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	<id>https://www.cocopedia.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LeoO</id>
	<title>CoCopedia - The Tandy/Radio Shack Color Computer Wiki - User contributions [en]</title>
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	<updated>2026-05-02T10:05:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Category:People&amp;diff=3074</id>
		<title>Category:People</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Category:People&amp;diff=3074"/>
		<updated>2006-07-25T17:11:49Z</updated>

		<summary type="html">&lt;p&gt;LeoO: /* Other Folks */ Tim Jenison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NavTop}}&lt;br /&gt;
&lt;br /&gt;
Here we can create pages for all the known CoCo folks, by category (programmers, hardware designers, writers, etc.) and any that register for accounts here can just link their personal info page to the page here.  If that happens.&lt;br /&gt;
&lt;br /&gt;
==OS-9 Notables ==&lt;br /&gt;
*[[Chris Burke]]&lt;br /&gt;
*[[Kevin Darling]]&lt;br /&gt;
*[[Alan DeKok]]&lt;br /&gt;
&lt;br /&gt;
==Game Greats==&lt;br /&gt;
*[[Steve Bjork]]&lt;br /&gt;
*[[Dave Dies]]&lt;br /&gt;
&lt;br /&gt;
==Other Folks==&lt;br /&gt;
*[[Carl Boll]] - SysOp of ChiCoCo BBS and OS-9 advocate&lt;br /&gt;
*[[Eric Crichlow]] - Author of ShellMate and Gold Runner&lt;br /&gt;
*[[Al Dages]]&lt;br /&gt;
*[[Lonnie Falk]] - Founder and publisher of Rainbow Magazine&lt;br /&gt;
*[[Wayne Green]] - Founder and publisher of 80-Micro, Hot Coco and other publications&lt;br /&gt;
*[[Marty Goodman]] - Famed CoCo columnist and hardware guru&lt;br /&gt;
*[[Scott Griepentrog]]&lt;br /&gt;
*[[Mike Haaland]]&lt;br /&gt;
*[[Joel Hegberg]] - Prolific CoCo and MM/1 software developer&lt;br /&gt;
*[[Gene Heskett]] - NitrOS-9 contributor&lt;br /&gt;
*[[Allen Huffman]] - Sub-Etha Software, CoCo Chronicles (CoCoFest reports).&lt;br /&gt;
*[[Paul Jerkatis]]&lt;br /&gt;
*[[Tim Jenison]] - author of [[CoCo Max]] 1, involved with [[DS-69 Digisector]]&lt;br /&gt;
*[[James Jones]] - Former Microware employee and Compiler Guru&lt;br /&gt;
*[[Mike Knudsen]] - Music man and author of UltiMuse&lt;br /&gt;
*[[Eddie Kuns]]&lt;br /&gt;
*[[Timothy Lindner]]&lt;br /&gt;
*[[Mark Marlette]]&lt;br /&gt;
*[[Terry Simons]] - Founder of Mid-Iowa Country &amp;amp; CoCo Club and a controversial figure in his day&lt;br /&gt;
*[[Chet Simpson]]&lt;br /&gt;
*[[R.C. Smith]] - Popular fest-goer and member of the Atlanta Computer Society&lt;br /&gt;
*[[John Strong]] - Founder of StrongWare&lt;br /&gt;
*[[Lee Veal]] - Proud owner of CoCo #00001&lt;br /&gt;
*[[Paul Ward]] - The man behind the MM/1&lt;br /&gt;
*[[David Wordell]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Tim_Jenison&amp;diff=3073</id>
		<title>Tim Jenison</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Tim_Jenison&amp;diff=3073"/>
		<updated>2006-07-25T17:09:53Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tim Jenison&#039;&#039;&#039; is best known to the CoCo community as the author of the original [[CoCoMax]] paint program.  He was also credited by the [[DS-69 Digisector]] owner&#039;s manual as a contributor to both to the product&#039;s hardware and software. &lt;br /&gt;
&lt;br /&gt;
Later, he founded NewTek, which produced the DigiView video digitizer for the Commodore Amiga, which worked in a similar way to the DS-69, and had an optional automated color filter wheel for producing color images.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=DS-69_Digisector&amp;diff=3072</id>
		<title>DS-69 Digisector</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=DS-69_Digisector&amp;diff=3072"/>
		<updated>2006-07-25T17:06:09Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;DS-69 Digisector&#039;&#039;&#039; is a video digitizer for the [[Color Computer]], the [[CoCo 2]], or the [[CoCo 3]].  It was marketed by The Micro Works of Del Mar, California.  It digitizes 5 or 16 levels of gray from an NTSC video signal at resolutions of 128 x 128 pixels, or 256 x 256 pixels. The DS-69B is capable of running at 2MHz, and adds a filter to remove unused color information from the video signal, producing an image with less noise.&lt;br /&gt;
&lt;br /&gt;
Unlike frame grabbers, which can digitize an entire video frame in real time, the DS-69 samples only a portion of the video frame at a time, and must build up a complete image from samples of many consecutive video frames.  For this reason, it cannot be used to grab good quality images of moving scenes in real time.  If the picture changes before the DS-69 has finished sampling it, the resulting image will appear torn and distorted -- an effect which is usually not desired.  The DS-69 can be used most effectively with video cameras to capture still lifes, portraits, or static scenes.  Or it can be used with a VCR that has a high quality pause.  DVD players and other video sources that can produce a stable, NTSC video signal should also work.&lt;br /&gt;
&lt;br /&gt;
The DS-69 itself is a [[cartridge]] that plugs into the expansion slot on the Color Computer.  In length it is between the ROM Paks and the full-length disk controllers, or Tandy&#039;s [[RS-232 pack]].  On the end is a single RCA jack into which an NTSC video source is plugged.  The enclosure for the digitizer is made from black, vaccuum-formed plastic in two parts -- a box into which the PC board is snapped, and a separate lid glued on top.&lt;br /&gt;
&lt;br /&gt;
The hardware came with C-SEE software for digitizing video, displaying the resulting image on the CoCo&#039;s screen, printing it, and saving it to tape or floppy disk.  When used on a disk system, the DS-69 requires a [[MultiPak]] Interface or equivalent.&lt;br /&gt;
&lt;br /&gt;
The 256 x 256 16-level images produced by the DS-69B can be of rather good quality, if they are derived from a good video source.  In fact, even on the CoCo 3, which has a 16-color display mode, but only has 4 real shades of gray in its 64-color palette, these images must be dithered to approximate all 16 levels.  When loaded into a graphics program like [[CoCoMax III]], false-color images could be made by assigning non-gray colors to the different palette slots.  This produced a picture that was clearly a digitized image, but had an interesting aesthetic quality.&lt;br /&gt;
&lt;br /&gt;
The DS-69B could also be used to produce high-color images by taking separate red-, green-, and blue-filtered images of the same scene.  This could be done with a black-and-white video camera and some appropriately colored gels or filters, but the subject and camera would need to be completely still for quite a long time as each of the three images was digitized and saved in turn.  A more effective way to produce such an image was to use an electronic color splitter, available around the time the DS-69 was sold.  These color splitters were intended for similar video digitizers used on the Commodore Amiga.  They would take a color video signal, and output the red, green, and blue components of the video in turn, as selected by a switch on the outside of the unit.  When combined with a camcorder with digital freeze frame, one could capture high-color images of any scene.&lt;br /&gt;
&lt;br /&gt;
(As an interesting side note, the DS-69 owner&#039;s manual credits [[Tim Jenison]] as a contributor to both the hardware and software.  Tim was the author of the original [[CoCoMax]] paint program, and later founded NewTek, which produced the DigiView video digitizer for the Commodore Amiga, which worked in a similar way to the DS-69, and had an optional automated color filter wheel for producing color images.)&lt;br /&gt;
&lt;br /&gt;
Additional software is required to combine the three component images into a high-color picture.  No provision for this was made in C-SEE.  The Rascan digitizer, which came on the market a few years later, came with software for displaying such 4096-color images on the CoCo 3 by rapidly switching the display between the red, green, and blue component images, and relying on persistence of vision to mix the colors together in the viewer&#039;s perception.  Programs like Roger Taylor&#039;s Projector 3, Sockmaster&#039;s Hicolor, and view 4.4 for OS-9 can display such high-color images, either directly, or after having been converted to another file format.&lt;br /&gt;
&lt;br /&gt;
In addition to the C-SEE program, the DS-69 included a BASIC program called RANDAC (RANDACB for the DS-69B) that would poke in a machine language routine which could digitize in 64-levels of gray.  A BASIC program called SLOWPIC could then be used to call the RANDAC routine and capture a 256 x 256 pixel &#039;&#039;&#039;64-level&#039;&#039;&#039; image on disk.  This image takes up 64K and is not directly displayable on the CoCo.  Another incuded sample BASIC program called BURGLAR could check for movement in a room by sensing changes in a continually scanned image.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=DS-69_Digisector&amp;diff=3071</id>
		<title>DS-69 Digisector</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=DS-69_Digisector&amp;diff=3071"/>
		<updated>2006-07-25T17:04:59Z</updated>

		<summary type="html">&lt;p&gt;LeoO: wikification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;DS-69 Digisector&#039;&#039;&#039; is a video digitizer for the [[Color Computer]], the [[CoCo 2]], or the [[CoCo 3]].  It was marketed by The Micro Works of Del Mar, California.  It digitizes 5 or 16 levels of gray from an NTSC video signal at resolutions of 128 x 128 pixels, or 256 x 256 pixels. The DS-69B is capable of running at 2MHz, and adds a filter to remove unused color information from the video signal, producing an image with less noise.&lt;br /&gt;
&lt;br /&gt;
Unlike frame grabbers, which can digitize an entire video frame in real time, the DS-69 samples only a portion of the video frame at a time, and must build up a complete image from samples of many consecutive video frames.  For this reason, it cannot be used to grab good quality images of moving scenes in real time.  If the picture changes before the DS-69 has finished sampling it, the resulting image will appear torn and distorted -- an effect which is usually not desired.  The DS-69 can be used most effectively with video cameras to capture still lifes, portraits, or static scenes.  Or it can be used with a VCR that has a high quality pause.  DVD players and other video sources that can produce a stable, NTSC video signal should also work.&lt;br /&gt;
&lt;br /&gt;
The DS-69 itself is a [[cartridge]] that plugs into the expansion slot on the Color Computer.  In length it is between the ROM Paks and the full-length disk controllers, or Tandy&#039;s [[RS-232 pack]].  On the end is a single RCA jack into which an NTSC video source is plugged.  The enclosure for the digitizer is made from black, vaccuum-formed plastic in two parts -- a box into which the PC board is snapped, and a separate lid glued on top.&lt;br /&gt;
&lt;br /&gt;
The hardware came with C-SEE software for digitizing video, displaying the resulting image on the CoCo&#039;s screen, printing it, and saving it to tape or floppy disk.  When used on a disk system, the DS-69 requires a [[MultiPak]] Interface or equivalent.&lt;br /&gt;
&lt;br /&gt;
The 256 x 256 16-level images produced by the DS-69B can be of rather good quality, if they are derived from a good video source.  In fact, even on the CoCo 3, which has a 16-color display mode, but only has 4 real shades of gray in its 64-color palette, these images must be dithered to approximate all 16 levels.  When loaded into a graphics program like [[CoCoMax III]], false-color images could be made by assigning non-gray colors to the different palette slots.  This produced a picture that was clearly a digitized image, but had an interesting aesthetic quality.&lt;br /&gt;
&lt;br /&gt;
The DS-69B could also be used to produce high-color images by taking separate red-, green-, and blue-filtered images of the same scene.  This could be done with a black-and-white video camera and some appropriately colored gels or filters, but the subject and camera would need to be completely still for quite a long time as each of the three images was digitized and saved in turn.  A more effective way to produce such an image was to use an electronic color splitter, available around the time the DS-69 was sold.  These color splitters were intended for similar video digitizers used on the Commodore Amiga.  They would take a color video signal, and output the red, green, and blue components of the video in turn, as selected by a switch on the outside of the unit.  When combined with a camcorder with digital freeze frame, one could capture high-color images of any scene.&lt;br /&gt;
&lt;br /&gt;
(As an interesting side note, the DS-69 owner&#039;s manual credits Tim Jenison as a contributor to both the hardware and software.  Tim was the author of the original [[CoCoMax]] paint program, and later founded NewTek, which produced the DigiView video digitizer for the Commodore Amiga, which worked in a similar way to the DS-69, and had an optional automated color filter wheel for producing color images.)&lt;br /&gt;
&lt;br /&gt;
Additional software is required to combine the three component images into a high-color picture.  No provision for this was made in C-SEE.  The Rascan digitizer, which came on the market a few years later, came with software for displaying such 4096-color images on the CoCo 3 by rapidly switching the display between the red, green, and blue component images, and relying on persistence of vision to mix the colors together in the viewer&#039;s perception.  Programs like Roger Taylor&#039;s Projector 3, Sockmaster&#039;s Hicolor, and view 4.4 for OS-9 can display such high-color images, either directly, or after having been converted to another file format.&lt;br /&gt;
&lt;br /&gt;
In addition to the C-SEE program, the DS-69 included a BASIC program called RANDAC (RANDACB for the DS-69B) that would poke in a machine language routine which could digitize in 64-levels of gray.  A BASIC program called SLOWPIC could then be used to call the RANDAC routine and capture a 256 x 256 pixel &#039;&#039;&#039;64-level&#039;&#039;&#039; image on disk.  This image takes up 64K and is not directly displayable on the CoCo.  Another incuded sample BASIC program called BURGLAR could check for movement in a room by sensing changes in a continually scanned image.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Deluxe_Joystick&amp;diff=3070</id>
		<title>Deluxe Joystick</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Deluxe_Joystick&amp;diff=3070"/>
		<updated>2006-07-25T15:39:50Z</updated>

		<summary type="html">&lt;p&gt;LeoO: wikification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Deluxe Joystick&#039;&#039;&#039; differed from the [[joystick|original]] in a number of ways.  All joysticks sold by Tandy for the CoCo were analog joysticks, but the Deluxe Joystick had two &#039;fire&#039; buttons -- a red one and a black one.  The red one was button one, and corresponded to the button on the original joystick.  Button two could only be used with a CoCo 3, as earlier Color Computers lacked the hardware to test it.&lt;br /&gt;
&lt;br /&gt;
In addition to the second button, the base of the joystick is larger.  More significantly, the Deluxe joystick included hardware that could automatically center the stick on the X axis, the Y axis, or both.  By holding the stick to the lower-right corner, flipping the unit over, and latching or unlatching two spring-loaded clamps internal to the stick, one could select which axes were self-centering and which were free-floating like the original joystick.&lt;br /&gt;
&lt;br /&gt;
This feature allows the user to select the best stick configuration for whatever program they&#039;re using.  For maze-type and platform games, gameplay is often enhanced with self-centering joysticks that more closely mimic a digital stick.  For paint programs and games like [[Polaris]] where you are moving a cursor around on the screen, a free-floating stick is preferable.  And for flight simulators, it is nice to have a throttle control that is centered in the X axis, free in the Y axis, and a control stick that is centered in both.&lt;br /&gt;
&lt;br /&gt;
Though generally more robust than the original CoCo joystick, the centering mechanism in these joysticks is somewhat fragile and can break or come apart.&lt;br /&gt;
&lt;br /&gt;
The design of the stick seems to be nearly identical to a stick marketed for the [http://en.wikipedia.org/wiki/Apple_2 Apple II] by Kraft, so it was probably licensed by Tandy.  A joystick of the same design was also branded by [http://en.wikipedia.org/wiki/IBM IBM] for use on the [http://en.wikipedia.org/wiki/IBM_PCjr PCJr].&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Rainbow&amp;diff=3064</id>
		<title>Rainbow</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Rainbow&amp;diff=3064"/>
		<updated>2006-07-20T18:27:27Z</updated>

		<summary type="html">&lt;p&gt;LeoO: Totally ripped off from Wikipedia.  Thanks, GFDL!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Rainbow&#039;&#039;&#039; was a monthly magazine for the [[TRS-80 Color Computer]] by the [[Tandy Corporation]] (now [[RadioShack]]). It was started by [[Lawrence C. Falk]] (commonly known as Lonnie Falk) and was published from July [[1981]] to May [[1993]] by Falk&#039;s company, [[Falsoft]], which was based in Prospect, Kentucky.&lt;br /&gt;
&lt;br /&gt;
The [[CoCo Chronicles]] tell about The Rainbow&#039;s first issues:&lt;br /&gt;
&lt;br /&gt;
:The Rainbow&#039;s first issue was all of two pages in length (both sides, of course) and you could tell immediately by the typeset ([[LP VII]]), that no expense was spared in putting together this latest collection of Color Computer information. The debut issue was photocopied at the corner drug store and after the first 25 copies sold out ($1.00 each), another trip to the drugstore was needed for an additional 10 copies.&lt;br /&gt;
&lt;br /&gt;
:Containing the usual assortment of Color Computer articles, comments, tips, and program listings, the Rainbow became &amp;quot;legit&amp;quot; by the third issue with its first ads from The Micro Works and from Jarb Software.&lt;br /&gt;
&lt;br /&gt;
:Thanks Lonnie!&lt;br /&gt;
&lt;br /&gt;
Jarb Software was a contributor of many [[software]] and [[hardware]] articles in early issues of The Rainbow.  Starting with the first anniversary issue, the magazine was professionally typeset and had full color covers.  The December [[1982]] issue was the first with a square binding.&lt;br /&gt;
&lt;br /&gt;
The magazine featured articles, columns, reviews, tutorials, letters from readers, and advertisements.  Many articles presented [[BASIC programming language|BASIC]] or [[assembly language]] [[Computer program|program]] listings. Readers had to type these programs in by hand, unless they ordered a [[cassette]] or [[diskette]] containing these programs, through the &#039;&#039;Rainbow on Tape&#039;&#039; or &#039;&#039;Rainbow on Disk&#039;&#039; service. The BASIC programs were printed in a fixed font with 32 characters per line so that they would show up just as they did on the CoCo&#039;s standard 32&amp;amp;times;16 text screen.&lt;br /&gt;
&lt;br /&gt;
The magazine provided a small program called &#039;&#039;Rainbow Check Plus&#039;&#039; which helped users type in the listings accurately. The program would count the number and values of characters which the user typed in. A small box accompanying a program listing would serve as a [[checksum]] system. It was a two-column table that specified what checksum value was expected for a few chosen lines in the program. For example, after line 140, the checksum was expected to be 149, then after line 290, it was expected to be 21, etc. This system required the user to type the listing exactly as it appeared, including all spaces and possible typographical errors. Some users preferred to edit and improve the program as they typed it, at the risk of making hard-to-find mistakes.&lt;br /&gt;
&lt;br /&gt;
The publication&#039;s style was informal.  It was mostly geared towards beginners and [[hobby|hobbyists]].  Articles were often accompanied by colorful illustrations, and so was each month&#039;s cover. There was also a [[comic strip]] whose main [[character]] was called the &#039;&#039;[[CoCo Cat]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Among the [[columnist]]s were:&lt;br /&gt;
* William Barden, Jr. (&#039;&#039;Barden&#039;s Buffer&#039;&#039;): technical articles often involing low-level assembly language programming;&lt;br /&gt;
* Tony DiStefano (&#039;&#039;Turn of the Screw&#039;&#039;): hardware projects;&lt;br /&gt;
* Joseph Kolar (&#039;&#039;BASIC Training&#039;&#039;): tutorials on BASIC language programming;&lt;br /&gt;
* Cray Augsburg (&#039;&#039;Delphi Bureau&#039;&#039;): coverage of the CoCo community on the [[Delphi online service]];&lt;br /&gt;
* Fred B. Scerbo (&#039;&#039;Wishing Well&#039;&#039;): BASIC programs based on ideas submitted by readers; &lt;br /&gt;
* Dale L. Puckett (&#039;&#039;KISSable OS-9&#039;&#039;): coverage of the [[OS-9]] multitasking operating system;&lt;br /&gt;
* Steve Blyn (&#039;&#039;Education Notes&#039;&#039;): coverage of [[educational software]];&lt;br /&gt;
* Marty Goodman (&#039;&#039;CoCo Consultations&#039;&#039;), Richard E. Esposito (&#039;&#039;Doctor ASCII&#039;&#039;), Dan Downard (&#039;&#039;Downloads&#039;&#039;): answers to technical questions from the readers;&lt;br /&gt;
* Dennis Lewandowski (&#039;&#039;The Assembly Corner&#039;&#039;): assembly language programming.&lt;br /&gt;
* Charles J. Roslund (&#039;&#039;Charlie&#039;s Machine&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lonnie Falk wrote a monthly editorial titled &#039;&#039;Print#-2,&#039;&#039; (with a comma at the end of the title, because it was part of the syntax of the CoCo BASIC&#039;s PRINT command when targeting the [[printer]].&lt;br /&gt;
&lt;br /&gt;
The advertisements came from some large companies like Tandy but mostly from small software and hardware vendors. While Tandy would have full-page color ads, the small vendors&#039; ads would be smaller and much more modest in style.  This reflected the fact that it was relatively easier at the time to start a business in the computer field.  The barrier to entry in today&#039;s computer industry is arguably higher.&lt;br /&gt;
&lt;br /&gt;
Software and hardware reviews would appear in each issue. The &#039;&#039;Rainbow Certification Seal&#039;&#039; was attributed to a product to certify that it had been seen by the Rainbow staff and that it did exist.  It was not however a guarantee of satisfaction since it did not say anything about the quality of the product. The reviews were supposed to fill that role. The certification program started in The Rainbow&#039;s second year.&lt;br /&gt;
&lt;br /&gt;
In [[1983]], The Rainbow started a series of CoCo conventions under the name &#039;&#039;Rainbowfest&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The magazine had a department called the &#039;&#039;Rainbow Scorecard&#039;&#039; which registered high scores achieved by readers playing CoCo [[video games]].&lt;br /&gt;
&lt;br /&gt;
Each issue of the magazine had a theme that was typically associated with the calendar month.  The December issue was the &#039;&#039;Holiday&#039;&#039; issue, while the January issue was the &#039;&#039;Beginners&#039;&#039; issue and was meant as an introduction to the CoCo world for readers who had received a Color Computer for Christmas.  August was the &#039;&#039;Games&#039;&#039; issue, September was &#039;&#039;[[Education]]&#039;&#039;, November was &#039;&#039;[[Telecommunications]]&#039;&#039;, and July was the &#039;&#039;Anniversary&#039;&#039; issue.&lt;br /&gt;
&lt;br /&gt;
Lonnie Falk was elected mayor of Prospect in November [[1993]] and was still in office as of April [[2005]].  Some back issues of the magazine can be purchased on [http://www.the-e-mall.net/netcat.htm The Rainbow&#039;s On-Line Store], a Web site owned by Falsoft Ink, Inc.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.cs.unc.edu/~yakowenk/coco/text/history.html The &amp;quot;CoCo&amp;quot; Chronicles]&lt;br /&gt;
*[http://www.the-e-mall.net/netcat.htm The Rainbow&#039;s On-Line Store]&lt;br /&gt;
*[http://www.musicheadproductions.org/rainbow-on-disc Rainbow On Disc -- A project to re-distribute scanned Rainbow Magazines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Publications]]&lt;br /&gt;
[[Category:Magazines]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=The_Color_Computer_Magazine&amp;diff=3063</id>
		<title>The Color Computer Magazine</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=The_Color_Computer_Magazine&amp;diff=3063"/>
		<updated>2006-07-20T18:26:47Z</updated>

		<summary type="html">&lt;p&gt;LeoO: oops - revert - dumped WIkipedia Rainbox article here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Issue October 1984.&lt;br /&gt;
&lt;br /&gt;
[[Category:Publications]]&lt;br /&gt;
[[Category:Magazines]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=The_Color_Computer_Magazine&amp;diff=3062</id>
		<title>The Color Computer Magazine</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=The_Color_Computer_Magazine&amp;diff=3062"/>
		<updated>2006-07-20T18:24:39Z</updated>

		<summary type="html">&lt;p&gt;LeoO: ripped off totally from Wikipedia.  Thanks, GDFL!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Rainbow&#039;&#039;&#039; was a monthly magazine for the [[TRS-80 Color Computer]] by the [[Tandy Corporation]] (now [[RadioShack]]). It was started by [[Lawrence C. Falk]] (commonly known as Lonnie Falk) and was published from July [[1981]] to May [[1993]] by Falk&#039;s company, [[Falsoft]], which was based in Prospect, Kentucky.&lt;br /&gt;
&lt;br /&gt;
The [[CoCo Chronicles]] tell about The Rainbow&#039;s first issues:&lt;br /&gt;
&lt;br /&gt;
:The Rainbow&#039;s first issue was all of two pages in length (both sides, of course) and you could tell immediately by the typeset ([[LP VII]]), that no expense was spared in putting together this latest collection of Color Computer information. The debut issue was photocopied at the corner drug store and after the first 25 copies sold out ($1.00 each), another trip to the drugstore was needed for an additional 10 copies.&lt;br /&gt;
&lt;br /&gt;
:Containing the usual assortment of Color Computer articles, comments, tips, and program listings, the Rainbow became &amp;quot;legit&amp;quot; by the third issue with its first ads from The Micro Works and from Jarb Software.&lt;br /&gt;
&lt;br /&gt;
:Thanks Lonnie!&lt;br /&gt;
&lt;br /&gt;
Jarb Software was a contributor of many [[software]] and [[hardware]] articles in early issues of The Rainbow.  Starting with the first anniversary issue, the magazine was professionally typeset and had full color covers.  The December [[1982]] issue was the first with a square binding.&lt;br /&gt;
&lt;br /&gt;
The magazine featured articles, columns, reviews, tutorials, letters from readers, and advertisements.  Many articles presented [[BASIC programming language|BASIC]] or [[assembly language]] [[Computer program|program]] listings. Readers had to type these programs in by hand, unless they ordered a [[cassette]] or [[diskette]] containing these programs, through the &#039;&#039;Rainbow on Tape&#039;&#039; or &#039;&#039;Rainbow on Disk&#039;&#039; service. The BASIC programs were printed in a fixed font with 32 characters per line so that they would show up just as they did on the CoCo&#039;s standard 32&amp;amp;times;16 text screen.&lt;br /&gt;
&lt;br /&gt;
The magazine provided a small program called &#039;&#039;Rainbow Check Plus&#039;&#039; which helped users type in the listings accurately. The program would count the number and values of characters which the user typed in. A small box accompanying a program listing would serve as a [[checksum]] system. It was a two-column table that specified what checksum value was expected for a few chosen lines in the program. For example, after line 140, the checksum was expected to be 149, then after line 290, it was expected to be 21, etc. This system required the user to type the listing exactly as it appeared, including all spaces and possible typographical errors. Some users preferred to edit and improve the program as they typed it, at the risk of making hard-to-find mistakes.&lt;br /&gt;
&lt;br /&gt;
The publication&#039;s style was informal.  It was mostly geared towards beginners and [[hobby|hobbyists]].  Articles were often accompanied by colorful illustrations, and so was each month&#039;s cover. There was also a [[comic strip]] whose main [[character]] was called the &#039;&#039;[[CoCo Cat]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Among the [[columnist]]s were:&lt;br /&gt;
* William Barden, Jr. (&#039;&#039;Barden&#039;s Buffer&#039;&#039;): technical articles often involing low-level assembly language programming;&lt;br /&gt;
* Tony DiStefano (&#039;&#039;Turn of the Screw&#039;&#039;): hardware projects;&lt;br /&gt;
* Joseph Kolar (&#039;&#039;BASIC Training&#039;&#039;): tutorials on BASIC language programming;&lt;br /&gt;
* Cray Augsburg (&#039;&#039;Delphi Bureau&#039;&#039;): coverage of the CoCo community on the [[Delphi online service]];&lt;br /&gt;
* Fred B. Scerbo (&#039;&#039;Wishing Well&#039;&#039;): BASIC programs based on ideas submitted by readers; &lt;br /&gt;
* Dale L. Puckett (&#039;&#039;KISSable OS-9&#039;&#039;): coverage of the [[OS-9]] multitasking operating system;&lt;br /&gt;
* Steve Blyn (&#039;&#039;Education Notes&#039;&#039;): coverage of [[educational software]];&lt;br /&gt;
* Marty Goodman (&#039;&#039;CoCo Consultations&#039;&#039;), Richard E. Esposito (&#039;&#039;Doctor ASCII&#039;&#039;), Dan Downard (&#039;&#039;Downloads&#039;&#039;): answers to technical questions from the readers;&lt;br /&gt;
* Dennis Lewandowski (&#039;&#039;The Assembly Corner&#039;&#039;): assembly language programming.&lt;br /&gt;
* Charles J. Roslund (&#039;&#039;Charlie&#039;s Machine&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lonnie Falk wrote a monthly editorial titled &#039;&#039;Print#-2,&#039;&#039; (with a comma at the end of the title, because it was part of the syntax of the CoCo BASIC&#039;s PRINT command when targeting the [[printer]].&lt;br /&gt;
&lt;br /&gt;
The advertisements came from some large companies like Tandy but mostly from small software and hardware vendors. While Tandy would have full-page color ads, the small vendors&#039; ads would be smaller and much more modest in style.  This reflected the fact that it was relatively easier at the time to start a business in the computer field.  The barrier to entry in today&#039;s computer industry is arguably higher.&lt;br /&gt;
&lt;br /&gt;
Software and hardware reviews would appear in each issue. The &#039;&#039;Rainbow Certification Seal&#039;&#039; was attributed to a product to certify that it had been seen by the Rainbow staff and that it did exist.  It was not however a guarantee of satisfaction since it did not say anything about the quality of the product. The reviews were supposed to fill that role. The certification program started in The Rainbow&#039;s second year.&lt;br /&gt;
&lt;br /&gt;
In [[1983]], The Rainbow started a series of CoCo conventions under the name &#039;&#039;Rainbowfest&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The magazine had a department called the &#039;&#039;Rainbow Scorecard&#039;&#039; which registered high scores achieved by readers playing CoCo [[video games]].&lt;br /&gt;
&lt;br /&gt;
Each issue of the magazine had a theme that was typically associated with the calendar month.  The December issue was the &#039;&#039;Holiday&#039;&#039; issue, while the January issue was the &#039;&#039;Beginners&#039;&#039; issue and was meant as an introduction to the CoCo world for readers who had received a Color Computer for Christmas.  August was the &#039;&#039;Games&#039;&#039; issue, September was &#039;&#039;[[Education]]&#039;&#039;, November was &#039;&#039;[[Telecommunications]]&#039;&#039;, and July was the &#039;&#039;Anniversary&#039;&#039; issue.&lt;br /&gt;
&lt;br /&gt;
Lonnie Falk was elected mayor of Prospect in November [[1993]] and was still in office as of April [[2005]].  Some back issues of the magazine can be purchased on [http://www.the-e-mall.net/netcat.htm The Rainbow&#039;s On-Line Store], a Web site owned by Falsoft Ink, Inc.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.cs.unc.edu/~yakowenk/coco/text/history.html The &amp;quot;CoCo&amp;quot; Chronicles]&lt;br /&gt;
*[http://www.the-e-mall.net/netcat.htm The Rainbow&#039;s On-Line Store]&lt;br /&gt;
*[http://www.musicheadproductions.org/rainbow-on-disc Rainbow On Disc -- A project to re-distribute scanned Rainbow Magazines]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Software&amp;diff=3061</id>
		<title>Software</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Software&amp;diff=3061"/>
		<updated>2006-07-17T21:03:32Z</updated>

		<summary type="html">&lt;p&gt;LeoO: /* CoCo 1/2 Games */  Gantelet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NavTop}}&lt;br /&gt;
&lt;br /&gt;
How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)?  The first &amp;quot;Radio Shack Software&amp;quot; section is just a style proposal.  Either run with it, or we can delete it.&lt;br /&gt;
&lt;br /&gt;
==Radio Shack Software==&lt;br /&gt;
===ROM Paks===&lt;br /&gt;
====CoCo 1/2====&lt;br /&gt;
*[[7 Card Stud]] - Rompack, 26-3074, 1984&lt;br /&gt;
*[[Wildcatting]] - Rompack, 26-3067, 1981&lt;br /&gt;
&lt;br /&gt;
====CoCo 3====&lt;br /&gt;
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988&lt;br /&gt;
&lt;br /&gt;
===Disk===&lt;br /&gt;
====CoCo 1/2====&lt;br /&gt;
====CoCo 3====&lt;br /&gt;
&lt;br /&gt;
===Cassette===&lt;br /&gt;
====CoCo 1/2====&lt;br /&gt;
====CoCo 3====&lt;br /&gt;
&lt;br /&gt;
==CoCo 1/2 Games==&lt;br /&gt;
*[[7 Card Stud]] - Rompack, 26-3074, 1984&lt;br /&gt;
*[[8-Ball]] - Rompack, Anteco&lt;br /&gt;
*[[Alphabet Zoo]] - Rompack, 26-3170, 1984&lt;br /&gt;
*[[Androne]] - Rompack, 26-3096, 1983&lt;br /&gt;
*[[Arkanoid]] - Rompack, 26-3043, 1987&lt;br /&gt;
*[[Atom]] - Rompack, 26-3149, 1983&lt;br /&gt;
*[[Backgammon]] - Rompack, 26-3059, 1980&lt;br /&gt;
*[[Biosphere]] - Disk, 26-3280, OS-9&lt;br /&gt;
*[[Blackboard]] - Disk&lt;br /&gt;
*[[Bridge Tutor]] - Rompack, 26-3158, 1982&lt;br /&gt;
*[[Bugs II]] - Disk, Four Star Software&lt;br /&gt;
*[[Bustout]] - Rompack, 26-3056, 1981&lt;br /&gt;
*[[Canyon Climber]] - Rompack, 26-3089, 1982&lt;br /&gt;
*[[Castle Guard]] - Rompack, 26-3079, 1981&lt;br /&gt;
*[[Caterpillar]] Tape or Disk, [[Aadvark-80]] 1992&lt;br /&gt;
*[[Cave Walker]] - Disk, 26-3249, OS-9&lt;br /&gt;
*[[Checkers]] - Rompack, 26-3055, 1980&lt;br /&gt;
*[[Chess]] - Rompack, 26-3050, 1980&lt;br /&gt;
*[[Childpace]] - Disk, 26-3248, Computerose&lt;br /&gt;
*[[Clowns and Balloons]] - Rompack, 26-3087, 1980&lt;br /&gt;
*[[Coco Pro Solitaire]] - Disk, DNM Enterprises&lt;br /&gt;
*[[Color Baseball]] - Rompack, 26-3095, 1983&lt;br /&gt;
*[[Color Cubes]] - Rompack, 26-3075, 1981&lt;br /&gt;
*[[Color It]] - Disk&lt;br /&gt;
*[[Color Logo]] - Rompack, 26-2722, 1983&lt;br /&gt;
*[[Crosswords]] - Rompack, 26-3082, 1981&lt;br /&gt;
*[[Cyrus World Class Chess]] - Rompack, 26-3064, 1984&lt;br /&gt;
*[[Demolition Derby]] - Rompack, 26-3044, 1984&lt;br /&gt;
*[[Demon Attack]] - Rompack, 26-3099, 1984&lt;br /&gt;
*[[Dino Wars]] - Rompack, 26-3057, 1980&lt;br /&gt;
*[[Doctor Who]] - Prickly Pear Software&#039;s unlicensed tribute to the BBC Sci-Fi series.&lt;br /&gt;
*[[Don Pan]] - Rompack, 26-3097, 1985&lt;br /&gt;
*[[Doubleback]] - Rompack, 26-3091, 1982&lt;br /&gt;
*[[Downland]] - Rompack, 26-3046, 1983&lt;br /&gt;
*[[Dragonfire]] - Rompack, 26-3098, 1984&lt;br /&gt;
*[[Dungeons of Daggorath]] - Rompack, 26-3093, 1982&lt;br /&gt;
*[[Facemaker]] - Rompack, 26-3166, 1984&lt;br /&gt;
*[[Football]] - Rompack, 26-3053, 1980&lt;br /&gt;
*[[Fraction Fever]] - Rompack, 26-3169, 1984&lt;br /&gt;
*[[Gantelet]] - Disk or Tape, Diecom Products&lt;br /&gt;
*[[Galactic Attack]] - Rompack, 26-3066, 1982&lt;br /&gt;
*[[Gin Champion]] - Rompack, 26-3083, 1982&lt;br /&gt;
*[[Gomoku/Renju]] - Rompack, 26-3069, 1983&lt;br /&gt;
*[[Kids on Keys]] - Rompack, 26-3167, 1984&lt;br /&gt;
*[[Kindercomp]] - Rompack, 26-3168, 1984&lt;br /&gt;
*[[King, The]] - [[Tom Mix Software]]&#039;s excellent Donkey Kong clone.&lt;br /&gt;
*[[Math Bingo]] - Rompack, 26-3150, 1980&lt;br /&gt;
*[[Math Tutor]] - Rompack, 26-3148, 1988&lt;br /&gt;
*[[Megabug]] - Rompack, 26-3076, 1982&lt;br /&gt;
*[[Microbes]] - Rompack, 26-3085, 1981&lt;br /&gt;
*[[Mindroll]] - Rompack, 26-3100, 1988&lt;br /&gt;
*[[Monster Maze]] - Rompack, 26-3081, 1981&lt;br /&gt;
*[[Panic Button]] - Rompack, 26-3147, 1983&lt;br /&gt;
*[[Pinball]] - Rompack, 26-3052, 1980&lt;br /&gt;
*[[Polaris]] - Rompack, 26-3065, 1981&lt;br /&gt;
*[[Poltergeist]] - Rompack, 26-3073, 1982&lt;br /&gt;
*[[Popcorn]] - Rompack, 26-3090, 1981&lt;br /&gt;
*[[Project Nebula]] - Rompack, 26-3063, 1981&lt;br /&gt;
*[[Quasar Commander]] - Rompack, 26-3051, 1980&lt;br /&gt;
*[[Reactoid]] - Rompack, 26-3092, 1983&lt;br /&gt;
*[[Robot Battle]] - Rompack, 26-3070, 1981&lt;br /&gt;
*[[Roman Checkers]] - Rompack, 26-3071, 1981&lt;br /&gt;
*[[Shooting Gallery]] - Rompack, 26-3088, 1982&lt;br /&gt;
*[[Skiing]] - Rompack, 26-3058, 1981&lt;br /&gt;
*[[Slay the Nereis]] - Rompack, 26-3086, 1983&lt;br /&gt;
*[[Soko-Ban]] - Rompack, 26-3161, 1988&lt;br /&gt;
*[[Space Assault]] - Rompack, 26-3060, 1981&lt;br /&gt;
*[[Spidercide]] - Rompack, 26-3049, 1983&lt;br /&gt;
*[[Starblaster]] - Rompack, J. Kearney, 1981&lt;br /&gt;
*[[Starblaze]] - Rompack, 26-3094, 1983&lt;br /&gt;
*[[Stellar Life-line]] - Rompack, 26-3047, 1983&lt;br /&gt;
*[[Super Logo]] - Rompack, 26-2717, 1984&lt;br /&gt;
*[[Temple of ROM]] - Rompack, 26-3045, 1984&lt;br /&gt;
*[[Tennis]] - Rompack, 26-3080, 1981&lt;br /&gt;
*[[Tetris]] - Rompack, 26-3163, 1988&lt;br /&gt;
*[[Wildcatting]] - Rompack, 26-3067, 1981&lt;br /&gt;
*[[Xenion]] - Disk or Tape, 64k, Diecom Products Inc, 1987&lt;br /&gt;
&lt;br /&gt;
==CoCo 1/2 Non-games==&lt;br /&gt;
*[[Appliance and Light]] - Rompack, 26-3142, 1984&lt;br /&gt;
*[[Art Gallery]] - Rompack, 26-3061, 1981&lt;br /&gt;
*[[Audio Spectrum Analyzer]] - Rompack, 26-3156, 1981&lt;br /&gt;
*[[Autoterm 3.2D]] - Disk, PXE Computing&lt;br /&gt;
*[[BASIC-09]] - Disk, 26-3036, OS-9&lt;br /&gt;
*[[CocoMax Hi-Res Pack]] - Rompack, Colorware&lt;br /&gt;
*[[Color File]] - Rompack, 26-3103, 1981&lt;br /&gt;
*[[Color File II]] - Rompack, 26-3110, 1986&lt;br /&gt;
*[[Color Pack]] - ROM/RAM Pack, Green Mountain Micro&lt;br /&gt;
*[[Color Scripsit]] - Rompack, 26-3105, 1981&lt;br /&gt;
*[[Color Scripsit II]] - Rompack, 26-3109, 1986&lt;br /&gt;
*[[Color Term Plus]] - Rompack, Double Density Software, 1983&lt;br /&gt;
*[[Colorcom/E]] - Rompack, Eigen Systems&lt;br /&gt;
*[[Comm-4 Serial Pak]] - Rompack&lt;br /&gt;
*[[Diagnostics]] - Rompack, 26-3019, 1980&lt;br /&gt;
*[[Digisector DS-69A]] - Rompack, Microworks&lt;br /&gt;
*[[Display 80]] - Rompack, Disto&lt;br /&gt;
*[[Disto RAM Pak]] - Rampack, Disto&lt;br /&gt;
*[[EDTASM Plus]] - Rompack, 26-3250, 1982&lt;br /&gt;
*[[EPROM Programmer]] - Rompack, Intronics&lt;br /&gt;
*[[Graphic Pack]] - Rompack, 26-3157, 1982&lt;br /&gt;
*[[Handyman]] - Rompack, 26-3154, 1981&lt;br /&gt;
*[[Master Key II]] - Rompack, Computize, 1984&lt;br /&gt;
*[[Micro Painter]] - Rompack, 26-3077, 1982&lt;br /&gt;
*[[Microworks Forth]] - Rompack, Microworks&lt;br /&gt;
*[[Midi Interface]] - Rompack, Related Research&lt;br /&gt;
*[[Modem Pack - Direct Connect]] - Rompack, 26-2228, 1985&lt;br /&gt;
*[[Music]] - Rompack, 26-3151, 1980&lt;br /&gt;
*[[PBJ Dual Serial Port PAk]] - Rompack, PBJ&lt;br /&gt;
*[[P-C Pak]] - Rompack, PBJ, 1984&lt;br /&gt;
*[[Personal Finance]] - Rompack, 26-3101, 1980&lt;br /&gt;
*[[Personal Finance II]] - Rompack, 26-3106, 1983&lt;br /&gt;
*[[Real Talker]] - Rompack, Colorware&lt;br /&gt;
*[[RS 232 Program Pack]] - Rompack, 26-2226, 1983&lt;br /&gt;
*[[Smartwatch Pack]] - Rompack&lt;br /&gt;
*[[Soliddrive RAM Pak]] - RAM pack&lt;br /&gt;
*[[Spectaculator]] - Rompack, 26-3104, 1981&lt;br /&gt;
*[[Spectrum Voice Pak]] - Rompack, Spectrum Projects&lt;br /&gt;
*[[Speech Sound]] - Rompack, 26-3144&lt;br /&gt;
*[[Speech Systems large white pack]] - Rompack, Speech Systems, has 2 jacks on one side&lt;br /&gt;
*[[Speech Systems small black pack]] - Rompack, Speech Systems, no jacks&lt;br /&gt;
*[[Stereo Composer]] - Rompack, Speech Systems&lt;br /&gt;
*[[Stereo Music - Orch 90CC]] - Rompack, 26-3143, 1984&lt;br /&gt;
*[[Typemate]] - Rompack, 26-3155, 1988&lt;br /&gt;
*[[Typing Tutor]] - Rompack, 26-3152, 1980&lt;br /&gt;
*[[Video Digitizer DS69]] - Rompack&lt;br /&gt;
*[[Videotex]] - Rompack, 26-2222, 1981&lt;br /&gt;
*[[Voice, The]] - Rompack, Speech Systems&lt;br /&gt;
*[[Wildcatting]] - Rompack, 26-3067, 1981&lt;br /&gt;
*[[Word-Pak]] - Rompack, PBJ, 1983&lt;br /&gt;
*[[WordPak II]] - Rompack, PBJ&lt;br /&gt;
*[[WordPak RS]] - Rompack, Radio Shack&lt;br /&gt;
*[[X-pad]] - Rompack, 26-1196, 1982, comes with tablet, pen and template&lt;br /&gt;
*[[Z80]] - Rompack&lt;br /&gt;
&lt;br /&gt;
==CoCo 3 Games==&lt;br /&gt;
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988&lt;br /&gt;
*[[Championship Football]] - Rompack, 26-3172, 1988&lt;br /&gt;
*[[Malcom Mortar]] - Rompack, 26-3160, 1987&lt;br /&gt;
*[[Predator]] - Rompack, 26-3165, 1989&lt;br /&gt;
*[[RAD Warrior]] - Rompack, 26-3162, 1987&lt;br /&gt;
*[[Rampage]] - Rompack, 26-3174, 1989&lt;br /&gt;
*[[Robocop]] - Rompack, 26-3164, 1988&lt;br /&gt;
*[[Shanghai]] - Rompack, 26-3084, 1987&lt;br /&gt;
*[[Silpheed]] - Rompack, 26-3054, 1988&lt;br /&gt;
*[[Springster]] - Rompack, 26-3078, 1987&lt;br /&gt;
*[[Super Pitfall]] - Rompack, 26-3171, 1988&lt;br /&gt;
*[[Thexder]] - Rompack, 26-3072, 1987&lt;br /&gt;
*[[Warp Fighter 3-D]] - Disk, Steve Bjork&#039;s 3-D space shooter, also can use 3D Glasses.&lt;br /&gt;
*[[Vegas Slots]] - Disk, Tom Mix Software, 1987.&lt;br /&gt;
*[[Grandprix Challenge]] - Disk or Tape, Diecom Products Inc, 1987&lt;br /&gt;
*[[Pyramix]] - Disk, Dr Prebbles programs, 1987.&lt;br /&gt;
*[[Gantelet2]] - Disk or Tape, Diecom Products, 1987.&lt;br /&gt;
*[[Space Marauder]] - Disk, Tandy Australia, 1987.&lt;br /&gt;
*[[Pursuit]] - Disk, Tandy Australia, 1987.&lt;br /&gt;
*[[Space Intruders]] - Disk, Tandy Australia, 1988.&lt;br /&gt;
*[[Rupert Rythym]] - Disk or Tape, Tandy Australia, 1988.&lt;br /&gt;
*[[Donut Dilemma]] - Tape, Tandy Australia, 1987.&lt;br /&gt;
*[[Exeter]] - Disk, G J Doak, 1987, Graphics Adventure.&lt;br /&gt;
*[[Crystal City]] - Disk, Gosub Software, 1991.&lt;br /&gt;
*[[Xenion]] - Disk, Diecom Software, 1987-88. space shoot&#039;n up game&lt;br /&gt;
*[[Warrior King]] - Disk, Sundog Systems, 1988, Medievel Sword game.&lt;br /&gt;
*[[Kyum Gai to be ninja]] - Disk, Sundog Systems, 1989, Ninja Fighting Game.&lt;br /&gt;
*[[Those Darn Marbles]] - Disk, Oblique Triad, 1990, based on marble maze.&lt;br /&gt;
*[[The Quest for Thelda]] - Disk, Sundog Systems, 1991, Clone of Zelda.&lt;br /&gt;
*[[The Contras]] - Disk, Sundog Systems, 1991, Commando Clone.&lt;br /&gt;
*[[Sinnstaar]] - Disk, Sundog Systems, 1989, Space Shoot&#039;n up Game.&lt;br /&gt;
*[[Video Cards/Keno]] - Disk, Tom Mix, 1988, Vegas Casino Game.&lt;br /&gt;
*[[Z-89]] - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3).&lt;br /&gt;
*[[The power stones of ard 2]] - Disk, 3 C&#039;s Projects, 1990, Graphic adventure.&lt;br /&gt;
*[[Overlord]] - Disk, Oblique Triad, 1990, Wargames Role player game.&lt;br /&gt;
*[[Kyum Gai]] - Disk, Sundog Systems, 1991, OS9 version of To be ninja.&lt;br /&gt;
*[[Slots and Cards]] - Disk, Microdeal, 19##, Vegas slot cards .&lt;br /&gt;
*[[Sidney, The Super Space Snake]] - Disk, KLG Systems, 1991, &lt;br /&gt;
*[[Barbarian Quest]] - Disk, Sportsware, 1990, Medievel Sword Fighting.&lt;br /&gt;
*[[Seventh Link]] - Disk, Oblique Triad, 1990,RPG Graphics Adventure.&lt;br /&gt;
*[[Zenix]] - Disk, Jeremy Spiller, 1990, clone of Galaga.&lt;br /&gt;
*[[Crystal Cities]] - Disk, Jeremy Spiller, 1991,&lt;br /&gt;
*[[Photon]] - Disk, Sundog Systems, 19##, Arcade Mind Strategy game.&lt;br /&gt;
*[[The Quest For The Starlord]] - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game.&lt;br /&gt;
*[[WarMongar]] - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software).&lt;br /&gt;
*[[World At War]] - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements.&lt;br /&gt;
&lt;br /&gt;
==CoCo 3 Non-games==&lt;br /&gt;
*[[512K SIMM Upgrade]] - Disk, Cloud-9&lt;br /&gt;
*[[ADOS-3]] - Disk, SpectroSystems&lt;br /&gt;
*[[Coco3 Utilities]] - Disk, Color Venture&lt;br /&gt;
*[[CocoMax III]] - Disk, Colorware&lt;br /&gt;
*[[Color Computer Artist]] - Disk, 26-3277&lt;br /&gt;
*[[512k Basic]] - Disk, Microcom Software, 1988.&lt;br /&gt;
*[[WPShel]] - Disk, OS9 Word Processing shell, Colorsystems, 1990.&lt;br /&gt;
*[[Disk Defeater]] - Disk, Rsdos, Break any copy protection used,Carl England, 1995&lt;br /&gt;
*[[Backup Magic]] - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK&#039;s and Mess. Carl England, 2005&lt;br /&gt;
&lt;br /&gt;
==CoCo 1/2 Operating Systems==&lt;br /&gt;
*[[OS-9 Level One]] - multitasking in a single 64K address space.&lt;br /&gt;
*[[Flex]] - single tasking OS whose command prompt got Hayes modems&#039; attention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CoCo 3 Operating Systems==&lt;br /&gt;
*[[OS-9 Level Two]] - multitasking with memory mapping and windowing.&lt;br /&gt;
*[[NitrOS-9]] - A supercharged, open source version of OS-9 for the CoCo&lt;br /&gt;
&lt;br /&gt;
{{CatSoftware}}&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Clones&amp;diff=3059</id>
		<title>Clones</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Clones&amp;diff=3059"/>
		<updated>2006-06-30T21:29:02Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[clone]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Diecom_Products&amp;diff=3058</id>
		<title>Diecom Products</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Diecom_Products&amp;diff=3058"/>
		<updated>2006-06-30T21:28:36Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Diecom Products&#039;&#039;&#039; was a CoCo software publishing company based in Milton, Ontario, Canada during the mid to late 1980&#039;s.  It was best known for its unsanctioned ports and [[clones]] of popular arcade titles, and for being one of the first companies to publish both 64K games on the Coco 1/2, and Coco 3 games.  Other notable Diecom products were the RAT graphics package (which included a PC mouse adapter), and two games that used the [http://en.wikipedia.org/wiki/Light_Phaser Sega Light Phaser] (which included an adapter for the gun).&lt;br /&gt;
&lt;br /&gt;
[[Category:Companies]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Math_Bingo&amp;diff=3057</id>
		<title>Math Bingo</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Math_Bingo&amp;diff=3057"/>
		<updated>2006-06-30T20:11:23Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Math Bingo&#039;&#039;&#039; is an edutainment title designed to drill and reinforce basic arithmetic.&lt;br /&gt;
&lt;br /&gt;
It uses [[semi-graphics]] mode.  Math Bingo consists of several components or mini-games within the overall game.  Players select the correct answer with their joysticks and press the fire button.  Their response times are noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rompack, 26-3150, 1980&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Megabug&amp;diff=3056</id>
		<title>Megabug</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Megabug&amp;diff=3056"/>
		<updated>2006-06-30T20:07:53Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Megabug&#039;&#039;&#039; is a loose [[clone]] of Pac-Man written by [[Steve Bjork]].&lt;br /&gt;
&lt;br /&gt;
====Differences with Pac-Man====&lt;br /&gt;
The maze is much larger and more complex.  The player character generates a trail behind him which the enemy bugs will follow if they run across it, forcing the player to double back on his trail, lay false and dead-end trails, and so on.  There is no equivalent of the &amp;quot;power pill&amp;quot; or bonus items.&lt;br /&gt;
&lt;br /&gt;
====Sound====&lt;br /&gt;
The plays a tune based on &amp;quot;La Chucaracha&amp;quot; before each turn or life.  At each player death, a digitized voice says &amp;quot;We gotcha!&amp;quot; and the large bugs framing the screen dance in celebration.  Unlike many CoCo games with digitized voices, no additional equipment is necessary.&lt;br /&gt;
&lt;br /&gt;
Rompack, 26-3076, 1982&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Doubleback&amp;diff=3055</id>
		<title>Doubleback</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Doubleback&amp;diff=3055"/>
		<updated>2006-06-30T19:59:47Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Doubleback&#039;&#039;&#039; is an abstract two-dimensional game of finesse.&lt;br /&gt;
&lt;br /&gt;
====Gameplay====&lt;br /&gt;
The player uses an analog [[joystick]], mouse, or trackball to control a dot on a black background, on which objects begin to appear randomly.  If the dot crashes into an object, the player loses a life.  Some objects, such as roller skates, move about; magnets even track and follow the player.  Others, such as skulls, merely clutter up the screen and serve as obstacles.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The speed of the dot&#039;s movement is up to the player (below a maximum); and a skilled player can come to a complete halt.  As the dot moves, it trails a line behind it, but the end of the line disappears at a constant rate like a lit fuse, effectively attempting to catch up with the player and reduce the line to a mere dot.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points are scored by drawing a line completely around one or more objects, causing it or them to disappear.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The feel of the gameplay is unique, and players sometimes enjoy merely toying with the dot and line, attempting to write their names in cursive, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
The more objects at once a player encircles in one loop, the more points he scores, on an exponential scale, so there is an incentive to allow objects to pile up before making a serious encircling attempt.  The more cluttered the screen, however, the more difficult it is to avoid crashing into an object. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Radio Shack&lt;br /&gt;
Rompack&lt;br /&gt;
26-3091&lt;br /&gt;
1982&lt;br /&gt;
4K&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Clowns_and_Balloons&amp;diff=3054</id>
		<title>Clowns and Balloons</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Clowns_and_Balloons&amp;diff=3054"/>
		<updated>2006-06-30T19:31:52Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clowns and Balloons&#039;&#039;&#039; is a [[clone]] of the Atari 2600 title Circus Atari.  &lt;br /&gt;
&lt;br /&gt;
Rather than using a see-saw/teeter-totter to propel clowns into the air to pop overhead baloons, however, the game uses a trampoline.  The analog Radio Shack [[joystick]] is important in the game, because the position of the stick reflects the position of the trampoline on the screen.&lt;br /&gt;
&lt;br /&gt;
Despite the drawing on the cover art of the large monkey overhead hitting a clown with a mallet, it is merely background scenery in the actual game and does not move.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Talk:T%26D_Software&amp;diff=3053</id>
		<title>Talk:T&amp;D Software</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Talk:T%26D_Software&amp;diff=3053"/>
		<updated>2006-06-27T21:52:47Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My favorite T&amp;amp;D app was &amp;quot;Chester&amp;quot;, a difficult-to-describe game loosely based on chess.  Anyone else remember it? [[User:LeoO|LeoO]] 17:52, 27 June 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=T%26D_Software&amp;diff=3052</id>
		<title>T&amp;D Software</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=T%26D_Software&amp;diff=3052"/>
		<updated>2006-06-27T21:51:15Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;T&amp;amp;D Software&#039;&#039;&#039; was a company offering subscribers a monthly tape or disk of a variety of CoCo applications, including games.  The apps were typically of an amateur or shareware level of sophistication.&lt;br /&gt;
&lt;br /&gt;
Toward the end of its run, it began including games that had been commercially sold, such as [[Sailor Man]] and others.&lt;br /&gt;
&lt;br /&gt;
Its mascot was an endearing cartoon character whose body was CoCo 1 with hands and feet, and whose face was on an attached TV set.  The character was standing on its toes, checking its mailbox, presumably for the latest issue.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=User:LeoO&amp;diff=3051</id>
		<title>User:LeoO</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=User:LeoO&amp;diff=3051"/>
		<updated>2006-06-27T21:45:36Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my userpage.&lt;br /&gt;
&lt;br /&gt;
I started with a 16K CoCo 2 that I got for Christmas as a kid and a little later moved up to the 64K.  Longed for a CoCo3 but didn&#039;t want to seem ungrateful for the ones I&#039;d gotten so I proactively said I didn&#039;t want one!&lt;br /&gt;
&lt;br /&gt;
Got a [[CCR-81]] after a generic computer tape recorder proved incompatible.  Never did get [[Dungeons of Daggorath]] (which I loved otherwise) to successfully load or save any games to/from tape though.&lt;br /&gt;
&lt;br /&gt;
Subscribed to [[Rainbow]] (sadly, couldn&#039;t afford Rainbow on Tape, let alone on Disk), [[The Color Computer Magazine]], and [[HotCoCo]].  And [[T&amp;amp;D Software]].&lt;br /&gt;
&lt;br /&gt;
Got a black and white RadioShack dot matrix printer that never worked properly; can&#039;t recall the model number/name.  So my CoCos were never practical tools for school.&lt;br /&gt;
&lt;br /&gt;
Had a number of cool games though.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Temple_of_ROM&amp;diff=3050</id>
		<title>Temple of ROM</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Temple_of_ROM&amp;diff=3050"/>
		<updated>2006-06-27T19:48:23Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Temple of ROM&#039;&#039;&#039; is a loose [[clone]] of [http://en.wikipedia.org/wiki/Adventure_%28Atari_2600%29 Adventure].&lt;br /&gt;
&lt;br /&gt;
Unique elements include teleporter dots.&lt;br /&gt;
&lt;br /&gt;
Radio Shack&lt;br /&gt;
CoCo1&lt;br /&gt;
4K&lt;br /&gt;
Joystick&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Clone&amp;diff=3049</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Clone&amp;diff=3049"/>
		<updated>2006-06-27T19:40:23Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the computer and video game industry, a &#039;&#039;&#039;clone&#039;&#039;&#039; is a game or game series which is very similar to or heavily inspired by a previous popular game or game series.  Some genres are founded by such archetypical games that all subsequent similar games are thought of as derivatives.&lt;br /&gt;
&lt;br /&gt;
The term is sometimes derogatory, implying a lack of originality, but clones can be anything from a pure &amp;quot;ripoff&amp;quot;, to a legitimate derivative or improvement on the original, or even a homage to it.&lt;br /&gt;
&lt;br /&gt;
In the 1980s, making a clone of a game was not illegal, provided no outright copyright violation or trademark infringement was involved, but as the gaming market grew, large developers felt the need and ability to sue the developers of clones which were too similar to originals [http://www.palminfocenter.com/view_story.asp?ID=2712]. These look and feel lawsuits, such as Apple v. Microsoft, are not common, but remain an option for developers who feel their franchises are at risk.&lt;br /&gt;
&lt;br /&gt;
Some examples of games cloned by CoCo developers include&lt;br /&gt;
&lt;br /&gt;
Pac-Man&lt;br /&gt;
&lt;br /&gt;
Donkey Kong&lt;br /&gt;
*[[Dunky Munky]]&lt;br /&gt;
*[[The King]]&lt;br /&gt;
*[[Junior&#039;s Revenge]]&lt;br /&gt;
*[[The Return of Junior&#039;s Revenge]]&lt;br /&gt;
&lt;br /&gt;
Space Invaders&lt;br /&gt;
&lt;br /&gt;
Popeye&lt;br /&gt;
*[[Sailor Man]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Polaris&amp;diff=3048</id>
		<title>Polaris</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Polaris&amp;diff=3048"/>
		<updated>2006-06-27T19:32:31Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Polaris&#039;&#039;&#039; is a [http://en.wikipedia.org/wiki/Missile_Command Missile Command] [[clone]].&lt;br /&gt;
&lt;br /&gt;
In contrast to Missile Command, in which the player controls three [http://en.wikipedia.org/wiki/Anti-ballistic_missile anti-ballistic missile] bases and protects cities, the Polaris player controls three submerged submarines and seeks to protect islands.&lt;br /&gt;
&lt;br /&gt;
The real-life [http://en.wikipedia.org/wiki/UGM-27_Polaris Polaris] is a [http://en.wikipedia.org/wiki/SLBM submarine-launched cruise missile] with a nuclear warhead; and while it cannot serve as an anti-ballistic missile, the parallel is otherwise obvious. &lt;br /&gt;
&lt;br /&gt;
The game required the player to manipulate a joystick (analog), mouse, or trackball to control the cursor, but firing was accomplished not by using the built-in fire buttons of these input devices, but instead by using three keys from the CoCo keyboard, one for each of the subs.  Since the standard Radio Shack [[joystick]] was so light and meant to be held in the other hand, Polaris players sometimes hugged it between their knees in order to keep it still while using their other hands to fire via the keyboard.&lt;br /&gt;
&lt;br /&gt;
Cartridge&lt;br /&gt;
CoCo 1 4K&lt;br /&gt;
Keyboard and Mouse&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Joystick&amp;diff=3047</id>
		<title>Joystick</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Joystick&amp;diff=3047"/>
		<updated>2006-06-27T18:13:58Z</updated>

		<summary type="html">&lt;p&gt;LeoO: cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Radio Shack CoCo joystick&#039;&#039;&#039; was the standard joystick sold for the CoCo by Radio Shack.  Nearly all CoCo games and other applications were compatible with it.  &lt;br /&gt;
&lt;br /&gt;
Like the iconic Atari 2600 joystick, it was black with a single red action button, but it had substantial differences.&lt;br /&gt;
&lt;br /&gt;
The RadioShack CoCo joystick was a black trapezoidal box, sized and meant to have its bottom face resting in the palm of an upturned hand.  It had a single red fire/action button in the front face meant to be pressed with the holding hand&#039;s index finger, and which had a distinct click or snap when engaged.  &lt;br /&gt;
&lt;br /&gt;
The stick itself was thin and short, designed to be gripped with the fingers of the other hand like a pencil or chopstick.  At first the stick was metal; later versions were of the same black plastic as the rest of the device and were more susceptible to being bent in place or snapped.  It was relatively small and delicate because it was analog rather than digital, enabling finely detailed control.&lt;br /&gt;
&lt;br /&gt;
An analog joystick is a joystick which has continuous states, i.e. returns an angle measure of the movement in any direction in the plane or the space (usually utilizing potentiometers).  By contrast, a a digital joystick, such as the Atari 2600 joystick, gives only on/off signals for four different directions, and mechanically possible combinations (such as up-right, down-left, &amp;amp;c.).&lt;br /&gt;
&lt;br /&gt;
Thus the CoCo joystick was, in a sense, a trackball or upside-down mouse with a stick attached to the ball.  With it, one could draw loops around objects in [[DoubleBack]] or quickly fling the trampoline holders across the screen in [[Clowns and Balloons]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Joystick&amp;diff=3046</id>
		<title>Joystick</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Joystick&amp;diff=3046"/>
		<updated>2006-06-27T18:11:42Z</updated>

		<summary type="html">&lt;p&gt;LeoO: cribbed 5th para from Wikipedia; gotta love that GFDL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Radio Shack CoCo joystick&#039;&#039;&#039; was the standard joystick sold for the CoCo by Radio Shack.  Nearly all CoCo games and other applications were compatible with it.  &lt;br /&gt;
&lt;br /&gt;
Like the iconic Atari 2600 joystick, it was black with a single red action button, but it had substantial differences.&lt;br /&gt;
&lt;br /&gt;
The RadioShack CoCo joystick was a black trapezoidal box, sized and meant to have its bottom face resting in the palm of an upturned hand.  It had a single red fire/action button in the front face meant to be pressed with the holding hand&#039;s index finger, and which had a distinct click or snap when engaged.  &lt;br /&gt;
&lt;br /&gt;
The stick itself was thin and short, designed to be gripped with the fingers of the other hand like a pencil or chopstick.  At first the stick was metal; later versions were of the same black plastic as the rest of the device and were more susceptible to being bent in place or snapped.  It was relatively small and delicate because it was analog rather than digital, enabling finely detailed control.&lt;br /&gt;
&lt;br /&gt;
An analog joystick is a joystick which has continuous states, i.e. returns an angle measure of the movement in any direction in the plane or the space (usually utilizing potentiometers).  By contrast, a a digital joystick, such as the Atari 2600 joystick, gives only on/off signals for four different directions, and mechanically possible combinations (such as up-right, down-left, &amp;amp;c.).&lt;br /&gt;
&lt;br /&gt;
Thus the CoCo joystick was, in a sense, a trackball or upside-down mouse with a stick attached to the ball.  With it, one could draw loops around objects in [[DoubleBack]] or quickly fling the trampoline holders across the screen in [[Clowns and Balloons]].&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Hardware&amp;diff=3045</id>
		<title>Hardware</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Hardware&amp;diff=3045"/>
		<updated>2006-06-27T17:47:37Z</updated>

		<summary type="html">&lt;p&gt;LeoO: /* Input Devices */Radio Shack joysticks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NavTop}}&lt;br /&gt;
&lt;br /&gt;
==Audio Digitizers==&lt;br /&gt;
*[[Max Sound]] - GimeSoft&#039;s audio recorder that used the joystick port.&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
*[[TRS-80 Color Computers]] (A list of all available models)&lt;br /&gt;
*[[Dragon]]&lt;br /&gt;
*[[MC-10 Micro Color Computer]]&lt;br /&gt;
*[[TDP-100]]&lt;br /&gt;
&lt;br /&gt;
==Tandy/Radio Shack Tape Drive Systems==&lt;br /&gt;
*[[CCR-81]]&lt;br /&gt;
*[[CCR-82]]&lt;br /&gt;
*[[CCR-83]]&lt;br /&gt;
==Tandy/Radio Shack Floppy Disk Systems==&lt;br /&gt;
*[[26-3022]]&lt;br /&gt;
*[[26-3029]]&lt;br /&gt;
*[[26-3129/FD-500|FD-500]]&lt;br /&gt;
*[[FD-501]]&lt;br /&gt;
*[[FD-502]]&lt;br /&gt;
&lt;br /&gt;
==Other Floppy Disk Controllers==&lt;br /&gt;
*[[Disto Super Controller]]&lt;br /&gt;
*[[Disto Super Controller II]]&lt;br /&gt;
*[[Hard Drive Systems]]&lt;br /&gt;
&lt;br /&gt;
==Hard Drive Controllers==&lt;br /&gt;
*[[Burke &amp;amp; Burke]] - CoCo XT/CoCo XT-RTC&lt;br /&gt;
*[[KenTon]] - SCSI&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
*[[The Glove]]&lt;br /&gt;
*[[Le Stick]]&lt;br /&gt;
*[[Joystick]]&lt;br /&gt;
*[[Deluxe Joystick]]&lt;br /&gt;
&lt;br /&gt;
==Memory Upgrades==&lt;br /&gt;
*[[Tandy 512K Upgrade]]&lt;br /&gt;
&lt;br /&gt;
==MIDI Interfaces==&lt;br /&gt;
*[[CoCo MIDI]]&lt;br /&gt;
&lt;br /&gt;
==Multi Devices==&lt;br /&gt;
These are items that serve more than one purpose, such as Cloud-9&#039;s SuperBoard.&lt;br /&gt;
*[[SuperBoard]]&lt;br /&gt;
&lt;br /&gt;
==RS232 Devices==&lt;br /&gt;
*[[Tandy RS232 Pak]]&lt;br /&gt;
*[[CoNect 16550 Pak]] - what is the official name?&lt;br /&gt;
&lt;br /&gt;
==Speech Synthesizers==&lt;br /&gt;
*[[Super Voice]] - Speech Systems&#039; device that could sing.&lt;br /&gt;
*[[Super Talker]]&lt;br /&gt;
&lt;br /&gt;
==Video Digitizers==&lt;br /&gt;
*[[Rascan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3044</id>
		<title>Program Pak</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3044"/>
		<updated>2006-06-27T17:46:25Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Program Pak]] was Tandy/Radio Shack&#039;s name for its format of software cartridges designed for the CoCo&#039;s expansion/cartridge slot.  Each Program Pak&#039;s contact pins had a distinctive spring-loaded protective hard plastic sleeve which was pushed back into the cartridge when the cartridge was inserted into the CoCo, and which sprag back to its protective covering position when the cartridge was removed.&lt;br /&gt;
&lt;br /&gt;
By far, most Radio Shack branded software titles were released on Program Paks.  (Third party developers usually released their titles on disk and/or tape).  While cartridges had long been associated with video games, thanks to consoles such as the Atari 2600 and similar competitors, and while most Radio Shack CoCo video games were also on Program Paks, other, non-gaming software was also available on the cartridges, such as the [[Color SCRIPSIT]] and [[Color SCRIPSIT II]] word processors and others.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3043</id>
		<title>Program Pak</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3043"/>
		<updated>2006-06-27T17:44:30Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Program Pak]] was Tandy/Radio Shack&#039;s name for its format of software cartridges designed for the CoCo&#039;s expansion/cartridge slot.  Program Pak contact pins had a distinctive spring-loaded protective hard plastic sleeve which were pushed back into the cartridge when inserted into the CoCo, and which sprag back in position when removed.&lt;br /&gt;
&lt;br /&gt;
By far, most Radio Shack branded software titles were released on Program Paks.  (Third party developers usually released their titles on disk and/or tape).  While cartridges had long been associated with video games, thanks to consoles such as the Atari 2600 and similar competitors, and while most Radio Shack CoCo video games were also on Program Paks, other, non-gaming software was also available on the cartridges, such as the [[Color SCRIPSIT]] and [[Color SCRIPSIT II]] word processors and others.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3042</id>
		<title>Program Pak</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3042"/>
		<updated>2006-06-27T17:43:33Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Program Pak]] was Tandy/Radio Shack&#039;s name for its format of software cartridges designed for the CoCo&#039;s expansion/cartridge slot.  Program Pak contact pins had a distinctive spring-loaded protective hard plastic sleeve which were pushed back into the cartridge when were inserted into the CoCo, and which sprag back in position when removed.&lt;br /&gt;
&lt;br /&gt;
By far, most Radio Shack branded software titles were released on Program Paks.  (Third party developers usually released their titles on disk and/or tape).  While cartridges had long been associated with video games, thanks to consoles such as the Atari 2600 and similar competitors, and while most Radio Shack CoCo video games were also on Program Paks, other, non-gaming software was also available on the cartridges, such as the [[Color SCRIPSIT]] and [[Color SCRIPSIT II]] word processors and others.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Diecom_Products&amp;diff=3041</id>
		<title>Diecom Products</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Diecom_Products&amp;diff=3041"/>
		<updated>2006-06-27T17:38:32Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Diecom Products&#039;&#039;&#039; was a CoCo software publishing company based in Milton, Ontario, Canada during the mid to late 1980&#039;s.  It was best known for its unsanctioned ports and clones of popular arcade titles, and for being one of the first companies to publish both 64K games on the Coco 1/2, and Coco 3 games.  Other notable Diecom products were the RAT graphics package (which included a PC mouse adapter), and two games that used the [http://en.wikipedia.org/wiki/Light_Phaser Sega Light Phaser] (which included an adapter for the gun).&lt;br /&gt;
&lt;br /&gt;
[[Category:Companies]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Diecom_Products&amp;diff=3040</id>
		<title>Diecom Products</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Diecom_Products&amp;diff=3040"/>
		<updated>2006-06-27T17:35:11Z</updated>

		<summary type="html">&lt;p&gt;LeoO: overhaul, cleanup, wikification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Diecom Products&#039;&#039;&#039; was a CoCo software publishing company based in Milton, Ontario, Canada during the mid to late 1980&#039;s.  It was best known for its unsanctioned ports and clones of popular arcade titles, and for being one of the first companies to publish both 64K games on the Coco 1/2, and Coco 3 games.  Other notable Diecom products were the RAT graphics package (which included a PC mouse adapter), and two games that used the [http://en.wikipedia.org/wiki/Light_Phaser Sega Laser light gun] (which included an adapter for the gun).&lt;br /&gt;
&lt;br /&gt;
[[Category:Companies]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Diecom&amp;diff=3039</id>
		<title>Diecom</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Diecom&amp;diff=3039"/>
		<updated>2006-06-27T17:30:21Z</updated>

		<summary type="html">&lt;p&gt;LeoO: Diecom moved to Diecom Products&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Diecom Products]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Diecom_Products&amp;diff=3038</id>
		<title>Diecom Products</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Diecom_Products&amp;diff=3038"/>
		<updated>2006-06-27T17:30:21Z</updated>

		<summary type="html">&lt;p&gt;LeoO: Diecom moved to Diecom Products&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Coco software publishing company that ran out of Milton, ON, Canada during the mid to late 1980&#039;s. Famous for arcade ports (un-sanctioned), and for being one of the first companies to publish both 64K games on the Coco 1/2, and Coco 3 games. Also famous for the RAT graphics package, which included a PC mouse adaptor, and the 2 games that used the Sega Laser light gun, along with the hardware adaptor for that.&lt;br /&gt;
&lt;br /&gt;
[[Category:Companies]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Software&amp;diff=3037</id>
		<title>Software</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Software&amp;diff=3037"/>
		<updated>2006-06-26T20:25:03Z</updated>

		<summary type="html">&lt;p&gt;LeoO: /* CoCo 1/2 Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NavTop}}&lt;br /&gt;
&lt;br /&gt;
How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)?  The first &amp;quot;Radio Shack Software&amp;quot; section is just a style proposal.  Either run with it, or we can delete it.&lt;br /&gt;
&lt;br /&gt;
==Radio Shack Software==&lt;br /&gt;
===ROM Paks===&lt;br /&gt;
====CoCo 1/2====&lt;br /&gt;
*[[7 Card Stud]] - Rompack, 26-3074, 1984&lt;br /&gt;
*[[Wildcatting]] - Rompack, 26-3067, 1981&lt;br /&gt;
&lt;br /&gt;
====CoCo 3====&lt;br /&gt;
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988&lt;br /&gt;
&lt;br /&gt;
===Disk===&lt;br /&gt;
====CoCo 1/2====&lt;br /&gt;
====CoCo 3====&lt;br /&gt;
&lt;br /&gt;
===Cassette===&lt;br /&gt;
====CoCo 1/2====&lt;br /&gt;
====CoCo 3====&lt;br /&gt;
&lt;br /&gt;
==CoCo 1/2 Games==&lt;br /&gt;
*[[7 Card Stud]] - Rompack, 26-3074, 1984&lt;br /&gt;
*[[8-Ball]] - Rompack, Anteco&lt;br /&gt;
*[[Alphabet Zoo]] - Rompack, 26-3170, 1984&lt;br /&gt;
*[[Androne]] - Rompack, 26-3096, 1983&lt;br /&gt;
*[[Arkanoid]] - Rompack, 26-3043, 1987&lt;br /&gt;
*[[Atom]] - Rompack, 26-3149, 1983&lt;br /&gt;
*[[Backgammon]] - Rompack, 26-3059, 1980&lt;br /&gt;
*[[Biosphere]] - Disk, 26-3280, OS-9&lt;br /&gt;
*[[Blackboard]] - Disk&lt;br /&gt;
*[[Bridge Tutor]] - Rompack, 26-3158, 1982&lt;br /&gt;
*[[Bugs II]] - Disk, Four Star Software&lt;br /&gt;
*[[Bustout]] - Rompack, 26-3056, 1981&lt;br /&gt;
*[[Canyon Climber]] - Rompack, 26-3089, 1982&lt;br /&gt;
*[[Castle Guard]] - Rompack, 26-3079, 1981&lt;br /&gt;
*[[Caterpillar]] Tape or Disk, [[Aadvark-80]] 1992&lt;br /&gt;
*[[Cave Walker]] - Disk, 26-3249, OS-9&lt;br /&gt;
*[[Checkers]] - Rompack, 26-3055, 1980&lt;br /&gt;
*[[Chess]] - Rompack, 26-3050, 1980&lt;br /&gt;
*[[Childpace]] - Disk, 26-3248, Computerose&lt;br /&gt;
*[[Clowns and Balloons]] - Rompack, 26-3087, 1980&lt;br /&gt;
*[[Coco Pro Solitaire]] - Disk, DNM Enterprises&lt;br /&gt;
*[[Color Baseball]] - Rompack, 26-3095, 1983&lt;br /&gt;
*[[Color Cubes]] - Rompack, 26-3075, 1981&lt;br /&gt;
*[[Color It]] - Disk&lt;br /&gt;
*[[Color Logo]] - Rompack, 26-2722, 1983&lt;br /&gt;
*[[Crosswords]] - Rompack, 26-3082, 1981&lt;br /&gt;
*[[Cyrus World Class Chess]] - Rompack, 26-3064, 1984&lt;br /&gt;
*[[Demolition Derby]] - Rompack, 26-3044, 1984&lt;br /&gt;
*[[Demon Attack]] - Rompack, 26-3099, 1984&lt;br /&gt;
*[[Dino Wars]] - Rompack, 26-3057, 1980&lt;br /&gt;
*[[Doctor Who]] - Prickly Pear Software&#039;s unlicensed tribute to the BBC Sci-Fi series.&lt;br /&gt;
*[[Don Pan]] - Rompack, 26-3097, 1985&lt;br /&gt;
*[[Doubleback]] - Rompack, 26-3091, 1982&lt;br /&gt;
*[[Downland]] - Rompack, 26-3046, 1983&lt;br /&gt;
*[[Dragonfire]] - Rompack, 26-3098, 1984&lt;br /&gt;
*[[Dungeons of Daggorath]] - Rompack, 26-3093, 1982&lt;br /&gt;
*[[Facemaker]] - Rompack, 26-3166, 1984&lt;br /&gt;
*[[Football]] - Rompack, 26-3053, 1980&lt;br /&gt;
*[[Fraction Fever]] - Rompack, 26-3169, 1984&lt;br /&gt;
*[[Galactic Attack]] - Rompack, 26-3066, 1982&lt;br /&gt;
*[[Gin Champion]] - Rompack, 26-3083, 1982&lt;br /&gt;
*[[Gomoku/Renju]] - Rompack, 26-3069, 1983&lt;br /&gt;
*[[Kids on Keys]] - Rompack, 26-3167, 1984&lt;br /&gt;
*[[Kindercomp]] - Rompack, 26-3168, 1984&lt;br /&gt;
*[[King, The]] - [[Tom Mix Software]]&#039;s excellent Donkey Kong clone.&lt;br /&gt;
*[[Math Bingo]] - Rompack, 26-3150, 1980&lt;br /&gt;
*[[Math Tutor]] - Rompack, 26-3148, 1988&lt;br /&gt;
*[[Megabug]] - Rompack, 26-3076, 1982&lt;br /&gt;
*[[Microbes]] - Rompack, 26-3085, 1981&lt;br /&gt;
*[[Mindroll]] - Rompack, 26-3100, 1988&lt;br /&gt;
*[[Monster Maze]] - Rompack, 26-3081, 1981&lt;br /&gt;
*[[Panic Button]] - Rompack, 26-3147, 1983&lt;br /&gt;
*[[Pinball]] - Rompack, 26-3052, 1980&lt;br /&gt;
*[[Polaris]] - Rompack, 26-3065, 1981&lt;br /&gt;
*[[Poltergeist]] - Rompack, 26-3073, 1982&lt;br /&gt;
*[[Popcorn]] - Rompack, 26-3090, 1981&lt;br /&gt;
*[[Project Nebula]] - Rompack, 26-3063, 1981&lt;br /&gt;
*[[Quasar Commander]] - Rompack, 26-3051, 1980&lt;br /&gt;
*[[Reactoid]] - Rompack, 26-3092, 1983&lt;br /&gt;
*[[Robot Battle]] - Rompack, 26-3070, 1981&lt;br /&gt;
*[[Roman Checkers]] - Rompack, 26-3071, 1981&lt;br /&gt;
*[[Shooting Gallery]] - Rompack, 26-3088, 1982&lt;br /&gt;
*[[Skiing]] - Rompack, 26-3058, 1981&lt;br /&gt;
*[[Slay the Nereis]] - Rompack, 26-3086, 1983&lt;br /&gt;
*[[Soko-Ban]] - Rompack, 26-3161, 1988&lt;br /&gt;
*[[Space Assault]] - Rompack, 26-3060, 1981&lt;br /&gt;
*[[Spidercide]] - Rompack, 26-3049, 1983&lt;br /&gt;
*[[Starblaster]] - Rompack, J. Kearney, 1981&lt;br /&gt;
*[[Starblaze]] - Rompack, 26-3094, 1983&lt;br /&gt;
*[[Stellar Life-line]] - Rompack, 26-3047, 1983&lt;br /&gt;
*[[Super Logo]] - Rompack, 26-2717, 1984&lt;br /&gt;
*[[Temple of ROM]] - Rompack, 26-3045, 1984&lt;br /&gt;
*[[Tennis]] - Rompack, 26-3080, 1981&lt;br /&gt;
*[[Tetris]] - Rompack, 26-3163, 1988&lt;br /&gt;
*[[Wildcatting]] - Rompack, 26-3067, 1981&lt;br /&gt;
*[[Xenion]] - Disk or Tape, 64k, Diecom Products Inc, 1987&lt;br /&gt;
&lt;br /&gt;
==CoCo 1/2 Non-games==&lt;br /&gt;
*[[Appliance and Light]] - Rompack, 26-3142, 1984&lt;br /&gt;
*[[Art Gallery]] - Rompack, 26-3061, 1981&lt;br /&gt;
*[[Audio Spectrum Analyzer]] - Rompack, 26-3156, 1981&lt;br /&gt;
*[[Autoterm 3.2D]] - Disk, PXE Computing&lt;br /&gt;
*[[BASIC-09]] - Disk, 26-3036, OS-9&lt;br /&gt;
*[[CocoMax Hi-Res Pack]] - Rompack, Colorware&lt;br /&gt;
*[[Color File]] - Rompack, 26-3103, 1981&lt;br /&gt;
*[[Color File II]] - Rompack, 26-3110, 1986&lt;br /&gt;
*[[Color Pack]] - ROM/RAM Pack, Green Mountain Micro&lt;br /&gt;
*[[Color Scripsit]] - Rompack, 26-3105, 1981&lt;br /&gt;
*[[Color Scripsit II]] - Rompack, 26-3109, 1986&lt;br /&gt;
*[[Color Term Plus]] - Rompack, Double Density Software, 1983&lt;br /&gt;
*[[Colorcom/E]] - Rompack, Eigen Systems&lt;br /&gt;
*[[Comm-4 Serial Pak]] - Rompack&lt;br /&gt;
*[[Diagnostics]] - Rompack, 26-3019, 1980&lt;br /&gt;
*[[Digisector DS-69A]] - Rompack, Microworks&lt;br /&gt;
*[[Display 80]] - Rompack, Disto&lt;br /&gt;
*[[Disto RAM Pak]] - Rampack, Disto&lt;br /&gt;
*[[EDTASM Plus]] - Rompack, 26-3250, 1982&lt;br /&gt;
*[[EPROM Programmer]] - Rompack, Intronics&lt;br /&gt;
*[[Graphic Pack]] - Rompack, 26-3157, 1982&lt;br /&gt;
*[[Handyman]] - Rompack, 26-3154, 1981&lt;br /&gt;
*[[Master Key II]] - Rompack, Computize, 1984&lt;br /&gt;
*[[Micro Painter]] - Rompack, 26-3077, 1982&lt;br /&gt;
*[[Microworks Forth]] - Rompack, Microworks&lt;br /&gt;
*[[Midi Interface]] - Rompack, Related Research&lt;br /&gt;
*[[Modem Pack - Direct Connect]] - Rompack, 26-2228, 1985&lt;br /&gt;
*[[Music]] - Rompack, 26-3151, 1980&lt;br /&gt;
*[[PBJ Dual Serial Port PAk]] - Rompack, PBJ&lt;br /&gt;
*[[P-C Pak]] - Rompack, PBJ, 1984&lt;br /&gt;
*[[Personal Finance]] - Rompack, 26-3101, 1980&lt;br /&gt;
*[[Personal Finance II]] - Rompack, 26-3106, 1983&lt;br /&gt;
*[[Real Talker]] - Rompack, Colorware&lt;br /&gt;
*[[RS 232 Program Pack]] - Rompack, 26-2226, 1983&lt;br /&gt;
*[[Smartwatch Pack]] - Rompack&lt;br /&gt;
*[[Soliddrive RAM Pak]] - RAM pack&lt;br /&gt;
*[[Spectaculator]] - Rompack, 26-3104, 1981&lt;br /&gt;
*[[Spectrum Voice Pak]] - Rompack, Spectrum Projects&lt;br /&gt;
*[[Speech Sound]] - Rompack, 26-3144&lt;br /&gt;
*[[Speech Systems large white pack]] - Rompack, Speech Systems, has 2 jacks on one side&lt;br /&gt;
*[[Speech Systems small black pack]] - Rompack, Speech Systems, no jacks&lt;br /&gt;
*[[Stereo Composer]] - Rompack, Speech Systems&lt;br /&gt;
*[[Stereo Music - Orch 90CC]] - Rompack, 26-3143, 1984&lt;br /&gt;
*[[Typemate]] - Rompack, 26-3155, 1988&lt;br /&gt;
*[[Typing Tutor]] - Rompack, 26-3152, 1980&lt;br /&gt;
*[[Video Digitizer DS69]] - Rompack&lt;br /&gt;
*[[Videotex]] - Rompack, 26-2222, 1981&lt;br /&gt;
*[[Voice, The]] - Rompack, Speech Systems&lt;br /&gt;
*[[Wildcatting]] - Rompack, 26-3067, 1981&lt;br /&gt;
*[[Word-Pak]] - Rompack, PBJ, 1983&lt;br /&gt;
*[[WordPak II]] - Rompack, PBJ&lt;br /&gt;
*[[WordPak RS]] - Rompack, Radio Shack&lt;br /&gt;
*[[X-pad]] - Rompack, 26-1196, 1982, comes with tablet, pen and template&lt;br /&gt;
*[[Z80]] - Rompack&lt;br /&gt;
&lt;br /&gt;
==CoCo 3 Games==&lt;br /&gt;
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988&lt;br /&gt;
*[[Championship Football]] - Rompack, 26-3172, 1988&lt;br /&gt;
*[[Malcom Mortar]] - Rompack, 26-3160, 1987&lt;br /&gt;
*[[Predator]] - Rompack, 26-3165, 1989&lt;br /&gt;
*[[RAD Warrior]] - Rompack, 26-3162, 1987&lt;br /&gt;
*[[Rampage]] - Rompack, 26-3174, 1989&lt;br /&gt;
*[[Robocop]] - Rompack, 26-3164, 1988&lt;br /&gt;
*[[Shanghai]] - Rompack, 26-3084, 1987&lt;br /&gt;
*[[Silpheed]] - Rompack, 26-3054, 1988&lt;br /&gt;
*[[Springster]] - Rompack, 26-3078, 1987&lt;br /&gt;
*[[Super Pitfall]] - Rompack, 26-3171, 1988&lt;br /&gt;
*[[Thexder]] - Rompack, 26-3072, 1987&lt;br /&gt;
*[[Warp Fighter 3-D]] - Disk, Steve Bjork&#039;s 3-D space shooter, also can use 3D Glasses.&lt;br /&gt;
*[[Vegas Slots]] - Disk, Tom Mix Software, 1987.&lt;br /&gt;
*[[Grandprix Challenge]] - Disk or Tape, Diecom Products Inc, 1987&lt;br /&gt;
*[[Pyramix]] - Disk, Dr Prebbles programs, 1987.&lt;br /&gt;
*[[Gantelet2]] - Disk or Tape, Diecom Products, 1987.&lt;br /&gt;
*[[Space Marauder]] - Disk, Tandy Australia, 1987.&lt;br /&gt;
*[[Pursuit]] - Disk, Tandy Australia, 1987.&lt;br /&gt;
*[[Space Intruders]] - Disk, Tandy Australia, 1988.&lt;br /&gt;
*[[Rupert Rythym]] - Disk or Tape, Tandy Australia, 1988.&lt;br /&gt;
*[[Donut Dilemma]] - Tape, Tandy Australia, 1987.&lt;br /&gt;
*[[Exeter]] - Disk, G J Doak, 1987, Graphics Adventure.&lt;br /&gt;
*[[Crystal City]] - Disk, Gosub Software, 1991.&lt;br /&gt;
*[[Xenion]] - Disk, Diecom Software, 1987-88. space shoot&#039;n up game&lt;br /&gt;
*[[Warrior King]] - Disk, Sundog Systems, 1988, Medievel Sword game.&lt;br /&gt;
*[[Kyum Gai to be ninja]] - Disk, Sundog Systems, 1989, Ninja Fighting Game.&lt;br /&gt;
*[[Those Darn Marbles]] - Disk, Oblique Triad, 1990, based on marble maze.&lt;br /&gt;
*[[The Quest for Thelda]] - Disk, Sundog Systems, 1991, Clone of Zelda.&lt;br /&gt;
*[[The Contras]] - Disk, Sundog Systems, 1991, Commando Clone.&lt;br /&gt;
*[[Sinnstaar]] - Disk, Sundog Systems, 1989, Space Shoot&#039;n up Game.&lt;br /&gt;
*[[Video Cards/Keno]] - Disk, Tom Mix, 1988, Vegas Casino Game.&lt;br /&gt;
*[[Z-89]] - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3).&lt;br /&gt;
*[[The power stones of ard 2]] - Disk, 3 C&#039;s Projects, 1990, Graphic adventure.&lt;br /&gt;
*[[Overlord]] - Disk, Oblique Triad, 1990, Wargames Role player game.&lt;br /&gt;
*[[Kyum Gai]] - Disk, Sundog Systems, 1991, OS9 version of To be ninja.&lt;br /&gt;
*[[Slots and Cards]] - Disk, Microdeal, 19##, Vegas slot cards .&lt;br /&gt;
*[[Sidney, The Super Space Snake]] - Disk, KLG Systems, 1991, &lt;br /&gt;
*[[Barbarian Quest]] - Disk, Sportsware, 1990, Medievel Sword Fighting.&lt;br /&gt;
*[[Seventh Link]] - Disk, Oblique Triad, 1990,RPG Graphics Adventure.&lt;br /&gt;
*[[Zenix]] - Disk, Jeremy Spiller, 1990, clone of Galaga.&lt;br /&gt;
*[[Crystal Cities]] - Disk, Jeremy Spiller, 1991,&lt;br /&gt;
*[[Photon]] - Disk, Sundog Systems, 19##, Arcade Mind Strategy game.&lt;br /&gt;
*[[The Quest For The Starlord]] - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game.&lt;br /&gt;
*[[WarMongar]] - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software).&lt;br /&gt;
*[[World At War]] - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements.&lt;br /&gt;
&lt;br /&gt;
==CoCo 3 Non-games==&lt;br /&gt;
*[[512K SIMM Upgrade]] - Disk, Cloud-9&lt;br /&gt;
*[[ADOS-3]] - Disk, SpectroSystems&lt;br /&gt;
*[[Coco3 Utilities]] - Disk, Color Venture&lt;br /&gt;
*[[CocoMax III]] - Disk, Colorware&lt;br /&gt;
*[[Color Computer Artist]] - Disk, 26-3277&lt;br /&gt;
*[[512k Basic]] - Disk, Microcom Software, 1988.&lt;br /&gt;
*[[WPShel]] - Disk, OS9 Word Processing shell, Colorsystems, 1990.&lt;br /&gt;
*[[Disk Defeater]] - Disk, Rsdos, Break any copy protection used,Carl England, 1995&lt;br /&gt;
*[[Backup Magic]] - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK&#039;s and Mess. Carl England, 2005&lt;br /&gt;
&lt;br /&gt;
==CoCo 1/2 Operating Systems==&lt;br /&gt;
*[[OS-9 Level One]] - multitasking in a single 64K address space.&lt;br /&gt;
*[[Flex]] - single tasking OS whose command prompt got Hayes modems&#039; attention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CoCo 3 Operating Systems==&lt;br /&gt;
*[[OS-9 Level Two]] - multitasking with memory mapping and windowing.&lt;br /&gt;
*[[NitrOS-9]] - A supercharged, open source version of OS-9 for the CoCo&lt;br /&gt;
&lt;br /&gt;
{{CatSoftware}}&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Talk:Rainbow&amp;diff=3036</id>
		<title>Talk:Rainbow</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Talk:Rainbow&amp;diff=3036"/>
		<updated>2006-06-26T19:43:40Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wasn&#039;t it called &amp;quot;The Rainbow&amp;quot;? [[User:LeoO|LeoO]] 15:43, 26 June 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=HOT_CoCo&amp;diff=3035</id>
		<title>HOT CoCo</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=HOT_CoCo&amp;diff=3035"/>
		<updated>2006-06-26T17:48:04Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoBox |&lt;br /&gt;
| caption = Scan of Hot CoCo magazine coming soon?&lt;br /&gt;
| format = Glossy cover staple bound magazine&lt;br /&gt;
| date = 1983-1986&lt;br /&gt;
| notes = Published by Wayne Green Communications&lt;br /&gt;
| infosource = [[Allen Huffman]],[[User:JohnGuin|John Guin]]&lt;br /&gt;
}}&lt;br /&gt;
Hot Coco ran from June 1983 to February 1986, with 6 extra monthly columns under the name Hot Coco, which was carried in 80 Micro magazine after Hot CoCo ceased publication.  Initial size of the magazine was 146 pages, but it shrank over the years to 80.  Hot CoCo was printed on slick paper and stapled for binding (as opposed to the square binding used by The [[Rainbow]]).&lt;br /&gt;
&lt;br /&gt;
Originally published by Wayne Green Communications, and later sold to CWI (52 magazines!  4 million subscribers!), Hot CoCo was one of the &amp;quot;Big 3&amp;quot; of Color Computer magazines.  At best, Hot Coco was a second place finisher to The Rainbow, but its run from June 1983 to February 1986 can be used be as good a definition of the &amp;quot;CoCo Heyday&amp;quot; as any other.&lt;br /&gt;
&lt;br /&gt;
A typical issue contained the standard fare of the day:  game programs, utilities, assembly language tutorials, ROM disassemblies, reviews and hardware projects.  Another standard feature was a common topic for some of the magazines:  education, business or graphics were typical themes.  &lt;br /&gt;
&lt;br /&gt;
Highlights included a hardware interface using the 6821 Peripheral Interfacce Adaptor which allowed a motor driven mouse and Tomy &amp;quot;Armitron&amp;quot; based robotic arm to be interfaced to the CoCo.  James j. Barabello started the series in July of 1984, but by then the magazine had already shrunk to 114 pages- a total that remained to the last issue.  This particular series concluded in October 1984.&lt;br /&gt;
&lt;br /&gt;
The most popular monthly column, as rated by the readers, was &amp;quot;Doctor Ascii,&amp;quot; a technical support question and answer column by Richard Esposito with Ralph Ramhoff and others over the course of its publication.  At about 2 or 3 pages per issue, it was one of the few ways to get answers to just about any Color Computer related question a reader had.  Just about all hardware and software available for the CoCo was fair game for questions.&lt;br /&gt;
&lt;br /&gt;
The November 1984 issue had one of the more unusual articles published.  It seems a standard TRS-80 Color Computer outperformed an IBM 3081 mainframe in accuracy in a rather obscure Fast Fourier Transformation (FFT).  This was not the only case of such a performance.  The article&#039;s author, Scott Norman, references the April 1984 edition of Scientific American for another test in which the Coco turned in a &amp;quot;similarly stirring performance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Theere was a cassette supplement available monthly called &amp;quot;Instant CoCo.&amp;quot;  There was also a &amp;quot;Best of Instant CoCo&amp;quot; available for 1983, 1984 andd 1985.  &lt;br /&gt;
&lt;br /&gt;
Some misc. facts:&lt;br /&gt;
*Total issues: 33&lt;br /&gt;
*Total weight: 15 pounds&lt;br /&gt;
*Cost of first issue:  US$2.95&lt;br /&gt;
*Cost of final issue:  US$2.95&lt;br /&gt;
*First article:  publisher&#039;s editorial (by Wayne Green)&lt;br /&gt;
*First listed article in final issue:  &amp;quot;The Final Fix&amp;quot; by Robert Gault&lt;br /&gt;
*Last article (in 80 Micro): a review of the word processor &amp;quot;The Last Word&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Publications]]&lt;br /&gt;
[[Category:Magazines]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=HOT_CoCo&amp;diff=3034</id>
		<title>HOT CoCo</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=HOT_CoCo&amp;diff=3034"/>
		<updated>2006-06-26T17:46:44Z</updated>

		<summary type="html">&lt;p&gt;LeoO: minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoBox |&lt;br /&gt;
| caption = Scan of Hot CoCo magazine coming soon?&lt;br /&gt;
| format = Glossy cover staple bound magazine&lt;br /&gt;
| date = 1983-1986&lt;br /&gt;
| notes = Published by Wayne Green Communications&lt;br /&gt;
| infosource = [[Allen Huffman]],[[User:JohnGuin|John Guin]]&lt;br /&gt;
}}&lt;br /&gt;
Hot Coco ran from June 1983 to February 1986, with 6 extra monthly columns under the name Hot Coco carried in 80 Micro magazine after Hot Coco ceased publication.  Initial size of the magazine was 146 pages, but it shrank over the years to 80.  Hot CoCo wass printed on slick paper and stapled for binding (as opposed to the square binding used by the Rainbow).&lt;br /&gt;
&lt;br /&gt;
Originally published by Wayne Green Communications, and later sold to CWI (52 magazines!  4 million subscribers!), Hot CoCo was one of the &amp;quot;Big 3&amp;quot; of Color Computer magazines.  At best, Hot Coco was a second place finisher to the Rainbow, but its run from June 1983 to February 1986 can be used be as good a definition of the &amp;quot;CoCo Heyday&amp;quot; as any other.&lt;br /&gt;
&lt;br /&gt;
A typical issue contained the standard fare of the day:  game programs, utilities, assembly language tutorials, ROM disassemblies, reviews and hardware projects.  Another standard feature was a common topic for some of the magazines:  education, business or graphics were typical themes.  &lt;br /&gt;
&lt;br /&gt;
Highlights included a hardware interface using the 6821 Peripheral Interfacce Adaptor which allowed a motor driven mouse and Tomy &amp;quot;Armitron&amp;quot; based robotic arm to be interfaced to the CoCo.  James j. Barabello started the series in July of 1984, but by then the magazine had already shrunk to 114 pages- a total that remained to the last issue.  This particular series concluded in October 1984.&lt;br /&gt;
&lt;br /&gt;
The most popular monthly column, as rated by the readers, was &amp;quot;Doctor Ascii,&amp;quot; a technical support question and answer column by Richard Esposito with Ralph Ramhoff and others over the course of its publication.  At about 2 or 3 pages per issue, it was one of the few ways to get answers to just about any Color Computer related question a reader had.  Just about all hardware and software available for the CoCo was fair game for questions.&lt;br /&gt;
&lt;br /&gt;
The November 1984 issue had one of the more unusual articles published.  It seems a standard TRS-80 Color Computer outperformed an IBM 3081 mainframe in accuracy in a rather obscure Fast Fourier Transformation (FFT).  This was not the only case of such a performance.  The article&#039;s author, Scott Norman, references the April 1984 edition of Scientific American for another test in which the Coco turned in a &amp;quot;similarly stirring performance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Theere was a cassette supplement available monthly called &amp;quot;Instant CoCo.&amp;quot;  There was also a &amp;quot;Best of Instant CoCo&amp;quot; available for 1983, 1984 andd 1985.  &lt;br /&gt;
&lt;br /&gt;
Some misc. facts:&lt;br /&gt;
*Total issues: 33&lt;br /&gt;
*Total weight: 15 pounds&lt;br /&gt;
*Cost of first issue:  US$2.95&lt;br /&gt;
*Cost of final issue:  US$2.95&lt;br /&gt;
*First article:  publisher&#039;s editorial (by Wayne Green)&lt;br /&gt;
*First listed article in final issue:  &amp;quot;The Final Fix&amp;quot; by Robert Gault&lt;br /&gt;
*Last article (in 80 Micro): a review of the word processor &amp;quot;The Last Word&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Publications]]&lt;br /&gt;
[[Category:Magazines]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=HotCoCo&amp;diff=3033</id>
		<title>HotCoCo</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=HotCoCo&amp;diff=3033"/>
		<updated>2006-06-26T17:44:18Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hot CoCo]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Color_Computer_Magazine&amp;diff=3032</id>
		<title>Color Computer Magazine</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Color_Computer_Magazine&amp;diff=3032"/>
		<updated>2006-06-26T17:43:46Z</updated>

		<summary type="html">&lt;p&gt;LeoO: Color Computer Magazine moved to The Color Computer Magazine: The title of the magazine not only included the word &amp;quot;The&amp;quot;, it was often referred to as &amp;quot;TCCM&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[The Color Computer Magazine]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=The_Color_Computer_Magazine&amp;diff=3031</id>
		<title>The Color Computer Magazine</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=The_Color_Computer_Magazine&amp;diff=3031"/>
		<updated>2006-06-26T17:43:46Z</updated>

		<summary type="html">&lt;p&gt;LeoO: Color Computer Magazine moved to The Color Computer Magazine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Issue October 1984.&lt;br /&gt;
&lt;br /&gt;
[[Category:Publications]]&lt;br /&gt;
[[Category:Magazines]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=CoCo_Links&amp;diff=3030</id>
		<title>CoCo Links</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=CoCo_Links&amp;diff=3030"/>
		<updated>2006-06-26T17:41:50Z</updated>

		<summary type="html">&lt;p&gt;LeoO: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NavTop}}&lt;br /&gt;
&lt;br /&gt;
[[Image:3Mugateers.GIF|right|The Three Mugateers]]&lt;br /&gt;
&lt;br /&gt;
CoCo is the nickname given to the Radio Shack TRS-80 &#039;&#039;&#039;Co&#039;&#039;&#039;lor &#039;&#039;&#039;Co&#039;&#039;&#039;mputer.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/TRS-80_Color_Computer Wikipedia&#039;s CoCo Page] - A rather well done information page on just what a CoCo is.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3029</id>
		<title>Program Pak</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3029"/>
		<updated>2006-06-26T17:40:44Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Program Pak]] was Tandy/Radio Shack&#039;s name for its format of software cartridges designed for the CoCo&#039;s cartridge slot.  Program Pak contact pins had a distinctive spring-loaded protective hard plastic sleeve which were pushed back into the cartridge when were inserted into the CoCo, and which sprag back in position when removed.&lt;br /&gt;
&lt;br /&gt;
By far, most Radio Shack branded software titles were released on Program Paks.  (Third party developers usually released their titles on disk and/or tape).  While cartridges had long been associated with video games, thanks to consoles such as the Atari 2600 and similar competitors, and while most Radio Shack CoCo video games were also on Program Paks, other, non-gaming software was also available on the cartridges, such as the [[Color SCRIPSIT]] and [[Color SCRIPSIT II]] word processors and others.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3028</id>
		<title>Program Pak</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Program_Pak&amp;diff=3028"/>
		<updated>2006-06-26T17:39:06Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Program Pak]] was Tandy/Radio Shack&#039;s name for its format of software cartridges designed for the CoCo&#039;s cartridge slot.  Program Pak contact pins had a distinctive spring-loaded protective hard plastic sleeve which were pushed back into the cartridge when were inserted into the CoCo, and which sprag back in position when removed.&lt;br /&gt;
&lt;br /&gt;
By far, most Radio Shack branded software titles were released on Program Paks.  While cartridges had long been associated with video games, thanks to consoles such as the Atari 2600 and similar competitors, and while most Radio Shack CoCo video games were also on Program Paks, other, non-gaming software was also available on the cartridges, such as the [[Color SCRIPSIT]] and [[Color SCRIPSIT II]] word processors and others.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Hardware&amp;diff=3027</id>
		<title>Hardware</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Hardware&amp;diff=3027"/>
		<updated>2006-06-26T17:29:05Z</updated>

		<summary type="html">&lt;p&gt;LeoO: tape systems category added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NavTop}}&lt;br /&gt;
&lt;br /&gt;
==Audio Digitizers==&lt;br /&gt;
*[[Max Sound]] - GimeSoft&#039;s audio recorder that used the joystick port.&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
*[[TRS-80 Color Computers]] (A list of all available models)&lt;br /&gt;
*[[Dragon]]&lt;br /&gt;
*[[MC-10 Micro Color Computer]]&lt;br /&gt;
*[[TDP-100]]&lt;br /&gt;
&lt;br /&gt;
==Tandy/Radio Shack Tape Drive Systems==&lt;br /&gt;
*[[CCR-81]]&lt;br /&gt;
*[[CCR-82]]&lt;br /&gt;
*[[CCR-83]]&lt;br /&gt;
==Tandy/Radio Shack Floppy Disk Systems==&lt;br /&gt;
*[[26-3022]]&lt;br /&gt;
*[[26-3029]]&lt;br /&gt;
*[[26-3129/FD-500|FD-500]]&lt;br /&gt;
*[[FD-501]]&lt;br /&gt;
*[[FD-502]]&lt;br /&gt;
&lt;br /&gt;
==Other Floppy Disk Controllers==&lt;br /&gt;
*[[Disto Super Controller]]&lt;br /&gt;
*[[Disto Super Controller II]]&lt;br /&gt;
*[[Hard Drive Systems]]&lt;br /&gt;
&lt;br /&gt;
==Hard Drive Controllers==&lt;br /&gt;
*[[Burke &amp;amp; Burke]] - CoCo XT/CoCo XT-RTC&lt;br /&gt;
*[[KenTon]] - SCSI&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
*[[The Glove]]&lt;br /&gt;
*[[Le Stick]]&lt;br /&gt;
&lt;br /&gt;
==Memory Upgrades==&lt;br /&gt;
*[[Tandy 512K Upgrade]]&lt;br /&gt;
&lt;br /&gt;
==MIDI Interfaces==&lt;br /&gt;
*[[CoCo MIDI]]&lt;br /&gt;
&lt;br /&gt;
==Multi Devices==&lt;br /&gt;
These are items that serve more than one purpose, such as Cloud-9&#039;s SuperBoard.&lt;br /&gt;
*[[SuperBoard]]&lt;br /&gt;
&lt;br /&gt;
==RS232 Devices==&lt;br /&gt;
*[[Tandy RS232 Pak]]&lt;br /&gt;
*[[CoNect 16550 Pak]] - what is the official name?&lt;br /&gt;
&lt;br /&gt;
==Speech Synthesizers==&lt;br /&gt;
*[[Super Voice]] - Speech Systems&#039; device that could sing.&lt;br /&gt;
*[[Super Talker]]&lt;br /&gt;
&lt;br /&gt;
==Video Digitizers==&lt;br /&gt;
*[[Rascan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=CCR-81_(26-1208)&amp;diff=3026</id>
		<title>CCR-81 (26-1208)</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=CCR-81_(26-1208)&amp;diff=3026"/>
		<updated>2006-06-26T17:26:12Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;TRS-80 CCR-81&#039;&#039;&#039; was a cassette player and recorder from Radio Shack.  The &amp;quot;CCR&amp;quot; in the name stood for Computer Cassette Recorder.  While a fully functioning audiocassette player and recorder, the CCR-81 was also a computer data input/output device.&lt;br /&gt;
&lt;br /&gt;
Radio Shack produced few software titles on tape, preferring its proprietary [[Program Pak]] cartridge-based system, but a wide variety of third-party developers released software on tape as a standard format.  Usually the price for a program was the same whether on tape or disk, but the cost of the drive hardware was much higher for a disk drive.&lt;br /&gt;
&lt;br /&gt;
Like many tape recorders of the day, the CCR-81 was a full-sized desktop model, with a large speaker, intended to permit multiple users around a table, such as participants in a business meeting, to hear the sound.  It was followed up by the much smaller [[CCR-82]].&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=User:LeoO&amp;diff=3025</id>
		<title>User:LeoO</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=User:LeoO&amp;diff=3025"/>
		<updated>2006-06-26T17:16:24Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my userpage.&lt;br /&gt;
&lt;br /&gt;
I started with a 16K CoCo 2 that I got for Christmas as a kid and a little later moved up to the 64K.  Longed for a CoCo3 but didn&#039;t want to seem ungrateful for the ones I&#039;d gotten so I proactively said I didn&#039;t want one!&lt;br /&gt;
&lt;br /&gt;
Got a [[CCR-81]] after a generic computer tape recorder proved incompatible.  Never did get [[Dungeons of Daggorath]] (which I loved otherwise) to successfully load or save any games to/from tape though.&lt;br /&gt;
&lt;br /&gt;
Subscribed to [[Rainbow]] (sadly, couldn&#039;t afford Rainbow on Tape, let alone on Disk), [[The Color Computer Magazine]], and [[HotCoCo]].  And that monthly programs on tape service, I forget from whom.&lt;br /&gt;
&lt;br /&gt;
Got a black and white RadioShack dot matrix printer that never worked properly; can&#039;t recall the model number/name.  So my CoCos were never practical tools for school.&lt;br /&gt;
&lt;br /&gt;
Had a number of cool games though.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=User:LeoO&amp;diff=3024</id>
		<title>User:LeoO</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=User:LeoO&amp;diff=3024"/>
		<updated>2006-06-26T16:42:04Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my userpage.&lt;br /&gt;
&lt;br /&gt;
I started with a 16K CoCo 2 that I got for Christmas as a kid and a little later moved up to the 64K.  Longed for a CoCo3 but didn&#039;t want to seem ungrateful for the ones I&#039;d gotten so I proactively said I didn&#039;t want one!&lt;br /&gt;
&lt;br /&gt;
Got a CCR-81 after a generic computer tape recorder proved incompatible.  Never did get [[Dungeons of Daggorath]] (which I loved otherwise) to successfully load or save any games to/from tape though.&lt;br /&gt;
&lt;br /&gt;
Subscribed to Rainbow.&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
	</entry>
	<entry>
		<id>https://www.cocopedia.com/wiki/index.php?title=Main_Page&amp;diff=3023</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.cocopedia.com/wiki/index.php?title=Main_Page&amp;diff=3023"/>
		<updated>2006-06-26T16:37:21Z</updated>

		<summary type="html">&lt;p&gt;LeoO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:COCO-CM8.GIF|right|thumb|256px|SockMaster&#039;s CoCo 3 and CM-8 monitor.]]&lt;br /&gt;
&#039;&#039;&#039;10/28/2005&#039;&#039;&#039; - We are now running MediaWiki 1.5.1. Please let me know of any issues! --[[User:AllenHuffman|OS-9 Al]] 01:29, 26 October 2005 (EDT)&lt;br /&gt;
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Due to vandalism, this Wiki is now locked to prevent automated [[Special:Userlogin|new user signups]]. &#039;&#039;&#039;IF YOU WANT AN ACCOUNT SO YOU CAN EDIT PAGES&#039;&#039;&#039;, please send e-mail to [mailto:wiki@coco25.com wiki@coco25.com] and let me know what you want for a username. A temporary password (which you can change) will be e-mailed to you.&lt;br /&gt;
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See [[Special:Recentchanges|what&#039;s been added/changed]].&lt;br /&gt;
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Welcome to the experimental CoCo Wiki!  Help me fill this thing up with information on all things [[CoCo]]. You have to have an account to edit/create pages.  If you are unfamiliar with how Wikis work, I&#039;ll have a short tutorial posted later. -- [[User:AllenHuffman|Allen]]&lt;br /&gt;
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We will come up with a template format to use for the various pages.  We can base it on other things that [http://wikipedia.org Wikipedia] has done, and include a photo and table for filling in information (name, release date, system requirements, etc.).  This should be fun.  For now, you can just create and edit pages and put raw information there, and we&#039;ll have editors start formatting later when we figure out what the format needs to be.&lt;br /&gt;
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==Site Sections==&lt;br /&gt;
*[[Articles]] - New articles written specifically for the CoCo Wiki.&lt;br /&gt;
*[[Companies]] - Past, present, and... future?&lt;br /&gt;
*[[Conventions]] - Rainbow&#039;&#039;fests&#039;&#039;, Color Expos, CoCoFESTs and more.&lt;br /&gt;
*[[FAQs]] - Frequently Asked Questions on CoCo topics.&lt;br /&gt;
*[[Hardware]] - Disk controllers, speech paks, MIDI interfaces.&lt;br /&gt;
*[[People]] - Who&#039;s who (or who was) in the CoCo Community.&lt;br /&gt;
*[[Publications]] - Rainbow, Hot CoCo, UpTime, Color Computer, and others.&lt;br /&gt;
*[[Software]] - Games, utilities, and tigers. Oh my!&lt;br /&gt;
*[[Timeline]] - Color Computer historic timeline.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Emulators]] - The next best thing to the real thing?&lt;br /&gt;
*[[Internet Resources]] - Other places to talk CoCo on the internet.&lt;br /&gt;
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==Special Pages==&lt;br /&gt;
*See [[Special:Listusers|a list of registered users]] so far. (Tim Lindner was the first to sign up!)&lt;br /&gt;
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...let&#039;s get building!&lt;br /&gt;
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[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>LeoO</name></author>
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