https://www.cocopedia.com/wiki/api.php?action=feedcontributions&user=Asithol&feedformat=atomCoCopedia - The Tandy/Radio Shack Color Computer Wiki - User contributions [en]2024-03-28T22:46:25ZUser contributionsMediaWiki 1.41.0https://www.cocopedia.com/wiki/index.php?title=Chicago_CoCoFEST!&diff=7666Chicago CoCoFEST!2016-04-27T07:59:19Z<p>Asithol: </p>
<hr />
<div>{{NavConventions}}<br />
{{InfoBox |<br />
| caption = Photo coming soon.<br />
| date = 1993-Current<br />
| format = Convention.<br />
| notes = [[Glenside Color Computer Club|Glenside]] took over after [[Rainbowfest]]s and the [[CoCoPRO CoCoFest]]s stopped. To date, no one has told them to stop... <br />
| infosource = [[Allen Huffman]]<br />
}}<br />
<br />
== Upcoming CoCoFEST! ==<br />
===2017===<br />
The next Glenside CoCoFEST! will be the 26th Annual "Last" Chicago CoCoFEST!, to be scheduled in 2017. Full details can be found at [http://www.glensideccc.com/cocofest/index.shtml the Glenside web site].<br />
<br />
== Past CoCoFESTs ==<br />
===1993===<br />
* 2nd Annual "Last" Chicago CoCoFest<br />
* When: May 1-2, 1993<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1994===<br />
* 3rd Annual "Last" Chicago CoCoFest<br />
* When: May 21-22, 1994<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1995===<br />
* 4th Annual "Last" Chicago CoCoFest<br />
* When: April 29-30, 1995<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1996===<br />
* 5th Annual "Last" Chicago CoCoFest<br />
* When: April 13-14, 1996<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest was marked with some hilarious wanted posters of software pirate Terry Simons, made by Eric Crichlow and Joel Hegberg. James Jones and Boisy Pitre visit Sterling, Illinois, the home of "Luther the Geek" for the first time, taking the "scenic route."<br />
<br />
===1997===<br />
* 6th Annual "Last" Chicago CoCoFest<br />
* When: April 26-27, 1997<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest featured Dennis Kitz, former proprietor of Green Moutain Micro. Mike Knudsen dropped a hint about a hangover on a trip back from Iruba. James Jones and Boisy Pitre once again took the "scenic route" through Illinois, visiting Sterling, Illinois, the home of "Luther the Geek."<br />
<br />
===1998===<br />
Info needed.<br />
<br />
===1999===<br />
Info needed.<br />
<br />
===2000===<br />
Info needed.<br />
<br />
===2001===<br />
Info needed.<br />
<br />
===2002===<br />
Info needed<br />
<br />
===2003===<br />
Info needed.<br />
<br />
===2004===<br />
Info needed.<br />
<br />
===2005===<br />
Info needed.<br />
<br />
===2006===<br />
* The Fifteenth Annual "Last" Chicago CoCoFEST will be held April 29 & 30, 2006! <br />
* Holiday Inn Hotel & Suites Elgin<br />
* April 29 & 30, 2006, Saturday 10 am to 5 pm - Sunday 10 am to 3 pm<br />
<br />
===2007===<br />
Info needed.<br />
<br />
===2008===<br />
* 17th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2008 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2009.<br />
* When: March 28 & 29, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
<br />
===2009===<br />
* 18th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2009 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2010.<br />
* When: May 15 & 16, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
* '''Notable Items''': CoCo FPGA shown off at the Cloud-9 booth. John Linville showed a CoCo 3 playing full motion video with sound (full movies and clips). Roy Justus had a six legged robot being controlled wireless by a CoCo via bitbanger to Bluetooth adapter, in BASIC. Brother Jeremy had a laser comb that seemed to be regrowing hair! DriveWire 4. Don Weiss, Motorola engineer who worked on the 6809, spoke on Saturday.<br />
* '''Attendees''': William Astle, Alberta &mdash; Brother Jeremy &mdash; Rich Bair &mdash; George Bethea &mdash; John & Marge Chasteen &mdash; Malcolm Cleveland &mdash; Dick & Brenda Crislip &mdash; George Dorner &mdash; Rob Gibons &mdash; Brian Goers &mdash; Wally Grossman &mdash; Jim Hathaway &mdash; Chris & Nancy Hawks &mdash; Cy Herre &mdash; Allen Huffman &mdash; Roy Justus &mdash; Keith Kounovsky &mdash; John Linville &mdash; Mark Marlette & Sandy Weimer &mdash; Mark Martin &mdash; John Mark Mobley &mdash; Boisy Pitre &mdash; Frank Pittel &mdash; Tony & Linda Podraza &mdash; George Schneewiess &mdash; Brian Schubring &mdash; Karl Sefcik &mdash; John & Shirley Strong &mdash; Bob & Annette Swoger &mdash; Justin Wagner &mdash; Andrew Weiler &mdash; Don Weiss &mdash; Aaron Wolfe<br />
* '''Exhibitors''': Hawksoft, Tux Driver, Frank Pittel, Roy R Justus, The Music Man, Sinclair QL SIG, Wally Grossman, Pitre Technology, John Mark Mobley, Griffin Christian School, Lost Wizard Enterprises, Bargeman Research Labs, Richard & Brenda Crislip, Glenside MARK II IDE Interface, The Glenside Color Computer Club, Malcolm Cleveland's Not-For-Sale CoCo Memorabilia<br />
<br />
===2010===<br />
Info needed.<br />
<br />
===2011===<br />
Info needed.<br />
<br />
===2012===<br />
Info needed.<br />
<br />
===2013===<br />
* The 22nd Annual "Last" Chicago CoCoFEST!<br />
* When: April 27 & 28, 2013<br />
<br />
===2014===<br />
Info needed.<br />
<br />
===2015===<br />
<br />
* The 24th Annual "Last" Chicago CoCoFEST!<br />
* April 25-26, 2015<br />
<br />
===2016===<br />
* The 25th Annual "Last" Chicago CoCoFEST!<br />
* April 23-24, 2016<br />
<br />
== CoCoFEST! Facts ==<br />
* Allen Huffman authored "Fest Reports" for the great majority of these CoCoFESTs, and offers them for sale in a book called ''[[CoCoFest Chronicles]]''.<br />
* From 1992 to 2004, every CoCoFEST was held in the same convention room at the same hotel, though the hotel changed names from time to time. The hotel featured an indoor pool and jacuzzi, as well as a small arcade. Two levels of rooms in that area faced in towards the pool and fest room. During some of the earlier days, CoCoFEST vendors would get entire rows of rooms in this area, placing signs in their room windows listing what vendor was there.<br />
* In 2005, CoCoFEST was moved across the highway to a larger and more luxurious accomodation. The former hotel is no longer a hotel.<br />
* The 2005 CoCoFEST was the first CoCoFEST to have wireless Internet access available throughout the fest floor.</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=The_Second_Rainbow_Book_of_Adventures&diff=7665The Second Rainbow Book of Adventures2016-04-27T07:41:26Z<p>Asithol: </p>
<hr />
<div>{{Infobox Book |<br />
| author = [[Charles L. Springer]] (Editor), [[Marjie Faul]]<br />
| pub_date = [[1985]]<br />
| language = English<br />
| publisher = Falsoft<br />
| pages = 333 Pages<br />
| isbn = 093247103X<br />
| isbn-13 = 9780932471031<br />
| oclc =<br />
| alibris = <br />
| dewey =<br />
| format = Trade paperback<br />
| notes = <br />
| infosource = [[Luis Fern&aacute;ndez]]<br />
}}<br />
<br />
'''''The Second Rainbow Book of Adventures''''' is a collection of twenty-four [[Wikipedia:BASIC|BASIC]] [[Wikipedia:adventure game|adventure game]]s. The book contains an introduction and the program listing for each game. A companion item, ''The Second Rainbow Adventures Tape'', includes executable copies of all the games in the book, plus an additional three games whose listings were too lengthy to be included in the book.<br />
<br />
The book and accompanying tape were first announced with a full-page, color ad in the October 1985 issue of ''[[The Rainbow]]''. (They both appeared in the list of items that could be ordered in the Rainbow Bookshelf ad of the September 1985 issue, but were not featured in this ad or issue in any other way.)<br />
<br />
Adventures:<br />
*''Yellow Submarine'' by Mark Fetherston<br />
*''Chief Inspector'' by Jeff Crow<br />
*''The Wands of Raga Dune'' by Larry Lansberry<br />
*''Stowaway'' by J.C. Jackson<br />
*''Hero of Lonesome Valley'' by Robert W. Mangum II<br />
*''The Riddle of Randomar'' by Robert Poppe<br />
*''Ice Princess'' by David Taylor<br />
*''Sir Randolf Returns'' by Gregory Clark<br />
*''Lunar Escape'' by Steve Skrzyniarz<br />
*''The Crypt of Flodnar'' by Gregory Clark<br />
*''Secret Agent Man'' by David L. Dawson<br />
*''Ring Quest'' by L. Curtis Boyle<br />
*''Pappy's Gold'' by Bruce K. Bell, O.D.<br />
*''Scavenge'' by Pat Pugliano<br />
*''Silverton House'' [called ''Silverton Adventure'' on the game's splash screen] by John and Pat Everest<br />
*''Thief of Dirloc'' by Mike Fahy<br />
*''World War III'' by Scott Settembre<br />
*''Dark Castle'' by Darin Anderson<br />
*''Time Tripper'' by Robert L. Thomas<br />
*''Castle of Naurios'' by Terrance Hale<br />
*''Curse of Karos'' by Paul Hensel<br />
*''Island'' by Philip Courie<br />
*''African Transference'' by Michael Dennison<br />
*''Robert's Adventure'' by Robert Dickau<br />
<br />
Tape-only adventures:<br />
*''Halls of Dungeon Death'' by Eric and Mark Riel<br />
*''Castle Thuudo'' by Carmen DiMichele Jr.<br />
*''Caves of Kalakh'' by Jane Fisher<br />
<br />
==Links==<br />
*[https://archive.org/details/secondrainbowboo00char Full text of ''The Second Rainbow Book of Adventures'']<br />
<br />
[[Category:Publications]]<br />
[[category:books]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Main_Page&diff=7664Main Page2016-04-27T07:31:12Z<p>Asithol: /* Latest CoCo News */</p>
<hr />
<div>{{NavHome}}<br />
[[Image:COCO-CM8.GIF|right|thumb|256px|SockMaster's CoCo 3 and CM-8 monitor.]]<br />
{{AlertBox|'''3/16/2016:''' MediaWiki software updated. Please let me know if you find any problems.. --[[User:AllenHuffman|OS-9 Al]]}}<br />
<br />
Due to vandalism, this Wiki is now locked to prevent automated [[Special:Userlogin|new user signups]]. '''IF YOU WANT AN ACCOUNT SO YOU CAN EDIT PAGES''', please send e-mail to [mailto:wiki@cocopedia.com wiki@cocopedia.com] and let me know what you want for a username. A temporary password (which you can change) will be e-mailed to you.<br />
<br />
See [[Special:Recentchanges|what's been added/changed]].<br />
<br />
Welcome to the experimental CoCo Wiki! Help me fill this thing up with information on all things [[CoCo]]. You have to have an account to edit/create pages. If you are unfamiliar with how Wikis work, I'll have a short tutorial posted later. -- [[User:AllenHuffman|Allen]]<br />
<br />
We will come up with a template format to use for the various pages. We can base it on other things that [http://wikipedia.org Wikipedia] has done, and include a photo and table for filling in information (name, release date, system requirements, etc.). This should be fun. For now, you can just create and edit pages and put raw information there, and we'll have editors start formatting later when we figure out what the format needs to be.<br />
<br />
==Latest CoCo News==<br />
* On April 23-24 2016, Glenside had the 25th last [[Chicago CoCoFEST!]]<br />
* '''1/16/2014:''' [[Boisy Pitre]] and [[Bill Loguidice]] have released a book on the history of the CoCo titled ''CoCo: The Colorful History of Tandy's Underdog Computer''. The book can be [http://www.amazon.com/CoCo-Colorful-History-Underdog-Computer/dp/1466592478/ purchased from Amazon.com].<br />
* '''2014:''' Darren Atkinson's [[CoCoSDC]] floppy controller replacement.<br />
* Glenside is hosting the 2015 [[Chicago CoCoFEST!]]<br />
*[[User:Computerdoc]] has tons of content on his user page here documenting all his projects.<br />
<br />
==Special Projects==<br />
Visit the new [[Special Projects]] section, featuring:<br />
* [[1980 4K CoCo Programming Challenge]] - What could you have written in 1980 on the original 4K CoCo?<br />
* [[30th Anniversary]] - Ideas and plans for the 30th Anniversary of the CoCo in 2010. This was never realized, but it is hoped some of the ideas may be carried forward and implemented at a future gathering.<br />
* [[CoCo in the Movies]] - Listing of movies, TV shows, etc. that have featured a CoCo.<br />
* [[DW4 Installation Guide]] - A Step by Step Guide to installing DriveWire4, HDBDOS, and NitrOS-9_dw on a DW4 Coco setup.<br />
* [[Getting Started with DriveWire]] - A short history and tutorial on DriveWire for your Color Computer 1, 2, or 3.<br />
* [[New Development]] - Links to new CoCo hardware/software projects in development, including the CoCo-X Kickstarter project.<br />
* [[VCC 1.4.3b and DW4 Installation Guide]] - A complete guid to installing the Vcc 1.4.3b Coco 3 emulator with Becker Port support for DriveWire4<br />
* [[Where are they now?]] - ever wondered what former CoCo folks went on to do?<br />
<br />
==Site Sections==<br />
*[[Articles]] - New articles written specifically for the CoCo Wiki.<br />
*[[CoCo|Color Computer Links]] - Collection of the known CoCo related websites.<br />
*[[Color Computer 1]] - Detailed information of the CoCo 1<br />
*[[Color Computer 2]] - Detailed information of the CoCo 2<br />
*[[Color Computer 3]] - Detailed information of the CoCo 3<br />
*[[Companies]] - Past, present, and... future?<br />
*[[Conventions]] - Rainbow''fests'', Color Expos, CoCoFESTs and more.<br />
*[[Datasheets]] - Manufacturer's Datasheets for all sorts of Integrated Circuits.<br />
*[[FAQs]] - Frequently Asked Questions on CoCo topics.<br />
*[[Hardware]] - Disk controllers, speech paks, MIDI interfaces.<br />
*[[People]] - Who's who (or who was) in the CoCo Community.<br />
*[[Programming]] - Programming Languages and Utilities.<br />
*[[Publications]] - Rainbow, Hot CoCo, UpTime, Color Computer, and others.<br />
*[[Software]] - Games, utilities, and tigers. Oh my!<br />
*[[Timeline]] - Color Computer historic timeline.<br />
<br />
==See Also==<br />
*[[Emulators]] - The next best thing to the real thing? How to run Color Computer software on modern PCs, Macs and Linux machines. And more.<br />
*[[CoCo Next Generation]] - A collaborative effort to write specifications for future CoCo development.<br />
*[[CoCo Relatives]] - Color Computer clones, spin-offs, and descendants, such as the MM/1 and TC-9 Tomcat.<br />
*[[Internet Resources]] - Other places to talk CoCo on the internet.<br />
<br />
==Special Pages==<br />
*See [[Special:Listusers|a list of registered users]] so far. (Tim Lindner was the first to sign up!)<br />
*Need to [[Special:PasswordReset|reset your password]]?<br />
<br />
...let's get building!<br />
<br />
[[Category:Help]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=TRS-80_Color_Computer_Book&diff=7635TRS-80 Color Computer Book2015-11-12T09:12:43Z<p>Asithol: </p>
<hr />
<div>{{NavPublications}}<br />
{{Infobox Book |<br />
| author = [[Lambert M. Surhone]], [[Miriam T. Timpledon]], [[Susan F. Marseken]]<br />
| pub_date = 2010-06-11<br />
| language = English<br />
| publisher = Betascript Publishing<br />
| pages = <br />
| isbn = 6130339054<br />
| isbn-13 = 9786130339050<br />
| oclc =<br />
| alibris = 9511648778<br />
| dewey =<br />
| format = Softcover<br />
| notes = <br />
| infosource = [[Luis Fernandez]]<br />
}}<br />
<br />
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. High Quality Content by WIKIPEDIA articles! The Radio Shack TRS-80 Color Computer was a home computer launched in 1980. Despite the name, the Color Computer was a radical departure from earlier TRS-80 Models&mdash;in particular, it had a Motorola 6809E processor rather than the TRS-80's Zilog Z80. The Motorola 6809E was an advanced processor, but was correspondingly more expensive than other more popular microprocessors. Competing machines such as the Commodore VIC-20, the Commodore 64, the Atari 400, and the Atari 800 were designed around a combination of the much cheaper 6502, paired with dedicated sound and graphics chips, and were much more commercially successful in the 1980s home computer market. Steve Wozniak once commented that the 6502 was one fourth the price of the Motorola 6800 when the original Apple was being developed in the late '70s. By 1986 prices for 8-bit processors had dropped dramatically from the late '70s, but the MC6809 was still just over twice the price of a MOS6502. <br />
<br />
[[Category:Publications]]<br />
[[category:books]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=CoCoPRO_CoCoFest&diff=7634CoCoPRO CoCoFest2015-11-12T09:06:18Z<p>Asithol: </p>
<hr />
<div>{{NavConventions}}<br />
The Chicago CoCo Fest sponsored by CoCoPRO! and the [[Glenside Color Computer Club]] was held on May 30-31, 1992. It would later become known as the 1st Annual "Last" [[Chicago CoCoFEST!]].</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Chicago_CoCoFEST!&diff=7633Chicago CoCoFEST!2015-11-12T09:03:12Z<p>Asithol: added links</p>
<hr />
<div>{{NavConventions}}<br />
{{InfoBox |<br />
| caption = Photo coming soon.<br />
| date = 1993-Current<br />
| format = Convention.<br />
| notes = [[Glenside Color Computer Club|Glenside]] took over after [[Rainbowfest]]s and the [[CoCoPRO CoCoFest]]s stopped. To date, no one has told them to stop... <br />
| infosource = [[Allen Huffman]]<br />
}}<br />
<br />
== Upcoming CoCoFEST! ==<br />
===2016===<br />
The next Glenside CoCoFEST! will be the 25th Annual "Last" Chicago CoCoFEST!, held April 23-24, 2016. Full details can be found at [http://www.glensideccc.com/cocofest/index.shtml the Glenside web site].<br />
<br />
== Past CoCoFESTs ==<br />
===1993===<br />
* 2nd Annual "Last" Chicago CoCoFest<br />
* When: May 1-2, 1993<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1994===<br />
* 3rd Annual "Last" Chicago CoCoFest<br />
* When: May 21-22, 1994<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1995===<br />
* 4th Annual "Last" Chicago CoCoFest<br />
* When: April 29-30, 1995<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1996===<br />
* 5th Annual "Last" Chicago CoCoFest<br />
* When: April 13-14, 1996<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest was marked with some hilarious wanted posters of software pirate Terry Simons, made by Eric Crichlow and Joel Hegberg.<br />
James Jones and Boisy Pitre visit Sterling, Illinois, the home of "Luther the Geek" for the first time, taking the "scenic route."<br />
<br />
===1997===<br />
* 6th Annual "Last" Chicago CoCoFest<br />
* When: April 26-27, 1997<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest featured Dennis Kitz, former proprietor of Green Moutain Micro. Mike Knudsen dropped a hint about a hangover on a trip back from Iruba. James Jones and Boisy Pitre once again took the "scenic route" through Illinois, visiting Sterling, Illinois, the home of "Luther the Geek."<br />
<br />
===1998===<br />
Info needed.<br />
<br />
===1999===<br />
Info needed.<br />
<br />
===2000===<br />
Info needed.<br />
<br />
===2001===<br />
Info needed.<br />
<br />
===2002===<br />
Info needed<br />
<br />
===2003===<br />
Info needed.<br />
<br />
===2004===<br />
Info needed.<br />
<br />
===2005===<br />
Info needed.<br />
<br />
===2006===<br />
* The Fifteenth Annual "Last" Chicago CoCoFEST will be held April 29 & 30, 2006! <br />
* Holiday Inn Hotel & Suites Elgin<br />
* April 29 & 30, 2006, Saturday 10 am to 5 pm - Sunday 10 am to 3 pm<br />
<br />
===2007===<br />
Info needed.<br />
<br />
===2008===<br />
* 18th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2008 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2009.<br />
* When: March 28 & 29, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
<br />
===2009===<br />
* 19th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2009 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2010.<br />
* When: May 15 & 16, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
* 'Noteable Items:' CoCo FPGA shown off at the Cloud-9 booth. John Linville showed a CoCo 3 playing full motion video with sound (full movies and clips). Roy Justus had a six legged robot being controlled wireless by a CoCo via bitbanger to Bluetooth adapter, in BASIC. Brother Jeremy had a laser comb that seemed to be regrowing hair! DriveWire 4. Don Weiss, Motorola engineer who worked on the 6809, spoke on Saturday.<br />
* 'Attendees:' William Astle, Alberta -- Brother Jeremy -- Rich Bair -- George Bethea -- John & Marge Chasteen -- Malcolm Cleveland -- Dick & Brenda Crislip -- George Dorner -- Rob Gibons -- Brian Goers -- Wally Grossman -- Jim Hathaway -- Chris & Nancy Hawks -- Cy Herre -- Allen Huffman -- Roy Justus -- Keith Kounovsky -- John Linville -- Mark Marlette & Sandy Weimer -- Mark Martin -- John Mark Mobley -- Boisy Pitre -- Frank Pittel -- Tony & Linda Podraza -- George Schneewiess -- Brian Schubring -- Karl Sefcik -- John & Shirley Strong -- Bob & Annette Swoger -- Justin Wagner -- Andrew Weiler -- Don Weiss -- Aaron Wolfe<br />
* 'Exhibitors:' Hawksoft, Tux Driver, Frank Pittel, Roy R Justus, The Music Man, Sinclair QL SIG, Wally Grossman, Pitre Technology, John Mark Mobley, Griffin Christian School, Lost Wizard Enterprises, Bargeman Research Labs, Richard & Brenda Crislip, Glenside MARK II IDE Interface, The Glenside Color Computer Club, Malcolm Cleveland's Not-For-Sale CoCo Memorabilia<br />
<br />
===2010===<br />
Info needed.<br />
<br />
===2011===<br />
Info needed.<br />
<br />
===2012===<br />
Info needed.<br />
<br />
===2013===<br />
* The 22nd Annual "Last" Chicago CoCoFEST!<br />
* When: April 27 & 28, 2013<br />
<br />
===2015===<br />
* The 24th Annual "Last" Chicago CoCoFEST!<br />
* April 25-26, 2015<br />
<br />
== CoCoFEST! Facts ==<br />
* Allen Huffman authored "Fest Reports" for the great majority of these CoCoFESTs, and offers them for sale in a book called ''[[CoCoFest Chronicles]]''.<br />
* From 1992 to 2004, every CoCoFEST was held in the same convention room at the same hotel, though the hotel changed names from time to time. The hotel featured an indoor pool and jacuzzi, as well as a small arcade. Two levels of rooms in that area faced in towards the pool and fest room. During some of the earlier days, CoCoFEST vendors would get entire rows of rooms in this area, placing signs in their room windows listing what vendor was there.<br />
* In 2005, CoCoFEST was moved across the highway to a larger and more luxurious accomodation. The former hotel is no longer a hotel.<br />
* The 2005 CoCoFEST was the first CoCoFEST to have wireless Internet access available throughout the fest floor.</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Chicago_CoCoFEST!&diff=7632Chicago CoCoFEST!2015-11-12T08:50:17Z<p>Asithol: updated outdated info</p>
<hr />
<div>{{NavConventions}}<br />
{{InfoBox |<br />
| caption = Photo coming soon.<br />
| date = 1993-Current<br />
| format = Convention.<br />
| notes = Glenside took over after Rainbowfests and the CoCoPro CoCoFests stopped. To this date, no one has told them to stop... <br />
| infosource = [[Allen Huffman]]<br />
}}<br />
<br />
== Upcoming CoCoFEST! ==<br />
===2016===<br />
The next Glenside CoCoFEST! will be the 25th Annual "Last" Chicago CoCoFEST!, held April 23-24, 2016. Full details can be found at [http://www.glensideccc.com/cocofest/index.shtml the Glenside web site].<br />
<br />
== Past CoCoFESTs ==<br />
===1993===<br />
* 2nd Annual "Last" Chicago CoCoFest<br />
* When: May 1-2, 1993<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1994===<br />
* 3rd Annual "Last" Chicago CoCoFest<br />
* When: May 21-22, 1994<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1995===<br />
* 4th Annual "Last" Chicago CoCoFest<br />
* When: April 29-30, 1995<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1996===<br />
* 5th Annual "Last" Chicago CoCoFest<br />
* When: April 13-14, 1996<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest was marked with some hilarious wanted posters of software pirate Terry Simons, made by Eric Crichlow and Joel Hegberg.<br />
James Jones and Boisy Pitre visit Sterling, Illinois, the home of "Luther the Geek" for the first time, taking the "scenic route."<br />
<br />
===1997===<br />
* 6th Annual "Last" Chicago CoCoFest<br />
* When: April 26-27, 1997<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest featured Dennis Kitz, former proprietor of Green Moutain Micro. Mike Knudsen dropped a hint about a hangover on a trip back from Iruba. James Jones and Boisy Pitre once again took the "scenic route" through Illinois, visiting Sterling, Illinois, the home of "Luther the Geek."<br />
<br />
===1998===<br />
Info needed.<br />
<br />
===1999===<br />
Info needed.<br />
<br />
===2000===<br />
Info needed.<br />
<br />
===2001===<br />
Info needed.<br />
<br />
===2002===<br />
Info needed<br />
<br />
===2003===<br />
Info needed.<br />
<br />
===2004===<br />
Info needed.<br />
<br />
===2005===<br />
Info needed.<br />
<br />
===2006===<br />
* The Fifteenth Annual "Last" Chicago CoCoFEST will be held April 29 & 30, 2006! <br />
* Holiday Inn Hotel & Suites Elgin<br />
* April 29 & 30, 2006, Saturday 10 am to 5 pm - Sunday 10 am to 3 pm<br />
<br />
===2007===<br />
Info needed.<br />
<br />
===2008===<br />
* 18th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2008 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2009.<br />
* When: March 28 & 29, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
<br />
===2009===<br />
* 19th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2009 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2010.<br />
* When: May 15 & 16, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
* 'Noteable Items:' CoCo FPGA shown off at the Cloud-9 booth. John Linville showed a CoCo 3 playing full motion video with sound (full movies and clips). Roy Justus had a six legged robot being controlled wireless by a CoCo via bitbanger to Bluetooth adapter, in BASIC. Brother Jeremy had a laser comb that seemed to be regrowing hair! DriveWire 4. Don Weiss, Motorola engineer who worked on the 6809, spoke on Saturday.<br />
* 'Attendees:' William Astle, Alberta -- Brother Jeremy -- Rich Bair -- George Bethea -- John & Marge Chasteen -- Malcolm Cleveland -- Dick & Brenda Crislip -- George Dorner -- Rob Gibons -- Brian Goers -- Wally Grossman -- Jim Hathaway -- Chris & Nancy Hawks -- Cy Herre -- Allen Huffman -- Roy Justus -- Keith Kounovsky -- John Linville -- Mark Marlette & Sandy Weimer -- Mark Martin -- John Mark Mobley -- Boisy Pitre -- Frank Pittel -- Tony & Linda Podraza -- George Schneewiess -- Brian Schubring -- Karl Sefcik -- John & Shirley Strong -- Bob & Annette Swoger -- Justin Wagner -- Andrew Weiler -- Don Weiss -- Aaron Wolfe<br />
* 'Exhibitors:' Hawksoft, Tux Driver, Frank Pittel, Roy R Justus, The Music Man, Sinclair QL SIG, Wally Grossman, Pitre Technology, John Mark Mobley, Griffin Christian School, Lost Wizard Enterprises, Bargeman Research Labs, Richard & Brenda Crislip, Glenside MARK II IDE Interface, The Glenside Color Computer Club, Malcolm Cleveland's Not-For-Sale CoCo Memorabilia<br />
<br />
===2010===<br />
Info needed.<br />
<br />
===2011===<br />
Info needed.<br />
<br />
===2012===<br />
Info needed.<br />
<br />
===2013===<br />
* The 22nd Annual "Last" Chicago CoCoFEST!<br />
* When: April 27 & 28, 2013<br />
<br />
===2015===<br />
* The 24th Annual "Last" Chicago CoCoFEST!<br />
* April 25-26, 2015<br />
<br />
== CoCoFEST! Facts ==<br />
* Allen Huffman authored "Fest Reports" for the great majority of these CoCoFESTs, and offers them for sale in a book called ''CoCoFEST Chronicles''.<br />
* From 1992 to 2004, every CoCoFEST was held in the same convention room at the same hotel, though the hotel changed names from time to time. The hotel featured an indoor pool and jacuzzi, as well as a small arcade. Two levels of rooms in that area faced in towards the pool and fest room. During some of the earlier days, CoCoFEST vendors would get entire rows of rooms in this area, placing signs in their room windows listing what vendor was there.<br />
* In 2005, CoCoFEST was moved across the highway to a larger and more luxurious accomodation. The former hotel is no longer a hotel.<br />
* The 2005 CoCoFEST was the first CoCoFEST to have wireless Internet access available throughout the fest floor.</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Multi-Pak_Interface&diff=7631Multi-Pak Interface2015-11-12T08:37:00Z<p>Asithol: </p>
<hr />
<div>{{NavHardware}}<br />
[[File:Multi-pak 26-3024 Grey.jpg|thumb|Multi-pak 26-3024 Grey|alt=Multi-pak 26-3024 Grey]]<br />
[[File:Multi-pak 26-3024.jpg|thumb|Multi-pak 26-3024 White|alt=Multi-pak 26-3024]]<br />
[[File:Multi-pak 26-3124.jpg|thumb|Multi-pak 26-3124 White|alt=Multi-pak 26-3124]]<br />
The MULTI-PAK is a peripheral that plugs into the expansion slot (cartridge port) of the Color Computer and expands it to handle up to 4 cartridges interchangeable and can be used one at a time without having to put out one another. This exchange of the 4 slot can be done without shutting down the computer, although sometimes a reset is required. You can even do some things with several at once.<br />
<br />
The following models exist:<br />
<br />
* '''26-3024 Grey'''<br />
<br />
* '''26-3024 White'''<br />
<br />
* '''26-3124 White'''<br />
<br />
* '''26-3124A White'''<br />
<br />
There are also [http://www.youtube.com/watch?v=zy8WdMEAF5Y custom made MULTIPAK]<br />
and [http://www.coco3.com/community/2010/07/this-is-part-1-of-2-of-an-8-slot-mpi-multi-pak-interface-design-for-my-friends-at-coco3-com-andor-the-maltedmedia-list-members-from-your-friend-johngimechip-com/ 8 Slot MULTIPAK]<br />
<br />
<br />
'''To use the MULTI-PAK smoothly with Color Computer 3, use this:'''<br />
<br />
Upgrading 26-3024 MPIs uses a PAL/GAL chip programmed for the CoCo 3's addressing pattern.<br />
<br />
Upgrading the 26-3124 involves trace cutting and wiring in a 74LS10 chip to change the addresses.<br />
<br />
To make a 20-3024 Multi-Pak Interface work with both a CoCo 1/2 and a CoCo 3 requires a piggybacked PAL/GAL with a switch to activate one or the other. I'm sure someone can figure out some circuitry to switch the 20-3124 type Multi-Pak Interface.<br />
<br />
Neither setup is stable with the other CoCos. That is, once you upgrade to the CoCo 3 address set, your CoCo 1/2 will be unreliable with that Multi-Pak Interface.<br />
<br />
[http://www.coco3.com/community/2010/05/26-3124-mpi-coco-3-upgrade-1/ 26-3124 Multi-Pak Interface CoCo 3 Upgrade #1]<br /><br />
[http://www.coco3.com/community/2010/06/26-3124-mpi-coco-3-upgrade-2/ 26-3124 Multi-Pak Interface CoCo 3 Upgrade #2]<br /><br />
[http://www.reocities.com/idezilla/CoCoZilla/patchmpi.html 26-3024 Multi-Pak Interface CoCo 3 upgrade By Robin W. Drake]<br />
<br />
Besides the two that provides [http://www.frontiernet.net/~mmarlette/Cloud-9/Hardware/MPI%20PAL.html Cloud-9 hardware Upgrade PAL Multi-Pak], but you have to send the MULTI-PAK.<br />
<br />
The disk controller must be used in slot 4, and while you can use <br />
[http://www.coco3.com/community/2011/03/2-disk-controllers-in-the-mpi two disk controllers in the Multi-Pak Interface], problems exist.<br />
<br />
=Links=<br />
*[http://goyim.dyndns.org:8080/coco/Documents/Manuals/Hardware/Multi-Pak%20Interface%20Owners%20Manual%20(Tandy).pdf Multi-Pak Interface Owners Manual (Tandy)]<br />
*[http://www.trailingedge.com/trs80/Coco-Multi-Pakom.pdf Multi-Pak 26-3124 for the Color Computer 2 Owners Manual]<br />
*[http://www.coco3.com/community/2010/07/this-is-part-1-of-2-of-an-8-slot-mpi-multi-pak-interface-design-for-my-friends-at-coco3-com-andor-the-maltedmedia-list-members-from-your-friend-johngimechip-com/ 8-slot-mpi-multi-pak-interface-design]<br />
<br />
=Video=<br />
*[https://www.youtube.com/watch?v=Hs2nL3tir9Q YouTube Atarileaf] Package Video November 1, 2010<br />
*[http://www.youtube.com/watch?v=Hs2nL3tir9Q YouTube Atarileaf] with a joke about MULTI-PAK in the movie ''The Fifth Element''<br />
*[https://www.youtube.com/watch?v=zy8WdMEAF5Y Custom Multi-Pak YouTube Tom] Interface for the Tandy Radio Shack Color Computer<br />
<br />
=Mod=<br />
The 74LS10 can be mounted on another (??), and attach the pin 7 & 14, with pin 7 & 14 of the mounted chip<br />
<br />
[[File:MPI Mod for coco3.JPG|MPI Mod for coco3]]<br />
<br />
'''(26-3124)'''<br />
<br />
[[File:3024MOD.jpg]]<br />
<br />
<br />
[[File:MPI Mod for coco3 diagram.JPG|MPI Mod for coco3 diagram]]<br />
[[File:Mod3124.jpg]]<br />
<br />
[[Category:Hardware]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Software&diff=7630Software2015-11-12T08:24:15Z<p>Asithol: /* SOFTWARE */ note is to editors, not readers, so make it visible only to them</p>
<hr />
<div>{{NavSoftware}}<br />
<br />
How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)? The first "Radio Shack Software" section is just a style proposal. Either run with it, or we can delete it.<br />
<br />
===Thanks to: lcurtis boyle for this list and Reviews===<br />
Information from [http://www.lcurtisboyle.com/nitros9/coco_game_list.html lcurtis boyle coco game list] used with permission of lcurtis boyle.<br />
<br />
[http://www.icepeople.net/coco/reviews.html The Color Computer games review page]<br />
===New for ordering===<br />
Please place new entries here<br />
<br />
===SOFTWARE===<br />
The actual sorting process will happen on your computer using client-side JavaScript. For this reason it is only possible to use this functionality if you have JavaScript enabled in your web browser.<br />
<br />
<!-- NOTE: Visitors use all different screen widths, from small cell phone screens, to tablets, to huge HDTV computer monitors. Let's avoid hard coding pixel widths in the Wiki. The software will adjust automatically, and when needed, you can use percentages instated of pixel values. --Allen --><br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col" width="150" | Title<br />
! scope="col" width="50px" | Author<br />
! scope="col" width="50px" | Publisher<br />
! scope="col" width="50px" | Year<br />
! scope="col" width="50px" | CoCo_Model<br />
! scope="col" width="50px" | Ram<br />
! scope="col" width="250px" | Observations<br />
! scope="col" width="50px" | Media<br />
! scope="col" width="50px" | Type<br />
! scope="col" width="50px" | OS<br />
! scope="col" width="50px" | Catalog No.<br />
! scope="col" width="50px" | 1st Appearance<br />
|-<br />
| [[20,000 Leagues Under the Sea]] || || || || || || || || Game || DECB || 26-2553 || RSC-8<br />
|-<br />
| [[3-D Brickaway]] || Britt Monk || Britt Monk and then Avalon Hill || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[3-D Ghostmania]] || Randy S. Johnson || Educational Arcade Systems || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[7 Card Stud]] || || Intelligent Software / Tandy || 1984 || || || || Rompack || Game || DECB || 26-3074 || <br />
|-<br />
| [[80C Monitor]] || || The Micro Works || || || || || || Game || DECB || || <br />
|-<br />
| [[8-Ball]] || Charles J. Roslund and B.M. Cook || Anteco Software || 1st half of 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[A Mazing World of Malcom Mortar]] || Greg L. Zumwalt &amp; Mark W. Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1987 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Able Builders]] || Terry Steen || T&amp;D Software #52 || October 1986 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Advanced Star Trench Warfare]] || Fred B. Scerbo || Illustrated Memory Banks || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM with Extended BASIC, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Adventure In Mythology]] || Scott Cabit || Saguaro Software || 1986 (programmed in late 1985) || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Adventure in Wonderland]] || Bill Sethares || Prickly Pear Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Airline]] || Roger Schrag (original Atari 400/800 version by George Schwenk) || Adventure International || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Alcatraz II]] || Michael (Mike) R. Hughey || Spectral Associates || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joysticks optional. || || Game || DECB || || <br />
|-<br />
| [[Alphabet Zoo]] || || || 1984 || || || || || Game || DECB || 26-3170 || <br />
|-<br />
| [[Android Attack]] || ??? Unknown || Spectral Associates || Early 1982 (original 16K Robot Battle), 1982 (32k speech version) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM (non-speech) or 32K RAM (speech), tape or disk, joystick. (originally called Robot Battle) || || Game || DECB || || <br />
|-<br />
| [[Androne]] || Robert Arnstein || Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3096 || <br />
|-<br />
| [[Annihilator]] || Doug Kelley || Chromasette || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Apollo]] || Sylvain Payeur || Sylvain Payeur || 2001 (previously unreleased) - written in 19?? || 1,2 or 3 || 16K || 1/2/3, 16K RAM. || || Game || DECB || || <br />
|-<br />
| [[Apples]] || Bob Crispen || Computerware (unofficially; see <a href="bob_crispen_approval.txt">Bob Crispens approval email</a> for an explanation) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Appliance and Light]] || || || 1984 || || || || || Game || DECB || 26-3142 || <br />
|-<br />
| [[Arcadia]] || ??? (Flying Flipper Action) || Freeware/Shareware || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Arena of Skill]] || Chuck Nivison || Freeware/Shareware || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Arex]] || Roger Schrag (original TRS-80 Model I/III version by William Muk) || Adventure International || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Arkanoid]] || Steve Bjork || Tandy (Licensed from TAITO America Corp.) || 1989 || 3 ONLY || 128K, 32K || 1 or 2 Version 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick. || || Game || DECB || || <br />
|-<br />
| [[Arkenoid]] || || || 1987 || || || || || Game || DECB || 26-3043 || <br />
|-<br />
| [[Art Gallery]] || || Radio Shack/Tandy || || || || || || Game || DECB || 26-3061 || RSC-6<br />
|-<br />
| [[Astro Blast]] || Ron Krebs || Mark Data Products || 1982 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM (cassette) or 32K RAM (disk), joystick. || || Game || DECB || || <br />
|-<br />
| [[Astroblast]] || || Dragon Data Ltd || || || || || || Game || DECB || || <br />
|-<br />
| [[Atari Cartridge ROM Reader]] || || home-made || || || || || || Game || DECB || || <br />
|-<br />
| [[Athletyx]] || Ken Kalish || Microdeal Cornwall (for Dragon-32 and Dragon-64) || 1985 (Programmed in 1984) || 1,2 or 3 || 32K || 1/2/3, 32K RAM, joystick. || || Game || DECB || || <br />
|-<br />
| [[Atom]] || || Tandy || 1983 || || || || || Game || DECB || 26-3149 || <br />
|-<br />
| [[Audio Spectrum Analyzer]] || Steve Bjork || Radio Shack (Datasoft) || 1981 || 1 or 2 ONLY || 4K || 1,2, 4K RAM, cartridge. || || Game || DECB || 26-3156 || RSC-8<br />
|-<br />
| [[Avenger]] || ??? || The Cornsoft Group || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Backgammon]] || ??? || ??? (distributed by Radio Shack) || 1980-1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB || 26-3059 || RSC-6<br />
|-<br />
| [[Bagasaurus]] || ??? (Childrens Computer Workshop). There is some comments in the game code: &quot;The Bagasaurus Production Team: David Behrman, Jonathan Cohen, Angela Green, Gavrielle Levine, Jenny Howland, Seth Meyers, Janice Mueller, Barbara Stewart, Jefferson Stonier, Debbie Weinberger.&quot; || Tandy Corporation || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Bagitman]] || Mike Roberts || Aardvark || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Balloon Attack]] || Chris Keyes || ??? (T&amp;D Software or Chromasette?) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Balloon Fire]] || Terry Steen || T&amp;D Software (Issue #27) || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Bash]] || Steve Bjork || SRB Software and Game Point Software || 1989 || 3 ONLY || 128K, 64K || 1 or 2 with 64K RAM, or Coco 3 with 128K RAM, disk only, joystick. || || Game || DECB || || <br />
|-<br />
| [[BASIC Aid v 1.2]] || || Eigen Systems || || || || || || Game || DECB || || <br />
|-<br />
| [[Battle of Gettysburg]] || James Woodruff || Softwride || 1982 || 1,2 or 3 || || Coco 1/2/3?, Joystick, 16 Kb, tape or disk. || Disk/Tape || || || || <br />
|-<br />
| [[BC Bill]] || ??? || Imagine Software (England) || around 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk(?). || || Game || DECB || || <br />
|-<br />
| [[Beam]] || ??? || ??? (I have no idea where this game came from!) || ???? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Beam Rider]] || ??? (D&amp;D Software) || Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Bedlam]] || Robert Arnstein || Tandy/Radio Shack || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape only. || || Game || DECB || 26-3312 || RSC-8<br />
|-<br />
| [[Berserk]] || Ron Krebs || Mark Data Products || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape, 32K disk, joystick. (changed name to Haywire in late 1982) || || Game || DECB || || <br />
|-<br />
| [[Beyond the Cimeeon Moon]] || Kevin Herrboldt and Tim Nelson || Nelson Software Systems (later ColorQuest) || 1982 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM casette, 32K RAM disk. || || Game || DECB || || <br />
|-<br />
| [[Bingo Math]] || || || || || || || || Game || DECB || 26-3150 || RSC-4<br />
|-<br />
| [[Birds]] || Andrew Hubbell || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Blackbeards Island]] || Greg Miller, design by Eric Nelson, art by Pamela Dawn Miller || Novasoft (Tom Mix Software subsiduary) || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk only. || || Game || DECB || || <br />
|-<br />
| [[Blackjack]] || Doug and Kevin Leany || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Blackjack Royale]] || J. M. Nowicki || Second City Software || 1988 || 1,2 or 3 || 32K || 1,2,3 (Extended BASIC required), 32K RAM, disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Blank rompack]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Blochead]] || ??? || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Blox]] || Chet Simpson || Hyper Tech Software (Freeware release) || 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Bouncing Boulders]] || Dave Dies and Roland Knight || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Boxshoot]] || A. Pakerski || Chromasette || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joysticks, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Brew Master]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Brick Pong]] || A. Pakerski || T&amp;D Software (Issue #10) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Bridge Tutor]] || ??? (Philidor Software) || Tandy/Radio Shack || 1982 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, cartridge. || || Game || DECB || 26-3158 || RSC-8<br />
|-<br />
| [[Bugs]] || Dave Shewchun and Roland Knight || Color Computer Magazine || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Bumpers]] || Charles Wallace || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, joystick, 16K RAM tape, 32K RAM disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Bustout]] || || TDP Electronics || 1981 || || || || || Game || DECB || 10-1300 || <br />
|-<br />
| [[Buzzard Bait]] || Robert Lech &amp; Troy Dahlman (Rugby Circle Inc.) || Tom Mix || 1983 || 1,2 or 3 || 32K || 1,2,3, joystick, 32K RAM, disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Buzzworm]] || Lee Earle || Novasoft (Tom Mix Software subsiduary) || Late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joysticks optional. || || Game || DECB || || <br />
|-<br />
| [[Caladuril: Flame of Light]] || Dave Triggerson and Jeff Noyle || Diecom Products || 1987 (Diecom release) and 1989 (Oblique Triad re-release) || 1,2 or 3 || 64K || 1/2/3 ONLY, 64K RAM, disk ONLY. || || Game || DECB || || <br />
|-<br />
| [[Calixto Island (graphic version)]] || || Mark Data Products || End of 1983 or beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Candy Co.]] || David W. Clark, sound by Bob Miller || Intracolor || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Canyon Climber]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3089 || RSC-9<br />
|-<br />
| [[Card Games]] || || || || || || || || Game || DECB || 26-3320 || RSC-9<br />
|-<br />
| [[Cards And Slots]] || ??? (Nimbus Enterprises) || MicroDeal || 1989 (original Tom Mix version was 1986) || 3 ONLY || 128K || 3, 128K RAM, RGB Monitor (for proper colors), disk only, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Cashman]] || Bill Dunlevy and Doug Frayer || Computer Shack (later Michtron) || July, 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Castle Guard]] || ??? (The Image Producers) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. || || Game || DECB || 26-3079 || RSC-9<br />
|-<br />
| [[Castle of Tharoggad]] || Scott A. Cabit (Computerware) || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, mouse or joystick. || || Game || DECB || 26-3159 || <br />
|-<br />
| [[Catacomb (CC3)]] || L. Miller || Free/Shareware release || 1987? || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Catacomb (Oregon Computer Systems version)]] || Roger Smith || Oregon Color Computer Systems || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Catalyst]] || J. Weaver Jr. (Factory Programming), game concept by Paul Howe || Computer Shack (later Michtron) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Catch Em]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Caterpillar (Dave Edson)]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Caterpillar (David Crandall)]] || David Crandall || David Crandall || 2001 (previously unreleased... written in 1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Caterpillar Cave]] || A. Pakerski || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Cave Hunter]] || Ron Krebs || Mark Data Products || 1981 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM tape or 32K disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Cave Walker]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1986 || 1 or 2 ONLY || 128K, 64K || 1 or 2, 64K RAM, disk drive, OS-9 Level I (included), or 3: 128K RAM, disk drive, OS-9 Level I version 2.0 (included) or OS-9 Level II. Joystick for both versions. || || Game || DECB || || <br />
|-<br />
| [[Caviator]] || Rodger Smith || T&amp;D Software || 1984(?) || 1,2 or 3 || 64K, 32K || 1,2,3, 32K RAM or 64K RAM, disk ONLY, joystick. || || Game || DECB || || <br />
|-<br />
| [[CC-Thello]] || ??? || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Chambers]] || John Crane || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Champion]] || Glen R. Dahlgren || Originally Mark Data Products, then Sundog Systems || around Christmas, 1986 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. || || Game || DECB || || <br />
|-<br />
| [[Championship Football II]] || || Greg Zumwalt/Mark Easter/Gamestar || 1988 || || || || || Game || DECB || 26-3172 || <br />
|-<br />
| [[C-Hawk Football]] || Stephen Macri || Freeware (released on Compuserve) || December, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Checker King]] || Michael Marks & Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB || 26-3055 || RSC-4<br />
|-<br />
| [[Checkers]] || || || 1980 || || || || || Game || DECB || || <br />
|-<br />
| [[Chess]] || || || || || || Program Pak || || Game || DECB || 26-3050 || RSC-4<br />
|-<br />
| [[Chess SD]] || ??? (Software Dynamics) || Computer Systems Distributors || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk only. || || Game || DECB || || <br />
|-<br />
| [[Chopper Rescue]] || Rob Shaw || Prism Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Chopper Strike]] || John Crane || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 16K or 32K RAM (two versions included), tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Circus Adventure]] || || || || || || || || || || || <br />
|-<br />
| [[Civil War]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM casette or disk. || || Game || DECB || || <br />
|-<br />
| [[Clock Program]] || || || || || || || || || || || <br />
|-<br />
| [[Clowns &amp; Balloons]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. || || Game || DECB || || <br />
|-<br />
| [[Clowns and Balloons]] || Steve Bjork || Datasoft/Tandy || Steve Bjork || || || || || Game || DECB || 26-3087 || RSC-9<br />
|-<br />
| [[Cmemory]] || || Micro-Labs, Inc. || || || || || || Game || DECB || || <br />
|-<br />
| [[Coco Extravaganza]] || Roger Valentine || Tandy Home Education Systems/John Wiley & Sons Inc || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, Disk and cassette recorder (used for three programs only). || Disk || Game || DECB || || <br />
|-<br />
| [[CocoMax 2]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[CocoMax 3]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[CocoMax]] || Hi-Res Pack || Colorware || || || || || || Game || DECB || || <br />
|-<br />
| [[Coco-Pinball]] || ??? || ??? (T&amp;D Software?) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Color Backgammon]] || || || || || || || || Game || DECB || 26-3059 || RSC-6<br />
|-<br />
| [[Color Baseball]] || Dale Lear || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. || || Game || DECB || 26-3095 || <br />
|-<br />
| [[Color Car Action]] || Dave Dies || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Color Caterpillar]] || Robert Lech &amp; Troy Dahlman (The Rugby Circle) || Soft Sector Marketing Inc. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Color Computer Learning Lab]] || || || || || || Cassette || || Game || DECB || 26-3153 || RSC-6<br />
|-<br />
| [[Color Cubes]] || R.G. Kilgus || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB || 26-3075 || RSC-8<br />
|-<br />
| [[Color Diagnostics v 2.0]] || || || || || || || || Game || DECB || AXX-2023 || <br />
|-<br />
| [[Color File]] || || Tandy || || || || || || Game || DECB || 26-3103 || RSC-6<br />
|-<br />
| [[Color File II]] || || Tandy || 1986 || || || || || Game || DECB || 26-3110 || <br />
|-<br />
| [[Color Forth]] || || Armadillo Int'l Software / Microworks || || || || || || Game || DECB || || <br />
|-<br />
| [[Color Invaders]] || ??? || Computerware || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Color LOGO]] || Larry Kheriaty & George Gerhold || Radio Shack/Tandy || 1983 || 3 ONLY || || Disk (manual=26-2722/parent=26-2763, no teacher=26-2761) || || Game || DECB || 26-2722 || <br />
|-<br />
| [[Color Meteoroids]] || ??? || Spectral Associates || 1981 (possibly re-released as MICROBES by Radio Shack/Tandy in 1983?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Color Power II CP/M ROM]] || || Color Power Unlimited || || || || || || Game || DECB || || <br />
|-<br />
| [[Color Robot Battle]] || Del Ogren (designed by Glenn Sogge) (The Image Producers) || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3070 || RSC-9<br />
|-<br />
| [[Color Scripsit]] || || || || || || || || Game || DECB || 26-3255 || RSC-8<br />
|-<br />
| [[Color Scripsit II]] || || Dale Lear / Tandy || 1986 || || || || || Game || DECB || 26-3109 || <br />
|-<br />
| [[Color Space Invaders]] || ??? || Spectral Associates (originally Barnett & Bank Bros.?) || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Color Term Plus]] || || Double Density Software || 1983 || || || || || Game || DECB || || <br />
|-<br />
| [[Colorchestra]] || || (one set made with Walnut) Horizon || || || || || || Game || DECB || || <br />
|-<br />
| [[Colorcom/E v 3]] || || Eigen Systems || || || || || || Game || DECB || || <br />
|-<br />
| [[Colorcom/E v 4]] || || Eigen Systems / Spectrum Projects || || || || || || Game || DECB || || <br />
|-<br />
| [[Colorout]] || ??? (Colorful Software) || Spectral Associates || 1981 || 1,2 or 3 || 16K, 4K || 1,2,3, 4K RAM cassette or 16K RAM disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Colorpede]] || David W. Clark, sound by Bob Miller || Intracolor || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Color-Trek]] || ??? || ??? (Spectral Associates) || ??? (1982?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Colorzap]] || James Yee || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Computer Island]] || || || || || || || || || || || <br />
|-<br />
| [[Contras]] || Jeff Steidl and Doug O. Masten || Sundog Systems || 1993 (originally supposed to be 1991) || 3 ONLY || 512K || 3, 512K RAM, disk only, joystick. || || Game || DECB || || <br />
|-<br />
| [[Cosmic Ambush]] || Nick Marentes || Nick Marentes (originally hoped to be distributed by Radio Shack) || 1992 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk drive, joystick. || || Game || DECB || || <br />
|-<br />
| [[Cosmic Clones]] || Robert Shaw || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Cosmic Invaders]] || || Dragon Data Ltd || || || || || || Game || DECB || || <br />
|-<br />
| [[Crash]] || Michel & Rejean Desjardins || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Crazy Painter]] || Charles Guy || The Cornsoft Group || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Crosswords]] || ??? (The Image Producers) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge. || || Game || DECB || 26-3082 || RSC-9<br />
|-<br />
| [[Crystle Castles]] || ??? (JON is built into the high score list... initials or 1st name of the author?) || Thundervision || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Cuber]] || ??? || Tom Mix Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Cubix]] || Daron Stinnett || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Cuthbert Goes Digging]] || ??? || Microdeal Cornwall || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM casette or 32K disk. || || Game || DECB || || <br />
|-<br />
| [[Cuthbert Goes Walkabout]] || ??? || Microdeal Cornwall || 1982-1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape, 32K disk. || || Game || DECB || || <br />
|-<br />
| [[Cuthbert In The Mines]] || ??? || Microdeal Cornwall (Licensed to Tandy in Australia? Britain?) || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM casette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Cyber Tank]] || Ottmar Bochardt || Mark Data Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, cassette or disk. Original version only worked on Coco 1/2 (overwrote GIME regs on Coco 3) || || Game || DECB || || <br />
|-<br />
| [[Cyrus]] || || || || || || || || Game || DECB || 26-3064 || <br />
|-<br />
| [[Cyrus Chess]] || || Dragon Data Limited || || || || || || Game || DECB || || <br />
|-<br />
| [[Cyrus World Class Chess]] || || Intelligent Software/Dragon Data || 1984 || || || || || Game || DECB || 26-3064 || <br />
|-<br />
| [[Cyrus World Class Chess1]] || Intelligent Software/Dragon Data || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM cartridge, joystick optional. || || Game || DECB || 26-3064 || <br />
|-<br />
| [[Dallas Quest]] || James Garon (Datasoft) (game design by Louella Lee Caraway and Phyllis Wapner, Graphics by Kelly Day and Joe Pearson) || Radio Shack/Tandy/Datasoft || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk ONLY. || || Game || DECB || 26-3294 || <br />
|-<br />
| [[Dancing Devil]] || Chris Latham || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Danger Ranger]] || Ken Kalish || Med Systems/Screenplay || 1983 (Written November, 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[DASM/Demon Assembler]] || || (in box) Compusense || || || || || || Game || DECB || || <br />
|-<br />
| [[Death Trap]] || || Soft Sector Marketing || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Deathship]] || Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Decathlon]] || Richard Borsheim || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Defense]] || ??? (Colorful Software) || Spectral Associates || 1982 (Colorful Software), 1984 (Spectral Associates) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Demolition Derby]] || John Gabbard (Spectral Associates) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3044 || <br />
|-<br />
| [[Demon Attack]] || M. Voorsanger (Imagic) || Tandy Corporation || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3099 || <br />
|-<br />
| [[Demon Seed]] || Jeffrey Sorensen and Philip Mackenzie || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Demonstration Cartridge]] || || Dragon Data Ltd || || || || || || Game || DECB || A0109 || <br />
|-<br />
| [[Desert Patrol]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Desert Rider]] || Steve Bjork (Color America User Group &amp; SRB Software) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Devil Assault]] || Ken Kalish || Tom Mix Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Devious]] || Ryan Olsen || Spectral Associates || 1984 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Diagnostic ROM]] || || || || || || || || Game || DECB || 26-3019 || RSC-4<br />
|-<br />
| [[Diagnostic Test]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Diagnostics]] || || Radio Shack || 1980 || || || || || Game || DECB || 26-3019 || RSC-4<br />
|-<br />
| [[Dig]] || A. Pakerski || T&amp;D Software, Issue #56 (Feb. 1987 issue) || 1987 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Dino Wars]] || R.G. Kilgus || Radio Shack/Tandy || 1980 (probably released 1981) || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge, 2 joysticks. || || Game || DECB || 26-3057 || RSC-6<br />
|-<br />
| [[Disto Super RAM Disk]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Don Pan]] || || Tomy/Tandy || 1985 || || || || || Game || DECB || 26-3097 || <br />
|-<br />
| [[Donald Duck's Playground]] || || || || || || || || || || || <br />
|-<br />
| [[Donkey King (later called The King)]] || Chris Latham || Tom Mix Software || Late 1982 - renamed 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Donkey Kong]] || John Kowalski (Sock Master) and Nintendo || John Kowlaski - Freeware || March 31, 2007 || 3 ONLY || 512K || 3, 512K RAM, joystick. A 6309 does make the game run smoother, but is not required. || || Game || DECB || || <br />
|-<br />
| [[Donpan]] || ??? (Tomy) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || || <br />
|-<br />
| [[Donut Dilemma]] || Nick Marentes || Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) || 1986 || 1,2 or 3 || 64K || 1,2,3 (Coco 3 features extra colors), 64K RAM, disk drive. || || Game || DECB || || <br />
|-<br />
| [[Doodle Bug]] || David Crandall || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Doodlebug]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Double Back]] || || || || || || || || Game || DECB || 26-3091 || RSC-9<br />
|-<br />
| [[Doubleback]] || Dale Lear || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3091 || <br />
|-<br />
| [[Downland]] || Michael Aichlmayr || Licensed to Radio Shack/Tandy through Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2 ONLY, 16K RAM, cartridge, joystick. (A cracked version that will work from disk, and the Coco 3, has been done.) || || Game || DECB || 26-3046 || <br />
|-<br />
| [[Dr. Livingston]] || ??? (Softside Magazine originally, modified by E.E.M.) || ??? || 1980 (Softside Magazine), April 1982 (E.E.M.) || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Draconian]] || Mike Hughey || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Dracula - Reading is Fun]] || || || || || || || || Game || DECB || 26-2550 || RSC-8<br />
|-<br />
| [[Dragon Slayer]] || Olaf Schroeder || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2 or 3 with 32K RAM, disk only, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Dragon32 Demo]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Dragonblade]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[Dragonfire]] || Frank Ellis (artwork by Matthew Sarconi) (Imagic) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || || <br />
|-<br />
| [[Dragonfire v 1.0]] || || Imagic / Tandy || 1984 || || || || || Game || DECB || 26-3098 || <br />
|-<br />
| [[Draw Poker]] || Mike Burton || Freeware || October, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Droll Attack]] || ??? || T&amp;D Software?, Issue #30 || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Dungeon Raid]] || Ken Kalish || Microdeal UK || Late 1983 || 1,2 or 3 || 16K || Originally Dragon 32/64, this version: 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Dungeons of Daggorath]] || Douglas J. Morgan, Phil Landmeier, Keith Kiyohara, and April Landmeier (Dyna Micro) || Dyna Micro / Radio Shack || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3093 || RSC-10<br />
|-<br />
| [[Dunkey Munkey]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Early Games]] || || || || || || || || || || || <br />
|-<br />
| [[EDIT+]] || || Compusense || || || || || || Game || DECB || || <br />
|-<br />
| [[Editor Assembler With ZBug]] || || || || || || || || Game || DECB || 26-3250 || RSC-6<br />
|-<br />
| [[EDTASM+]] v1.0 || || (One cart in package) Microsoft || 1982 || || || || || Game || DECB || 26-3250 || <br />
|-<br />
| [[El Bandito]] || David Crandall || Mark Data Products || Early 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[El Diablero]] || Ken Kalish || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Electron]] || Steve Giesking || Spectral Associates || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Eliminator, The]] || || Frank Hogg Laboratories || || || || || || Game || DECB || || <br />
|-<br />
| [[Erland]] || Tim Bremser and Lloyd Pulley || Prickly-Pear Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Escape 2012]] || ??? (Steve Hartford?) || Computerware || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Eye-Spy]] || David Crandall || David Crandall || 2001 (previously unreleased, written in 1983?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks (2 players only). || || Game || DECB || || <br />
|-<br />
| [[F-16 Assault]] || Kevin Hoare || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Facemaker]] || ??? (Spinnaker Software) || Tandy/Radio Shack || 1984 || 1,2 or 3 || 16K || 1,2 or 3, 16K RAM, cassette. || || Game || DECB || 26-3166 || <br />
|-<br />
| [[Facts Match]] || || Micro school Programs || || || || || || || || || <br />
|-<br />
| [[Fangman]] || David Crandall || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Fembots Revenge]] || ??? (Kevin Herrboldt and Tim Nelson?) || Nelson Software Systems (later ColorQuest) || Late 1982 or early 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. || || Game || DECB || || <br />
|-<br />
| [[File Data Base]] || || home-made pak || || || || || || Game || DECB || || <br />
|-<br />
| [[Fire One]] || || Ark Royal Games || 1987 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Firecopter]] || Dale Lear || Adventure International || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Fish]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Flight Simulator I]] || Greg Zumwalt || Radio Shack/Tandy || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Flippy]] || Rodger Smith || T&amp;D Software, Issue #52 (Oct. 1986 issue) || 1986 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Fly By]] || Brian Mirtich || Chromasette || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Foodwar]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Football]] || ??? || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, 2 joysticks. || || Game || DECB || 26-3053 || RSC-4<br />
|-<br />
| [[Force Field]] || A. Pakerski || T&amp;D Software, Issue #19, January 1984 || Late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, disk or cassette. || || Game || DECB || || <br />
|-<br />
| [[Fortress of the Mutant Waffles]] || A. Pakerski || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Fourcube]] || David Bush || ??? || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Fraction Fever]] || ??? (Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3169 || <br />
|-<br />
| [[Frog Trek]] || George Bahr || Oelrich Publications || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Frogger]] || ??? || The Cornsoft Group || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Fruit Multi-Bars Slot Machine]] || ??? (White Cloud Software) || Tom Mix Software || 1986 || 3 ONLY || 128K || 3 ONLY, 128K RAM tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Fury]] || Timothy Purves || Computer Shack (later Michtron) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Fyr-Draca]] || David Lionell Dawson || ColorQuest (games division of Nelson Sofware Systems (later Softlaw)) || 1983 || 1 or 2 ONLY || 16K || 1 or 2, 16K RAM tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Galactic Attack]] || Lou Haehn (The Image Producers) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge, joystick. || || Game || DECB || 26-3066 || RSC-8<br />
|-<br />
| [[Galactic Fighter]] || Kevin Hoare || Four Star Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Galactic Taipan]] || David Cochrane || Ark Royal Games || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Galactic Trek]] || Rick McDannel || Color Compuer News (CCN) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Galagon]] || Brett Keeton || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Galax Attax]] || Tom D. Keeton || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Gantelet]] || Dave Dies || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Gantelet II]] || Roland Knight, level design and graphics by Dave Dies || Diecom Products || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk ONLY, joystick optional (2 button joystick recommended). || || Game || DECB || || <br />
|-<br />
| [[Gate Crasher]] || Nick Marentes || Nick Marentes || 1999 || 3 ONLY || 512K || 3 ONLY, 512K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[Gazon]] || ??? || K&amp;K Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Gems]] || John R. Strong || Strongware || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. || || Game || DECB || || <br />
|-<br />
| [[Germ Warfare]] || ??? || Chromasette || (198?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[GFL Championship Football II]] || Greg Zumwalt &amp; Mark Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, joystick. || || Game || DECB || || <br />
|-<br />
| [[Ghana Bwana]] || Steve Bjork (SRB Software) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Ghost Attack]] || || Dragon Data Ltd || || || || || || Game || DECB || || <br />
|-<br />
| [[Ghost Gobbler]] || ??? || Spectral Associates || (1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Gin Champion]] || ??? (Philidor Software) || Radio Shack/Tandy || (1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || 26-3083 || RSC-9<br />
|-<br />
| [[Glaxxons]] || Russell Peterson || Mark Data Products || 1983 || 3 ONLY || 16K || 3 ONLY, 16K RAM, cassette or disk drive, joystick. || || Game || DECB || || <br />
|-<br />
| [[Gobbler]] || David Crandall || David Crandall || 2001 (previously unreleased... written in 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Gold Runner]] || Dave Dies || Novasoft (Tom Mix Software) || 1984-1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Gold Runner 2000]] || Chet Simpson (some design work done by Eric Crichlow, from the original MM/1 version) || MediaLink Development || 1997 || 3 ONLY || 512K || 3, 512K RAM, disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Gold Runner II]] || Dave Dies || Novasoft (Tom Mix Software) || 1986-1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Golf]] || ??? || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Gomoku and Renju]] || ??? (Intelligent Software) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge. || || Game || DECB || || <br />
|-<br />
| [[Gomoku/Renju]] || || || 1983 || || || || || Game || DECB || 26-3069 || <br />
|-<br />
| [[Grabber]] || Mike Hughey || Tom Mix Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Grand Prix]] || David W. Clark, sound by Bob Miller || Intracolor || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Grand Prix Challenge]] || Dave Dies || Diecom Products || 1987 || 3 ONLY || 128K || 3, 128K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Graphic Mars]] || Roderick Smith (based on original text version by Rodger Olsen) || Aardvark Action Software (formerly Aardvark-80) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Graphic Pak]] || || || 1982 || || || || || Game || DECB || 26-3157 || <br />
|-<br />
| [[Graphic Pyramid]] || Roderick Smith &amp; Michael Roberts (based on original text version by Rodger Olsen) || Aardvark Action Software (formerly Aardvark-80) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Graphics Pak]] || || || || || || || || Game || DECB || 26-3157 || RSC-9<br />
|-<br />
| [[Graphitext]] || || Abacus Software || || || || || || Game || DECB || || <br />
|-<br />
| [[Green Berets]] || Michael J. Keyes and Bill Butterworth || ??? (PD release?) || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Gremlml]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Greymoon]] || Bill Dunlevy || Computer Shack (later Michtron) || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Grid]] || A. Pakerski || Chromasette || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Guadal Canal]] || Phil Keeler || Ark Royal Games || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk. || || Game || DECB || || <br />
|-<br />
| [[Hall of the King]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[Hall of the King II: The Inner Chambers]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[Hall of the King III: The Earthstone Revealed]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[Handball]] || ??? || Color Computer News (June 1983 issue) || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Handyman]] || || || || || || || || Game || DECB || 26-3154 || RSC-6<br />
|-<br />
| [[Hangman]] || ??? || T&amp;D Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Haunted House]] || Darren Deloach and Tim Koonce (later Tim Kientzle) || Futurehouse Inc. - TRC MAgazine || late 1982 or early 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM BASIC, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[HDB-DOS DriveWire3]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[High Speed Cassette System]] || || JPC Products || || || || || || Game || DECB || || <br />
|-<br />
| [[Hopbopper]] || Kevin Derby || Public Domain release || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Hyper Zone]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Ice Hockey]] || Lou Fiorino || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Ice Master]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Images 1]] || || || || || || || || Game || DECB || 26-3300 || RSC-9<br />
|-<br />
| [[Images 2]] || || || || || || || || Game || DECB || 26-3301 || RSC-9<br />
|-<br />
| [[Instrument Flight Simulator]] || William G. Franklin || Rainbow Magazine || 16K version: Programmed 1982, published June 1983; 32K version:Programmed July 1983, published August 1984. || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM Extended BASIC (version 1) or 32K RAM Extended BASIC (version 2), tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Intercept 4]] || J. Weaver Jr. and John L. Stahl (Factory Programming) || Computer Shack/Michtron || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Invaders Revenge]] || Ken Kalish || Med Systems/Screenplay || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Inventions that Changed Our Lives]] || || || || || || || || Game || DECB || 26-2625 || <br />
|-<br />
| [[Investment Analysis]] || || || || || || || || Game || DECB || 26-3102 || RSC-6<br />
|-<br />
| [[Iron Forest]] || Dave Dies (Graphics by Kevin Hoare) || Diecom Products || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. || || Game || DECB || || <br />
|-<br />
| [[Jaws (Pac Jaws)]] || Michael Freeman || ??? || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[JDOS v. 1.09]] || || J&M Controller || || || || || || Game || DECB || || <br />
|-<br />
| [[Juniors Revenge]] || B.J. Chambless || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Junkfood]] || David Taylor || Rainbow Magazine (Nov. 1984 issue) || 1984 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Kamikaze]] || Phil Keller || Ark Royal Games || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Karate]] || Dave Dies || Diecom Products || Late 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Katerpillar Attack]] || R &amp; S Krotz || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Kids On Keys]] || ??? (Designed by Freida Lekkerkerker for Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. || || Game || DECB || 26-3167 || <br />
|-<br />
| [[Killer Mansion]] || ??? || T&amp;D Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Kindercomp]] || ??? (Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3168 || <br />
|-<br />
| [[Kingpede]] || Rodger Smith || T&amp;D Software || July, 1987 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Klendathu]] || Leo Christopherson || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape, joystick optional. || || Game || DECB || 26-2567 || RSC-10<br />
|-<br />
| [[Knock Out]] || Dave Dies || Diecom Products || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Koronis Rift]] || Ken Rogoway (Lucasfilm Ltd., for Epyx) || Epyx, sold through Tandy/Radio Shack || 1987 (original game on other platforms released 1985) || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. || || Game || DECB || || <br />
|-<br />
| [[Kron]] || Roger Smith || Oregon Color Computer Systems || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Kung-Fu Dude]] || Glen R. Dahlgren || Sundog Systems || 1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[Kyum Gai:To Be Ninja]] || Glen Dahlgren (RS-DOS version), and Glen Dahlgren/Kevin Darling/Eddie Kuns (OS-9 Version) || Sundog Systems || 1989 (RS-DOS version), 1990 (OS-9 version) || 3 ONLY || 256K, 128K || 3, 2 button joystick, disk, 128K RAM (RS-DOS version) or 256K RAM (OS-9 version). || || Game || DECB || || <br />
|-<br />
| [[La Belle Lucie Solitaire]] || || Eversoft Games, Ltd. || 1990 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Labyrinth]] || Gerald Werner || Aardvark-80 || 1982 (Coding finished Nov. 19, 1981) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, Extended Basic, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Lancer]] || Rick Lamont || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Lander]] || A. Pakerski || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Lansford Mansion]] || Dave Shewchun and Roland Knight (graphics by Kevin Hoare) || Diecom Products || 1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[Le Mans]] || Rick Lamont || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, one or two joysticks, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Leisure Suit Larry in the Land of the Lounge Lizards]] || Al Lowe (original program), Chris Iden (Coco/OS-9 conversion) || Sierra On-Line (sold through Radio Shack/Tandy) || 1988 || 3 ONLY || 256K || 3, 256K RAM, disk only, OS-9 or NitrOS9, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Liberty Ship]] || Rodger Smith || T&amp;D Software, issue #45 || March 1986 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Little Runner]] || Charles A Husak || Rainbow Magazine || 1984 (March issue) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape. || || Game || DECB || || <br />
|-<br />
| [[Lunar Lander]] || Greg Zumwalt || American Small Business Computers || 1981 (programmed by Feb. 12, 1981) || 1,2 or 3 || 16K || 1/2/3, 16K RAM, Extended BASIC, joystick. || || Game || DECB || || <br />
|-<br />
| [[Lunar-Rover Patrol]] || Tom D. Keeton and Brett N. Keeton || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape, joystick. || || Game || DECB || || <br />
|-<br />
| [[Lunchtime]] || Claude R. Gagnon || Novasoft (Tom Mix Software) || 1986 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Macro 80C]] || || Microworks || || || || || || Game || DECB || || <br />
|-<br />
| [[Madam Rosas Massage Parlor]] || Bob Krotts (Coco version by James Nunke) || Softcore Software Company || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Madness and the Minotaur]] || || || || || || || || Game || DECB || 26-3313 || RSC-9<br />
|-<br />
| [[Major Istar - Under the Doomed Sea]] || B.J. Chambless || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Malcom Mortar]] || || Greg Zumwalt/ZCT Systems Group || 1987 || || || || || Game || DECB || 26-3160 || <br />
|-<br />
| [[Marathon]] || John Fraysse || Afabear Software (Rainbow Magazine) || 1983 || 1,2 or 3 || 32K || 1,2,3, Extended Basic, 32K RAM recommended (special instructions for 16K), disk or tape, joystick. || || Game || DECB || || <br />
|-<br />
| [[Marble Maze]] || Dave Dies || Diecom Products || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk or tape, joystick. || || Game || DECB || || <br />
|-<br />
| [[Mars/Mars II]] || Rodger Olsen || Aardvark-80 || 1981-1982 (?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Martian Crypt]] || Scott Cabit (music by Ryan Sambrook) || Novasoft (Tom Mix Software) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. || || Game || DECB || || <br />
|-<br />
| [[Master Key II]] || || D Nelson/C Hohn/Computize || 1984 || || || || || Game || DECB || || <br />
|-<br />
| [[Math Bingo]] || ??? || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB || 26-3150 || <br />
|-<br />
| [[Math Tutor]] || || Tandy || 1988 || || || || || Game || DECB || 26-3148 || <br />
|-<br />
| [[Medieval Madness]] || Dave Dies (Graphics by Lori Dies) || Diecom Products || Late 1988 or early 1989 || 3 ONLY || 128K || 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. || || Game || DECB || || <br />
|-<br />
| [[Mega Bug]] || || || || || || || || Game || DECB || 26-3076 || RSC-8<br />
|-<br />
| [[Mega-Bug]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || || Game || DECB || 26-3076 || <br />
|-<br />
| [[Megapede]] || Mark Skala || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Meteoroids]] || || Dragon Data Ltd || || || || || || Game || DECB || || <br />
|-<br />
| [[Mickeys Space Adventure]] || ??? (Designed by Al Lowe for Walt Disney Personal Computer Software and Sierra On-Line) || Tandy/Radio Shack || late 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[Micro Illustrator]] || || || || || || || || Game || DECB || 25-1120 || <br />
|-<br />
| [[Micro Painter]] || || || || || || || || Game || DECB || 26-3077 || RSC-8<br />
|-<br />
| [[Micro Painter **]] || || DataSoft / Tandy || 1982 || || || || || Game || DECB || 26-3077 || <br />
|-<br />
| [[Microbes]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1982 or 1983 (possibly the re-release of COLOR METEOROIDS from Spectral in 1981?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, 2 joysticks. || || Game || DECB || 26-3085 || RSC-8<br />
|-<br />
| [[Microchess]] || Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || || Game || DECB || || <br />
|-<br />
| [[Microtext]] || || Microware || || || || || || Game || DECB || || <br />
|-<br />
| [[Microworks Forth]] || || Microworks || 1981 || || || || || Game || DECB || || <br />
|-<br />
| [[Middle Kingdom]] || ???(Jaysoft) || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Mindroll]] || || one in original package / Tandy || 1988 || || || || || Game || DECB || 26-3100 || <br />
|-<br />
| [[Mind-Roll]] || Jesse Taylor (tested by Erik Flom and Scott Duckett) (Epyx Software). Original version by Thalamus, Ltd., 1987-1988, also called <i>Quedex</i>. || Tandy/Radio Shack || 1989 || 1,2 or 3 || 128K, 64K || 1,2, (64K RAM) or Coco 3 (128K RAM), cartridge, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Mine Rescue]] || Steve Bjork (SRB Software) || Game Point Software || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Miss Gobbler]] || ??? (Procolour Group Inc.) || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Missile Attack]] || Larry F. Perry || 80 Micros || August 1982 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Mission Impossible]] || Scott Adams (original 1979 version for other computers)/Roger Schrag (Coco conversion) || Adventure International || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Moby Dick]] || || || || || || || || Game || DECB || 26-2552 || RSC-8<br />
|-<br />
| [[Money Pak]] || || Computer Island || || || || Extended Basic || || || || || <br />
|-<br />
| [[Monkey Kong]] || Ken Kalish || Med Systems/Screenplay || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Monster Maze]] || ??? || Radio Shack/Tandy || 1983 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3081 || RSC-9<br />
|-<br />
| [[Montezumas Dungeons]] || Greg Keyser || T&amp;D Software, Issue #26 || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Moon Defense]] || Robert Evans || Public Domain/Shareware || 1987 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Moon Flight]] || Paul Griffiths || Cload Publications Inc. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Moon Hopper]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Moon Shuttle]] || Gerry Humphrey and James Garon || Datasoft || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Morocco GP]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Mountain Pilot]] || ??? || Instant Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Mouse Maze]] || John Kowlaski (under his alias Sockmaster) || John Kowalski || 2001 (previously unreleased) - written in 1986 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[Mr. Dig]] || ??? || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Ms. Maze]] || ??? || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Mudpies]] || Jeff Sorenson and Philip McKenzie || Computer Shack/Michtron || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Music]] || || || || || || Program Pak || || Game || DECB || 26-3151 || RSC-4<br />
|-<br />
| [[Nerble Force]] || David Crandall || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Neutroid II]] || Nick Marentes || Nick Marentes (originally hoped to be distributed by Radio Shack). Was released by Tom Mixs Novasoft in 1987 for a short time. || 1984 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, disk drive, joystick. || || Game || DECB || || <br />
|-<br />
| [[New Burt]] || Mike Roberts || Mike Ro Products || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Ninja Warrior]] || Charles Forsythe || The Programmers Guild || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[NitrOS9]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Nuclear Reactor Simulator]] || Chris Latham and John Erickson || Rainbow magazine || April 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Nuclear Submarine Adventure]] || Robert J. (Bob) Retelle (plotted by Bob Retelle, Rodger Olsen, and ???) || Aardvark-80 || 1980 (I believe the Coco version came out in 1981 or 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Offender]] || Greg Zumwalt || American Business Computers || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Official Radio Shack Coco 3 Demo]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[One on One]] || Steve Bjork (SRB Software) based on original code for another platform by Eric Hammond || Electronic Arts; sold through Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick(s). || || Game || DECB || || <br />
|-<br />
| [[Orbitron]] || David Crandall || AHL Computing || 1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Outhouse]] || J. Weaver Jr. (Factory Programming) and Larry Ashmun (uncredited) || Computer Shack (later Michtron) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[P-51 Mustang Attack Flight Simulator]] || Brian Bruderer || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick, modem or null cable optional. || || Game || DECB || || <br />
|-<br />
| [[Pac Droids]] || Charles Forsythe || The Programmers Guild || Late 1982 || 1,2 or 3 || 16K || 1,2,3 (3 for game only; credits/intro screen will not display properly), 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pac-Dude]] || Brian ONeill || Shareware release || 1990 || 3 ONLY || 128K || 3 only, 128K RAM, joystick, disk only. || || Game || DECB || || <br />
|-<br />
| [[PacDude Monster Maze]] || Brian ONeill (music by Chris Spry) || Brian ONeill || 1992 || 3 ONLY || 512K || 3 only, 512K RAM, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pack Maze]] || David Crandall || DSL Computer Products || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pac-Man]] || Nick Marentes || Nick Marentes || 1997 || 3 ONLY || 512K || 3 ONLY, 512K RAM, disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pac-Tac]] || ??? || Computerware || 1981 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pac-Tac II]] || ??? || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pac-Tac version 2]] || Larry Bank || Not officially released || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Panic Button]] || Paul Kanevsky || First Star Software Inc. (later distributed by Tandy Corp.) || late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, joystick. || || Game || DECB || 26-3147 || <br />
|-<br />
| [[Panzer]] || Patrick A. Ewing || T&amp;D Software (Issue #54) || 1986 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Paper Route]] || Dave Dies || Diecom Products || Late 1985/early 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pegasus and the Phantom Riders]] || David Figge (Spectral Associates) || Radio Shack/Tandy || late 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick(s). || || Game || DECB || || <br />
|-<br />
| [[Pelieti]] || Roger Taylor || Roger Taylor (Freeware) || February, 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Pengon]] || Markus Foti (Megasoft) || Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Personafile]] || || || || || || Disk || || Game || DECB || 26-3260 || RSC-8<br />
|-<br />
| [[Personal Finance]] || || Tandy || || || || Program Pak || || Game || DECB || 26-3101 || RSC-4<br />
|-<br />
| [[Personal Finance II]] || || two different sized manuals || 1983 || || || || || Game || DECB || 26-3106 || <br />
|-<br />
| [[Phantom Slayer]] || Ken Kalish || Med Systems (later Screenplay) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Pharoahs Curse]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Photon]] || Jeff Steidl (Produced by Glen Dahlgren) || Sundog Systems || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk only, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pinball]] || || Tandy || 1980 || || || Program Pak || || Game || DECB || 26-3052 || RSC-4<br />
|-<br />
| [[Pinball Factory]] || Kary McFadden || Michtron (formerly Computer Shack) || 1986 || 1,2 or 3 || 64K || 1,2 or 3, 64K RAM, disk only. || || Game || DECB || || <br />
|-<br />
| [[Pioneers in Technology]] || || || || || || || || Game || DECB || 26-2624 || <br />
|-<br />
| [[Pitfall II]] || Steve Bjork (SRB Software) for Activision (original, non-Coco version by David Crane) || Tandy/Radio Shack || 1985 (original, non-Coco version released 1983) || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk ONLY, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pitstop II]] || ??? || Epyx || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Planet Invasion]] || Steve Gieseking || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Planetarium]] || || Moreton Bay Software || 1982 || 1,2 or 3 || || Coco 1/2/3?, 16 Kb, tape or disk. || Disk/Tape || || || || <br />
|-<br />
| [[Plateau of the Past]] || ??? || Zytek, Ltd. || 1986 || 1,2 or 3 || 32K || 1/2/3, 32K RAM, disk required. || || Game || DECB || || <br />
|-<br />
| [[Polaris]] || ??? || Radio Shack/Tandy || 1981 or 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, cartridge, joystick or mouse. || || Game || DECB || 26-3065 || RSC-6<br />
|-<br />
| [[Poltergeist]] || ??? || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3073 || RSC-9<br />
|-<br />
| [[Ponk]] || Greg Helton || Greg Helton || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Pooyan]] || Gerry Humphrey and James Garon (Datasoft) || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape, joysticks optional. || || Game || DECB || || <br />
|-<br />
| [[Popcorn]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3090 || RSC-8<br />
|-<br />
| [[Predator]] || || one in original package || 1989 || || || || || Game || DECB || 26-3165 || <br />
|-<br />
| [[Program Catalog]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Programmable Sound Module]] || || Maple Leaf System || || || || || || Game || DECB || || <br />
|-<br />
| [[Project Nebula]] || Robert Arnstein || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, cartridge, 2 joysticks. || || Game || DECB || 26-3063 || RSC-6<br />
|-<br />
| [[Prospector]] || Lee J. Chapel || Rainbow Magazine || Dec. 1988 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Protector II]] || Robert Black (original Atari version by Mike Potter) || Synapse Software || 1983 || 1 or 2 ONLY || 32K || 1 or 2 ONLY, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Protectors]] || Ron Beatty || Tom Mix Software || Late 1982 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, cassette or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Pumpman]] || Dave Dies || Saguaro Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pursuit]] || Craig Stewart || Radio Shack Australia || 1986 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Pyramid]] || || || || || || Cassette || || Game || DECB || 26-3310 || RSC-8<br />
|-<br />
| [[Pyramid 2000]] || || Radio Shack/Tandy || || || || || || Game || DECB || 26-3310 || RSC-8<br />
|-<br />
| [[Pyramix]] || Jordan Tsvetkoff (Colorventure) || Dr. Prebles Programs || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Qiks]] || Ryan Olsen || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Quasar Commander]] || Robert G. Kilgus || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joysticks. || || Game || DECB || 26-3051 || RSC-4<br />
|-<br />
| [[Quest]] || Bob Retelle and Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Quest For Thelda]] || Eric A. Wolf || Sundog Systems || Late 1989 or early 1990 || 3 ONLY || 128K || 3, 128K RAM, disk only, joystick. || || Game || DECB || || <br />
|-<br />
| [[Quix]] || Claude R. Gagnon (original prototype by Steve Ostrom) || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Raaka-Tu]] || Robert Arnstein(?) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette. || || Game || DECB || 26-3311 || RSC-8<br />
|-<br />
| [[Rad Warrior]] || Jesse Taylor (Palace Software) || Epyx (sold through Radio Shack) || 1988 || 3 ONLY || 128K || 3, 128K RAM, cartridge, joystick optional. || || Game || DECB || 26-3162 || <br />
|-<br />
| [[Radio Ball]] || Robert Arnstein || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape. || || Game || DECB || || <br />
|-<br />
| [[Rail Runner]] || ??? || Computerware || 1982 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Rainbow Roach]] || John Fraysse (Afabear Software) || Rainbow Magazine || June 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Rampage]] || || one in box - Tandy / Activision || 1989 || || || || || Game || DECB || 26-3174 || <br />
|-<br />
| [[Rampage!]] || Steve Bjork for Activision || Tandy || 1989 || 3 ONLY || 128K || 3 ONLY, 128K RAM, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Rat Attack]] || Wayne Wood and Gerry Casey || T&amp;D Software, Issue #28 || Written 1983, released October 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Reactoid]] || ??? || Radio Shack/Tandy || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3092 || <br />
|-<br />
| [[Reactoids]] || || || || || || || || Game || DECB || 26-3092 || RSC-10<br />
|-<br />
| [[Real Talker]] || || Colorware || || || || || || Game || DECB || || <br />
|-<br />
| [[Rear Guard]] || Jim Hurd (Coniah Software) || Adventure International || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Recochet]] || ??? || ??? || ??? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Rescue on Fractalus]] || Ken Rogoway (Lucasfilm Ltd., for Epyx) || Epyx, sold through Tandy/Radio Shack || 1987 || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. || || Game || DECB || || <br />
|-<br />
| [[Return of Juniors Revenge]] || B.J. Chambless (?) || Computerware || 1986 || 3 ONLY || 128K || 3 ONLY, 128K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Return of the Jeti]] || ??? || Thundervision || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[RoboCop]] || Greg Zumwalt || Data East / Tandy Corporation || 1989 || 3 ONLY || 128K || 3, 128K RAM, cartridge. || || Game || DECB || 26-3164 || <br />
|-<br />
| [[Robot Battle v 1.0]] || || Spectral Associates/Tandy || 1981 || || || || || Game || DECB || 26-3070 || <br />
|-<br />
| [[Robot Odyssey 1, Scape from Robotropolis]] || || The Learning Company || || || || || || || || 26-3284 || <br />
|-<br />
| [[Robotack]] || David W. Clark, sound by Bob Miller || Intracolor || Early 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Rogue]] || Mike L. Leber, Ron B. Miller, James Long & Ed Rosenzweig for Epyx (based on minicomputer/mainframe version by Michael Toy, Ken Arnold & Glenn R. Wichman) || Tandy/Radio Shack || 1986 || 3 ONLY || 128K || 3 ONLY, 128K RAM (256K for graphics font version). || || Game || DECB || || <br />
|-<br />
| [[Roller Controller]] || ??? || Spectral Associates || 1986 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Roman Checkers]] || Al Baker (The Image Producers) || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick(s) optional. || || Game || DECB || 26-3071 || RSC-8<br />
|-<br />
| [[Romless Pak I]] || || Microware || || || || || || Game || DECB || || <br />
|-<br />
| [[Romless Pak II]] || || Microware || || || || || || Game || DECB || || <br />
|-<br />
| [[Rommel 3D]] || Kary McFadden || Michtron (formerly Computer Shack) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Rubicon II]] || Phillip E. Keller || Ark Royal Games || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Rupert Rythym: The Music Box Caper]] || Nickolas Marentes || Now self-published, previously Game Point Software (in the U.S./Canada) and Tandy (Australia) || 1988 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[RushN Assault]] || Dave Dies || Diecom Products || 1988 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick (2 button joystick optional, but helpful. || || Game || DECB || || <br />
|-<br />
| [[Sailor Man]] || Chris Latham || Tom Mix Software || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Sam Sleuth]] || Steve Hartford || Computerware || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick or mouse. || || Game || DECB || || <br />
|-<br />
| [[Sands of Egypt]] || James Garon, Ralph Burris, Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, disk only. || || Game || DECB || 26-3299 || RSC-9<br />
|-<br />
| [[Screen Print Program]] || || || || || || || || Game || DECB || 26-3021 || RSC-6<br />
|-<br />
| [[Sea Battle]] || Bob Kimball Woodward || Public Domain/Shareware (released on Compuserve) || June 14, 1987 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Sea Dragon]] || Jim Hurd (Coniah Software) || Adventure International || Late 1982 or early 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Sea Search (formerly Sea Quest)]] || || Mark Data Products || End of 1983/beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk.(originally Sea Quest) || || Game || DECB || || <br />
|-<br />
| [[Sea Stalker]] || ??? (original version by Stu Galley and Jim Lawrence) || Infocom || 1984 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, disk only. || || Game || DECB || || <br />
|-<br />
| [[Shamus]] || William Mataga and Larry Abel (Synapse Software) || Synapse Software in 1983, later through Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape (Synapse only) or disk (as sold throught Radio Shack/Tandy), joystick. || || Game || DECB || || <br />
|-<br />
| [[Shanghai]] || Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) || Radio Shack/Tandy || 1987 || 3 ONLY || 256K, 128K || 3, 128K RAM, cartridge, joystick (Radio Shack version), or 256K RAM, disk, joystick optional (OS-9/NitrOS9 version). || || Game || DECB || 26-3084 || <br />
|-<br />
| [[Shark Treasure]] || Greg W. Anderson || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Shenanigans]] || || Mark Data Products || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Shiphunt]] || Wilfred H. Barber || Free Coco Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Shock Trooper]] || Rob Shaw || Mark Data Products || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Shooting Gallery]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3088 || RSC-8<br />
|-<br />
| [[Shuttle Simulator]] || John Fraysse || Tom Mix Software || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Silpheed]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), Robert Lindsley & Michael Ormsby (Level Design) for Sierra Online, original game by Game Arts || Radio Shack/Tandy || 1988 || 1,2 or 3 || 128K, 16K || 1,2, 16K RAM, 3 version: 128K RAM). Joystick optional, cartridge || || Game || DECB || 26-3054 || <br />
|-<br />
| [[Sinistaar]] || ??? (Phantom Software) || Sundog Systems || 1989 || 3 ONLY || 512K || 3, 512K RAM, disk only, joystick (2 button recommended). || || Game || DECB || || <br />
|-<br />
| [[Skiing]] || Robert G. Kilgus || Radio Shack/Tandy || 1980 (may have been delayed until early 1981) || 1,2 or 3 || 16K || 1,2,3, 4K or 16K RAM (16K recommended), cartridge, joystick. || || Game || DECB || 26-3058 || RSC-6<br />
|-<br />
| [[Skramble]] || ??? || Tom Mix Software || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3 16K RAM tape or 32K RAM disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Sky-Defense]] || ??? || Quasar Animations || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Skyway]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Slay The Nereis]] || ??? (Spectral Associates) || Tandy Corporation || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3086 || <br />
|-<br />
| [[Slay the Nerius]] || || || || || || || || Game || DECB || 26-3086 || RSC-10<br />
|-<br />
| [[Slot Machine]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Slot Pack II]] || || Howard Medical || || || || || || Game || DECB || || <br />
|-<br />
| [[Slot Pack III]] || || (with AC adapter) Howard Medical || || || || || || Game || DECB || || <br />
|-<br />
| [[Slots]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Smartwatch rompack]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Snak Pac]] || Larry Bank || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Snake Pit]] || Steve Bjork || SRB Software and Game Point Software || 1989 || 1,2 or 3 || 64K || 1,2 or 3 with 64K RAM, disk only, joystick. || || Game || DECB || || <br />
|-<br />
| [[Soko-ban]] || ??? (Spectral Associates) || Tandy (licensed from Sphere Inc., which was licensed from ASCII Corp., which was licensed from Thinking Rabbit) || 1988, original copyright 1984 || 3 ONLY || 128K, 32K || 1 and 2 version - 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick optional. || || Game || DECB || 26-3161 || <br />
|-<br />
| [[Soliddrive RAM Pak]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Soviet Bloc]] || John R. Strong || Strongware || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. || || Game || DECB || || <br />
|-<br />
| [[Space Ambush]] || Andy Kluck || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Space Assault]] || ??? || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3060 || RSC-6<br />
|-<br />
| [[Space Hunter]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Space Intruders]] || Nick Marentes || Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk drive, joystick. || || Game || DECB || || <br />
|-<br />
| [[Space Marauder]] || Craig Stewart || Radio Shack Australia || 1987 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Space Probe: Math]] || || || || || || || || Game || DECB || 26-2537 || RSC-10<br />
|-<br />
| [[Space Race]] || Rick Lamont and Daron Stinnett || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Space Raiders]] || Brian Bruderer || Mark Data Products || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Space Wrek]] || Steve Gieseking || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Space Zapper]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Spectaculator]] || || Radio Shack/Tandy || || || || || || Game || DECB || 26-3256 || RSC-8<br />
|-<br />
| [[Spectrum Voice Pak]] || || Spectrum Projects || || || || || || Game || DECB || || <br />
|-<br />
| [[Speech Sound]] || || Tandy || || || || || || Game || DECB || 26-3144 || <br />
|-<br />
| [[Speech Synthesizer]] || || Alford and Associates || || || || || || Game || DECB || || <br />
|-<br />
| [[Speech Systems Midi - lg white pak]] || || 2 5-pin jacks on side || || || || || || Game || DECB || || <br />
|-<br />
| [[Speed Racer]] || Steven Hirsch || Michtron (formerly Computer Shack) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Spidercide]] || Tim Swisher || Tandy Corporation || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || 26-3049 || <br />
|-<br />
| [[Spider-Hype]] || Roger Taylor || Public Domain || 1992 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Spider-Hyper]] || Roger Taylor || Public Domain || 1996 || 3 ONLY || 128K || 3 with 6309 upgrade chip, 128K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Spinster Cafe]] || Raleigh Rivers || T&amp;D Software, Issue #78 || December, 1988 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Springster]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1987 || 3 ONLY || 128K || 3, 128K RAM, cartridge, joystick. || || Game || DECB || 26-3078 || <br />
|-<br />
| [[Squash]] || J.R. Applegate || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[SR-71]] || Lee Earle || Tom Mix Software || Late 1983/early 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Star Blaster]] || Jim Kearney || Micro Works || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Star Blaze]] || Greg Zumwalt || Tandy/Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || || Game || DECB || || <br />
|-<br />
| [[Star Spores]] || David Shadoff || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM , cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Star Trader]] || Steve Hartford || Computerware || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Star Trek III]] || Lance Micklus || Lance-Micklus Inc. - distributed by Adventure International || 1981 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette, joystick. || || Game || DECB || || <br />
|-<br />
| [[Starblaster]] || || J. Kearney / Microworks || 1981 || || || || || Game || DECB || || <br />
|-<br />
| [[Starblaze]] || || Greg Zumwalt / Tandy || 1983 || || || || || Game || DECB || 26-3094 || <br />
|-<br />
| [[Starfire]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Starship Chameleon]] || Ken Kalish || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Stellar Life Line]] || Steve Bjork (SRB Software) || Radio Shack/Tandy Corp. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartrudge || || Game || DECB || || <br />
|-<br />
| [[Stellar Life-line]] || || Steve Bjork/SRB/Tandy || 1983 || || || || || Game || DECB || 26-3047 || <br />
|-<br />
| [[Stereo Composer]] || || Speech Systems || || || || || || Game || DECB || || <br />
|-<br />
| [[Stereo Music]] || || || 1984 || || || || || Game || DECB || 26-3143 || <br />
|-<br />
| [[Storm]] || ??? || Computerware || 1982 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Storm Arrows]] || Tom D. Keeton || Spectral Associates || 1983 (written 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Sub Battle Simulator]] || Jesse Taylor & Mike Leber || Epyx, sold through Tandy/Radio Shack || 1987 || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9, joystick optional. || || Game || DECB || 26-3272 || <br />
|-<br />
| [[Super Bustout]] || Glenn Sogge (Designed by Al Baker and Dick Ainsworth) - The Image Producers || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3056 || RSC-6<br />
|-<br />
| [[Super Charger]] || || Spectral Associates || || || || || || Game || DECB || || <br />
|-<br />
| [[Super Color Bug]] || || Nelson Software || || || || || || Game || DECB || || <br />
|-<br />
| [[Super Color Stretcher]] || || Nelson Software || || || || || || Game || DECB || || <br />
|-<br />
| [[Super Color Terminal]] || || Nelson Software || || || || || || Game || DECB || || <br />
|-<br />
| [[Super Color Writer II]] || || Nelson Software || || || || || || Game || DECB || || <br />
|-<br />
| [[Super Color Writer v 1.0]] || || Nelson Software || || || || || || Game || DECB || || <br />
|-<br />
| [[Super Dragon Writer]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Super Logo]] || || Larry Kheriaty/George G/Tandy || 1984 || || || || || Game || DECB || 26-2717 || <br />
|-<br />
| [[Super Mastermind]] || Bill Nobel and Darryl Hildebrandt || Freeware || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Super Pitfall]] || Steve Bjork (SRB Software) for Activision || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, joystick optional. || || Game || DECB || 26-3171 || <br />
|-<br />
| [[Super Vaders]] || Darrell Ulm || T&amp;D Software || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM , cassette. || || Game || DECB || || <br />
|-<br />
| [[Symphony12]] || || Speech Systems / Del Software || || || || || || Game || DECB || || <br />
|-<br />
| [[Syzygy]] || Scott Cabit || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Tandy (TRS-80) Color Computer Games - Officially Licensed and/or Cross Platform Index]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Tandy (TRS-80) Color Computer Games - Publishers Index]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Tanks]] || Larry D. Becker || 80 Micros magazine || August 1982 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Temple of ROM]] || Rick Adams || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || || Game || DECB || 26-3045 || <br />
|-<br />
| [[Tennis]] || ??? || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, 1 or 2 joysticks. || || Game || DECB || 26-3080 || RSC-8<br />
|-<br />
| [[Tetra]] || Brian ONeill || Brian ONeill || 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Tetris]] || Greg Zumwalt (Academy Soft-ELORG) || Radio Shack/Tandy || 1987 || 1,2 or 3 || 128K, 16K || 1,2,3 (special features on 3), 16K RAM (128K RAM on Coco 3), cartridge. || || Game || DECB || 26-3163 || <br />
|-<br />
| [[The Black Sanctum (graphic version)]] || || Mark Data Products || End of 1983 or beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[The Crystal City]] || Jeremy Spiller (Gosub Software) || Sundog Systems || Late 1990 || 3 ONLY || 512K || 3, 512K RAM, disk ONLY, joystick. || || Game || DECB || || <br />
|-<br />
| [[The Factory]] || ??? (Sunburst Communications, game designed by Marge Kosei and Mike Fish) || Tandy Corporation || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[The Force]] || Charles J. Roslund || Anteco Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[The Frog]] || A. Hubble || Tom Mix Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[The Hound of Baskervilles]] || || || || || || || || Game || DECB || 26-2551 || RSC-8<br />
|-<br />
| [[The Interbank Incident]] || || Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick or mouse. || || Game || DECB || || <br />
|-<br />
| [[The Lair]] || Tom Stephenson and James J. Walton || Freebooter Software || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[The Microscopic Mission]] || Desing by Robert C. Clardy and Alan H. Zalta; Coco3 version programmed by Mark W. Easter And Greg L. Zumwalt || Activision/Tandy || 1987 || 3 ONLY || 128K || 3 128K RAM, disk ONLY, Joystick optional. || || Game || DECB || 26-3271 || <br />
|-<br />
| [[The Pond]] || Larry Bank (Sunburst Communications, game designed by Eric Grubbs and Mike Fish) || Tandy Corporation || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. || || Game || DECB || || <br />
|-<br />
| [[The Schoolmaze Adventure]] || || || || || || || || || || || <br />
|-<br />
| [[The Touchstone]] || ??? || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[The Vortex Factor]] || || Mark Data Products || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Thermo Patch for TLW-401 Label Maker]] || || Thermo Patch || || || || || || Game || DECB || || <br />
|-<br />
| [[Thexder]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), OS-9/NitrOS9 version by Alan Dekok. (Sierra On-Line official software company) || Radio Shack/Tandy || 1988 (RS-DOS cartridge version), 1991(?) (OS-9 disk version) || 3 ONLY || 256K, 128K || 3, (RS-DOS version: 128K RAM, cartridge), (OS-9/NitrOS9 version: 256K RAM, disk). || || Game || DECB || 26-3072 || <br />
|-<br />
| [[Three In a Row]] || Charles Price || Freeware (released on Compuserve) || 1987 (?) || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joysticks optional. || || Game || DECB || || <br />
|-<br />
| [[Time Bandit]] || Bill Dunlevy and Harry Lafnear || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Time Fighter]] || Rob Shaw || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Time Patrol]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[To Preserve Quandic]] || David Karam (Suspense Software) || Prickly-Pear Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk only. || || Game || DECB || || <br />
|-<br />
| [[Tool Kit]] || || Premier Micro Systems || || || || || || Game || DECB || || <br />
|-<br />
| [[Tower of Fear]] || Charles Forsythe || Programmers Guild || Late 1981 or early 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Trailin Tail]] || Mike Hall || Rainbow magazine || August 1983 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Trapball]] || ??? || T&amp;D Software, Issue #27 || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Trapfall]] || Ken Kalish || Tom Mix Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Trekboer]] || || Mark Data Products || Late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Trickashay]] || David Crandall || AHL Computing || 1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[TRS-80 Chemistry Lab, Vol. I]] || || || || || || || || Game || DECB || 26-2626 || <br />
|-<br />
| [[TRS-80 Color Forth]] || || Talbot Microsystems || || || || || || Game || DECB || || <br />
|-<br />
| [[TRS-80 Color PILOT]] || || || || || || Cassette || || Game || DECB || 26-2710 || <br />
|-<br />
| [[Trubble]] || John Demchenko || Freeware || 1990 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Tube Frenzy]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Turret]] || Clayton R. Moore || T&amp;D Software, Issue #78 || December, 1988 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM, Extended BASIC, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Tutankam]] || Dave Edson || Aadvark-80 || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Tuts Tomb]] || Rob Shaw and Ron Krebs || Mark Data Products || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Typemate]] || || || 1988 || || || || || Game || DECB || 26-3155 || <br />
|-<br />
| [[Typing Tutor]] || || || || || || || || Game || DECB || 26-3152 || RSC-6<br />
|-<br />
| [[Varloc]] || Greg Zumwalt || Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. || || Game || DECB || || <br />
|-<br />
| [[Vegas Gamepak]] || Dan Nelson || Nelson Software Systems || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Venturer]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Video Keno]] || Kevin and Douglas Leany || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Video Pinball]] || ??? || Radio Shack/Tandy || Late 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joysticks. || || Game || DECB || || <br />
|-<br />
| [[Videotex]] || || || 1981 || || || Program Pak || || Game || DECB || 26-2222 || RSC-6<br />
|-<br />
| [[Viet Cong (V.C.)]] || ??? || Microcomputer Games (division of Avalon Hill Game Company) || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Viking]] || ??? (Possibly Tim Bremser and Lloyd Pulley?) || Prickly-Pear Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[VIP Terminal]] || || Softlaw || || || || || || Game || DECB || || <br />
|-<br />
| [[Vocabulary Tutor 1]] || || || || || || || || Game || DECB || 26-2568 || RSC-8<br />
|-<br />
| [[Vocabulary Tutor 2]] || || || || || || || || Game || DECB || 26-2569 || RSC-8<br />
|-<br />
| [[VoxChess]] || David Crandall || Computerware || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB || || <br />
|-<br />
| [[Voyager]] || William Volk || Avalon Hill || Late 1981 (advertised in January, 1982 catalog) || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Wacky Food]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[War Kings]] || Charles J. Roslund || Tom Mix Software || early 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[War Monger]] || Greg Wittmeyer || GSW Software (called A World At War originally), then Sundog Systems (as War Monger) || 1989 (GSW Software, 1991 (Sundog Systems) || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Warlords]] || ??? || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Warp Fighter 3-D]] || Steve Bjork || SRB Software || 1987 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick, 3-D glasses optional. || || Game || DECB || || <br />
|-<br />
| [[Warrior King]] || Glen R. Dahlgren || Sundog Systems || 1988 || 3 ONLY || 128K || 3 with 128K RAM, disk only, joystick. || || Game || DECB || || <br />
|-<br />
| [[Weirdo]] || Rodger Smith || T&amp;D Software, Issue #58 || May, 1987 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. || || Game || DECB || || <br />
|-<br />
| [[Where in the world is carmen san diego]] || Dane Bigham || Broderbund/Tandy || || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk, Keyboard or joystick. || || Game || DECB || 26-3243 || <br />
|-<br />
| [[Whirlybird Run]] || Brett Norman || Spectral Associates || 1983 (written 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Wildcatting]] || ??? (The Image Producers) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick optional. || || Game || DECB || 26-3067 || RSC-8<br />
|-<br />
| [[WIZ Terminal Program]] || || || || || || || || Game || DECB || || <br />
|-<br />
| [[Wizards Den]] || Matt Harper || Novasoft (Tom Mix subsiduary) || 1987 || 1,2 or 3 || 64K || 1,2 or 3 with 64K RAM, disk only, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Word-Pak]] || || PBJ || 1983 || || || || || Game || DECB || || <br />
|-<br />
| [[WordPak II]] || || PBJ || || || || || || Game || DECB || || <br />
|-<br />
| [[WordPak-RS]] || || PBJ / Radio Shack || || || || || || Game || DECB || || <br />
|-<br />
| [[Worlds of Flight]] || John Fraysse and Mike Hughey || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, cassette or disk drive, 2 joysticks. || || Game || DECB || || <br />
|-<br />
| [[Wrestle Maniac]] || Kevin Hoare || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, 1 or 2 joysticks.Title: Wrestling Maniac || || Game || DECB || || <br />
|-<br />
| [[Yahtzee (80 column version)]] || Jim Peasley (Based on PC version by Patrick Leabo, which was based on early version by JL Helms &amp; MF Pezok, June 1979) || Freeware release (Compuserve) || January 1987 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk,. || || Game || DECB || || <br />
|-<br />
| [[Z-89]] || Steve Bjork (SRB Software) || Game Point Software, then SRB Software || 1989 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Zaksund]] || Charles J. Roslund || Elite Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-<br />
| [[Zaxxon]] || Steve Bjork || Datasoft (on their own, and through Radio Shack) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB || 26-3062 || <br />
|-<br />
| [[Zenix]] || Jeremy Spiller and Mike Newell || Gosub Software (Eversoft Games), and later Sundog Systems || 1989 || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick. || || Game || DECB || || <br />
|-<br />
| [[Zone 6]] || Ottmar Bochardt || Colorquest || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. || || Game || DECB || || <br />
|-<br />
| [[Zonx]] || David Billen || Rainbow magazine || October 1985 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. || || Game || DECB || || <br />
|-)<br />
|}<br />
<br />
===ROM Paks===<br />
====CoCo 1/2====<br />
<br />
*[[7 Card Stud]] - Rompack, 26-3074, 1984<br />
*[[8-Ball]] - Rompack, Anteco<br />
*[[Alphabet Zoo]] - Rompack, 26-3170, 1984<br />
*[[Atom]] - Rompack, 26-3149, 1983<br />
*[[Androne]] - Rompack, 26-3096, 1983<br />
*[[Bustout]] - Rompack, 26-3056, 1981<br />
*[[Backgammon]] - Rompack, 26-3059, 1980<br />
*[[Bridge Tutor]] - Rompack, 26-3158, 1982<br />
*[[Canyon Climber]] - Rompack, 26-3089, 1982<br />
*[[Castle Guard]] - Rompack, 26-3079, 1981<br />
*[[Checkers]] - Rompack, 26-3055, 1980<br />
*[[Chess]] - Rompack, 26-3050, 1980<br />
*[[Clowns and Balloons]] - Rompack, 26-3087, 1980<br />
*[[Color Baseball]] - Rompack, 26-3095, 1983<br />
*[[Color Cubes]] - Rompack, 26-3075, 1981<br />
*[[Color Logo]] - Rompack 26-2722, Disk 26-2721, 1983<br />
*[[Crosswords]] - Rompack, 26-3082, 1981<br />
*[[Cyrus World Class Chess]] - Rompack, 26-3064, 1984<br />
*[[Demolition Derby]] - Rompack, 26-3044, 1984<br />
*[[Demon Attack]] - Rompack, 26-3099, 1984<br />
*[[Dino Wars]] - Rompack, 26-3057, 1980<br />
*[[Don Pan]] - Rompack, 26-3097, 1985<br />
*[[Doubleback]] - Rompack, 26-3091, 1982<br />
*[[Downland]] - Rompack, 26-3046, 1983<br />
*[[Dragonfire]] - Rompack, 26-3098, 1984<br />
*[[Dungeons of Daggorath]] - Rompack, 26-3093, 1982<br />
*[[Facemaker]] - Rompack, 26-3166, 1984<br />
*[[Football]] - Rompack, 26-3053, 1980<br />
*[[Fraction Fever]] - Rompack, 26-3169, 1984<br />
*[[Galactic Attack]] - Rompack, 26-3066, 1982<br />
*[[Gin Champion]] - Rompack, 26-3083, 1982<br />
*[[Gomoku/Renju]] - Rompack, 26-3069, 1983<br />
*[[Kids on Keys]] - Rompack, 26-3167, 1984<br />
*[[Kindercomp]] - Rompack, 26-3168, 1984<br />
*[[Math Bingo]] - Rompack, 26-3150, 1980<br />
*[[Math Tutor]] - Rompack, 26-3148, 1988<br />
*[[Megabug]] - Rompack, 26-3076, 1982<br />
*[[Microbes]] - Rompack, 26-3085, 1981<br />
*[[Monster Maze]] - Rompack, 26-3081, 1981<br />
*[[Panic Button]] - Rompack, 26-3147, 1983<br />
*[[Pinball]] - Rompack, 26-3052, 1980<br />
*[[Polaris]] - Rompack, 26-3065, 1981<br />
*[[Poltergeist]] - Rompack, 26-3073, 1982<br />
*[[Popcorn]] - Rompack, 26-3090, 1981<br />
*[[Project Nebula]] - Rompack, 26-3063, 1981<br />
*[[Quasar Commander]] - Rompack, 26-3051, 1980<br />
*[[Reactoid]] - Rompack, 26-3092, 1983<br />
*[[Robot Battle]] - Rompack, 26-3070, 1981<br />
*[[Roman Checkers]] - Rompack, 26-3071, 1981<br />
*[[Shooting Gallery]] - Rompack, 26-3088, 1982<br />
*[[Skiing]] - Rompack, 26-3058, 1981<br />
*[[Slay the Nereis]] - Rompack, 26-3086, 1983<br />
*[[Space Assault]] - Rompack, 26-3060, 1981<br />
*[[Spidercide]] - Rompack, 26-3049, 1983<br />
*[[Starblaster]] - Rompack, J. Kearney, 1981<br />
*[[Starblaze]] - Rompack, 26-3094, 1983<br />
*[[Stellar Life-line]] - Rompack, 26-3047, 1983<br />
*[[Super Logo]] - Rompack, 26-2717, 1984<br />
*[[Temple of ROM]] - Rompack, 26-3045, 1984<br />
*[[Tennis]] - Rompack, 26-3080, 1981<br />
*[[Wildcatting]] - Rompack, 26-3067, 1981<br />
<br />
====CoCo 3====<br />
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988<br />
*[[Arkanoid]] - Rompack, 26-3043, 1987<br />
*[[Mindroll]] - Rompack, 26-3100, 1988<br />
*[[Soko-Ban]] - Rompack, 26-3161, 1988<br />
*[[Tetris]] - Rompack, 26-3163, 1988<br />
<br />
===Disk===<br />
====CoCo 1/2====<br />
====CoCo 3====<br />
<br />
===Cassette===<br />
====CoCo 1/2====<br />
====CoCo 3====<br />
<br />
==CoCo 1/2/3 Games==<br />
*[[3-D Brickaway]] Tape, Disk, 16K RAM, joystick, [[1982]] By [[Britt Monk]], [[Avalon Hill]]<br />
*[[Astro Blast]] - 1982<br />
*[[Biosphere]] - Disk, 26-3280, OS-9<br />
*[[Blackboard]] - Disk<br />
*[[Bugs II]] - Disk, Four Star Software<br />
*[[B.C. Bill]] - 1984<br />
*[[Caterpillar]] Tape or Disk, [[Aadvark-80]] 1992<br />
*[[Cave Walker]] - Disk, 26-3249, OS-9<br />
*[[Childpace]] - Disk, 26-3248, Computerose<br />
*[[Coco Pro Solitaire]] - Disk, DNM Enterprises<br />
*[[Color It]] - Disk<br />
*[[Doctor Who]] - Prickly Pear Software's unlicensed tribute to the BBC Sci-Fi series.<br />
*[[Donut Dilemma]] - Nick Marentas 1986, Tandy Australia and Game Point Software, 64k Tape/Disk, Arcade Original concept<br />
*[[Gantelet]] - Disk or Tape, Diecom Products<br />
*[[King, The]] - [[Tom Mix Software]]'s excellent Donkey Kong clone.<br />
*[[Zone 6]] - [[Ottmar Bochardt]], [Colorquest], [1983], Color Computer 1,2,3, 16K RAM, cassette or disk, joystick optional.<br />
*[[Xenion]] - Disk or Tape, 64k, Diecom Products Inc, 1987<br />
<br />
==CoCo 1/2 Non-games==<br />
*[[Appliance and Light]] - Rompack, 26-3142, 1984<br />
*[[Art Gallery]] - Rompack, 26-3061, 1981<br />
*[[Audio Spectrum Analyzer]] - Rompack, 26-3156, 1981<br />
*[[Autoterm 3.2D]] - Disk, PXE Computing<br />
*[[BASIC-09]] - Disk, 26-3036, OS-9<br />
*[[CocoMax Hi-Res Pack]] - Rompack, Colorware<br />
*[[Color File]] - Rompack, 26-3103, 1981<br />
*[[Color File II]] - Rompack, 26-3110, 1986<br />
*[[Color Pack]] - ROM/RAM Pack, Green Mountain Micro<br />
*[[Color Scripsit]] - Rompack, 26-3105, 1981<br />
*[[Color Scripsit II]] - Rompack, 26-3109, 1986<br />
*[[Color Term Plus]] - Rompack, Double Density Software, 1983<br />
*[[Colorcom/E]] - Rompack, Eigen Systems<br />
*[[Lyra]] - Disk, Cassette, Speech Systems, Midi Sequencer for RSDOS<br />
*[[Musica]] 1 & 2, Disk, Cassette, Speech Systems, Wavetable Music composer for RSDOS<br />
*[[Coco Midi]] 1, 2, 3, & Pro - Disk, Rompack, Speech Systems, Midi Recorder for RSDOS<br />
*[[Comm-4 Serial Pak]] - Rompack<br />
*[[Diagnostics]] - Rompack, 26-3019, 1980<br />
*[[Digisector DS-69A]] - Rompack, Microworks<br />
*[[Display 80]] - Rompack, Disto<br />
*[[Disto RAM Pak]] - Rampack, Disto<br />
*[[EDTASM+]] - Rompack, 26-3250, 1982<br />
*[[EPROM Programmer]] - Rompack, Intronics<br />
*[[Graphic Pack]] - Rompack, 26-3157, 1982<br />
*[[Handyman]] - Rompack, 26-3154, 1981<br />
*[[Master Key II]] - Rompack, Computize, 1984<br />
*[[Match Maker Spanish Vocabulary Slills]] - Disk<br />
*[[Micro Painter]] - Rompack, 26-3077, 1982<br />
*[[Microworks Forth]] - Rompack, Microworks<br />
*[[Midi Interface]] - Rompack, Related Research<br />
*[[Modem Pack - Direct Connect]] - Rompack, 26-2228, 1985<br />
*[[Music]] - Rompack, 26-3151, 1980<br />
*[[NewDisk]] - OS-9 Device Driver, 1985<br />
*[[PBJ Dual Serial Port PAk]] - Rompack, PBJ<br />
*[[P-C Pak]] - Rompack, PBJ, 1984<br />
*[[Personal Finance]] - Rompack, 26-3101, 1980<br />
*[[Personal Finance II]] - Rompack, 26-3106, 1983<br />
*[[Real Talker]] - Rompack, Colorware<br />
*[[RS 232 Program Pack]] - Rompack, 26-2226, 1983<br />
*[[Smartwatch Pack]] - Rompack<br />
*[[Soliddrive RAM Pak]] - RAM pack<br />
*[[Spectaculator]] - Rompack, 26-3104, 1981<br />
*[[Spectrum Voice Pak]] - Rompack, Spectrum Projects<br />
*[[Speech Sound]] - Rompack, 26-3144<br />
*[[Speech Systems large white pack]] - Rompack, Speech Systems, has 2 jacks on one side<br />
*[[Speech Systems small black pack]] - Rompack, Speech Systems, no jacks<br />
*[[Stereo Composer]] - Rompack, Speech Systems<br />
*[[Stereo Music - Orch 90CC]] - Rompack, 26-3143, 1984<br />
*[[Typemate]] - Rompack, 26-3155, 1988<br />
*[[Typing Tutor]] - Rompack, 26-3152, 1980<br />
*[[Video Digitizer DS69]] - Rompack<br />
*[[Videotex]] - Rompack, 26-2222, 1981<br />
*[[Voice, The]] - Rompack, Speech Systems<br />
*[[Wildcatting]] - Rompack, 26-3067, 1981<br />
*[[Word-Pak]] - Rompack, PBJ, 1983<br />
*[[WordPak II]] - Rompack, PBJ<br />
*[[WordPak RS]] - Rompack, Radio Shack<br />
*[[X-pad]] - Rompack, 26-1196, 1982, comes with tablet, pen and template<br />
*[[Z80]] - Rompack<br />
<br />
==CoCo 3 Games==<br />
(Sorted)<br />
*[[Arena of Skill]] - Disk, Chuck Nivison 1988, 128k, D&D/Arcade/Strategy <br />
*[[Barbarian Quest]] - Disk, Sportsware, 1990, Arcade, Medievel Sword Fighting. 512k<br />
*[[Bash]] - Disk, SRB Software 1989, Arkanoid(Bustout) Clone, 128k Ram.<br />
*[[Blox]] - Disk, Chet Simpson 1991, Based on Tetris, 1 of Chet's 1st games, 128k Ram<br />
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988. 128k Ram<br />
*[[C-Hawk Football]] - Stephen Macri 1986, 128k, Text/Graphics Football Simulation<br />
*[[Cosmic Ambush]] - Disk, Nick Marentas 1992, Space Shooter, 128k Ram.<br />
*[[Crystal City]] - Disk,Arcade, Gosub Software and later on Sundog Systems, 1991. 512k Ram, Lone Ship fighting to save your home planet<br />
*[[Championship Football]] - Rompack, 26-3172, 1988. 128k Ram<br />
*[[Digger]] - Disk, Chet Simpson 1990-91, Lode Runner clone, 128k Ram, This game had no sound and was Chet's 1st game he ever did and released.<br />
*[[Digger II, Return of the Saint]] - Disk, Chet Simpson 200#, Best Lode Runner Clone, 512k Ram.<br />
*[[Donkey Kong]] - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.<br />
*[[Donut Dilemma]] - Tape, Tandy Australia, 1987. 128k Ram<br />
*[[Draw Poker]] - Disk, Mike Burton 1986, 128k, Draw poker Card simulation<br />
*[[Exeter]] - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram<br />
*[[Fruit Multi-bars Slot machine]], Tom Mix Software 1986(white Cloud Software), 128k, Slot Machine Simulation <br />
*[[Fire One]] - Disk, Ark Royal Games 1987, 3d Submarine war simulation, 128k Ram.<br />
*[[Frogday Afternoon]] - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing. 128k Ram<br />
*[[Gate Crasher]] - Disk, Nick Marentas 1999, 1st Full 3D shooter, 512k Ram.<br />
*[[Gems]] - Disk, John R Strong 1991, Tetris Clone, 128k Ram, This uses the Orch 90cc Rompack.<br />
*[[Gold Runner 2000]] - Disk, Chet Simpson 1999, Best Lode runner Clone for the Coco's, 512k Ram<br />
*[[Gantelet2]] - Disk or Tape, Diecom Products, 1987. 128k Ram<br />
*[[Grandprix Challenge]] - Disk or Tape, Diecom Products Inc, 1987. 128k Ram<br />
*[[Iron Forest]] - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.<br />
*[[Jeweled]] - Disk, Roger Taylor 2008, Bejeweled Clone, 512k Ram.<br />
*[[Kyum Gai to be ninja]] - Disk, Sundog Systems, 1989, Ninja Fighting Game. 128k Ram<br />
*[[La Belle Lucie Solitaire]] - Disk, EverSoft Games 1990, Card Game, 128k Ram.<br />
*[[Lunar Lander]] - Disk, Jeff Donze Rainbow Magazine 1989, Simulation of landing a Space Capsule on the Moon<br />
*[[Mary's Butterflies]] - Disk, Roger Taylor 200#, Unique game style, 128k Ram.<br />
*[[Malcom Mortar]] - Rompack, 26-3160, 1987. 128k Ram<br />
*[[Marty's Nightmare]] - Disk, SRB Software 19##, Pac Man Style game, 128k Ram.<br />
*[[Magic of Zanth]] - Disk, Computerware 1987, Graphics Adventure, 128k Ram.<br />
*[[Medievel Madness]] - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.<br />
*[[Mine Rescue]] - Disk, SRB Software 1988, Rescue trapped miners, 128k Ram. Uses the same game system used in Super pitfall<br />
*[[Moon Defense]] - Disk, Robert Evans 1987, 128k, Simple Space Fighting game<br />
*[[Nuke the Love Boat]] - Disk, 128k, Computerware 1987, Graphics Adventure, Stop a Terrorist plan to Nuke a Luxury Cruise Ship <br />
*[[Overlord]] - Disk, Oblique Triad, 1990, Wargames Role player game. 128k <br />
*[[Pac Dude]] - Disk, Brian O'Neill 1990, Clone of Pac Man. 128k Ram.<br />
*[[PacDude Monster Maze]] - Disk, Brian O'Neill 1992, Music by Chris Spry. 512k Ram. 1 of the best Hybrid pac-man clones on the coco 3 <br />
*[[Pac Man]] - Disk, Nick Marentas 1997, Best Pac Man Clone ever on the coco's, 512k Ram.<br />
*[[Pelieti]] - Disk, Roger Taylor 1991, Maze style solving, 128k Ram.<br />
*[[Photon]] - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram<br />
*[[Ponk]] - Disk, Greg Helton 1987, Based on the 1970's Squash Simulation <br />
*[[Predator]] - Rompack, 26-3165, 1989. 128k Ram<br />
*[[Pursuit]] - Disk/Tape, Tandy Australia Craig Stewart, 1987. 128k Ram<br />
*[[Pyramix]] - Disk, Dr Prebbles programs, 1987. 128k Ram<br />
*[[RAD Warrior]] - Rompack, 26-3162 Jesse taylor for Epyx, 1987. 128k Ram<br />
*[[Rampage]] - Rompack, 26-3174, 1989. 128k Ram<br />
*[[Return of Juniors Revenge]] - Disk, ComputerWare BJ Chambless 1986, Based on Donkey Kong Jr, 128k Ram.<br />
*[[Roller Controller]] - Disk, Spectral Associates 1986, Game theme unknown, 128k Ram.<br />
*[[Robocop]] - Rompack, 26-3164, 1988. 128k Ram<br />
*[[Rupert Rythym]] - Disk or Tape,Nick Marentas (Tandy Australia), 1988. 128k Ram<br />
*[[Slots and Cards]] - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram<br />
*[[Sidney, The Super Space Snake]] - Disk, KLG Systems, 1991, 128k Ram<br />
*[[Seventh Link]] - Disk, Oblique Triad, 1990,RPG Graphics Adventure. based on the Ultima style games <br />
*[[Shanghai]] - Rompack, 26-3084, 1987. 128k Ram<br />
*[[Silpheed]] - Rompack, 26-3054, 1988. 128k Ram<br />
*[[Sinnstaar]] - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram,<br />
*[[Soviet Bloc]] - Disk, John R Strong 1991, Tetris Clone, 128 Ram, Also uses Orch-90cc Rompack.<br />
*[[Space Intruders]] - Disk, Tandy Australia, 1988. 128k Ram, Based on Space Invaders and best Clone to date on any 8bit system<br />
*[[Space Marauder]] - Disk, Tandy Australia Craig Stewart, 1987. 128k Ram<br />
*[[Spider Hype and Spider Hyper]] - Disk, Roger Taylor 1992, Trap Spiders in Bottom Half, 128k Ram. 2 versions are made 1 uses 6809 the other uses 6309 chips.<br />
*[[Springster]] - Rompack, 26-3078, Spectral Associates 1987. 128k Ram<br />
*[[Super Pitfall]] - Rompack, 26-3171, 1988. 128k Ram<br />
*[[Super Mastermind]] - Disk, Bill Nobel and Darryl Hildebrandt 1987, Simulation <br />
*[[Sweep]] - Disk, Tim Franklin 2011, 128k, Puzzle game based on Mine Sweeper<br />
*[[The power stones of ard 2]] - Disk, 3 C's Projects, 1990, Graphic adventure. 128k Ram<br />
*[[Those Darn Marbles]] - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram<br />
*[[The Quest for Thelda]] - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram<br />
*[[The Quest For The Starlord]] - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game. 128k Ram<br />
*[[The Contras]] - Disk, Sundog Systems, 1991, Commando Clone. 512k Ram<br />
*[[Thexder]] - Rompack, 26-3072, 1987. 128k Ram<br />
*[[Three in a Row]] - Charles Price 198#, Tic Tac Toe simulation 128k Disk<br />
*[[Trubble]] - John Demchenko, Disk 128k, Game theme Unknown?<br />
*[[Tetra]] - Disk, Brian O'Neill 1991, Based on the game Tetris, 128k Ram.<br />
*[[Vegas Slots]] - Disk, Tom Mix Software, 1987. 128k Ram<br />
*[[Video Cards/Keno]] - Disk, Tom Mix, 1988, Vegas Casino Game. 128k<br />
*[[Warp Fighter 3-D]] - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram<br />
*[[Warrior King]] - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram<br />
*[[WarMongar]] - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software). 128k Ram<br />
*[[Wildwest]] - Disk, Tom Mix 1987, Graphics Adventure, 128k Ram.<br />
*[[World At War]] - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram<br />
*[[Xenion]] - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram, When played on a coco 1/2 it auto detects system to use Coco 1,2 graphics<br />
*[[Z-89]] - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3). Steve Bjork<br />
*[[Zenix]] - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram<br />
<br />
OS-9 Level 2 or Nitros-9 Based Games<br />
<br />
*[[Kings Quest 3]] - Disk Os-9 Lv2 512k Sierra On-Line for Tandy Usa, 512k Graphics adventure<br />
*[[Koronis Rift]], Disk OS-9 Lv2, Ken Rogoway (Lucasfilm Ltd., for Epyx), 1987, Arcade/Strategy <br />
*[[Kyum Gai]] - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed<br />
*[[Leisure suit Larry]] - Chris Iden (Coco/OS-9 conversion) Sierra On-Line 1988, 256 or 512k, Graphics/Adventure <br />
*[[Rescue on Fractulas]] - Ken Rogoway (Lucasfilm Ltd., for Epyx), 128k Disk, Rescue Stranded people while being fired upon.<br />
*[[Rogue]] - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics<br />
*[[Shanghai]] Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) 256/512k Disk<br />
*[[Sub Battle Simulator]] - Disk, Jesse Taylor & Mike Leber for Epyx, 1987, 128k <br />
2 other games to be entered in here yet will do when time permits :)<br />
<br />
==CoCo 3 Non-games==<br />
*[[512K SIMM Upgrade]] - Disk, Cloud-9<br />
*[[ADOS-3]] - Disk, SpectroSystems<br />
*[[Coco3 Utilities]] - Disk, Color Venture<br />
*[[CocoMax III]] - Disk, Colorware<br />
*[[Color Computer Artist]] - Disk, 26-3277<br />
*[[512k Basic]] - Disk, Microcom Software, 1988.<br />
*[[WPShel]] - Disk, OS9 Word Processing shell, Colorsystems, 1990.<br />
*[[Disk Defeater]] - Disk, Rsdos, Break any copy protection used,Carl England, 1995<br />
*[[Backup Magic]] - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK's and Mess. Carl England, 2005<br />
*[[SuperDisk]] - Disk, Rsdos, Sportsware, 198# Look at How programmers create their own copy protection schemes, Even learn to make your own.<br />
*[[CoCo Family Recorder]] - Disk, requires 80 column monitor and two disc drives. Geneaology database program. Versions for SECB (RS-DOS) and OS-9 were available. FARNA Systems, 1992 - OS-9 version 1995.<br />
*[[Ultilmuse III]] - Disk, Os-9 Level 2 MIDI Sequencer by Michael J.Knudsen.<br />
<br />
==CoCo 1/2 Operating Systems==<br />
*[[OS-9 Level One]] - multitasking in a single 64K address space.<br />
*[[Flex]] - single tasking OS whose command prompt got Hayes modems' attention.<br />
*[[ADOS]] - single tasking OS edition enhancements, Slow & Fast compatible with disk and printers<br />
<br />
==CoCo 3 Operating Systems==<br />
*[[OS-9 Level Two]] - multitasking with memory mapping and windowing.<br />
*[[NitrOS-9]] - A supercharged, open source version of OS-9 for the CoCo<br />
<br />
==Links==<br />
* [http://www.lcurtisboyle.com/nitros9/coco_game_list.html lcurtisboyle list]<br />
* [ftp://maltedmedia.com/coco/SOFTWARE/Games%20COCO%20Info%20Curtis%20Boyle%20Make%20By%20Luis%20Fernandez.xls in Excel]<br />
* [http://aaronwolfe.com/robert.gault/Coco/Unpublished/CART2RAM.html Transferring Coco Pak Software to Disk by Robert Gault] <br />
<br />
==Order By Catalog Number==<br />
{| class="wikitable sortable"<br />
|-<br />
! Cat. No.<br />
! Title<br />
! Media<br />
! 1st Appearance<br />
|-<br />
| 26-2222<br />
| Videotex<br />
| Program Pak<br />
| RSC-6<br />
|-<br />
| 26-2537<br />
| Space Probe: Math<br />
|<br />
| RSC-10<br />
|-<br />
| 26-2550<br />
| Dracula - Reading is Fun<br />
|<br />
|RSC-8<br />
|-<br />
| 26-2551<br />
| The Hound of Baskervilles<br />
|<br />
| RSC-8<br />
|-<br />
| 26-2552<br />
| Moby Dick<br />
|<br />
| RSC-8<br />
|-<br />
| 26-2553<br />
| 20,000 Leagues Under the Sea<br />
|<br />
| RSC-8<br />
|-<br />
| 26-2567<br />
| Klendathu<br />
|<br />
| RSC-10<br />
|-<br />
| 26-2568<br />
| Vocabulary Tutor 1<br />
|<br />
| RSC-8<br />
|-<br />
| 26-2569<br />
| Vocabulary Tutor 2<br />
|<br />
| RSC-8<br />
|-<br />
| 26-2624<br />
| Pioneers in Technology<br />
|<br />
|<br />
|-<br />
| 26-2625<br />
| Inventions that Changed Our Lives<br />
|<br />
|<br />
|-<br />
| 26-2626<br />
| TRS-80 Chemistry Lab, Vol. I<br />
|<br />
|<br />
|-<br />
| 26-2709<br />
| TRS-80 Color PILOT<br />
| Cassette<br />
|<br />
|-<br />
| 26-2710<br />
| TRS-80 Color PILOT<br />
| Disk<br />
|<br />
|-<br />
| 26-2721<br />
| Color LOGO<br />
| Disk<br />
|<br />
|-<br />
| 26-2722<br />
| Color LOGO<br />
| Program Pak<br />
|<br />
|-<br />
| 26-3019<br />
| Diagnostic ROM<br />
|<br />
| RSC-4<br />
|-<br />
| 26-3021<br />
| Screen Print Program<br />
|<br />
| RSC-6<br />
|-<br />
| 26-3050<br />
| Chess<br />
| Program Pak<br />
| RSC-4<br />
|-<br />
| 26-3051<br />
| Quasar Commander<br />
| Program Pak<br />
| RSC-4<br />
|-<br />
| 26-3052<br />
| Pinball<br />
| Program Pak<br />
| RSC-4<br />
|-<br />
| 26-3053<br />
| Football<br />
| Program Pak<br />
| RSC-4<br />
|-<br />
| 26-3055<br />
| Checkers<br />
| Program Pak<br />
| RSC-4<br />
|-<br />
| 26-3056<br />
| Super Bustout<br />
| Program Pak<br />
| RSC-6<br />
|-<br />
| 26-3057<br />
| Dino Wars<br />
| Program Pak<br />
| RSC-6<br />
|-<br />
| 26-3058<br />
| Skiing<br />
| Program Pak<br />
| RSC-6<br />
|-<br />
| 26-3059<br />
| Color Backgammon<br />
| Program Pak<br />
| RSC-6<br />
|-<br />
| 26-3060<br />
| Space Assault<br />
| Program Pak<br />
| RSC-6<br />
|-<br />
| 26-3061<br />
| Art Gallery<br />
| Program Pak<br />
| RSC-6<br />
|-<br />
| 26-3062<br />
| Zaxxon<br />
|<br />
|<br />
|-<br />
| 26-3063<br />
| Project Nebula<br />
| Program Pak<br />
| RSC-6<br />
|-<br />
| 26-3064<br />
| Cyrus<br />
|<br />
|<br />
|-<br />
| 26-3065<br />
| Polaris<br />
| Program Pak<br />
| RSC-6<br />
|-<br />
| 26-3066<br />
| Galactic Attack<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3067<br />
| Wildcatting<br />
| Program Pak<br />
| RSC-8<br />
|-<br />
| 26-3070<br />
| Color Robot Battle<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3071<br />
| Roman Checkers<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3073<br />
| Poltergeist<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3075<br />
| Color Cubes<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3076<br />
| Mega Bug<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3077<br />
| Micro Painter<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3079<br />
| Castle Guard<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3080<br />
| Tennis<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3081<br />
| Monster Maze<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3082<br />
| Crosswords<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3083<br />
| Gin Champion<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3085<br />
| Microbes<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3086<br />
| Slay the Nerius<br />
|<br />
| RSC-10<br />
|-<br />
| 26-3087<br />
| Clowns and Balloons<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3088<br />
| Shooting Gallery<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3089<br />
| Canyon Climber<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3090<br />
| Popcorn<br />
| Program Pak<br />
| RSC-8<br />
|-<br />
| 26-3091<br />
| Double Back<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3092<br />
| Reactoids<br />
|<br />
| RSC-10<br />
|-<br />
| 26-3093<br />
| Dungeons of Daggorath<br />
|<br />
| RSC-10<br />
|-<br />
| 26-3101<br />
| Personal Finance<br />
| Program Pak<br />
| RSC-4<br />
|-<br />
| 26-3102<br />
| Investment Analysis<br />
|<br />
| RSC-6<br />
|-<br />
| 26-3103<br />
| Color File<br />
|<br />
| RSC-6<br />
|-<br />
| 26-3104<br />
| Spectaculator<br />
|<br />
| RSC-6<br />
|-<br />
| 26-3105<br />
| Color Scripsit<br />
|<br />
| RSC-6<br />
|-<br />
| 26-3150<br />
| Bingo Math<br />
| Program Pak<br />
| RSC-4<br />
|-<br />
| 26-3151<br />
| Music<br />
| Program Pak<br />
| RSC-4<br />
|-<br />
| 26-3152<br />
| Typing Tutor<br />
|<br />
| RSC-6<br />
|-<br />
| 26-3153<br />
| Color Computer Learning Lab<br />
| Cassette<br />
| RSC-6<br />
|-<br />
| 26-3154<br />
| Handyman<br />
|<br />
| RSC-6<br />
|-<br />
| 26-3156<br />
| Audio Spectrum Analyzer<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3157<br />
| Graphics Pak<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3158<br />
| Bridge Tutor<br />
|<br />
| RSC-8<br />
|-<br />
| 26-3250<br />
| Editor Assembler With ZBug<br />
|<br />
| RSC-6<br />
|-<br />
| 26-3255<br />
| Color Scripsit<br />
| Disk<br />
| RSC-8<br />
|-<br />
| 26-3256<br />
| Spectaculator<br />
| Disk<br />
| RSC-8<br />
|-<br />
| 26-3260<br />
| Personafile<br />
| Disk<br />
| RSC-8<br />
|-<br />
| 26-3299<br />
| Sands of Egypt<br />
| Disk<br />
| RSC-9<br />
|-<br />
| 26-3300<br />
| Images 1<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3301<br />
| Images 2<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3310<br />
| Pyramid<br />
| Cassette<br />
| RSC-8<br />
|-<br />
| 26-3311<br />
| Raaka-Tu<br />
| Cassette<br />
| RSC-8<br />
|-<br />
| 26-3312<br />
| Bedlam<br />
| Cassette<br />
| RSC-8<br />
|-<br />
| 26-3313<br />
| Madness and the Minotaur<br />
|<br />
| RSC-9<br />
|-<br />
| 26-3320<br />
| Card Games<br />
|<br />
| RSC-9<br />
|}<br />
<br />
<br />
{{CatSoftware}}</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Super_Voice&diff=7629Super Voice2015-11-12T08:20:19Z<p>Asithol: /* Speech Systems' Super Voice Speech & Sound Pak */</p>
<hr />
<div>{{NavHardware}}<br />
== Speech Systems' Super Voice Speech & Sound Pak ==<br />
<br />
[[File:SuperVoice.jpg|thumb|320px|Speech Systems Super Voice (from ''[[Rainbow]]'' ad)]]<br />
<br />
'''Super Voice Features'''<br />
<br />
*Unlimited speech<br />
*It sings<br />
*Writing your own BASIC program is easy using the SAY command (e.g., <code>100 SAY HELLO, THIS IS EASY</code> is a valid BASIC statement)<br />
*Talking demonstration software included<br />
*Powerful text-to-speech program included<br />
*Singing demonstration software included<br />
*4096 pitch variations<br />
*16 speaking speeds<br />
*16 voice levels<br />
*8 articulation rates<br />
*255 vocal track filter settings<br />
*Backed by an entire library of talking software<br />
*Software shipped on disk or cassette<br />
*Completely memory decoded so as not to interfere with other memory-mapped devices such as Radio Shack disk controllers<br />
*Easily used with a disk system by using Y-cable or [[Multi-Pak]]<br />
*By taking advantage of all the SUPER VOICE parameters, sound effects can be achieved<br />
<br />
(from the Super Voice manual)<br />
<gallery caption="Cartridge & Disk" widths="180px" heights="120px" perrow="4"><br />
File:Speech_synthesizer_Cartridge_Front.JPG<br />
File:Speech_synthesizer_Cartridge.JPG<br />
File:Speech_synthesizer_Cartridge1.JPG<br />
File:Speech synthesizer Disk.JPG|The Translator<br />
File:Speech systems.JPG<br />
File:Speech systems Back.JPG<br />
</gallery></div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Main_Page&diff=7628Main Page2015-11-12T08:07:07Z<p>Asithol: /* Latest CoCo News */</p>
<hr />
<div>{{NavHome}}<br />
[[Image:COCO-CM8.GIF|right|thumb|256px|SockMaster's CoCo 3 and CM-8 monitor.]]<br />
{{AlertBox|'''12/20/2014:''' MediaWiki software updated again. Also... I need someone who is willing to help me with Wiki cleanup. E-mail me and I'll talk to you about what I am trying to do (or start with the [[Read Me First]] file link). --[[User:AllenHuffman|OS-9 Al]]}}<br />
<br />
Due to vandalism, this Wiki is now locked to prevent automated [[Special:Userlogin|new user signups]]. '''IF YOU WANT AN ACCOUNT SO YOU CAN EDIT PAGES''', please send e-mail to [mailto:wiki@cocopedia.com wiki@cocopedia.com] and let me know what you want for a username. A temporary password (which you can change) will be e-mailed to you.<br />
<br />
See [[Special:Recentchanges|what's been added/changed]].<br />
<br />
Welcome to the experimental CoCo Wiki! Help me fill this thing up with information on all things [[CoCo]]. You have to have an account to edit/create pages. If you are unfamiliar with how Wikis work, I'll have a short tutorial posted later. -- [[User:AllenHuffman|Allen]]<br />
<br />
We will come up with a template format to use for the various pages. We can base it on other things that [http://wikipedia.org Wikipedia] has done, and include a photo and table for filling in information (name, release date, system requirements, etc.). This should be fun. For now, you can just create and edit pages and put raw information there, and we'll have editors start formatting later when we figure out what the format needs to be.<br />
<br />
==Latest CoCo News==<br />
<br />
* '''1/16/2014:''' [[Boisy Pitre]] and [[Bill Loguidice]] have released a book on the history of the CoCo titled ''CoCo: The Colorful History of Tandy's Underdog Computer''. The book can be [http://www.amazon.com/CoCo-Colorful-History-Underdog-Computer/dp/1466592478/ purchased from Amazon.com].<br />
* '''2014:''' Darren Atkinson's [[CoCoSDC]] floppy controller replacement.<br />
* Glenside is hosting the 2015 [[Chicago CoCoFEST!]].<br />
*[[User:Computerdoc]] has tons of content on his user page here documenting all his projects.<br />
<br />
==Special Projects==<br />
Visit the new [[Special Projects]] section, featuring:<br />
* [[1980 4K CoCo Programming Challenge]] - What could you have written in 1980 on the original 4K CoCo?<br />
* [[30th Anniversary]] - Ideas and plans for the 30th Anniversary of the CoCo in 2010. This was never realized, but it is hoped some of the ideas may be carried forward and implemented at a future gathering.<br />
* [[CoCo in the Movies]] - Listing of movies, TV shows, etc. that have featured a CoCo.<br />
* [[DW4 Installation Guide]] - A Step by Step Guide to installing DriveWire4, HDBDOS, and NitrOS-9_dw on a DW4 Coco setup.<br />
* [[Getting Started with DriveWire]] - A short history and tutorial on DriveWire for your Color Computer 1, 2, or 3.<br />
* [[New Development]] - Links to new CoCo hardware/software projects in development, including the CoCo-X Kickstarter project.<br />
* [[VCC 1.4.3b and DW4 Installation Guide]] - A complete guid to installing the Vcc 1.4.3b Coco 3 emulator with Becker Port support for DriveWire4<br />
* [[Where are they now?]] - ever wondered what former CoCo folks went on to do?<br />
<br />
==Site Sections==<br />
*[[Articles]] - New articles written specifically for the CoCo Wiki.<br />
*[[CoCo|Color Computer Links]] - Collection of the known CoCo related websites.<br />
*[[Color Computer 1]] - Detailed information of the CoCo 1<br />
*[[Color Computer 2]] - Detailed information of the CoCo 2<br />
*[[Color Computer 3]] - Detailed information of the CoCo 3<br />
*[[Companies]] - Past, present, and... future?<br />
*[[Conventions]] - Rainbow''fests'', Color Expos, CoCoFESTs and more.<br />
*[[Datasheets]] - Manufacturer's Datasheets for all sorts of Integrated Circuits.<br />
*[[FAQs]] - Frequently Asked Questions on CoCo topics.<br />
*[[Hardware]] - Disk controllers, speech paks, MIDI interfaces.<br />
*[[People]] - Who's who (or who was) in the CoCo Community.<br />
*[[Programming]] - Programming Languages and Utilities.<br />
*[[Publications]] - Rainbow, Hot CoCo, UpTime, Color Computer, and others.<br />
*[[Software]] - Games, utilities, and tigers. Oh my!<br />
*[[Timeline]] - Color Computer historic timeline.<br />
<br />
==See Also==<br />
*[[Emulators]] - The next best thing to the real thing? How to run Color Computer software on modern PCs, Macs and Linux machines. And more.<br />
*[[CoCo Next Generation]] - A collaborative effort to write specifications for future CoCo development.<br />
*[[CoCo Relatives]] - Color Computer clones, spin-offs, and descendants, such as the MM/1 and TC-9 Tomcat.<br />
*[[Internet Resources]] - Other places to talk CoCo on the internet.<br />
<br />
==Special Pages==<br />
*See [[Special:Listusers|a list of registered users]] so far. (Tim Lindner was the first to sign up!)<br />
*Need to [[Special:PasswordReset|reset your password]]?<br />
<br />
...let's get building!<br />
<br />
[[Category:Help]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Chicago_CoCoFEST!&diff=6942Chicago CoCoFEST!2014-08-08T22:04:47Z<p>Asithol: /* 2009 */</p>
<hr />
<div>{{NavConventions}}<br />
{{InfoBox |<br />
| caption = Photo coming soon.<br />
| date = 1993-Current<br />
| format = Convention.<br />
| notes = Glenside took over after Rainbowfests and the CoCoPro CoCoFests stopped. To this date, no one has told them to stop... <br />
| infosource = [[Allen Huffman]]<br />
}}<br />
<br />
== Upcoming CoCoFEST! ==<br />
The next Glenside CoCoFEST! will be the 24th Annual "Last" Chicago CoCoFEST!, held April 25-26, 2015. Full details can be found at [http://www.glensideccc.com/cocofest/index.shtml the Glenside web site].<br />
<br />
== Past CoCoFESTs ==<br />
===1993===<br />
* 2nd Annual "Last" Chicago CoCoFest<br />
* When: May 1-2, 1993<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1994===<br />
* 3rd Annual "Last" Chicago CoCoFest<br />
* When: May 21-22, 1994<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1995===<br />
* 4th Annual "Last" Chicago CoCoFest<br />
* When: April 29-30, 1995<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1996===<br />
* 5th Annual "Last" Chicago CoCoFest<br />
* When: April 13-14, 1996<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest was marked with some hilarious wanted posters of software pirate Terry Simons, made by Eric Crichlow and Joel Hegberg.<br />
James Jones and Boisy Pitre visit Sterling, Illinois, the home of "Luther the Geek" for the first time, taking the "scenic route."<br />
<br />
===1997===<br />
* 6th Annual "Last" Chicago CoCoFest<br />
* When: April 26-27, 1997<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest featured Dennis Kitz, former proprietor of Green Moutain Micro. Mike Knudsen dropped a hint about a hangover on a trip back from Iruba. James Jones and Boisy Pitre once again took the "scenic route" through Illinois, visiting Sterling, Illinois, the home of "Luther the Geek."<br />
<br />
===1998===<br />
Info needed.<br />
<br />
===1999===<br />
Info needed.<br />
<br />
===2000===<br />
Info needed.<br />
<br />
===2001===<br />
Info needed.<br />
<br />
===2002===<br />
Info needed<br />
<br />
===2003===<br />
Info needed.<br />
<br />
===2004===<br />
Info needed.<br />
<br />
===2005===<br />
Info needed.<br />
<br />
===2006===<br />
* The Fifteenth Annual "Last" Chicago CoCoFEST will be held April 29 & 30, 2006! <br />
* Holiday Inn Hotel & Suites Elgin<br />
* April 29 & 30, 2006, Saturday 10 am to 5 pm - Sunday 10 am to 3 pm<br />
<br />
===2007===<br />
Info needed.<br />
<br />
===2008===<br />
* 18th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2008 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2009.<br />
* When: March 28 & 29, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
<br />
===2009===<br />
* 19th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2009 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2010.<br />
* When: May 15 & 16, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
* 'Noteable Items:' CoCo FPGA shown off at the Cloud-9 booth. John Linville showed a CoCo 3 playing full motion video with sound (full movies and clips). Roy Justus had a six legged robot being controlled wireless by a CoCo via bitbanger to Bluetooth adapter, in BASIC. Brother Jeremy had a laser comb that seemed to be regrowing hair! DriveWire 4. Don Weiss, Motorola engineer who worked on the 6809, spoke on Saturday.<br />
* 'Attendees:' William Astle, Alberta -- Brother Jeremy -- Rich Bair -- George Bethea -- John & Marge Chasteen -- Malcolm Cleveland -- Dick & Brenda Crislip -- George Dorner -- Rob Gibons -- Brian Goers -- Wally Grossman -- Jim Hathaway -- Chris & Nancy Hawks -- Cy Herre -- Allen Huffman -- Roy Justus -- Keith Kounovsky -- John Linville -- Mark Marlette & Sandy Weimer -- Mark Martin -- John Mark Mobley -- Boisy Pitre -- Frank Pittel -- Tony & Linda Podraza -- George Schneewiess -- Brian Schubring -- Karl Sefcik -- John & Shirley Strong -- Bob & Annette Swoger -- Justin Wagner -- Andrew Weiler -- Don Weiss -- Aaron Wolfe<br />
* 'Exhibitors:' Hawksoft, Tux Driver, Frank Pittel, Roy R Justus, The Music Man, Sinclair QL SIG, Wally Grossman, Pitre Technology, John Mark Mobley, Griffin Christian School, Lost Wizard Enterprises, Bargeman Research Labs, Richard & Brenda Crislip, Glenside MARK II IDE Interface, The Glenside Color Computer Club, Malcolm Cleveland's Not-For-Sale CoCo Memorabilia<br />
<br />
===2010===<br />
Info needed.<br />
<br />
===2011===<br />
Info needed.<br />
<br />
===2012===<br />
Info needed.<br />
<br />
===2013===<br />
* The 22nd Annual "Last" Chicago CoCoFEST!<br />
* When: April 27 & 28, 2013<br />
<br />
== CoCoFEST! Facts ==<br />
* Allen Huffman authored "Fest Reports" for the great majority of these CoCoFESTs, and offers them for sale in a book called ''CoCoFEST Chronicles''.<br />
* From 1992 to 2004, every CoCoFEST was held in the same convention room at the same hotel, though the hotel changed names from time to time. The hotel featured an indoor pool and jacuzzi, as well as a small arcade. Two levels of rooms in that area faced in towards the pool and fest room. During some of the earlier days, CoCoFest vendors would get entire rows of rooms in this area, placing signs in their room windows listing what vendor was there.<br />
* In 2005, CoCoFEST was moved across the highway to a larger and more luxurious accomodation. The former hotel is no longer a hotel.<br />
* The 2005 CoCoFEST was the first CoCo Fest to have wireless Internet access available throughout the fest floor.</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Chicago_CoCoFEST!&diff=6941Chicago CoCoFEST!2014-08-08T22:01:32Z<p>Asithol: /* Upcoming CoCoFEST! */ updated outdated info</p>
<hr />
<div>{{NavConventions}}<br />
{{InfoBox |<br />
| caption = Photo coming soon.<br />
| date = 1993-Current<br />
| format = Convention.<br />
| notes = Glenside took over after Rainbowfests and the CoCoPro CoCoFests stopped. To this date, no one has told them to stop... <br />
| infosource = [[Allen Huffman]]<br />
}}<br />
<br />
== Upcoming CoCoFEST! ==<br />
The next Glenside CoCoFEST! will be the 24th Annual "Last" Chicago CoCoFEST!, held April 25-26, 2015. Full details can be found at [http://www.glensideccc.com/cocofest/index.shtml the Glenside web site].<br />
<br />
== Past CoCoFESTs ==<br />
===1993===<br />
* 2nd Annual "Last" Chicago CoCoFest<br />
* When: May 1-2, 1993<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1994===<br />
* 3rd Annual "Last" Chicago CoCoFest<br />
* When: May 21-22, 1994<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1995===<br />
* 4th Annual "Last" Chicago CoCoFest<br />
* When: April 29-30, 1995<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1996===<br />
* 5th Annual "Last" Chicago CoCoFest<br />
* When: April 13-14, 1996<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest was marked with some hilarious wanted posters of software pirate Terry Simons, made by Eric Crichlow and Joel Hegberg.<br />
James Jones and Boisy Pitre visit Sterling, Illinois, the home of "Luther the Geek" for the first time, taking the "scenic route."<br />
<br />
===1997===<br />
* 6th Annual "Last" Chicago CoCoFest<br />
* When: April 26-27, 1997<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest featured Dennis Kitz, former proprietor of Green Moutain Micro. Mike Knudsen dropped a hint about a hangover on a trip back from Iruba. James Jones and Boisy Pitre once again took the "scenic route" through Illinois, visiting Sterling, Illinois, the home of "Luther the Geek."<br />
<br />
===1998===<br />
Info needed.<br />
<br />
===1999===<br />
Info needed.<br />
<br />
===2000===<br />
Info needed.<br />
<br />
===2001===<br />
Info needed.<br />
<br />
===2002===<br />
Info needed<br />
<br />
===2003===<br />
Info needed.<br />
<br />
===2004===<br />
Info needed.<br />
<br />
===2005===<br />
Info needed.<br />
<br />
===2006===<br />
* The Fifteenth Annual "Last" Chicago CoCoFEST will be held April 29 & 30, 2006! <br />
* Holiday Inn Hotel & Suites Elgin<br />
* April 29 & 30, 2006, Saturday 10 am to 5 pm - Sunday 10 am to 3 pm<br />
<br />
===2007===<br />
Info needed.<br />
<br />
===2008===<br />
* 18th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2008 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2009.<br />
* When: March 28 & 29, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
<br />
===2009===<br />
* 19th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2009 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2010.<br />
* When: May 15 & 16, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
* 'Noteable Items:' CoCo FPGA shown off at the Cloud-9 booth. John Linville showed a CoCo 3 playing full motion video with sound (full movies and clips). Roy Justus had a six legged robot being controlled wireless by a CoCo via bitbanger to Bluetooth adapter, in BASIC. Brother Jeremy had a laser comb that seemed to be regrowing hair! DriveWire 4. Don Weiss, Motorola engineer who worked on the 6809, spoke on Saturday.<br />
* 'Attendees:' William Astle, Alberta -- Brother Jeremy -- Rich Bair -- George Bethea -- John & Marge Chasteen -- Malcolm Cleveland -- Dick & Brenda Crislip -- George Dorner -- Rob Gibons -- Brian Goers -- Wally Grossman -- Jim Hathaway -- Chris & Nancy Hawks -- Cy Herre -- Allen Huffman -- Roy Justus -- Keith Kounovsky -- John Linville -- Mark Marlette & Sandy Weimer -- Mark Martin -- John Mark Mobley -- Boisy Pitre -- Frank Pittel -- Tony & Linda Podraza -- George Schneewiess -- Brian Schubring -- Karl Sefcik -- John & Shirley Strong -- Bob & Annette Swoger -- Justin Wagner -- Andrew Weiler -- Don Weiss -- Aaron Wolfe<br />
* 'Exhibitors:' Hawksoft, Tux Driver, Frank Pittel, Roy R Justus, The Music Man, Sinclair QL SIG, Wally Grossman, Pitre Technology, John Mark Mobley, Griffin Christian School, Lost Wizard Enterprises, Bargeman Research Labs, Richard & Brenda Crislip, Glenside MARK II IDE Interface, The Glenside Color Computer Club, Malcolm Cleveland�s Not-For-Sale CoCo Memorabilia<br />
<br />
===2010===<br />
Info needed.<br />
<br />
===2011===<br />
Info needed.<br />
<br />
===2012===<br />
Info needed.<br />
<br />
===2013===<br />
* The 22nd Annual "Last" Chicago CoCoFEST!<br />
* When: April 27 & 28, 2013<br />
<br />
== CoCoFEST! Facts ==<br />
* Allen Huffman authored "Fest Reports" for the great majority of these CoCoFESTs, and offers them for sale in a book called ''CoCoFEST Chronicles''.<br />
* From 1992 to 2004, every CoCoFEST was held in the same convention room at the same hotel, though the hotel changed names from time to time. The hotel featured an indoor pool and jacuzzi, as well as a small arcade. Two levels of rooms in that area faced in towards the pool and fest room. During some of the earlier days, CoCoFest vendors would get entire rows of rooms in this area, placing signs in their room windows listing what vendor was there.<br />
* In 2005, CoCoFEST was moved across the highway to a larger and more luxurious accomodation. The former hotel is no longer a hotel.<br />
* The 2005 CoCoFEST was the first CoCo Fest to have wireless Internet access available throughout the fest floor.</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=The_Rainbow_Book_of_Adventures&diff=6940The Rainbow Book of Adventures2014-08-08T21:47:20Z<p>Asithol: made rendering of accented "a" more portable</p>
<hr />
<div>{{Infobox Book |<br />
| author = [[Falsoft]] (Various Contributors)<br />
| pub_date = 198?<br />
| language = English<br />
| publisher = <br />
| pages = 108<br />
| isbn = <br />
| isbn-13 = <br />
| oclc =<br />
| alibris = <br />
| dewey =<br />
| format = Soft cover<br />
| notes = <br />
| infosource = [[Luis Fern&aacute;ndez]]<br />
}}<br />
<br />
From the Table of Contents:<br />
<br />
*Foreword<br />
*Overview<br />
*Adventure Hints<br />
*Rainbow Check Information<br />
<br />
Programs:<br />
*Polynesian Adventure By [[Don Dunlap]]<br />
*Horror House By [[Robert W. Mangum, II]]<br />
*Search For The Ruby By [[Chalice Justin Paola]]<br />
*Lighthouse Adventure By [[Chris Wilkinson]]<br />
*Dungeon Adventure By [[Gregory Ricketts]]<br />
*Sir Randolph of the Moors By [[Gregory Clark]]<br />
*Dreamer By [[Jorge Mir]]<br />
*One Room By [[Jorge Mir]]<br />
*The Door By [[Jean Roseborough]]<br />
*Dr. Avaloe By [[Scott Slomiany]]<br />
*Deed of the York By [[Chris Harland]]<br />
*Dungeon Adventure By [[Steve Sherrard]]<br />
*An Unexplored Mansion By [[Tim Hanson]]<br />
*Escape From Sparta By [[Rick Townsend]] and [[Thomas Hollerback]]<br />
<br />
[[Category:Publications]]<br />
[[category:books]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=The_Fourth_Rainbow_Book_of_Adventures&diff=6939The Fourth Rainbow Book of Adventures2014-08-08T21:46:03Z<p>Asithol: made rendering of accented "a" more portable</p>
<hr />
<div>{{Infobox Book |<br />
| author = <br />
| pub_date = [[1988]]<br />
| language = English<br />
| publisher = Falsoft<br />
| pages = <br />
| isbn = 0932471110<br />
| isbn-13 = 9780932471116<br />
| oclc =<br />
| alibris = <br />
| dewey =<br />
| format = <br />
| notes = <br />
| infosource = [[Luis Fern&aacute;ndez]]<br />
}}<br />
<br />
[[Category:Publications]]<br />
[[category:books]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=The_Third_Rainbow_Book_of_Adventures&diff=6938The Third Rainbow Book of Adventures2014-08-08T21:44:57Z<p>Asithol: made rendering of accented "a" more portable</p>
<hr />
<div>{{Infobox Book |<br />
| author = [[Falsoft]] (Various Contributors)<br />
| pub_date = 198?<br />
| language = English<br />
| publisher = <br />
| pages = <br />
| isbn = <br />
| isbn-13 = <br />
| oclc =<br />
| alibris = <br />
| dewey =<br />
| format = Soft cover<br />
| notes = <br />
| infosource = [[Luis Fern&aacute;ndez]]<br />
}}<br />
<br />
[[Category:Publications]]<br />
[[category:books]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=The_Second_Rainbow_Book_of_Adventures&diff=6937The Second Rainbow Book of Adventures2014-08-08T21:35:55Z<p>Asithol: made rendering of accented "a" more portable</p>
<hr />
<div>{{Infobox Book |<br />
| author = [[Charles L. Springer]] (Editor), [[Marjie Faul]]<br />
| pub_date = [[1985]]<br />
| language = English<br />
| publisher = Falsoft<br />
| pages = 333 Pages<br />
| isbn = 093247103X<br />
| isbn-13 = 9780932471031<br />
| oclc =<br />
| alibris = <br />
| dewey =<br />
| format = Trade paperback<br />
| notes = <br />
| infosource = [[Luis Fern&aacute;ndez]]<br />
}}<br />
<br />
'''''The Second Rainbow Book of Adventures''''' is a collection of twenty-four [[Wikipedia:BASIC|BASIC]] [[Wikipedia:adventure game|adventure game]]s. The book contains an introduction and the program listing for each game. A companion item, ''The Second Rainbow Adventures Tape'', includes executable copies of all the games in the book, plus an additional three games whose listings were too lengthy to be included in the book.<br />
<br />
The book and accompanying tape were first announced with a full-page, color ad in the October 1985 issue of ''[[The Rainbow]]''. (They both appeared in the list of items that could be ordered in the Rainbow Bookshelf ad of the September 1985 issue, but were not featured in this ad or issue in any other way.)<br />
<br />
Adventures:<br />
*''Yellow Submarine'' by Mark Fetherston<br />
*''Chief Inspector'' by Jeff Crow<br />
*''The Wands of Raga Dune'' by Larry Lansberry<br />
*''Stowaway'' by J.C. Jackson<br />
*''Hero of Lonesome Valley'' by Robert W. Mangum II<br />
*''The Riddle of Randomar'' by Robert Poppe<br />
*''Ice Princess'' by David Taylor<br />
*''Sir Randolf Returns'' by Gregory Clark<br />
*''Lunar Escape'' by Steve Skrzyniarz<br />
*''The Crypt of Flodnar'' by Gregory Clark<br />
*''Secret Agent Man'' by David L. Dawson<br />
*''Ring Quest'' by L. Curtis Boyle<br />
*''Pappy's Gold'' by Bruce K. Bell, O.D.<br />
*''Scavenge'' by Pat Pugliano<br />
*''Silverton House'' [called ''Silverton Adventure'' on the game's splash screen] by John and Pat Everest<br />
*''Thief of Dirloc'' by Mike Fahy<br />
*''World War III'' by Scott Settembre<br />
*''Dark Castle'' by Darin Anderson<br />
*''Time Tripper'' by Robert L. Thomas<br />
*''Castle of Naurios'' by Terrance Hale<br />
*''Curse of Karos'' by Paul Hensel<br />
*''Island'' by Philip Courie<br />
*''African Transference'' by Michael Dennison<br />
*''Robert's Adventure'' by Robert Dickau<br />
<br />
Tape-only adventures:<br />
*''Halls of Dungeon Death'' by Eric and Mark Riel<br />
*''Castle Thuudo'' by Carmen DiMichele Jr.<br />
*''Caves of Kalakh'' by Jane Fisher<br />
<br />
[[Category:Publications]]<br />
[[category:books]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=The_Second_Rainbow_Book_of_Adventures&diff=6936The Second Rainbow Book of Adventures2014-08-08T21:31:41Z<p>Asithol: </p>
<hr />
<div>{{Infobox Book |<br />
| author = [[Charles L. Springer]] (Editor), [[Marjie Faul]]<br />
| pub_date = [[1985]]<br />
| language = English<br />
| publisher = Falsoft<br />
| pages = 333 Pages<br />
| isbn = 093247103X<br />
| isbn-13 = 9780932471031<br />
| oclc =<br />
| alibris = <br />
| dewey =<br />
| format = Trade paperback<br />
| notes = <br />
| infosource = [[Luis Fern�ndez]]<br />
}}<br />
<br />
'''''The Second Rainbow Book of Adventures''''' is a collection of twenty-four [[Wikipedia:BASIC|BASIC]] [[Wikipedia:adventure game|adventure game]]s. The book contains an introduction and the program listing for each game. A companion item, ''The Second Rainbow Adventures Tape'', includes executable copies of all the games in the book, plus an additional three games whose listings were too lengthy to be included in the book.<br />
<br />
The book and accompanying tape were first announced with a full-page, color ad in the October 1985 issue of ''[[The Rainbow]]''. (They both appeared in the list of items that could be ordered in the Rainbow Bookshelf ad of the September 1985 issue, but were not featured in this ad or issue in any other way.)<br />
<br />
Adventures:<br />
*''Yellow Submarine'' by Mark Fetherston<br />
*''Chief Inspector'' by Jeff Crow<br />
*''The Wands of Raga Dune'' by Larry Lansberry<br />
*''Stowaway'' by J.C. Jackson<br />
*''Hero of Lonesome Valley'' by Robert W. Mangum II<br />
*''The Riddle of Randomar'' by Robert Poppe<br />
*''Ice Princess'' by David Taylor<br />
*''Sir Randolf Returns'' by Gregory Clark<br />
*''Lunar Escape'' by Steve Skrzyniarz<br />
*''The Crypt of Flodnar'' by Gregory Clark<br />
*''Secret Agent Man'' by David L. Dawson<br />
*''Ring Quest'' by L. Curtis Boyle<br />
*''Pappy's Gold'' by Bruce K. Bell, O.D.<br />
*''Scavenge'' by Pat Pugliano<br />
*''Silverton House'' [called ''Silverton Adventure'' on the game's splash screen] by John and Pat Everest<br />
*''Thief of Dirloc'' by Mike Fahy<br />
*''World War III'' by Scott Settembre<br />
*''Dark Castle'' by Darin Anderson<br />
*''Time Tripper'' by Robert L. Thomas<br />
*''Castle of Naurios'' by Terrance Hale<br />
*''Curse of Karos'' by Paul Hensel<br />
*''Island'' by Philip Courie<br />
*''African Transference'' by Michael Dennison<br />
*''Robert's Adventure'' by Robert Dickau<br />
<br />
Tape-only adventures:<br />
*''Halls of Dungeon Death'' by Eric and Mark Riel<br />
*''Castle Thuudo'' by Carmen DiMichele Jr.<br />
*''Caves of Kalakh'' by Jane Fisher<br />
<br />
[[Category:Publications]]<br />
[[category:books]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=The_Rainbow1&diff=6935The Rainbow12014-07-30T05:51:48Z<p>Asithol: Redirected page to Rainbow</p>
<hr />
<div>#REDIRECT [[Rainbow]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Rainbow&diff=6934Rainbow2014-07-30T05:36:44Z<p>Asithol: </p>
<hr />
<div>'''The Rainbow''' was a monthly magazine for the [[TRS-80 Color Computer]] by the [[Tandy Corporation]] (now [[RadioShack]]). It was started by [[Lawrence C. Falk]] (commonly known as Lonnie Falk) and was published from July [[1981]] to May [[1993]] by Falk's company, [[Falsoft]], which was based in Prospect, Kentucky.<br />
<br />
The [[CoCo Chronicles]] tell about The Rainbow's first issues:<br />
<br />
:The Rainbow's first issue was all of two pages in length (both sides, of course) and you could tell immediately by the typeset ([[LP VII]]), that no expense was spared in putting together this latest collection of Color Computer information. The debut issue was photocopied at the corner drug store and after the first 25 copies sold out ($1.00 each), another trip to the drugstore was needed for an additional 10 copies.<br />
<br />
:Containing the usual assortment of Color Computer articles, comments, tips, and program listings, the Rainbow became "legit" by the third issue with its first ads from The Micro Works and from Jarb Software.<br />
<br />
:Thanks Lonnie!<br />
<br />
Jarb Software was a contributor of many [[software]] and [[hardware]] articles in early issues of The Rainbow. Starting with the first anniversary issue, the magazine was professionally typeset and had full color covers. The December [[1982]] issue was the first with a square binding.<br />
<br />
The magazine featured articles, columns, reviews, tutorials, letters from readers, and advertisements. Many articles presented [[BASIC programming language|BASIC]] or [[assembly language]] [[Computer program|program]] listings. Readers had to type these programs in by hand, unless they ordered a [[cassette]] or [[diskette]] containing these programs, through the ''Rainbow on Tape'' or ''Rainbow on Disk'' service. The BASIC programs were printed in a fixed font with 32 characters per line so that they would show up just as they did on the CoCo's standard 32&times;16 text screen.<br />
<br />
The magazine provided a small program called ''Rainbow Check Plus'' which helped users type in the listings accurately. The program would count the number and values of characters which the user typed in. A small box accompanying a program listing would serve as a [[checksum]] system. It was a two-column table that specified what checksum value was expected for a few chosen lines in the program. For example, after line 140, the checksum was expected to be 149, then after line 290, it was expected to be 21, etc. This system required the user to type the listing exactly as it appeared, including all spaces and possible typographical errors. Some users preferred to edit and improve the program as they typed it, at the risk of making hard-to-find mistakes.<br />
<br />
The publication's style was informal. It was mostly geared towards beginners and [[hobby|hobbyists]]. Articles were often accompanied by colorful illustrations, and so was each month's cover. There was also a [[comic strip]] whose main [[character]] was called the ''[[CoCo Cat]]''.<br />
<br />
Among the [[columnist]]s were:<br />
* William Barden, Jr. (''Barden's Buffer''): technical articles often involving low-level assembly language programming;<br />
* Tony DiStefano (''Turn of the Screw''): hardware projects;<br />
* Joseph Kolar (''BASIC Training''): tutorials on BASIC language programming;<br />
* Cray Augsburg (''Delphi Bureau''): coverage of the CoCo community on the [[Delphi online service]];<br />
* Fred B. Scerbo (''Wishing Well''): BASIC programs based on ideas submitted by readers; <br />
* Dale L. Puckett (''KISSable OS-9''): coverage of the [[OS-9]] multitasking operating system;<br />
* Steve Blyn (''Education Notes''): coverage of [[educational software]];<br />
* Marty Goodman (''CoCo Consultations''), Richard E. Esposito (''Doctor ASCII''), Dan Downard (''Downloads''): answers to technical questions from the readers;<br />
* Dennis Lewandowski (''The Assembly Corner''): assembly language programming.<br />
* Charles J. Roslund (''Charlie's Machine'')<br />
<br />
Lonnie Falk wrote a monthly editorial titled ''Print#-2,'' (with a comma at the end of the title, because it was part of the syntax of the CoCo BASIC's PRINT command when targeting the [[printer]]).<br />
<br />
The advertisements came from some large companies like Tandy but mostly from small software and hardware vendors. While Tandy would have full-page color ads, the small vendors' ads would be smaller and much more modest in style. This reflected the fact that it was relatively easier at the time to start a business in the computer field. The barrier to entry in today's computer industry is arguably higher.<br />
<br />
Software and hardware reviews would appear in each issue. The ''Rainbow Certification Seal'' was awarded to a product to certify that it had been seen by the Rainbow staff and that it did exist. It was not however a guarantee of satisfaction since it did not say anything about the quality of the product. The reviews were supposed to fill that role. The certification program started in The Rainbow's second year.<br />
<br />
In [[1983]], The Rainbow started a series of CoCo conventions under the name [[Rainbowfest]].<br />
<br />
The magazine had a department called the ''Rainbow Scorecard'' which registered high scores achieved by readers playing CoCo [[video games]].<br />
<br />
Each issue of the magazine had a theme that was typically associated with the calendar month. The December issue was the ''Holiday'' issue, while the January issue was the ''Beginners'' issue and was meant as an introduction to the CoCo world for readers who had received a Color Computer for Christmas. August was the ''Games'' issue, September was ''[[Education]]'', November was ''[[Telecommunications]]'', and July was the ''Anniversary'' issue.<br />
<br />
Lonnie Falk was elected mayor of Prospect in November [[1993]] and was still in office as of April [[2005]].<br />
<br />
==Articles classified==<br />
* [[CPU Speedup]]<br />
* [[More Memory for Basic]]<br />
* [[Printer Status]]<br />
<br />
==External links==<br />
*[http://www.cs.unc.edu/~yakowenk/coco/text/history.html The "CoCo" Chronicles]<br />
*[http://www.musicheadproductions.org/rainbow-on-disc Rainbow On Disc] Break<br />
*[http://archive.org/search.php?query=rainbow%20magazine Rainbow Magazine in Archive.org in PDF and TEXTPDF]]<br />
<br />
[[Category:Publications]]<br />
[[Category:Magazines]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Rainbowfest&diff=6933Rainbowfest2014-07-30T05:30:39Z<p>Asithol: </p>
<hr />
<div>{{NavConventions}}<br />
[[Rainbow]] Magazine held the largest Color Computer Conventions.<br />
<br />
{|class="wikitable"<br />
|+RainbowFests Held<br />
!Location<br />
!Dates<br />
|-<br />
|Chicago, IL||April 22-24, 1983<br />
|-<br />
|Fort Worth, TX||October 14-16, 1983<br />
|-<br />
|Long Beach, CA||February 17-19, 1984<br />
|-<br />
|New Brunswick, NJ||March 30 - April 1, 1984<br />
|-<br />
|Chicago, IL||June 22-24, 1984<br />
|-<br />
|Princeton, NJ||September 28-30, 1984<br />
|-<br />
|Irvine, CA||February 15-17, 1985<br />
|-<br />
|Chicago, IL||May 17-19, 1985<br />
|-<br />
|Princeton, NJ||October 11-13, 1985<br />
|-<br />
|Palo Alto, CA||February 14-16, 1986<br />
|-<br />
|Chicago, IL||May 23-25, 1986<br />
|-<br />
|Princeton, NJ||October 17-19, 1986<br />
|-<br />
|Chicago, IL||April 10-12, 1987<br />
|-<br />
|Princeton, NJ||October 9-11, 1987<br />
|-<br />
|Chicago, IL||May 20-22, 1988<br />
|-<br />
|Princeton, NJ||October 21-23, 1988<br />
|-<br />
|Chicago, IL||April 14-16, 1989<br />
|-<br />
|Somerset, NJ||October 20-22, 1989<br />
|-<br />
|Chicago, IL||April 6-8, 1990<br />
|-<br />
|Chicago, IL||April 26-28, 1991<br />
|-<br />
|}</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Dungeons_of_Daggorath_FAQ&diff=6664Dungeons of Daggorath FAQ2013-12-28T17:39:02Z<p>Asithol: /* What is Dungeons of Daggorath? */</p>
<hr />
<div>{{NavFAQs}}<br />
= About the Game =<br />
== What is Dungeons of Daggorath? ==<br />
A [[Program Pak|ROMpak]] game for the Radio Shack/TRS-80 Color Computer. It was an early first-person 3-D game, many years before things like DOOM 3-D.<br />
<br />
== Question 2 ==<br />
Answer 2<br />
<br />
= Winning the Game =<br />
== Question 1 ==<br />
Answer 1<br />
<br />
== Question 2 ==<br />
Answer 2<br />
<br />
[[Category:Help]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Color_Computer_FAQ&diff=6663Color Computer FAQ2013-12-28T17:33:45Z<p>Asithol: copy editing</p>
<hr />
<div>{{NavFAQs}}<br />
=Hardware=<br />
==What is a CoCo?==<br />
The name TRS-80 Color Computer, known as CoCo by its owners, refers to a family of Motorola 6809-based personal computers made by Radio Shack and produced from 1981 (CoCo 1) until 1990 (CoCo 3). Each CoCo comes with a variation of Microsoft BASIC built into its ROM. Differing from an Apple ][+ or //e or an IBM, the CoCo comes with a variety of I/O ports built-in. On the rear panel of the unit are connections for two analog joysticks, serial I/O (which can handle data transfer up to 9600 baud), cassette I/O, and TV/monitor output. On the right side, there is a cartridge slot. Cartridges that support various functions, contain games, or drive peripherals can be inserted. Use of a multipak (or MPI) allowed multiple cartridges to be inserted.<br />
<br />
==What models were there?==<br />
The different CoCo models are as follows:<br />
* CoCo 1: The first Color Computer, it was first sold in 1980 and originally had only Color BASIC, 4Kb of memory, 32-column screen, and a chicklet keyboard. It was based on a design originally from Motorola. It used a .89MHz MC6809E. A compact cassette recorder or [[Program Pak]]s were used. Later versions came with 16Kb/32Kb/64Kb and Extended Color BASIC. Disk BASIC was the required environment to handle disk drives, and some third-parties created their own improved but compatible Disk Operating Systems (DOS). By changing memory chips, setting jumpers, and removing some capacitors, the CoCo 1 memory could be expanded up to 64Kb, minimum to run [[OS-9]] Level 1. <br />
* CoCo 2: The Color Computer 2 is a refined&mdash;but fully compatible&mdash;version of the original Color Computer. The refinements consist mostly of a new, smaller case with a typewriter-looking keyboard and redesigned motherboard. Also, the later CoCo 2s were able to generate true lowercase letters (NOTE: later model CoCo 2s that said "Tandy" instead of TRS-80 had the lowercase) instead of "reverse video". Besides that, it has the same 64Kb/32-column limitation of its ancestor. This CoCo was in the same price range of machines such as the Atari 8-bit series and the Commodore 64.<br />
* CoCo 3: The last Color Computer has quite a collection of improvements as compared to the previous machines: true 80-column, higher resolution graphics, and more memory&mdash;the bare-bones configuration comes with 128 Kb of RAM that can be expanded up to 512k through Tandy, and up to 2Mb from third-party vendors. It was intended more as competition for Atari's ST series and the original Commodore Amiga. The CoCo 3 can run OS-9 Level 2. The CoCo 3 also allowed the famous speed-up poke (POKE 65497,0 and POKE 65496,0) to double the clock speed to 1.78 MHz. <br />
<br />
There were also some companies that manufactured CoCo clones: <br />
<br />
*Dragon 64: CoCo 1 clone made by Tano. Had separate parallel I/O.<br />
*TDP System 100: CoCo 1 clone made by Tandy and sold outside Radio Shack<br />
*Fujitsu FM-7: Had Microsoft Basic and used Level I OS-9 and FLEX <br />
*MC-10 "Baby CoCo": made by Tandy-Radio Shack using an MC6803 <br />
<br />
==What graphic modes were there?== <br />
The CoCo 2 was capable of uppercase only on a 32x16 screen with 8 colors. To show lowercase, the CoCo 2 used inverse video. Later versions of the CoCo 2 showed real lower-case. In this "text" mode, there were also 64 x 32 "pixels" that could be set using the SET command, or drawn with CHR$. The CoCo 2 also had a maximum resolution of 256 x 192 with 2 colors. But by alternating light and dark lines, false or "artifact" colors could be made, mainly red and blue. Maximum colors in the CoCo 2 was 8 total. Here are all the possible graphic resolutions: 32x16x8, 64x32x8, 128x96x2, 128x96x4, 128x192x2, 128x192x4, and 256x192x2. <br />
<br />
Various software fixes were developed to improve the text screen. Telewriter 64 used the hi-res graphics screen, and drew each letter on the screen as the user typed. Machine language made it very quick! Early on, ''[[Rainbow]]'' (I think) featured a program called Screen51, which, once loaded and EXECed, would show all the text on the hi-res screen. The advantage was that you could now mix graphics and text. The disadvantage was that the 51 columns were very squished together. But hey, you had 51 columns and true lowercase!<br />
<br />
There were also various "semigraphics" modes, available only to assembly language, including some that allowed text on the top half, and graphics on the bottom. [[Robert G. Kilgus|Robert Gault]] has a little info about one of the semigraphics modes called Semigraphics24. <br />
<br />
The CoCo 3 supported all the standard CoCo 2 graphic modes, plus a 40-column and 80-column screen with true lower case, underline, and blink; 320x192x4, 320x192x16, 640x192x2, and 640x192x4. The semigraphics modes of the CoCo 2 were done away with. A special RAM-based character set was also available with commands to put text onto the graphic screens. <br />
<br />
The new CoCo 3 supported a total of 64 colors, any 16 of which could be active. This made using color very flexible, but a little confusing. For example, if the HCOLOR was set to 3, and a line was drawn, the line would be color 3. Color 3 could have been any of the 64 available. By using the PALETTE command, the user could assign the 64 colors to the 16 "slots." If color 45 was assigned to slot 3, the line above would have been color 45. Unfortunately, the colors shown on an RGB monitor were different than on a composite monitor. Various software tricks exist to show more than 16 at a time. <br />
<br />
There were also programs and POKEs to obtain 320x200x16 and 320x200x225 (and 640x200 and 640x225). In addition, horizontal and vertical scrolling was possible through the hardware. POKEing to certain locations caused the entire screen to scroll at a pixel level left, right, up and/or down. Page-flipping could also be done extremely quickly simply by telling the CoCo that the data in RAM for the graphics was somewhere else. This would be immediately mapped into the video screen. <br />
<br />
The video output was also used to generate interrupts. There were two on all CoCos, and I think that the CoCo 3 had one more. The two common ones were the vertical interrupt every 1/60th of a second (commonly called the IRQ), and a fast interrupt, or FIRQ, connected to the horizontal sync pulse (approx. 63 microseconds, I think).<br />
<br />
==What about that replacement CPU?==<br />
The replacement CPU was one of the biggest pieces of news to come out in the early 1990s. The Hitachi 63B09E chip is fully compatible with the original 68B09E. Added advantages were that it ran cooler, some internal operations were faster, and there were extra registers in the CPU.<br />
<br />
The 6309 had two modes; "6809" and "native". When powered up, it defaulted to 6809 mode. This made it completely compatible with the original 6809 from Motorola, even down to the number of clock cycles to execute internal instructions. When sent a certain string, it would switch to native mode. Under RS-DOS, users could expect perhaps a 15% speed boost. However, since the timing of certain instructions was shortened, disk operation, printer, and cassette use was affected and unreliable. Due to the nature of OS-9, though, speed increases of 30% to 50% were possible, and disk operation was normal. The additional increases were due to patches in the OS that took advantage of the additional registers, etc. Burke and Burke released PowerBoost, a software set of patches to OS-9, that gave the additional speed. <br />
<br />
The downside of all this was that the original 6809 was soldered to the motherboard. To replace it, it has to be cut out, each of the 40 pins desoldered, and a socket installed, and then the 6309 can be plugged into the socket. <br />
<br />
Another OS, called [[NitrOS-9]] was also updated for use with the 6309. More will be covered in the FAQ-Software link, but you can visit the [[NitrOS-9]] page for info.<br />
<br />
==Tell me about disk drives.==<br />
The CoCo disk standard disk system from Radio Shack consisted of a single vertical, later horizontal, 5.25 inch single-sided, 35 track drive. A second drive could be added inside the case. The drive unit containing a power supply (and optional fan) was connected to a Disk Controller by an approximately two-foot ribbon cable. Some cables were bundled into a thick round case. The Controller plugged into the side of the CoCo, and contained the Disk Operating System, or DOS. The standard DOS that came from the Shack is usually known as RS-DOS. However, many vendors provided enhanced support for double-sided drives, 40 and 80 tracks, wildcard directories, etc. Versions included [[A-DOS]], [[J-DOS]], [[MK-DOS]], and [[DR-DOS]]. [[A-DOS]] was very popular due to its ability to handle different sized drives. Many of the later Radio Shack drives were actually 40 track drives, but under RS-DOS, only 35 were accessible. Jump to the Software FAQ and read about DOS versions. <br />
<br />
A typical single-sided disk contained 68 granules. Each granule was a little more than 2k, so a single disk could hold approximately 156k. The CoCo supported up to 4 drives. Through software and various versions of DOS you could have either four singled-sided disks, or two double-sided, with the second side of each disk being assigned another drive number. I may be wrong, but third-party vendors may have supported "true" double-sided drives, in which both sides are assigned and accessed with one drive designation. The CoCo used drive 0 as the primary drive, and drives 1,2, and 3 as the additional ones.<br />
<br />
Many people started using "flippies". By notching a single-sided disk, you could flip it over and save more on the other side. But because the disk platter was spinning the opposite direction relative to the first side, these "flippy" disks could not be read in a double-sided drive. Many people also warned that the flip side was not certified for data, that by spinning it backwards the heads would wear out, etc.<br />
<br />
The very first disk controller required both 12 volts and 5 volts from the CoCo, but the CoCo 2 and CoCo 3 did not provide the 12 volts on the cartridge slot, so unless you had a 12-volt adapter hot-wired into the original controller, it couldn't be used with the newer CoCos. <br />
<br />
Amdek of Illinois sold the AMDISK system which used three-inch "micro-floppies" that could hold 312k each. ''Rainbow'' 1983 shows a rather cool looking AMDISK hooked to a CoCo 1, and a headline that says "624k" and a footnote saying that the extra 312k can "be accessed by manually flipping the media over". Not sure what sort of DOS was required to access the 312k. Further info in ''Rainbow'' indicates the system came with a controller, and two drives, each holding 156k, so 156k x 2 drives x flipping each one = 624k Since each disk actually holds the same as a regular 5.25" disk, it's likely that regular RS-DOS could be used.<br />
<br />
==What is a multipak? ==<br />
The multipak is a device that allows the CoCo to use of up to four paks at a time. It is normally used by people who have multiple devices that need to be used simultaneously, such as OS-9 users. <br />
A possible combination is as follows: <br />
#RS-232 Pak<br />
#[[Orchestra-90 CC|Orchestra-90]] Pak<br />
#[[Speech/Sound Cartridge]]<br />
#floppy drive controller pak (''always'' in slot 4)<br />
<br />
There are two ways to access a given slot. One is with the switches and the second is by storing values in control memory locations. <br />
<br />
Multipacks had to be "patched" with a small chip (known as a PAL chip) to work correctly with a CoCo 3, due to memory map problems. <br />
<br />
Multipacks (or MPIs) were the recommended way of connecting multiple cartridges. Some people had success with y-cables. A y-cable plugged into the cartridge slot and provided two short ribbon cables, each with a female-slot connector. Two devices could be then connected, usually a disk drive and something else. Triple y-cables were also made. However, since the y-cables made the CoCo bus just a little longer, the operation of the CoCo was sometimes unreliable.<br />
<br />
==What is the wiring matrix for the keyboard?==<br />
<pre><br />
Color Computer Keyboard Array <br />
Pin 1 --- @ --- A --- B --- C --- D --- E --- F --- G <br />
| | | | | | | | <br />
Pin 2 --- H --- I --- J --- K --- L --- M --- N --- O <br />
| | | | | | | | <br />
Pin 3 nc | | | | | | | | <br />
| | | | | | | | <br />
Pin 4 --- P --- Q --- R --- S --- T --- U --- V --- W <br />
| | | | | | | | <br />
Pin 5 --- X --- Y --- Z -- UP -- DWN - LFT - RGT - SPACE <br />
| | | | | | | | <br />
Pin 6 --- 0 -- 1! -- 2" -- 3# -- 4$ -- 5% -- 6& -- 7' <br />
| | | | | | | | <br />
Pin 7 -- 8( -- 9) -- :* -- ;+ -- ,< -- -= -- .> -- /? <br />
| | | | | | | | <br />
Pin 8 -- ENT - CLR - BRK - ALT - CTL - F1 -- F2 - SHIFT <br />
| | | | | | | | <br />
| | | | | | | | <br />
Pin 9 ----- | | | | | | | <br />
| | | | | | | <br />
Pin 10 ---------- | | | | | | <br />
| | | | | | <br />
Pin 11 ---------------- | | | | | <br />
| | | | | <br />
Pin 12 ---------------------- | | | | <br />
| | | | <br />
Pin 13 ---------------------------- | | | <br />
| | | <br />
Pin 14 ---------------------------------- | | <br />
| | <br />
Pin 15 ---------------------------------------- | <br />
| <br />
Pin 16 ---------------------------------------------- <br />
</pre><br />
<br />
CoCo 2 keyboard is identical, except no CTL, F1, F2, or ALT.<br />
<br />
==How do I use the RS-232C I/O port (a.k.a. "bit-banger")?==<br />
In RS-DOS, you can connect a modem to the CoCo serial port, rather than through a separate RS-232 Pack. The nice thing about this setup is that you can have a modem and a floppy drive controller connected to the CoCo without needing a Multipak. As far as I know, the fastest you can go using the CoCo serial port is 9600 baud (using Twilight Term). Speeds of up to 19,200 were available using an RS-232 Pack. Under OS-9, it does at 300 baud and sorta-sorta at 1200 (there was a CoCo OS-9 BBS ran by Tim Johns at 1200 baud through the bitbanger) and the improved 1200 baud bitbanger driver reportedly does it better, though slowing things down.<br />
<br />
List of materials for a CoCo RS-232C to true-RS-232 cable for a modem: <br />
* 1 DIN-4 connector, male <br />
* 1 DB-25 connector, male (though here it depends on your modem) <br />
* 6ft of 4-wire cable (ideally you get a shielded cable with 3 wires inside; if you can get such cable, connect the GND pin in the pinout below to be the shield)<br />
<br />
===What are the POKEs for the baud rate?===<br />
These POKEs set the baud rate for the modem and/or printer. <br />
For example enter at the command line: <br />
POKE 150,X - where "X" is one of the following poke numbers:<br />
<nowiki><br />
POKE# BAUD RATE <br />
180 300 <br />
87 600 <br />
41 1200 <br />
18 2400 <br />
7 4800 <br />
1 9600<br />
</nowiki><br />
For the MC-10 "Baby CoCo", the command is: <br />
<br />
POKE 16932,X - where "X" is one of the following: <br />
<nowiki><br />
POKE# BAUD RATE <br />
241 300 <br />
118 600 <br />
57 1200 <br />
26 2400 <br />
10 4800 <br />
9 9600<br />
</nowiki><br />
<br />
==What is the pin-out for the cartridge slot?==<br />
A nifty project in ''Rainbow'' connected a toggle switch between the HALT line and ground. By activating the switch, the CPU would finish its current instruction, then stop completely. This became a nice pause feature during games, since the entire state of the CPU stayed the same. <br />
Also, by covering pin 8 on the cartridge, ROM-packs could be inserted without them starting up. It is ''extremely dangerous'' to insert a ROM-Pack with the CoCo switched on. <br />
<br />
Color Computer 1, 2, & 3 Cartridge Connector Definitions<br />
<pre><br />
------------------------------------------------------------ <br />
| PIN | SIGNAL NAME | DESCRIPTION | <br />
|-----|-------------|--------------------------------------| <br />
| 1 | N.C. | (-12 VDC on CoCo 1 and 2) | <br />
| 2 | N.C. | (+12 VDC on CoCo 1 and 2) | <br />
| 3 | HALT* | Halt input to the CPU | <br />
| 4 | NMI* | Non-Maskable Interrupt to the CPU | <br />
| 5 | RESET* | Main Reset and Power-up Clear | <br />
| | | | <br />
| 6 | E CLOCK | Main CPU Clock | <br />
| 7 | Q CLOCK | Clock which leads E by 90 degrees | <br />
| 8 | CART* | Rom-Pak Detection Interrupt | <br />
| 9 | +5 VDC | +5 Volts DC (300 mA) | <br />
| 10 | DATA 0 | CPU Data Bus - Bit 0 | <br />
| | | | <br />
| 11 | DATA 1 | CPU Data Bus - Bit 1 | <br />
| 12 | DATA 2 | CPU Data Bus - Bit 2 | <br />
| 13 | DATA 3 | CPU Data Bus - Bit 3 | <br />
| 14 | DATA 4 | CPU Data Bus - Bit 4 | <br />
| 15 | DATA 5 | CPU Data Bus - Bit 5 | <br />
| | | | <br />
| 16 | DATA 6 | CPU Data Bus - Bit 6 | <br />
| 17 | DATA 7 | CPU Data Bus - Bit 7 | <br />
| 18 | R/W* | CPU Read/Write Signal | <br />
| 19 | ADDR 0 | CPU Address Bus - Bit 0 | <br />
| 20 | ADDR 1 | CPU Address Bus - Bit 1 | <br />
| | | | <br />
| 21 | ADDR 2 | CPU Address Bus - Bit 2 | <br />
| 22 | ADDR 3 | CPU Address Bus - Bit 3 | <br />
| 23 | ADDR 4 | CPU Address Bus - Bit 4 | <br />
| 24 | ADDR 5 | CPU Address Bus - Bit 5 | <br />
| 25 | ADDR 6 | CPU Address Bus - Bit 6 | <br />
| | | | <br />
| 26 | ADDR 7 | CPU Address Bus - Bit 7 | <br />
| 27 | ADDR 8 | CPU Address Bus - Bit 8 | <br />
| 28 | ADDR 9 | CPU Address Bus - Bit 9 | <br />
| 29 | ADDR 10 | CPU Address Bus - Bit 10 | <br />
| 30 | ADDR 11 | CPU Address Bus - Bit 11 | <br />
| | | | <br />
| 31 | ADDR 12 | CPU Address Bus - Bit 12 | <br />
| 32 | CTS* | Cartridge (ROM) Select Signal | <br />
| 33 | GROUND | Signal Ground | <br />
| 34 | GROUND | Signal Ground | <br />
| 35 | SND | Cartridge Sound Input | <br />
| | | | <br />
| 36 | SCS* | Spare Cartridge (DISK) Select Signal | <br />
| 37 | ADDR 13 | CPU Address Bus - Bit 13 | <br />
| 38 | ADDR 14 | CPU Address Bus - Bit 14 | <br />
| 39 | ADDR 15 | CPU Address Bus - Bit 15 | <br />
| 40 | SLENB* | Input to Disable Internal Devices | <br />
------------------------------------------------------------ <br />
* are LOW (0 volts) to activate<br />
</pre><br />
<br />
== What is the pin-out for the cassette and joystick ports?==<br />
<br />
==What is the pin-out of the RGB connector on the bottom of the CoCo 3? ==<br />
<br />
Pin 6 is missing on the connector (for polarity) and pin 10 is no connection.<br />
<pre><br />
Pin Name Description<br />
1 GND Ground<br />
2 GND Ground<br />
3 R Red -------------<br />
4 G Green | 2 4 8 10|<br />
5 B Blue | 1 3 5 7 9 |<br />
6 KEY No Pin -------------<br />
7 AUDIO Audio R G B O U T <br />
8 HSYNC Horizontal Sync<br />
9 VSYNC Vertical Sync F R O N T<br />
10 n/c No Connection<br />
</pre><br />
<br />
==Tell me about CoCo Emulators for the PC (DOS/Windows/Mac/etc.) ==<br />
With the advent of powerful 80xxx and Pentium-level computers, emulators have appeared for almost every "older" computer. There are several emulators for the CoCo. One of the most popular is Jeff Vavasour's CoCo 3 Emulator. It almost fully implements a CoCo 3 on a DOS or Windows machine. DX/4-100 is recommended (or better!). His emulator features the ability to read and write CoCo disks, software-duplicated interrupts, external sound on SB, full graphic support, debug utilities, speed controls, high-res joystick and mouse support, and a port program to move files between the MS-DOS and CoCo environment. You can also visit the TRS-80 page for links to other emulators. As of March, 1999, rumors were around that a Windows-based DirectX CoCo Emulator by Russ LeBang was under development. This is exciting news. The current emulators require too much processing time to emulate the CoCo GIME chip, which was capable of page-flipping, hardware scrolling, etc. Whereas the current emulators cannot do these features fast enough to look like a real CoCo, perhaps a native Windows DirectX application will. A PowerPC version is also in the works.<br />
<br />
== What kind of hardware is available? ==<br />
Dozens of hardware add-ons/peripherals were created for the CoCo. <br />
<br />
===Clock/Chip Accelerators: ===<br />
<br />
The safest way (in my opinion) to gain speed is to install a 6309 chip, and then run OS-9. Even under RS-DOS, a 10%-15% increase could be achieved with patches to the OS. <br />
<br />
Another possible way is to replace the crystal on the CoCo motherboard. This will increase the pulses going to the CPU which is externally driven, and rated up to 2 MHz continuous operation. However, this crystal also drives the printer, cassette, and serial ports, plus disk drive operation, and video out. All of those would be messed up. <br />
<br />
A clever and unique way which is gaining popularity was developed by [[John Kowalski]], a.k.a. Sockmaster. He attached a custom-built circuit to the 6809. It detected whether the CPU needed to access the system bus (which it must do for memory, disk, video, etc.). If the CPU did not&mdash;that is, the CPU was busy executing some internal instructions&mdash;the circuit would insert an extra clock pulse to the CPU between the regular ones. If the CPU needed to access the bus, no extra cycles were inserted, and normal speed operation took place. This increased the CoCo speed by approx. 25%&ndash;40% but kept video, disk, printer, etc. working normally.<br />
<br />
===Memory/Disks: ===<br />
<br />
The standard CoCo 3 came with 128k, and could be expanded to 512k. Kits were manufactured for 1 meg, although only OS-9 could really make use of this memory. I think 2 megs was also available under OS-9. With 512, or 1 meg, the CoCo 3 could have 1 or 2 RAMDisks. When the CoCo 2 came out, there were bubble-memory kits for extra RAM, and/or RAMDrives in a cartridge. Recently, a kit has been developed that uses a 1 meg SIMM chip.<br />
<br />
===Printers: ===<br />
<br />
Radio Shack offered several DMP Dot Matrix printers. Most had dual serial and Centronics interfaces. Some vendors offered Serial-to Parallel converters (EG Blue Streak Ultima) that would allow the CoCo to hook up to any standard printer with a Centronics parallel interface. Epson-FX and SX printers wer also popular, as was the Radio Shack CGP-115, or Color Graphics Printer. Work was attempted at creating drivers for laser and inkjet printers. <br />
<br />
===Monitors:=== <br />
<br />
The CoCo 1 and 2 had RF converters inside them. They could be hooked to the antenna inputs of a TV or VCR. The signal was sent on channel 3 or 4. For the CoCo 3, Radio Shack offered the CM-3 and CM-8 for the CoCo. (The CoCo 3 featured the RF converter, a composite video and audio out, and a special analog-RGB port underneath). The CM-3 produced a rather poor image, but the CM-8 was quite acceptable. The Magnavox 8CM515 was a popular non-Tandy monitor with even sharper resolution. It also had the option of switching to composite for those weird artifact colors on the original CoCo 2. TV and composite outputs were satisfactory for images, and standard 32-column and 40-column text, but 80-column text was unreadable without a good monitor. <br />
Many other monitors that accept analog RGB, plus separate VSYNC and HSYNC pulses, could also work. Some other monitors, though, require a mixed SYNC pulse, or an inverted one, and conversion kits were available.<br />
<br />
There was also a Word Pak for the old CoCo 1 and 2. Its output goes to a monochrome monitor. Word Pak RS/80 allows having 80 x 24 text under RS-DOS and OS-9.<br />
<br />
Other vendors also made kits to create better quality composite output on the CoCo 1 and 2, and/or lowercase using an external character ROM chip.<br />
<br />
===Modems: ===<br />
Many external modems worked perfectly with the CoCo 2 and 3. As far as cartridge modems go, the Direct Connect Modem Pak was a 300-baud modem designed for the CoCo. The modem pak does have a communications program built in its ROM, but it's not that sophisticated. For those of you who do not stand the built-in communications program, there are several public-domain terminal packages that may suit your needs, as well as some very nice commercial ones. [[Marty Goodman]], MD, also published a way to modify a DC Modem Pack and make it an RS-232 pack, capable of 19,200 baud.<br />
<br />
For a CoCo 3, there are V-TERM for RS-DOS and KBCom and DeskMate 3 for OS-9. If you can get files from listserv, there is a public-domain version of KBCom on it. The commercial version is said to be much better but I have never seen it. If you decide on V-TERM, Rick's Computer Enterprises may be able to sell you a copy. Jump to the Software FAQ and read about other communication software.<br />
<br />
===Miscellaneous: ===<br />
Other popular add-ons included the joysticks, deluxe self-centering joysticks, a mouse, an x-pad, dozens of utility and game program packs, video digitizers, hard-drive interfaces, real-time clocks, etc. <br />
<br />
A hi-res joystick adapter was developed. It plugged into the serial port and joystick port. A regular CoCo joystick/mouse was then plugged into the adapter. This boosted the resolution of the joystick from 64x64, to 640x640 (I think).<br />
<br />
News from February 1999 included the possibility of a cartridge with an IDE interface, real-time clock, parallel port, and "speed doubler" for the CoCo 3.<br />
<br />
= Software =<br />
<br />
==What are the (disk) operating systems available to the CoCo? ==<br />
<br />
*[[RS-DOS]] was the original disk OS for the CoCo. Officially it is not a DOS, but an extension of Color BASIC to allow disk access. Without a disk drive, the CoCos would run Color BASIC, and you had to purchase the Extended Color BASIC ROM to take advantage of extra graphics! Plugging in the standard (although there were two versions) Radio Shack disk controller, gave you Disk Extended Basic, or RS-DOS. Standard RS-DOS is reviewed in the hardware FAQ. Essentially, the standard disk commands were available, including DIR, OPEN, SAVE, LOAD, CLOSE, INPUT, WRITE, KILL, DSKINI (format), BACKUP, and COPY. <br />
<br />
*[[A-DOS]] was developed by Art Flexser. It came in three versions, ADOS for the CoCo 1 and 2, and ADOS 3 & Extended ADOS 3 for the CoCo 3. It was 100% compatible with RS-DOS if you didn't need to patch Disk BASIC, and added features to RS-DOS, noteably 40 and 80 track drive support. ADOS came on a disk, and could be loaded into the CoCo, or you could customize ADOS, program an EPROM, and use the EPROM as your disk ROM, therefore booting your CoCo with ADOS. This was a neat, because many users then set their CoCos to boot with the 80 column screen. It also ran the CoCo at double-speed, even during disk and printer I/O, featured auto line numbering, arrow scroll through listings, auto edit of errors, macros, etc. Extended ADOS 3 added things like parellel printer output (assuming you had the right hardware), wildcard filenames, and a RAMdisk. This was arguably the most popular modified RS-DOS used with the CoCo.<br />
<br />
*[[OS-9]] Level 1 (for CoCo 1 and 2) and Level 2 (for CoCo 3) was a completely different OS than the RS-DOS versions. OS-9 supported the full 512k of RAM (on a CC3), multi-tasking, multiple windows, etc. The modular approach allowed users to add or change code modules for additional features, such as 40/80 double-sided drive support. OS-9 Level 1 was for the 32k and 64K CoCo 1 and 2, but was very limited with only 64K of memory. OS-9 Level 2 was a welcomed upgrade. I think there was a Level 3 upgrade unofficially released, but I'm not sure what was upgraded in terms of performance. The main upgrade was support for up to 2MB of RAM. <br />
<br />
*[[J-DOS]] was sold by J&M Systems of New Mexico. J-DOS supported all RS-DOS commands, auto-line numbering, error trapping, baud selection, OS-9 boot, memory minder(disk check program) <br />
<br />
*[[MY-DOS]] was sold by HawkSoft. It was customizable and EPROMable. Features that it added to RS-DOS included lowercase program entry, SAY command for S/S Pak, point/click disk directory, double-sided 40-track drives, screen power-up options <br />
<br />
*[[MKJ DOS]] and MKJ3 DOS were sold through CoCo Connection of Philadelphia. They were EPROMable, and included the following features: 80 track DS drives, wildcards, alphabetical and dated file listings, full screen BASIC editor, spelled-out errors, repeat key, SAY (for S/S Pak), plus other special commands for editing. <br />
<br />
*[[SCS DOS]] was also EPROMable, and sold through Second City Software. From what I could find, it added 24 new disk commands and 2 new hi-res screens, 40 tracks/DS disks, 6 ms stepping, disk search, and error trapping (the error trapping leads me to believe it worked for the CoCo 1 and 2) <br />
<br />
*[[OWLDOS]] was sold through OWL-WARE, of Mertztown, PA. OWLDOS claimed 25% faster disk access, double sided drives, and correction of a floating point error. <br />
<br />
*[[SPECTRUM DOS]] (again, EPROMable) sold by Spectrum Products of New York. Added 24 new disk commands, 2 new hi-res screens, 40 track and double-sided drives, 6ms step, disk search, error trapping (sounds a lot like SCS DOS) <br />
<br />
*[[RGB-DOS]] was sold by Burke and Burke of Washington. The main feature was adding hard drive support for RS-DOS. It did this by dividing a hard drive into 255 virtual floppy drives and adding commands to switch among these virutal floppies. It was compatible with all software that used the RS-DOS disk I/O ROM routines, but was incompatible with any software (mostly games) that used their own disk I/O to save memory or time. <br />
<br />
*[[HDB-DOS]] Currently supported and sold by Cloud-9 (http://www.frontiernet.net/~mmarlette/Cloud-9/Support/HDB-DOS%20FAQ.html). This is an updated version of RGB-DOS. Cloud-9 obtained permission to sell and modify RGB-DOS from the original author. The main upgrade is supporting several different hard drive controllers, which were not in existence when RGB-DOS was written. Several RGB-DOS bugs were also corrected. The name was changed to avoid confusion with the older product and to better keep track of subsequent versions.<br />
<br />
*[[STAR DOS]] sold by Star Kits of New York for the CoCo 2.<br />
<br />
*[[DOUBLE-DOS BASIC]] sold by Double Density Software of Texas allowed the CoCo 2 to use 35, 40 and 80 single/double sided drives together, and added reset protection. 100% compatible with RS-DOS. <br />
<br />
*[[AMDISK]] was a 3 inch micro-floppy system sold by Amdek. The disk held 312k (flippable for 624k). Not sure if a patched RS-DOS or a special "AMDISK-DOS" was used to gain access to these little cartridges. Further literature in ''Rainbow'' indicates that the AMDISK came with a controller, and two drives, each disk holding 156k on one side. So we have 2 disks x 156k x flipping each over = 624k! Since each disk actually holds the same as a standard RS floppy, it's very possible that the regular RS-DOS could be used. <br />
<br />
*[[FLEX]] was a product of Technical Systems Inc, of North Carolina. The official name was "6809 FLEX Operating System". FLEX was then "ported" to the CoCo under the name of "The FLEX 9.0 Disk Operating System for the Radio Shack Color Computer using 64k RAM" by Steve Odneal, or Missouri, and licensed to Computer Publishing Inc, or Tennessee. FLEX was competition of the very popular (at the time) CP/M system for the 8080 and Z80 chips. CP/M could be considered a forerunner to what we now call DOS on the PC. FLEX worked very well on a 64k CoCo, whereas apparently OS-9 Level 1 did not work as well on a 64k CoCo.<br />
<br />
*[[NitrOS-9]] is the only DOS for the CoCo that is still supported. It is essentially an upgrade of OS-9. There are versions for the CoCo 1 and 2 (requires 64K) and the CoCo 3 with either a 6809 or the enhanced 6309 processor. There are continual updates to the system. It supports up to 2MB of RAM and has many enhancements over the original OS-9 Level 2, too many to list. More information and current downloads can be found at http://sourceforge.net/apps/mediawiki/nitros9/index.php?title=Main_Page<br />
<br />
==What are the languages available to the CoCo? ==<br />
=== Without disk drive:===<br />
* Assembler (tape) <br />
* BASIC (built-in, old CoCo 1s) <br />
<br />
===RS-DOS (and compatible variations of RS-DOS)===<br />
* Assembler <br />
* Disk BASIC (built-in) <br />
* Compiled BASIC (Sometimes called C-BASIC) <br />
* C <br />
* FORTH <br />
* DAC-FORTH <br />
* DEFT Pascal <br />
* LOGO <br />
<br />
===OS-9===<br />
* APL <br />
* Assembler <br />
* BASIC09 <br />
* C <br />
* COBOL <br />
* Forth (sold as Forth09) <br />
* Pascal <br />
* PILOT <br />
* RSB <br />
* Sculptor <br />
<br />
===FLEX ===<br />
* Crunch COBOL marketed through Frank Hogg Labs<br />
<br />
== Which communication programs can I get for the CoCo?== <br />
<br />
{| class="wikitable" style="text-align: left;"<br />
|+ '''CoCo Communications Programs'''<br />
! Name<br />
! Format<br />
! Type<br />
! VT100?<br />
! ANSI?<br />
! Protocols *<br />
! Auto dial? **<br />
! Other <br />
|-<br />
|KBCom || OS-9 || sw/com || yes || xy || z*** || yes || Double high/wide support <br />
|-<br />
|WindowWriter || OS-9 || com || || || || || CoCo 3/Level II <br />
|- <br />
|V-term || DOS || com || yes || no ||xy & x/crc || yes || VT-52, 80x28, Vidtex, serial port to 2400 <br />
|-<br />
|Kermit || DOS || free || no || || kermit || no || <br />
|-<br />
|Kermit || OS-9 || free || || || kermit || || <br />
|-<br />
|OSTerm || OS-9 || share || yes || partial || xy || yes || <br />
|-<br />
|SuperComm || OS-9 || free || || partial || xy z*** || yes ||<br />
|- <br />
|Greg-E-Term || DOS || share || || || x || || <br />
|-<br />
|Greg-E-Term || DOS || com || || || xy y-batch || || <br />
|- <br />
|AutoTerm || DOS/Cass || com || no || || x || yes || Scripting, also doubled as a basic word processor <br />
|-<br />
|X-Term || OS-9 || com || no || || x || || <br />
|- <br />
|VIP Terminal || DOS/Cart || com || || || || || 32/51/64/85x21/24 for CoCo 1,2,3 <br />
|-<br />
|Warp 1 || OS-9 || com || no || || || yes || Macros, timer <br />
|-<br />
|DataPack III || DOS || com || yes || no || x || || Macros, RAMdisk, 80x28 <br />
|-<br />
|Wiz || OS-9 || com || no || no || x/kermit || yes || VT-52 <br />
|-<br />
|ColorCom/E || DOS || com || || no || x || || CoCo 2, 51x24 <br />
|-<br />
|MikeyTerm || DOS || share || || || x || yes || Autodial with MikeyDial program <br />
|-<br />
|DelphiTerm || DOS || share || || || xy || yes || Macros, RAMdisk, not just for Delphi users <br />
|-<br />
|Ultimaterm || DOS || share || yes || || xy || yes || Key repeat, VT-52 <br />
|-<br />
|TwilightTerm || DOS || share || no || yes || none || yes || Claims up to 9600 baud through the serial port with no lost characters! <br />
|-<br />
|DFT II || DOS/Cass || com || no || no || only ASCII || no || CoCo 1 and 2 <br />
|-<br />
|ColorTerm || Plus || DOS/Cass || com || no || no || no || <br />
|-<br />
|DYTERM || Cart/Cass || com || || || || || "BASIC program with m/l subroutines" <br />
|-<br />
|TermTalk || DOS/Cass || com || || || || || When combined with Spech Systems "VOICE", it will read<br> the terminal text to you "just like in the movie War Games" <br />
|-<br />
|MicroText || Cart || com || || || || || The cartridge added a second serial port so you could print as you downloaded. <br />
|-<br />
|MicroTerm || Cass || com || || || || || MC-10 only <br />
|}<br />
(Blanks in the table mean I don't know) <br />
<br />
<nowiki><br />
* Protocols: X=Xmodem (usually not Xmodem/CRC), Y=Ymodem (non-batch), Z=Zmodem(recovery/batch features unknown), Kermit=Kermit. Except for TwilightTerm (which was coded for ANSI support rather than downloads), all these comm programs also have ASCII transfer protocol. <br />
</nowiki><br><nowiki><br />
** Autodial in this chart can mean either a phone directory built in, or programmable macros that can be used for dialing. Either way, the user does not have to type ATDT ### ### #### to dial.<br />
</nowiki><br><nowiki><br />
*** To use Zmodem, the program calls an external zmodem program, either rz or sz for receive or send. SuperComm calls the rz/sz automatically, while KBComm requires a macro.<br />
</nowiki><br />
<br />
<br />
== What word processing programs could be used on the CoCo?==<br />
<br />
{| class="wikitable" style="text-align: left;"<br />
|+ '''CoCo Word Processing Programs'''<br />
!Name<br />
!Format<br />
!Type<br />
!CoCo<br />
!Features ** <br />
|-<br />
|Simply Better || DOS || com || 3 || Two windows, merge, indexes, forms, spool, autosave,<br> sort, calc., numbering, paging, WYSIWYG mode, etc. <br />
|-<br />
|Word Power 3.3 * || DOS || com || 3 || Spell/punct, merge, calc, spool, 2 columns<br />
|-<br />
|VIP Writer|| DOS/Cart || com || 1,2 || The basics <br />
|-<br />
|VIP Writer III 2.0 || DOS || com || 3 || Spell, undo, print preview, spool <br />
|-<br />
|TeleWriter 64 || DOS/Cass || com || 1,2,3 || 51/64/85x24, lowercase, cassette/disk i/o <br />
|-<br />
|Stylograph CoCo Version || OS-9 || com || 1?, 2? || From Stylo Software of Idaho, apparently better than the comparable<br> WordStar for the PC. (WordStar was later replaced by Word Perfect and Microsoft Word) <br />
|-<br />
|TeleWriter 128 || DOS/Cass || com || 3 || Macros, preview, 80x28, etc. <br />
|-<br />
|EZWriter || DOS/Cass || com || 1,2,3 || Letter writing only, merge, cheap <br />
|-<br />
|TextPro IV || DOS || com || 3 || Up to 212x28, on screen bold/ital/etc., buffered keyboard,<br> merge, RAMdisk, laser printer support <br />
|-<br />
|DynaStar || OS-9 || com || 3 || Windows, merge, macros, etc., DynaSpell optional <br />
|-<br />
|WindowWriter || OS-9 || com || || Multitasking, pull down menus, more <br />
|-<br />
|XWord || OS-9 || com || 2,3 || Worked with WordPack, regular screen, Xscreen, block commands, find/replace, proportional,<br> headers/footers, page numbering. Optional XSpell checker. <br />
|-<br />
|Ved/Vprint || OS-9 || || || Pull-down text menus, multitasks, etc. (from Bob Van de Poel) <br />
|-<br />
|Autoterm || DOS/Cass || com || 2,3 || Basic word processor that doubled as a terminal program. Search, embedded printer codes, margins,<br> compatible with TeleWriter <br />
|-<br />
|Elite-Word ||DOS/cass || com ||1,2 ||Buffered keyboard, block, upper/lower, merge, etc. <br />
|-<br />
|SCRIPSIT || Cart/DOS || com || 1,2,3 || I have to mention this poor pathetic Radio Shack word processor. Not having seen the disk version,<br> I can say the cartridge one was pretty sad. The 32 column "windowed" over the full page,<br> so you could never see the entire document. Enough said. <br />
|-<br />
|Keep Text II (formerly Chromasette)|| DOS/Cass || com || 1,2 || 32x16, embedded printer controls, search/replace, key repeat, centering, margins <br />
|-<br />
|MasterWriter || DOS/Cass || com || 1,2 || Inexpensive, full-screen, block, menus, macros, print spool, etc. <br />
|-<br />
|CoCoWriter || DOS/Cass || com || 1,2 || 32/51/64/85x24, menus <br />
|-<br />
|Max-10 || DOS || com || 3 || I don't really want to get into desktop publishing (versus basic word processing) but Max-10 from Colorware<br> (designers of CoCo Max) deserves a mention as being the first true desktop publishing program for the CoCo 3<br> with WYSIWYG, columns, built-in spell checker, re-sizing imported graphics, undo, margins, etc. <br />
|}<br />
(Blanks in the table mean I don't know)<br />
<br />
<br />
<nowiki><br />
* Many of these programs were available in earlier versions for just the CoCo 1 or 2. With the advent of the CoCo 3, every started to add 80-column support. A print spooler and RAMdisk were also popular enhancements due to more available memory.<br />
</nowiki><br><nowiki><br />
** Except for Max-10, as far as I know, all the other programs with spell checkers had "external spell checkers". That is, after typing, you ran the spell checker, often by quitting the main word processing application. I remember one disk spell checker that I had. It checked almost every word, and the drive spun and ground back and forth for ages and ages. It worked, but slowly.<br />
</nowiki><br />
<br />
== Tell me about graphic programs. ==<br />
<br />
*CoCo Max (1,2, and 3) were probably the ''most well known'' graphic programs for the CoCo, and the CM3 file format almost became a CoCo standard. CoCo Max 3 featured two 320x192 screens that could be linked to form a giant 320x384 screen. The menus were easy to use, as were the tools and textures. Using their own hi-res interface, and later, the Tandy hi-res interface, the joystick/mouse could access the entire screen. CoCo Max featured undos, animation (color slot flipping) fonts, slide shows, stamps, shrink/ stretch, rotate, zoom, lasso, etc. One feature that tickled everybody was the color selecting. You would see ALL 64 colors on the screen at the same time, and then pick the 16 that you wanted.<br />
<br />
*The Rat was sold by Diecom (and others). It supported 320x200x16, lines, shapes, fill, stamp, shrink, rotate, textures, etc. Diecom included a mouse if you ordered from them. <br />
<br />
*ColorMax was similar to CoCo Max. ColorMax 3 debuted before CoCo max III, and ran with 128k. Later ColroMax Deluxe added GIF load/save, palette animation, multiple screens with cut/paste. <br />
<br />
*Da Vinci was sold through Owl-Ware. It featured 320x192x16, custom paintbrushes, fonts, boxes, etc., zoom, menus. It did not require a hi-res interface. Instead, the joystick/mouse/x-pad could input either a "coarse" or "fine" mode. I"m sure you can guess how this worked. <br />
<br />
*MVCanvas 2.0 sold by HyperTech Software of Nevada, was for OS-9 Level II and Multi-Vue. It featured multiple resolutions up to 320x200, with 16 colors, palette animation, clipboard, fonts, etc. <br />
<br />
*Max9 (free), written by Kevin Darling for OS-9, was a demo program using OS-9 calls. It ran in all four windows.<br />
[[Category:Help]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Color_Computer_FAQ&diff=6662Color Computer FAQ2013-12-28T16:09:19Z<p>Asithol: /* Clock/Chip Accelerators: */</p>
<hr />
<div>{{NavFAQs}}<br />
=Hardware=<br />
==What is a CoCo?==<br />
The name TRS Color Computer, known as CoCo by its owners, refers to a familiy of Motorola 6809-based personal computers made by Radio Shack and produced from 1981 (CoCo 1) until 1990 (CoCo 3). Each CoCo comes with a variation of Microsoft BASIC built-in its ROM. Differing from an Apple ][+, //e, or an IBM, CoCos comes with a variety of I/O ports built-in. On the rear panel of the unit are connections for 2 analog Joysticks, Serial I/O (which can handle data transfer up to 9600 baud), cassette I/O, and TV/monitor output. On the right side, there is a cartridge slot. Cartridges that support various functions, contain games, or drive peripherals can be inserted. Use of a multipack (or MPI) allowed multiple cartridges to be inserted.<br />
<br />
==What models were there?==<br />
The different CoCo models are as follows: <br />
* CoCo 1 - The first Color Computer, it was first sold in 1980 and originally had only Color BASIC, 4Kb of memory, 32-column screen, and a chicklet keyboard. It was based on a design originally from Motorola. It used a .89MHz MC6809E. A compact cassette recorder or Program Paks were used. Later versions came with 16Kb/32Kb/64Kb and Extended Color BASIC. Disk BASIC was the required environment to handle disk drives, and some third-parties created their own improved but compatible Disk Operating Systems (DOS). By changing memory chips, setting jumpers, and removing some capacitors, the CoCo 1 memory could be expanded up to 64Kb, minimum to run OS-9 Level 1. <br />
* CoCo 2 - The Color Computer 2 is a refined -- but fully compatible --version of the original Color Computer. The refinements consist mostly of a new, smaller case with a typewriter-looking keyboard and redesigned motherboard. Also, the later CoCo 2s wwere able to generate true lowercase letters (NOTE: later model CoCo 2s that said "Tandy" instead of TRS-80 had the lowercase) instead of "reverse video". Besides that, it has the same 64Kb/32-column limitation of its antecessor. This CoCo was in the same price range of machines as the Atari 8-bit series and the Commodore 64. <br />
* CoCo 3 - The last Color Computer has quite a collection of improvements as compared to the previous machines: true 80-column, higher resolution graphics, and more memory -- the barebones configuration comes with 128 Kb of RAM that can be expanded up to 512k through Tandy, but up to 2Mb from third-party vendors. It was intended more as competition for Atari's ST series and the original Commodore Amiga. The CoCo 3 can run OS-9 Level 2. The CoCo 3 also allowed the famous speed-up poke (POKE 65497,0 and POKE 65496,0) to double the clock speed to 1.78 mhz. <br />
<br />
There were also some companies that manufactured CoCo clones: <br />
<br />
*Dragon 64 - CoCo 1 clone made by Tano. Had seperate parallel I/O. <br />
*TDP System 100 - CoCo 1 clone made by Tandy and sold outside RS <br />
*Fujitsu FM-7 - Had Microsoft Basic and used Level I OS-9 and FLEX <br />
*MC-10 "Baby CoCo" - made by Tandy-Radio Shack using an MC6803 <br />
<br />
==What graphic modes were there?== <br />
The CoCo 2 was capable of uppercase only on a 32x16 screen with 8 colors. To show lowercase, the CoCo 2 used inverse video. Later versions of the CoCo 2 showed real lower-case. In this "text" mode, there were also 64 x 32 "pixels" that could be set using the SET command, or drawn with CHR$. The CoCo 2 also had a maximum resolution of 256 x 192 with 2 colors. But by alternating light and dark lines, false or "artifact" colors could be made, mainly red and blue. Maximum colors in the CoCo 2 was 8 total. Here are all the possible graphic resolutions: 32x16x8, 64x32x8, 128x96x2, 128x96x4, 128x192x2, 128x192x4, and 256x192x2. <br />
<br />
Various software fixes were developed to improve the text screen. Telewriter 64 used the hi-res graphics screen, and drew each letter on the screen as the user typed. Machine-language made it very quick! Early on, RAINBOW (I think), featured a program called Screen51, which, once loaded and EXECed, would show all the text on the hi-res screen. The advantage was that you could now mix graphics and text. The disadvantage was that the 51 columns were very squished together. But hey, you had 51 columns and true lowercase! <br />
<br />
There were also various "semigraphics" modes, available only to assembly language, including some that allowed text on the top half, and graphics on the bottom. Robert Gault has a little info about one of the semigraphics modes called Semigraphics24. <br />
<br />
The CoCo 3 supported all the standard CoCO 2 graphic modes, plus added: a 40 column and 80 column screen with true lower case, underline, and blink; 320x192x4, 320x192x16, 640x192x2, and 640x192x4. The semigraphics modes of the CoCo 2 were done away with. A special RAM based character set was also available with commands to put text onto the graphic screens. <br />
<br />
The new CoCo 3 supported a total of 64 colors, any 16 could be active. This made using color very flexible, but a little confusing. For example, if the HCOLOR was set to 3, and a line was drawn, the line would be color 3. Color 3 could have been any of the 64 available. By using the PALETTE command, the user could assign the 64 colors to the 16 "slots". If color 45 was assigned to slot 3, the line above would have been color 45. Unfortunately, the colors shown on an RGB monitor were different than on a composite monitor. Various software tricks exist to show more than 16 at a time. <br />
<br />
There were also programs and POKEs to obtain 320x200x16 and 320x200x225 (and 640x200 and 640x225). In addition, horizontal and vertical scrolling was possible through the hardware. POKEing to certain locations caused the entire screen to scroll at a pixel level left, right, up and/or down. Page-flipping could also be done extremely quickly simply by telling the CoCo that the data in RAM for the graphics was somewhere else. This would be immediately mapped into the video screen. <br />
<br />
The video output was also used to generate interrupts. There were two on all CoCos, and I think that the CoCo 3 had one more. The two common ones were the vertical interrupt every 1/60th of a second (commonly called the IRQ), and a fast interrupt, or FIRQ, connected to the horizontal sync pulse (approx. 63 microseconds, I think).<br />
<br />
==What about that replacement CPU?==<br />
The replacement CPU was one of the biggest pieces of news to come out in the early 1990s. The Hitachi 63B09E chip is fully compatible with the original 68B09E. Added advantages were that it ran cooler, some internal operations were faster, and there were extra registers in the CPU.<br />
<br />
The 6309 had two modes; "6809" and "native". When powered up, it defaulted to 6809-mode. This made it completely compatible with the original 6809 from Motorola, even down to the number of clock cycles to execute internal instructions. When sent a certain string, it would switch to native-mode. Under RS-DOS, users could expect perhaps a 15% speed boost. However, since the timing of certain instructions was shortened, disk operation, printer, and cassette use was affected and unreliable. Due to the nature of OS/9, though, speed increases of 30% to 50% were possible, and disk operation was normal. The additional increases were due to patches in the OS that took advantage of the additional registers, etc. Burke and Burke released PowerBoost, a software set of patches to OS/9, that gave the additional speed. <br />
<br />
The downside of all this was that the original 6809 was soldered to the motherboard. To replace it, it would be cut out, each of the 40 pins de-soldered, a socket installed, and then the 6309 was plugged into the socket. <br />
<br />
Another OS, called [[NitrOS-9]] was also updated for use with the 6309. More will be covered in the FAQ-Software link, but you can visit the [[NitrOS-9]] page for info.<br />
<br />
==Tell me about disk drives. ==<br />
The CoCo disk standard disk system from Radio Shack consisted of a single vertical, later horizontal, 5.25 inch single-sided, 35 track drive. A second drive could be added inside the case. The drive unit containing a power supply (and optional fan) was connected to a Disk Controller by an approx. 2 foot ribbon cable. Some cables were bundled into a thick round case. The Controller plugged into the side of the CoCo, and contained the Disk Operating System, or DOS. The standard DOS that came from the Shack is usually known as RS-DOS. However, many vendors provided enhanced support for double- sided drives, 40 and 80 tracks, wildcard directories, etc. Versions included [[A-DOS]], [[J-DOS]], [[MK-DOS]], and [[DR-DOS]]. [[A-DOS]] was very popular due to its ability to handle different sized drives. Many of the later Radio Shack drives were actually 40 track drives, but under RS-DOS, only 35 were accessible. Jump to the Software FAQ and read about DOS versions. <br />
<br />
A typical single-sided disk contained 68 granules. Each granule was a little more than 2k, so a single disk could hold approximately 156k. The CoCo supported up to 4 drives. Through software and various versions of DOS you could have either 4 singled sided disks, or 2 double-sided, with the second side of each disk being assigned another drive number. I may be wrong, but third-party vendors may have supported "true" double-sided drives, in which both sides are assigned and accessed with one drive designation. The CoCo used drive 0 as the primary drive, and drives 1,2, and 3 as the additional ones. <br />
<br />
It's interesting to note that many people started using "flippies". By notching a single-sided disk, you could flip it over and save more on the other side. But because the disk platter was spinning the opposite direction relative to the first side, these "flippy" disks could not be read in a double-sided drive! Many people also issued warning that the flip-side was not certified for data, that by spinning it backwards the heads would wear out, etc. etc. <br />
<br />
The very first disk controller required both 12 volts and 5 volts from the CoCo, but the CoCo 2 and CoCo 3 did not provide the 12 volts on the cartridge slot, so unless you had a 12 volt adapter hot-wired into the original controller, it couldn't be used with the newer CoCos. <br />
<br />
Amdek of Illinois sold the AMDISK system which used 3 inch "micro-floppies", that could hold 312k each. RAINBOW 1983 shows a rather cool looking AMDISK hooked to a CoCo 1, and a headline that says "624k" and a footnote saying that the extra 312k can "be accessed by manually flipping the media over". Not sure what sort of DOS was required to access the 312k. Further info in RAINBOW indicates the system came with a controller, and two drives, each holding 156k, so 156k x 2 drives x flipping each one = 624k Since each disk actually holds the same as a regular 5.25" disk, it's likely that regular RS-DOS could be used.<br />
<br />
==What is a multipack? ==<br />
The multipak is a device that allows the CoCo to use of up to 4 paks at a time. It is normally used by people who have multiple devices that need to be used simultaneously, such as OS-9 users. <br />
A possible combination is as follows: <br />
1 RS-232 Pak <br />
2 Orchestra-90 Pak <br />
3 Speech & Sound Pak <br />
4 floppy drive controller pak. <-floppy controller ALWAYS in slot 4 <br />
<br />
There are 2 ways to access a given slot. One is with the switches and the second is by storing values in control memory locations. <br />
<br />
Multipacks had to be "patched" with a small chip (known as a PAL chip) to work correctly with a CoCo 3, due to memory map problems. <br />
<br />
Multipacks (or MPIs) were the recommended way of connecting multiple cartridges. Some people had success with y-cables. A y-cable plugged into the cartridge slot and provided two short ribbon cables, each with a female-slot connector. Two deviced could be then connected, usually a disk drive, and something else. Triple -y-cables were also made. However, since the y-cables made the CoCo bus just a little longer, the operation of the CoCo was sometimes unreliable.<br />
<br />
==What is the wiring matrix for the keyboard?==<br />
<pre><br />
Color Computer Keyboard Array <br />
Pin 1 --- @ --- A --- B --- C --- D --- E --- F --- G <br />
| | | | | | | | <br />
Pin 2 --- H --- I --- J --- K --- L --- M --- N --- O <br />
| | | | | | | | <br />
Pin 3 nc | | | | | | | | <br />
| | | | | | | | <br />
Pin 4 --- P --- Q --- R --- S --- T --- U --- V --- W <br />
| | | | | | | | <br />
Pin 5 --- X --- Y --- Z -- UP -- DWN - LFT - RGT - SPACE <br />
| | | | | | | | <br />
Pin 6 --- 0 -- 1! -- 2" -- 3# -- 4$ -- 5% -- 6& -- 7' <br />
| | | | | | | | <br />
Pin 7 -- 8( -- 9) -- :* -- ;+ -- ,< -- -= -- .> -- /? <br />
| | | | | | | | <br />
Pin 8 -- ENT - CLR - BRK - ALT - CTL - F1 -- F2 - SHIFT <br />
| | | | | | | | <br />
| | | | | | | | <br />
Pin 9 ----- | | | | | | | <br />
| | | | | | | <br />
Pin 10 ---------- | | | | | | <br />
| | | | | | <br />
Pin 11 ---------------- | | | | | <br />
| | | | | <br />
Pin 12 ---------------------- | | | | <br />
| | | | <br />
Pin 13 ---------------------------- | | | <br />
| | | <br />
Pin 14 ---------------------------------- | | <br />
| | <br />
Pin 15 ---------------------------------------- | <br />
| <br />
Pin 16 ---------------------------------------------- <br />
</pre><br />
<br />
CoCo 2 keyboard is identical, except no CTL, F1, F2, or ALT.<br />
<br />
==How do I use the RS-232C I/O port (a.k.a. "bit-banger")?==<br />
If you are in RSDOS, you can connect a modem to the CoCo serial port, rather than through a separate RS-232 Pack. The nice thing in this setting is that you can have a modem and a floppy drive controller connected to the CoCo without needing a Multipak. As far as I know, the fastest you can go using the CoCo serial port is 9600 baud (using Twilight Term). Speeds of up to 19,200 were available using an RS-232 Pack. Under OS-9, it does at 300 baud and sorta-sorta at 1200 (there was a CoCo OS9 BBS ran by Tim Johns at 1200 baud through the bitbanger) and the improved 1200 baud bitbanger driver reportedly does it better, though slowing things down.<br />
<br />
List of Materials for a CoCo RS-232C to true-RS-232 cable for a modem: <br />
* 1 DIN-4 connector, male <br />
* 1 DB-25 connector, male (though here it depends on your modem) <br />
* 6ft of 4-wire cable (ideally you get a shielded cable with 3 wires inside; If you can get such cable, connect the GND pin in the pinout below to be the shield)<br />
<br />
===What are the POKEs for the baud rate?===<br />
These POKEs set the baud rate for the modem and/or printer. <br />
For example enter at the command line: <br />
POKE 150,X - where "X" is one of the following poke numbers:<br />
<nowiki><br />
POKE# BAUD RATE <br />
180 300 <br />
87 600 <br />
41 1200 <br />
18 2400 <br />
7 4800 <br />
1 9600<br />
</nowiki><br />
For the MC-10 "Baby CoCo", the command is: <br />
<br />
POKE 16932,X - where "X" is one of the following: <br />
<nowiki><br />
POKE# BAUD RATE <br />
241 300 <br />
118 600 <br />
57 1200 <br />
26 2400 <br />
10 4800 <br />
9 9600<br />
</nowiki><br />
<br />
==What is the pin-out for the cartridge slot?==<br />
A nifty project in RAINBOW connected a toggle switch between the HALT line and ground. By activating the switch, the CPU would finish its current instruction, then stop completely. This became a nice pause feature during games, since the entire state of the CPU stayed the same. <br />
Also, by covering pin 8 on the cartridge, ROM-packs could be inserted without them starting up. It is EXTREMELY DANGEROUS to insert a ROM-Pack with the CoCo switched on. <br />
<br />
Color Computer 1, 2, & 3 Cartridge Connector Definitions<br />
<pre><br />
------------------------------------------------------------ <br />
| PIN | SIGNAL NAME | DESCRIPTION | <br />
|-----|-------------|--------------------------------------| <br />
| 1 | N.C. | (-12 VDC on CoCo 1 and 2) | <br />
| 2 | N.C. | (+12 VDC on CoCo 1 and 2) | <br />
| 3 | HALT* | Halt input to the CPU | <br />
| 4 | NMI* | Non-Maskable Interrupt to the CPU | <br />
| 5 | RESET* | Main Reset and Power-up Clear | <br />
| | | | <br />
| 6 | E CLOCK | Main CPU Clock | <br />
| 7 | Q CLOCK | Clock which leads E by 90 degrees | <br />
| 8 | CART* | Rom-Pak Detection Interrupt | <br />
| 9 | +5 VDC | +5 Volts DC (300 mA) | <br />
| 10 | DATA 0 | CPU Data Bus - Bit 0 | <br />
| | | | <br />
| 11 | DATA 1 | CPU Data Bus - Bit 1 | <br />
| 12 | DATA 2 | CPU Data Bus - Bit 2 | <br />
| 13 | DATA 3 | CPU Data Bus - Bit 3 | <br />
| 14 | DATA 4 | CPU Data Bus - Bit 4 | <br />
| 15 | DATA 5 | CPU Data Bus - Bit 5 | <br />
| | | | <br />
| 16 | DATA 6 | CPU Data Bus - Bit 6 | <br />
| 17 | DATA 7 | CPU Data Bus - Bit 7 | <br />
| 18 | R/W* | CPU Read/Write Signal | <br />
| 19 | ADDR 0 | CPU Address Bus - Bit 0 | <br />
| 20 | ADDR 1 | CPU Address Bus - Bit 1 | <br />
| | | | <br />
| 21 | ADDR 2 | CPU Address Bus - Bit 2 | <br />
| 22 | ADDR 3 | CPU Address Bus - Bit 3 | <br />
| 23 | ADDR 4 | CPU Address Bus - Bit 4 | <br />
| 24 | ADDR 5 | CPU Address Bus - Bit 5 | <br />
| 25 | ADDR 6 | CPU Address Bus - Bit 6 | <br />
| | | | <br />
| 26 | ADDR 7 | CPU Address Bus - Bit 7 | <br />
| 27 | ADDR 8 | CPU Address Bus - Bit 8 | <br />
| 28 | ADDR 9 | CPU Address Bus - Bit 9 | <br />
| 29 | ADDR 10 | CPU Address Bus - Bit 10 | <br />
| 30 | ADDR 11 | CPU Address Bus - Bit 11 | <br />
| | | | <br />
| 31 | ADDR 12 | CPU Address Bus - Bit 12 | <br />
| 32 | CTS* | Cartridge (ROM) Select Signal | <br />
| 33 | GROUND | Signal Ground | <br />
| 34 | GROUND | Signal Ground | <br />
| 35 | SND | Cartridge Sound Input | <br />
| | | | <br />
| 36 | SCS* | Spare Cartridge (DISK) Select Signal | <br />
| 37 | ADDR 13 | CPU Address Bus - Bit 13 | <br />
| 38 | ADDR 14 | CPU Address Bus - Bit 14 | <br />
| 39 | ADDR 15 | CPU Address Bus - Bit 15 | <br />
| 40 | SLENB* | Input to Disable Internal Devices | <br />
------------------------------------------------------------ <br />
* are LOW (0 volts) to activate<br />
</pre><br />
<br />
== What is the pin-out for the cassette and joystick ports?==<br />
<br />
==What is the pin-out of the RGB connector on the bottom of the CoCo 3? ==<br />
<br />
Pin 6 is missing on the connector (for polarity) and pin 10 is no connection.<br />
<pre><br />
Pin Name Description<br />
1 GND Ground<br />
2 GND Ground<br />
3 R Red -------------<br />
4 G Green | 2 4 8 10|<br />
5 B Blue | 1 3 5 7 9 |<br />
6 KEY No Pin -------------<br />
7 AUDIO Audio R G B O U T <br />
8 HSYNC Horizontal Sync<br />
9 VSYNC Vertical Sync F R O N T<br />
10 n/c No Connection<br />
</pre><br />
<br />
==Tell me about CoCo Emulators for the PC (DOS/Windows/Mac/etc.) ==<br />
With the advent of powerful 80xxx and Pentium-level computers, emulators have appeared for almost every "older" computer. There are several emulators for the CoCo. One of the most popular is Jeff Vavasour's CoCo 3 Emulator. It almost fully implements a CoCo 3 on a DOS or Windows machine. DX/4-100 is recommended (or better!) His emulator features ability to read CoCo disks (and write them) software duplicated interrupts, external sound on SB, full graphic support, debug utilities, speed controls, high-res joystick and mouse support, and a port program to move files between the MS-DOS and CoCo environment. You can also visit the TR-80 page for links to other emulators. As of March, 1999, rumors were around that a Windows-based DirectX CoCo Emulator by Russ LeBang was under development. This is exciting news. The current emulators require too much processing time to emulate the CoCo GIME chip, which was capable of page-flipping, hardware scrolling, etc. Whereas the current emulators cannot do these features fast enough to look like a real CoCo, perhaps a native Windows DirectX application will. A PowerPC version is also in the works.<br />
<br />
== What kind of hardware is available? ==<br />
Dozens of hardware add-ons/peripherals were created for the CoCo. <br />
<br />
===Clock/Chip Accelerators: ===<br />
<br />
The safest way (in my opinion) to gain speed is to install a 6309 chip, and then run OS/9. Even under RS-DOS, a 10%-15% increase could be achieved with patches to the OS. <br />
<br />
Another possible way is to replace the crystal on the CoCo motherboard. This will increase the pulses going to the CPU which is externally driven, and rated up to 2 mhz continuous operation. However, this crystal also drives the printer, cassette, and serial ports, plus disk drive operation, and video out. All of those would be messed up. <br />
<br />
A clever and unique way which is gaining popularity was developed by John Kowalski, a.k.a. Sockmaster. He attached a custom-built circuit to the 6809. It detected whether the CPU needed to access the system bus (which it must do for memory, disk, video, etc.). If the CPU did not&mdash;that is, the CPU was busy executing some internal instructions&mdash;the circuit would insert an extra clock pulse to the CPU between the regular ones. If the CPU needed to access the bus, no extra cycles were inserted, and normal speed operation took place. This increased the CoCo speed by approx. 25%- 40% but kept video, disk, printer, etc. working normally.<br />
<br />
===Memory/Disks: ===<br />
<br />
The standard CoCo 3 came with 128k, and could be expanded to 512k. Kits were manufactured for 1 meg, although only OS-9 could really make use of this memory. I think 2 megs was also available under OS-9. With 512, or 1 meg, the CoCo 3 could have 1 or 2 RAMDisks. When the CoCo 2 came out, there were bubble-memory kits for extra RAM, and/or RAMDrives in a cartridge. Recently, a kit has been developed that uses a 1 meg SIMM chip.<br />
<br />
===Printers: ===<br />
<br />
Radio Shack offered several DMP Dot Matrix printers. Most had dual serial and Centronics interfaces. Some vendors offered Serial-to Parallel converters (EG Blue Streak Ultima) that would allow the CoCo to hook up to any standard printer with a Centronics parallel interface. Epson-FX and SX printers wer also popular, as was the Radio Shack CGP-115, or Color Graphics Printer. Work was attempted at creating drivers for laser and inkjet printers. <br />
<br />
===Monitors:=== <br />
<br />
The CoCo 1 and 2 had RF converters inside them. They could be hooked to the antenna inputs of a TV or VCR. The signal was sent on channel 3 or 4. For the CoCo 3, Radio Shack offered the CM-3 and CM-8 for the CoCo. (The CoCo 3 featured the RF converter, a composite video and audio out, and a special analog-RGB port underneath). The CM-3 produced a rather poor image, but the CM-8 was quite acceptable. The Magnavox 8CM515 was a popular non-Tandy monitor with even sharper resolution. It also had the option of switching to composite for those weird artifact colors on the original CoCo 2. TV and composite outputs were satisfactory for images, and standard 32-column and 40-column text, but 80-column text was unreadable without a good monitor. <br />
Many other monitors that accept analog RGB, plus separate VSYNC and HSYNC pulses, could also work. Some other monitors, though, require a mixed SYNC pulse, or an inverted one, and conversion kits were available.<br />
<br />
There was also a Word Pak for the old CoCo 1 and 2. Its output goes to a monochrome monitor. Word Pak RS/80 allows having 80 x 24 text under RSDOS and OS-9.<br />
<br />
Other vendors also made kits to create better quality composite output on the CoCo 1 and 2, and/or lowercase using an external character ROM chip.<br />
<br />
===Modems: ===<br />
Many external modems worked perfectly with the CoCo 2 and 3. As far as cartridge modems go, the Direct Connect Modem Pak was a 300 baud modem designed for the CoCo. The modem pak does have a communications program built in its ROM, but it's not that sophisticated. For those of you who do not stand the built-in communications program, there are several PD terminal packages that may suit your needs, as well as some VERY NICE commercial ones. Marty Goodman, MD, also published a way to modify a DC Modem Pack and make it an RS-232 pack, capable of 19,200 baud. <br />
For a CoCo 3, there are V-TERM for RSDOS and KBCom and DeskMate 3 for OS-9. If you can get files from listserv, there is a PD version of KBCom on it. The commercial version is said to be much better but I have never seen it. If you decide on V-TERM, Rick's Computer Enterprises may be able to sell you a copy. Jump to the Software FAQ and read about other communication software.<br />
<br />
===Miscellaneous: ===<br />
Other popular add-ons included the joysticks, deluxe self-centering joysticks, a mouse, an x-pad, dozens of utility and game program packs, video digitizers, hard-drive interfaces, real-time clocks, etc. <br />
<br />
A hi-res joystick adaptor was developed. It plugged into the serial port and joystick port. A regular CoCo joystick/mouse was then plugged into the adaptor. This boosted the resolution of the joystick from 64x64, to 640x640 (I think). <br />
<br />
Exciting recent (Feb. 1999) news includes the possibility of a cartridge with an IDE interface, real-time clock, parallel port, and "speed doubler" for the CoCo 3.<br />
<br />
= Software =<br />
= Software =<br />
<br />
==What are the (disk) operating systems available to the CoCo? ==<br />
<br />
*[[RS-DOS]] was the original disk OS for the CoCo. Officially it is not a DOS, but an extension of Color BASIC to allow disk access. Without a disk drive, the CoCos would run Color BASIC, and you had to purchase the Extended Color BASIC ROM to take advantage of extra graphics! Plugging in the standard (although there were two versions) Radio Shack disk controller, gave you Disk Extended Basic, or RS-DOS. Standard RS-DOS is reviewed in the hardware FAQ. Essentially, the standard disk commands were available, including DIR, OPEN, SAVE, LOAD, CLOSE, INPUT, WRITE, KILL, DSKINI (format), BACKUP, and COPY. <br />
<br />
*[[A-DOS]] was developed by Art Flexser. It came in three versions, ADOS for the CoCo 1 and 2, and ADOS 3 & Extended ADOS 3 for the CoCo 3. It was 100% compatible with RS-DOS if you didn't need to patch Disk BASIC, and added features to RS-DOS, noteably 40 and 80 track drive support. ADOS came on a disk, and could be loaded into the CoCo, or you could customize ADOS, program an EPROM, and use the EPROM as your disk ROM, therefore booting your CoCo with ADOS. This was a neat, because many users then set their CoCos to boot with the 80 column screen. It also ran the CoCo at double-speed, even during disk and printer i/o, featured auto- line numbering, arrow scroll through listings, auto edit of errors, macros, etc. Extended ADOS 3 added things like parellel printer output (assuming you had the right hardware), wildcard filenames, and a RAMdisk. This was arguably the most popular modified RS-DOS used with the CoCo.<br />
<br />
*[[OS-9]] Level 1 (for CoCo 1 and 2) and Level 2 (for CoCo 3) was a completely different OS than the RS-DOS versions. OS-9 supported the full 512k of RAM (on a CC3), multi-tasking, multiple windows, etc. The modular approach allowed users to add or change code modules for additional features, such as 40/80 double-sided drive support. OS-9 Level 1 was for the 32k and 64K CoCo 1 and 2, but was very limited with only 64K of memory. OS-9 Level 2 was a welcomed upgrade. I think there was a Level 3 upgrade unofficially released, but I'm not sure what was upgraded in terms of performance. The main upgrade was support for up to 2MB of RAM. <br />
<br />
*[[J-DOS]] was sold by J&M Systems of New Mexico. J-DOS supported all RS-DOS commands, auto-line numbering, error trapping, baud selection, OS/9 boot, memory minder(disk check program) <br />
<br />
*[[MY-DOS]] was sold by HawkSoft. It was customizable and EPROMable. Features that it added to RS-DOS included lowercase program entry, SAY command for S/S Pak, point/click disk directory, double-sided 40 track drives, screen power-up options <br />
<br />
*[[MKJ DOS]] and MKJ3 DOS were sold through CoCo Connection of Philadelphia. They were EPROMable, and included the following features: 80 track DS drives, wildcards, alphabetical and dated file listings, full screen BASIC editor, spelled-out errors, repeat key, SAY (for S/S Pak), plus other special commands for editing. <br />
<br />
*[[SCS DOS]] was also EPROMable, and sold through Second City Software. From what I could find, it added 24 new disk commands and 2 new hi-res screens, 40 tracks/DS disks, 6 ms stepping, disk search, and error trapping (the error trapping leads me to believe it worked for the CoCo 1 and 2) <br />
<br />
*[[OWLDOS]] was sold through OWL-WARE, of Mertztown, PA. OWLDOS claimed 25% faster disk access, double sided drives, and correction of a floating point error. <br />
<br />
*[[SPECTRUM DOS]] (again, EPROMable) sold by Spectrum Products of New York. Added 24 new disk commands, 2 new hi-res screens, 40 track and double-sided drives, 6ms step, disk search, error trapping (sounds a lot like SCS DOS) <br />
<br />
*[[RGB-DOS]] was sold by Burke and Burke of Washington. The main feature was adding hard drive support for RS-DOS. It did this by dividing a hard drive into 255 virtual floppy drives and adding commands to switch among these virutal floppies. It was compatible with all software that used the RS-DOS disk I/O ROM routines, but was incompatible with any software (mostly games) that used their own disk I/O to save memory or time. <br />
<br />
*[[HDB-DOS]] Currently supported and sold by Cloud-9 (http://www.frontiernet.net/~mmarlette/Cloud-9/Support/HDB-DOS%20FAQ.html). This is an updated version of RGB-DOS. Cloud-9 obtained permission to sell and modify RGB-DOS from the original author. The main upgrade is supporting several different hard drive controllers, which were not in existence when RGB-DOS was written. Several RGB-DOS bugs were also corrected. The name was changed to avoid confusion with the older product and to better keep track of subsequent versions.<br />
<br />
*[[STAR DOS]] sold by Star Kits of New York for the CoCo 2 <br />
<br />
*[[DOUBLE-DOS BASIC]] sold by Double Density Software of Texas allowed the CoCo 2 to use 35,40 and 80 single/double sided drives together, and added reset-protection. 100% compatible with RS-DOS. <br />
<br />
*[[AMDISK]] was a 3 inch micro-floppy system sold by Amdek. The disk held 312k (flippable for 624k). Not sure if a patched RS-DOS or a special "AMDISK-DOS" was used to gain access to these little cartridges. Further literature in RAINBOW indicates that the AMDISK came with a controller, and two drives, each disk holding 156k on one side. So we have 2 disks x 156k x flipping each over = 624k! Since each disk actually holds the same as a standard RS floppy, it's very possible that the regular RS-DOS could be used. <br />
<br />
*[[FLEX]] was a product of Technical Systems Inc, of North Carolina. The official name was "6809 FLEX Operating System". FLEX was then "ported" to the CoCo under the name of "The FLEX 9.0 Disk Operating System for teh Radio Shack Color Computer using 64k RAM" by Steve Odneal, or Missouri, and licensed to Computer Publishing Inc, or Tennessee. FLEX was competition of the very popular (at the time) CP/M system for the 8080 and Z80 chips. CP/M could be considered a forerunner to what we now call DOS on the PC. FLEX worked very well on a 64k CoCo, whereas apparently OS-9 Level 1 did not work as well on a 64k CoCo.<br />
<br />
*[[NitrOS-9]] is the only DOS for the CoCo that is still supported. It is essentially an upgrade of OS-9. There are versions for the CoCo 1 and 2 (requires 64K) and the CoCo 3 with either a 6809 or the enhanced 6309 processor. There are continual updates to the system. It supports up to 2MB of RAM and has many enhancements over the original OS-9 Level 2, too many to list. More information and current downloads can be found at http://sourceforge.net/apps/mediawiki/nitros9/index.php?title=Main_Page<br />
<br />
==What are the languages available to the CoCo? ==<br />
=== Without disk drive:===<br />
* Assembler (tape) <br />
* Basic (built-in, old CoCo 1s) <br />
<br />
===RS-DOS(and compatible variations of RS-DOS)===<br />
* Assembler <br />
* Disk BASIC (built-in) <br />
* Compiled BASIC (Sometimes called C-BASIC) <br />
* C <br />
* FORTH <br />
* DAC-FORTH <br />
* DEFT Pascal <br />
* LOGO <br />
<br />
===OS-9===<br />
* APL <br />
* Assembler <br />
* BASIC09 <br />
* C <br />
* COBOL <br />
* Forth (sold as Forth09) <br />
* Pascal <br />
* PILOT <br />
* RSB <br />
* Sculptor <br />
<br />
===FLEX ===<br />
* Crunch COBOL marketed through Frank Hogg Labs<br />
<br />
== Which communication programs can I get for the CoCo?== <br />
<br />
{| class="wikitable" style="text-align: left;"<br />
|+ '''CoCo Communications Programs'''<br />
! Name<br />
! Format<br />
! Type<br />
! VT100?<br />
! ANSI?<br />
! Protocols *<br />
! Auto dial? **<br />
! Other <br />
|-<br />
|KBCom || OS-9 || sw/com || yes || xy || z*** || yes || Double high/wide support <br />
|-<br />
|WindowWriter || OS-9 || com || || || || || CoCo 3/Level II <br />
|- <br />
|V-term || DOS || com || yes || no ||xy & x/crc || yes || VT-52, 80x28, Vidtex, serial port to 2400 <br />
|-<br />
|Kermit || DOS || free || no || || kermit || no || <br />
|-<br />
|Kermit || OS-9 || free || || || kermit || || <br />
|-<br />
|OSTerm || OS-9 || share || yes || partial || xy || yes || <br />
|-<br />
|SuperComm || OS-9 || free || || partial || xy z*** || yes ||<br />
|- <br />
|Greg-E-Term || DOS || share || || || x || || <br />
|-<br />
|Greg-E-Term || DOS || com || || || xy y-batch || || <br />
|- <br />
|AutoTerm || DOS/Cass || com || no || || x || yes || Scripting, also doubled as a basic word processor <br />
|-<br />
|X-Term || OS-9 || com || no || || x || || <br />
|- <br />
|VIP Terminal || DOS/Cart || com || || || || || 32/51/64/85x21/24 for CoCo 1,2,3 <br />
|-<br />
|Warp 1 || OS-9 || com || no || || || yes || Macros, timer <br />
|-<br />
|DataPack III || DOS || com || yes || no || x || || Macros, RAMdisk, 80x28 <br />
|-<br />
|Wiz || OS-9 || com || no || no || x/kermit || yes || VT-52 <br />
|-<br />
|ColorCom/E || DOS || com || || no || x || || CoCo 2, 51x24 <br />
|-<br />
|MikeyTerm || DOS || share || || || x || yes || Autodial with MikeyDial program <br />
|-<br />
|DelphiTerm || DOS || share || || || xy || yes || Macros, RAMdisk, not just for Delphi users <br />
|-<br />
|Ultimaterm || DOS || share || yes || || xy || yes || Key repeat, VT-52 <br />
|-<br />
|TwilightTerm || DOS || share || no || yes || none || yes || Claims up to 9600 baud through the serial port with no lost characters! <br />
|-<br />
|DFT II || DOS/Cass || com || no || no || only ASCII || no || CoCo 1 and 2 <br />
|-<br />
|ColorTerm || Plus || DOS/Cass || com || no || no || no || <br />
|-<br />
|DYTERM || Cart/Cass || com || || || || || "BASIC program with m/l subroutines" <br />
|-<br />
|TermTalk || DOS/Cass || com || || || || || When combined with Spech Systems "VOICE", it will read<br> the terminal text to you "just like in the movie War Games" <br />
|-<br />
|MicroText || Cart || com || || || || || The cartridge added a second serial port so you could print as you downloaded. <br />
|-<br />
|MicroTerm || Cass || com || || || || || MC-10 only <br />
|}<br />
(Blanks in the table mean I don't know) <br />
<br />
<nowiki><br />
* Protocols: X=Xmodem (usually not Xmodem/CRC), Y=Ymodem (non-batch), Z=Zmodem(recovery/batch features unknown), Kermit=Kermit. Except for TwilightTerm (which was coded for ANSI support rather than downloads), all these comm programs also have ASCII transfer protocol. <br />
</nowiki><br><nowiki><br />
** Autodial in this chart can mean either a phone directory built in, or programmable macros that can be used for dialing. Either way, the user does not have to type ATDT ### ### #### to dial.<br />
</nowiki><br><nowiki><br />
*** To use Zmodem, the program calls an external zmodem program, either rz or sz for receive or send. SuperComm calls the rz/sz automatically, while KBComm requires a macro.<br />
</nowiki><br />
<br />
<br />
== What word processing programs could be used on the CoCo?==<br />
<br />
{| class="wikitable" style="text-align: left;"<br />
|+ '''CoCo Word Processing Programs'''<br />
!Name<br />
!Format<br />
!Type<br />
!CoCo<br />
!Features *** <br />
|-<br />
|Simply Better || DOS || com || 3 || Two windows, merge, indexes, forms, spool, autosave,<br> sort, calc., numbering, paging, WYSIWYG mode, etc. <br />
|-<br />
|Word Power 3.3 ** || DOS || com || 3 || Spell/punct, merge, calc, spool, 2 columns<br />
|-<br />
|VIP Writer|| DOS/Cart || com || 1,2 || The basics <br />
|-<br />
|VIP Writer III 2.0 || DOS || com || 3 || Spell, undo, print preview, spool <br />
|-<br />
|TeleWriter 64 || DOS/Cass || com || 1,2,3 || 51/64/85x24, lowercase, cassette/disk i/o <br />
|-<br />
|Stylograph CoCo Version || OS-9 || com || 1?, 2? || From Stylo Software of Idaho, apparently better than the comparable<br> WordStar for the PC. (WordStar was later replaced by Word Perfect and Microsoft Word) <br />
|-<br />
|TeleWriter 128 || DOS/Cass || com || 3 || Macros, preview, 80x28, etc. <br />
|-<br />
|EZWriter || DOS/Cass || com || 1,2,3 || Letter writing only, merge, cheap <br />
|-<br />
|TextPro IV || DOS || com || 3 || Up to 212x28, on screen bold/ital/etc., buffered keyboard,<br> merge, RAMdisk, laser printer support <br />
|-<br />
|DynaStar || OS-9 || com || 3 || Windows, merge, macros, etc., DynaSpell optional <br />
|-<br />
|WindowWriter || OS-9 || com || || Multitasking, pull down menus, more <br />
|-<br />
|XWord || OS-9 || com || 2,3 || Worked with WordPack, regular screen, Xscreen, block commands, find/replace, proportional,<br> headers/footers, page numbering. Optional XSpell checker. <br />
|-<br />
|Ved/Vprint || OS-9 || || || Pull-down text menus, multitasks, etc. (from Bob Van de Poel) <br />
|-<br />
|Autoterm || DOS/Cass || com || 2,3 || Basic word processor that doubled as a terminal program. Search, embedded printer codes, margins,<br> compatible with TeleWriter <br />
|-<br />
|Elite-Word ||DOS/cass || com ||1,2 ||Buffered keyboard, block, upper/lower, merge, etc. <br />
|-<br />
|SCRIPSIT || Cart/DOS || com || 1,2,3 || I have to mention this poor pathetic Radio Shack word processor. Not having seen the disk version,<br> I can say the cartridge one was pretty sad. The 32 column "windowed" over the full page,<br> so you could never see the entire document. Enough said. <br />
|-<br />
|Keep Text II (formerly Chromasette)|| DOS/Cass || com || 1,2 || 32x16, embedded printer controls, search/replace, key repeat, centering, margins <br />
|-<br />
|MasterWriter || DOS/Cass || com || 1,2 || Inexpensive, full-screen, block, menus, macros, print spool, etc. <br />
|-<br />
|CoCoWriter || DOS/Cass || com || 1,2 || 32/51/64/85x24, menus <br />
|-<br />
|Max-10 || DOS || com || 3 || I don't really want to get into desktop publishing (versus basic word processing) but Max-10 from Colorware<br> (designers of CoCo Max) deserves a mention as being the first true desktop publishing program for the CoCo 3<br> with WYSIWYG, columns, built-in spell checker, re-sizing imported graphics, undo, margins, etc. <br />
|}<br />
(Blanks in the table mean I don't know)<br />
<br />
<br />
<nowiki><br />
** Many of these programs were available in earlier versions for just the CoCo 1 or 2. With the advent of the CoCo 3, every started to add 80 column support. A print spooler and RAMdisk were also popular enhancements due to more available memory.<br />
</nowiki><br><nowiki><br />
*** Except for Max-10, as far as I know, all the other programs with spell-checkers had "external spell checkers". That is, after typing, you ran the spell-checker, often by quitting the main word processing application. I remember one disk spell checker that I had. It checked almost every word, and the drive spun and ground back and forth for ages and ages. It worked, but slowly.<br />
</nowiki><br />
<br />
== Tell me about graphic programs. ==<br />
<br />
*CoCo Max (1,2, and 3) were probably the MOST WELL KNOWN graphic programs for the CoCo, and the CM3 file format almost became a CoCo standard. CoCo Max 3 featured two 320x192 screens that could be linked to form a giant 320x384 screen. The menus were easy to use, as were the tools and textures. Using their own hi-res interface, and later, the Tandy hi-res interface, the joystick/mouse could access the entire screen. CoCo Max featured undos, animation (color slot flipping) fonts, slide shows, stamps, shrink/ stretch, rotate, zoom, lasso, etc. One feature that tickled everybody was the color selecting. You would see ALL 64 colors on the screen at the same time, and then pick the 16 that you wanted.<br />
<br />
*The Rat was sold by Diecom (and others). It supported 320x200x16, lines, shapes, fill, stamp, shrink, rotate, textures, etc. Diecom included a mouse if you ordered from them. <br />
<br />
*ColorMax was similar to CoCo Max. ColroMax 3 debuted before CoCo max III, and ran with 128k. Later ColroMax Deluxe added GIF load/save, palette animation, multiple screens with cut/paste. <br />
<br />
*Da Vinci was sold through Owl-Ware. It featured 320x192x16, custom paintbrushes, fonts, boxes, etc., zoom, menus. It did not require a hi-res interface. Instead, the joystick/mouse/x-pad could input either a "coarse" or "fine" mode. I"m sure you can guess how this worked. <br />
<br />
*MVCanvas 2.0 sold by HyperTech Software of Nevada, was for OS-9 Level II and Multi-Vue. Featured multiple resolutions up to 320x200, with 16 colors, palette animation, clipboard, fonts, etc. <br />
<br />
*Max9 (free) written by Kevin Darling for OS-9. A demo program using OS-9 calls. Ran in all 4 windows.<br />
[[Category:Help]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Color_Computer_FAQ&diff=6661Color Computer FAQ2013-12-28T16:06:18Z<p>Asithol: /* Monitors: */</p>
<hr />
<div>{{NavFAQs}}<br />
=Hardware=<br />
==What is a CoCo?==<br />
The name TRS Color Computer, known as CoCo by its owners, refers to a familiy of Motorola 6809-based personal computers made by Radio Shack and produced from 1981 (CoCo 1) until 1990 (CoCo 3). Each CoCo comes with a variation of Microsoft BASIC built-in its ROM. Differing from an Apple ][+, //e, or an IBM, CoCos comes with a variety of I/O ports built-in. On the rear panel of the unit are connections for 2 analog Joysticks, Serial I/O (which can handle data transfer up to 9600 baud), cassette I/O, and TV/monitor output. On the right side, there is a cartridge slot. Cartridges that support various functions, contain games, or drive peripherals can be inserted. Use of a multipack (or MPI) allowed multiple cartridges to be inserted.<br />
<br />
==What models were there?==<br />
The different CoCo models are as follows: <br />
* CoCo 1 - The first Color Computer, it was first sold in 1980 and originally had only Color BASIC, 4Kb of memory, 32-column screen, and a chicklet keyboard. It was based on a design originally from Motorola. It used a .89MHz MC6809E. A compact cassette recorder or Program Paks were used. Later versions came with 16Kb/32Kb/64Kb and Extended Color BASIC. Disk BASIC was the required environment to handle disk drives, and some third-parties created their own improved but compatible Disk Operating Systems (DOS). By changing memory chips, setting jumpers, and removing some capacitors, the CoCo 1 memory could be expanded up to 64Kb, minimum to run OS-9 Level 1. <br />
* CoCo 2 - The Color Computer 2 is a refined -- but fully compatible --version of the original Color Computer. The refinements consist mostly of a new, smaller case with a typewriter-looking keyboard and redesigned motherboard. Also, the later CoCo 2s wwere able to generate true lowercase letters (NOTE: later model CoCo 2s that said "Tandy" instead of TRS-80 had the lowercase) instead of "reverse video". Besides that, it has the same 64Kb/32-column limitation of its antecessor. This CoCo was in the same price range of machines as the Atari 8-bit series and the Commodore 64. <br />
* CoCo 3 - The last Color Computer has quite a collection of improvements as compared to the previous machines: true 80-column, higher resolution graphics, and more memory -- the barebones configuration comes with 128 Kb of RAM that can be expanded up to 512k through Tandy, but up to 2Mb from third-party vendors. It was intended more as competition for Atari's ST series and the original Commodore Amiga. The CoCo 3 can run OS-9 Level 2. The CoCo 3 also allowed the famous speed-up poke (POKE 65497,0 and POKE 65496,0) to double the clock speed to 1.78 mhz. <br />
<br />
There were also some companies that manufactured CoCo clones: <br />
<br />
*Dragon 64 - CoCo 1 clone made by Tano. Had seperate parallel I/O. <br />
*TDP System 100 - CoCo 1 clone made by Tandy and sold outside RS <br />
*Fujitsu FM-7 - Had Microsoft Basic and used Level I OS-9 and FLEX <br />
*MC-10 "Baby CoCo" - made by Tandy-Radio Shack using an MC6803 <br />
<br />
==What graphic modes were there?== <br />
The CoCo 2 was capable of uppercase only on a 32x16 screen with 8 colors. To show lowercase, the CoCo 2 used inverse video. Later versions of the CoCo 2 showed real lower-case. In this "text" mode, there were also 64 x 32 "pixels" that could be set using the SET command, or drawn with CHR$. The CoCo 2 also had a maximum resolution of 256 x 192 with 2 colors. But by alternating light and dark lines, false or "artifact" colors could be made, mainly red and blue. Maximum colors in the CoCo 2 was 8 total. Here are all the possible graphic resolutions: 32x16x8, 64x32x8, 128x96x2, 128x96x4, 128x192x2, 128x192x4, and 256x192x2. <br />
<br />
Various software fixes were developed to improve the text screen. Telewriter 64 used the hi-res graphics screen, and drew each letter on the screen as the user typed. Machine-language made it very quick! Early on, RAINBOW (I think), featured a program called Screen51, which, once loaded and EXECed, would show all the text on the hi-res screen. The advantage was that you could now mix graphics and text. The disadvantage was that the 51 columns were very squished together. But hey, you had 51 columns and true lowercase! <br />
<br />
There were also various "semigraphics" modes, available only to assembly language, including some that allowed text on the top half, and graphics on the bottom. Robert Gault has a little info about one of the semigraphics modes called Semigraphics24. <br />
<br />
The CoCo 3 supported all the standard CoCO 2 graphic modes, plus added: a 40 column and 80 column screen with true lower case, underline, and blink; 320x192x4, 320x192x16, 640x192x2, and 640x192x4. The semigraphics modes of the CoCo 2 were done away with. A special RAM based character set was also available with commands to put text onto the graphic screens. <br />
<br />
The new CoCo 3 supported a total of 64 colors, any 16 could be active. This made using color very flexible, but a little confusing. For example, if the HCOLOR was set to 3, and a line was drawn, the line would be color 3. Color 3 could have been any of the 64 available. By using the PALETTE command, the user could assign the 64 colors to the 16 "slots". If color 45 was assigned to slot 3, the line above would have been color 45. Unfortunately, the colors shown on an RGB monitor were different than on a composite monitor. Various software tricks exist to show more than 16 at a time. <br />
<br />
There were also programs and POKEs to obtain 320x200x16 and 320x200x225 (and 640x200 and 640x225). In addition, horizontal and vertical scrolling was possible through the hardware. POKEing to certain locations caused the entire screen to scroll at a pixel level left, right, up and/or down. Page-flipping could also be done extremely quickly simply by telling the CoCo that the data in RAM for the graphics was somewhere else. This would be immediately mapped into the video screen. <br />
<br />
The video output was also used to generate interrupts. There were two on all CoCos, and I think that the CoCo 3 had one more. The two common ones were the vertical interrupt every 1/60th of a second (commonly called the IRQ), and a fast interrupt, or FIRQ, connected to the horizontal sync pulse (approx. 63 microseconds, I think).<br />
<br />
==What about that replacement CPU?==<br />
The replacement CPU was one of the biggest pieces of news to come out in the early 1990s. The Hitachi 63B09E chip is fully compatible with the original 68B09E. Added advantages were that it ran cooler, some internal operations were faster, and there were extra registers in the CPU.<br />
<br />
The 6309 had two modes; "6809" and "native". When powered up, it defaulted to 6809-mode. This made it completely compatible with the original 6809 from Motorola, even down to the number of clock cycles to execute internal instructions. When sent a certain string, it would switch to native-mode. Under RS-DOS, users could expect perhaps a 15% speed boost. However, since the timing of certain instructions was shortened, disk operation, printer, and cassette use was affected and unreliable. Due to the nature of OS/9, though, speed increases of 30% to 50% were possible, and disk operation was normal. The additional increases were due to patches in the OS that took advantage of the additional registers, etc. Burke and Burke released PowerBoost, a software set of patches to OS/9, that gave the additional speed. <br />
<br />
The downside of all this was that the original 6809 was soldered to the motherboard. To replace it, it would be cut out, each of the 40 pins de-soldered, a socket installed, and then the 6309 was plugged into the socket. <br />
<br />
Another OS, called [[NitrOS-9]] was also updated for use with the 6309. More will be covered in the FAQ-Software link, but you can visit the [[NitrOS-9]] page for info.<br />
<br />
==Tell me about disk drives. ==<br />
The CoCo disk standard disk system from Radio Shack consisted of a single vertical, later horizontal, 5.25 inch single-sided, 35 track drive. A second drive could be added inside the case. The drive unit containing a power supply (and optional fan) was connected to a Disk Controller by an approx. 2 foot ribbon cable. Some cables were bundled into a thick round case. The Controller plugged into the side of the CoCo, and contained the Disk Operating System, or DOS. The standard DOS that came from the Shack is usually known as RS-DOS. However, many vendors provided enhanced support for double- sided drives, 40 and 80 tracks, wildcard directories, etc. Versions included [[A-DOS]], [[J-DOS]], [[MK-DOS]], and [[DR-DOS]]. [[A-DOS]] was very popular due to its ability to handle different sized drives. Many of the later Radio Shack drives were actually 40 track drives, but under RS-DOS, only 35 were accessible. Jump to the Software FAQ and read about DOS versions. <br />
<br />
A typical single-sided disk contained 68 granules. Each granule was a little more than 2k, so a single disk could hold approximately 156k. The CoCo supported up to 4 drives. Through software and various versions of DOS you could have either 4 singled sided disks, or 2 double-sided, with the second side of each disk being assigned another drive number. I may be wrong, but third-party vendors may have supported "true" double-sided drives, in which both sides are assigned and accessed with one drive designation. The CoCo used drive 0 as the primary drive, and drives 1,2, and 3 as the additional ones. <br />
<br />
It's interesting to note that many people started using "flippies". By notching a single-sided disk, you could flip it over and save more on the other side. But because the disk platter was spinning the opposite direction relative to the first side, these "flippy" disks could not be read in a double-sided drive! Many people also issued warning that the flip-side was not certified for data, that by spinning it backwards the heads would wear out, etc. etc. <br />
<br />
The very first disk controller required both 12 volts and 5 volts from the CoCo, but the CoCo 2 and CoCo 3 did not provide the 12 volts on the cartridge slot, so unless you had a 12 volt adapter hot-wired into the original controller, it couldn't be used with the newer CoCos. <br />
<br />
Amdek of Illinois sold the AMDISK system which used 3 inch "micro-floppies", that could hold 312k each. RAINBOW 1983 shows a rather cool looking AMDISK hooked to a CoCo 1, and a headline that says "624k" and a footnote saying that the extra 312k can "be accessed by manually flipping the media over". Not sure what sort of DOS was required to access the 312k. Further info in RAINBOW indicates the system came with a controller, and two drives, each holding 156k, so 156k x 2 drives x flipping each one = 624k Since each disk actually holds the same as a regular 5.25" disk, it's likely that regular RS-DOS could be used.<br />
<br />
==What is a multipack? ==<br />
The multipak is a device that allows the CoCo to use of up to 4 paks at a time. It is normally used by people who have multiple devices that need to be used simultaneously, such as OS-9 users. <br />
A possible combination is as follows: <br />
1 RS-232 Pak <br />
2 Orchestra-90 Pak <br />
3 Speech & Sound Pak <br />
4 floppy drive controller pak. <-floppy controller ALWAYS in slot 4 <br />
<br />
There are 2 ways to access a given slot. One is with the switches and the second is by storing values in control memory locations. <br />
<br />
Multipacks had to be "patched" with a small chip (known as a PAL chip) to work correctly with a CoCo 3, due to memory map problems. <br />
<br />
Multipacks (or MPIs) were the recommended way of connecting multiple cartridges. Some people had success with y-cables. A y-cable plugged into the cartridge slot and provided two short ribbon cables, each with a female-slot connector. Two deviced could be then connected, usually a disk drive, and something else. Triple -y-cables were also made. However, since the y-cables made the CoCo bus just a little longer, the operation of the CoCo was sometimes unreliable.<br />
<br />
==What is the wiring matrix for the keyboard?==<br />
<pre><br />
Color Computer Keyboard Array <br />
Pin 1 --- @ --- A --- B --- C --- D --- E --- F --- G <br />
| | | | | | | | <br />
Pin 2 --- H --- I --- J --- K --- L --- M --- N --- O <br />
| | | | | | | | <br />
Pin 3 nc | | | | | | | | <br />
| | | | | | | | <br />
Pin 4 --- P --- Q --- R --- S --- T --- U --- V --- W <br />
| | | | | | | | <br />
Pin 5 --- X --- Y --- Z -- UP -- DWN - LFT - RGT - SPACE <br />
| | | | | | | | <br />
Pin 6 --- 0 -- 1! -- 2" -- 3# -- 4$ -- 5% -- 6& -- 7' <br />
| | | | | | | | <br />
Pin 7 -- 8( -- 9) -- :* -- ;+ -- ,< -- -= -- .> -- /? <br />
| | | | | | | | <br />
Pin 8 -- ENT - CLR - BRK - ALT - CTL - F1 -- F2 - SHIFT <br />
| | | | | | | | <br />
| | | | | | | | <br />
Pin 9 ----- | | | | | | | <br />
| | | | | | | <br />
Pin 10 ---------- | | | | | | <br />
| | | | | | <br />
Pin 11 ---------------- | | | | | <br />
| | | | | <br />
Pin 12 ---------------------- | | | | <br />
| | | | <br />
Pin 13 ---------------------------- | | | <br />
| | | <br />
Pin 14 ---------------------------------- | | <br />
| | <br />
Pin 15 ---------------------------------------- | <br />
| <br />
Pin 16 ---------------------------------------------- <br />
</pre><br />
<br />
CoCo 2 keyboard is identical, except no CTL, F1, F2, or ALT.<br />
<br />
==How do I use the RS-232C I/O port (a.k.a. "bit-banger")?==<br />
If you are in RSDOS, you can connect a modem to the CoCo serial port, rather than through a separate RS-232 Pack. The nice thing in this setting is that you can have a modem and a floppy drive controller connected to the CoCo without needing a Multipak. As far as I know, the fastest you can go using the CoCo serial port is 9600 baud (using Twilight Term). Speeds of up to 19,200 were available using an RS-232 Pack. Under OS-9, it does at 300 baud and sorta-sorta at 1200 (there was a CoCo OS9 BBS ran by Tim Johns at 1200 baud through the bitbanger) and the improved 1200 baud bitbanger driver reportedly does it better, though slowing things down.<br />
<br />
List of Materials for a CoCo RS-232C to true-RS-232 cable for a modem: <br />
* 1 DIN-4 connector, male <br />
* 1 DB-25 connector, male (though here it depends on your modem) <br />
* 6ft of 4-wire cable (ideally you get a shielded cable with 3 wires inside; If you can get such cable, connect the GND pin in the pinout below to be the shield)<br />
<br />
===What are the POKEs for the baud rate?===<br />
These POKEs set the baud rate for the modem and/or printer. <br />
For example enter at the command line: <br />
POKE 150,X - where "X" is one of the following poke numbers:<br />
<nowiki><br />
POKE# BAUD RATE <br />
180 300 <br />
87 600 <br />
41 1200 <br />
18 2400 <br />
7 4800 <br />
1 9600<br />
</nowiki><br />
For the MC-10 "Baby CoCo", the command is: <br />
<br />
POKE 16932,X - where "X" is one of the following: <br />
<nowiki><br />
POKE# BAUD RATE <br />
241 300 <br />
118 600 <br />
57 1200 <br />
26 2400 <br />
10 4800 <br />
9 9600<br />
</nowiki><br />
<br />
==What is the pin-out for the cartridge slot?==<br />
A nifty project in RAINBOW connected a toggle switch between the HALT line and ground. By activating the switch, the CPU would finish its current instruction, then stop completely. This became a nice pause feature during games, since the entire state of the CPU stayed the same. <br />
Also, by covering pin 8 on the cartridge, ROM-packs could be inserted without them starting up. It is EXTREMELY DANGEROUS to insert a ROM-Pack with the CoCo switched on. <br />
<br />
Color Computer 1, 2, & 3 Cartridge Connector Definitions<br />
<pre><br />
------------------------------------------------------------ <br />
| PIN | SIGNAL NAME | DESCRIPTION | <br />
|-----|-------------|--------------------------------------| <br />
| 1 | N.C. | (-12 VDC on CoCo 1 and 2) | <br />
| 2 | N.C. | (+12 VDC on CoCo 1 and 2) | <br />
| 3 | HALT* | Halt input to the CPU | <br />
| 4 | NMI* | Non-Maskable Interrupt to the CPU | <br />
| 5 | RESET* | Main Reset and Power-up Clear | <br />
| | | | <br />
| 6 | E CLOCK | Main CPU Clock | <br />
| 7 | Q CLOCK | Clock which leads E by 90 degrees | <br />
| 8 | CART* | Rom-Pak Detection Interrupt | <br />
| 9 | +5 VDC | +5 Volts DC (300 mA) | <br />
| 10 | DATA 0 | CPU Data Bus - Bit 0 | <br />
| | | | <br />
| 11 | DATA 1 | CPU Data Bus - Bit 1 | <br />
| 12 | DATA 2 | CPU Data Bus - Bit 2 | <br />
| 13 | DATA 3 | CPU Data Bus - Bit 3 | <br />
| 14 | DATA 4 | CPU Data Bus - Bit 4 | <br />
| 15 | DATA 5 | CPU Data Bus - Bit 5 | <br />
| | | | <br />
| 16 | DATA 6 | CPU Data Bus - Bit 6 | <br />
| 17 | DATA 7 | CPU Data Bus - Bit 7 | <br />
| 18 | R/W* | CPU Read/Write Signal | <br />
| 19 | ADDR 0 | CPU Address Bus - Bit 0 | <br />
| 20 | ADDR 1 | CPU Address Bus - Bit 1 | <br />
| | | | <br />
| 21 | ADDR 2 | CPU Address Bus - Bit 2 | <br />
| 22 | ADDR 3 | CPU Address Bus - Bit 3 | <br />
| 23 | ADDR 4 | CPU Address Bus - Bit 4 | <br />
| 24 | ADDR 5 | CPU Address Bus - Bit 5 | <br />
| 25 | ADDR 6 | CPU Address Bus - Bit 6 | <br />
| | | | <br />
| 26 | ADDR 7 | CPU Address Bus - Bit 7 | <br />
| 27 | ADDR 8 | CPU Address Bus - Bit 8 | <br />
| 28 | ADDR 9 | CPU Address Bus - Bit 9 | <br />
| 29 | ADDR 10 | CPU Address Bus - Bit 10 | <br />
| 30 | ADDR 11 | CPU Address Bus - Bit 11 | <br />
| | | | <br />
| 31 | ADDR 12 | CPU Address Bus - Bit 12 | <br />
| 32 | CTS* | Cartridge (ROM) Select Signal | <br />
| 33 | GROUND | Signal Ground | <br />
| 34 | GROUND | Signal Ground | <br />
| 35 | SND | Cartridge Sound Input | <br />
| | | | <br />
| 36 | SCS* | Spare Cartridge (DISK) Select Signal | <br />
| 37 | ADDR 13 | CPU Address Bus - Bit 13 | <br />
| 38 | ADDR 14 | CPU Address Bus - Bit 14 | <br />
| 39 | ADDR 15 | CPU Address Bus - Bit 15 | <br />
| 40 | SLENB* | Input to Disable Internal Devices | <br />
------------------------------------------------------------ <br />
* are LOW (0 volts) to activate<br />
</pre><br />
<br />
== What is the pin-out for the cassette and joystick ports?==<br />
<br />
==What is the pin-out of the RGB connector on the bottom of the CoCo 3? ==<br />
<br />
Pin 6 is missing on the connector (for polarity) and pin 10 is no connection.<br />
<pre><br />
Pin Name Description<br />
1 GND Ground<br />
2 GND Ground<br />
3 R Red -------------<br />
4 G Green | 2 4 8 10|<br />
5 B Blue | 1 3 5 7 9 |<br />
6 KEY No Pin -------------<br />
7 AUDIO Audio R G B O U T <br />
8 HSYNC Horizontal Sync<br />
9 VSYNC Vertical Sync F R O N T<br />
10 n/c No Connection<br />
</pre><br />
<br />
==Tell me about CoCo Emulators for the PC (DOS/Windows/Mac/etc.) ==<br />
With the advent of powerful 80xxx and Pentium-level computers, emulators have appeared for almost every "older" computer. There are several emulators for the CoCo. One of the most popular is Jeff Vavasour's CoCo 3 Emulator. It almost fully implements a CoCo 3 on a DOS or Windows machine. DX/4-100 is recommended (or better!) His emulator features ability to read CoCo disks (and write them) software duplicated interrupts, external sound on SB, full graphic support, debug utilities, speed controls, high-res joystick and mouse support, and a port program to move files between the MS-DOS and CoCo environment. You can also visit the TR-80 page for links to other emulators. As of March, 1999, rumors were around that a Windows-based DirectX CoCo Emulator by Russ LeBang was under development. This is exciting news. The current emulators require too much processing time to emulate the CoCo GIME chip, which was capable of page-flipping, hardware scrolling, etc. Whereas the current emulators cannot do these features fast enough to look like a real CoCo, perhaps a native Windows DirectX application will. A PowerPC version is also in the works.<br />
<br />
== What kind of hardware is available? ==<br />
Dozens of hardware add-ons/peripherals were created for the CoCo. <br />
<br />
===Clock/Chip Accelerators: ===<br />
<br />
The safest way (in my opinion) to gain speed is to install a 6309 chip, and then run OS/9. Even under RS-DOS, a 10%-15% increase could be achieved with patches to the OS. <br />
<br />
Another possible way is to replace the crystal on the CoCo motherboard. This will increase the pulses going to the CPU which is externally driven, and rated up to 2 mhz continuous operation. However, this crystal also drives the printer, cassette, and serial ports, plus disk drive operation, and video out. All of those would be messed up. <br />
<br />
A clever and unique way which is gaining popularity was developed by John Kowalski, a.k.a. Sockmaster. He attached a custom-built circuit to the 6809. It detected whether the CPU needed to access the system bus (which it must do for memory, disk, video, etc.). If the CPU did not- that is, the CPU was busy executing some internal instructions- the circuit would insert an extra clock pulse to the CPU between the regular ones. If the CPU needed to access the bus, no extra cycles were inserted, and normal speed operation took place. This increased the CoCo speed by approx. 25%- 40% but kept video, disk, printer, etc. working normally.<br />
<br />
===Memory/Disks: ===<br />
<br />
The standard CoCo 3 came with 128k, and could be expanded to 512k. Kits were manufactured for 1 meg, although only OS-9 could really make use of this memory. I think 2 megs was also available under OS-9. With 512, or 1 meg, the CoCo 3 could have 1 or 2 RAMDisks. When the CoCo 2 came out, there were bubble-memory kits for extra RAM, and/or RAMDrives in a cartridge. Recently, a kit has been developed that uses a 1 meg SIMM chip.<br />
<br />
===Printers: ===<br />
<br />
Radio Shack offered several DMP Dot Matrix printers. Most had dual serial and Centronics interfaces. Some vendors offered Serial-to Parallel converters (EG Blue Streak Ultima) that would allow the CoCo to hook up to any standard printer with a Centronics parallel interface. Epson-FX and SX printers wer also popular, as was the Radio Shack CGP-115, or Color Graphics Printer. Work was attempted at creating drivers for laser and inkjet printers. <br />
<br />
===Monitors:=== <br />
<br />
The CoCo 1 and 2 had RF converters inside them. They could be hooked to the antenna inputs of a TV or VCR. The signal was sent on channel 3 or 4. For the CoCo 3, Radio Shack offered the CM-3 and CM-8 for the CoCo. (The CoCo 3 featured the RF converter, a composite video and audio out, and a special analog-RGB port underneath). The CM-3 produced a rather poor image, but the CM-8 was quite acceptable. The Magnavox 8CM515 was a popular non-Tandy monitor with even sharper resolution. It also had the option of switching to composite for those weird artifact colors on the original CoCo 2. TV and composite outputs were satisfactory for images, and standard 32-column and 40-column text, but 80-column text was unreadable without a good monitor. <br />
Many other monitors that accept analog RGB, plus separate VSYNC and HSYNC pulses, could also work. Some other monitors, though, require a mixed SYNC pulse, or an inverted one, and conversion kits were available.<br />
<br />
There was also a Word Pak for the old CoCo 1 and 2. Its output goes to a monochrome monitor. Word Pak RS/80 allows having 80 x 24 text under RSDOS and OS-9.<br />
<br />
Other vendors also made kits to create better quality composite output on the CoCo 1 and 2, and/or lowercase using an external character ROM chip.<br />
<br />
===Modems: ===<br />
Many external modems worked perfectly with the CoCo 2 and 3. As far as cartridge modems go, the Direct Connect Modem Pak was a 300 baud modem designed for the CoCo. The modem pak does have a communications program built in its ROM, but it's not that sophisticated. For those of you who do not stand the built-in communications program, there are several PD terminal packages that may suit your needs, as well as some VERY NICE commercial ones. Marty Goodman, MD, also published a way to modify a DC Modem Pack and make it an RS-232 pack, capable of 19,200 baud. <br />
For a CoCo 3, there are V-TERM for RSDOS and KBCom and DeskMate 3 for OS-9. If you can get files from listserv, there is a PD version of KBCom on it. The commercial version is said to be much better but I have never seen it. If you decide on V-TERM, Rick's Computer Enterprises may be able to sell you a copy. Jump to the Software FAQ and read about other communication software.<br />
<br />
===Miscellaneous: ===<br />
Other popular add-ons included the joysticks, deluxe self-centering joysticks, a mouse, an x-pad, dozens of utility and game program packs, video digitizers, hard-drive interfaces, real-time clocks, etc. <br />
<br />
A hi-res joystick adaptor was developed. It plugged into the serial port and joystick port. A regular CoCo joystick/mouse was then plugged into the adaptor. This boosted the resolution of the joystick from 64x64, to 640x640 (I think). <br />
<br />
Exciting recent (Feb. 1999) news includes the possibility of a cartridge with an IDE interface, real-time clock, parallel port, and "speed doubler" for the CoCo 3.<br />
<br />
= Software =<br />
= Software =<br />
<br />
==What are the (disk) operating systems available to the CoCo? ==<br />
<br />
*[[RS-DOS]] was the original disk OS for the CoCo. Officially it is not a DOS, but an extension of Color BASIC to allow disk access. Without a disk drive, the CoCos would run Color BASIC, and you had to purchase the Extended Color BASIC ROM to take advantage of extra graphics! Plugging in the standard (although there were two versions) Radio Shack disk controller, gave you Disk Extended Basic, or RS-DOS. Standard RS-DOS is reviewed in the hardware FAQ. Essentially, the standard disk commands were available, including DIR, OPEN, SAVE, LOAD, CLOSE, INPUT, WRITE, KILL, DSKINI (format), BACKUP, and COPY. <br />
<br />
*[[A-DOS]] was developed by Art Flexser. It came in three versions, ADOS for the CoCo 1 and 2, and ADOS 3 & Extended ADOS 3 for the CoCo 3. It was 100% compatible with RS-DOS if you didn't need to patch Disk BASIC, and added features to RS-DOS, noteably 40 and 80 track drive support. ADOS came on a disk, and could be loaded into the CoCo, or you could customize ADOS, program an EPROM, and use the EPROM as your disk ROM, therefore booting your CoCo with ADOS. This was a neat, because many users then set their CoCos to boot with the 80 column screen. It also ran the CoCo at double-speed, even during disk and printer i/o, featured auto- line numbering, arrow scroll through listings, auto edit of errors, macros, etc. Extended ADOS 3 added things like parellel printer output (assuming you had the right hardware), wildcard filenames, and a RAMdisk. This was arguably the most popular modified RS-DOS used with the CoCo.<br />
<br />
*[[OS-9]] Level 1 (for CoCo 1 and 2) and Level 2 (for CoCo 3) was a completely different OS than the RS-DOS versions. OS-9 supported the full 512k of RAM (on a CC3), multi-tasking, multiple windows, etc. The modular approach allowed users to add or change code modules for additional features, such as 40/80 double-sided drive support. OS-9 Level 1 was for the 32k and 64K CoCo 1 and 2, but was very limited with only 64K of memory. OS-9 Level 2 was a welcomed upgrade. I think there was a Level 3 upgrade unofficially released, but I'm not sure what was upgraded in terms of performance. The main upgrade was support for up to 2MB of RAM. <br />
<br />
*[[J-DOS]] was sold by J&M Systems of New Mexico. J-DOS supported all RS-DOS commands, auto-line numbering, error trapping, baud selection, OS/9 boot, memory minder(disk check program) <br />
<br />
*[[MY-DOS]] was sold by HawkSoft. It was customizable and EPROMable. Features that it added to RS-DOS included lowercase program entry, SAY command for S/S Pak, point/click disk directory, double-sided 40 track drives, screen power-up options <br />
<br />
*[[MKJ DOS]] and MKJ3 DOS were sold through CoCo Connection of Philadelphia. They were EPROMable, and included the following features: 80 track DS drives, wildcards, alphabetical and dated file listings, full screen BASIC editor, spelled-out errors, repeat key, SAY (for S/S Pak), plus other special commands for editing. <br />
<br />
*[[SCS DOS]] was also EPROMable, and sold through Second City Software. From what I could find, it added 24 new disk commands and 2 new hi-res screens, 40 tracks/DS disks, 6 ms stepping, disk search, and error trapping (the error trapping leads me to believe it worked for the CoCo 1 and 2) <br />
<br />
*[[OWLDOS]] was sold through OWL-WARE, of Mertztown, PA. OWLDOS claimed 25% faster disk access, double sided drives, and correction of a floating point error. <br />
<br />
*[[SPECTRUM DOS]] (again, EPROMable) sold by Spectrum Products of New York. Added 24 new disk commands, 2 new hi-res screens, 40 track and double-sided drives, 6ms step, disk search, error trapping (sounds a lot like SCS DOS) <br />
<br />
*[[RGB-DOS]] was sold by Burke and Burke of Washington. The main feature was adding hard drive support for RS-DOS. It did this by dividing a hard drive into 255 virtual floppy drives and adding commands to switch among these virutal floppies. It was compatible with all software that used the RS-DOS disk I/O ROM routines, but was incompatible with any software (mostly games) that used their own disk I/O to save memory or time. <br />
<br />
*[[HDB-DOS]] Currently supported and sold by Cloud-9 (http://www.frontiernet.net/~mmarlette/Cloud-9/Support/HDB-DOS%20FAQ.html). This is an updated version of RGB-DOS. Cloud-9 obtained permission to sell and modify RGB-DOS from the original author. The main upgrade is supporting several different hard drive controllers, which were not in existence when RGB-DOS was written. Several RGB-DOS bugs were also corrected. The name was changed to avoid confusion with the older product and to better keep track of subsequent versions.<br />
<br />
*[[STAR DOS]] sold by Star Kits of New York for the CoCo 2 <br />
<br />
*[[DOUBLE-DOS BASIC]] sold by Double Density Software of Texas allowed the CoCo 2 to use 35,40 and 80 single/double sided drives together, and added reset-protection. 100% compatible with RS-DOS. <br />
<br />
*[[AMDISK]] was a 3 inch micro-floppy system sold by Amdek. The disk held 312k (flippable for 624k). Not sure if a patched RS-DOS or a special "AMDISK-DOS" was used to gain access to these little cartridges. Further literature in RAINBOW indicates that the AMDISK came with a controller, and two drives, each disk holding 156k on one side. So we have 2 disks x 156k x flipping each over = 624k! Since each disk actually holds the same as a standard RS floppy, it's very possible that the regular RS-DOS could be used. <br />
<br />
*[[FLEX]] was a product of Technical Systems Inc, of North Carolina. The official name was "6809 FLEX Operating System". FLEX was then "ported" to the CoCo under the name of "The FLEX 9.0 Disk Operating System for teh Radio Shack Color Computer using 64k RAM" by Steve Odneal, or Missouri, and licensed to Computer Publishing Inc, or Tennessee. FLEX was competition of the very popular (at the time) CP/M system for the 8080 and Z80 chips. CP/M could be considered a forerunner to what we now call DOS on the PC. FLEX worked very well on a 64k CoCo, whereas apparently OS-9 Level 1 did not work as well on a 64k CoCo.<br />
<br />
*[[NitrOS-9]] is the only DOS for the CoCo that is still supported. It is essentially an upgrade of OS-9. There are versions for the CoCo 1 and 2 (requires 64K) and the CoCo 3 with either a 6809 or the enhanced 6309 processor. There are continual updates to the system. It supports up to 2MB of RAM and has many enhancements over the original OS-9 Level 2, too many to list. More information and current downloads can be found at http://sourceforge.net/apps/mediawiki/nitros9/index.php?title=Main_Page<br />
<br />
==What are the languages available to the CoCo? ==<br />
=== Without disk drive:===<br />
* Assembler (tape) <br />
* Basic (built-in, old CoCo 1s) <br />
<br />
===RS-DOS(and compatible variations of RS-DOS)===<br />
* Assembler <br />
* Disk BASIC (built-in) <br />
* Compiled BASIC (Sometimes called C-BASIC) <br />
* C <br />
* FORTH <br />
* DAC-FORTH <br />
* DEFT Pascal <br />
* LOGO <br />
<br />
===OS-9===<br />
* APL <br />
* Assembler <br />
* BASIC09 <br />
* C <br />
* COBOL <br />
* Forth (sold as Forth09) <br />
* Pascal <br />
* PILOT <br />
* RSB <br />
* Sculptor <br />
<br />
===FLEX ===<br />
* Crunch COBOL marketed through Frank Hogg Labs<br />
<br />
== Which communication programs can I get for the CoCo?== <br />
<br />
{| class="wikitable" style="text-align: left;"<br />
|+ '''CoCo Communications Programs'''<br />
! Name<br />
! Format<br />
! Type<br />
! VT100?<br />
! ANSI?<br />
! Protocols *<br />
! Auto dial? **<br />
! Other <br />
|-<br />
|KBCom || OS-9 || sw/com || yes || xy || z*** || yes || Double high/wide support <br />
|-<br />
|WindowWriter || OS-9 || com || || || || || CoCo 3/Level II <br />
|- <br />
|V-term || DOS || com || yes || no ||xy & x/crc || yes || VT-52, 80x28, Vidtex, serial port to 2400 <br />
|-<br />
|Kermit || DOS || free || no || || kermit || no || <br />
|-<br />
|Kermit || OS-9 || free || || || kermit || || <br />
|-<br />
|OSTerm || OS-9 || share || yes || partial || xy || yes || <br />
|-<br />
|SuperComm || OS-9 || free || || partial || xy z*** || yes ||<br />
|- <br />
|Greg-E-Term || DOS || share || || || x || || <br />
|-<br />
|Greg-E-Term || DOS || com || || || xy y-batch || || <br />
|- <br />
|AutoTerm || DOS/Cass || com || no || || x || yes || Scripting, also doubled as a basic word processor <br />
|-<br />
|X-Term || OS-9 || com || no || || x || || <br />
|- <br />
|VIP Terminal || DOS/Cart || com || || || || || 32/51/64/85x21/24 for CoCo 1,2,3 <br />
|-<br />
|Warp 1 || OS-9 || com || no || || || yes || Macros, timer <br />
|-<br />
|DataPack III || DOS || com || yes || no || x || || Macros, RAMdisk, 80x28 <br />
|-<br />
|Wiz || OS-9 || com || no || no || x/kermit || yes || VT-52 <br />
|-<br />
|ColorCom/E || DOS || com || || no || x || || CoCo 2, 51x24 <br />
|-<br />
|MikeyTerm || DOS || share || || || x || yes || Autodial with MikeyDial program <br />
|-<br />
|DelphiTerm || DOS || share || || || xy || yes || Macros, RAMdisk, not just for Delphi users <br />
|-<br />
|Ultimaterm || DOS || share || yes || || xy || yes || Key repeat, VT-52 <br />
|-<br />
|TwilightTerm || DOS || share || no || yes || none || yes || Claims up to 9600 baud through the serial port with no lost characters! <br />
|-<br />
|DFT II || DOS/Cass || com || no || no || only ASCII || no || CoCo 1 and 2 <br />
|-<br />
|ColorTerm || Plus || DOS/Cass || com || no || no || no || <br />
|-<br />
|DYTERM || Cart/Cass || com || || || || || "BASIC program with m/l subroutines" <br />
|-<br />
|TermTalk || DOS/Cass || com || || || || || When combined with Spech Systems "VOICE", it will read<br> the terminal text to you "just like in the movie War Games" <br />
|-<br />
|MicroText || Cart || com || || || || || The cartridge added a second serial port so you could print as you downloaded. <br />
|-<br />
|MicroTerm || Cass || com || || || || || MC-10 only <br />
|}<br />
(Blanks in the table mean I don't know) <br />
<br />
<nowiki><br />
* Protocols: X=Xmodem (usually not Xmodem/CRC), Y=Ymodem (non-batch), Z=Zmodem(recovery/batch features unknown), Kermit=Kermit. Except for TwilightTerm (which was coded for ANSI support rather than downloads), all these comm programs also have ASCII transfer protocol. <br />
</nowiki><br><nowiki><br />
** Autodial in this chart can mean either a phone directory built in, or programmable macros that can be used for dialing. Either way, the user does not have to type ATDT ### ### #### to dial.<br />
</nowiki><br><nowiki><br />
*** To use Zmodem, the program calls an external zmodem program, either rz or sz for receive or send. SuperComm calls the rz/sz automatically, while KBComm requires a macro.<br />
</nowiki><br />
<br />
<br />
== What word processing programs could be used on the CoCo?==<br />
<br />
{| class="wikitable" style="text-align: left;"<br />
|+ '''CoCo Word Processing Programs'''<br />
!Name<br />
!Format<br />
!Type<br />
!CoCo<br />
!Features *** <br />
|-<br />
|Simply Better || DOS || com || 3 || Two windows, merge, indexes, forms, spool, autosave,<br> sort, calc., numbering, paging, WYSIWYG mode, etc. <br />
|-<br />
|Word Power 3.3 ** || DOS || com || 3 || Spell/punct, merge, calc, spool, 2 columns<br />
|-<br />
|VIP Writer|| DOS/Cart || com || 1,2 || The basics <br />
|-<br />
|VIP Writer III 2.0 || DOS || com || 3 || Spell, undo, print preview, spool <br />
|-<br />
|TeleWriter 64 || DOS/Cass || com || 1,2,3 || 51/64/85x24, lowercase, cassette/disk i/o <br />
|-<br />
|Stylograph CoCo Version || OS-9 || com || 1?, 2? || From Stylo Software of Idaho, apparently better than the comparable<br> WordStar for the PC. (WordStar was later replaced by Word Perfect and Microsoft Word) <br />
|-<br />
|TeleWriter 128 || DOS/Cass || com || 3 || Macros, preview, 80x28, etc. <br />
|-<br />
|EZWriter || DOS/Cass || com || 1,2,3 || Letter writing only, merge, cheap <br />
|-<br />
|TextPro IV || DOS || com || 3 || Up to 212x28, on screen bold/ital/etc., buffered keyboard,<br> merge, RAMdisk, laser printer support <br />
|-<br />
|DynaStar || OS-9 || com || 3 || Windows, merge, macros, etc., DynaSpell optional <br />
|-<br />
|WindowWriter || OS-9 || com || || Multitasking, pull down menus, more <br />
|-<br />
|XWord || OS-9 || com || 2,3 || Worked with WordPack, regular screen, Xscreen, block commands, find/replace, proportional,<br> headers/footers, page numbering. Optional XSpell checker. <br />
|-<br />
|Ved/Vprint || OS-9 || || || Pull-down text menus, multitasks, etc. (from Bob Van de Poel) <br />
|-<br />
|Autoterm || DOS/Cass || com || 2,3 || Basic word processor that doubled as a terminal program. Search, embedded printer codes, margins,<br> compatible with TeleWriter <br />
|-<br />
|Elite-Word ||DOS/cass || com ||1,2 ||Buffered keyboard, block, upper/lower, merge, etc. <br />
|-<br />
|SCRIPSIT || Cart/DOS || com || 1,2,3 || I have to mention this poor pathetic Radio Shack word processor. Not having seen the disk version,<br> I can say the cartridge one was pretty sad. The 32 column "windowed" over the full page,<br> so you could never see the entire document. Enough said. <br />
|-<br />
|Keep Text II (formerly Chromasette)|| DOS/Cass || com || 1,2 || 32x16, embedded printer controls, search/replace, key repeat, centering, margins <br />
|-<br />
|MasterWriter || DOS/Cass || com || 1,2 || Inexpensive, full-screen, block, menus, macros, print spool, etc. <br />
|-<br />
|CoCoWriter || DOS/Cass || com || 1,2 || 32/51/64/85x24, menus <br />
|-<br />
|Max-10 || DOS || com || 3 || I don't really want to get into desktop publishing (versus basic word processing) but Max-10 from Colorware<br> (designers of CoCo Max) deserves a mention as being the first true desktop publishing program for the CoCo 3<br> with WYSIWYG, columns, built-in spell checker, re-sizing imported graphics, undo, margins, etc. <br />
|}<br />
(Blanks in the table mean I don't know)<br />
<br />
<br />
<nowiki><br />
** Many of these programs were available in earlier versions for just the CoCo 1 or 2. With the advent of the CoCo 3, every started to add 80 column support. A print spooler and RAMdisk were also popular enhancements due to more available memory.<br />
</nowiki><br><nowiki><br />
*** Except for Max-10, as far as I know, all the other programs with spell-checkers had "external spell checkers". That is, after typing, you ran the spell-checker, often by quitting the main word processing application. I remember one disk spell checker that I had. It checked almost every word, and the drive spun and ground back and forth for ages and ages. It worked, but slowly.<br />
</nowiki><br />
<br />
== Tell me about graphic programs. ==<br />
<br />
*CoCo Max (1,2, and 3) were probably the MOST WELL KNOWN graphic programs for the CoCo, and the CM3 file format almost became a CoCo standard. CoCo Max 3 featured two 320x192 screens that could be linked to form a giant 320x384 screen. The menus were easy to use, as were the tools and textures. Using their own hi-res interface, and later, the Tandy hi-res interface, the joystick/mouse could access the entire screen. CoCo Max featured undos, animation (color slot flipping) fonts, slide shows, stamps, shrink/ stretch, rotate, zoom, lasso, etc. One feature that tickled everybody was the color selecting. You would see ALL 64 colors on the screen at the same time, and then pick the 16 that you wanted.<br />
<br />
*The Rat was sold by Diecom (and others). It supported 320x200x16, lines, shapes, fill, stamp, shrink, rotate, textures, etc. Diecom included a mouse if you ordered from them. <br />
<br />
*ColorMax was similar to CoCo Max. ColroMax 3 debuted before CoCo max III, and ran with 128k. Later ColroMax Deluxe added GIF load/save, palette animation, multiple screens with cut/paste. <br />
<br />
*Da Vinci was sold through Owl-Ware. It featured 320x192x16, custom paintbrushes, fonts, boxes, etc., zoom, menus. It did not require a hi-res interface. Instead, the joystick/mouse/x-pad could input either a "coarse" or "fine" mode. I"m sure you can guess how this worked. <br />
<br />
*MVCanvas 2.0 sold by HyperTech Software of Nevada, was for OS-9 Level II and Multi-Vue. Featured multiple resolutions up to 320x200, with 16 colors, palette animation, clipboard, fonts, etc. <br />
<br />
*Max9 (free) written by Kevin Darling for OS-9. A demo program using OS-9 calls. Ran in all 4 windows.<br />
[[Category:Help]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Rainbow&diff=6127Rainbow2013-08-13T01:59:13Z<p>Asithol: removed dead links</p>
<hr />
<div>'''The Rainbow''' was a monthly magazine for the [[TRS-80 Color Computer]] by the [[Tandy Corporation]] (now [[RadioShack]]). It was started by [[Lawrence C. Falk]] (commonly known as Lonnie Falk) and was published from July [[1981]] to May [[1993]] by Falk's company, [[Falsoft]], which was based in Prospect, Kentucky.<br />
<br />
The [[CoCo Chronicles]] tell about The Rainbow's first issues:<br />
<br />
:The Rainbow's first issue was all of two pages in length (both sides, of course) and you could tell immediately by the typeset ([[LP VII]]), that no expense was spared in putting together this latest collection of Color Computer information. The debut issue was photocopied at the corner drug store and after the first 25 copies sold out ($1.00 each), another trip to the drugstore was needed for an additional 10 copies.<br />
<br />
:Containing the usual assortment of Color Computer articles, comments, tips, and program listings, the Rainbow became "legit" by the third issue with its first ads from The Micro Works and from Jarb Software.<br />
<br />
:Thanks Lonnie!<br />
<br />
Jarb Software was a contributor of many [[software]] and [[hardware]] articles in early issues of The Rainbow. Starting with the first anniversary issue, the magazine was professionally typeset and had full color covers. The December [[1982]] issue was the first with a square binding.<br />
<br />
The magazine featured articles, columns, reviews, tutorials, letters from readers, and advertisements. Many articles presented [[BASIC programming language|BASIC]] or [[assembly language]] [[Computer program|program]] listings. Readers had to type these programs in by hand, unless they ordered a [[cassette]] or [[diskette]] containing these programs, through the ''Rainbow on Tape'' or ''Rainbow on Disk'' service. The BASIC programs were printed in a fixed font with 32 characters per line so that they would show up just as they did on the CoCo's standard 32&times;16 text screen.<br />
<br />
The magazine provided a small program called ''Rainbow Check Plus'' which helped users type in the listings accurately. The program would count the number and values of characters which the user typed in. A small box accompanying a program listing would serve as a [[checksum]] system. It was a two-column table that specified what checksum value was expected for a few chosen lines in the program. For example, after line 140, the checksum was expected to be 149, then after line 290, it was expected to be 21, etc. This system required the user to type the listing exactly as it appeared, including all spaces and possible typographical errors. Some users preferred to edit and improve the program as they typed it, at the risk of making hard-to-find mistakes.<br />
<br />
The publication's style was informal. It was mostly geared towards beginners and [[hobby|hobbyists]]. Articles were often accompanied by colorful illustrations, and so was each month's cover. There was also a [[comic strip]] whose main [[character]] was called the ''[[CoCo Cat]]''.<br />
<br />
Among the [[columnist]]s were:<br />
* William Barden, Jr. (''Barden's Buffer''): technical articles often involing low-level assembly language programming;<br />
* Tony DiStefano (''Turn of the Screw''): hardware projects;<br />
* Joseph Kolar (''BASIC Training''): tutorials on BASIC language programming;<br />
* Cray Augsburg (''Delphi Bureau''): coverage of the CoCo community on the [[Delphi online service]];<br />
* Fred B. Scerbo (''Wishing Well''): BASIC programs based on ideas submitted by readers; <br />
* Dale L. Puckett (''KISSable OS-9''): coverage of the [[OS-9]] multitasking operating system;<br />
* Steve Blyn (''Education Notes''): coverage of [[educational software]];<br />
* Marty Goodman (''CoCo Consultations''), Richard E. Esposito (''Doctor ASCII''), Dan Downard (''Downloads''): answers to technical questions from the readers;<br />
* Dennis Lewandowski (''The Assembly Corner''): assembly language programming.<br />
* Charles J. Roslund (''Charlie's Machine'')<br />
<br />
Lonnie Falk wrote a monthly editorial titled ''Print#-2,'' (with a comma at the end of the title, because it was part of the syntax of the CoCo BASIC's PRINT command when targeting the [[printer]].<br />
<br />
The advertisements came from some large companies like Tandy but mostly from small software and hardware vendors. While Tandy would have full-page color ads, the small vendors' ads would be smaller and much more modest in style. This reflected the fact that it was relatively easier at the time to start a business in the computer field. The barrier to entry in today's computer industry is arguably higher.<br />
<br />
Software and hardware reviews would appear in each issue. The ''Rainbow Certification Seal'' was attributed to a product to certify that it had been seen by the Rainbow staff and that it did exist. It was not however a guarantee of satisfaction since it did not say anything about the quality of the product. The reviews were supposed to fill that role. The certification program started in The Rainbow's second year.<br />
<br />
In [[1983]], The Rainbow started a series of CoCo conventions under the name ''Rainbowfest''.<br />
<br />
The magazine had a department called the ''Rainbow Scorecard'' which registered high scores achieved by readers playing CoCo [[video games]].<br />
<br />
Each issue of the magazine had a theme that was typically associated with the calendar month. The December issue was the ''Holiday'' issue, while the January issue was the ''Beginners'' issue and was meant as an introduction to the CoCo world for readers who had received a Color Computer for Christmas. August was the ''Games'' issue, September was ''[[Education]]'', November was ''[[Telecommunications]]'', and July was the ''Anniversary'' issue.<br />
<br />
Lonnie Falk was elected mayor of Prospect in November [[1993]] and was still in office as of April [[2005]].<br />
<br />
==Articles classified==<br />
* [[CPU Speedup]]<br />
* [[More Memory for Basic]]<br />
* [[Printer Status]]<br />
<br />
==External links==<br />
*[http://www.cs.unc.edu/~yakowenk/coco/text/history.html The "CoCo" Chronicles]<br />
*[http://www.musicheadproductions.org/rainbow-on-disc Rainbow On Disc] Break<br />
*[http://archive.org/search.php?query=rainbow%20magazine Rainbow Magazine in Archive.org in PDF and TEXTPDF]]<br />
<br />
[[Category:Publications]]<br />
[[Category:Magazines]]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=MESS&diff=6126MESS2013-08-13T01:50:52Z<p>Asithol: </p>
<hr />
<div>MESS (Multi Emulator Super System) is a versatile [[emulators|emulator]] based on the MAME Arcade Emulator. As the name implies, it emulates multiple vintage console and computer systems including the CoCo.<br />
[[Image:MESSVIDCAP01.jpg|MESS initial screen]]<br />
<br />
Unlike [[VCC]], which only emulates a CoCo 3, MESS can emulate just about all past CoCo incarnations.<br />
[[Image:MESSVIDCAP02.jpg|MESS running a CoCo 3 virtually]]<br />
<br />
==External links==<br />
* [http://www.mess.org/ the MESS Wiki]</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Emulators&diff=6125Emulators2013-08-13T01:35:10Z<p>Asithol: added XRoar; recategorized a few other entries</p>
<hr />
<div>{{NavEmulators}}<br />
<br />
For those who just want to relive some fond memories, an emulator is a great way to do just that.<br />
= Emulators by Platform =<br />
<br />
==Cross-platform==<br />
* [http://www.haplessgenius.com/mocha/ Mocha], by Brad Grier, is a CoCo 1/2 emulator written in Java that runs from a web browser. This emulator has been running online for 10 years now and has a vast collection of disk and cassette programs to run.<br />
* [http://rbelmont.mameworld.info/?page_id=163 SDLMESS], the current version of MESS, runs on Linux/Unix, Mac OS X, and other SDL-supported operating systems.<br />
* [http://www.6809.org.uk/dragon/xroar.shtml XRoar] is a [[Dragon]] and Coco 1/2 emulator for Linux/Unix, Mac OS X, Windows, and other platforms.<br />
<br />
==Linux==<br />
* The Windows-based [[VCC]] emulator has been shown to work under Linux using the WINE virtualization software.<br />
<br />
==Mac Classic==<br />
* [http://www.colorcomputerarchive.com/coco/Emulators/Coco%201-2/Virtual%20Coco/ Virtual CoCo] - A CoCo 2 emulator for the Macintosh. Not much is known of this emulator.<br />
<br />
==Mac OS X==<br />
* [[MacMESS]] - Multi-platform emulator that has a CoCo 1, 2 and 3 module. It has been replaced by [[SDLMESS]]<br />
* The Windows-based [[VCC]] emulator has been shown to work under PC virtualization on the Mac (using Parallels and Windows XP). Parallels is capable of tight integration with Mac OS X and allows the Mac user to double-click on a .rom file from the Mac desktop and VCC will launch in its own floating window running the ROM. It should also work under VMWare.<br />
<br />
== PalmOS ==<br />
* [http://www.colorcomputerarchive.com/coco/Emulators/Coco%201-2/Coconut/ CoCoNut] - CoCo 1/2 emulator for PalmOS v5 devices.<br />
<br />
== PC MS-DOS ==<br />
* Jeff Vavasour's CoCo emulator.<br />
<br />
== PC Windows ==<br />
* [[MESS]] - Based on the MAME arcade emulator code, this project emulates various classic home computer systems.<br />
* [[AdvanceMESS]]<br />
* [[VCC]] - CoCo 3 emulator for Windows. (orignially called "Bjork")<br />
<br />
= Using Emulation (Tutorials) =<br />
<br />
== General Information ==<br />
* [[Working With Emulator Disk Images]]<br />
* [[Using OS-9 on an Emulator]]<br />
<br />
= ROM Resources =<br />
Some places on the internet to download ROM and Disk images.<br />
* ...</div>Asitholhttps://www.cocopedia.com/wiki/index.php?title=Chicago_CoCoFEST!&diff=6124Chicago CoCoFEST!2013-08-12T15:54:54Z<p>Asithol: </p>
<hr />
<div>{{NavConventions}}<br />
{{InfoBox |<br />
| caption = Photo coming soon.<br />
| date = 1993-Current<br />
| format = Convention.<br />
| notes = Glenside took over after Rainbowfests and the CoCoPro CoCoFests stopped. To this date, no one has told them to stop... <br />
| infosource = [[Allen Huffman]]<br />
}}<br />
<br />
== Upcoming CoCoFEST! ==<br />
The next Glenside CoCoFEST! will be:<br />
*The 23nd Annual "Last" Chicago CoCoFEST!<br />
*April 26 & 27, 2014<br />
*Full details at [http://www.glensideccc.com]<br />
<br />
== Past CoCoFESTs ==<br />
===1993===<br />
* 2nd Annual "Last" Chicago CoCoFest<br />
* When: May 1-2, 1993<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1994===<br />
* 3rd Annual "Last" Chicago CoCoFest<br />
* When: May 21-22, 1994<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1995===<br />
* 4th Annual "Last" Chicago CoCoFest<br />
* When: April 29-30, 1995<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
<br />
===1996===<br />
* 5th Annual "Last" Chicago CoCoFest<br />
* When: April 13-14, 1996<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest was marked with some hilarious wanted posters of software pirate Terry Simons, made by Eric Crichlow and Joel Hegberg.<br />
James Jones and Boisy Pitre visit Sterling, Illinois, the home of "Luther the Geek" for the first time, taking the "scenic route."<br />
<br />
===1997===<br />
* 6th Annual "Last" Chicago CoCoFest<br />
* When: April 26-27, 1997<br />
* Where: Holiday Inn in Elgin, Illinois.<br />
* Fest Facts: This fest featured Dennis Kitz, former proprietor of Green Moutain Micro. Mike Knudsen dropped a hint about a hangover on a trip back from Iruba. James Jones and Boisy Pitre once again took the "scenic route" through Illinois, visiting Sterling, Illinois, the home of "Luther the Geek."<br />
<br />
===1998===<br />
Info needed.<br />
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===1999===<br />
Info needed.<br />
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===2000===<br />
Info needed.<br />
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===2001===<br />
Info needed.<br />
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===2002===<br />
Info needed<br />
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===2003===<br />
Info needed.<br />
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===2004===<br />
Info needed.<br />
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===2005===<br />
Info needed.<br />
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===2006===<br />
* The Fifteenth Annual "Last" Chicago CoCoFEST will be held April 29 & 30, 2006! <br />
* Holiday Inn Hotel & Suites Elgin<br />
* April 29 & 30, 2006, Saturday 10 am to 5 pm - Sunday 10 am to 3 pm<br />
<br />
===2007===<br />
Info needed.<br />
<br />
===2008===<br />
* 18th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2008 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2009.<br />
* When: March 28 & 29, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
<br />
===2009===<br />
* 19th Annual "Last" Chicago CoCoFEST!<br />
* On closing day of the 2009 event, the Glenside CoCo Club announced it would be hosting "yet another" event for 2010.<br />
* When: May 15 & 16, 2009<br />
* Where: Holiday Inn Hotel & Suites in Elgin, Illinois.<br />
* 'Noteable Items:' CoCo FPGA shown off at the Cloud-9 booth. John Linville showed a CoCo 3 playing full motion video with sound (full movies and clips). Roy Justus had a six legged robot being controlled wireless by a CoCo via bitbanger to Bluetooth adapter, in BASIC. Brother Jeremy had a laser comb that seemed to be regrowing hair! DriveWire 4. Don Weiss, Motorola engineer who worked on the 6809, spoke on Saturday.<br />
* 'Attendees:' William Astle, Alberta -- Brother Jeremy -- Rich Bair -- George Bethea -- John & Marge Chasteen -- Malcolm Cleveland -- Dick & Brenda Crislip -- George Dorner -- Rob Gibons -- Brian Goers -- Wally Grossman -- Jim Hathaway -- Chris & Nancy Hawks -- Cy Herre -- Allen Huffman -- Roy Justus -- Keith Kounovsky -- John Linville -- Mark Marlette & Sandy Weimer -- Mark Martin -- John Mark Mobley -- Boisy Pitre -- Frank Pittel -- Tony & Linda Podraza -- George Schneewiess -- Brian Schubring -- Karl Sefcik -- John & Shirley Strong -- Bob & Annette Swoger -- Justin Wagner -- Andrew Weiler -- Don Weiss -- Aaron Wolfe<br />
* 'Exhibitors:' Hawksoft, Tux Driver, Frank Pittel, Roy R Justus, The Music Man, Sinclair QL SIG, Wally Grossman, Pitre Technology, John Mark Mobley, Griffin Christian School, Lost Wizard Enterprises, Bargeman Research Labs, Richard & Brenda Crislip, Glenside MARK II IDE Interface, The Glenside Color Computer Club, Malcolm Cleveland�s Not-For-Sale CoCo Memorabilia<br />
<br />
===2010===<br />
Info needed.<br />
<br />
===2011===<br />
Info needed.<br />
<br />
===2012===<br />
Info needed.<br />
<br />
===2013===<br />
* The 22nd Annual "Last" Chicago CoCoFEST!<br />
* When: April 27 & 28, 2013<br />
<br />
== CoCoFEST! Facts ==<br />
* Allen Huffman authored "Fest Reports" for the great majority of these CoCoFESTs, and offers them for sale in a book called ''CoCoFEST Chronicles''.<br />
* From 1992 to 2004, every CoCoFEST was held in the same convention room at the same hotel, though the hotel changed names from time to time. The hotel featured an indoor pool and jacuzzi, as well as a small arcade. Two levels of rooms in that area faced in towards the pool and fest room. During some of the earlier days, CoCoFest vendors would get entire rows of rooms in this area, placing signs in their room windows listing what vendor was there.<br />
* In 2005, CoCoFEST was moved across the highway to a larger and more luxurious accomodation. The former hotel is no longer a hotel.<br />
* The 2005 CoCoFEST was the first CoCo Fest to have wireless Internet access available throughout the fest floor.</div>Asithol