Sitenotice: 11/29/2018: The wiki is back. It turns out, some anti-virus product on my web server had an issue with the latest version of PHP. My server techs have resolved this issue, and things should be working again. During the investigation, I did restore to a backup from September. There is a chance that any changes done since then were lost, but I do not recall any edits. --OS-9 Al
8/30/2016: Massive re-work is being done on the InfoBox Templates. Read that page to keep up with the plan for that, and adding better keyword tags (categories) to all the pages. --OS-9 Al (talk) 15:28, 31 August 2016 (CDT)
In contrast to Missile Command, in which the player controls three anti-ballistic missile bases and protects cities, the Polaris player controls three submerged submarines and seeks to protect islands.
The game required the player to manipulate a joystick (analog), mouse, or trackball to control the cursor, but firing was accomplished not by using the built-in fire buttons of these input devices, but instead by using three keys from the CoCo keyboard, one for each of the subs. Since the standard Radio Shack joystick was so light and meant to be held in the other hand, Polaris players sometimes hugged it between their knees in order to keep it still while using their other hands to fire via the keyboard.
Cartridge CoCo 1 4K Keyboard and Mouse