen teases &amp;#039;Gruntly&amp;#039; which he&amp;#039;s planning to release in&lt;br /&gt;
the next Compute Gazette &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164507586162641&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
5) Jimmy Lockamy asks if the CoCo had a flight sim. A flight sim? The room&lt;br /&gt;
points out we had THE flight sim, from subLogic. Which Microsoft bought&lt;br /&gt;
and sells to this day &lt;br /&gt;
	https://www.facebook.com/groups/2359462640/permalink/10164504214977641/&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
6) Modern Retro Gameplays: RetroBat samples a ton of CoCo games in one&lt;br /&gt;
video. Blipvert some nostalia &lt;br /&gt;
	https://www.youtube.com/watch?v=5ThWa6EgKPo &lt;br /&gt;
&lt;br /&gt;
7) A new poster, &amp;#039;Freerolls club&amp;#039; plays bingo. And that&amp;#039;s all we know&lt;br /&gt;
about that &lt;br /&gt;
	https://www.youtube.com/watch?v=Z9t6zokIECw &lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speak your mind! Let us know what you think at: &lt;br /&gt;
    feedback@TheCoCoNation.com &lt;br /&gt;
&lt;br /&gt;
If replying on a mailing list, please trim replies to the specific items. &lt;br /&gt;
&lt;br /&gt;
Get connected with more of the CoCo, Dragon and MC-10 community here: &lt;br /&gt;
    https://thecoconation.com/community/&lt;/div&gt;</description>
			<pubDate>Sun, 12 Jul 2026 12:56:18 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:The_Coco_Nation_News_stories_for_Episode_473,_July_11,_2026_(July_5_-_July_10)</comments>
		</item>
		<item>
			<title>CoCo Nation News Archive</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=CoCo_Nation_News_Archive&amp;diff=12062&amp;oldid=12060</link>
			<guid isPermaLink="false">https://www.cocopedia.com/wiki/index.php?title=CoCo_Nation_News_Archive&amp;diff=12062&amp;oldid=12060</guid>
			<description>&lt;p&gt;The Coco Nation News stories for Episode 473, July 11, 2026 (July 5 - July 10)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:50, 12 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l358&quot;&gt;Line 358:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 358:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 471, June 27, 2026 (June 20-26)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 471, June 27, 2026 (June 20-26)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 472, July 4, 2026 (June 27-July 3)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 472, July 4, 2026 (June 27-July 3)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[The Coco Nation News stories for Episode 473, July 11, 2026 (July 5 - July 10)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 12 Jul 2026 12:50:56 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:CoCo_Nation_News_Archive</comments>
		</item>
		<item>
			<title>The Coco Nation News stories for Episode 472, July 4, 2026 (June 27-July 3)</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=The_Coco_Nation_News_stories_for_Episode_472,_July_4,_2026_(June_27-July_3)&amp;diff=12061&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.cocopedia.com/wiki/index.php?title=The_Coco_Nation_News_stories_for_Episode_472,_July_4,_2026_(June_27-July_3)&amp;diff=12061&amp;oldid=0</guid>
			<description>&lt;p&gt;The Coco Nation News stories for Episode 472, July 4, 2026 (June 27-July 3)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Coco Nation News stories for Episode 472, July 4, 2026 (June 27-July 3)&lt;br /&gt;
=================================================================================&lt;br /&gt;
Collected and Presented by L. Curtis Boyle, Mark Overholser, and Rick Ulland&lt;br /&gt;
&lt;br /&gt;
Interview schedule:&lt;br /&gt;
-------------------&lt;br /&gt;
Not scheduled yet, but Logan Ward and Britt Monk have agreed to come on&lt;br /&gt;
the show.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upcoming conventions/trade shows of interest to Coco people:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The International Retro Computer Expo 2026 now has tickets available (this&lt;br /&gt;
was formerly BoatFest, ran by the Amigos – John, Aaron and Brent) for&lt;br /&gt;
their retro show happening July 10-11 (Friday/Saturday) (July 9/Thursday&lt;br /&gt;
vendors can set up in the evening). This is a general retro show for old&lt;br /&gt;
home computers, consoles and more, with gaming highlighted:&lt;br /&gt;
  https://www.ticketsource.com/ircexpo2025/international-retro-computer-expo-2026/2026-07-10/09:00/t-qmjplra&lt;br /&gt;
&lt;br /&gt;
VCF West is August 1-2, 2026 at the Computer History Museum in Mountain&lt;br /&gt;
View California, and there are a few local Coco people that may attend:&lt;br /&gt;
  https://vcfed.org/events/vintage-computer-festival-west/&lt;br /&gt;
&lt;br /&gt;
VCF-SE (combined with the Southern Fried Gaming Expo) is July 31-August&lt;br /&gt;
2 at The Marriott Renaissance Waverly in Atlanta, Georgia:&lt;br /&gt;
  https://vcfed.org/events/otherevents/vintage-computer-festival-southeast/&lt;br /&gt;
&lt;br /&gt;
VCF-MW (Midwest) is September 12-13 at the Schaumburg Convention Center&lt;br /&gt;
in Schaumburg, Illinois (west of Chicago proper):&lt;br /&gt;
  https://vcfmw.org/&lt;br /&gt;
&lt;br /&gt;
Tandy Assembly dates and new venue have been announced on Facebook. Oct&lt;br /&gt;
2-Oct 4 at the Doubletree by Hilton Hotel at the Cincinnati Airport:&lt;br /&gt;
  https://www.facebook.com/events/896272716427805/?acontext=%7B%22event_action_history%22%3A[%7B%22mechanism%22%3A%22attachment%22%2C%22surface%22%3A%22newsfeed%22%7D]%2C%22ref_notif_type%22%3Anull%7D&lt;br /&gt;
&lt;br /&gt;
The 2nd VCF Montreal dates have been announced, and they have moved a few&lt;br /&gt;
months ahead to avoid the dead of winter (it was in January earlier this&lt;br /&gt;
year; the next one is November 7-8 this year as well):&lt;br /&gt;
  https://cvcfed.org/vcf-montreal-2-0/&lt;br /&gt;
&lt;br /&gt;
That same weekend, and newly added to the list, is the next RetroSC retro&lt;br /&gt;
computer/gaming show in Brazil that usually features a large contingent&lt;br /&gt;
of Coco clones (CP-400, Codimex, etc.), which is happening November 7,&lt;br /&gt;
2026 in Florianoplois, Brazil:&lt;br /&gt;
Portuguese site (try Google Translate, etc. to translate):&lt;br /&gt;
  https://retrosc.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEWS:&lt;br /&gt;
=====&lt;br /&gt;
&lt;br /&gt;
Dragon 32/64&lt;br /&gt;
------------&lt;br /&gt;
1) Julian Brown has another update on one of his expanded Dragon boards:&lt;br /&gt;
  https://www.facebook.com/groups/dragon32/posts/4455625594697075/&lt;br /&gt;
&lt;br /&gt;
2) 8BitFixIt on YouTube released a video showing how he transformed his Dragon&lt;br /&gt;
32 into a DragonPro+ (which adds dual 3.5” drives o the a 3d modified case:&lt;br /&gt;
  https://youtu.be/CLyo9Nd0KuM?si=hyA8Mb8hvCv4DgHi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coco 1/2/3 (and multi-platform)&lt;br /&gt;
-------------------------------&lt;br /&gt;
1) Glen Hewlett has released several updates to his BASIC to 6809 compiler:&lt;br /&gt;
Version 5.29:&lt;br /&gt;
V 5.29&lt;br /&gt;
    • The CoCo 1/2 graphics mode was reserving an extra graphics page&lt;br /&gt;
    beyond what the user requested, wasting upto 6144 bytes of RAM&lt;br /&gt;
    • Fixed a bug with CASE ELSE when used inside an IF/THEN/ELSE statement&lt;br /&gt;
    • Fixed a problem with the TRIM commands that could corrupt the&lt;br /&gt;
    stack if given a string with a size of 0&lt;br /&gt;
Also the compiler can now playback movies from the CoCoSDC on a CoCo 1/2,&lt;br /&gt;
in GMODE 8,15 &amp;amp; 16. The MakeNTM program has been upgraded to create the&lt;br /&gt;
movies in the new CoCo 1 modes.&lt;br /&gt;
V 5.30&lt;br /&gt;
    • Made the CoCo 1/2 Movie player use less RAM and it&amp;#039;s own RAM for&lt;br /&gt;
    the Audio buffer, as it was previously using some test RAM that could&lt;br /&gt;
    have been user code and also previously also required the Math_Integer32&lt;br /&gt;
    library.&lt;br /&gt;
V 5.31&lt;br /&gt;
    • Fixed LOADM command so it works properly on real hardware&lt;br /&gt;
    (initialized directory and other disk bytes)&lt;br /&gt;
    • LOADM now will add &amp;quot;.BIN&amp;quot; to a filename if it&amp;#039;s missing&lt;br /&gt;
    • SDC_LOADM now will add &amp;quot;.BIN&amp;quot; to a filename if it&amp;#039;s missing&lt;br /&gt;
  https://github.com/nowhereman999/BASIC-To-6809&lt;br /&gt;
Glen also released a Mac OSX utility for accessing Coco DSK files, for&lt;br /&gt;
both ARM and Intel based Macs (requires OSX 13 or higher):&lt;br /&gt;
  https://github.com/nowhereman999/CoCoDSKUtility&lt;br /&gt;
&lt;br /&gt;
2) The ugBASIC compiler beta also has updates as of June 30, most of which&lt;br /&gt;
are cross platform:&lt;br /&gt;
  https://ugbasic.iwashere.eu/changelog/beta&lt;br /&gt;
The main released branch has a small fix for gamma correction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Brett Gordon is working on a musical multi-voice player program,&lt;br /&gt;
which also includes a waveform editor, and released a quick demo showing&lt;br /&gt;
3 voice playback:&lt;br /&gt;
  https://youtu.be/Io_VsvOjMYA?si=GnZLQ8upeyj37RtD&lt;br /&gt;
&lt;br /&gt;
4) Allen Huffman posted a blog about one place he finds Vic-20 BASIC&lt;br /&gt;
better than Coco BASIC (It’s how it handles variable names with things&lt;br /&gt;
like IF/THEN statements):&lt;br /&gt;
  https://subethasoftware.com/2026/06/30/vic-20-basic-is-better-than-coco-basic-for/&lt;br /&gt;
&lt;br /&gt;
5) Mauricio Matte has released Coco Graphic Disk Utility, and has it&lt;br /&gt;
available or trying on his Google Drive:&lt;br /&gt;
 https://www.facebook.com/groups/2359462640/posts/10164473424757641/&lt;br /&gt;
&lt;br /&gt;
6) Andrew Diller showed some screenshots of PocketFuji Coco – a Coco 3 in&lt;br /&gt;
your pocket that can run on the iPhone. You can sign up for a Testflight Beta:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164470511437641/&lt;br /&gt;
&lt;br /&gt;
7) Simon Jonassen put up a video showing his old sawtooth 4 voice player&lt;br /&gt;
to the Coco Facebook group:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164460328147641/&lt;br /&gt;
&lt;br /&gt;
8) Rich Stephens has released an updated version of the Fujinet VT100&lt;br /&gt;
terminal. Now adds more phonebook features (including F1 for help in the&lt;br /&gt;
phone book):&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164463058202641/&lt;br /&gt;
He has also released a new version of the Fujinet ISS (International Space&lt;br /&gt;
Station) tracking program, which now adds higher resolution Coco 3 support,&lt;br /&gt;
and improved color palette &amp;amp; “Who’s in space” feature to the Coco&lt;br /&gt;
1&amp;amp;2 port:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164456980222641/&lt;br /&gt;
&lt;br /&gt;
9) Specking of Fujinet, it’s author Thomas Cherryhomes showed a picture&lt;br /&gt;
and announced new test builds of Fujinet Go:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164462363587641/&lt;br /&gt;
&lt;br /&gt;
10) Grant Bloedow put up some samples of of results from his program&lt;br /&gt;
Coco-GFX that will convert graphics images to Coco 3 graphics modes,&lt;br /&gt;
and even includes some animations now:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164453120837641/&lt;br /&gt;
&lt;br /&gt;
11) Lance Schafhausen, while waiting for his 64K RAM upgrade for his Coco&lt;br /&gt;
2, decided to to work on a game called GRUNTLEY’s Dungeon to run under&lt;br /&gt;
his current 16K machine:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164455058532641/&lt;br /&gt;
&lt;br /&gt;
12) Jamie Cho has added a text editing app to his mvkit suite (Multi-Vue&lt;br /&gt;
supporting library). He has source code and disk images available. I&lt;br /&gt;
haven’t tried it yet, but the screenshot indicates that it may have&lt;br /&gt;
mouse drag selection highlighting, amongst other features. This adds to&lt;br /&gt;
his existing Draw program and Christmas tree program:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164451493407641/&lt;br /&gt;
&lt;br /&gt;
13) Industrial Retro Gamer put up a video on his YouTube channel about&lt;br /&gt;
his Coco 3:&lt;br /&gt;
 https://youtu.be/c9o8c3BN-SY?si=iCzak4-mH74BZE_t&lt;br /&gt;
&lt;br /&gt;
14) SaffFastTech on YouTube put up a 20 minute video showing his power cable&lt;br /&gt;
modification (adding a set of conectors so that he can quickly disconnect&lt;br /&gt;
it while keeping wires I place:&lt;br /&gt;
  https://youtu.be/1sQFnilod6c?si=xRy0p7MCgyHqU69w&lt;br /&gt;
&lt;br /&gt;
15) Tigger the Rat Terrior (Tigger) on YouTube put up a video deep diving&lt;br /&gt;
into the inner workings of RSDOS and granules. NOTE: AI was used to generate&lt;br /&gt;
this video:&lt;br /&gt;
  https://youtu.be/Dwj0XEr-LaQ?si=fbaFvi92DogNA9zi&lt;br /&gt;
&lt;br /&gt;
16) Retro Game Coders – Chris Garret released a video showing to their&lt;br /&gt;
retro IDE for web browsers, which now adds support for the Dragon 32 and Coco:&lt;br /&gt;
  https://youtu.be/-f7cy4VnPVQ?si=-p7qWzzqcKmGbaH3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MC-10&lt;br /&gt;
-----&lt;br /&gt;
1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game On news (all Coco related platforms):&lt;br /&gt;
==========================================&lt;br /&gt;
1) Dr. Boisy Pitre has released (and has a demo video) of his port of the&lt;br /&gt;
classic Robert Arnstein text adventure Raaka-Tu to OS-9 (now written in&lt;br /&gt;
C vs. the original in assembly):&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164469590127641/&lt;br /&gt;
&lt;br /&gt;
2) Retrostalgic Gamer did a gameplay video of the Coco classic Time Bandit&lt;br /&gt;
by Computer Shack/Michtron:&lt;br /&gt;
  https://youtu.be/T1e9v37_IUM?si=tK01icrsmS-ir647&lt;br /&gt;
&lt;br /&gt;
3) Demented Derek on YouTube did a video playthrough of the Disney educational&lt;br /&gt;
game Space Probe, which he says is based on the earlier Disney movie The&lt;br /&gt;
Black Hole:&lt;br /&gt;
  https://youtu.be/HRFJjNDDTJw?si=C-z4gsX2qmGzLo8_&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
Speak your mind! Let us know what you think at:&lt;br /&gt;
    feedback@TheCoCoNation.com&lt;br /&gt;
&lt;br /&gt;
If replying on a mailing list, please trim replies to the specific items.&lt;br /&gt;
&lt;br /&gt;
Get connected with more of the CoCo, Dragon and MC-10 community here:&lt;br /&gt;
    https://thecoconation.com/community/&lt;/div&gt;</description>
			<pubDate>Mon, 06 Jul 2026 14:43:52 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:The_Coco_Nation_News_stories_for_Episode_472,_July_4,_2026_(June_27-July_3)</comments>
		</item>
		<item>
			<title>CoCo Nation News Archive</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=CoCo_Nation_News_Archive&amp;diff=12060&amp;oldid=12058</link>
			<guid isPermaLink="false">https://www.cocopedia.com/wiki/index.php?title=CoCo_Nation_News_Archive&amp;diff=12060&amp;oldid=12058</guid>
			<description>&lt;p&gt;The Coco Nation News stories for Episode 472, July 4, 2026 (June 27-July 3)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:43, 6 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l357&quot;&gt;Line 357:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 357:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 470, June 20, 2026 (June 13-19)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 470, June 20, 2026 (June 13-19)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 471, June 27, 2026 (June 20-26)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 471, June 27, 2026 (June 20-26)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[The Coco Nation News stories for Episode 472, July 4, 2026 (June 27-July 3)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 06 Jul 2026 14:43:11 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:CoCo_Nation_News_Archive</comments>
		</item>
		<item>
			<title>The Coco Nation News stories for Episode 471, June 27, 2026 (June 20-26)</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=The_Coco_Nation_News_stories_for_Episode_471,_June_27,_2026_(June_20-26)&amp;diff=12059&amp;oldid=0</link>
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			<description>&lt;p&gt;The Coco Nation News stories for Episode 471, June 27, 2026 (June 20-26)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Coco Nation News stories for Episode 471, June 27, 2026 (June 20-26)&lt;br /&gt;
=================================================================================&lt;br /&gt;
Collected and Presented by L. Curtis Boyle, Mark Overholser, and Rick Ulland&lt;br /&gt;
&lt;br /&gt;
Interview schedule:&lt;br /&gt;
-------------------&lt;br /&gt;
Not scheduled yet, but Logan Ward and Britt Monk have agreed to come on&lt;br /&gt;
the show.&lt;br /&gt;
&lt;br /&gt;
Upcoming conventions/trade shows of interest to Coco people:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The International Retro Computer Expo 2026 now has tickets available (this&lt;br /&gt;
was formerly BoatFest, ran by the Amigos – John, Aaron and Brent) for&lt;br /&gt;
their retro show happening July 10-11 (Friday/Saturday) (July 9/Thursday&lt;br /&gt;
vendors can set up in the evening). This is a general retro show for old&lt;br /&gt;
home computers, consoles and more, with gaming highlighted:&lt;br /&gt;
  https://www.ticketsource.com/ircexpo2025/international-retro-computer-expo-2026/2026-07-10/09:00/t-qmjplra&lt;br /&gt;
&lt;br /&gt;
VCF West is August 1-2, 2026 at the Computer History Museum in Mountain&lt;br /&gt;
View California, and there are a few local Coco people that may attend:&lt;br /&gt;
  https://vcfed.org/events/vintage-computer-festival-west/&lt;br /&gt;
&lt;br /&gt;
VCF-SE (combined with the Southern Fried Gaming Expo) is July 31-August&lt;br /&gt;
2 at The Marriott Renaissance Waverly in Atlanta, Georgia:&lt;br /&gt;
  https://vcfed.org/events/otherevents/vintage-computer-festival-southeast/&lt;br /&gt;
&lt;br /&gt;
VCF-MW (Midwest) is September 12-13 at the Schaumburg Convention Center&lt;br /&gt;
in Schaumburg, Illinois (west of Chicago proper):&lt;br /&gt;
  https://vcfmw.org/&lt;br /&gt;
&lt;br /&gt;
Tandy Assembly dates and new venue have been announced on Facebook. Oct&lt;br /&gt;
2-Oct 4 at the Doubletree by Hilton Hotel at the Cincinnati Airport:&lt;br /&gt;
  https://www.facebook.com/events/896272716427805/?acontext=%7B%22event_action_history%22%3A[%7B%22mechanism%22%3A%22attachment%22%2C%22surface%22%3A%22newsfeed%22%7D]%2C%22ref_notif_type%22%3Anull%7D&lt;br /&gt;
&lt;br /&gt;
The 2nd VCF Montreal dates have been announced, and they have moved a few&lt;br /&gt;
months ahead to avoid the dead of winter (it was in January earlier this&lt;br /&gt;
year; the next one is November 7-8 this year as well):&lt;br /&gt;
  https://cvcfed.org/vcf-montreal-2-0/&lt;br /&gt;
&lt;br /&gt;
That same weekend, and newly added to the list, is the next RetroSC retro&lt;br /&gt;
computer/gaming show in Brazil that usually features a large contingent&lt;br /&gt;
of Coco clones (CP-400, Codimex, etc.), which is happening November 7,&lt;br /&gt;
2026 in Florianoplois, Brazil:&lt;br /&gt;
Portuguese site (try Google Translate, etc. to translate):&lt;br /&gt;
  https://retrosc.org/&lt;br /&gt;
&lt;br /&gt;
NEWS:&lt;br /&gt;
=====&lt;br /&gt;
&lt;br /&gt;
Dragon 32/64&lt;br /&gt;
------------&lt;br /&gt;
1) Julian Brown has posted update 3 video blog about his Super SAM/VDG&lt;br /&gt;
board update, this time covering sprites:&lt;br /&gt;
  https://youtu.be/IMoklF2iiq4?si=1U-ih6caFOy3eEj8&lt;br /&gt;
&lt;br /&gt;
Coco 1/2/3 (and multi-platform)&lt;br /&gt;
-------------------------------&lt;br /&gt;
1) Grant Bloedow posted a YouTube short showing his beta of a server&lt;br /&gt;
based implementation of the XRoar emulator with a fujinet server (using&lt;br /&gt;
the Becker port). It also adapts to a web interface and can run on phones,etc.&lt;br /&gt;
  https://youtube.com/shorts/nFmITESf9io?si=ksIXTl_n1T5S7v2n&lt;br /&gt;
&lt;br /&gt;
2) Allen Huffman put up a blog post explaining some of the quirky behaviour&lt;br /&gt;
of the PPOINT command in Extended Color BASIC, depending on PMODE and&lt;br /&gt;
SCREEN settings:&lt;br /&gt;
  https://subethasoftware.com/2026/06/23/what-you-pset-is-not-always-what-you-ppoint/&lt;br /&gt;
&lt;br /&gt;
3) Keith Frechette has started a project called “Li’l Commander” based&lt;br /&gt;
on Robert Kilgus’ Color TRSDOS that came with EDTASM+. This is a set of&lt;br /&gt;
routines to make file handling much easier than doing straight Disk ROM&lt;br /&gt;
calls, and I think Brian Wieseler actually has a more modern version that&lt;br /&gt;
Robert did back in the day. The new program by Keith is callable by the&lt;br /&gt;
DOS command, and he mentions in his Facebook post that he has more planned:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164438485797641/&lt;br /&gt;
&lt;br /&gt;
4) Robert Sitton has released video of his BOING.DSK challenge, which&lt;br /&gt;
shows ray tracing to do the “warp bubble” effect on a graphic image&lt;br /&gt;
on the Coco. In the comments he has video of an optimized, faster version&lt;br /&gt;
that does 3 such bubbles at once:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164438315277641/&lt;br /&gt;
&lt;br /&gt;
5) Reinaldo Torres has announced his TTGO-VGA32-COCO, which is an emulator&lt;br /&gt;
that uses that quite cheap LilyGO TTGO VGA32 board. From his post on the&lt;br /&gt;
Coco Discord:&lt;br /&gt;
“After several months of hard work, I am happy to finally share my latest&lt;br /&gt;
project with you all! Say hello to TTGO-VGA32-COCO, an emulator built to&lt;br /&gt;
bring the legendary Tandy Color Computer experience to ultra-affordable&lt;br /&gt;
hardware. If you have a LilyGO TTGO VGA32 board lying around (or are&lt;br /&gt;
looking for a great reason to buy one for just a few bucks), this project&lt;br /&gt;
turns it into a self-contained CoCo powerhouse! Some of the key features:&lt;br /&gt;
 - Single Unified Firmware: No need to flash different files for different&lt;br /&gt;
 setups. One firmware handles everything.&lt;br /&gt;
 - Online Switching: Seamlessly toggle dynamically between a CoCo 2 and&lt;br /&gt;
 CoCo 3 environment right from the interface.&lt;br /&gt;
 - Fully Embedded &amp;amp; Standalone: Runs entirely on the cheap LilyGO board. All&lt;br /&gt;
 you need to get started is a standard PS/2 keyboard, a PS/2 mouse, and&lt;br /&gt;
 an SD card loaded with your favorite software.&lt;br /&gt;
I’ve put a lot of long nights into tweaking this to get it running&lt;br /&gt;
smoothly, and I would love for you guys to flash it, play around with it,&lt;br /&gt;
and let me know what you think!”&lt;br /&gt;
Github link:&lt;br /&gt;
  https://github.com/reyco2000/TTGO-VGA32-COCO&lt;br /&gt;
&lt;br /&gt;
6) Thomas Cherryhomes posted where to get the test builds of Fujinet &amp;amp;&lt;br /&gt;
emulator combo downloads for Android that can run Atari 8 bit, Apple II,&lt;br /&gt;
Adam, MSX, and of course the Coco:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164437237882641/&lt;br /&gt;
&lt;br /&gt;
7) Dennis M. Weldy linked to a post about BASIC09 being front end developed&lt;br /&gt;
for LLVM compiler stack by Dr. Boisy Pitre:&lt;br /&gt;
Facebook link:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164444089957641/&lt;br /&gt;
Main article:&lt;br /&gt;
  https://www.phoronix.com/news/BASIC09-LLVM-Front-End&lt;br /&gt;
NOTE: there are some videos of programs written this way in the basic09&lt;br /&gt;
channel on Discord from Boisy himself that can be shown.&lt;br /&gt;
&lt;br /&gt;
8) Rich Stephens posted that a new update to the Fujinet News app for the&lt;br /&gt;
Coco is out with more enhancements:&lt;br /&gt;
- Highlighted text improved&lt;br /&gt;
- consolidation of redundant code&lt;br /&gt;
- Added ability to toggle through color sets in both high res and 40/80&lt;br /&gt;
column Coco 3 modes&lt;br /&gt;
- Selected screen width/height &amp;amp; color set saved in an app keyboard&lt;br /&gt;
- Disk image now auto-boots news&lt;br /&gt;
Facebook post and demo video:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164449633802641/&lt;br /&gt;
&lt;br /&gt;
9) For those who have followed Don Sorensen repainting his Coco’s and&lt;br /&gt;
coming very close to the original colors, he has posted the exact car&lt;br /&gt;
equivalent paints he has used:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164446599402641/&lt;br /&gt;
&lt;br /&gt;
10) 8bitsinthebasement (Peter from France) has released a 5 minute video on&lt;br /&gt;
how to get joysticks (and which ones will work) working with the ESP32-Coco:&lt;br /&gt;
  https://youtu.be/liSenM-kC9k?si=9bh7THA1jDAFHQsa&lt;br /&gt;
&lt;br /&gt;
11) The 8-Bit Guy released a new video showing how to hook up to 5 monitors&lt;br /&gt;
to a single Commodore-128.. but during the show he also officially announced&lt;br /&gt;
that the Quarx Coco 3 cartridge game is available:&lt;br /&gt;
  https://youtu.be/ul5hC3PY1Yg?si=UK0lZ15zCp14cuhF&amp;amp;t=434&lt;br /&gt;
&lt;br /&gt;
12) Ken of Canadian Retro Things released an episode about a Coco 1 that he&lt;br /&gt;
has had for a couple of years, packed away and forgotten about it. Until now:&lt;br /&gt;
  https://youtu.be/ZFZyoln7bIE?si=2wr_Myx2-Pg3xv8c&lt;br /&gt;
&lt;br /&gt;
13) Tech X Docs channel on YouTube released a video “Remember These&lt;br /&gt;
Embarrassing 1980s Tech Products?”. For some reason he lists the Coco&lt;br /&gt;
3 as one of them:&lt;br /&gt;
  https://www.youtube.com/watch?v=YwiinYBq6Ns&amp;amp;t=1209s&lt;br /&gt;
&lt;br /&gt;
14) TRS-80 Retro Programing posted a video this week showing his start of&lt;br /&gt;
porting the Atari 2600 Haunted House game to the Coco:&lt;br /&gt;
  https://youtu.be/3driO_PhTQQ?si=w1Jl_B3rMMygRZKH&lt;br /&gt;
He also added a second video showing updates:&lt;br /&gt;
  https://youtu.be/dHoULbXNLno?si=4Ey9yLytV3iTcL0H&lt;br /&gt;
&lt;br /&gt;
MC-10&lt;br /&gt;
-----&lt;br /&gt;
1)&lt;br /&gt;
&lt;br /&gt;
Game On news (all Coco related platforms):&lt;br /&gt;
==========================================&lt;br /&gt;
1) Aaron and Brent over at the Amigos Retro Gaming have released their&lt;br /&gt;
review of Intellectronics/Computerware’s Ice Hockey, a clone of the same&lt;br /&gt;
game on the Atari 2600 originally by Activision. They also mention that&lt;br /&gt;
the next game that they will be playing on The Coco Show is Touchstone,&lt;br /&gt;
a Tutankam clone by Tom Mix Software:&lt;br /&gt;
  https://youtu.be/tJJKP-hssx0?si=DQSdGVwEPmMFiU9b&lt;br /&gt;
&lt;br /&gt;
2) Jim Gerrie ported the game Alpha Blast, originally by Todd Koumrian in&lt;br /&gt;
the November 1983 issue of Compute! Magazine, to the MC-10. It runs in 4K&lt;br /&gt;
of RAM too:&lt;br /&gt;
  https://youtu.be/V_df8U9QL0s?si=hDdM8pBtpChiQX2O&lt;br /&gt;
&lt;br /&gt;
3) Robcfg on the World of Dragon forums posted that he has ported the&lt;br /&gt;
adventure game Euclides XXI to the Dragon from the Amstrad. This is a&lt;br /&gt;
graphical adventure game that appears to have several selections for&lt;br /&gt;
  https://robcfg.itch.io/euclides-xxi-dragon&lt;br /&gt;
&lt;br /&gt;
4) On the Coco Discord, in the mc-10-and-alice channel, has released an&lt;br /&gt;
updated version of the SUKS game for the MC-10 and Alice, that now supports&lt;br /&gt;
the TASM6801 joystick, as a WAV file.&lt;br /&gt;
&lt;br /&gt;
5) Retro Rick posted a video in the Coco Discord (Programming and Development&lt;br /&gt;
section, Basic channel) showing his updated TransMaze game:&lt;br /&gt;
  (download and show video from Discord)&lt;br /&gt;
&lt;br /&gt;
6) Tim &amp;amp; AJ have released there next Sibling Rivalry Coco game entry&lt;br /&gt;
on their My Drunk Sibling channel on YouTube – this time covering the&lt;br /&gt;
classic Canyon Climber.&lt;br /&gt;
  https://youtu.be/gJGlPk1twD8?si=CebwlgFFj3F_fLa6&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
Speak your mind! Let us know what you think at:&lt;br /&gt;
    feedback@TheCoCoNation.com&lt;br /&gt;
&lt;br /&gt;
If replying on a mailing list, please trim replies to the specific items.&lt;br /&gt;
&lt;br /&gt;
Get connected with more of the CoCo, Dragon and MC-10 community here:&lt;br /&gt;
    https://thecoconation.com/community/&lt;/div&gt;</description>
			<pubDate>Sun, 28 Jun 2026 22:05:17 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:The_Coco_Nation_News_stories_for_Episode_471,_June_27,_2026_(June_20-26)</comments>
		</item>
		<item>
			<title>CoCo Nation News Archive</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=CoCo_Nation_News_Archive&amp;diff=12058&amp;oldid=12054</link>
			<guid isPermaLink="false">https://www.cocopedia.com/wiki/index.php?title=CoCo_Nation_News_Archive&amp;diff=12058&amp;oldid=12054</guid>
			<description>&lt;p&gt;The Coco Nation News stories for Episode 471, June 27, 2026 (June 20-26)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:04, 28 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l356&quot;&gt;Line 356:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 356:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 469, June 13, 2026 (June 6-12)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 469, June 13, 2026 (June 6-12)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 470, June 20, 2026 (June 13-19)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[The Coco Nation News stories for Episode 470, June 20, 2026 (June 13-19)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[The Coco Nation News stories for Episode 471, June 27, 2026 (June 20-26)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 28 Jun 2026 22:04:25 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:CoCo_Nation_News_Archive</comments>
		</item>
		<item>
			<title>MC-10 Micro Color Computer</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=MC-10_Micro_Color_Computer&amp;diff=12057&amp;oldid=11549</link>
			<guid isPermaLink="false">https://www.cocopedia.com/wiki/index.php?title=MC-10_Micro_Color_Computer&amp;diff=12057&amp;oldid=11549</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Third Party Commercial Software&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:28, 26 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l152&quot;&gt;Line 152:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 152:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [https://archive.org/details/family-computing-15/page/n141/mode/2up?q=%22MC-10%22 &amp;#039;&amp;#039;The Home-PAC™&amp;#039;&amp;#039;] || Various || Simplex Software || $19.95 || 20 &amp;quot;educational, graphics, recreational, home finance and utility applications&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [https://archive.org/details/family-computing-15/page/n141/mode/2up?q=%22MC-10%22 &amp;#039;&amp;#039;The Home-PAC™&amp;#039;&amp;#039;] || Various || Simplex Software || $19.95 || 20 &amp;quot;educational, graphics, recreational, home finance and utility applications&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [https://archive.org/details/color-computer-magazine-1983-10/page/n119/mode/2up &#039;&#039;Micro Color Terminal&#039;&#039;] || Telecom || [[Spectrum Projects]] || $25 || Machine language despite ML not being officially documented&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 26 Jun 2026 23:28:41 GMT</pubDate>
			<dc:creator>Carney</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:MC-10_Micro_Color_Computer</comments>
		</item>
		<item>
			<title>Joysticks</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=Joysticks&amp;diff=12056&amp;oldid=11593</link>
			<guid isPermaLink="false">https://www.cocopedia.com/wiki/index.php?title=Joysticks&amp;diff=12056&amp;oldid=11593</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:47, 26 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Spectrum Stick]] || || [[Spectrum Projects]] ||  ||  || [https://archive.org/details/198209Rainbow/page/n96/mode/1up &amp;#039;&amp;#039;Rainbow&amp;#039;&amp;#039; Sept 82] || 1982 || 39.95 ||  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Spectrum Stick]] || || [[Spectrum Projects]] ||  ||  || [https://archive.org/details/198209Rainbow/page/n96/mode/1up &amp;#039;&amp;#039;Rainbow&amp;#039;&amp;#039; Sept 82] || 1982 || 39.95 ||  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://archive.org/details/color-computer-magazine-1983-10/page/n119/mode/2up&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Saturn Joystick || || Saturn Electronics ||  ||  || [https://archive.org/details/color-computer-magazine-1983-10/page/n119/mode/2up &amp;#039;&amp;#039;TCCM&amp;#039;&amp;#039; Oct 83] || 1983 || 15 ||  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Saturn Joystick || || Saturn Electronics ||  ||  || [https://archive.org/details/color-computer-magazine-1983-10/page/n119/mode/2up &amp;#039;&amp;#039;TCCM&amp;#039;&amp;#039; Oct 83] || 1983 || 15 ||  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 26 Jun 2026 20:47:52 GMT</pubDate>
			<dc:creator>Carney</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:Joysticks</comments>
		</item>
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