https://www.cocopedia.com/wiki/api.php?action=feedcontributions&user=Diego+bf109&feedformat=atomCoCopedia - The Tandy/Radio Shack Color Computer Wiki - User contributions [en]2024-03-29T02:03:40ZUser contributionsMediaWiki 1.41.0https://www.cocopedia.com/wiki/index.php?title=User:Diego_bf109&diff=9728User:Diego bf1092020-04-15T17:29:23Z<p>Diego bf109: </p>
<hr />
<div>{{NavPeople}}<br />
{{InfoBox |<br />
| caption = Diego Barizo<br />
| date = July 26<br />
| year = 1972<br />
| format = <br />
| notes = Long time beginner, CoCo/LOGO user since 1983<br />
| <br />
}}<br />
[http://dbarizo.tripod.com/ About me]<br />
<br />
[http://coco.sclaudia.net/ YACCS! , My CoCo website]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:Merge&diff=9711Template:Merge2020-04-14T15:19:09Z<p>Diego bf109: </p>
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<div>{{AlertBox | Merge| It has been suggested that this page be merged with {{{1}}} [[talk:{{{1}}} | (Discuss)]]<br />
}}<br />
<br />
[[Category:Merge requested]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Motorola_6847&diff=9710Motorola 68472020-04-14T14:27:53Z<p>Diego bf109: </p>
<hr />
<div>{{Merge|VDG}}<br />
{{Merge|Video Display Generator}}<br />
The MC6847 is a video display generator chip that is designed for the 6800 family of microprocessors. It reads data from memory (via the [[SAM]] chip) and displays the contents on screen. The 6847 is used on Coco 1 and 2's only; this function was replaced by the custom [[GIME]] chip in Coco 3 models.<br />
<br />
The chip provides a 32×16 alphanumeric display, or graphic displays up to 256×192 pixels in resolution. Additionally, a variety of "semigraphics" modes are provided.<br />
<br />
On the Coco, the familiar dark-green on light-green text is generated as a fundamental function of this chip.<br />
<br />
In Coco 1's and most Coco 2's, the 6847 is not capable of displaying lowercase. Instead, lower case text appears inverted. Later Coco 2's replaced the 6847 with a 6847T1 that can display proper lower case text.<br />
<br />
==See Also==<br />
*[[VDG]]<br />
*[[Video Display Generator]]<br />
*Wikipedia article on the [http://en.wikipedia.org/wiki/Motorola_6847 Motorola 6847]<br />
*Datasheet http://instruct1.cit.cornell.edu/courses/ee476/ideas/mc6847.pdf<br />
<br />
[[Category:Hardware]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=VDG&diff=9709VDG2020-04-14T14:27:03Z<p>Diego bf109: </p>
<hr />
<div>{{Merge|Video Display Generator}}<br />
{{Merge|Motorola 6847}}<br />
The '''VDG''' or '''MC6847''' is the video display generator from Motorola used in the [[TRS-80 Color Computer]]<br />
<br />
It can display text and graphics within a matrix of 256 pixels wide by 192 lines high. <br />
<br />
It can display a maximum of 9 colors: black, green, yellow, blue, red, buff (almost-but-not-quite white), cyan, magenta, and orange. <br />
<br />
It is also used in the following computers of the time: [[Dragon 32/64]], [[Laser 200]] and [[Acorn Atom]].<br />
<br />
{| class="wikitable"<br />
! Video Mode !! Resolution !! Colors !! Bytes !! Shorthand !! PMODE !! SCREEN !! $FF22 value<br />
|- <br />
|Alphanumeric Internal<br />
|32 × 16<br />
|8 + Black<br />
|512<br />
|<br />
|- <br />
|Alphanumeric External<br />
|32 × 16<br />
|8 + Black<br />
|512<br />
|<br />
|-<br />
|Semigraphics 4<br />
|64 × 32<br />
|8 + Black<br />
|512<br />
|<br />
|-<br />
|Semigraphics 6<br />
|64 × 48<br />
|4 + Black<br />
|512<br />
|<br />
|-<br />
|Color Graphics 1<br />
|64 × 64<br />
|4<br />
|1024<br />
|<br />
|-<br />
|Resolution Graphics 1<br />
|128 × 64<br />
|Black & White<br />
|1024<br />
|<br />
|-<br />
|Color Graphics 2<br />
|128 × 64<br />
|4<br />
|2048<br />
|<br />
|-<br />
|Resolution Graphics 2<br />
|128 × 96<br />
|Black & White<br />
|1536<br />
|<br />
|-<br />
|Color Graphics 3<br />
|128 × 96<br />
|4<br />
|3072<br />
|<br />
|-<br />
|Resolution Graphics 3<br />
|128 × 192<br />
|Black & White<br />
|3072<br />
|<br />
|-<br />
|Color Graphics 6<br />
|128 × 192<br />
|4 (GYBR)<br />
|6144<br />
|6C0<br />
|3<br />
|1,0<br />
|d0<br />
|-<br />
|Color Graphics 6<br />
|128 × 192<br />
|4 (WCMO)<br />
|6144<br />
|<br />
|<br />
|<br />
|e0<br />
|-<br />
|Resolution Graphics 6<br />
|256 × 192<br />
|Green & White<br />
|6144<br />
|<br />
|<br />
|<br />
|f0<br />
|-<br />
|Resolution Graphics 6<br />
|256 × 192<br />
|Black & White<br />
|6144<br />
|<br />
|<br />
|<br />
|f8<br />
|}<br />
<br />
==See Also==<br />
*[[Video Display Generator]]<br />
*[[Motorola 6847]]<br />
<br />
[[Category:Hardware]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:Merge&diff=9708Template:Merge2020-04-14T14:25:34Z<p>Diego bf109: </p>
<hr />
<div>{{AlertBox | Merge| It has been suggested that this page be merged with {{{1}}} [[talk:{{{1}}} | (Discuss)]]<br />
}}</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Video_Display_Generator&diff=9707Video Display Generator2020-04-14T14:23:16Z<p>Diego bf109: </p>
<hr />
<div>{{Merge|VDG}}<br />
<br />
{{Merge|Motorola 6847}}<br />
<br />
===VDG===<br />
[[Image:Coco2boot.png|thumb|320px|Power-on screen of a CoCo 2]]<br />
The MC6847 is display generator capable of displaying text and graphics contained within a roughly square display matrix 256 pixels wide by 192 lines high. It can display 9 colors: black, green, yellow, blue, red, buff (almost-but-not-quite white), cyan, magenta, and orange.<br />
<br />
====Alphanumeric/Semigraphics display====<br />
[[Image:Cocobvdg.png|thumb|320px|Sample character set display of 6847 VDG]]<br />
The CoCo is physically wired such that its default alphanumeric display is actually "Semigraphics 4" mode.<br />
<br />
In alphanumeric mode, each character is a 5 dot wide by 7 dot high character in a box 8 dots wide and 12 lines high. This display mode consumes 512 bytes of memory and is a 32 character wide screen with 16 lines. The internal ROM character generator only holds 64 characters, so no lower case characters are provided. Lower case characters were rendered as upper case characters with inverted color. Although simulated screen shots would show this as green on black, on most CoCo generations it was actually green on very dark green.<br />
<br />
Semigraphics is a hybrid display mode where alphanumerics and chunky block graphics can be mixed together on the same screen. If the 8th bit of the character is set, it is a semigraphics character. If cleared, it is an alphanumeric. When the 8th bit is set, the next three bits determine the color and last 4 bits determine which "quadrant" of the character box is either the selected color or black. This is the only mode where it is possible (without sneaky tricks) to display all 9 colors on the screen simultaneously. If used to only display semigraphics, the screen becomes a 64×32 9 color graphics mode. The CoCo features several BASIC commands to manage this screen as a low-res graphics display.<br />
<br />
The alphanumeric display has two colorsets. The one used by default on the CoCo has black characters on a green background. The alternate has black characters on an orange background. The colorset selection does not affect semigraphics characters. The border in this mode is always black.<br />
<br />
The 6847 is capable of a Semigraphics 6 display mode, where two bits select a color and 6 bits determine which 1/6 of the character box is lit. In this mode only 4 colors are possible but the Colorset bit of the VDG can select two different groups of the 4 colors. [http://www.cs.unc.edu/~yakowenk/coco/text/semigraphics.html Due to a peculiarity of its hardware, only two colors are available in graphics blocks when using Semigraphics 6 on the CoCo].<br />
<br />
====Additional Semigraphics modes====<br />
By setting the SAM such that it believes it is displaying a full graphics mode, but leaving the VDG in Alphanumeric/Semigraphics 4 mode, it is possible to subdivide the character box into smaller pieces. This creates the "virtual" modes Semigraphics 8, 12, and 24.<ref>[http://www.lomont.org/Software/Misc/CoCo/Lomont_CoCoHardware.pdf Chris Lomont's Color Computer 1/2/3 Hardware Programming]</ref> In these modes it was possible to mix bits and pieces of different text characters as well as Semigraphics 4 characters. These modes were an interesting curiosity but not widely used, as the Semigraphics 24-screen consumed 6144 bytes of memory. These modes were not implemented on the CoCo 3.<br />
<br />
A programmer's reference manual for the CoCo states that due to a fire at Tandy's research lab, the papers relating to the semigraphics modes were shuffled, and so some of the semigraphics modes were never documented. CoCo enthusiasts created experimental programs to try to reverse engineer the modes, and were able to reconstruct the missing documentation.<ref>[http://home.att.net/~robert.gault/Coco/History/Semi24.htm Semigraphics24 for the Coco1&2. Machine language program to create 8 true colors plus text on screen at one time.]</ref>{{Citation needed|date=January 2008}}<br />
<br />
====Graphics display====<br />
There were several full graphics display modes, which were divided into two categories: "resolution" graphics and "color" graphics. In resolution modes, each pixel is addressable as either on or off. There are two colorsets available, the first was black dots on a green background and green border, the second, more commonly used one has white dots on a black background with a white border. In color modes, each pixel was two bits, selecting one of four colors. Again the colorset input to the VDG determined which colors were used. The first colorset has a green border, and the colors green, yellow, red, and blue were available. The second colorset has a white border and the colors white, cyan, magenta and orange were available. Resolution graphics have 8 pixels per byte and are available in 128×64, 128×96, 128×192, and 256×192 densities. Color graphics have 4 pixels per byte and are available in 64×64, 128×64, 128×96, and 128×192 densities. The maximum size of a graphics screen is 6144 bytes.<br />
<br />
====Artifact colors====<br />
The 256×192 two color graphics mode uses four colors due to a quirk in the NTSC television system (see [[composite artifact colors]]). <br />
It is not possible to reliably display 256 dots across the screen due to the limitations of the NTSC signal and the phase relationship between the VDG clock and colorburst frequency. <br />
<br />
In the first colorset, where green and black dots are available, alternating columns of green and black are not distinct and appear as a muddy green color. However, when one switches to the white and black colorset, instead of a muddy gray as expected, the result is either orange or blue. <br />
Reversing the order of the alternating dots will give the opposite color. <br />
In effect this mode becomes a 128×192 4 color graphics mode where black, orange, blue, and white are available (the [[Apple II]] created color graphics by exploiting a similar effect). <br />
<br />
Most CoCo games used this mode as the colors available are more useful than the ones provided in the hardware 4 color modes. Unfortunately the VDG internally can power up on either the rising or falling edge of the clock, so the bit patterns that represent orange and blue are not predictable. Most CoCo games would start up with a title screen and invited the user to press the reset button until the colors were correct. The CoCo 3 fixed the clock-edge problem so it was always the same; a user would hold the F1 key during reset to choose the other color set. <br />
<br />
On a CoCo 3 with an analog RGB monitor, the black and white dot patterns do not artifact; to see them one would have to use a TV or composite monitor, or patch the games to use the hardware 128×192 four color mode in which the GIME chip allows the color choices to be mapped. Users in [[PAL]] countries saw green and purple stripes instead of solid red and blue colors.<br />
<br />
<br />
Readers of ''[[The Rainbow (magazine)|The Rainbow]]'' or ''Hot CoCo'' magazine learned that they could use some POKE commands to switch the 6847 VDG into one of the artifact modes, while Extended Color Basic continued to operate as though it were still displaying one of the 128×192 four-color modes. Thus, the entire set of Extended Color Basic graphics commands could be used with the artifact colors. Some users went on to develop a set of 16 artifact colors{{how|date=October 2012}} using a 4×2 pixel matrix, giving this set of colors: black, dark cyan, brick red, light violet, dark blue, azure (the blue above), olive green, brown, purple, light blue, orange, yellow, light gray, blue-white, pink-white, and white. Use of POKE commands also made these colors available to the graphics commands, although the colors had to be drawn one horizontal line at a time. Some interesting artworks were produced from these effects, especially since the CoCo Max art package provided them in its palette of colors.<br />
<br />
====Lower case and the 6847T1====<br />
[[Image:Coco2bvdg lc.png|thumb|320px|Sample character set display of 6847T1 VDG in true lowercase mode]]<br />
The 6847 is capable of using an external character generator. Several third party add-on adapter boards would allow the CoCo to display real lowercase characters.<br />
<br />
Very late in the CoCo 2 production run, an enhanced VDG was available. Called the 6847T1, it included a lower case character generator and the ability to display a green/orange or black border on the text screen. Its other changes were mainly to reduce parts count by incorporating an internal data latch. The lower case capability of this VDG is not enabled by default on this system and is not even mentioned in the manual. Only through some tinkering and research was this feature discovered by intrepid CoCo users.<br />
<br />
The 6847T1 may also carry the part number XC80652P; these may have been pre-release parts.<br />
<br />
==See Also==<br />
*[[VDG]]<br />
*[[Motorola 6847]]<br />
<br />
[[Category:Hardware]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:Merge&diff=9706Template:Merge2020-04-14T14:21:43Z<p>Diego bf109: </p>
<hr />
<div>It has been suggested that this page be merged with {{{1}}} [[talk:{{{1}}} | (Discuss)]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:Merge&diff=9705Template:Merge2020-04-14T14:19:36Z<p>Diego bf109: Created page with "It has been suggested that this page be merged with {{{1}}} (Discuss)"</p>
<hr />
<div>It has been suggested that this page be merged with {{{1}}} [[talk:Video Display Generator | (Discuss)]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Video_Display_Generator&diff=9704Video Display Generator2020-04-14T14:00:17Z<p>Diego bf109: </p>
<hr />
<div>===VDG===<br />
[[Image:Coco2boot.png|thumb|320px|Power-on screen of a CoCo 2]]<br />
The MC6847 is display generator capable of displaying text and graphics contained within a roughly square display matrix 256 pixels wide by 192 lines high. It can display 9 colors: black, green, yellow, blue, red, buff (almost-but-not-quite white), cyan, magenta, and orange.<br />
<br />
====Alphanumeric/Semigraphics display====<br />
[[Image:Cocobvdg.png|thumb|320px|Sample character set display of 6847 VDG]]<br />
The CoCo is physically wired such that its default alphanumeric display is actually "Semigraphics 4" mode.<br />
<br />
In alphanumeric mode, each character is a 5 dot wide by 7 dot high character in a box 8 dots wide and 12 lines high. This display mode consumes 512 bytes of memory and is a 32 character wide screen with 16 lines. The internal ROM character generator only holds 64 characters, so no lower case characters are provided. Lower case characters were rendered as upper case characters with inverted color. Although simulated screen shots would show this as green on black, on most CoCo generations it was actually green on very dark green.<br />
<br />
Semigraphics is a hybrid display mode where alphanumerics and chunky block graphics can be mixed together on the same screen. If the 8th bit of the character is set, it is a semigraphics character. If cleared, it is an alphanumeric. When the 8th bit is set, the next three bits determine the color and last 4 bits determine which "quadrant" of the character box is either the selected color or black. This is the only mode where it is possible (without sneaky tricks) to display all 9 colors on the screen simultaneously. If used to only display semigraphics, the screen becomes a 64×32 9 color graphics mode. The CoCo features several BASIC commands to manage this screen as a low-res graphics display.<br />
<br />
The alphanumeric display has two colorsets. The one used by default on the CoCo has black characters on a green background. The alternate has black characters on an orange background. The colorset selection does not affect semigraphics characters. The border in this mode is always black.<br />
<br />
The 6847 is capable of a Semigraphics 6 display mode, where two bits select a color and 6 bits determine which 1/6 of the character box is lit. In this mode only 4 colors are possible but the Colorset bit of the VDG can select two different groups of the 4 colors. [http://www.cs.unc.edu/~yakowenk/coco/text/semigraphics.html Due to a peculiarity of its hardware, only two colors are available in graphics blocks when using Semigraphics 6 on the CoCo].<br />
<br />
====Additional Semigraphics modes====<br />
By setting the SAM such that it believes it is displaying a full graphics mode, but leaving the VDG in Alphanumeric/Semigraphics 4 mode, it is possible to subdivide the character box into smaller pieces. This creates the "virtual" modes Semigraphics 8, 12, and 24.<ref>[http://www.lomont.org/Software/Misc/CoCo/Lomont_CoCoHardware.pdf Chris Lomont's Color Computer 1/2/3 Hardware Programming]</ref> In these modes it was possible to mix bits and pieces of different text characters as well as Semigraphics 4 characters. These modes were an interesting curiosity but not widely used, as the Semigraphics 24-screen consumed 6144 bytes of memory. These modes were not implemented on the CoCo 3.<br />
<br />
A programmer's reference manual for the CoCo states that due to a fire at Tandy's research lab, the papers relating to the semigraphics modes were shuffled, and so some of the semigraphics modes were never documented. CoCo enthusiasts created experimental programs to try to reverse engineer the modes, and were able to reconstruct the missing documentation.<ref>[http://home.att.net/~robert.gault/Coco/History/Semi24.htm Semigraphics24 for the Coco1&2. Machine language program to create 8 true colors plus text on screen at one time.]</ref>{{Citation needed|date=January 2008}}<br />
<br />
====Graphics display====<br />
There were several full graphics display modes, which were divided into two categories: "resolution" graphics and "color" graphics. In resolution modes, each pixel is addressable as either on or off. There are two colorsets available, the first was black dots on a green background and green border, the second, more commonly used one has white dots on a black background with a white border. In color modes, each pixel was two bits, selecting one of four colors. Again the colorset input to the VDG determined which colors were used. The first colorset has a green border, and the colors green, yellow, red, and blue were available. The second colorset has a white border and the colors white, cyan, magenta and orange were available. Resolution graphics have 8 pixels per byte and are available in 128×64, 128×96, 128×192, and 256×192 densities. Color graphics have 4 pixels per byte and are available in 64×64, 128×64, 128×96, and 128×192 densities. The maximum size of a graphics screen is 6144 bytes.<br />
<br />
====Artifact colors====<br />
The 256×192 two color graphics mode uses four colors due to a quirk in the NTSC television system (see [[composite artifact colors]]). <br />
It is not possible to reliably display 256 dots across the screen due to the limitations of the NTSC signal and the phase relationship between the VDG clock and colorburst frequency. <br />
<br />
In the first colorset, where green and black dots are available, alternating columns of green and black are not distinct and appear as a muddy green color. However, when one switches to the white and black colorset, instead of a muddy gray as expected, the result is either orange or blue. <br />
Reversing the order of the alternating dots will give the opposite color. <br />
In effect this mode becomes a 128×192 4 color graphics mode where black, orange, blue, and white are available (the [[Apple II]] created color graphics by exploiting a similar effect). <br />
<br />
Most CoCo games used this mode as the colors available are more useful than the ones provided in the hardware 4 color modes. Unfortunately the VDG internally can power up on either the rising or falling edge of the clock, so the bit patterns that represent orange and blue are not predictable. Most CoCo games would start up with a title screen and invited the user to press the reset button until the colors were correct. The CoCo 3 fixed the clock-edge problem so it was always the same; a user would hold the F1 key during reset to choose the other color set. <br />
<br />
On a CoCo 3 with an analog RGB monitor, the black and white dot patterns do not artifact; to see them one would have to use a TV or composite monitor, or patch the games to use the hardware 128×192 four color mode in which the GIME chip allows the color choices to be mapped. Users in [[PAL]] countries saw green and purple stripes instead of solid red and blue colors.<br />
<br />
<br />
Readers of ''[[The Rainbow (magazine)|The Rainbow]]'' or ''Hot CoCo'' magazine learned that they could use some POKE commands to switch the 6847 VDG into one of the artifact modes, while Extended Color Basic continued to operate as though it were still displaying one of the 128×192 four-color modes. Thus, the entire set of Extended Color Basic graphics commands could be used with the artifact colors. Some users went on to develop a set of 16 artifact colors{{how|date=October 2012}} using a 4×2 pixel matrix, giving this set of colors: black, dark cyan, brick red, light violet, dark blue, azure (the blue above), olive green, brown, purple, light blue, orange, yellow, light gray, blue-white, pink-white, and white. Use of POKE commands also made these colors available to the graphics commands, although the colors had to be drawn one horizontal line at a time. Some interesting artworks were produced from these effects, especially since the CoCo Max art package provided them in its palette of colors.<br />
<br />
====Lower case and the 6847T1====<br />
[[Image:Coco2bvdg lc.png|thumb|320px|Sample character set display of 6847T1 VDG in true lowercase mode]]<br />
The 6847 is capable of using an external character generator. Several third party add-on adapter boards would allow the CoCo to display real lowercase characters.<br />
<br />
Very late in the CoCo 2 production run, an enhanced VDG was available. Called the 6847T1, it included a lower case character generator and the ability to display a green/orange or black border on the text screen. Its other changes were mainly to reduce parts count by incorporating an internal data latch. The lower case capability of this VDG is not enabled by default on this system and is not even mentioned in the manual. Only through some tinkering and research was this feature discovered by intrepid CoCo users.<br />
<br />
The 6847T1 may also carry the part number XC80652P; these may have been pre-release parts.<br />
<br />
==See Also==<br />
*[[VDG]]<br />
*[[Motorola 6847]]<br />
<br />
[[Category:Hardware]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=VDG&diff=9703VDG2020-04-14T13:59:50Z<p>Diego bf109: </p>
<hr />
<div>The '''VDG''' or '''MC6847''' is the video display generator from Motorola used in the [[TRS-80 Color Computer]]<br />
<br />
It can display text and graphics within a matrix of 256 pixels wide by 192 lines high. <br />
<br />
It can display a maximum of 9 colors: black, green, yellow, blue, red, buff (almost-but-not-quite white), cyan, magenta, and orange. <br />
<br />
It is also used in the following computers of the time: [[Dragon 32/64]], [[Laser 200]] and [[Acorn Atom]].<br />
<br />
{| class="wikitable"<br />
! Video Mode !! Resolution !! Colors !! Bytes !! Shorthand !! PMODE !! SCREEN !! $FF22 value<br />
|- <br />
|Alphanumeric Internal<br />
|32 × 16<br />
|8 + Black<br />
|512<br />
|<br />
|- <br />
|Alphanumeric External<br />
|32 × 16<br />
|8 + Black<br />
|512<br />
|<br />
|-<br />
|Semigraphics 4<br />
|64 × 32<br />
|8 + Black<br />
|512<br />
|<br />
|-<br />
|Semigraphics 6<br />
|64 × 48<br />
|4 + Black<br />
|512<br />
|<br />
|-<br />
|Color Graphics 1<br />
|64 × 64<br />
|4<br />
|1024<br />
|<br />
|-<br />
|Resolution Graphics 1<br />
|128 × 64<br />
|Black & White<br />
|1024<br />
|<br />
|-<br />
|Color Graphics 2<br />
|128 × 64<br />
|4<br />
|2048<br />
|<br />
|-<br />
|Resolution Graphics 2<br />
|128 × 96<br />
|Black & White<br />
|1536<br />
|<br />
|-<br />
|Color Graphics 3<br />
|128 × 96<br />
|4<br />
|3072<br />
|<br />
|-<br />
|Resolution Graphics 3<br />
|128 × 192<br />
|Black & White<br />
|3072<br />
|<br />
|-<br />
|Color Graphics 6<br />
|128 × 192<br />
|4 (GYBR)<br />
|6144<br />
|6C0<br />
|3<br />
|1,0<br />
|d0<br />
|-<br />
|Color Graphics 6<br />
|128 × 192<br />
|4 (WCMO)<br />
|6144<br />
|<br />
|<br />
|<br />
|e0<br />
|-<br />
|Resolution Graphics 6<br />
|256 × 192<br />
|Green & White<br />
|6144<br />
|<br />
|<br />
|<br />
|f0<br />
|-<br />
|Resolution Graphics 6<br />
|256 × 192<br />
|Black & White<br />
|6144<br />
|<br />
|<br />
|<br />
|f8<br />
|}<br />
<br />
==See Also==<br />
*[[Video Display Generator]]<br />
*[[Motorola 6847]]<br />
<br />
[[Category:Hardware]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=6847&diff=970268472020-04-14T13:59:18Z<p>Diego bf109: Diego bf109 moved page 6847 to Motorola 6847: Correct full name of the part.</p>
<hr />
<div>#REDIRECT [[Motorola 6847]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Motorola_6847&diff=9701Motorola 68472020-04-14T13:59:18Z<p>Diego bf109: Diego bf109 moved page 6847 to Motorola 6847: Correct full name of the part.</p>
<hr />
<div>The MC6847 is a video display generator chip that is designed for the 6800 family of microprocessors. It reads data from memory (via the [[SAM]] chip) and displays the contents on screen. The 6847 is used on Coco 1 and 2's only; this function was replaced by the custom [[GIME]] chip in Coco 3 models.<br />
<br />
The chip provides a 32×16 alphanumeric display, or graphic displays up to 256×192 pixels in resolution. Additionally, a variety of "semigraphics" modes are provided.<br />
<br />
On the Coco, the familiar dark-green on light-green text is generated as a fundamental function of this chip.<br />
<br />
In Coco 1's and most Coco 2's, the 6847 is not capable of displaying lowercase. Instead, lower case text appears inverted. Later Coco 2's replaced the 6847 with a 6847T1 that can display proper lower case text.<br />
<br />
==See Also==<br />
*[[VDG]]<br />
*[[Video Display Generator]]<br />
*Wikipedia article on the [http://en.wikipedia.org/wiki/Motorola_6847 Motorola 6847]<br />
*Datasheet http://instruct1.cit.cornell.edu/courses/ee476/ideas/mc6847.pdf<br />
<br />
[[Category:Hardware]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Motorola_6847&diff=9700Motorola 68472020-04-14T13:57:46Z<p>Diego bf109: </p>
<hr />
<div>The MC6847 is a video display generator chip that is designed for the 6800 family of microprocessors. It reads data from memory (via the [[SAM]] chip) and displays the contents on screen. The 6847 is used on Coco 1 and 2's only; this function was replaced by the custom [[GIME]] chip in Coco 3 models.<br />
<br />
The chip provides a 32×16 alphanumeric display, or graphic displays up to 256×192 pixels in resolution. Additionally, a variety of "semigraphics" modes are provided.<br />
<br />
On the Coco, the familiar dark-green on light-green text is generated as a fundamental function of this chip.<br />
<br />
In Coco 1's and most Coco 2's, the 6847 is not capable of displaying lowercase. Instead, lower case text appears inverted. Later Coco 2's replaced the 6847 with a 6847T1 that can display proper lower case text.<br />
<br />
==See Also==<br />
*[[VDG]]<br />
*[[Video Display Generator]]<br />
*Wikipedia article on the [http://en.wikipedia.org/wiki/Motorola_6847 Motorola 6847]<br />
*Datasheet http://instruct1.cit.cornell.edu/courses/ee476/ideas/mc6847.pdf<br />
<br />
[[Category:Hardware]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=MAME&diff=9648MAME2020-03-01T01:48:18Z<p>Diego bf109: /* Command line parameters */</p>
<hr />
<div>MAME (originally an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms.<br />
<br />
As such, it can be used to emulate most - if not all - CoCo variants, including clones like the [[Prologica CP-400]]<br />
<br />
==Installation==<br />
<br />
===Windows===<br />
The installer can be downloaded from the [https://www.mamedev.org/release.html official MAME site]<br />
===macOS===<br />
===Linux===<br />
==Setup==<br />
In order to run MAME, you will need the ROMs from the computer being emulated. They can be found in the [http://www.colorcomputerarchive.com/ TRS-80 Color Computer Archive], under the [http://www.colorcomputerarchive.com/coco/ROMs/MESS/ [[MESS]] ROMs section]<br />
<br />
Once downloaded, copy the ZIP file containing the .rom files to the \roms folder in your MAME installation.<br />
<br />
==Command line parameters==<br />
MAME can be started and the emulated computer configured from the command line.<br />
;mame64 [machine] [media] [software] [options]<br />
<br />
'''Machine''' is the name of the computer to be emulated. Some CoCo related options are:<br />
coco, coco2, coco2b, coco3, dragon, dragon64, cp400, cp400c2, lzcolor64, mx1600 and cd6809<br />
<br />
The remaining parameters are used to determine the configuration of the emulated computer.<br />
Some examples are:<br />
mame64.exe coco -ramsize 16K -window -confirm_quit<br />
will emulate a CoCo 1, with 16 KB of RAM, start the emulation in a window (instead of full screen), and prompt for confirmation before quitting.<br />
mame64.exe coco2 -ramsize 32K -ext games_master -nowindow -confirm_quit -skip_gameinfo<br />
will emulate a CoCo 2, with 32 KB of RAM and a [[Game Master Cart]], start the emulation full screen, prompt for confirmation before quitting and skip the initial screen showing the computer's configuration.<br />
mame64.exe coco3 -ramsize 512K -ext multi -ext:multi:slot3 ssc -flop1 "Documents\DSKS\SAMPLE.DSK" -window -nomaximize<br />
will emulate a CoCo 3, with 512 KB of RAM, a MPI with the [[Speech/Sound_Cartridge_(26-3144A) | Speech/Sound Cartridge]] in slot 3, and the disk image "SAMPLE.DSK" from the specified path, mounted in drive 0. It will start the emulation in a non-maximized window.<br />
<br />
It should be noticed that if a disk ROM is available, and nothing is loaded in the cartridge slot (or in slot 4 of the MPI), a floppy drive controller will be automatically loaded.</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=MAME&diff=9647MAME2020-03-01T01:47:34Z<p>Diego bf109: /* Command line parameters */</p>
<hr />
<div>MAME (originally an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms.<br />
<br />
As such, it can be used to emulate most - if not all - CoCo variants, including clones like the [[Prologica CP-400]]<br />
<br />
==Installation==<br />
<br />
===Windows===<br />
The installer can be downloaded from the [https://www.mamedev.org/release.html official MAME site]<br />
===macOS===<br />
===Linux===<br />
==Setup==<br />
In order to run MAME, you will need the ROMs from the computer being emulated. They can be found in the [http://www.colorcomputerarchive.com/ TRS-80 Color Computer Archive], under the [http://www.colorcomputerarchive.com/coco/ROMs/MESS/ [[MESS]] ROMs section]<br />
<br />
Once downloaded, copy the ZIP file containing the .rom files to the \roms folder in your MAME installation.<br />
<br />
==Command line parameters==<br />
MAME can be started and the emulated computer configured from the command line.<br />
mame64 [machine] [media] [software] [options]<br />
<br />
'''Machine''' is the name of the computer to be emulated. Some CoCo related options are:<br />
coco, coco2, coco2b, coco3, dragon, dragon64, cp400, cp400c2, lzcolor64, mx1600 and cd6809<br />
<br />
The remaining parameters are used to determine the configuration of the emulated computer.<br />
Some examples are:<br />
mame64.exe coco -ramsize 16K -window -confirm_quit<br />
will emulate a CoCo 1, with 16 KB of RAM, start the emulation in a window (instead of full screen), and prompt for confirmation before quitting.<br />
mame64.exe coco2 -ramsize 32K -ext games_master -nowindow -confirm_quit -skip_gameinfo<br />
will emulate a CoCo 2, with 32 KB of RAM and a [[Game Master Cart]], start the emulation full screen, prompt for confirmation before quitting and skip the initial screen showing the computer's configuration.<br />
mame64.exe coco3 -ramsize 512K -ext multi -ext:multi:slot3 ssc -flop1 "Documents\DSKS\SAMPLE.DSK" -window -nomaximize<br />
will emulate a CoCo 3, with 512 KB of RAM, a MPI with the [[Speech/Sound_Cartridge_(26-3144A) | Speech/Sound Cartridge]] in slot 3, and the disk image "SAMPLE.DSK" from the specified path, mounted in drive 0. It will start the emulation in a non-maximized window.<br />
<br />
It should be noticed that if a disk ROM is available, and nothing is loaded in the cartridge slot (or in slot 4 of the MPI), a floppy drive controller will be automatically loaded.</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=MESS&diff=9646MESS2020-03-01T01:03:08Z<p>Diego bf109: </p>
<hr />
<div>MESS (Multi Emulator Super System) was a versatile [[emulators|emulator]] based on the MAME Arcade Emulator. As the name implies, it emulates multiple vintage console and computer systems including the CoCo.<br />
<br />
It has now been merged back to MAME, and is no longer developed.<br />
<br />
[[Image:MESSVIDCAP01.jpg|MESS initial screen]]<br />
<br />
Unlike [[VCC]], which only emulates a CoCo 3, MESS can emulate just about all past CoCo incarnations.<br />
[[Image:MESSVIDCAP02.jpg|MESS running a CoCo 3 virtually]]<br />
<br />
==External links==<br />
* [http://www.mess.org The MESS Wiki]<br />
<br />
[[Category:Emulators]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=MAME&diff=9645MAME2020-03-01T01:01:06Z<p>Diego bf109: /* Setup */</p>
<hr />
<div>MAME (originally an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms.<br />
<br />
As such, it can be used to emulate most - if not all - CoCo variants, including clones like the [[Prologica CP-400]]<br />
<br />
==Installation==<br />
<br />
===Windows===<br />
The installer can be downloaded from the [https://www.mamedev.org/release.html official MAME site]<br />
===macOS===<br />
===Linux===<br />
==Setup==<br />
In order to run MAME, you will need the ROMs from the computer being emulated. They can be found in the [http://www.colorcomputerarchive.com/ TRS-80 Color Computer Archive], under the [http://www.colorcomputerarchive.com/coco/ROMs/MESS/ [[MESS]] ROMs section]<br />
<br />
Once downloaded, copy the ZIP file containing the .rom files to the \roms folder in your MAME installation.<br />
<br />
==Command line parameters==</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=MAME&diff=9644MAME2020-02-27T19:03:30Z<p>Diego bf109: Created page with "MAME (originally an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on mod..."</p>
<hr />
<div>MAME (originally an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms.<br />
<br />
As such, it can be used to emulate most - if not all - CoCo variants, including clones like the [[Prologica CP-400]]<br />
<br />
==Installation==<br />
<br />
===Windows===<br />
The installer can be downloaded from the [https://www.mamedev.org/release.html official MAME site]<br />
===macOS===<br />
===Linux===<br />
==Setup==<br />
In order to run MAME, you will need the ROMs from the computer being emulated. They can be found in the [http://www.colorcomputerarchive.com/ TRS-80 Color Computer Archive], under the [http://www.colorcomputerarchive.com/coco/ROMs/ ROMs section]<br />
<br />
==Command line parameters==</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=CP400&diff=9643CP4002020-02-27T18:56:27Z<p>Diego bf109: Diego bf109 moved page CP400 to Prologica CP-400: Correct the name</p>
<hr />
<div>#REDIRECT [[Prologica CP-400]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Prologica_CP-400&diff=9642Prologica CP-4002020-02-27T18:56:27Z<p>Diego bf109: Diego bf109 moved page CP400 to Prologica CP-400: Correct the name</p>
<hr />
<div>{{NavCoCoRelatives}}<br />
{{InfoBox |<br />
| caption = Prologica CP-400<br />
| date = <br />
| year = 198X<br />
| format = Computer<br />
| notes = Photo by S. Walgenbach<br />
| infosource = [[Dean Leiber]]<br />
}}<br />
A Brazilian CoCo 2 clone.</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=DW4_Installation_Guide&diff=8369DW4 Installation Guide2018-06-09T16:58:21Z<p>Diego bf109: /* Starting NitrOS-9 from a Real Floppy Disk */</p>
<hr />
<div>{{NavDriveWire}}<br />
by Bill Pierce<br />
''Please do not edit this page. This is a work in progress and I would like to finish it before anything is added or deleted.''<br />
''If you see something in need of correction or would like to contribute to the page, please contact me''<br />
''This page was created in 1440 x 900 Widescreen resolution, and is best viewed that way.''<br />
''Thank you, B.P''<br />
<br />
<br />
== Introduction to DriveWire4 ==<br />
<br />
<br />
[[File:Coco_DW4_Plugged.gif|center|I'm mean when I'm green... and plugged in!]]<br />
''------------------------------------------------------------------------------------------------------------I'm mean when I'm green... and plugged in!------------------------------------------------------------------------------------------------------------''<br />
<br />
<br />
''NOTE: This tutorial is for the actual Coco 1, 2, or 3. It is not for use with the Coco emulators with Becker port support.''<br />
'' Those programs need a different version of HDBDOS an/or NitrOS9 than what is discussed here. If this tutorial becomes a''<br />
''useful tool for the Coco Community, then I may add a section for the emulators and the Becker port.''<br />
''Also, In this tutorial I will only be covering the installation of DriveWire4, NOT DriveWire3. The two program have''<br />
''different GUI formats and capabilities. To cover them both here would take two sets of instructions for each operation and''<br />
''I want this document to be simple and not confuse the new user. I may do a similar page for DriveWire3 soon.''<br />
'' B.P.''<br />
<br />
The current DriveWire4 installation is a simple, easy way for the Coco 1, 2, & 3 user to access virtual disk and virtual hard drive images found in the Color Computer archive sites. These types of images were originally created for the Coco emulators as far back as 1995. With DriveWire, you can use your PC (Windows, Mac or Linux) as a “server” for these files and access them from the Coco as if they were real disks.<br />
<br />
DriveWire has many capabilities that go far beyond just mounting disk images. Things such as “DW4Midi” for using DriveWire as a Midi synth for a Coco Midi player or sequencer such as Lester Hands’s “Lyra” or Mike Knudsen’s “Ultimuse 3”. DriveWire is a “serial communications” system as well, allowing you to set a “Coco style” terminal on your PC to access your Coco from a remote location. There are features for “modem emulation” to allow DriveWire to act as a modem for the Coco to use for “Telnet” and similar communications systems. There are many other uses and you’ll have to visit the DriveWire documentation site to find out all the various things it can do.<br />
<br />
This document will only deal with getting DriveWire set up and running and some of the “basic” functions of the system like mounting virtual disks. It is by no means the end of the story as the boundries of the DriveWire system seem to expand rapidly. So I will leave it up to the user to explore the internet and find out what other people are doing with DriveWire, I just want to get you up and running so you can do these things once you find them.<br />
<br />
I have tried to be as complete and consise as possible in making the DriveWire installation simple and easy as well as fun, though it is quite an "involved" process. I have tried to include everything needed to get started. If you find any mistakes or inconsistencies in this document please leave me a message on the Coco Mailing List or on the Color Computer FaceBook page and I will try to make corrections and get it posted as soon as possible. Have fun!<br />
<br />
I will try to explain what software and hardware is needed to get started with DriveWire4, HDBDOS, and NitrOS-9_dw on the Tandy Color Computer. This will not be a tutorial in operating these systems but a tutorial in installing them. I will be dividing most things into categories when I can to make it easier to grasp each concept as each system has it’s own requirements, setup and maintenance. Where applicable, I will be providing links to the websites of the developers and/or distributors of these systems and their supporting Wikis, documentation and downloads for further info and updates. I will try to provide the basic essentials to get you up and running as quick as possible.<br />
<br />
This document is not to be considered an ''alternate'' to the development sites but as ''a starting point'' to those sites. Please take the time to check the links to sites with downloads and info as I will be listing quite a few of those throughout this document.<br />
<br />
With all that said, let’s get on with the show. First, we need a list of the things required to get running.<br />
<br />
Bill Pierce<br />
<br />
''NOTE: Please keep in mind that most of my references to the PC refer to my Windows machine even though I will use''<br />
''the term PC to refer to any machine running Windows, Linux, or a Mac operating system. If you are running a Mac or''<br />
''Linux system then you will have to find the equivalent term applicable for your system as I have very limited''<br />
''knowledge of those systems. The Tandy Color Computer 1, 2, & 3 will be referred to as the Coco 1, Coco 2, and''<br />
''Coco 3 respectively. Also, any references to OS-9 is usually referring to NitrOS-9, as standard vanilla MW OS-9''<br />
''will not run the DriveWire drivers. B.P.''<br />
<br />
----<br />
<br />
== The DriveWire4 Hardware ==<br />
To start with you will need the following hardware:<br />
<br />
=== Hardware (Required) ===<br />
*Tandy Color Computer 1, 2, or 3 with at least 64k of memory<br />
*Coco Serial to DB-9 adapter cable. (more on this later)<br />
*A Windows, Mac or Linux PC system with Java 1.5 or better.<br />
*A Monitor/TV for the Coco<br />
*Also, if your PC does not have a DB-9 serial port, you will need have to purchase a USB-to-DB9 adapter. (more later)<br />
<br />
That’s it! This is all the hardware it takes to run an efficient modern Coco system!<br />
For optional hardware, there are hundreds of things that could be listed, but I will only list the standards:<br />
----<br />
=== Hardware (Optional) ===<br />
*Coco Floppy disk controller (Any Coco compatible will do)<br />
*Coco Floppy disk drive(s) (35t, 40trk, 80trk)<br />
*Coco Hard drive controller<br />
*Coco Hard drive(s)<br />
*Coco Multipak interface<br />
----<br />
=== Software (Required) ===<br />
<br />
----<br />
<br />
==== Windows, Linux, Mac PC ====<br />
*Java 1.5 or better<br />
*DriveWire4 Server package<br />
----<br />
==== Coco 1 ====<br />
*HDBDOS 1.4 DW Coco 1 or better (rom, wav, or bin)<br />
*For NitrOS-9 you will need a DW compatible version of NitrOS-9 L1 for Coco 1<br />
----<br />
==== Coco 2 ====<br />
*HDBDOS 1.4 DW Coco 2 or better (rom, wav, or bin)<br />
*For NitrOS-9 you will need a DW compatible version of NitrOS-9 L1 for Coco 2<br />
----<br />
==== Coco 3 ====<br />
*HDBDOS 1.4 DW Coco 3 or better (rom, wav, or bin)<br />
*For NitrOS-9 you will need a DW compatible version of NitrOS-9 L2 for Coco 3<br />
----<br />
<br />
And most of all, a big collection of your favorite RSDOS or OS-9 software on virtual disk or vhd (virtual hard drive).<br />
<br />
For the record, as of the writing of this document (10/01/2013), the current stable software versions are:<br />
*HDBDOS v1.4 DW3 Coco 1, 2, and 3<br />
*DriveWire v04.03.3o (or v04.03.3p for Turbo mode)<br />
*NitrOS-9 v03.03.00 dw3 (Coco 1 & 2 Level 1, & Coco 3 Level 2)<br />
<br />
''NOTE:To update any of these systems to their current version, please visit the links provided in each section and in the “Resources Links”''<br />
''section of this document. From these links you can download the latest version of the software as well as documentation on each system. B.P.''<br />
<br />
With those simple elements, there is a whole world of Color Computer at your finger tips (literally). From this point, depending on the Coco system you are running (1, 2, or 3), your DW4/HDBDOS/NitrOS-9 system can expand to unbelievable capabilities. The current list of new hardware seems to be growing. More on that later, right now let’s set up a simple, easy to use, basic Coco DW4 system.<br />
----<br />
<br />
== The DriveWire Cable ==<br />
<br />
This was also covered in [[Getting Started with DriveWire]] but I will include it here for posterity.<br />
<br />
Before you can use DriveWire 3 or 4, you will need to connect your CoCo to a computer being used as a DriveWire server. You will need a Coco Serial (bit-banger) to DB-9 serial cable. Again, [http://www.cloud9tech.com/Hardware/Cables.html Cloud9] sells these cables.<br />
<br />
Conversely, you may build your own based upon the following diagram:<br />
<br />
<br />
[[File:CoCo-serial-cable.png|500px|center]]<br />
<br />
<br />
Also, if you have a more modern PC, it's most likely not to have the needed DB-9 serial port. As an alternative, you can puchase USB to Serial (DB-9) converters. These range in price from about $10 - $20 and can be purchased from most any electronics supply house. If they don't have it on the shelf, ask someone and they can most likely order it for you. You will still need the cable above as this is just an adapter to be able to connect it to PC's with no DB-9 serial port.<br />
<br />
Alternatively, you can also still purchase an add-on PCI or PCIx serial card. TigerDirect and NewEgg still stock a large selection of these cards. The internal serial cards tend to offer better data transfer rates than the USB to Serial adapters in testing.<br />
<br />
----<br />
<br />
== Installing the JavaVM ==<br />
''NOTE:This is NOT a Java browser plug-in, It is a Java Virtual Machine to run Java based code such as DriveWire4. As far as I know, it in no''<br />
''way affects your browser and only runs when called to run Java code.''<br />
<br />
First you will need Java 1.5 or better to run DriveWire 4 on your PC no matter if it’s a Windows, Mac, or Linux system. Most more modern machines will already have Java installed and if you use a web browser to view webpages with videos or audio, then you most likely have Java installed but may need to update the package. DriveWire will inform you if you need the Java app when it runs. If you find you need to obtain the Java app, there are packages available for all machines. Even old ones. I have provided the link for the Java download site here:<br />
<br />
[http://www.java.com/en/download/manual.jsp Java Downloads for All Operating Systems]<br />
<br />
Here you will find the latest Java downloads for most computer OS platforms. Just click the Java package that's right for your machine and follow the instructions on the site and throughout the installation process.<br />
<br />
Once you have the Java app installed, you are ready to move on to DriveWire 4.<br />
<br />
----<br />
<br />
== Installing DriveWire4 ==<br />
''Note:At this point, you want your Coco to remain powered down. B.P.''<br />
<br />
To install DriveWire4, you will need the DriveWire4 installation package. You can go to the DW4 distribution site and download the latest incarnation yourself at:<br />
<br />
[https://sites.google.com/site/drivewire4/ CocoCoding / DriveWire4]<br />
<br />
While you’re there, please read the documentation Wiki and browse the CocoCoding site to see all the available utilities. Links for those are on the site linked above.<br />
<br />
After you have downloaded DriveWire4, unzip the DriveWire4 zip file to a folder of your choice. Choose what is right for you and your system as I know Mac and Linux are a little different in this respect. This is the only installation method for dw4 as there is no “Auto-Installation Package”.<br />
<br />
Once you have the DW4 folder set up, open the folder and you will see a file named<br />
*"DW4UI.exe" for MS Windows<br />
*"DW4UI.sh" for Linux<br />
*"DW4UI.command" for Mac OS<br />
<br />
First, for Windows users, “right click” the "dw4ui.exe" file and click the “Create Shortcut” option to create a shortcut to put on your desktop. Some systems will automatically place this shortcut on the desktop and some will make you do it manually. If you have to do it manually, just drag the shortcut over and drop it on your desktop.<br />
<br />
On Mac and Linux, I do not know the equivalent methods for creating desktop shortcuts so you will have to consult your OS documentation.<br />
<br />
Now, double-click this shortcut and the DW4 GUI (graphics user interface) should display. You should see something similar to this:<br />
<br />
<br />
[[File:DrivWire4 pic 1.jpg|450px|center]]<br />
<br />
<br />
Of course there will be no disk images mounted in your drive slots yet.<br />
<br />
The first thing you want to do in DW4 is to check for updates. Click the “Tools” tab at the top of the GUI, and at the bottom of the pull-down menu, you will see “Check for new version” as below:<br />
<br />
<br />
[[File:DriveWire4 update 1.jpg|450px|center]]<br />
<br />
<br />
To use this feature of DW4, your PC must be connected to the internet. Once clicked, DW4 will check the distribution site for the latest update and if available, will prompt you for permission to download. Once it downloads, it will shut itself down. You will then have to restart DW4 as I don’t think the developer has the restart feature worked out yet. Once you are satisfied the latest version is running correctly, we still have a bit of work to do yet before we can connect the Coco to DW4.<br />
<br />
It is best not to do any other configuration at this point until you have the Coco ready to go. So now need to move to the Coco to set up HDBDOS and configure it for DriveWire.<br />
----<br />
<br />
== Installing HDBDOS for DW4 ==<br />
<br />
''NOTE: Those of you who like to boot directly into NitrOS-9 and have no intention of using HDBDOS/RSDOS can skip to the "NitrOS-9 & DW4" section''<br />
''This section is for those who will at least be using HDBDOS or RSDOS for running RSDOS BASIC or Machine Language games or applications''<br />
<br />
This part of the installation needs to be done before you try to actually run a DW4 system. You need to be familiar with the version and method you will use to load and run HDBDOS.<br />
<br />
''Note: At this point you may power up your Coco''<br />
<br />
The HDBDOS installation is basically the same for all models of the Coco with the exception of the version of HDBDOS that you will be using. You can select the right version for your system when you download the latest HDBDOS build here:<br />
<br />
[http://toolshed.sourceforge.net/snapshots/ HDBDOS Snapshots] : In the ToolShed Repository that is the home for the HDBDOS sources<br />
<br />
Alternately, you can get the HDBDOS files at:<br />
<br />
[http://www.frontiernet.net/~mmarlette/Cloud-9/Software/DriveWire3.html HDBDOS Roms] at Cloud9's site (scroll to the bottom of the page).<br />
<br />
The Cloud9 Roms are not quite as up to date as the Roms at the ToolShed site but proven stable over time. Which you choose is your decision. You can view a list of descriptions of the contents of this package at [[DRIVEWIRE.ZIP]]. You will have to compare the names and decipher the equivalent Roms from this package.<br />
<br />
The ToolShed project has provided us with a nice selection of roms, bins and wav files for making real cassette and disk files as well as ROM images for burning an EPROM. If fact, too nice. Most of the Roms in this package deal with setups not related to DW4, but the ones we need are there.<br />
<br />
''NOTE:The Roms listed below are from the ToolShed snapshot zip file. These are the only Roms in that file that can be used with DriveWire4.''<br />
''There are other Roms, bins, and wavs in that zip but those are NOT used for DriveWire4. Most are experimental and are not stable for use''<br />
''and again, are NOT DriveWire compatable.""<br />
<br />
The Roms we are interested in from the ToolShed package are:<br />
----<br />
=== Coco 1 Rom Files ===<br />
*hdbdw3cc1.bin – The binary executable file for HDBDOS DW on a Coco 1.<br />
*hdbdw3cc1.rom – The ROM version of HDBDOS DW on a Coco 1 for burning an EPROM to put in your disk controller.<br />
*hdbdw3cc1.wav – The audio wave recording of the HDBDOS DW “.bin” file above for cassette on your Coco 1.<br />
----<br />
=== Coco 2 Rom Files ===<br />
*hdbdw3cc2.bin – The binary executable file for HDBDOS DW on a Coco 2.<br />
*hdbdw3cc2.rom – The ROM version of HDBDOS DW on a Coco 2 for burning an EPROM to put in your disk controller.<br />
*hdbdw3cc2.wav – The audio wave recording of the HDBDOS DW “.bin” file above for cassette on your Coco 2.<br />
----<br />
=== Coco 3 Rom Files ===<br />
*hdbdw3cc3.bin – The binary executable file for HDBDOS DW on a Coco 3.<br />
*hdbdw3cc3.rom – The ROM version of HDBDOS DW on a Coco 3 for burning an EPROM to put in your disk controller.<br />
*hdbdw3cc3.wav – The audio wave recording of the HDBDOS DW “.bin” file above for cassette on your Coco 3.<br />
----<br />
=== Rom File Extension Definitions ===<br />
<br />
Now I feel there is a little more detailed explanation of the file extensions used here. I’ve had people tell me when they loaded the “.rom” file, it crashed their Coco… as well it should. I will explain why. Here is an explanation of the terms:<br />
<br />
----<br />
<br />
==== .bin ====<br />
This file was saved to disk with an RSDOS header and footer (start, end and execution addresses) so it can be loaded as any other RSDOS binary file. This is the same as any binary executable program file used by DECB. The actual “rom” file is loaded into low memory, then a small machine language program is added to the beginning of the file. The small program, when executed, will put the Coco into all-ram mode, copy the rom into high memory ($C000-$DFFF) and then execute the rom. To use this file, you must save it to a floppy disk. I will not get into the methods of transferring disk images to real floppies here as I have no drives that will work with my PC and cannot vouch for this method. It can then be loaded with:<br />
LOADM”HDBDW3Cx/BIN”:EXEC (x being your Coco model 1, 2, or 3)<br />
''NOTE:The "bin" file must be renamed to be compatible with DECB’s 8 character limit before transferring to disk.''<br />
<br />
----<br />
<br />
==== .wav ====<br />
This is the recording of a cassette version of the same file as above. It operates in the same manner. To use this file you must use one of the utilities that will play wav files through your PC speakers. You then either plug the Coco’s cassette cable into the PC’s headphone jack or use a straight 1/8th inch mini plug cable to plug into the headphone jack of the PC and the Microphone input on your cassette recorder. Type “CLOADM” on your Coco or press Play and Record on your cassette recorder, then start the playback of the wave file on your PC. If you’re using a cassette recorder, don’t forget to let the tape roll a bit to get past the leader tape at the beginning of the tape then hit Play on the PC. If you use the direct to Coco method, the program will load directly into memory just as if you were using a cassette player. The 2nd method makes a cassette tape that you can load normally on the Coco. In both cases, you may have to adjust the volume level on your PC as it tends have an output that’s a little higher than the Coco likes. I’ve found with experimentation that somewhere between 50% and 75% seems to work best. It will vary on different PCs and soundcards. You’ll have to experiment.<br />
<br />
Once you have the file loaded into the Coco (before execution), you may want to save it to something more convenient to use in the future.<br />
These files will have to be renamed to make them compatible with DECB’s 8 character name, 3 character extension limit.<br />
<br />
===== Saving to disk =====<br />
SAVEM”HDBDW3Cx/BIN”,&H4FD0,&H6FFF,&H4FD0 where “x” is your Coco model (1, 2, or 3) <br />
<br />
===== Saving to tape =====<br />
CSAVEM”HDBDW3Cx”,&H4FD0,&H6FFF,&H4FD0 (no file extension) where “x” is your Coco model (1, 2, or 3)<br />
<br />
Once you have the file loaded (and/or saved), just type EXEC<ENTER> and HDBDOS will start.<br />
<br />
----<br />
<br />
==== .rom ====<br />
This file is not a loadable or executable file. It is a raw binary dump of the actual HDBDOS rom for use with an EPROM burner. It has no start, end, or executing address. Do not try to load this file from tape or disk. If you do not have an EPROM burner and would like to have an a ROM version of HDBDOS to install in your disk controller, you’ll have to ask around on the Coco mailing list or the Coco FaceBook page to find someone who can do this for you. Most people will do it for the cost of the EPROM and s/h charges. Again, you can get premade ROMS from:<br />
<br />
[http://www.cloud9tech.com/Software/HDB-DOS.html Cloud9's HDBDOS] page.<br />
<br />
Mark at Cloud9 may be willing to burn any version you may need, but I can’t speak for him so you will have to contact Cloud9 and find out.<br />
<br />
The advantage of this method over the other two is that HDBDOS cannot be wiped out by a program that uses it's own disk routines or ROM/RAM switching in it’s operation. The disk and cassette versions load into ram and therefore are defenseless from such programs. The only exception being the Coco 3 which always runs in all ram mode due to the nature of the “Super Extended Color Basic” patch. It is actually defenseless from the start. This is one of the reasons a lot of old Coco 2 programs crash the Coco 3.<br />
<br />
----<br />
<br />
== Up and Running ==<br />
<br />
Now that we have all the essentials in place, we are ready to get Drivewire4 and/or HDBDOS and/or NitrOS-9 up and running. At this point, we now want the Coco powered down, and the DriveWire4 GUI shut down. We are going to power everything up in it's proper order. At this point, make sure your custom serial cable (above) is plugged into both your server and the Coco.<br />
<br />
----<br />
<br />
=== Running the DriveWire4 Simple Config Wizard ===<br />
<br />
Now we get to see something run. Start DW4 on your PC. At the top menubar of the DW4 GUI you will see a “Config” menu selection. Click on this and a menu will pop up. Select the “Simple Config Wizard” at the top of the menu:<br />
<br />
<br />
[[File:DriveWire4 config.jpg|450px|center]]<br />
<br />
<br />
::::::::::::An info screen will appear. Click “Next” at the bottom of this window. Here you will see several options of machines to run:<br />
<br />
<br />
[[File:DriveWire4 device.jpg|450px|center]]<br />
<br />
<br />
::::::::Select the proper Coco you are running, 1, 2, or 3 and click that machine. It will then confirm your selection. Click “Next”. Here you should see a list of “Comm Ports”:<br />
<br />
<br />
[[File:DriveWire4 port.jpg|450px|center]]<br />
<br />
<br />
Click the port that your DW4 cable is connected to. Then Click “Next”. In the next few windows, just click “Next” for the defaults until it reaches the final screen in which “Next” will no longer be available. Click “Finish”:<br />
<br />
<br />
[[File:DriveWire4 baud.jpg|300px|left]][[File:DriveWire4 printer.jpg|300px|right]]<br />
[[File:DriveWire4 midi.jpg|300px|center]]<br />
<br />
<br />
Your DW4 server is now ready. On future runs of DW4, these steps are no longer needed unless you change the model of Coco that you are using. You can just start DW4 and move on to the next steps.<br />
<br />
----<br />
<br />
=== Starting the Coco with HDBDOS ===<br />
<br />
<br />
''NOTE: If you plan to use NitrOS-9 and have no intention of using RSDOS or HDBDOS, you can start up your Coco and move on the the''<br />
''Starting NitrOS-9 section of this tutorial. B.P. ''<br />
<br />
<br />
Now power up the Coco. You should see some activity in the “Server” tab in the DW4 GUI on your PC. This is normal as the server has found the Coco and is initializing. If you’ve installed an HDBDOS rom, you should now be in HDBDOS 1.4 on the Coco. If you do not have an HDBDOS rom, then load HDBDOS from disk or cassette by one of the methods described earlier and type “EXEC”. Either way, you should see:<br />
<br />
<br />
[[File:Boot-Screen-1.jpg|450px|center]]<br />
<br />
<br />
If you get the flashing OK prompt, then you are home free. If not and your system seems to “freeze” then something is wrong. Start from the beginning and review the various steps and make sure everything was done exactly as explained. If it still doesn’t work, check the DW4 GUI and see if it is reporting errors. If so, note these errors and leave a message on the Coco mailing list and we will try to figure out what went wrong or submit a bug report from the .DW4 GUI “Help” menu and the developer may be able to help you.<br />
<br />
If HDBDOS has started successfully, you can now “insert” a virtual disk image into the Slot 0 in the DW4 GUI. Type DIR<ENTER> on the Coco. You should get a directory of the contents of the disk. If you get the listing then you have successfully gotten DW4 and HDBDOS installed and running.<br />
<br />
But… we are not through yet. If you are not planning to use NitrOS-9 with your DriveWire4 installation, you can skip the next section of the tutorial and move on to [[http://www.cocopedia.com/wiki/index.php?title=DW4_Installation_Guide&action=submit#Mounting_and_Using_Virtual_Disks_and_Drives Mounting and Using Virtual Disks and Drives ]].<br />
<br />
----<br />
<br />
== Installing NitrOS-9 for DriveWire4 ==<br />
<br />
(WIP)<br />
<br />
=== Running NitrOS-9 without HDBDOS installed ===<br />
<br />
To install NitrOS-9 (NOS9) without HDBDOS installed, you must put the Coco into a state in which it has DW4 communication. This can be done in one of several methods listed below. Choose the one that is right for you.<br />
<br />
==== Starting NitrOS-9 from a Real Floppy Disk ====<br />
<br />
To start NOS9 from a real floppy disk, you must first have such a disk. To get NOS9 from the virtual disk images in the repository to a real disk is a matter I will not go into here as there are many methods of doing this and space will not allow for such a tutorial. But I will inform you that as far as I know, there is no copy of a 35 track, single sided, double density virtual disk of NitrOS-9 in the NitrOS-9 repository. RSDOS will only boot NOS9 from a 35trk SSDD disk. This makes creating a disk bootable from RSDOS a real PITA. The end goal is to get a NOS9 bootable disk.<br />
<br />
The reason you need a disk in the floppy drive as well as the DW4 GUI is that the floppy boot will load the DW4 bootfile from track 34 and then attempt to connect to the DW4 server and load the rest of the boot (OS9Boot) from the DW4 disk in the GUI. This is due to these disk images bein designed to boot direct from the DW4 server. There are ways around this, but requiring the creation of special boot disks and beyond the scope of this tutorial.<br />
<br />
You can get the NitrOS-9 disk images here:<br />
[https://sourceforge.net/projects/nitros9/files/releases/ NitrOS-9 Latest Disk Images]]<br />
<br />
The only images that you will be able to use to boot NitrOS-9 for DriveWire4 are:<br />
*nos96809l1v030209coco1_dw.dsk (Coco 1, NitrOS-9 L1, 6809 Processor)<br />
*nos96809l1v030209coco2_dw.dsk (Coco 2, NitrOS-9 L1, 6809 Processor)<br />
*nos96809l1v030209coco2b_dw.dsk (Coco 2b (true lower case VDG), NitrOS-9 L1, 6809 Processor)<br />
*nos96809l1v030209deluxe_dw.dsk (Coco 2 Deluxe, NitrOS-9 L1, 6809 Processor)<br />
*nos96809l2v030209coco3_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor)<br />
*nos96309l2v030209coco3_dw.dsk (Coco 3, NitrOS-9 L2, 6309 Processor)<br />
<br />
And there are several "dedicated" disks that will also boot under DW4, but are limited to the intended program on the disk (Most require 512k):<br />
*multivue_6309_dw.dsk (Coco 3, NitrOS-9 L2, 6309 Processor. "MultiVue")<br />
*multivue_6809_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. "MultiVue")<br />
*christmas86_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "Christmas '86" Demo)<br />
*blackcauldron_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "The Black Cauldron")<br />
*goldrush_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "Gold Rush")<br />
*kingsquest1_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "King's Quest I")<br />
*kingsquest2_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "King's Quest II")<br />
*kingsquest3_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "King's Quest III")<br />
*kingsquest4_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "King's Quest IV")<br />
*leisuresuitlarry_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "Leisure Suit Larry")<br />
*manhunter1_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "Manhunter 1")<br />
*manhunter2_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "Manhunter 2")<br />
*policequest1_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "Police Quest 1")<br />
*spacequest0_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "Space Quest - The Lost Episode")<br />
*spacequest1_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "Space Quest 1")<br />
*spacequest2_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Sierra Online's "Space Quest 2")<br />
*arcadepack_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Arcade Pack containing "Thexder", "Shangai", and "Smash")<br />
*fsim2_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Tandy's "Flight Simulator II")<br />
*koronis_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. Infocom's "Koronis Rift")<br />
*kyumgai_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. OS-9 version of Sundog's "Kyumgai, To Be Ninja")<br />
*mm_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. "Microscopic Mission")<br />
*rof_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. "Rescue On Fractalus")<br />
*subsim_dw.dsk (Coco 3, NitrOS-9 L2, 6809 Processor. "Sub Battle Simulator"<br />
<br />
These disks can be mounted in the DW4 GUI and a regular NitrOS-9 boot disk in the real floppy drive. The real floppy will start the boot and continue on the DW4 disk, so the game/application will then boot and in most cases, autorun.<br />
<br />
Once you have a bootable disk, just follow the instructions below.<br />
<br />
Insert the real floppy disk in Drive0 in your disk drive.<br />
<br />
You will also need a virtual disk or VHD mounted in DriveWire4 containing the same OS9Boot file being used on the floppy boot.<br />
<br />
<br />
[[File:DW4_Inserting_a_disk.jpg|450px|center]]<br />
<br />
<br />
::::::::::::::::::::::Right click the drive slot 0 and select "Insert disk for drive 0"<br />
<br />
<br />
[[File:DW4_browsing_a_disk.jpg|450px|center]]<br />
<br />
<br />
::::::::::::::Browse to the location of your virtual disk collection on your host computer and select the proper disk for your system<br />
<br />
<br />
Once you have that, just insert the disks and type "DOS". NitrOS-9 should boot from the floppy first, then from the disk image in DW4. In a few seconds, you should see the NitrOS-9 welcome screen :-)<br />
<br />
----<br />
<br />
=== Running NitrOS-9 with HDBDOS installed ===<br />
<br />
<br />
----<br />
<br />
== Mounting and Using Virtual Disks and Drives ==<br />
<br />
(WIP)<br />
<br />
<br />
----<br />
<br />
== DW4 Resources Links ==<br />
<br />
=== DriveWire Cables ===<br />
*[http://www.cloud9tech.com/Hardware/Cables.html Cloud9] sells Coco serial to DB-9 serial cables<br />
*The DriveWire cables have also been showing up on [http://www.ebay.com/sch/i.html?_trksid=p2050601.m570.l1313&_nkw=drivewire+cable&_sacat=0&_from=R40 EBay.com] quite regularly, so you may find one there at a reasonable price.<br />
----<br />
<br />
=== JavaVM Links ===<br />
*[http://www.java.com/en/download/manual.jsp Java Downloads for All Operating Systems] : Download the JavaVM require to run DriveWire4<br />
----<br />
=== DriveWire4 Links ===<br />
*[https://sites.google.com/site/drivewire4/ CocoCoding / DriveWire4] : The CocoCoding site is the source for everything DriveWire4 related.<br />
*[https://sites.google.com/site/drivewire4/download DriveWire4 Tools and Disks] : Lots of good stuff for DriveWire4<br />
*[http://sourceforge.net/apps/mediawiki/drivewireserver/index.php DriveWire 4 Documentation Wiki] : A wealth of DriveWire4 information and specifications.<br />
''NOTE:Links to download DriveWire4 from any other sites may result in a DriveWire4 version no longer in developement as DW4 is continuously updated''<br />
''Please refer to CocoCoding's distribution site above for all DriveWire4 downloads.''<br />
----<br />
=== HDBDOS ROMs ===<br />
*[http://toolshed.sourceforge.net/snapshots/ HDBDOS Snapshots] : The ToolShed Repository is the home for the HDBDOS sources<br />
*[http://www.frontiernet.net/~mmarlette/Cloud-9/Software/DriveWire3.html HDBDOS Roms] Cloud9's ROM Images (scroll to the bottom of the page)<br />
*[http://www.cloud9tech.com/Software/HDB-DOS.html Cloud9's HDBDOS] page for HDBDOS EPROMs<br />
<br />
----<br />
=== NitrOS-9 Repository ===<br />
*[http://sourceforge.net/projects/nitros9/ The NitrOS-9 Repository] : Main link to the NitrOS-9 Open Source Prject<br />
*[http://sourceforge.net/apps/mediawiki/nitros9/index.php?title=Main_Page NitrOS-9 Wiki Pages] : For information and documentation on NitrOS-9<br />
*[http://www.nitros9.org/latest/ Latest NitrOS-9 Disk Images] : The latest NitrOS-9 Build Disk Images<br />
*[http://www.nitros9.org/nitros9project.zip Complete Latest NitrOS-9 Builds Zip File] : Contains all the above disks in one large zip file<br />
----<br />
<br />
=== Coco Emulators and DriveWire4 ===<br />
*[http://vcc.cococoding.com/ VCC 1.4.3beta Coco 3 Emulator w/Becker Port Support] - The latest version of VCC usable with DriveWire4. (installation package)<br />
*[[VCC 1.4.3b and DW4 Installation Guide]] - Complete beginner's guide to installing and using VCC 1.4.3b and DriveWire4<br />
<br />
*[http://www.6809.org.uk/xroar/ XRoar Dragon32/64, Coco 1/2 Emulator w/Becker Port Support] - The latest version of XRoar usable with DriveWire4<br />
*[[XRoar and DW4 Installation Guide]] - Complete beginner's guide to installing XRoar and DriveWire4<br />
----<br />
<br />
== That's Not All Folks... ==<br />
<br />
This is not the end of the story. I hope to include a lot more information in the near future though it may lead to an "Advanced DriveWire4 Features" page because there is a lot of things that DriveWire4 can do that have not been covered here. I wanted this to be a "Beginner's Guide" so I have tried to keep it as simple as possible to get the new DW4 user up and running.<br />
<br />
It's programs like DriveWire4 that keep our little Coco running in the future... and I'll see you there.<br />
<br />
Bill Pierce<br />
<br />
----</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=VCC&diff=7333VCC2015-05-09T18:44:15Z<p>Diego bf109: </p>
<hr />
<div>{{Home}}{{Emulators}}{{PageName}}<br />
<br />
<br />
The VCC Emulator (Originally called "Bjork") is one of the most versatile Windows Based Emulators out there rivaled only by M.E.S.S (Multiple Emulator System). Current version (as of May 2015) is 1.43beta, released on April 2013.<br />
[[Image:VCC screencap.jpg|thumb|480px|right]]<br />
<br />
==Description==<br />
VCC is a small (under 1 MiB) modular Color Computer 3 emulator.<br />
The installer includes all that is needed to run the program, and it can be used as a portable application without needing any modification, making possible the concept of "CoCo in a pocket".<br />
<br />
Version 1.42 can emulate a CoCo 3 with [[6809]] or [[6309]] CPU (overclocking up to 89.4 MHz), 128, 512, 2048 or 8196 KiB of RAM, 2 Joysticks, 4 Floppy Disk Drives with the [[FD-502]] controller, 1 Hard Drive with [[Cloud9]] controller (with real time clock), [[Multipak|MPI]] and [[Orchestra-90 CC]].<br />
<br />
It can simulate RGB and composite video output in windows or full screen.<br />
<br />
==History==<br />
VCC was initially created under the name of "Poco", latter changed to "Bjork" as an homage to [[Steve Bjork]], reaching version 7.35, and finally changing to "VCC" in June 2007, resetting the version count to 1.0.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" style="margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" | <big>VCC Version history</big><br />
|- <br />
! 1.05<br />
| Introduced support for an emulated 4th floppy disk drive<br />
|- <br />
! 1.06<br />
| First version to use Direct Sound.<br />
|- <br />
! 1.11<br />
| Support for 2 joysticks.<br />
|- <br />
! 1.40<br />
| Major update/rewrite. Support for cassette.<br />
|-<br />
! 1,41<br />
| Finally updated the Virtual Hard Disk image to Nitros9 Version 3.2.8 and added Multi-Vue Use DOS 255 To launch.<br />
| Fixed problem with version check in FDRAWCMD<br />
| Added Some Bit-Banger output support, It can be directed to a text file now<br />
| Added IDE emulation. This will be of interest to anyone with a Super-IDE or Glenside controller<br />
| You can use your PC to take a backup of a CF card and run it in VCC! (maybe)<br />
|-<br />
! 1.42<br />
| Updated documentation<br />
| Added Monitor Console for BitBanger Output.<br />
|-<br />
! 1.43<br />
| Introduced Becker port support.<br />
|-<br />
|}<br />
<br />
==System Requirements==<br />
*CPU: Pentium III at 500Mhz+<br />
*OS: Windows 95 or latter with DirectX 8 or latter.<br />
Additionally, Windows 2000 or latter and a supported Controller chip are required for RAW disk access.<br />
<br />
==External links==<br />
[http://www.coco4.com/vcc/download.shtml VCC Homepage]<br />
<br />
<br />
[[Category:Emulators]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=VCC&diff=7332VCC2015-05-09T18:39:28Z<p>Diego bf109: </p>
<hr />
<div>{{Home}}{{Emulators}}{{PageName}}<br />
<br />
<br />
The VCC Emulator (Originally called "Bjork") is one of the most versatile Windows Based Emulators out there rivaled only by M.E.S.S (Multiple Emulator System). Current version (as of May 2015) is 1.43beta, released on April 2013.<br />
[[Image:VCC screencap.jpg|thumb|480px|right]]<br />
<br />
==Description==<br />
VCC is a small (under 1 MiB) modular Color Computer 3 emulator.<br />
The installer includes all that is needed to run the program, and it can be used as a portable application without needing any modification, making possible the concept of "CoCo in a pocket".<br />
<br />
Version 1.42 can emulate a CoCo 3 with [[6809]] or [[6309]] CPU (overclocking up to 89.4 MHz), 128, 512, 2048 or 8196 KiB of RAM, 2 Joysticks, 4 Floppy Disk Drives with the [[FD-502]] controller, 1 Hard Drive with [[Cloud9]] controller (with real time clock), [[Multipak|MPI]] and [[Orchestra-90 CC]].<br />
<br />
It can simulate RGB and composite video output in windows or full screen.<br />
<br />
==History==<br />
VCC was initially created under the name of "Poco", latter changed to "Bjork" as an homage to [[Steve Bjork]], reaching version 7.35, and finally changing to "VCC" in June 2007, resetting the version count to 1.0.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" style="margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" | <big>VCC Version history</big><br />
|- <br />
! 1.05<br />
| Introduced support for an emulated 4th floppy disk drive<br />
|- <br />
! 1.06<br />
| First version to use Direct Sound.<br />
|- <br />
! 1.11<br />
| Support for 2 joysticks.<br />
|- <br />
! 1.40<br />
| Major update/rewrite. Support for cassette.<br />
|-<br />
! 1,41<br />
| Finally updated the Virtual Hard Disk image to Nitros9 Version 3.2.8 and added Multi-Vue Use DOS 255 To launch.<br />
| Fixed problem with version check in FDRAWCMD<br />
| Added Some Bit-Banger output support, It can be directed to a text file now<br />
| Added IDE emulation. This will be of interest to anyone with a Super-IDE or Glenside controller<br />
| You can use your PC to take a backup of a CF card and run it in VCC! (maybe)<br />
|-<br />
! 1.42<br />
| Updated documentation<br />
| Added Monitor Console for BitBanger Output.<br />
|-<br />
|}<br />
<br />
==System Requirements==<br />
*CPU: Pentium III at 500Mhz+<br />
*OS: Windows 95 or latter with DirectX 8 or latter.<br />
Additionally, Windows 2000 or latter and a supported Controller chip are required for RAW disk access.<br />
<br />
==External links==<br />
[http://www.coco4.com/vcc/download.shtml VCC Homepage]<br />
<br />
<br />
[[Category:Emulators]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:GameInfoBox&diff=4538Template:GameInfoBox2012-02-18T14:53:01Z<p>Diego bf109: </p>
<hr />
<div>{| border="1" cellpadding="2" cellspacing="0" style="float:right; margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" style="background:#ffff00;" | <big>{{PAGENAME}}</big><br />
|- <br />
| align="center" colspan="2" | [[Image:{{{picture}}}|center|Screenshoot of {{PAGENAME}}]]<br />
|-<br />
! '''Year'''<br />
| align="left" | {{{year}}}<br />
|-<br />
! '''Publisher'''<br />
| align="left" | {{{publisher}}}<br />
|-<br />
! '''Author'''<br />
| align="left" | {{{author}}}<br />
|-<br />
! '''Media'''<br />
| align="left" | {{{media}}}<br />
|-<br />
! '''Requires''' <br />
| align="left" | {{{requires}}}<br />
|-<br />
! '''Graphic mode'''<br />
| align="left" | {{{graphic}}}<br />
|-<br />
! '''Notes'''<br />
| align="left" | {{{notes}}}|}}<br />
|}</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:GameInfoBox&diff=4537Template:GameInfoBox2012-02-18T14:42:53Z<p>Diego bf109: </p>
<hr />
<div>{| border="1" cellpadding="2" cellspacing="0" style="float:right; margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" style="background:#ffff00;" | <big>{{PAGENAME}}</big><br />
|- <br />
| align="center" colspan="2" | [[Image:{{{picture}}}|center|Screenshoot of {{PAGENAME}}]]<br />
|-<br />
! '''Year'''<br />
| align="left" | {{{year}}}<br />
|-<br />
! '''Publisher'''<br />
| align="left" | {{{publisher}}}<br />
|-<br />
! '''Author'''<br />
| align="left" | {{{author}}}<br />
|-<br />
! '''Media'''<br />
| align="left" | {{{media}}}<br />
|-<br />
! '''Requires''' <br />
| align="left" | {{{requires}}}<br />
|-<br />
! '''Graphic mode'''<br />
| align="left" | {{{graphic}}}<br />
|-<br />
{{#if:{{{notes|}}}|! '''Notes'''|}}<br />
{{#if:{{{notes|}}}| align="left" | {{{notes}}}|}}<br />
|}</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:GameInfoBox&diff=4536Template:GameInfoBox2012-02-18T14:40:22Z<p>Diego bf109: </p>
<hr />
<div>{| border="1" cellpadding="2" cellspacing="0" style="float:right; margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" style="background:#ffff00;" | <big>{{PAGENAME}}</big><br />
|- <br />
| align="center" colspan="2" | [[Image:{{{picture}}}|center|Screenshoot of {{PAGENAME}}]]<br />
|-<br />
! '''Year'''<br />
| align="left" | {{{year}}}<br />
|-<br />
! '''Publisher'''<br />
| align="left" | {{{publisher}}}<br />
|-<br />
! '''Author'''<br />
| align="left" | {{{author}}}<br />
|-<br />
! '''Media'''<br />
| align="left" | {{{media}}}<br />
|-<br />
! '''Requires''' <br />
| align="left" | {{{requires}}}<br />
|-<br />
! '''Graphic mode'''<br />
| align="left" | {{{graphic}}}<br />
|-<br />
{{#if:{{{notes|}}}|<br />
! '''Notes'''<br />
| align="left" | {{{notes}}}<br />
| }}<br />
|}</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Zenix&diff=4454Zenix2009-04-04T13:28:45Z<p>Diego bf109: </p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| media = Disk<br />
| requires = Joystick, CoCo3<br />
| graphic = 320x225x16<br />
| author = Jeremy Spiller<br />
}}<br />
<br />
Zenix By Jeremy Spiller.<br />
<br />
This game is a clone of Galaga, but this one has a story to it in which you get to defeat the Alien Home World.It has 32 levels of pure fast addiction, in one of the quickest games to date (another being Crystal Cities by the same author).<br />
<br />
This game uses the 320x225x16 color graphics screen, with digitized sounds.<br />
<br />
The game used a unique sequence of where the Aliens would come down to attack, then zoom straight to the top, before going out of play, while most games,the aliens would go down and out of play ,or through the side. so it has 3 get ways for the aliens to leave the playing field.<br />
<br />
There is no bonus option of collecting another fighter plane, but you do get the options of collecting different Fire capabilities, which last for roughly 30secs, plus there is a energy bonus to get your shields back up.<br />
<br />
<br />
Game controls are using the right joystick, I have managed to make it to level 32, but I'm not going to tell you what the ending is like, as this game just gets faster and faster. I love the part when the screen shakes, when you are hit in the later stages, what we need is someone to hack it, and make the fire button call auto repeating, for those who would love to see the Ending. <br />
<br />
Overall this game is a must have.<br />
<br />
[[Category:Software]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Articles&diff=4453Articles2009-04-04T12:47:14Z<p>Diego bf109: </p>
<hr />
<div>{{NavArticles}}<br />
<br />
*[[Newbie's Guide]] - The Newbie's Guide to the Color Computer<br />
*[[Sampling]] - Sampling the Color Computer Joystick.<br />
*[[Semigraphics Routines]] - Useful ASM routines for dealing with Semigraphics 64x32 mode<br />
*[[CoCo3 Easter Egg]] - Color Computer 3 Easter Egg<br />
*[[Sounds of the Hounds]] - The Myth and Reality of the CoCo's biggest April Fool's Gag<br />
*[[MMU_RAMROM_Mode|MMU RAM/ROM Mode]] - Explanation on how the RAM/ROM mode interacts with the MMU on the CoCo 3<br />
*[[NitrOS-9 Command Guide]] - A complement to the help included in the OS, and as an update to the original OS-9 manual<br />
*[[CoCo 1 & 2|Hooking Up the CoCo to a TV]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=VCC&diff=4452VCC2009-04-04T12:38:23Z<p>Diego bf109: </p>
<hr />
<div>{{Home}}{{Emulators}}{{PageName}}<br />
<br />
<br />
The VCC Emulator (Originally called "Bjork") is one of the most versatile Windows Based Emulators out there rivaled only by M.E.S.S (Multiple Emulator System). Current version (as of April 2009) is 1.40, released on 03/01/2008.<br />
[[Image:VCC screencap.jpg|thumb|480px|right]]<br />
<br />
==Description==<br />
VCC is a small (under 1 MiB) modular Color Computer 3 emulator.<br />
The installer includes all that is needed to run the program, and it can be used as a portable application without needing any modification, making possible the concept of "CoCo in a pocket".<br />
<br />
Version 1.40 can emulate a CoCo 3 with [[6809]] or [[6309]] CPU (overclocking up to 89.4 MHz), 128, 512, 2048 or 8196 KiB of RAM, 2 Joysticks, 4 Floppy Disk Drives with the [[FD-502]] controller, 1 Hard Drive with [[Cloud9]] controller (with real time clock), [[Multipak|MPI]] and [[Orchestra-90 CC]].<br />
<br />
It can simulate RGB and composite video output in windows or full screen.<br />
<br />
==History==<br />
VCC was initially created under the name of "Poco", latter changed to "Bjork" as an homage to [[Steve Bjork]], reaching version 7.35, and finally changing to "VCC" in June 2007, resetting the version count to 1.0.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" style="margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" | <big>VCC Version history</big><br />
|- <br />
! 1.05<br />
| Introduced support for an emulated 4th floppy disk drive<br />
|- <br />
! 1.06<br />
| First version to use Direct Sound.<br />
|- <br />
! 1.11<br />
| Support for 2 joysticks.<br />
|- <br />
! 1.40<br />
| Major update/rewrite. Support for cassette.<br />
|-<br />
|}<br />
<br />
==System Requirements==<br />
*CPU: Pentium III at 500Mhz+<br />
*OS: Windows 95 or latter with DirectX 8 or latter.<br />
Additionally, Windows 2000 or latter and a supported Controller chip are required for RAW disk access.<br />
<br />
==External links==<br />
[http://vcc6809.bravehost.com/ VCC Homepage]<br />
<br />
<br />
[[Category:Emulators]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Hardware&diff=4451Hardware2009-04-04T12:33:12Z<p>Diego bf109: /* Bus Expander */ Linked both Tandy multipaks to a single Multipak page (Which could be eventually splitted if needed)</p>
<hr />
<div>{{NavHardware}}<br />
==Audio Digitizers==<br />
*[[Delta Pro]]<br />
*[[Max Sound]] - GimeSoft's audio recorder that used the joystick port.<br />
<br />
==Audio Output Devices==<br />
*[[Orchestra-90 CC]] - Stereo Music Synthesizer<br />
*[[Speech/Sound Cartridge]] - Music and Speech Synthesizer<br />
*[[Super Voice]] - Speech Systems' device that could sing.<br />
*[[Super Talker]] - Speech Synthesizer<br />
<br />
==Bus Expander==<br />
*[[Multipak|Tandy Multipak (26-3024)]]<br />
*[[Multipak|Tandy Multipak (26-3124)]]<br />
*[[Howard Medical Slotpak]]<br />
*[[Orion Technologies XPort]]<br />
*[[CoNect Xpander]]<br />
*[[CoNect Y Box]]<br />
*[[Y-Cable]]<br />
<br />
==Computers==<br />
*[[TRS-80 Color Computers]] (A list of all available models)<br />
*[[Dragon]]<br />
*[[MC-10 Micro Color Computer]]<br />
*[[CP400]]<br />
*[[TDP-100]]<br />
<br />
==Tandy/Radio Shack Tape Drive Systems==<br />
*[[CCR-81]]<br />
*[[CCR-82]]<br />
*[[CCR-83]]<br />
<br />
==Other Tape Drive Systems==<br />
*[[Exatron Stringy Floppy]]<br />
<br />
==Tandy/Radio Shack Floppy Disk Systems==<br />
*[[26-3022]]<br />
*[[26-3029]]<br />
*[[26-3129/FD-500|FD-500]]<br />
*[[FD-501]]<br />
*[[FD-502]]<br />
<br />
==Other Floppy Disk Controllers==<br />
*[[Disto Super Controller]]<br />
*[[Disto Super Controller II]]<br />
*[[Disto Mini Controller]]<br />
*[[J&M/Owl-Ware]]<br />
*[[Hard Drive Specialists]]<br />
*[[Sardis Technologies 'no-halt' Controller]]<br />
<br />
==Alternate Floppy Disk Controller ROMs==<br />
*[[ADOS/ADOS-3]]<br />
*[[RGBDOS]]<br />
*[[JDOS]]<br />
*[[MYDOS]]<br />
*[[CDOS]]<br />
*[[OWLDOS]]<br />
*[[HDB-DOS]]<br />
<br />
==Hard Drive Controllers==<br />
*[[Tandy Hard Drive Controller]]<br />
*[[Burke & Burke]] - CoCo XT/CoCo XT-RTC<br />
*[[KenTon]] - SCSI<br />
*[[Gleside IDE Interface]]<br />
*[[Cloud-9 SuperIDE Interface]]<br />
*[[Cloud-9 TC^3 SCSI Interface]]<br />
*[[Owl-Ware]]<br />
<br />
==Input Devices==<br />
*[[The Glove]]<br />
*[[Le Stick]]<br />
*[[Joystick]]<br />
*[[Deluxe Joystick]]<br />
*[[Wico Deluxe Joystick]]<br />
*[[Mouse]] (1 Button)<br />
*[[Deluxe Color Mouse]] (2 button)<br />
*[[X-Pad]]<br />
*[[Koala Pad]]<br />
*[[Diecom Light Phaser Interface]]<br />
*[[Atari to CoCo Joystick Adapter]]<br />
*[[Tandy Hi-Res Joystick Adapter]]<br />
*[[Colorware Super Hi-Res Interface]]<br />
*[[Hawksoft Dual Hi-Res Joystick Adapter]]<br />
*[[Puppo Keyboard Adapter]]<br />
*[[OWL Keyboard Adapter]]<br />
*[[Cloud-9 AT Keyboard Adapter]]<br />
<br />
==Memory Upgrades==<br />
*[[Tandy 512K Upgrade]]<br />
*[[Performace Peripherals 512K Upgrade]]<br />
*[[Cloud-9 512K Upgrade]]<br />
*[[Disto 1MB Upgrade]]<br />
*[[Disto 2MB Upgrade]]<br />
<br />
==MIDI Interfaces==<br />
*[[CoCo MIDI]]<br />
<br />
== Monitors==<br />
*[[Tandy CM-8]]<br />
*[[Maganavox 1CM135]]<br />
*[[Maganavox 8CM515]]<br />
*[[15KHz SVGA Monitors]]<br />
<br />
==Multi Devices==<br />
These are items that serve more than one purpose, such as Cloud-9's SuperBoard.<br />
*[[SuperBoard]]<br />
*[[FHL Eliminator]]<br />
*[[Disto MEB]]<br />
<br />
==RS232 Devices==<br />
*[[Tandy RS232 Pak]]<br />
*[[Tandy DC Modem Pak]]<br />
*[[Orion Technologies RS232 Pak]]<br />
*[[Disto RS232 Pak]]<br />
*[[PBJ Dual Serial Port Pak]]<br />
*[[Kenton Dual Serial Port Pak]]<br />
*[[Quad Serial Port Pak]] - Who made this?<br />
*[[CoCoPro! RS232 Pak]]<br />
*[[CoNect Dual RS232 Pak]]<br />
*[[CoNect RS232 Pak]]<br />
*[[CoNect 16550 Pak]] - what is the official name?<br />
*[[Metric Model 101p Serial to Parallel Converter]]<br />
*[[Dayton Industries Blue Streak Ultima Serial to Parallel Converter]] <br />
<br />
==Video Digitizers==<br />
*[[Rascan]]<br />
*[[DS-69 Digisector]]<br />
<br />
== Video Out==<br />
*[[PBJ Wordpak/Wordpak II]]<br />
*[[Lucas Industries 2000 AutoDim]] <br />
*[[CoCo-2 Composite Monitor Adapter]]<br />
*[[RGB to VGA Converter]]<br />
*[[RGB to S-Video Converter]]<br />
<br />
[[Category:Hardware]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=VCC&diff=4450VCC2009-04-04T11:56:08Z<p>Diego bf109: </p>
<hr />
<div>{{Home}}{{Emulators}}{{PageName}}<br />
<br />
<br />
The VCC Emulator (Originally called "Bjork") is one of the most versatile Windows Based Emulators out there rivaled only by M.E.S.S (Multiple Emulator System). Current version (as of April 2009) is 1.40, released on 03/01/2008.<br />
[[Image:VCC screencap.jpg|thumb|480px|right]]<br />
<br />
==History==<br />
VCC was initially created under the name of "Poco", latter changed to "Bjork" as an homage to [[Steve Bjork]], reaching version 7.35, and finally changing to "VCC" in June 2007, resetting the version count to 1.0.<br />
<br />
{| border="1" cellpadding="5" cellspacing="0" style="margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" | <big>VCC Version history</big><br />
|- <br />
! 1.05<br />
| Introduced support for an emulated 4th floppy disk drive<br />
|- <br />
! 1.06<br />
| First version to use Direct Sound.<br />
|- <br />
! 1.11<br />
| Support for 2 joysticks.<br />
|- <br />
! 1.40<br />
| Major update/rewrite. Support for cassette.<br />
|-<br />
|}<br />
<br />
==System Requirements==<br />
*CPU: Pentium III at 500Mhz+<br />
*OS: Windows 95 or latter with DirectX 8 or latter.<br />
Additionally, Windows 2000 or latter and a supported Controller chip are required for RAW disk access.<br />
<br />
[http://vcc6809.bravehost.com/ VCC Homepage]<br />
<br />
<br />
[[Category:Emulators]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Timeline&diff=4418Timeline2009-03-31T14:58:41Z<p>Diego bf109: added Color Logo</p>
<hr />
<div>{{NavTimeline}}<br />
If someone with Wiki experience wants to find an appropriate template for this, please do so. Ideally this would be a timeline of significant events in CoCo history, including introduction of various models and peripherals.<br />
<br />
A good starting point might be old Radio Shack catalogs, noting what items were announced each year.<br />
<br />
==1980==<br />
* Radio Shack releases the TRS-80 Color Computer<br />
<br />
==1983==<br />
* [[Color Logo]] released in disk and "Program Pak" version<br />
<br />
==1985==<br />
* [[Sound/Speech Cartridge]] announced with a price tag of $99.95<br />
* [[Appliance/Light Controller]] announced with a price tag of $99.95<br />
* [[Koala Touch Pad]] announced with a price tag of $59.95<br />
* [[TRS-80 Electronic Book]] announced with a price tag of $24.95<br />
<br />
==1986==<br />
* CoCo 3 released.<br />
<br />
==1990==<br />
* First Atlanta CoCoFest.<br />
<br />
==1993==<br />
* Middle America Fest in Des Moines, Iowa.<br />
<br />
==1995==<br />
* Last Atlanta CoCoFest.<br />
<br />
[[Category:Timeline]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Timeline&diff=4417Timeline2009-03-31T14:53:43Z<p>Diego bf109: added 1985</p>
<hr />
<div>{{NavTimeline}}<br />
If someone with Wiki experience wants to find an appropriate template for this, please do so. Ideally this would be a timeline of significant events in CoCo history, including introduction of various models and peripherals.<br />
<br />
A good starting point might be old Radio Shack catalogs, noting what items were announced each year.<br />
<br />
==1980==<br />
* Radio Shack releases the TRS-80 Color Computer<br />
<br />
==1985==<br />
* [[Sound/Speech Cartridge]] announced with a price tag of $99.95<br />
* [[Appliance/Light Controller]] announced with a price tag of $99.95<br />
* [[Koala Touch Pad]] announced with a price tag of $59.95<br />
* [[TRS-80 Electronic Book]] announced with a price tag of $24.95<br />
<br />
==1986==<br />
* CoCo 3 released.<br />
<br />
==1990==<br />
* First Atlanta CoCoFest.<br />
<br />
==1993==<br />
* Middle America Fest in Des Moines, Iowa.<br />
<br />
==1995==<br />
* Last Atlanta CoCoFest.<br />
<br />
[[Category:Timeline]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Androne&diff=4019Androne2009-02-07T11:28:39Z<p>Diego bf109: </p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1983<br />
| media = Program Pak<br />
| requires = 16 Kb<br />
| graphic = 128x192x4<br />
| publisher = Radio Shack<br />
| author = Robert Arnstein<br />
| picture = androne.png<br />
| notes =<br />
}}<br />
"Your computer has been invaded by data bugs. Call on Androne, a user controlled robot to hunt through your memory banks and debug them."<br />
<br />
A 3D maze game, where you must destroy the bugs, while looking for the generator.<br />
<br />
The game has a copyright date of 1983, but was first shown in the 1985 Radio Shack catalog as "New".<br />
<br />
SRP: $19.95 (1985)</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Androne&diff=4018Androne2009-02-05T16:38:12Z<p>Diego bf109: </p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1983<br />
| media = Program Pak<br />
| requires = 16 Kb<br />
| graphic = 128x192x4<br />
| publisher = Radio Shack<br />
| author = Robert Arnstein<br />
| picture = androne.png<br />
}}<br />
"Your computer has been invaded by data bugs. Call on Androne, a user controlled robot to hunt through your memory banks and debug them."<br />
<br />
A 3D maze game, where you must destroy the bugs, while looking for the generator.<br />
<br />
The game has a copyright date of 1983, but was first shown in the 1985 Radio Shack catalog as "New".<br />
<br />
SRP: $19.95 (1985)</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Dungeons_of_Daggorath&diff=4017Dungeons of Daggorath2009-02-05T14:31:29Z<p>Diego bf109: </p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1982<br />
| media = Program Pak<br />
| requires = 16 Kb<br />
| graphic = 256x192x2<br />
| publisher = Dyna Micro<br />
| author = Douglas Morgan<br />
| picture = dungeons_of_daggorath_intro.gif<br />
}}<br />
One of the best (and best selling) games that Radio Shack ever sold for the Coco. Hugely innovative for it's time, <b>Dungeons of Daggorath</b> was a real time dungeon romp, with 5 levels, and sound effects far beyond any other such game of it's day. You had a real-time heartbeat that was affected by battle, how fast you ran, when you were attacked, etc., and monsters actually got louder the closer that they got to you. It had such a huge influence that a PC port has been done, and entire webpages have been devoted to it. It was release in cartridge format in 1982, and the entire program was crammed into an 8K ROM.<p>Douglas Morgan, one of the original authors, has mentioned that a larger, more sophisticated version was originally done, but it had to be compressed to fit on a cartridge. It is too bad that the original version has not survived...<br /><br />
<br />
[[Dungeons_of_Daggorath_FAQ |Dungeons of Daggorath FAQ]]<br />
<br />
==External links==<br />
*Dungeons of Daggorath PC-Port [http://mspencer.net/daggorath/dodpcp.html]<br />
*[http://members.tripod.com/~Frodpod/index-2.html]<br />
<br />
[[Category:Software]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Dungeons_of_Daggorath&diff=4016Dungeons of Daggorath2009-02-05T14:28:09Z<p>Diego bf109: </p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1982<br />
| media = Program Pak<br />
| requires = 16 Kb<br />
| graphic = 256x192x2<br />
| publisher = Dyna Micro<br />
| author = Douglas Morgan<br />
| picture = dungeons_of_daggorath_intro.gif<br />
}}<br />
One of the best (and best selling) games that Radio Shack ever sold for the Coco. Hugely innovative for it's time, <b>Dungeons of Daggorath</b> was a real time dungeon romp, with 5 levels, and sound effects far beyond any other such game of it's day. You had a real-time heartbeat that was affected by battle, how fast you ran, when you were attacked, etc., and monsters actually got louder the closer that they got to you. It had such a huge influence that a PC port has been done, and entire webpages have been devoted to it. It was release in cartridge format in 1982, and the entire program was crammed into an 8K ROM.<p>Douglas Morgan, one of the original authors, has mentioned that a larger, more sophisticated version was originally done, but it had to be compressed to fit on a cartridge. It is too bad that the original version has not survived...<br /><br />
<br />
[[Dungeons_of_Daggorath_FAQ |Dungeons of Daggorath FAQ]]<br />
<br />
==External links==<br />
<br />
[[Category:Software]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:GameInfoBox&diff=4015Template:GameInfoBox2009-02-05T13:56:18Z<p>Diego bf109: </p>
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<div>{| border="1" cellpadding="2" cellspacing="0" style="float:right; margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" style="background:#ffff00;" | <big>{{PAGENAME}}</big><br />
|- <br />
| align="center" colspan="2" | [[Image:{{{picture}}}|center|Screenshoot of {{PAGENAME}}]]<br />
|-<br />
! '''Year'''<br />
| align="left" | {{{year}}}<br />
|-<br />
! '''Publisher'''<br />
| align="left" | {{{publisher}}}<br />
|-<br />
! '''Author'''<br />
| align="left" | {{{author}}}<br />
|-<br />
! '''Media'''<br />
| align="left" | {{{media}}}<br />
|-<br />
! '''Requires''' <br />
| align="left" | {{{requires}}}<br />
|-<br />
! '''Graphic mode'''<br />
| align="left" | {{{graphic}}}<br />
|-<br />
! '''Notes'''<br />
| align="left" | {{{notes}}}<br />
|}</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:GameInfoBox&diff=4014Template:GameInfoBox2009-02-05T13:55:11Z<p>Diego bf109: </p>
<hr />
<div>{| border="1" cellpadding="2" cellspacing="0" style="float:right; margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" style="background:#ffff00;" | <big>{{PAGENAME}}</big><br />
|- <br />
| align="center" colspan="2" | [[Image:{{{picture}}}|thumb|center|256px|Screenshoot of {{PAGENAME}}]]<br />
|-<br />
! '''Year'''<br />
| align="left" | {{{year}}}<br />
|-<br />
! '''Publisher'''<br />
| align="left" | {{{publisher}}}<br />
|-<br />
! '''Author'''<br />
| align="left" | {{{author}}}<br />
|-<br />
! '''Media'''<br />
| align="left" | {{{media}}}<br />
|-<br />
! '''Requires''' <br />
| align="left" | {{{requires}}}<br />
|-<br />
! '''Graphic mode'''<br />
| align="left" | {{{graphic}}}<br />
|-<br />
! '''Notes'''<br />
| align="left" | {{{notes}}}<br />
|}</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=B.C._Bill&diff=4013B.C. Bill2009-02-05T13:50:16Z<p>Diego bf109: New page: {{NavSoftware}} {{GameInfoBox | | year= 1984 | media = Disk/Tape | requires = 32 Kb | graphic = 128x192x4 | publisher = Imagine Software | author = }} As B.C. Bill you have survive for as...</p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1984<br />
| media = Disk/Tape<br />
| requires = 32 Kb<br />
| graphic = 128x192x4<br />
| publisher = Imagine Software<br />
| author =<br />
}}<br />
<br />
As B.C. Bill you have survive for as long as possible, hunting for food (dinosaurs) with your club. And when a pretty cavewoman walks by, you must save her from the monsters, by knocking her out with the same club. After this, you take her home to be the mother of your kids.<br /><br />
The number of both, wives and kids, counts for your final score.</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Software&diff=4012Software2009-02-05T13:45:23Z<p>Diego bf109: /* CoCo 1/2 Games */</p>
<hr />
<div>{{NavSoftware}}<br />
<br />
How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)? The first "Radio Shack Software" section is just a style proposal. Either run with it, or we can delete it.<br />
<br />
==Radio Shack Software==<br />
===ROM Paks===<br />
====CoCo 1/2====<br />
*[[7 Card Stud]] - Rompack, 26-3074, 1984<br />
*[[Wildcatting]] - Rompack, 26-3067, 1981<br />
<br />
====CoCo 3====<br />
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988<br />
<br />
===Disk===<br />
====CoCo 1/2====<br />
====CoCo 3====<br />
<br />
===Cassette===<br />
====CoCo 1/2====<br />
====CoCo 3====<br />
<br />
==CoCo 1/2 Games==<br />
*[[3-D Brickaway]]<br />
*[[7 Card Stud]] - Rompack, 26-3074, 1984<br />
*[[8-Ball]] - Rompack, Anteco<br />
*[[Alphabet Zoo]] - Rompack, 26-3170, 1984<br />
*[[Androne]] - Rompack, 26-3096, 1983<br />
*[[Arkanoid]] - Rompack, 26-3043, 1987<br />
*[[Astro Blast]] - 1982<br />
*[[Atom]] - Rompack, 26-3149, 1983<br />
*[[B.C. Bill]] - 1984<br />
*[[Backgammon]] - Rompack, 26-3059, 1980<br />
*[[Biosphere]] - Disk, 26-3280, OS-9<br />
*[[Blackboard]] - Disk<br />
*[[Bridge Tutor]] - Rompack, 26-3158, 1982<br />
*[[Bugs II]] - Disk, Four Star Software<br />
*[[Bustout]] - Rompack, 26-3056, 1981<br />
*[[Canyon Climber]] - Rompack, 26-3089, 1982<br />
*[[Castle Guard]] - Rompack, 26-3079, 1981<br />
*[[Caterpillar]] Tape or Disk, [[Aadvark-80]] 1992<br />
*[[Cave Walker]] - Disk, 26-3249, OS-9<br />
*[[Checkers]] - Rompack, 26-3055, 1980<br />
*[[Chess]] - Rompack, 26-3050, 1980<br />
*[[Childpace]] - Disk, 26-3248, Computerose<br />
*[[Clowns and Balloons]] - Rompack, 26-3087, 1980<br />
*[[Coco Pro Solitaire]] - Disk, DNM Enterprises<br />
*[[Color Baseball]] - Rompack, 26-3095, 1983<br />
*[[Color Cubes]] - Rompack, 26-3075, 1981<br />
*[[Color It]] - Disk<br />
*[[Color Logo]] - Rompack, 26-2722, 1983<br />
*[[Crosswords]] - Rompack, 26-3082, 1981<br />
*[[Cyrus World Class Chess]] - Rompack, 26-3064, 1984<br />
*[[Demolition Derby]] - Rompack, 26-3044, 1984<br />
*[[Demon Attack]] - Rompack, 26-3099, 1984<br />
*[[Dino Wars]] - Rompack, 26-3057, 1980<br />
*[[Doctor Who]] - Prickly Pear Software's unlicensed tribute to the BBC Sci-Fi series.<br />
*[[Don Pan]] - Rompack, 26-3097, 1985<br />
*[[Doubleback]] - Rompack, 26-3091, 1982<br />
*[[Downland]] - Rompack, 26-3046, 1983<br />
*[[Dragonfire]] - Rompack, 26-3098, 1984<br />
*[[Dungeons of Daggorath]] - Rompack, 26-3093, 1982<br />
*[[Facemaker]] - Rompack, 26-3166, 1984<br />
*[[Football]] - Rompack, 26-3053, 1980<br />
*[[Fraction Fever]] - Rompack, 26-3169, 1984<br />
*[[Gantelet]] - Disk or Tape, Diecom Products<br />
*[[Galactic Attack]] - Rompack, 26-3066, 1982<br />
*[[Gin Champion]] - Rompack, 26-3083, 1982<br />
*[[Gomoku/Renju]] - Rompack, 26-3069, 1983<br />
*[[Kids on Keys]] - Rompack, 26-3167, 1984<br />
*[[Kindercomp]] - Rompack, 26-3168, 1984<br />
*[[King, The]] - [[Tom Mix Software]]'s excellent Donkey Kong clone.<br />
*[[Math Bingo]] - Rompack, 26-3150, 1980<br />
*[[Math Tutor]] - Rompack, 26-3148, 1988<br />
*[[Megabug]] - Rompack, 26-3076, 1982<br />
*[[Microbes]] - Rompack, 26-3085, 1981<br />
*[[Mindroll]] - Rompack, 26-3100, 1988<br />
*[[Monster Maze]] - Rompack, 26-3081, 1981<br />
*[[Panic Button]] - Rompack, 26-3147, 1983<br />
*[[Pinball]] - Rompack, 26-3052, 1980<br />
*[[Polaris]] - Rompack, 26-3065, 1981<br />
*[[Poltergeist]] - Rompack, 26-3073, 1982<br />
*[[Popcorn]] - Rompack, 26-3090, 1981<br />
*[[Project Nebula]] - Rompack, 26-3063, 1981<br />
*[[Quasar Commander]] - Rompack, 26-3051, 1980<br />
*[[Reactoid]] - Rompack, 26-3092, 1983<br />
*[[Robot Battle]] - Rompack, 26-3070, 1981<br />
*[[Roman Checkers]] - Rompack, 26-3071, 1981<br />
*[[Shooting Gallery]] - Rompack, 26-3088, 1982<br />
*[[Skiing]] - Rompack, 26-3058, 1981<br />
*[[Slay the Nereis]] - Rompack, 26-3086, 1983<br />
*[[Soko-Ban]] - Rompack, 26-3161, 1988<br />
*[[Space Assault]] - Rompack, 26-3060, 1981<br />
*[[Spidercide]] - Rompack, 26-3049, 1983<br />
*[[Starblaster]] - Rompack, J. Kearney, 1981<br />
*[[Starblaze]] - Rompack, 26-3094, 1983<br />
*[[Stellar Life-line]] - Rompack, 26-3047, 1983<br />
*[[Super Logo]] - Rompack, 26-2717, 1984<br />
*[[Temple of ROM]] - Rompack, 26-3045, 1984<br />
*[[Tennis]] - Rompack, 26-3080, 1981<br />
*[[Tetris]] - Rompack, 26-3163, 1988<br />
*[[Wildcatting]] - Rompack, 26-3067, 1981<br />
*[[Xenion]] - Disk or Tape, 64k, Diecom Products Inc, 1987<br />
<br />
==CoCo 1/2 Non-games==<br />
*[[Appliance and Light]] - Rompack, 26-3142, 1984<br />
*[[Art Gallery]] - Rompack, 26-3061, 1981<br />
*[[Audio Spectrum Analyzer]] - Rompack, 26-3156, 1981<br />
*[[Autoterm 3.2D]] - Disk, PXE Computing<br />
*[[BASIC-09]] - Disk, 26-3036, OS-9<br />
*[[CocoMax Hi-Res Pack]] - Rompack, Colorware<br />
*[[Color File]] - Rompack, 26-3103, 1981<br />
*[[Color File II]] - Rompack, 26-3110, 1986<br />
*[[Color Pack]] - ROM/RAM Pack, Green Mountain Micro<br />
*[[Color Scripsit]] - Rompack, 26-3105, 1981<br />
*[[Color Scripsit II]] - Rompack, 26-3109, 1986<br />
*[[Color Term Plus]] - Rompack, Double Density Software, 1983<br />
*[[Colorcom/E]] - Rompack, Eigen Systems<br />
*[[Comm-4 Serial Pak]] - Rompack<br />
*[[Diagnostics]] - Rompack, 26-3019, 1980<br />
*[[Digisector DS-69A]] - Rompack, Microworks<br />
*[[Display 80]] - Rompack, Disto<br />
*[[Disto RAM Pak]] - Rampack, Disto<br />
*[[EDTASM Plus]] - Rompack, 26-3250, 1982<br />
*[[EPROM Programmer]] - Rompack, Intronics<br />
*[[Graphic Pack]] - Rompack, 26-3157, 1982<br />
*[[Handyman]] - Rompack, 26-3154, 1981<br />
*[[Master Key II]] - Rompack, Computize, 1984<br />
*[[Micro Painter]] - Rompack, 26-3077, 1982<br />
*[[Microworks Forth]] - Rompack, Microworks<br />
*[[Midi Interface]] - Rompack, Related Research<br />
*[[Modem Pack - Direct Connect]] - Rompack, 26-2228, 1985<br />
*[[Music]] - Rompack, 26-3151, 1980<br />
*[[NewDisk]] - OS-9 Device Driver, 1985<br />
*[[PBJ Dual Serial Port PAk]] - Rompack, PBJ<br />
*[[P-C Pak]] - Rompack, PBJ, 1984<br />
*[[Personal Finance]] - Rompack, 26-3101, 1980<br />
*[[Personal Finance II]] - Rompack, 26-3106, 1983<br />
*[[Real Talker]] - Rompack, Colorware<br />
*[[RS 232 Program Pack]] - Rompack, 26-2226, 1983<br />
*[[Smartwatch Pack]] - Rompack<br />
*[[Soliddrive RAM Pak]] - RAM pack<br />
*[[Spectaculator]] - Rompack, 26-3104, 1981<br />
*[[Spectrum Voice Pak]] - Rompack, Spectrum Projects<br />
*[[Speech Sound]] - Rompack, 26-3144<br />
*[[Speech Systems large white pack]] - Rompack, Speech Systems, has 2 jacks on one side<br />
*[[Speech Systems small black pack]] - Rompack, Speech Systems, no jacks<br />
*[[Stereo Composer]] - Rompack, Speech Systems<br />
*[[Stereo Music - Orch 90CC]] - Rompack, 26-3143, 1984<br />
*[[Typemate]] - Rompack, 26-3155, 1988<br />
*[[Typing Tutor]] - Rompack, 26-3152, 1980<br />
*[[Video Digitizer DS69]] - Rompack<br />
*[[Videotex]] - Rompack, 26-2222, 1981<br />
*[[Voice, The]] - Rompack, Speech Systems<br />
*[[Wildcatting]] - Rompack, 26-3067, 1981<br />
*[[Word-Pak]] - Rompack, PBJ, 1983<br />
*[[WordPak II]] - Rompack, PBJ<br />
*[[WordPak RS]] - Rompack, Radio Shack<br />
*[[X-pad]] - Rompack, 26-1196, 1982, comes with tablet, pen and template<br />
*[[Z80]] - Rompack<br />
<br />
==CoCo 3 Games==<br />
(Sorted)<br />
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988<br />
*[[Crystal City]] - Disk, Gosub Software, 1991.<br />
*[[Championship Football]] - Rompack, 26-3172, 1988<br />
*[[Donut Dilemma]] - Tape, Tandy Australia, 1987.<br />
*[[Exeter]] - Disk, G J Doak, 1987, Graphics Adventure.<br />
*[[Gantelet2]] - Disk or Tape, Diecom Products, 1987.<br />
*[[Grandprix Challenge]] - Disk or Tape, Diecom Products Inc, 1987<br />
*[[Kyum Gai to be ninja]] - Disk, Sundog Systems, 1989, Ninja Fighting Game.<br />
*[[Malcom Mortar]] - Rompack, 26-3160, 1987<br />
*[[Predator]] - Rompack, 26-3165, 1989<br />
*[[Pursuit]] - Disk, Tandy Australia, 1987.<br />
*[[Pyramix]] - Disk, Dr Prebbles programs, 1987.<br />
*[[RAD Warrior]] - Rompack, 26-3162, 1987<br />
*[[Rampage]] - Rompack, 26-3174, 1989<br />
*[[Robocop]] - Rompack, 26-3164, 1988<br />
*[[Rogue]] - Disk, 26-3297, 198?<br />
*[[Rupert Rythym]] - Disk or Tape, Tandy Australia, 1988.<br />
*[[Shanghai]] - Rompack, 26-3084, 1987<br />
*[[Silpheed]] - Rompack, 26-3054, 1988<br />
*[[Space Intruders]] - Disk, Tandy Australia, 1988.<br />
*[[Space Marauder]] - Disk, Tandy Australia, 1987.<br />
*[[Springster]] - Rompack, 26-3078, 1987<br />
*[[Super Pitfall]] - Rompack, 26-3171, 1988<br />
*[[Thexder]] - Rompack, 26-3072, 1987<br />
*[[Vegas Slots]] - Disk, Tom Mix Software, 1987.<br />
*[[Warp Fighter 3-D]] - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses.<br />
*[[Warrior King]] - Disk, Sundog Systems, 1988, Medievel Sword game.<br />
*[[Xenion]] - Disk, Diecom Software, 1987-88. space shoot'n up game<br />
<br />
(Unsorted)<br />
*[[Those Darn Marbles]] - Disk, Oblique Triad, 1990, based on marble maze.<br />
*[[The Quest for Thelda]] - Disk, Sundog Systems, 1991, Clone of Zelda.<br />
*[[The Contras]] - Disk, Sundog Systems, 1991, Commando Clone.<br />
*[[Sinnstaar]] - Disk, Sundog Systems, 1989, Space Shoot'n up Game.<br />
*[[Video Cards/Keno]] - Disk, Tom Mix, 1988, Vegas Casino Game.<br />
*[[Z-89]] - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3).<br />
*[[The power stones of ard 2]] - Disk, 3 C's Projects, 1990, Graphic adventure.<br />
*[[Overlord]] - Disk, Oblique Triad, 1990, Wargames Role player game.<br />
*[[Kyum Gai]] - Disk, Sundog Systems, 1991, OS9 version of To be ninja.<br />
*[[Slots and Cards]] - Disk, Microdeal, 19##, Vegas slot cards .<br />
*[[Sidney, The Super Space Snake]] - Disk, KLG Systems, 1991, <br />
*[[Barbarian Quest]] - Disk, Sportsware, 1990, Medievel Sword Fighting.<br />
*[[Seventh Link]] - Disk, Oblique Triad, 1990,RPG Graphics Adventure.<br />
*[[Zenix]] - Disk, Jeremy Spiller, 1990, clone of Galaga.<br />
*[[Crystal Cities]] - Disk, Jeremy Spiller, 1991,<br />
*[[Photon]] - Disk, Sundog Systems, 19##, Arcade Mind Strategy game.<br />
*[[The Quest For The Starlord]] - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game.<br />
*[[WarMongar]] - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software).<br />
*[[World At War]] - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements.<br />
*[[Frogday Afternoon]] - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing.<br />
<br />
==CoCo 3 Non-games==<br />
*[[512K SIMM Upgrade]] - Disk, Cloud-9<br />
*[[ADOS-3]] - Disk, SpectroSystems<br />
*[[Coco3 Utilities]] - Disk, Color Venture<br />
*[[CocoMax III]] - Disk, Colorware<br />
*[[Color Computer Artist]] - Disk, 26-3277<br />
*[[512k Basic]] - Disk, Microcom Software, 1988.<br />
*[[WPShel]] - Disk, OS9 Word Processing shell, Colorsystems, 1990.<br />
*[[Disk Defeater]] - Disk, Rsdos, Break any copy protection used,Carl England, 1995<br />
*[[Backup Magic]] - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK's and Mess. Carl England, 2005<br />
*[[SuperDisk]] - Disk, Rsdos, Sportsware, 198# Look at How programmers create their own copy protection schemes, Even learn to make your own.<br />
<br />
==CoCo 1/2 Operating Systems==<br />
*[[OS-9 Level One]] - multitasking in a single 64K address space.<br />
*[[Flex]] - single tasking OS whose command prompt got Hayes modems' attention.<br />
<br />
<br />
==CoCo 3 Operating Systems==<br />
*[[OS-9 Level Two]] - multitasking with memory mapping and windowing.<br />
*[[NitrOS-9]] - A supercharged, open source version of OS-9 for the CoCo<br />
<br />
{{CatSoftware}}</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Astro_Blast&diff=4011Astro Blast2009-02-05T13:42:56Z<p>Diego bf109: </p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1982<br />
| media = Disk/Tape<br />
| requires = Joystick, 16 Kb<br />
| graphic = 256x192x4<br />
| publisher = Mark Data Products<br />
| author = Ron Krebs<br />
}}<br />
<br />
A clone of Astro Fighter [http://en.wikipedia.org/wiki/Astro_Fighter], itself an updated clone of Space Invaders.<br /><br />
You have to destroy the enemy ships and avoid or destroy the meteorites, using either your ship's gun or exhaust, before your fuel is used up. The ship has a shied that can take up to 3 hits.<br />
<br />
==Compatibility==<br />
The game itself runs fine in the [[Color Computer 3|CoCo 3]], but the skill level selection screen uses one of the [[VDG]] semi-graphic modes, causing it not to be properly displayed by the [[GIME]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Astro_Blast&diff=4010Astro Blast2009-02-05T13:40:55Z<p>Diego bf109: New page: {{NavSoftware}} {{GameInfoBox | | year= 1982 | media = Disk/Tape | requires = Joystick, 16 Kb | graphic = 256x192x4 | publisher = Mark Data Products | author = Ron Krebs }} A clone of Ast...</p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1982<br />
| media = Disk/Tape<br />
| requires = Joystick, 16 Kb<br />
| graphic = 256x192x4<br />
| publisher = Mark Data Products<br />
| author = Ron Krebs<br />
}}<br />
<br />
A clone of Astro Fighter [http://en.wikipedia.org/wiki/Astro_Fighter], itself an updated clone of Space Invaders.<br /><br />
You have to destroy the enemy ships and avoid or destroy the meteorites, using either your ship's gun or exhaust, before your fuel is used up. When the ship is hit, the shields keep it in one piece, but use fuel.<br />
<br />
==Compatibility==<br />
The game itself runs fine in the [[Color Computer 3|CoCo 3]], but the skill level selection screen uses one of the [[VDG]] semi-graphic modes, causing it not to be properly displayed by the [[GIME]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Software&diff=4009Software2009-02-05T12:16:22Z<p>Diego bf109: /* CoCo 1/2 Games */</p>
<hr />
<div>{{NavSoftware}}<br />
<br />
How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)? The first "Radio Shack Software" section is just a style proposal. Either run with it, or we can delete it.<br />
<br />
==Radio Shack Software==<br />
===ROM Paks===<br />
====CoCo 1/2====<br />
*[[7 Card Stud]] - Rompack, 26-3074, 1984<br />
*[[Wildcatting]] - Rompack, 26-3067, 1981<br />
<br />
====CoCo 3====<br />
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988<br />
<br />
===Disk===<br />
====CoCo 1/2====<br />
====CoCo 3====<br />
<br />
===Cassette===<br />
====CoCo 1/2====<br />
====CoCo 3====<br />
<br />
==CoCo 1/2 Games==<br />
*[[3-D Brickaway]]<br />
*[[7 Card Stud]] - Rompack, 26-3074, 1984<br />
*[[8-Ball]] - Rompack, Anteco<br />
*[[Alphabet Zoo]] - Rompack, 26-3170, 1984<br />
*[[Androne]] - Rompack, 26-3096, 1983<br />
*[[Arkanoid]] - Rompack, 26-3043, 1987<br />
*[[Astro Blast]] - 1982<br />
*[[Atom]] - Rompack, 26-3149, 1983<br />
*[[Backgammon]] - Rompack, 26-3059, 1980<br />
*[[Biosphere]] - Disk, 26-3280, OS-9<br />
*[[Blackboard]] - Disk<br />
*[[Bridge Tutor]] - Rompack, 26-3158, 1982<br />
*[[Bugs II]] - Disk, Four Star Software<br />
*[[Bustout]] - Rompack, 26-3056, 1981<br />
*[[Canyon Climber]] - Rompack, 26-3089, 1982<br />
*[[Castle Guard]] - Rompack, 26-3079, 1981<br />
*[[Caterpillar]] Tape or Disk, [[Aadvark-80]] 1992<br />
*[[Cave Walker]] - Disk, 26-3249, OS-9<br />
*[[Checkers]] - Rompack, 26-3055, 1980<br />
*[[Chess]] - Rompack, 26-3050, 1980<br />
*[[Childpace]] - Disk, 26-3248, Computerose<br />
*[[Clowns and Balloons]] - Rompack, 26-3087, 1980<br />
*[[Coco Pro Solitaire]] - Disk, DNM Enterprises<br />
*[[Color Baseball]] - Rompack, 26-3095, 1983<br />
*[[Color Cubes]] - Rompack, 26-3075, 1981<br />
*[[Color It]] - Disk<br />
*[[Color Logo]] - Rompack, 26-2722, 1983<br />
*[[Crosswords]] - Rompack, 26-3082, 1981<br />
*[[Cyrus World Class Chess]] - Rompack, 26-3064, 1984<br />
*[[Demolition Derby]] - Rompack, 26-3044, 1984<br />
*[[Demon Attack]] - Rompack, 26-3099, 1984<br />
*[[Dino Wars]] - Rompack, 26-3057, 1980<br />
*[[Doctor Who]] - Prickly Pear Software's unlicensed tribute to the BBC Sci-Fi series.<br />
*[[Don Pan]] - Rompack, 26-3097, 1985<br />
*[[Doubleback]] - Rompack, 26-3091, 1982<br />
*[[Downland]] - Rompack, 26-3046, 1983<br />
*[[Dragonfire]] - Rompack, 26-3098, 1984<br />
*[[Dungeons of Daggorath]] - Rompack, 26-3093, 1982<br />
*[[Facemaker]] - Rompack, 26-3166, 1984<br />
*[[Football]] - Rompack, 26-3053, 1980<br />
*[[Fraction Fever]] - Rompack, 26-3169, 1984<br />
*[[Gantelet]] - Disk or Tape, Diecom Products<br />
*[[Galactic Attack]] - Rompack, 26-3066, 1982<br />
*[[Gin Champion]] - Rompack, 26-3083, 1982<br />
*[[Gomoku/Renju]] - Rompack, 26-3069, 1983<br />
*[[Kids on Keys]] - Rompack, 26-3167, 1984<br />
*[[Kindercomp]] - Rompack, 26-3168, 1984<br />
*[[King, The]] - [[Tom Mix Software]]'s excellent Donkey Kong clone.<br />
*[[Math Bingo]] - Rompack, 26-3150, 1980<br />
*[[Math Tutor]] - Rompack, 26-3148, 1988<br />
*[[Megabug]] - Rompack, 26-3076, 1982<br />
*[[Microbes]] - Rompack, 26-3085, 1981<br />
*[[Mindroll]] - Rompack, 26-3100, 1988<br />
*[[Monster Maze]] - Rompack, 26-3081, 1981<br />
*[[Panic Button]] - Rompack, 26-3147, 1983<br />
*[[Pinball]] - Rompack, 26-3052, 1980<br />
*[[Polaris]] - Rompack, 26-3065, 1981<br />
*[[Poltergeist]] - Rompack, 26-3073, 1982<br />
*[[Popcorn]] - Rompack, 26-3090, 1981<br />
*[[Project Nebula]] - Rompack, 26-3063, 1981<br />
*[[Quasar Commander]] - Rompack, 26-3051, 1980<br />
*[[Reactoid]] - Rompack, 26-3092, 1983<br />
*[[Robot Battle]] - Rompack, 26-3070, 1981<br />
*[[Roman Checkers]] - Rompack, 26-3071, 1981<br />
*[[Shooting Gallery]] - Rompack, 26-3088, 1982<br />
*[[Skiing]] - Rompack, 26-3058, 1981<br />
*[[Slay the Nereis]] - Rompack, 26-3086, 1983<br />
*[[Soko-Ban]] - Rompack, 26-3161, 1988<br />
*[[Space Assault]] - Rompack, 26-3060, 1981<br />
*[[Spidercide]] - Rompack, 26-3049, 1983<br />
*[[Starblaster]] - Rompack, J. Kearney, 1981<br />
*[[Starblaze]] - Rompack, 26-3094, 1983<br />
*[[Stellar Life-line]] - Rompack, 26-3047, 1983<br />
*[[Super Logo]] - Rompack, 26-2717, 1984<br />
*[[Temple of ROM]] - Rompack, 26-3045, 1984<br />
*[[Tennis]] - Rompack, 26-3080, 1981<br />
*[[Tetris]] - Rompack, 26-3163, 1988<br />
*[[Wildcatting]] - Rompack, 26-3067, 1981<br />
*[[Xenion]] - Disk or Tape, 64k, Diecom Products Inc, 1987<br />
<br />
==CoCo 1/2 Non-games==<br />
*[[Appliance and Light]] - Rompack, 26-3142, 1984<br />
*[[Art Gallery]] - Rompack, 26-3061, 1981<br />
*[[Audio Spectrum Analyzer]] - Rompack, 26-3156, 1981<br />
*[[Autoterm 3.2D]] - Disk, PXE Computing<br />
*[[BASIC-09]] - Disk, 26-3036, OS-9<br />
*[[CocoMax Hi-Res Pack]] - Rompack, Colorware<br />
*[[Color File]] - Rompack, 26-3103, 1981<br />
*[[Color File II]] - Rompack, 26-3110, 1986<br />
*[[Color Pack]] - ROM/RAM Pack, Green Mountain Micro<br />
*[[Color Scripsit]] - Rompack, 26-3105, 1981<br />
*[[Color Scripsit II]] - Rompack, 26-3109, 1986<br />
*[[Color Term Plus]] - Rompack, Double Density Software, 1983<br />
*[[Colorcom/E]] - Rompack, Eigen Systems<br />
*[[Comm-4 Serial Pak]] - Rompack<br />
*[[Diagnostics]] - Rompack, 26-3019, 1980<br />
*[[Digisector DS-69A]] - Rompack, Microworks<br />
*[[Display 80]] - Rompack, Disto<br />
*[[Disto RAM Pak]] - Rampack, Disto<br />
*[[EDTASM Plus]] - Rompack, 26-3250, 1982<br />
*[[EPROM Programmer]] - Rompack, Intronics<br />
*[[Graphic Pack]] - Rompack, 26-3157, 1982<br />
*[[Handyman]] - Rompack, 26-3154, 1981<br />
*[[Master Key II]] - Rompack, Computize, 1984<br />
*[[Micro Painter]] - Rompack, 26-3077, 1982<br />
*[[Microworks Forth]] - Rompack, Microworks<br />
*[[Midi Interface]] - Rompack, Related Research<br />
*[[Modem Pack - Direct Connect]] - Rompack, 26-2228, 1985<br />
*[[Music]] - Rompack, 26-3151, 1980<br />
*[[NewDisk]] - OS-9 Device Driver, 1985<br />
*[[PBJ Dual Serial Port PAk]] - Rompack, PBJ<br />
*[[P-C Pak]] - Rompack, PBJ, 1984<br />
*[[Personal Finance]] - Rompack, 26-3101, 1980<br />
*[[Personal Finance II]] - Rompack, 26-3106, 1983<br />
*[[Real Talker]] - Rompack, Colorware<br />
*[[RS 232 Program Pack]] - Rompack, 26-2226, 1983<br />
*[[Smartwatch Pack]] - Rompack<br />
*[[Soliddrive RAM Pak]] - RAM pack<br />
*[[Spectaculator]] - Rompack, 26-3104, 1981<br />
*[[Spectrum Voice Pak]] - Rompack, Spectrum Projects<br />
*[[Speech Sound]] - Rompack, 26-3144<br />
*[[Speech Systems large white pack]] - Rompack, Speech Systems, has 2 jacks on one side<br />
*[[Speech Systems small black pack]] - Rompack, Speech Systems, no jacks<br />
*[[Stereo Composer]] - Rompack, Speech Systems<br />
*[[Stereo Music - Orch 90CC]] - Rompack, 26-3143, 1984<br />
*[[Typemate]] - Rompack, 26-3155, 1988<br />
*[[Typing Tutor]] - Rompack, 26-3152, 1980<br />
*[[Video Digitizer DS69]] - Rompack<br />
*[[Videotex]] - Rompack, 26-2222, 1981<br />
*[[Voice, The]] - Rompack, Speech Systems<br />
*[[Wildcatting]] - Rompack, 26-3067, 1981<br />
*[[Word-Pak]] - Rompack, PBJ, 1983<br />
*[[WordPak II]] - Rompack, PBJ<br />
*[[WordPak RS]] - Rompack, Radio Shack<br />
*[[X-pad]] - Rompack, 26-1196, 1982, comes with tablet, pen and template<br />
*[[Z80]] - Rompack<br />
<br />
==CoCo 3 Games==<br />
(Sorted)<br />
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988<br />
*[[Crystal City]] - Disk, Gosub Software, 1991.<br />
*[[Championship Football]] - Rompack, 26-3172, 1988<br />
*[[Donut Dilemma]] - Tape, Tandy Australia, 1987.<br />
*[[Exeter]] - Disk, G J Doak, 1987, Graphics Adventure.<br />
*[[Gantelet2]] - Disk or Tape, Diecom Products, 1987.<br />
*[[Grandprix Challenge]] - Disk or Tape, Diecom Products Inc, 1987<br />
*[[Kyum Gai to be ninja]] - Disk, Sundog Systems, 1989, Ninja Fighting Game.<br />
*[[Malcom Mortar]] - Rompack, 26-3160, 1987<br />
*[[Predator]] - Rompack, 26-3165, 1989<br />
*[[Pursuit]] - Disk, Tandy Australia, 1987.<br />
*[[Pyramix]] - Disk, Dr Prebbles programs, 1987.<br />
*[[RAD Warrior]] - Rompack, 26-3162, 1987<br />
*[[Rampage]] - Rompack, 26-3174, 1989<br />
*[[Robocop]] - Rompack, 26-3164, 1988<br />
*[[Rogue]] - Disk, 26-3297, 198?<br />
*[[Rupert Rythym]] - Disk or Tape, Tandy Australia, 1988.<br />
*[[Shanghai]] - Rompack, 26-3084, 1987<br />
*[[Silpheed]] - Rompack, 26-3054, 1988<br />
*[[Space Intruders]] - Disk, Tandy Australia, 1988.<br />
*[[Space Marauder]] - Disk, Tandy Australia, 1987.<br />
*[[Springster]] - Rompack, 26-3078, 1987<br />
*[[Super Pitfall]] - Rompack, 26-3171, 1988<br />
*[[Thexder]] - Rompack, 26-3072, 1987<br />
*[[Vegas Slots]] - Disk, Tom Mix Software, 1987.<br />
*[[Warp Fighter 3-D]] - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses.<br />
*[[Warrior King]] - Disk, Sundog Systems, 1988, Medievel Sword game.<br />
*[[Xenion]] - Disk, Diecom Software, 1987-88. space shoot'n up game<br />
<br />
(Unsorted)<br />
*[[Those Darn Marbles]] - Disk, Oblique Triad, 1990, based on marble maze.<br />
*[[The Quest for Thelda]] - Disk, Sundog Systems, 1991, Clone of Zelda.<br />
*[[The Contras]] - Disk, Sundog Systems, 1991, Commando Clone.<br />
*[[Sinnstaar]] - Disk, Sundog Systems, 1989, Space Shoot'n up Game.<br />
*[[Video Cards/Keno]] - Disk, Tom Mix, 1988, Vegas Casino Game.<br />
*[[Z-89]] - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3).<br />
*[[The power stones of ard 2]] - Disk, 3 C's Projects, 1990, Graphic adventure.<br />
*[[Overlord]] - Disk, Oblique Triad, 1990, Wargames Role player game.<br />
*[[Kyum Gai]] - Disk, Sundog Systems, 1991, OS9 version of To be ninja.<br />
*[[Slots and Cards]] - Disk, Microdeal, 19##, Vegas slot cards .<br />
*[[Sidney, The Super Space Snake]] - Disk, KLG Systems, 1991, <br />
*[[Barbarian Quest]] - Disk, Sportsware, 1990, Medievel Sword Fighting.<br />
*[[Seventh Link]] - Disk, Oblique Triad, 1990,RPG Graphics Adventure.<br />
*[[Zenix]] - Disk, Jeremy Spiller, 1990, clone of Galaga.<br />
*[[Crystal Cities]] - Disk, Jeremy Spiller, 1991,<br />
*[[Photon]] - Disk, Sundog Systems, 19##, Arcade Mind Strategy game.<br />
*[[The Quest For The Starlord]] - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game.<br />
*[[WarMongar]] - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software).<br />
*[[World At War]] - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements.<br />
*[[Frogday Afternoon]] - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing.<br />
<br />
==CoCo 3 Non-games==<br />
*[[512K SIMM Upgrade]] - Disk, Cloud-9<br />
*[[ADOS-3]] - Disk, SpectroSystems<br />
*[[Coco3 Utilities]] - Disk, Color Venture<br />
*[[CocoMax III]] - Disk, Colorware<br />
*[[Color Computer Artist]] - Disk, 26-3277<br />
*[[512k Basic]] - Disk, Microcom Software, 1988.<br />
*[[WPShel]] - Disk, OS9 Word Processing shell, Colorsystems, 1990.<br />
*[[Disk Defeater]] - Disk, Rsdos, Break any copy protection used,Carl England, 1995<br />
*[[Backup Magic]] - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK's and Mess. Carl England, 2005<br />
*[[SuperDisk]] - Disk, Rsdos, Sportsware, 198# Look at How programmers create their own copy protection schemes, Even learn to make your own.<br />
<br />
==CoCo 1/2 Operating Systems==<br />
*[[OS-9 Level One]] - multitasking in a single 64K address space.<br />
*[[Flex]] - single tasking OS whose command prompt got Hayes modems' attention.<br />
<br />
<br />
==CoCo 3 Operating Systems==<br />
*[[OS-9 Level Two]] - multitasking with memory mapping and windowing.<br />
*[[NitrOS-9]] - A supercharged, open source version of OS-9 for the CoCo<br />
<br />
{{CatSoftware}}</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Arkanoid&diff=4008Arkanoid2009-02-05T12:13:43Z<p>Diego bf109: </p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1989<br />
| media = Program Pak<br />
| requires = 32 Kb<br />
| graphic = 256x192x4<br />320x192x16<br />
| publisher = Tandy / Taito<br />
| author = Steve Bjork<br />
}}<br />
''"Suddenly, Space is a deadly place..."''<br /><br />
AFAIK, one of the best adaptations of the arcade, in a CoCo 3 is better than the PC one.<br><br />
The pak has a CoCo 2 and a CoCo 3 version, the first with 22 levels, the second with 32<br />
<br />
[[Category:Software]]</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Androne&diff=4007Androne2009-02-05T12:10:14Z<p>Diego bf109: </p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1983<br />
| media = Program Pak<br />
| requires = 16 Kb<br />
| graphic = 128x192x4<br />
| publisher = Radio Shack<br />
| author = Robert Arnstein<br />
}}<br />
"Your computer has been invaded by data bugs. Call on Androne, a user controlled robot to hunt through your memory banks and debug them."<br />
<br />
A 3D maze game, where you must destroy the bugs, while looking for the generator.<br />
<br />
The game has a copyright date of 1983, but was first shown in the 1985 Radio Shack catalog as "New".<br />
<br />
SRP: $19.95 (1985)</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:GameInfoBox&diff=4006Template:GameInfoBox2009-02-05T12:07:26Z<p>Diego bf109: </p>
<hr />
<div>{| border="1" cellpadding="2" cellspacing="0" style="float:right; margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" style="background:#ffff00;" | <big>{{PAGENAME}}</big><br />
|- <br />
| align="center" colspan="2" | [[Image:{{PAGENAME}}.png|thumb|center|256px|Screenshoot of {{PAGENAME}}]]<br />
|-<br />
! '''Year'''<br />
| align="left" | {{{year}}}<br />
|-<br />
! '''Publisher'''<br />
| align="left" | {{{publisher}}}<br />
|-<br />
! '''Author'''<br />
| align="left" | {{{author}}}<br />
|-<br />
! '''Media'''<br />
| align="left" | {{{media}}}<br />
|-<br />
! '''Requires''' <br />
| align="left" | {{{requires}}}<br />
|-<br />
! '''Graphic mode'''<br />
| align="left" | {{{graphic}}}<br />
|-<br />
! '''Notes'''<br />
| align="left" | {{{notes}}}<br />
|}</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Talk:Using_Navigation_Templates&diff=4005Talk:Using Navigation Templates2009-02-05T12:00:27Z<p>Diego bf109: New page: == InfoBox == I've just created Template:GameInfoBox <br /> The yellow background should help color code the articles. Maybe yellow for games, green for software, blue for people, red ...</p>
<hr />
<div>== InfoBox ==<br />
I've just created [[Template:GameInfoBox]] <br /><br />
The yellow background should help color code the articles.<br />
Maybe yellow for games, green for software, blue for people, red for harwdare?<br /><br />
[[User:Diego bf109|Diego bf109]] 12:00, 5 February 2009 (UTC)</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=3-D_Brickaway&diff=40043-D Brickaway2009-02-05T11:53:32Z<p>Diego bf109: </p>
<hr />
<div>{{NavSoftware}}<br />
{{GameInfoBox |<br />
| year= 1982<br />
| media = Disk/Tape<br />
| requires = Joystick, 16 Kb<br />
| graphic = 256x192x2<br />
| publisher = Britt Monk<br />
}}<br />
<br />
A 3D version of the [[Breakout]]/[[Arkanoid]] game, where you play making the ball bounce against the brick wall at the end of the tunnel.<br />
A fast action game, using both color sets from [[PMODE]] 4<br />
<br />
==Requires==<br />
*Joystick<br />
*16 Kb</div>Diego bf109https://www.cocopedia.com/wiki/index.php?title=Template:GameInfoBox&diff=4003Template:GameInfoBox2009-02-05T11:53:02Z<p>Diego bf109: </p>
<hr />
<div>{| border="1" cellpadding="2" cellspacing="0" style="float:right; margin: 0em 0em 1em 1em;"<br />
|-<br />
! align="center" colspan="2" style="background:#ffff00;" | <big>{{PAGENAME}}</big><br />
|- <br />
| align="center" colspan="2" | [[Image:{{PAGENAME}}.jpg|thumb|center|256px|Screenshoot of {{PAGENAME}}]]<br />
|-<br />
! '''Year'''<br />
| align="left" | {{{year}}}<br />
|-<br />
! '''Publisher'''<br />
| align="left" | {{{publisher}}}<br />
|-<br />
! '''Author'''<br />
| align="left" | {{{author}}}<br />
|-<br />
! '''Media'''<br />
| align="left" | {{{media}}}<br />
|-<br />
! '''Requires''' <br />
| align="left" | {{{requires}}}<br />
|-<br />
! '''Graphic mode'''<br />
| align="left" | {{{graphic}}}<br />
|-<br />
! '''Notes'''<br />
| align="left" | {{{notes}}}<br />
|}</div>Diego bf109