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Software: Difference between revisions

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==CoCo 3 Games==
==CoCo 3 Games==
(Sorted)
(Sorted)
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988
*[[Castle of Tharoggad]] - Rompack, 26-3159, 1988. 128k Ram
*[[Crystal City]] - Disk, Gosub Software, 1991.
*[[Crystal City]] - Disk, Gosub Software, 1991. 512k Ram
*[[Championship Football]] - Rompack, 26-3172, 1988
*[[Championship Football]] - Rompack, 26-3172, 1988. 128k Ram
*[[Donut Dilemma]] - Tape, Tandy Australia, 1987.
*[[Donut Dilemma]] - Tape, Tandy Australia, 1987. 128k Ram
*[[Exeter]] - Disk, G J Doak, 1987, Graphics Adventure.
*[[Exeter]] - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram
*[[Gantelet2]] - Disk or Tape, Diecom Products, 1987.
*[[Gantelet2]] - Disk or Tape, Diecom Products, 1987. 128k Ram
*[[Grandprix Challenge]] - Disk or Tape, Diecom Products Inc, 1987
*[[Grandprix Challenge]] - Disk or Tape, Diecom Products Inc, 1987. 128k Ram
*[[Kyum Gai to be ninja]] - Disk, Sundog Systems, 1989, Ninja Fighting Game.
*[[Kyum Gai to be ninja]] - Disk, Sundog Systems, 1989, Ninja Fighting Game. 128k Ram
*[[Malcom Mortar]] - Rompack, 26-3160, 1987
*[[Malcom Mortar]] - Rompack, 26-3160, 1987. 128k Ram
*[[Predator]] - Rompack, 26-3165, 1989
*[[Predator]] - Rompack, 26-3165, 1989. 128k Ram
*[[Pursuit]] - Disk, Tandy Australia, 1987.
*[[Pursuit]] - Disk, Tandy Australia, 1987. 128k Ram
*[[Pyramix]] - Disk, Dr Prebbles programs, 1987.
*[[Pyramix]] - Disk, Dr Prebbles programs, 1987. 128k Ram
*[[RAD Warrior]] - Rompack, 26-3162, 1987
*[[RAD Warrior]] - Rompack, 26-3162, 1987. 128k Ram
*[[Rampage]] - Rompack, 26-3174, 1989
*[[Rampage]] - Rompack, 26-3174, 1989. 128k Ram
*[[Robocop]] - Rompack, 26-3164, 1988
*[[Robocop]] - Rompack, 26-3164, 1988. 128k Ram
*[[Rogue]] - Disk, 26-3297, 198?
*[[Rogue]] - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics
*[[Rupert Rythym]] - Disk or Tape, Tandy Australia, 1988.
*[[Rupert Rythym]] - Disk or Tape, Tandy Australia, 1988. 128k Ram
*[[Shanghai]] - Rompack, 26-3084, 1987
*[[Shanghai]] - Rompack, 26-3084, 1987. 128k Ram
*[[Silpheed]] - Rompack, 26-3054, 1988
*[[Silpheed]] - Rompack, 26-3054, 1988. 128k Ram
*[[Space Intruders]] - Disk, Tandy Australia, 1988.
*[[Space Intruders]] - Disk, Tandy Australia, 1988. 128k Ram
*[[Space Marauder]] - Disk, Tandy Australia, 1987.
*[[Space Marauder]] - Disk, Tandy Australia, 1987. 128k Ram
*[[Springster]] - Rompack, 26-3078, 1987
*[[Springster]] - Rompack, 26-3078, 1987. 128k Ram
*[[Super Pitfall]] - Rompack, 26-3171, 1988
*[[Super Pitfall]] - Rompack, 26-3171, 1988. 128k Ram
*[[Thexder]] - Rompack, 26-3072, 1987
*[[Thexder]] - Rompack, 26-3072, 1987. 128k Ram
*[[Vegas Slots]] - Disk, Tom Mix Software, 1987.
*[[Vegas Slots]] - Disk, Tom Mix Software, 1987. 128k Ram
*[[Warp Fighter 3-D]] - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses.
*[[Warp Fighter 3-D]] - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram
*[[Warrior King]] - Disk, Sundog Systems, 1988, Medievel Sword game.
*[[Warrior King]] - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram
*[[Xenion]] - Disk, Diecom Software, 1987-88. space shoot'n up game
*[[Xenion]] - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram


(Unsorted)
(Unsorted)
*[[Those Darn Marbles]] - Disk, Oblique Triad, 1990, based on marble maze.
*[[Those Darn Marbles]] - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram
*[[The Quest for Thelda]] - Disk, Sundog Systems, 1991, Clone of Zelda.
*[[The Quest for Thelda]] - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram
*[[The Contras]] - Disk, Sundog Systems, 1991, Commando Clone.
*[[The Contras]] - Disk, Sundog Systems, 1991, Commando Clone. 512k Ram
*[[Sinnstaar]] - Disk, Sundog Systems, 1989, Space Shoot'n up Game.
*[[Sinnstaar]] - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram
*[[Video Cards/Keno]] - Disk, Tom Mix, 1988, Vegas Casino Game.
*[[Video Cards/Keno]] - Disk, Tom Mix, 1988, Vegas Casino Game. 128k
*[[Z-89]] - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3).
*[[Z-89]] - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3).
*[[The power stones of ard 2]] - Disk, 3 C's Projects, 1990, Graphic adventure.
*[[The power stones of ard 2]] - Disk, 3 C's Projects, 1990, Graphic adventure. 128k Ram
*[[Overlord]] - Disk, Oblique Triad, 1990, Wargames Role player game.
*[[Overlord]] - Disk, Oblique Triad, 1990, Wargames Role player game. 128k
*[[Kyum Gai]] - Disk, Sundog Systems, 1991, OS9 version of To be ninja.
*[[Kyum Gai]] - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed
*[[Slots and Cards]] - Disk, Microdeal, 19##, Vegas slot cards .
*[[Slots and Cards]] - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram
*[[Sidney, The Super Space Snake]] - Disk, KLG Systems, 1991,  
*[[Sidney, The Super Space Snake]] - Disk, KLG Systems, 1991, 128k Ram
*[[Barbarian Quest]] - Disk, Sportsware, 1990, Medievel Sword Fighting.
*[[Barbarian Quest]] - Disk, Sportsware, 1990, Medievel Sword Fighting. 512k
*[[Seventh Link]] - Disk, Oblique Triad, 1990,RPG Graphics Adventure.
*[[Seventh Link]] - Disk, Oblique Triad, 1990,RPG Graphics Adventure.  
*[[Zenix]] - Disk, Jeremy Spiller, 1990, clone of Galaga.
*[[Zenix]] - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram
*[[Crystal Cities]] - Disk, Jeremy Spiller, 1991,
*[[Crystal Cities]] - Disk, Jeremy Spiller, 1991, 512k Ram
*[[Photon]] - Disk, Sundog Systems, 19##, Arcade Mind Strategy game.
*[[Photon]] - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram
*[[The Quest For The Starlord]] - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game.
*[[The Quest For The Starlord]] - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game. 128k Ram
*[[WarMongar]] - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software).
*[[WarMongar]] - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software). 128k Ram
*[[World At War]] - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements.
*[[World At War]] - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram
*[[Frogday Afternoon]] - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing.
*[[Frogday Afternoon]] - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing. 128k Ram
*[[Donkey Kong]] - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.
*[[Iron Forest]] - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.
*[[Medievel Madness]] - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.


==CoCo 3 Non-games==
==CoCo 3 Non-games==

Revision as of 13:37, 15 February 2010

WELCOME
Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al

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This page was last updated on 02/15/2010. Total Pages: 728. Total Files: 992.


Home / Software - Software


How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)? The first "Radio Shack Software" section is just a style proposal. Either run with it, or we can delete it.

Radio Shack Software

ROM Paks

CoCo 1/2

CoCo 3

Disk

CoCo 1/2

CoCo 3

Cassette

CoCo 1/2

CoCo 3

CoCo 1/2 Games

CoCo 1/2 Non-games

CoCo 3 Games

(Sorted)

  • Castle of Tharoggad - Rompack, 26-3159, 1988. 128k Ram
  • Crystal City - Disk, Gosub Software, 1991. 512k Ram
  • Championship Football - Rompack, 26-3172, 1988. 128k Ram
  • Donut Dilemma - Tape, Tandy Australia, 1987. 128k Ram
  • Exeter - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram
  • Gantelet2 - Disk or Tape, Diecom Products, 1987. 128k Ram
  • Grandprix Challenge - Disk or Tape, Diecom Products Inc, 1987. 128k Ram
  • Kyum Gai to be ninja - Disk, Sundog Systems, 1989, Ninja Fighting Game. 128k Ram
  • Malcom Mortar - Rompack, 26-3160, 1987. 128k Ram
  • Predator - Rompack, 26-3165, 1989. 128k Ram
  • Pursuit - Disk, Tandy Australia, 1987. 128k Ram
  • Pyramix - Disk, Dr Prebbles programs, 1987. 128k Ram
  • RAD Warrior - Rompack, 26-3162, 1987. 128k Ram
  • Rampage - Rompack, 26-3174, 1989. 128k Ram
  • Robocop - Rompack, 26-3164, 1988. 128k Ram
  • Rogue - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics
  • Rupert Rythym - Disk or Tape, Tandy Australia, 1988. 128k Ram
  • Shanghai - Rompack, 26-3084, 1987. 128k Ram
  • Silpheed - Rompack, 26-3054, 1988. 128k Ram
  • Space Intruders - Disk, Tandy Australia, 1988. 128k Ram
  • Space Marauder - Disk, Tandy Australia, 1987. 128k Ram
  • Springster - Rompack, 26-3078, 1987. 128k Ram
  • Super Pitfall - Rompack, 26-3171, 1988. 128k Ram
  • Thexder - Rompack, 26-3072, 1987. 128k Ram
  • Vegas Slots - Disk, Tom Mix Software, 1987. 128k Ram
  • Warp Fighter 3-D - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram
  • Warrior King - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram
  • Xenion - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram

(Unsorted)

  • Those Darn Marbles - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram
  • The Quest for Thelda - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram
  • The Contras - Disk, Sundog Systems, 1991, Commando Clone. 512k Ram
  • Sinnstaar - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram
  • Video Cards/Keno - Disk, Tom Mix, 1988, Vegas Casino Game. 128k
  • Z-89 - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3).
  • The power stones of ard 2 - Disk, 3 C's Projects, 1990, Graphic adventure. 128k Ram
  • Overlord - Disk, Oblique Triad, 1990, Wargames Role player game. 128k
  • Kyum Gai - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed
  • Slots and Cards - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram
  • Sidney, The Super Space Snake - Disk, KLG Systems, 1991, 128k Ram
  • Barbarian Quest - Disk, Sportsware, 1990, Medievel Sword Fighting. 512k
  • Seventh Link - Disk, Oblique Triad, 1990,RPG Graphics Adventure.
  • Zenix - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram
  • Crystal Cities - Disk, Jeremy Spiller, 1991, 512k Ram
  • Photon - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram
  • The Quest For The Starlord - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game. 128k Ram
  • WarMongar - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software). 128k Ram
  • World At War - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram
  • Frogday Afternoon - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing. 128k Ram
  • Donkey Kong - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.
  • Iron Forest - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.
  • Medievel Madness - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.

CoCo 3 Non-games

  • 512K SIMM Upgrade - Disk, Cloud-9
  • ADOS-3 - Disk, SpectroSystems
  • Coco3 Utilities - Disk, Color Venture
  • CocoMax III - Disk, Colorware
  • Color Computer Artist - Disk, 26-3277
  • 512k Basic - Disk, Microcom Software, 1988.
  • WPShel - Disk, OS9 Word Processing shell, Colorsystems, 1990.
  • Disk Defeater - Disk, Rsdos, Break any copy protection used,Carl England, 1995
  • Backup Magic - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK's and Mess. Carl England, 2005
  • SuperDisk - Disk, Rsdos, Sportsware, 198# Look at How programmers create their own copy protection schemes, Even learn to make your own.

CoCo 1/2 Operating Systems

  • OS-9 Level One - multitasking in a single 64K address space.
  • Flex - single tasking OS whose command prompt got Hayes modems' attention.


CoCo 3 Operating Systems

  • OS-9 Level Two - multitasking with memory mapping and windowing.
  • NitrOS-9 - A supercharged, open source version of OS-9 for the CoCo