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			<title>The Coco Nation News stories for Episode 482, September 12, 2026 (Sep 5-11)</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=The_Coco_Nation_News_stories_for_Episode_482,_September_12,_2026_(Sep_5-11)&amp;diff=12083&amp;oldid=0</link>
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			<description>&lt;p&gt;The Coco Nation News stories for Episode 482, September 12, 2026 (Sep 5-11)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;﻿The Coco Nation News stories for Episode 482, September 12, 2026 (Sep 5-11)&lt;br /&gt;
=================================================================================&lt;br /&gt;
Collected and Presented by L. Curtis Boyle, Mark Overholser, and Rick Ulland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interview schedule:&lt;br /&gt;
-------------------&lt;br /&gt;
Not scheduled yet, but Logan Ward and Britt Monk have agreed to come on&lt;br /&gt;
the show.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upcoming conventions/trade shows of interest to Coco people:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
VCF-MW (Midwest) is September 12-13 at the Schaumburg Convention Center&lt;br /&gt;
in Schaumburg, Illinois (west of Chicago proper):&lt;br /&gt;
  https://vcfmw.org/&lt;br /&gt;
&lt;br /&gt;
That same weekend is the World of Retro Computing at the University of&lt;br /&gt;
Waterloo (Ontario, Canada):&lt;br /&gt;
  https://www.worldofretrocomputing.com/&lt;br /&gt;
&lt;br /&gt;
Tandy Assembly dates and new venue have been announced on Facebook. Oct&lt;br /&gt;
2-Oct 4 at the Doubletree by Hilton Hotel at the Cincinnati Airport:&lt;br /&gt;
  https://www.facebook.com/events/896272716427805/?acontext=%7B%22event_action_history%22%3A[%7B%22mechanism%22%3A%22attachment%22%2C%22surface%22%3A%22newsfeed%22%7D]%2C%22ref_notif_type%22%3Anull%7D&lt;br /&gt;
&lt;br /&gt;
New England RetroFest is happening in Concord, New Hamphire on Saturday&lt;br /&gt;
October 24.&lt;br /&gt;
  https://neretrofest.com/&lt;br /&gt;
&lt;br /&gt;
The 2nd VCF Montreal dates have been announced, and they have moved a few&lt;br /&gt;
months ahead to avoid the dead of winter (it was in January earlier this&lt;br /&gt;
year; the next one is November 7-8 this year as well). It’s at a new&lt;br /&gt;
location closer to Montreal proper (Champlain College Saint-Lambert):&lt;br /&gt;
  https://cvcfed.org/vcf-montreal-2-0/&lt;br /&gt;
&lt;br /&gt;
That same weekend, and newly added to the list, is the next RetroSC retro&lt;br /&gt;
computer/gaming show in Brazil that usually features a large contingent&lt;br /&gt;
of Coco clones (CP-400, Codimex, etc.), which is happening November 7,&lt;br /&gt;
2026 in Florianoplois, Brazil:&lt;br /&gt;
Portuguese site (try Google Translate, etc. to translate):&lt;br /&gt;
  https://retrosc.org/&lt;br /&gt;
&lt;br /&gt;
CocoFest for 2027 is May 14-15:&lt;br /&gt;
  https://www.glensideccc.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEWS:&lt;br /&gt;
=====&lt;br /&gt;
Dragon 32/64&lt;br /&gt;
------------&lt;br /&gt;
1) w1nt3rmu73 on YouTube posted a 30 second video showing an early prototype&lt;br /&gt;
of a platformer game that he is doing for the Dragon 32, including double&lt;br /&gt;
buffering:&lt;br /&gt;
  https://www.youtube.com/watch?v=AD0f-PmNlio&lt;br /&gt;
&lt;br /&gt;
2) Lots of updates to Fuzix, including using a different compiler, as&lt;br /&gt;
reported on the World of Dragon forums. Sixxie (Ciaran) posted instructions&lt;br /&gt;
for getting everything running:&lt;br /&gt;
  https://archive.worldofdragon.org/phpBB3/viewtopic.php?f=5&amp;amp;t=11370&lt;br /&gt;
&lt;br /&gt;
3) The book “Learning to use the Dragon 32 Computer” by George Knight&lt;br /&gt;
and published by Gower Publishing has now been scanned and is available&lt;br /&gt;
from the World of Dragon forums:&lt;br /&gt;
  https://archive.worldofdragon.org/phpBB3/viewtopic.php?f=7&amp;amp;t=11369&lt;br /&gt;
&lt;br /&gt;
4) Pere Serrat has ported Inufuto’s Uchotos for the Dragon now as well,&lt;br /&gt;
and it is availaable on the World of Dragon forums:&lt;br /&gt;
  https://archive.worldofdragon.org/phpBB3/viewtopic.php?f=7&amp;amp;t=11371&lt;br /&gt;
&lt;br /&gt;
5) Tom Erik Gundersen released a video update of his Mario’s Bro game&lt;br /&gt;
project, with some sound and enemies added:&lt;br /&gt;
  https://www.facebook.com/groups/dragon32/posts/4533775550215412/&lt;br /&gt;
He also posted a question on the Dragon Facebook group asking if anyone&lt;br /&gt;
knows who did the amazing artwork that the Dragon Microdeal games had:&lt;br /&gt;
  https://www.facebook.com/groups/dragon32/posts/4528956724030628/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coco 1/2/3 (and multi-platform)&lt;br /&gt;
-------------------------------&lt;br /&gt;
1) BackhandSandwich (Vincent Tran) showed a video with the Matrix digital&lt;br /&gt;
rain effect along with CocoSDC Media player sound, playing on a real Coco&lt;br /&gt;
3 with 512K:&lt;br /&gt;
  https://www.youtube.com/watch?v=inAnWfTs-MU&lt;br /&gt;
&lt;br /&gt;
2) Erico Monteiro has been showing some screenshots of Coco 1&amp;amp;2 graphics&lt;br /&gt;
for a graphical adventure game, using some of the advanced dithering and&lt;br /&gt;
artifact colors that he is famous for using:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164784066302641/&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164779966637641/&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164775965902641/&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164771835482641/&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164766752987641/&lt;br /&gt;
&lt;br /&gt;
3) Matthew Schreiner Computing on YouTube put up a 4 minute video showing&lt;br /&gt;
the Coco 1 that he got from The 8-Bit Guy:&lt;br /&gt;
  https://www.youtube.com/watch?v=Xty19lzIVCo&lt;br /&gt;
&lt;br /&gt;
4) George B Janssen has released Lesson 22 for his Coco 3 assembly language&lt;br /&gt;
tutorial series, this time covering Include and Macro usage in the assembler:&lt;br /&gt;
  https://www.youtube.com/watch?v=JfTsbWlL9wA&lt;br /&gt;
&lt;br /&gt;
5) Allen Huffman put up a blog post about a new online Coco emulator that&lt;br /&gt;
allows variable speeds of emulation (up to 10 MHz):&lt;br /&gt;
  https://subethasoftware.com/2026/09/08/varispeed-coco-emulator-now-online/&lt;br /&gt;
Online emulator:&lt;br /&gt;
  https://star-fs.github.io/varispeed-coco2/&lt;br /&gt;
&lt;br /&gt;
6) Paul Cunningham released a Radial Warp field graphics demo, with a full&lt;br /&gt;
description on how it works and what it does:&lt;br /&gt;
  https://pcunningham.works/septandy/stars.html&lt;br /&gt;
He has done some other demos too this past week that I hope he can demo.&lt;br /&gt;
He also showed a case for the Waveshare RP2350 Coco:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164786249957641/&lt;br /&gt;
He also released an update to his Coco BASIC keyword reference, which now&lt;br /&gt;
includes Coco 3 keywords:&lt;br /&gt;
  https://pcunningham.works/septandy/super-extended.html&lt;br /&gt;
&lt;br /&gt;
7) Giovani Fagenello has an interesting project underway – porting the&lt;br /&gt;
graphics versions of The Black Sanctum and Calixto Island to the NES,&lt;br /&gt;
which he talks about on a Facebook post to the Coco group:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164775561587641/&lt;br /&gt;
&lt;br /&gt;
8) Tim Lindner has updated his Follow9 utility with the following features:&lt;br /&gt;
 1) Support for marking sections as strings: FCC, FCS and FCZ supported.&lt;br /&gt;
 2) Support for marking sections as BASIC Token Tables.&lt;br /&gt;
You entering the start address for the table, and the total length of all&lt;br /&gt;
the strings. It creates FCS sections for the strings, FDB for all the jump&lt;br /&gt;
addresses, and custom labels that include the token string.&lt;br /&gt;
  https://www.macmess.org/follow9.html&lt;br /&gt;
&lt;br /&gt;
9) Pierre Sarrazin has done another update to his CMOC compiler –&lt;br /&gt;
version 0.1.100:&lt;br /&gt;
  http://gvlsywt.cluster051.hosting.ovh.net/dev/cmoc.html&lt;br /&gt;
His CMOC page also has released an unfinished Coco game prototype called&lt;br /&gt;
Coco Planes, based on the Biplanes game mode of the Intellivision game&lt;br /&gt;
Triple Action.&lt;br /&gt;
&lt;br /&gt;
10) Bradley Goldsmith released an update to his Coco HDMI project that&lt;br /&gt;
we covered recently on the Coco Facebook group, this time showing Coco 3&lt;br /&gt;
support for 40 and 80 columns:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164765409722641/&lt;br /&gt;
&lt;br /&gt;
11) Chris Burke posted a few updates this past week. The first is that he&lt;br /&gt;
found a long outstanding bug in the CPREP19 (part of the OS9 C compiler)&lt;br /&gt;
, and a fix for it:&lt;br /&gt;
  https://www.facebook.com/groups/1929079184021683/posts/4410366895892887/&lt;br /&gt;
He also posted more about his math coprocessor/accelerator hardware project,&lt;br /&gt;
including that this VCC implementation of it is 95% complete:&lt;br /&gt;
  https://www.facebook.com/groups/1929079184021683/posts/4410354019227508/&lt;br /&gt;
&lt;br /&gt;
12) Cedric Beaudoin posted about updates to the ESP32 Coco supporting 2 MB&lt;br /&gt;
RAM and 6309 support last week (including being able to run Rick Dangerous),&lt;br /&gt;
but he is also working on video streaming and eventually allowing head to&lt;br /&gt;
head play over the internet:&lt;br /&gt;
  https://www.facebook.com/groups/4262638377332924/posts/4444158739180886/&lt;br /&gt;
Video of streaming test:&lt;br /&gt;
  https://www.youtube.com/watch?v=w1b_ryxghzY&lt;br /&gt;
&lt;br /&gt;
13) Rich Stephens announced a new imporoved Game Lobby interface for Coco&lt;br /&gt;
Fujinet – it now supports 42x24 text on a PMODE for screen with full&lt;br /&gt;
upper/lowercase, and switchable color modes:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164769134992641/&lt;br /&gt;
He also announced updated Gmail and Google Calendar support in Fujinet&lt;br /&gt;
for the Coco 3, taking advantage of color 80 column screens:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164769120142641/&lt;br /&gt;
He also released a demo program &amp;amp; screenshots of his modified hirestxt&lt;br /&gt;
library for CMOC, including both Coco 1&amp;amp;2 and Coco 3 mode support:&lt;br /&gt;
Download:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164781161387641/&lt;br /&gt;
Screenshots:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164780747522641/&lt;br /&gt;
&lt;br /&gt;
14) Jim Bob released a bouncing ball demo that he used Claude AI to help make:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164777861977641/&lt;br /&gt;
&lt;br /&gt;
15) Keith Frechette released SAL4LWTOOLS, a utility that works with LWASM&lt;br /&gt;
to do structured assembly lanugage, and supports 6809 and 6309:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164776308847641/&lt;br /&gt;
&lt;br /&gt;
16) Don Sorenson did numerous updates on his resurrecting a Coco 3, with&lt;br /&gt;
this update being the latest:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164785729362641/&lt;br /&gt;
&lt;br /&gt;
17) The latest issue of the resurrect COMPUTE!s Gazette, which has a&lt;br /&gt;
SepTandy theme (and includes a Coco port of Laser Chess):&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164783925207641/&lt;br /&gt;
&lt;br /&gt;
18) Dr. Scott M. Baker put up a blog post about his HDMI adaptor project&lt;br /&gt;
that we showed recently:&lt;br /&gt;
  https://www.smbaker.com/hdmi-on-the-trs-80-color-computer-2&lt;br /&gt;
&lt;br /&gt;
19) Jamie Lee Echo released an update to his OS9Level 1 emulator for the&lt;br /&gt;
command line – includes a 6809 emulator and can run real OS9 level 1&lt;br /&gt;
modules. You can get it (and a more full description) on his github:&lt;br /&gt;
  https://github.com/jamieleecho/OS9Emu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MC-10&lt;br /&gt;
-----&lt;br /&gt;
1) 8bitsinthebasement put up a YouTube video showing some of the 3rd party&lt;br /&gt;
add-ons and upgrades available for the MC-10 and original Alice:&lt;br /&gt;
  https://youtu.be/Ap8zE6gG_6E?si=wznCgs8KqNuMyqqx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game On news (all Coco related platforms):&lt;br /&gt;
==========================================&lt;br /&gt;
1) TRS-80 Retro Programing did his first playthrough/review of a Coco 3 game,&lt;br /&gt;
this time covering the new Montezuma’s Revenge port done by Lee Perkins:&lt;br /&gt;
  https://www.youtube.com/watch?v=AVjcgOe9KH4&lt;br /&gt;
&lt;br /&gt;
2) Billy’s Midway Arcade did a 4 minute video about the classic Doubleback&lt;br /&gt;
game for the Coco for SepTandy:&lt;br /&gt;
  https://youtu.be/P0eKGLswDSg?si=bjNT4HFd7hLtlS4P&lt;br /&gt;
&lt;br /&gt;
3) MakeTonyStudios762 on YouTube put up a video showing an AI generated&lt;br /&gt;
video based on the Coco classic Donkey King:&lt;br /&gt;
  https://youtu.be/GRYHn548An4?si=IPkeaiyju8qut9KY&lt;br /&gt;
&lt;br /&gt;
4) Nostalgiavault on YouTube did a 7 minute gameplay video of the latest&lt;br /&gt;
Inufuto game release, Uchotos (MC-10 version):&lt;br /&gt;
  https://youtu.be/fBGdSYLsWnI?si=KpgWRTg_mu2uOHEe&lt;br /&gt;
&lt;br /&gt;
5) backhandsandwich on YouTube released a video showing gameplay of Space&lt;br /&gt;
Raid on his Coco 3:&lt;br /&gt;
  https://www.youtube.com/shorts/vTNbC9E1B1A&lt;br /&gt;
&lt;br /&gt;
6) WhiskyTangoFoxtrot on YouTube released several long play videos of some&lt;br /&gt;
classic Coco graphics games:&lt;br /&gt;
The Quest For Thelda (Coco 3 only, and his first Coco 3 game on his channel)&lt;br /&gt;
– almost 2 hours:&lt;br /&gt;
  https://youtu.be/3M_M_F1vWZU?si=cvxt0t0nXuOxOF3y&lt;br /&gt;
He also did an hour plus video about the graphic adventure game Coco Zone:&lt;br /&gt;
  https://www.youtube.com/watch?v=oMV0MsI4STk&lt;br /&gt;
&lt;br /&gt;
7) Retrostalgic Gamer put up a gameplay video of the classic official Coco&lt;br /&gt;
1&amp;amp;2 game Zaxxon:&lt;br /&gt;
  https://www.youtube.com/watch?v=jdE9cyHlz14&lt;br /&gt;
&lt;br /&gt;
8) Brian Jones on YouTube put up a video showing gameplay of the Coco&lt;br /&gt;
classic Downland:&lt;br /&gt;
  https://www.youtube.com/watch?v=MsTAeA4X3Qo&lt;br /&gt;
&lt;br /&gt;
9) Brian Palmer made an interesting observation (with screenshots) – The&lt;br /&gt;
Coco 3 Xenon game has better and enhanced colors when running in CMP mode&lt;br /&gt;
vs. RGB (it’s technically a 4 color game):&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164771269817641/&lt;br /&gt;
&lt;br /&gt;
10) Grant Bloedow has released 2 new Coco games this past week. The first&lt;br /&gt;
is Galactus, based on Galaga, with a 512K Coco 3 required (and it detects&lt;br /&gt;
a 6309, and will improve sound/music quality and game smoothness if it&lt;br /&gt;
finds one. If I remember, this was using AI to help program it much faster:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164767699577641/&lt;br /&gt;
Itch.io download:&lt;br /&gt;
  https://blade-oh.itch.io/galactus&lt;br /&gt;
Gameplay video:&lt;br /&gt;
  https://www.youtube.com/watch?v=kzslraugQ9U&lt;br /&gt;
The second game he released is a Battlezone style game for the Coco 1&amp;amp;2,&lt;br /&gt;
called BattleZ:&lt;br /&gt;
  https://www.facebook.com/groups/2359462640/posts/10164767684437641/&lt;br /&gt;
Itch.io download:&lt;br /&gt;
  https://blade-oh.itch.io/battlzn-1&lt;br /&gt;
Video:&lt;br /&gt;
  https://youtu.be/FDo-tE5g3dU?si=y19PlvD-iN61-iRF&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
Speak your mind! Let us know what you think at:&lt;br /&gt;
    feedback@TheCoCoNation.com&lt;br /&gt;
&lt;br /&gt;
If replying on a mailing list, please trim replies to the specific items.&lt;br /&gt;
&lt;br /&gt;
Get connected with more of the CoCo, Dragon and MC-10 community here:&lt;br /&gt;
    https://thecoconation.com/community/&lt;/div&gt;</description>
			<pubDate>Sun, 13 Sep 2026 12:21:39 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:The_Coco_Nation_News_stories_for_Episode_482,_September_12,_2026_(Sep_5-11)</comments>
		</item>
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			<title>CoCo Nation News Archive</title>
			<link>https://www.cocopedia.com/wiki/index.php?title=CoCo_Nation_News_Archive&amp;diff=12082&amp;oldid=12080</link>
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			<description>&lt;p&gt;The Coco Nation News stories for Episode 482, September 12, 2026 (Sep 5-11)&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:20, 13 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l367&quot;&gt;Line 367:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[﻿The Coco Nation News stories for Episode 480, August 29, 2026 (Aug 22-28)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[﻿The Coco Nation News stories for Episode 480, August 29, 2026 (Aug 22-28)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[﻿The Coco Nation News stories for Episode 481, September 5, 2026 (Aug 29-Sep 4)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[﻿The Coco Nation News stories for Episode 481, September 5, 2026 (Aug 29-Sep 4)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[The Coco Nation News stories for Episode 482, September 12, 2026 (Sep 5-11)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 13 Sep 2026 12:20:54 GMT</pubDate>
			<dc:creator>ExileInParadise</dc:creator>
			<comments>https://www.cocopedia.com/wiki/Talk:CoCo_Nation_News_Archive</comments>
		</item>
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