Sitenotice: 11/29/2018: The wiki is back. It turns out, some anti-virus product on my web server had an issue with the latest version of PHP. My server techs have resolved this issue, and things should be working again. During the investigation, I did restore to a backup from September. There is a chance that any changes done since then were lost, but I do not recall any edits. --OS-9 Al
8/30/2016: Massive re-work is being done on the InfoBox Templates. Read that page to keep up with the plan for that, and adding better keyword tags (categories) to all the pages. --OS-9 Al (talk) 15:28, 31 August 2016 (CDT)
Review: Kosmic Kamikaze (Rainbow 1981-12)
|Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al|
This page was last updated on 05/19/2019. Total Pages: 650. Total Files: 937.
KOSMIC KAMIKAZE has one of the best spaceship graphics we have seen in non-machine language hires graphics. It also has an interesting format, a good signature and is pretty challenging to play.
Available from Illustrated Memory Banks (IMB. P.O. Box 289, Williamstown. MA 01267 for $18.95), it has plenty of option. that require a quick finger on the old joystick.
The game pits your spaceship in an uncharted area of the universe amid a whole raft of alien-type pirate ships. Each of the ships looks different, and that is part of the charm of the game. Depending on the difficulty level you select, you get seven, four or two shots to wipe out the pirate vessel before it zaps into hyperspace and shows up in a new location. To make things somewhat easier for you, the pirates warn you before they shoot back, but you need to be extremely quick to activate a defensive shield in time. You start out with five shields, but can earn more.
There's also a comet that can't be defended against by shields. It moves very fast, but you get a big bonus for hitting it.
COSMIC KAMAKAZE takes a little getting used to. You have to hit the pirates (and the comet) just right in order to destroy them.
IMB has employed the now-famous POKE command to speed up the action. However, on some versions of the Color Computer, that will hang things up when the PLAY command is used. This caused us a few problems until we eliminated the POKE and, frankly, the action is fast enough without it.
Yet, these are but minor annoyances in a game that is fun to play and requires some real skill to score well, even at the beginner's level. It's more than a plain old shoot-em-up and it certainly demonstrates what a little patient programming can do in creating non-machine language graphics.