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Software: Difference between revisions

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[http://www.icepeople.net/coco/reviews.html The Color Computer games review page]
[http://www.icepeople.net/coco/reviews.html The Color Computer games review page]
===New for ordering===
===New for ordering===
 
Please place new entries here
[[Robot Odyssey]] 1, Scape from Robotropolis [[The Learning Company]] 26-3284 <br />
[[Planetarium]] <br />
[[Battle of Gettysburg]]<br />
[[The Schoolmaze Adventure]]<br/>
[[Computer Island]]<br/>
[[Circus Adventure]]<br/>
[[Facts Match Series]]<br/>
[[Money Pak]]<br/>
[[Early Games]]<br/>
[[Clock Program]]<br/>
[[Donald Duck's Playground]]


===SOFTWARE===
===SOFTWARE===
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'''NOTE:''' Visitors use all different screen widths, from small cell phone screens, to tablets, to huge HDTV computer monitors. Let's avoid hard coding pixel widths in the Wiki. The software will adjust automatically, and when needed, you can use percentages instated of pixel values. --''Allen''
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! scope="col" | Title
! scope="col" width="150" | Title
! scope="col" | Author
! scope="col" width="50px" | Author
! scope="col" | Publisher
! scope="col" width="50px" | Publisher
! scope="col" | Year
! scope="col" width="50px" | Year
! scope="col" | CoCo
! scope="col" width="50px" | CoCo_Model
! scope="col" | RAM
! scope="col" width="50px" | Ram
! scope="col" | Observations
! scope="col" width="250px" | Observations
! scope="col" | Cat. No.
! scope="col" width="50px" | Media
! scope="col" | 1st Cat
! scope="col" width="50px" | Type
! scope="col" width="50px" | OS
! scope="col" width="50px" | Catalog No.
! scope="col" width="50px" | 1st Appearance
|-
| [[20,000 Leagues Under the Sea]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-2553 || RSC-8
|-
| [[3-D Brickaway]] || Britt Monk || Britt Monk and then Avalon Hill || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||
|-
| [[3-D Ghostmania]] || Randy S. Johnson || Educational Arcade Systems || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||
|-
| [[7 Card Stud]] ||  || Intelligent Software / Tandy || 1984 ||  ||  ||  || Rompack || Game || DECB || 26-3074 ||
|-
| [[80C Monitor]] ||  || The Micro Works ||  ||  ||  ||  ||  || Game || DECB ||  ||
|-
|-
| [[Color Meteoroids]] || ??? || Spectral Associates || 1981 (possibly re-released as MICROBES by Radio Shack/Tandy in 1983?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  ||  
| [[8-Ball]] || Charles J. Roslund and B.M. Cook || Anteco Software || 1st half of 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Jaws]] (Pac Jaws) || Michael Freeman || ??? || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[A Mazing World of Malcom Mortar]] || Greg L. Zumwalt &amp; Mark W. Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1987 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[20,000 Leagues Under the Sea]] || || || ||  || || || 26-2553 || RSC-8
| [[Able Builders]] || Terry Steen || T&amp;D Software #52 || October 1986 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[3-D Brickaway]] || Britt Monk || Britt Monk and then Avalon Hill || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  ||  
| [[Advanced Star Trench Warfare]] || Fred B. Scerbo || Illustrated Memory Banks || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM with Extended BASIC, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[3-D Ghostmania]] || Randy S. Johnson || Educational Arcade Systems || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Adventure In Mythology]] || Scott Cabit || Saguaro Software || 1986 (programmed in late 1985) || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[7 Card Stud]] || || Intelligent Software / Tandy || 1984 ||  || || || 26-3074 ||  
| [[Adventure in Wonderland]] || Bill Sethares || Prickly Pear Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[80C Monitor]] || || The Micro Works || ||  || || ||  ||  
| [[Airline]] || Roger Schrag (original Atari 400/800 version by George Schwenk) || Adventure International || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[8-Ball]] || Charles J. Roslund and B.M. Cook || Anteco Software || 1st half of 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Alcatraz II]] || Michael (Mike) R. Hughey || Spectral Associates || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joysticks optional. ||  || Game || DECB ||  ||  
|-
|-
| [[A Mazing World of Malcom Mortar]] || Greg L. Zumwalt &amp; Mark W. Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1987 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, joystick optional. ||  ||  
| [[Alphabet Zoo]] || || || 1984 || || || ||  || Game || DECB || 26-3170 ||  
|-
|-
| [[Able Builders]] || Terry Steen || T&amp;D Software #52 || October 1986 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Android Attack]] || ??? Unknown || Spectral Associates || Early 1982 (original 16K Robot Battle), 1982 (32k speech version) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM (non-speech) or 32K RAM (speech), tape or disk, joystick. (originally called Robot Battle) ||  || Game || DECB ||  ||  
|-
|-
| [[Advanced Star Trench Warfare]] || Fred B. Scerbo || Illustrated Memory Banks || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM with Extended BASIC, tape or disk, joystick. ||  ||  
| [[Androne]] || Robert Arnstein || Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. ||  || Game || DECB || 26-3096 ||  
|-
|-
| [[Adventure In Mythology]] || Scott Cabit || Saguaro Software || 1986 (programmed in late 1985) || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk. ||  ||  
| [[Annihilator]] || Doug Kelley || Chromasette || 1983  || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Adventure in Wonderland]] || Bill Sethares || Prickly Pear Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Apollo]] || Sylvain Payeur || Sylvain Payeur || 2001 (previously unreleased) - written in 19?? || 1,2 or 3 || 16K || 1/2/3, 16K RAM. ||  || Game || DECB ||  ||  
|-
|-
| [[Airline]] || Roger Schrag (original Atari 400/800 version by George Schwenk) || Adventure International || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Apples]] || Bob Crispen || Computerware (unofficially; see <a href="bob_crispen_approval.txt">Bob Crispens approval email</a> for an explanation) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Alcatraz II]] || Michael (Mike) R. Hughey || Spectral Associates || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joysticks optional. ||  ||  
| [[Appliance and Light]] || || || 1984 || || || ||  || Game || DECB || 26-3142 ||  
|-
|-
| [[Alphabet Zoo]] || || || 1984 ||  || || || 26-3170 ||  
| [[Arcadia]] || ??? (Flying Flipper Action) || Freeware/Shareware || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Android Attack (formerly Robot Battle)]] || ??? Unknown || Spectral Associates || Early 1982 (original 16K Robot Battle), 1982 (32k speech version) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM (non-speech) or 32K RAM (speech), tape or disk, joystick. ||  ||  
| [[Arena of Skill]] || Chuck Nivison || Freeware/Shareware || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Androne]] || Robert Arnstein || Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || 26-3096 ||  
| [[Arex]] || Roger Schrag (original TRS-80 Model I/III version by William Muk) || Adventure International || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Annihilator]] || Doug Kelley || Chromasette || 1983  || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Arkanoid]] || Steve Bjork || Tandy (Licensed from TAITO America Corp.) || 1989 || 3 ONLY || 128K, 32K || 1 or 2 Version 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Apollo]] || Sylvain Payeur || Sylvain Payeur || 2001 (previously unreleased) - written in 19?? || 1,2 or 3 || 16K || 1/2/3, 16K RAM. ||  ||  
| [[Arkenoid]] || || || 1987 || || || ||  || Game || DECB || 26-3043 ||  
|-
|-
| [[Apples]] || Bob Crispen || Computerware (unofficially; see <a href="bob_crispen_approval.txt">Bob Crispens approval email</a> for an explanation) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  ||  
| [[Art Gallery]] || || Radio Shack/Tandy || || || || ||  || Game || DECB || 26-3061 || RSC-6
|-
|-
| [[Appliance and Light]] || || || 1984 ||  || || || 26-3142 ||  
| [[Astro Blast]] || Ron Krebs || Mark Data Products || 1982 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM (cassette) or 32K RAM (disk), joystick. ||  || Game || DECB || ||  
|-
|-
| [[Arcadia]] || ??? (Flying Flipper Action) || Freeware/Shareware || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. ||  ||  
| [[Astroblast]] || || Dragon Data Ltd || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Arena of Skill]] || Chuck Nivison || Freeware/Shareware || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. ||  ||  
| [[Atari Cartridge ROM Reader]] || || home-made || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Arex]] || Roger Schrag (original TRS-80 Model I/III version by William Muk) || Adventure International || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Athletyx]] || Ken Kalish || Microdeal Cornwall (for Dragon-32 and Dragon-64) || 1985 (Programmed in 1984) || 1,2 or 3 || 32K || 1/2/3, 32K RAM, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Arkanoid]] || Steve Bjork || Tandy (Licensed from TAITO America Corp.) || 1989 || 3 ONLY || 128K, 32K || 1 or 2 Version 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick. ||  ||  
| [[Atom]] || || Tandy || 1983 || || || ||  || Game || DECB || 26-3149 ||  
|-
|-
| [[Arkenoid]] || || || 1987 ||  || || || 26-3043 ||  
| [[Audio Spectrum Analyzer]] || Steve Bjork || Radio Shack (Datasoft) || 1981 || 1 or 2 ONLY || 4K || 1,2, 4K RAM, cartridge. ||  || Game || DECB || 26-3156 || RSC-8
|-
|-
| [[Art Gallery]] || || Radio Shack/Tandy || ||  || || || 26-3061 || RSC-6
| [[Avenger]] || ??? || The Cornsoft Group || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Astro Blast]] || Ron Krebs || Mark Data Products || 1982 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM (cassette) or 32K RAM (disk), joystick. ||  ||  
| [[Backgammon]] || ??? || ??? (distributed by Radio Shack) || 1980-1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. ||  || Game || DECB || 26-3059 || RSC-6
|-
|-
| [[Astroblast]] || || Dragon Data Ltd || ||  || || ||  ||  
| [[Bagasaurus]] || ??? (Childrens Computer Workshop). There is some comments in the game code: &quot;The Bagasaurus Production Team: David Behrman, Jonathan Cohen, Angela Green, Gavrielle Levine, Jenny Howland, Seth Meyers, Janice Mueller, Barbara Stewart, Jefferson Stonier, Debbie Weinberger.&quot; || Tandy Corporation || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Atari Cartridge ROM Reader]] || || home-made || ||  || || ||  ||  
| [[Bagitman]] || Mike Roberts || Aardvark || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Athletyx]] || Ken Kalish || Microdeal Cornwall (for Dragon-32 and Dragon-64) || 1985 (Programmed in 1984) || 1,2 or 3 || 32K || 1/2/3, 32K RAM, joystick. ||  ||  
| [[Balloon Attack]] || Chris Keyes || ??? (T&amp;D Software or Chromasette?) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Atom]] || || Tandy || 1983 ||  || || || 26-3149 ||  
| [[Balloon Fire]] || Terry Steen || T&amp;D Software (Issue #27) || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Audio Spectrum Analyzer]] || Steve Bjork || Radio Shack (Datasoft) || 1981 || 1 or 2 ONLY || 4K || 1,2, 4K RAM, cartridge. || 26-3156 || RSC-8
| [[Bash]] || Steve Bjork || SRB Software and Game Point Software || 1989 || 3 ONLY || 128K, 64K || 1 or 2 with 64K RAM, or Coco 3 with 128K RAM, disk only, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Avenger]] || ??? || The Cornsoft Group || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[BASIC Aid v 1.2]] || || Eigen Systems ||  ||  || || || || Game || DECB ||  ||  
|-
|-
| [[Backgammon]] || ??? || ??? (distributed by Radio Shack) || 1980-1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || 26-3059 ||  
| [[Battle of Gettysburg]] || James Woodruff || Softwride || 1982 || 1,2 or 3 || || Coco 1/2/3?, Joystick, 16 Kb, tape or disk. || Disk/Tape ||  ||  ||  ||  
|-
|-
| [[Bagasaurus]] || ??? (Childrens Computer Workshop). There is some comments in the game code: &quot;The Bagasaurus Production Team: David Behrman, Jonathan Cohen, Angela Green, Gavrielle Levine, Jenny Howland, Seth Meyers, Janice Mueller, Barbara Stewart, Jefferson Stonier, Debbie Weinberger.&quot; || Tandy Corporation || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk, joystick. ||  ||  
| [[BC Bill]] || ??? || Imagine Software (England) || around 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk(?). ||  || Game || DECB ||  ||  
|-
|-
| [[Bagitman]] || Mike Roberts || Aardvark || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Beam]] || ??? || ??? (I have no idea where this game came from!) || ???? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Balloon Attack]] || Chris Keyes || ??? (T&amp;D Software or Chromasette?) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Beam Rider]] || ??? (D&amp;D Software) || Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Balloon Fire]] || Terry Steen || T&amp;D Software (Issue #27) || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Bedlam]] || Robert Arnstein || Tandy/Radio Shack || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape only. ||  || Game || DECB || 26-3312 || RSC-8
|-
|-
| [[Bash]] || Steve Bjork || SRB Software and Game Point Software || 1989 || 3 ONLY || 128K, 64K || 1 or 2 with 64K RAM, or Coco 3 with 128K RAM, disk only, joystick. ||  ||  
| [[Berserk]] || Ron Krebs || Mark Data Products || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape, 32K disk, joystick. (changed name to Haywire in late 1982) ||  || Game || DECB ||  ||  
|-
|-
| [[BASIC Aid v 1.2]] || || Eigen Systems || ||  || || ||  ||  
| [[Beyond the Cimeeon Moon]] || Kevin Herrboldt and Tim Nelson || Nelson Software Systems (later ColorQuest) || 1982 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM casette, 32K RAM disk. ||  || Game || DECB ||  ||  
|-
|-
| [[BC Bill]] || ??? || Imagine Software (England) || around 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk(?). ||  ||  
| [[Bingo Math]] || || || || || || ||  || Game || DECB || 26-3150 || RSC-4
|-
|-
| [[Beam]] || ??? || ??? (I have no idea where this game came from!) || ???? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Birds]] || Andrew Hubbell || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Beam Rider]] || ??? (D&amp;D Software) || Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Blackbeards Island]] || Greg Miller, design by Eric Nelson, art by Pamela Dawn Miller || Novasoft (Tom Mix Software subsiduary) || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk only. ||  || Game || DECB ||  ||  
|-
|-
| [[Bedlam]] || Robert Arnstein || Tandy/Radio Shack || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape only. || 26-3312 || RSC-8
| [[Blackjack]] || Doug and Kevin Leany || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Berserk]] || || Dragon Data || ||  || || ||  ||  
| [[Blackjack Royale]] || J. M. Nowicki || Second City Software || 1988 || 1,2 or 3 || 32K || 1,2,3 (Extended BASIC required), 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Berserk (changed name to Haywire in late 1982)]] || Ron Krebs || Mark Data Products || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape, 32K disk, joystick. ||  ||  
| [[Blank rompack]] || || || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Beyond the Cimeeon Moon]] || Kevin Herrboldt and Tim Nelson || Nelson Software Systems (later ColorQuest) || 1982 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM casette, 32K RAM disk. ||  ||  
| [[Blochead]] || ??? || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Bingo Math]] || || || ||  || || || 26-3150 || RSC-4
| [[Blox]] || Chet Simpson || Hyper Tech Software (Freeware release) || 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Birds]] || Andrew Hubbell || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  ||  
| [[Bouncing Boulders]] || Dave Dies and Roland Knight || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Blackbeards Island]] || Greg Miller, design by Eric Nelson, art by Pamela Dawn Miller || Novasoft (Tom Mix Software subsiduary) || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk only. ||  ||  
| [[Boxshoot]] || A. Pakerski || Chromasette || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joysticks, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Blackjack]] || Doug and Kevin Leany || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Brew Master]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Blackjack Royale]] || J. M. Nowicki || Second City Software || 1988 || 1,2 or 3 || 32K || 1,2,3 (Extended BASIC required), 32K RAM, disk or tape. ||  ||  
| [[Brick Pong]] || A. Pakerski  || T&amp;D Software (Issue #10) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Blank rompack]] || || || ||  || || || ||  
| [[Bridge Tutor]] || ??? (Philidor Software) || Tandy/Radio Shack || 1982 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, cartridge. ||  || Game || DECB || 26-3158 || RSC-8
|-
|-
| [[Blochead]] || ??? || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Bugs]] || Dave Shewchun and Roland Knight || Color Computer Magazine || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Blox]] || Chet Simpson || Hyper Tech Software (Freeware release) || 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  ||  
| [[Bumpers]] || Charles Wallace || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, joystick, 16K RAM tape, 32K RAM disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Bouncing Boulders]] || Dave Dies and Roland Knight || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  ||  
| [[Bustout]] || || TDP Electronics || 1981 || || || ||  || Game || DECB || 10-1300 ||  
|-
|-
| [[Boxshoot]] || A. Pakerski || Chromasette || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joysticks, tape or disk. ||  ||  
| [[Buzzard Bait]] || Robert Lech &amp; Troy Dahlman (Rugby Circle Inc.) || Tom Mix || 1983 || 1,2 or 3 || 32K || 1,2,3, joystick, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Brew Master]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[Buzzworm]] || Lee Earle || Novasoft (Tom Mix Software subsiduary) || Late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joysticks optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Brick Pong]] || A. Pakerski  || T&amp;D Software (Issue #10) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  ||  
| [[Caladuril: Flame of Light]] || Dave Triggerson and Jeff Noyle || Diecom Products || 1987 (Diecom release) and 1989 (Oblique Triad re-release) || 1,2 or 3 || 64K || 1/2/3 ONLY, 64K RAM, disk ONLY. ||  || Game || DECB ||  ||  
|-
|-
| [[Bridge Tutor]] || ??? (Philidor Software) || Tandy/Radio Shack || 1982 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, cartridge. || 26-3158 || RSC-8
| [[Calixto Island (graphic version)]] || || Mark Data Products || End of 1983 or beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Bugs]] || Dave Shewchun and Roland Knight || Color Computer Magazine || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  ||  
| [[Candy Co.]] || David W. Clark, sound by Bob Miller || Intracolor || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Bumpers]] || Charles Wallace || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, joystick, 16K RAM tape, 32K RAM disk or tape. ||  ||  
| [[Canyon Climber]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. ||  || Game || DECB || 26-3089 || RSC-9
|-
|-
| [[Bustout]] ||  || TDP Electronics || 1981 ||  ||  ||  || 10-1300 ||  
| [[Card Games]] ||  || || ||  ||  ||  ||  || Game || DECB || 26-3320 || RSC-9
|-
|-
| [[Bustout1]] || || Tandy || 1981 ||  || || || 26-3056 ||  
| [[Cards And Slots]] || ??? (Nimbus Enterprises) || MicroDeal || 1989 (original Tom Mix version was 1986) || 3 ONLY || 128K || 3, 128K RAM, RGB Monitor (for proper colors), disk only, joystick optional. ||  || Game || DECB || ||  
|-
|-
| [[Buzzard Bait]] || Robert Lech &amp; Troy Dahlman (Rugby Circle Inc.) || Tom Mix || 1983 || 1,2 or 3 || 32K || 1,2,3, joystick, 32K RAM, disk or tape. ||  ||  
| [[Cashman]] || Bill Dunlevy and Doug Frayer || Computer Shack (later Michtron) || July, 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Buzzworm]] || Lee Earle || Novasoft (Tom Mix Software subsiduary) || Late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joysticks optional. ||  ||  
| [[Castle Guard]] || ??? (The Image Producers) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. ||  || Game || DECB || 26-3079 || RSC-9
|-
|-
| [[Caladuril: Flame of Light]] || Dave Triggerson and Jeff Noyle || Diecom Products || 1987 (Diecom release) and 1989 (Oblique Triad re-release) || 1,2 or 3 || 64K || 1/2/3 ONLY, 64K RAM, disk ONLY. ||  ||  
| [[Castle of Tharoggad]] || Scott A. Cabit (Computerware) || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, mouse or joystick. ||  || Game || DECB || 26-3159 ||  
|-
|-
| [[Calixto Island (graphic version)]] || || Mark Data Products || End of 1983 or beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Catacomb (CC3)]] || L. Miller || Free/Shareware release || 1987? || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Candy Co.]] || David W. Clark, sound by Bob Miller || Intracolor || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  ||  
| [[Catacomb (Oregon Computer Systems version)]] || Roger Smith || Oregon Color Computer Systems || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Canyon Climber]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || 26-3089 || RSC-9
| [[Catalyst]] || J. Weaver Jr. (Factory Programming), game concept by Paul Howe || Computer Shack (later Michtron) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick optional. || || Game || DECB ||  ||  
|-
|-
| [[Card Games]] || || || ||  || || || 26-3320 || RSC-9
| [[Catch Em]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Cards And Slots]] || ??? (Nimbus Enterprises) || MicroDeal || 1989 (original Tom Mix version was 1986) || 3 ONLY || 128K || 3, 128K RAM, RGB Monitor (for proper colors), disk only, joystick optional. ||  ||  
| [[Caterpillar (Dave Edson)]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Cashman]] || Bill Dunlevy and Doug Frayer || Computer Shack (later Michtron) || July, 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[Caterpillar (David Crandall)]] || David Crandall || David Crandall || 2001 (previously unreleased... written in 1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Castle Guard]] || ??? (The Image Producers) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. || 26-3079 || RSC-9
| [[Caterpillar Cave]] || A. Pakerski  || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Castle of Tharoggad]] || Scott A. Cabit (Computerware) || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, mouse or joystick. || 26-3159 ||  
| [[Cave Hunter]] || Ron Krebs || Mark Data Products || 1981 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM tape or 32K disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Catacomb (CC3)]] || L. Miller || Free/Shareware release || 1987? || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. ||  ||  
| [[Cave Walker]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1986 || 1 or 2 ONLY || 128K, 64K || 1 or 2, 64K RAM, disk drive, OS-9 Level I (included), or 3: 128K RAM, disk drive, OS-9 Level I version 2.0 (included) or OS-9 Level II. Joystick for both versions. ||  || Game || DECB ||  ||  
|-
|-
| [[Catacomb (Oregon Computer Systems version)]] || Roger Smith || Oregon Color Computer Systems || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Caviator]] || Rodger Smith || T&amp;D Software || 1984(?) || 1,2 or 3 || 64K, 32K || 1,2,3, 32K RAM or 64K RAM, disk ONLY, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Catalyst]] || J. Weaver Jr. (Factory Programming), game concept by Paul Howe || Computer Shack (later Michtron) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick optional. ||  ||  
| [[CC-Thello]] || ??? || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Catch Em]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Chambers]] || John Crane || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Caterpillar (Dave Edson)]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Champion]] || Glen R. Dahlgren || Originally Mark Data Products, then Sundog Systems || around Christmas, 1986 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Caterpillar (David Crandall)]] || David Crandall || David Crandall || 2001 (previously unreleased... written in 1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. ||  ||  
| [[Championship Football II]] || || Greg Zumwalt/Mark Easter/Gamestar || 1988 || || || ||  || Game || DECB || 26-3172 ||  
|-
|-
| [[Caterpillar Cave]] || A. Pakerski  || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[C-Hawk Football]] || Stephen Macri || Freeware (released on Compuserve) || December, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Cave Hunter]] || Ron Krebs || Mark Data Products || 1981 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM tape or 32K disk, joystick. ||  ||  
| [[Checker King]] || Michael Marks & Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. ||  || Game || DECB || 26-3055 || RSC-4
|-
|-
| [[Cave Walker]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1986 || 1 or 2 ONLY || 128K, 64K || 1 or 2, 64K RAM, disk drive, OS-9 Level I (included), or 3: 128K RAM, disk drive, OS-9 Level I version 2.0 (included) or OS-9 Level II. Joystick for both versions. ||  ||  
| [[Checkers]] || || || 1980 || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Caviator]] || Rodger Smith || T&amp;D Software || 1984(?) || 1,2 or 3 || 64K, 32K || 1,2,3, 32K RAM or 64K RAM, disk ONLY, joystick. ||  ||  
| [[Chess]] || || || || || || Program Pak ||  || Game || DECB || 26-3050 || RSC-4
|-
|-
| [[CC-Thello]] || ??? || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Chess SD]] || ??? (Software Dynamics) || Computer Systems Distributors || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk only. ||  || Game || DECB ||  ||  
|-
|-
| [[Chambers]] || John Crane || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, tape or disk. ||  ||  
| [[Chopper Rescue]] || Rob Shaw || Prism Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Champion]] || Glen R. Dahlgren || Originally Mark Data Products, then Sundog Systems || around Christmas, 1986 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. ||  ||  
| [[Chopper Strike]] || John Crane || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 16K or 32K RAM (two versions included), tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Championship Football II]] ||  || Greg Zumwalt/Mark Easter/Gamestar || 1988 ||  ||  ||  || 26-3172 ||  
| [[Circus Adventure]] ||  || ||  ||  ||  || ||  ||  ||  || ||  
|-
|-
| [[C-Hawk Football]] || Stephen Macri || Freeware (released on Compuserve) || December, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. ||  ||  
| [[Civil War]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM casette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Checker King]] || Michael Marks & Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || 26-3055 || RSC-4
| [[Clock Program]] || || || || || || || ||  ||  ||  ||  
|-
|-
| [[Checkers]] || || (same as Checker King?) || 1980 ||  || || || 26-3055 ||  
| [[Clowns &amp; Balloons]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. ||  || Game || DECB || ||  
|-
|-
| [[Chess]] ||  ||  ||  ||  || || Program Pak || 26-3050 || RSC-4
| [[Clowns and Balloons]] || Steve Bjork || Datasoft/Tandy || Steve Bjork ||  ||  ||  ||  || Game || DECB || 26-3087 || RSC-9
|-
|-
| [[Chess SD]] || ??? (Software Dynamics) || Computer Systems Distributors || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk only. ||  ||  
| [[Cmemory]] || || Micro-Labs, Inc. ||  ||  ||  || || || Game || DECB ||  ||  
|-
|-
| [[Chopper Rescue]] || Rob Shaw || Prism Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. ||  ||  
| [[Coco Extravaganza]] || Roger Valentine || Tandy Home Education Systems/John Wiley & Sons Inc || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, Disk and cassette recorder (used for three programs only). || Disk || Game || DECB ||  ||  
|-
|-
| [[Chopper Strike]] || John Crane || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 16K or 32K RAM (two versions included), tape or disk, joystick. ||  ||  
| [[CocoMax 2]] || || || || ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Civil War]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM casette or disk. ||  ||  
| [[CocoMax 3]] || || || || ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Clowns &amp; Balloons]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. ||  ||  
| [[CocoMax]] || Hi-Res Pack  || Colorware || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Clowns and Balloons]] || Steve Bjork || Datasoft/Tandy || Steve Bjork ||  || || || 26-3087 || RSC-9
| [[Coco-Pinball]] || ??? || ??? (T&amp;D Software?) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Cmemory]] ||  || Micro-Labs, Inc. ||  ||  ||  ||  ||  ||  
| [[Color Backgammon]] ||  || ||  ||  ||  ||  ||  || Game || DECB || 26-3059 || RSC-6
|-
|-
| [[CocoMax 2]] || || || ||  || || || ||  
| [[Color Baseball]] || Dale Lear || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. ||  || Game || DECB || 26-3095 ||  
|-
|-
| [[CocoMax 3]] || || || ||  || || ||  ||  
| [[Color Car Action]] || Dave Dies || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[CocoMax Hi-Res Pack]] || || Colorware || ||  || || ||  ||  
| [[Color Caterpillar]] || Robert Lech &amp; Troy Dahlman (The Rugby Circle) || Soft Sector Marketing Inc. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Coco-Pinball]] || ??? || ??? (T&amp;D Software?) || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Color Computer Learning Lab]] || || || || || || Cassette ||  || Game || DECB || 26-3153 || RSC-6
|-
|-
| [[Color Backgammon]] || || || ||  || || Program Pak || 26-3059 || RSC-6
| [[Color Cubes]] || R.G. Kilgus || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. ||  || Game || DECB || 26-3075 || RSC-8
|-
|-
| [[Color Baseball]] || Dale Lear || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cartridge. || 26-3095 ||  
| [[Color Diagnostics v 2.0]] || ||  || || || ||  ||  || Game || DECB || AXX-2023 ||  
|-
|-
| [[Color Car Action]] || Dave Dies || Novasoft (Tom Mix subsiduary) || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  ||  
| [[Color File]] || || Tandy || || || || ||  || Game || DECB || 26-3103 || RSC-6
|-
|-
| [[Color Caterpillar]] || Robert Lech &amp; Troy Dahlman (The Rugby Circle) || Soft Sector Marketing Inc. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  ||  
| [[Color File II]] || || Tandy || 1986 || || || ||  || Game || DECB || 26-3110 ||  
|-
|-
| [[Color Computer Learning Lab]] ||  ||  ||  ||  ||  || Cassette || 26-3153 || RSC-6
| [[Color Forth]] ||  || Armadillo Int'l Software / Microworks ||  ||  ||  ||  ||  || Game || DECB || ||  
|-
|-
| [[Color Cubes]] || R.G. Kilgus || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || 26-3075 || RSC-8
| [[Color Invaders]] || ??? || Computerware || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Color Diagnostics v 2.0]] || ||  || ||  || || || AXX-2023 ||  
| [[Color LOGO]] || Larry Kheriaty & George Gerhold || Radio Shack/Tandy || 1983 || 3 ONLY ||  || Disk (manual=26-2722/parent=26-2763, no teacher=26-2761) ||  || Game || DECB || 26-2722 ||  
|-
|-
| [[Color Extravaganza]] || Roger Valentine || Tandy Home Education Systems/John Wiley & Sons Inc || ||  || || ||  ||  
| [[Color Meteoroids]] || ??? || Spectral Associates || 1981 (possibly re-released as MICROBES by Radio Shack/Tandy in 1983?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Color File]] ||  || Tandy ||  ||  ||  ||  || 26-3103 || RSC-6
| [[Color Power II CP/M ROM]] ||  || Color Power Unlimited ||  ||  ||  ||  || || Game || DECB ||  ||  
|-
|-
| [[Color File II]] || || Tandy || 1986 ||  || || || 26-3110 ||  
| [[Color Robot Battle]] || Del Ogren (designed by Glenn Sogge) (The Image Producers) || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. ||  || Game || DECB || 26-3070 || RSC-9
|-
|-
| [[Color Forth]] ||  || Armadillo Int'l Software / Microworks ||  ||  ||  ||  ||  ||  
| [[Color Scripsit]] ||  || ||  ||  ||  ||  ||  || Game || DECB || 26-3255 || RSC-8
|-
|-
| [[Color Invaders]] || ??? || Computerware || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Color Scripsit II]] || || Dale Lear / Tandy || 1986 || || || ||  || Game || DECB || 26-3109 ||  
|-
|-
| [[Color LOGO]] || Larry Kheriaty & George Gerhold || Radio Shack/Tandy || 1983 || 3 ONLY ||  || Disk (manual=26-2722/parent=26-2763, no teacher=26-2761) || 26-2722 ||  
| [[Color Space Invaders]] || ??? || Spectral Associates (originally Barnett & Bank Bros.?) || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Color Power II CP/M ROM]] ||  || Color Power Unlimited ||  ||  ||  ||  ||  ||  
| [[Color Term Plus]] ||  || Double Density Software || 1983 ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Color Robot Battle]] || Del Ogren (designed by Glenn Sogge) (The Image Producers) || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || 26-3070 || RSC-9
| [[Colorchestra]] || || (one set made with Walnut) Horizon ||  ||  || || || || Game || DECB || ||  
|-
|-
| [[Color Scripsit]] ||  ||  ||  ||  ||  ||  || 26-3255 || RSC-8
| [[Colorcom/E  v 3]] ||  || Eigen Systems ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Color Scripsit II]] ||  || Dale Lear / Tandy || 1986 ||  ||  ||  || 26-3109 ||  
| [[Colorcom/E  v 4]] ||  || Eigen Systems / Spectrum Projects || |||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Color Space Invaders]] || ??? || Spectral Associates (originally Barnett & Bank Bros.?) || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Colorout]] || ??? (Colorful Software) || Spectral Associates || 1981 || 1,2 or 3 || 16K, 4K || 1,2,3, 4K RAM cassette or 16K RAM disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Color Term Plus]] ||  || Double Density Software || 1983 ||  || || ||  ||  
| [[Colorpede]] ||  David W. Clark, sound by Bob Miller || Intracolor || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Colorchestra]] || || (one set made with Walnut) Horizon || ||  || || ||  ||  
| [[Color-Trek]] || ??? || ??? (Spectral Associates) || ??? (1982?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Colorcom/E  v 3]] || || Eigen Systems || ||  || || ||  ||  
| [[Colorzap]] || James Yee || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Colorcom/E  v 4]] ||  || Eigen Systems / Spectrum Projects ||  ||  ||  ||  ||  ||  
| [[Computer Island]] ||  || ||  ||  ||  ||  ||  ||  ||  ||  ||  
|-
|-
| [[Colorout]] || ??? (Colorful Software) || Spectral Associates || 1981 || 1,2 or 3 || 16K, 4K || 1,2,3, 4K RAM cassette or 16K RAM disk, joystick optional. ||  ||  
| [[Contras]] || Jeff Steidl and Doug O. Masten || Sundog Systems || 1993 (originally supposed to be 1991) || 3 ONLY || 512K || 3, 512K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Colorpede]] || David W. Clark, sound by Bob Miller || Intracolor || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  ||  
| [[Cosmic Ambush]] || Nick Marentes || Nick Marentes (originally hoped to be distributed by Radio Shack) || 1992 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk drive, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Color-Trek]] || ??? || ??? (Spectral Associates) || ??? (1982?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk. ||  ||  
| [[Cosmic Clones]] || Robert Shaw || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Colorzap]] || James Yee || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM cassette or disk, joystick. ||  ||  
| [[Cosmic Invaders]] || || Dragon Data Ltd || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Contras]] || Jeff Steidl and Doug O. Masten || Sundog Systems || 1993 (originally supposed to be 1991) || 3 ONLY || 512K || 3, 512K RAM, disk only, joystick. ||  ||  
| [[Crash]] || Michel & Rejean Desjardins || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Cosmic Ambush]] || Nick Marentes || Nick Marentes (originally hoped to be distributed by Radio Shack) || 1992 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk drive, joystick. ||  ||  
| [[Crazy Painter]] || Charles Guy || The Cornsoft Group || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Cosmic Clones]] || Robert Shaw || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. ||  ||  
| [[Crosswords]] || ??? (The Image Producers) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge. ||  || Game || DECB || 26-3082 || RSC-9
|-
|-
| [[Cosmic Invaders]] || || Dragon Data Ltd || ||  || || ||  ||  
| [[Crystle Castles]] || ??? (JON is built into the high score list... initials or 1st name of the author?) || Thundervision || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Crash]] || Michel & Rejean Desjardins || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM cassette or disk, joystick. ||  ||  
| [[Cuber]] || ??? || Tom Mix Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Crazy Painter]] || Charles Guy || The Cornsoft Group || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  ||  
| [[Cubix]] || Daron Stinnett || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Crosswords]] || ??? (The Image Producers) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge. || 26-3082 || RSC-9
| [[Cuthbert Goes Digging]] || ??? || Microdeal Cornwall || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM casette or 32K disk. || || Game || DECB ||  ||  
|-
|-
| [[Crystle Castles]] || ??? (JON is built into the high score list... initials or 1st name of the author?) || Thundervision || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Cuthbert Goes Walkabout]] || ??? || Microdeal Cornwall || 1982-1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape, 32K disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Cuber]] || ??? || Tom Mix Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk or tape. ||  ||  
| [[Cuthbert In The Mines]] || ??? || Microdeal Cornwall (Licensed to Tandy in Australia? Britain?) || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM casette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Cubix]] || Daron Stinnett || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk or tape. ||  ||  
| [[Cyber Tank]] || Ottmar Bochardt || Mark Data Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, cassette or disk. Original version only worked on Coco 1/2 (overwrote GIME regs on Coco 3) ||  || Game || DECB ||  ||  
|-
|-
| [[Cuthbert Goes Digging]] || ??? || Microdeal Cornwall || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM casette or 32K disk. ||  ||  
| [[Cyrus]] || || || || || || ||  || Game || DECB || 26-3064 ||  
|-
|-
| [[Cuthbert Goes Walkabout]] || ??? || Microdeal Cornwall || 1982-1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape, 32K disk. ||  ||  
| [[Cyrus Chess]] || || Dragon Data Limited || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Cuthbert In The Mines]] || ??? || Microdeal Cornwall (Licensed to Tandy in Australia? Britain?) || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM casette or disk, joystick. ||  ||  
| [[Cyrus World Class Chess]] || || Intelligent Software/Dragon Data || 1984 || || || ||  || Game || DECB || 26-3064 ||  
|-
|-
| [[Cyber Tank]] || Ottmar Bochardt || Mark Data Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, cassette or disk. Original version only worked on Coco 1/2 (overwrote GIME regs on Coco 3) ||  ||  
| [[Cyrus World Class Chess1]] || Intelligent Software/Dragon Data || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM cartridge, joystick optional. ||  || Game || DECB || 26-3064 ||  
|-
|-
| [[Cyrus]] || ??? (Intelligent Software) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM cartridge, joystick optional. || 26-3064 ||  
| [[Dallas Quest]] || James Garon (Datasoft) (game design by Louella Lee Caraway and Phyllis Wapner, Graphics by Kelly Day and Joe Pearson) || Radio Shack/Tandy/Datasoft || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk ONLY. ||  || Game || DECB || 26-3294 ||  
|-
|-
| [[Cyrus Chess]] || || Dragon Data Limited || ||  || || ||  ||  
| [[Dancing Devil]] || Chris Latham || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Cyrus World Class Chess]] || || Intelligent Software/Dragon Data || 1984 ||  || || || 26-3064 ||  
| [[Danger Ranger]] || Ken Kalish || Med Systems/Screenplay || 1983 (Written November, 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Dallas Quest]] || James Garon (Datasoft) (game design by Louella Lee Caraway and Phyllis Wapner, Graphics by Kelly Day and Joe Pearson) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk ONLY. ||  ||  
| [[DASM/Demon Assembler]] || || (in box) Compusense ||  ||  || || || || Game || DECB ||  ||  
|-
|-
| [[Dancing Devil]] || Chris Latham || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  ||  
| [[Death Trap]] || || Soft Sector Marketing || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Danger Ranger]] || Ken Kalish || Med Systems/Screenplay || 1983 (Written November, 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  ||  
| [[Deathship]] || Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[DASM/Demon Assembler]] || || (in box)  Compusense || ||  || || ||  ||  
| [[Decathlon]] || Richard Borsheim || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Death Trap]] || || Soft Sector Marketing || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. ||  ||  
| [[Defense]] || ??? (Colorful Software) || Spectral Associates || 1982 (Colorful Software), 1984 (Spectral Associates) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Deathship]] || Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Demolition Derby]] || John Gabbard (Spectral Associates) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB || 26-3044 ||  
|-
|-
| [[Decathlon]] || Richard Borsheim || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  ||  
| [[Demon Attack]] || M. Voorsanger (Imagic) || Tandy Corporation || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB || 26-3099 ||  
|-
|-
| [[Defense]] || ??? (Colorful Software) || Spectral Associates || 1982 (Colorful Software), 1984 (Spectral Associates) || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. ||  ||  
| [[Demon Seed]] || Jeffrey Sorensen and Philip Mackenzie || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Demolition Derby]] || John Gabbard (Spectral Associates) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || 26-3044 ||  
| [[Demonstration Cartridge]] || || Dragon Data Ltd || || || || || || Game || DECB || A0109 ||  
|-
|-
| [[Demon Attack]] || M. Voorsanger (Imagic) || Tandy Corporation || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || 26-3099 ||  
| [[Desert Patrol]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Demon Seed]] || Jeffrey Sorensen and Philip Mackenzie || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  ||  
| [[Desert Rider]] || Steve Bjork (Color America User Group &amp; SRB Software) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Demonstration Cartridge]] || || Dragon Data Ltd || ||  || || || A0109 ||  
| [[Devil Assault]] || Ken Kalish || Tom Mix Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Desert Patrol]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Devious]] || Ryan Olsen || Spectral Associates || 1984 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Desert Rider]] || Steve Bjork (Color America User Group &amp; SRB Software) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk, joystick. ||  ||  
| [[Diagnostic ROM]] || || || || || || ||  || Game || DECB || 26-3019 || RSC-4
|-
|-
| [[Devil Assault]] || Ken Kalish || Tom Mix Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  ||  
| [[Diagnostic Test]] || || || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Devious]] || Ryan Olsen || Spectral Associates || 1984 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. ||  ||  
| [[Diagnostics]] || || Radio Shack || 1980 || || || ||  || Game || DECB || 26-3019 || RSC-4
|-
|-
| [[Diagnostic ROM]] || || || ||  || || || 26-3019 || RSC-4
| [[Dig]] || A. Pakerski || T&amp;D Software, Issue #56 (Feb. 1987 issue) || 1987 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Diagnostic Test]] || || || ||  || || || ||  
| [[Dino Wars]] || R.G. Kilgus || Radio Shack/Tandy || 1980 (probably released 1981) || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge, 2 joysticks. ||  || Game || DECB || 26-3057 || RSC-6
|-
|-
| [[Diagnostics]] ||  || Radio Shack || 1980 ||  ||  ||  || 26-3019 ||  
| [[Disto Super RAM Disk]] ||  || || ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Dig]] || A. Pakerski || T&amp;D Software, Issue #56 (Feb. 1987 issue) || 1987 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Don Pan]] || || Tomy/Tandy || 1985 || || || ||  || Game || DECB || 26-3097 ||  
|-
|-
| [[Dino Wars]] || R.G. Kilgus || Radio Shack/Tandy || 1980 (probably released 1981) || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge, 2 joysticks. || 26-3057 || RSC-6
| [[Donald Duck's Playground]] || || || || || || || ||  ||  ||  ||  
|-
|-
| [[Disto Super RAM Disk]] || || || ||  || || ||  ||  
| [[Donkey King (later called The King)]] || Chris Latham || Tom Mix Software || Late 1982 - renamed 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Don Pan]] || || Tomy/Tandy || 1985 ||  || || || 26-3097 ||  
| [[Donkey Kong]] || John Kowalski (Sock Master) and Nintendo || John Kowlaski - Freeware || March 31, 2007 || 3 ONLY || 512K || 3, 512K RAM, joystick. A 6309 does make the game run smoother, but is not required. ||  || Game || DECB || ||  
|-
|-
| [[Donkey King (later The King)]] || Chris Latham || Tom Mix Software || Late 1982 - renamed 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[Donpan]] || ??? (Tomy) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Donkey Kong]] || John Kowalski (Sock Master) and Nintendo || John Kowlaski - Freeware || March 31, 2007 || 3 ONLY || 512K || 3, 512K RAM, joystick. A 6309 does make the game run smoother, but is not required. ||  ||  
| [[Donut Dilemma]] || Nick Marentes || Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) || 1986 || 1,2 or 3 || 64K || 1,2,3 (Coco 3 features extra colors), 64K RAM, disk drive. ||  || Game || DECB ||  ||  
|-
|-
| [[Donpan]] || ??? (Tomy) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  ||  
| [[Doodle Bug]] || David Crandall || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Donut Dilemma]] || Nick Marentes || Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) || 1986 || 1,2 or 3 || 64K || 1,2,3 (Coco 3 features extra colors), 64K RAM, disk drive. ||  ||  
| [[Doodlebug]] || || ||  ||  ||  || || || Game || DECB ||  ||  
|-
|-
| [[Doodle Bug]] || David Crandall || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Double Back]] || || || || || || ||  || Game || DECB || 26-3091 || RSC-9
|-
|-
| [[Doodlebug]] || || || ||  || || || ||  
| [[Doubleback]] || Dale Lear || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. ||  || Game || DECB || 26-3091 ||  
|-
|-
| [[Double Back]] || || || ||  || || || 26-3091 || RSC-9
| [[Downland]] || Michael Aichlmayr || Licensed to Radio Shack/Tandy through Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2 ONLY, 16K RAM, cartridge, joystick. (A cracked version that will work from disk, and the Coco 3, has been done.) ||  || Game || DECB || 26-3046 ||  
|-
|-
| [[Doubleback]] || Dale Lear || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || 26-3091 ||  
| [[Dr. Livingston]] || ??? (Softside Magazine originally, modified by E.E.M.) || ???  || 1980 (Softside Magazine), April 1982 (E.E.M.) || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Downland]] || Michael Aichlmayr || Licensed to Radio Shack/Tandy through Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2 ONLY, 16K RAM, cartridge, joystick. (A cracked version that will work from disk, and the Coco 3, has been done.) || 26-3046 ||  
| [[Draconian]] || Mike Hughey || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Dr. Livingston]] || ??? (Softside Magazine originally, modified by E.E.M.) || ??? || 1980 (Softside Magazine), April 1982 (E.E.M.) || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Dracula - Reading is Fun]] || ||  || || || || ||  || Game || DECB || 26-2550 || RSC-8
|-
|-
| [[Draconian]] || Mike Hughey || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Dragon Slayer]] || Olaf Schroeder || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2 or 3 with 32K RAM, disk only, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Dracula - Reading is Fun]] ||  ||  ||  ||  ||  ||  || 26-2550 || RSC-8
| [[Dragon32 Demo]] ||  ||  ||  ||  ||  ||  || || Game || DECB ||  ||  
|-
|-
| [[Dragon Slayer]] || Olaf Schroeder || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2 or 3 with 32K RAM, disk only, joystick optional. ||  ||  
| [[Dragonblade]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Dragon32 Demo]] || || || ||  || || ||  ||  
| [[Dragonfire]] || Frank Ellis (artwork by Matthew Sarconi) (Imagic) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Dragonblade]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  ||  
| [[Dragonfire v 1.0]] || || Imagic / Tandy || 1984 || || || ||  || Game || DECB || 26-3098 ||  
|-
|-
| [[Dragonfire]] || Frank Ellis (artwork by Matthew Sarconi) (Imagic) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  ||  
| [[Draw Poker]] || Mike Burton || Freeware || October, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Dragonfire v 1.0]] ||  || Imagic / Tandy || 1984 ||  || || || 26-3098 ||  
| [[Droll Attack]] || ??? || T&amp;D Software?, Issue #30 || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Draw Poker]] || Mike Burton || Freeware || October, 1986 || 3 ONLY || 128K || 3, 128K RAM , cassette or disk. ||  ||  
| [[Dungeon Raid]] || Ken Kalish || Microdeal UK || Late 1983 || 1,2 or 3 || 16K || Originally Dragon 32/64, this version: 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Droll Attack]] || ???  || T&amp;D Software?, Issue #30 || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  ||  
| [[Dungeons of Daggorath]] || Douglas J. Morgan, Phil Landmeier, Keith Kiyohara, and April Landmeier (Dyna Micro) || Dyna Micro / Radio Shack || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. ||  || Game || DECB || 26-3093 || RSC-10
|-
|-
| [[Dungeon Raid]] || Ken Kalish || Microdeal UK || Late 1983 || 1,2 or 3 || 16K || Originally Dragon 32/64, this version: 1,2,3, 16K RAM tape or disk, joystick. ||  ||  
| [[Dunkey Munkey]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Dungeons of Daggorath]] || Douglas J. Morgan, Phil Landmeier, Keith Kiyohara, and April Landmeier (Dyna Micro) || Dyna Micro / Radio Shack || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || 26-3093 || RSC-10
| [[Early Games]] || || || || || || || ||  ||  ||  ||  
|-
|-
| [[Dunkey Munkey]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[EDIT+]] || || Compusense || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[EDIT+]] ||  || Compusense ||  ||  ||  ||  ||  ||  
| [[Editor Assembler With ZBug]] ||  || ||  ||  ||  ||  ||  || Game || DECB || 26-3250 || RSC-6
|-
|-
| [[Editor Assembler With ZBug]] ||  ||  ||  ||  ||  || || 26-3250 || RSC-6
| [[EDTASM+]] v1.0 ||  || (One cart in package) Microsoft || 1982 ||  ||  ||  ||  || Game || DECB || 26-3250 ||  
|-
|-
| [[EDTASM+ v1.0]] || || (One cart in package) Microsoft || 1982 ||  || || || 26-3250 ||  
| [[El Bandito]] || David Crandall || Mark Data Products || Early 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[El Bandito]] || David Crandall || Mark Data Products || Early 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk, joystick. ||  ||  
| [[El Diablero]] || Ken Kalish || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[El Diablero]] || Ken Kalish || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  ||  
| [[Electron]] || Steve Giesking || Spectral Associates || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Electron]] || Steve Giesking || Spectral Associates || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Eliminator, The]] || || Frank Hogg Laboratories || || || ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Eliminator, The]] || || Frank Hogg Laboratories || ||  || || ||  ||  
| [[Erland]] || Tim Bremser and Lloyd Pulley || Prickly-Pear Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Erland]] || Tim Bremser and Lloyd Pulley || Prickly-Pear Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Escape 2012]] || ??? (Steve Hartford?) || Computerware || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Escape 2012]] || ??? (Steve Hartford?) || Computerware || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  ||  
| [[Eye-Spy]] || David Crandall || David Crandall || 2001 (previously unreleased, written in 1983?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks (2 players only). ||  || Game || DECB ||  ||  
|-
|-
| [[Eye-Spy]] || David Crandall || David Crandall || 2001 (previously unreleased, written in 1983?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks (2 players only). ||  ||  
| [[F-16 Assault]] || Kevin Hoare || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[F-16 Assault]] || Kevin Hoare || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick. ||  ||  
| [[Facemaker]] || ??? (Spinnaker Software) || Tandy/Radio Shack || 1984 || 1,2 or 3 || 16K || 1,2 or 3, 16K RAM, cassette. ||  || Game || DECB || 26-3166 ||  
|-
|-
| [[Facemaker]] || ??? (Spinnaker Software) || Tandy/Radio Shack || 1984 || 1,2 or 3 || 16K || 1,2 or 3, 16K RAM, cassette. || 26-3166 ||  
| [[Facts Match]] || || Micro school Programs || || || || || ||  ||  ||  ||  
|-
|-
| [[Fangman]] || David Crandall || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  ||  
| [[Fangman]] || David Crandall || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Fembots Revenge]] || ??? (Kevin Herrboldt and Tim Nelson?) || Nelson Software Systems (later ColorQuest) || Late 1982 or early 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  ||  
| [[Fembots Revenge]] || ??? (Kevin Herrboldt and Tim Nelson?) || Nelson Software Systems (later ColorQuest) || Late 1982 or early 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[File Data Base]] ||  || home-made pak ||  ||  ||  ||  ||  ||  
| [[File Data Base]] ||  || home-made pak ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Fire One]] ||  || Ark Royal Games || 1987 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cassette or disk. ||  ||  
| [[Fire One]] ||  || Ark Royal Games || 1987 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Firecopter]] || Dale Lear || Adventure International || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  ||  
| [[Firecopter]] || Dale Lear || Adventure International || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Fish]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Fish]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Flight Simulator I]] || Greg Zumwalt  || Radio Shack/Tandy || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk, joystick. ||  ||  
| [[Flight Simulator I]] || Greg Zumwalt  || Radio Shack/Tandy || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Flippy]] || Rodger Smith || T&amp;D Software, Issue #52 (Oct. 1986 issue) || 1986 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Flippy]] || Rodger Smith || T&amp;D Software, Issue #52 (Oct. 1986 issue) || 1986 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Fly By]] || Brian Mirtich || Chromasette || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  ||  
| [[Fly By]] || Brian Mirtich || Chromasette || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Foodwar]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  ||  
| [[Foodwar]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Football]] || ??? || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, 2 joysticks. || 26-3053 || RSC-4
| [[Football]] || ??? || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, 2 joysticks. ||  || Game || DECB || 26-3053 || RSC-4
|-
|-
| [[Force Field]] || A. Pakerski || T&amp;D Software, Issue #19, January 1984 || Late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, disk or cassette. ||  ||  
| [[Force Field]] || A. Pakerski || T&amp;D Software, Issue #19, January 1984 || Late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, disk or cassette. ||  || Game || DECB ||  ||  
|-
|-
| [[Fortress of the Mutant Waffles]] || A. Pakerski || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  ||  
| [[Fortress of the Mutant Waffles]] || A. Pakerski || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Fourcube]] || David Bush || ??? || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. ||  ||  
| [[Fourcube]] || David Bush || ??? || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Fraction Fever]] || ??? (Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || 26-3169 ||  
| [[Fraction Fever]] || ??? (Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. ||  || Game || DECB || 26-3169 ||  
|-
|-
| [[Frog Trek]] || George Bahr || Oelrich Publications || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  ||  
| [[Frog Trek]] || George Bahr || Oelrich Publications || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Frogger]] || ??? || The Cornsoft Group || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick optional. ||  ||  
| [[Frogger]] || ??? || The Cornsoft Group || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Fruit Multi-Bars Slot Machine]] || ??? (White Cloud Software) || Tom Mix Software || 1986 || 3 ONLY || 128K || 3 ONLY, 128K RAM tape or disk. ||  ||  
| [[Fruit Multi-Bars Slot Machine]] || ??? (White Cloud Software) || Tom Mix Software || 1986 || 3 ONLY || 128K || 3 ONLY, 128K RAM tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Fury]] || Timothy Purves || Computer Shack (later Michtron) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  ||  
| [[Fury]] || Timothy Purves || Computer Shack (later Michtron) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Fyr-Draca]] || David Lionell Dawson || ColorQuest (games division of Nelson Sofware Systems (later Softlaw)) || 1983 || 1 or 2 ONLY || 16K || 1 or 2, 16K RAM tape or disk. ||  ||  
| [[Fyr-Draca]] || David Lionell Dawson || ColorQuest (games division of Nelson Sofware Systems (later Softlaw)) || 1983 || 1 or 2 ONLY || 16K || 1 or 2, 16K RAM tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Galactic Attack]] || Lou Haehn (The Image Producers) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge, joystick. || 26-3066 || RSC-8
| [[Galactic Attack]] || Lou Haehn (The Image Producers) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge, joystick. ||  || Game || DECB || 26-3066 || RSC-8
|-
|-
| [[Galactic Fighter]] || Kevin Hoare || Four Star Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Galactic Fighter]] || Kevin Hoare || Four Star Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Galactic Taipan]] || David Cochrane || Ark Royal Games || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette or disk. ||  ||  
| [[Galactic Taipan]] || David Cochrane || Ark Royal Games || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Galactic Trek]] || Rick McDannel || Color Compuer News (CCN) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. ||  ||  
| [[Galactic Trek]] || Rick McDannel || Color Compuer News (CCN) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Galagon]] || Brett Keeton || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  ||  
| [[Galagon]] || Brett Keeton || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Galax Attax]] || Tom D. Keeton || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  ||  
| [[Galax Attax]] || Tom D. Keeton || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Gantelet]] || Dave Dies || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick optional. ||  ||  
| [[Gantelet]] || Dave Dies || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Gantelet II]] || Roland Knight, level design and graphics by Dave Dies || Diecom Products || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk ONLY, joystick optional (2 button joystick recommended). ||  ||  
| [[Gantelet II]] || Roland Knight, level design and graphics by Dave Dies || Diecom Products || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk ONLY, joystick optional (2 button joystick recommended). ||  || Game || DECB ||  ||  
|-
|-
| [[Gate Crasher]] || Nick Marentes || Nick Marentes || 1999 || 3 ONLY || 512K || 3 ONLY, 512K RAM, disk. ||  ||  
| [[Gate Crasher]] || Nick Marentes || Nick Marentes || 1999 || 3 ONLY || 512K || 3 ONLY, 512K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Gazon]] || ??? || K&amp;K Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick optional. ||  ||  
| [[Gazon]] || ??? || K&amp;K Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Gems]] || John R. Strong || Strongware || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. ||  ||  
| [[Gems]] || John R. Strong || Strongware || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Germ Warfare]] || ??? || Chromasette || (198?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick optional. ||  ||  
| [[Germ Warfare]] || ??? || Chromasette || (198?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[GFL Championship Football II]] || Greg Zumwalt &amp; Mark Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, joystick. ||  ||  
| [[GFL Championship Football II]] || Greg Zumwalt &amp; Mark Easter (ZCT Systems Group) for Gamestar || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, cartridge, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Ghana Bwana]] || Steve Bjork (SRB Software) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick optional. ||  ||  
| [[Ghana Bwana]] || Steve Bjork (SRB Software) || Radio Shack/Tandy || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Ghost Attack]] ||  || Dragon Data Ltd ||  ||  ||  ||  ||  ||  
| [[Ghost Attack]] ||  || Dragon Data Ltd ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Ghost Gobbler]] || ??? || Spectral Associates || (1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  ||  
| [[Ghost Gobbler]] || ??? || Spectral Associates || (1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Gin Champion]] || ??? (Philidor Software) || Radio Shack/Tandy || (1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. || 26-3083 || RSC-9
| [[Gin Champion]] || ??? (Philidor Software) || Radio Shack/Tandy || (1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB || 26-3083 || RSC-9
|-
|-
| [[Glaxxons]] || Russell Peterson || Mark Data Products || 1983 || 3 ONLY || 16K || 3 ONLY, 16K RAM, cassette or disk drive, joystick. ||  ||  
| [[Glaxxons]] || Russell Peterson || Mark Data Products || 1983 || 3 ONLY || 16K || 3 ONLY, 16K RAM, cassette or disk drive, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Gobbler]] || David Crandall || David Crandall || 2001 (previously unreleased... written in 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. ||  ||  
| [[Gobbler]] || David Crandall || David Crandall || 2001 (previously unreleased... written in 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Gold Runner]] || Dave Dies || Novasoft (Tom Mix Software) || 1984-1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick optional. ||  ||  
| [[Gold Runner]] || Dave Dies || Novasoft (Tom Mix Software) || 1984-1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Gold Runner 2000]] || Chet Simpson (some design work done by Eric Crichlow, from the original MM/1 version) || MediaLink Development || 1997 || 3 ONLY || 512K || 3, 512K RAM, disk, joystick optional. ||  ||  
| [[Gold Runner 2000]] || Chet Simpson (some design work done by Eric Crichlow, from the original MM/1 version) || MediaLink Development || 1997 || 3 ONLY || 512K || 3, 512K RAM, disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Gold Runner II]] || Dave Dies || Novasoft (Tom Mix Software) || 1986-1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick optional. ||  ||  
| [[Gold Runner II]] || Dave Dies || Novasoft (Tom Mix Software) || 1986-1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Golf]] || ??? || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. ||  ||  
| [[Golf]] || ??? || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Gomoku and Renju]] || ??? (Intelligent Software) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge. ||  ||  
| [[Gomoku and Renju]] || ??? (Intelligent Software) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM cartridge. ||  || Game || DECB ||  ||  
|-
|-
| [[Gomoku/Renju]] ||  ||  || 1983 ||  ||  ||  || 26-3069 ||  
| [[Gomoku/Renju]] ||  ||  || 1983 ||  ||  ||  ||  || Game || DECB || 26-3069 ||  
|-
|-
| [[Grabber]] || Mike Hughey || Tom Mix Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  ||  
| [[Grabber]] || Mike Hughey || Tom Mix Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Grand Prix]] ||  David W. Clark, sound by Bob Miller || Intracolor || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  ||  
| [[Grand Prix]] ||  David W. Clark, sound by Bob Miller || Intracolor || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Grand Prix Challenge]] || Dave Dies || Diecom Products || 1987 || 3 ONLY || 128K || 3, 128K RAM tape or disk, joystick. ||  ||  
| [[Grand Prix Challenge]] || Dave Dies || Diecom Products || 1987 || 3 ONLY || 128K || 3, 128K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Graphic Mars]] || Roderick Smith (based on original text version by Rodger Olsen) || Aardvark Action Software (formerly Aardvark-80) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  ||  
| [[Graphic Mars]] || Roderick Smith (based on original text version by Rodger Olsen) || Aardvark Action Software (formerly Aardvark-80) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Graphic Pak]] ||  ||  || 1982 ||  ||  ||  || 26-3157 ||  
| [[Graphic Pak]] ||  ||  || 1982 ||  ||  ||  ||  || Game || DECB || 26-3157 ||  
|-
|-
| [[Graphic Pyramid]] || Roderick Smith &amp; Michael Roberts (based on original text version by Rodger Olsen) || Aardvark Action Software (formerly Aardvark-80) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  ||  
| [[Graphic Pyramid]] || Roderick Smith &amp; Michael Roberts (based on original text version by Rodger Olsen) || Aardvark Action Software (formerly Aardvark-80) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Graphics Pak]] ||  ||  ||  ||  ||  ||  || 26-3157 || RSC-9
| [[Graphics Pak]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3157 || RSC-9
|-
|-
| [[Graphitext]] ||  || Abacus Software ||  ||  ||  ||  ||  ||  
| [[Graphitext]] ||  || Abacus Software ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Green Berets]] || Michael J. Keyes and Bill Butterworth || ??? (PD release?) || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Green Berets]] || Michael J. Keyes and Bill Butterworth || ??? (PD release?) || 198? || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Gremlml]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Gremlml]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Greymoon]] || Bill Dunlevy || Computer Shack (later Michtron) || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk. ||  ||  
| [[Greymoon]] || Bill Dunlevy || Computer Shack (later Michtron) || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Grid]] || A. Pakerski || Chromasette || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  ||  
| [[Grid]] || A. Pakerski || Chromasette || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Guadal Canal]] || Phil Keeler || Ark Royal Games || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk. ||  ||  
| [[Guadal Canal]] || Phil Keeler || Ark Royal Games || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM tape, 32K RAM disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Hall of the King]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  ||  
| [[Hall of the King]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Hall of the King II: The Inner Chambers]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  ||  
| [[Hall of the King II: The Inner Chambers]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Hall of the King III: The Earthstone Revealed]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  ||  
| [[Hall of the King III: The Earthstone Revealed]] || Glen R. Dahlgren || Prickly Pear Software, then Sundog Systems || 1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Handball]] || ??? || Color Computer News (June 1983 issue) || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk, 2 joysticks. ||  ||  
| [[Handball]] || ??? || Color Computer News (June 1983 issue) || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Handyman]] ||  ||  ||  ||  ||  ||  || 26-3154 || RSC-6
| [[Handyman]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3154 || RSC-6
|-
|-
| [[Hangman]] || ??? || T&amp;D Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. ||  ||  
| [[Hangman]] || ??? || T&amp;D Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Haunted House]] || Darren Deloach and Tim Koonce (later Tim Kientzle) || Futurehouse Inc. - TRC MAgazine || late 1982 or early 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM BASIC, tape or disk. ||  ||  
| [[Haunted House]] || Darren Deloach and Tim Koonce (later Tim Kientzle) || Futurehouse Inc. - TRC MAgazine || late 1982 or early 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM BASIC, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[HDB-DOS DriveWire3]] ||  ||  ||  ||  ||  ||  ||  ||  
| [[HDB-DOS DriveWire3]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[High Speed Cassette System]] ||  || JPC Products ||  ||  ||  ||  ||  ||  
| [[High Speed Cassette System]] ||  || JPC Products ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Hopbopper]] || Kevin Derby || Public Domain release || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Hopbopper]] || Kevin Derby || Public Domain release || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Hyper Zone]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Hyper Zone]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Ice Hockey]] || Lou Fiorino || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, 2 joysticks. ||  ||  
| [[Ice Hockey]] || Lou Fiorino || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Ice Master]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Ice Master]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Images 1]] ||  ||  ||  ||  ||  ||  || 26-3300 || RSC-9
| [[Images 1]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3300 || RSC-9
|-
|-
| [[Images 2]] ||  ||  ||  ||  ||  ||  || 26-3301 || RSC-9
| [[Images 2]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3301 || RSC-9
|-
|-
| [[Instrument Flight Simulator]] || William G. Franklin || Rainbow Magazine || 16K version: Programmed 1982, published June 1983; 32K version:Programmed July 1983, published August 1984. || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM Extended BASIC (version 1) or 32K RAM Extended BASIC (version 2), tape or disk. ||  ||  
| [[Instrument Flight Simulator]] || William G. Franklin || Rainbow Magazine || 16K version: Programmed 1982, published June 1983; 32K version:Programmed July 1983, published August 1984. || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM Extended BASIC (version 1) or 32K RAM Extended BASIC (version 2), tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Intercept 4]] || J. Weaver Jr. and John L. Stahl (Factory Programming) || Computer Shack/Michtron || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, 2 joysticks. ||  ||  
| [[Intercept 4]] || J. Weaver Jr. and John L. Stahl (Factory Programming) || Computer Shack/Michtron || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Invaders Revenge]] || Ken Kalish || Med Systems/Screenplay || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Invaders Revenge]] || Ken Kalish || Med Systems/Screenplay || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Inventions that Changed Our Lives]] ||  ||  ||  ||  ||  ||  || 26-2625 ||  
| [[Inventions that Changed Our Lives]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-2625 ||  
|-
|-
| [[Investment Analysis]] ||  ||  ||  ||  ||  ||  || 26-3102 || RSC-6
| [[Investment Analysis]] ||  ||  ||  ||  ||  ||  ||  || Game || DECB || 26-3102 || RSC-6
|-
|-
| [[Iron Forest]] || Dave Dies (Graphics by Kevin Hoare) || Diecom Products || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. ||  ||  
| [[Iron Forest]] || Dave Dies (Graphics by Kevin Hoare) || Diecom Products || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. ||  || Game || DECB ||  ||  
|-
|-
| [[JDOS v. 1.09]] || || J&M Controller || ||  || || ||  ||  
| [[Jaws (Pac Jaws)]] || Michael Freeman || ??? || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Juniors Revenge]] || B.J. Chambless || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  ||  
| [[JDOS v. 1.09]] || || J&M Controller ||  ||  || || || || Game || DECB ||  ||  
|-
|-
| [[Junkfood]] || David Taylor || Rainbow Magazine (Nov. 1984 issue) || 1984 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk, joystick. ||  ||  
| [[Juniors Revenge]] || B.J. Chambless || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Kamikaze]] || Phil Keller || Ark Royal Games || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. ||  ||  
| [[Junkfood]] || David Taylor || Rainbow Magazine (Nov. 1984 issue) || 1984 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Karate]] || Dave Dies || Diecom Products || Late 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  ||  
| [[Kamikaze]] || Phil Keller || Ark Royal Games || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Katerpillar Attack]] || R &amp; S Krotz || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Karate]] || Dave Dies || Diecom Products || Late 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Kids On Keys]] || ??? (Designed by Freida Lekkerkerker for Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. || 26-3167 ||  
| [[Katerpillar Attack]] || R &amp; S Krotz || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Killer Mansion]] || ??? || T&amp;D Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Kids On Keys]] || ??? (Designed by Freida Lekkerkerker for Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. ||  || Game || DECB || 26-3167 ||  
|-
|-
| [[Kindercomp]] || ??? (Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || 26-3168 ||  
| [[Killer Mansion]] || ??? || T&amp;D Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Kingpede]] || Rodger Smith || T&amp;D Software || July, 1987 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk. ||  ||  
| [[Kindercomp]] || ??? (Spinnaker Software) || Tandy Corporation || late 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. ||  || Game || DECB || 26-3168 ||  
|-
|-
| [[Klendathu]] || Leo Christopherson || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape, joystick optional. || 26-2567 || RSC-10
| [[Kingpede]] || Rodger Smith || T&amp;D Software || July, 1987 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Knock Out]] || Dave Dies || Diecom Products || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk. ||  ||  
| [[Klendathu]] || Leo Christopherson || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape, joystick optional. ||  || Game || DECB || 26-2567 || RSC-10
|-
|-
| [[Koronis Rift]] || Ken Rogoway (Lucasfilm Ltd., for Epyx) || Epyx, sold through Tandy/Radio Shack || 1987 (original game on other platforms released 1985) || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. ||  ||  
| [[Knock Out]] || Dave Dies || Diecom Products || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Kron]] || Roger Smith || Oregon Color Computer Systems || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Koronis Rift]] || Ken Rogoway (Lucasfilm Ltd., for Epyx) || Epyx, sold through Tandy/Radio Shack || 1987 (original game on other platforms released 1985) || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Kung-Fu Dude]] || Glen R. Dahlgren || Sundog Systems || 1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  ||  
| [[Kron]] || Roger Smith || Oregon Color Computer Systems || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Kyum Gai:To Be Ninja]] || Glen Dahlgren (RS-DOS version), and Glen Dahlgren/Kevin Darling/Eddie Kuns (OS-9 Version) || Sundog Systems || 1989 (RS-DOS version), 1990 (OS-9 version) || 3 ONLY || 256K, 128K || 3, 2 button joystick, disk, 128K RAM (RS-DOS version) or 256K RAM (OS-9 version). ||  ||  
| [[Kung-Fu Dude]] || Glen R. Dahlgren || Sundog Systems || 1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[La Belle Lucie Solitaire]] || || Eversoft Games, Ltd. || 1990 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk, joystick. ||  ||  
| [[Kyum Gai:To Be Ninja]] || Glen Dahlgren (RS-DOS version), and Glen Dahlgren/Kevin Darling/Eddie Kuns (OS-9 Version) || Sundog Systems || 1989 (RS-DOS version), 1990 (OS-9 version) || 3 ONLY || 256K, 128K || 3, 2 button joystick, disk, 128K RAM (RS-DOS version) or 256K RAM (OS-9 version). ||  || Game || DECB ||  ||  
|-
|-
| [[Labyrinth]] || Gerald Werner || Aardvark-80 || 1982 (Coding finished Nov. 19, 1981) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, Extended Basic, tape or disk. ||  ||  
| [[La Belle Lucie Solitaire]] || || Eversoft Games, Ltd. || 1990 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Lancer]] || Rick Lamont || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Labyrinth]] || Gerald Werner || Aardvark-80 || 1982 (Coding finished Nov. 19, 1981) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, Extended Basic, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Lander]] || A. Pakerski || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Lancer]] || Rick Lamont || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Lansford Mansion]] || Dave Shewchun and Roland Knight (graphics by Kevin Hoare) || Diecom Products || 1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  ||  
| [[Lander]] || A. Pakerski || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Le Mans]] || Rick Lamont || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, one or two joysticks, 16K RAM, tape or disk. ||  ||  
| [[Lansford Mansion]] || Dave Shewchun and Roland Knight (graphics by Kevin Hoare) || Diecom Products || 1987 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Leisure Suit Larry in the Land of the Lounge Lizards]] || Al Lowe (original program), Chris Iden (Coco/OS-9 conversion) || Sierra On-Line (sold through Radio Shack/Tandy) || 1988 || 3 ONLY || 256K || 3, 256K RAM, disk only, OS-9 or NitrOS9, joystick optional. ||  ||  
| [[Le Mans]] || Rick Lamont || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, one or two joysticks, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Liberty Ship]] || Rodger Smith || T&amp;D Software, issue #45 || March 1986 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  ||  
| [[Leisure Suit Larry in the Land of the Lounge Lizards]] || Al Lowe (original program), Chris Iden (Coco/OS-9 conversion) || Sierra On-Line (sold through Radio Shack/Tandy) || 1988 || 3 ONLY || 256K || 3, 256K RAM, disk only, OS-9 or NitrOS9, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Little Runner]] || Charles A Husak || Rainbow Magazine || 1984 (March issue) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape. ||  ||  
| [[Liberty Ship]] || Rodger Smith || T&amp;D Software, issue #45 || March 1986 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Lunar Lander]] || Greg Zumwalt || American Small Business Computers || 1981 (programmed by Feb. 12, 1981) || 1,2 or 3 || 16K || 1/2/3, 16K RAM, Extended BASIC, joystick. ||  ||  
| [[Little Runner]] || Charles A Husak || Rainbow Magazine || 1984 (March issue) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Lunar-Rover Patrol]] || Tom D. Keeton and Brett N. Keeton || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape, joystick. ||  ||  
| [[Lunar Lander]] || Greg Zumwalt || American Small Business Computers || 1981 (programmed by Feb. 12, 1981) || 1,2 or 3 || 16K || 1/2/3, 16K RAM, Extended BASIC, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Lunchtime]] || Claude R. Gagnon || Novasoft (Tom Mix Software) || 1986 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Lunar-Rover Patrol]] || Tom D. Keeton and Brett N. Keeton || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Macro 80C]] || || Microworks || ||  || || ||  ||  
| [[Lunchtime]] || Claude R. Gagnon || Novasoft (Tom Mix Software) || 1986 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Madam Rosas Massage Parlor]] || Bob Krotts (Coco version by James Nunke) || Softcore Software Company || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Macro 80C]] || || Microworks || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Madness and the Minotaur]] || || || ||  || || || 26-3313 || RSC-9
| [[Madam Rosas Massage Parlor]] || Bob Krotts (Coco version by James Nunke) || Softcore Software Company || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Major Istar - Under the Doomed Sea]] || B.J. Chambless || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Madness and the Minotaur]] || || || || || || ||  || Game || DECB || 26-3313 || RSC-9
|-
|-
| [[Malcom Mortar]] || || Greg Zumwalt/ZCT Systems Group || 1987 ||  || || || 26-3160 ||  
| [[Major Istar - Under the Doomed Sea]] || B.J. Chambless || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Marathon]] || John Fraysse || Afabear Software (Rainbow Magazine) || 1983 || 1,2 or 3 || 32K || 1,2,3, Extended Basic, 32K RAM recommended (special instructions for 16K), disk or tape, joystick. ||  ||  
| [[Malcom Mortar]] || || Greg Zumwalt/ZCT Systems Group || 1987 || || || ||  || Game || DECB || 26-3160 ||  
|-
|-
| [[Marble Maze]] || Dave Dies || Diecom Products || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk or tape, joystick. ||  ||  
| [[Marathon]] || John Fraysse || Afabear Software (Rainbow Magazine) || 1983 || 1,2 or 3 || 32K || 1,2,3, Extended Basic, 32K RAM recommended (special instructions for 16K), disk or tape, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Mars/Mars II]] || Rodger Olsen || Aardvark-80 || 1981-1982 (?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, disk or tape. ||  ||  
| [[Marble Maze]] || Dave Dies || Diecom Products || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk or tape, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Martian Crypt]] || Scott Cabit (music by Ryan Sambrook) || Novasoft (Tom Mix Software) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  ||  
| [[Mars/Mars II]] || Rodger Olsen || Aardvark-80 || 1981-1982 (?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Master Key II]] || || D Nelson/C Hohn/Computize || 1984 ||  || || ||  ||  
| [[Martian Crypt]] || Scott Cabit (music by Ryan Sambrook) || Novasoft (Tom Mix Software) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk or tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Math Bingo]] || ??? || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. || 26-3150 ||  
| [[Master Key II]] || || D Nelson/C Hohn/Computize || 1984 ||  ||  || || || Game || DECB || ||  
|-
|-
| [[Math Tutor]] || || Tandy || 1988 ||  || || || 26-3148 ||  
| [[Math Bingo]] || ??? || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. ||  || Game || DECB || 26-3150 ||  
|-
|-
| [[Medieval Madness]] || Dave Dies (Graphics by Lori Dies) || Diecom Products || Late 1988 or early 1989 || 3 ONLY || 128K || 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. ||  ||  
| [[Math Tutor]] || || Tandy || 1988 || || || ||  || Game || DECB || 26-3148 ||  
|-
|-
| [[Mega Bug]] || || || ||  || || || 26-3076 || RSC-8
| [[Medieval Madness]] || Dave Dies (Graphics by Lori Dies) || Diecom Products || Late 1988 or early 1989 || 3 ONLY || 128K || 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. ||  || Game || DECB || ||  
|-
|-
| [[Mega-Bug]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. || 26-3076 ||  
| [[Mega Bug]] || ||  ||  ||  || || || || Game || DECB || 26-3076 || RSC-8
|-
|-
| [[Megapede]] || Mark Skala || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Mega-Bug]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge. ||  || Game || DECB || 26-3076 ||  
|-
|-
| [[Meteoroids]] || || Dragon Data Ltd || ||  || || ||  ||  
| [[Megapede]] || Mark Skala || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Mickeys Space Adventure]] || ??? (Designed by Al Lowe for Walt Disney Personal Computer Software and Sierra On-Line) || Tandy/Radio Shack || late 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  ||  
| [[Meteoroids]] || || Dragon Data Ltd || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Micro Painter]] || || || ||  || || || 26-3077 || RSC-8
| [[Mickeys Space Adventure]] || ??? (Designed by Al Lowe for Walt Disney Personal Computer Software and Sierra On-Line) || Tandy/Radio Shack || late 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk. ||  || Game || DECB || ||  
|-
|-
| [[Micro Painter **]] ||  || DataSoft / Tandy || 1982 ||  ||  ||  || 26-3077 ||  
| [[Micro Illustrator]] ||  || || ||  ||  ||  || || Game || DECB || 25-1120 ||  
|-
|-
| [[Microbes]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1982 or 1983 (possibly the re-release of COLOR METEOROIDS from Spectral in 1981?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, 2 joysticks. || 26-3085 || RSC-8
| [[Micro Painter]] || || || ||  ||  ||  || || Game || DECB || 26-3077 || RSC-8
|-
|-
| [[Microchess]] || Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. ||  ||  
| [[Micro Painter **]] || || DataSoft / Tandy || 1982 || || || ||  || Game || DECB || 26-3077 ||  
|-
|-
| [[Microtext]] || || Microware || ||  || || || ||  
| [[Microbes]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1982 or 1983 (possibly the re-release of COLOR METEOROIDS from Spectral in 1981?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, 2 joysticks. ||  || Game || DECB || 26-3085 || RSC-8
|-
|-
| [[Microworks Forth]] || || Microworks || 1981 ||  || || ||  ||  
| [[Microchess]] || Peter Jennings (Personal Software Inc.) || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge. ||  || Game || DECB ||  ||  
|-
|-
| [[Middle Kingdom]] || ???(Jaysoft) || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  ||  
| [[Microtext]] || || Microware || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Mindroll]] ||  || one in original package / Tandy || 1988 ||  ||  ||  || 26-3100 ||  
| [[Microworks Forth]] ||  || Microworks || 1981 ||  ||  ||  || || Game || DECB ||  ||  
|-
|-
| [[Mind-Roll]] || Jesse Taylor (tested by Erik Flom and Scott Duckett) (Epyx Software). Original version by Thalamus, Ltd., 1987-1988, also called <i>Quedex</i>. || Tandy/Radio Shack || 1989 || 1,2 or 3 || 128K, 64K || 1,2, (64K RAM) or Coco 3 (128K RAM), cartridge, joystick optional. ||  ||  
| [[Middle Kingdom]] || ???(Jaysoft) || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Mine Rescue]] || Steve Bjork (SRB Software) || Game Point Software || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick optional. ||  ||  
| [[Mindroll]] || || one in original package / Tandy || 1988 || || || ||  || Game || DECB || 26-3100 ||  
|-
|-
| [[Miss Gobbler]] || ??? (Procolour Group Inc.) || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Mind-Roll]] || Jesse Taylor (tested by Erik Flom and Scott Duckett) (Epyx Software). Original version by Thalamus, Ltd., 1987-1988, also called <i>Quedex</i>. || Tandy/Radio Shack || 1989 || 1,2 or 3 || 128K, 64K || 1,2, (64K RAM) or Coco 3 (128K RAM), cartridge, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Missile Attack]] || Larry F. Perry || 80 Micros || August 1982 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. ||  ||  
| [[Mine Rescue]] || Steve Bjork (SRB Software) || Game Point Software || 1988 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Mission Impossible]] || Scott Adams (original 1979 version for other computers)/Roger Schrag (Coco conversion) || Adventure International || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Miss Gobbler]] || ??? (Procolour Group Inc.) || Spectral Associates || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Moby Dick]] || || || ||  || || || 26-2552 || RSC-8
| [[Missile Attack]] || Larry F. Perry || 80 Micros || August 1982 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Monkey Kong]] || Ken Kalish || Med Systems/Screenplay || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Mission Impossible]] || Scott Adams (original 1979 version for other computers)/Roger Schrag (Coco conversion) || Adventure International || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Monster Maze]] || ??? || Radio Shack/Tandy || 1983 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || 26-3081 || RSC-9
| [[Moby Dick]] || || || || || || ||  || Game || DECB || 26-2552 || RSC-8
|-
|-
| [[Montezumas Dungeons]] || Greg Keyser || T&amp;D Software, Issue #26 || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[Money Pak]] || || Computer Island || || || || Extended Basic ||  ||  ||  ||  ||  
|-
|-
| [[Moon Defense]] || Robert Evans || Public Domain/Shareware || 1987 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk. ||  ||  
| [[Monkey Kong]] || Ken Kalish || Med Systems/Screenplay || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Moon Flight]] || Paul Griffiths || Cload Publications Inc. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. ||  ||  
| [[Monster Maze]] || ??? || Radio Shack/Tandy || 1983 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. ||  || Game || DECB || 26-3081 || RSC-9
|-
|-
| [[Moon Hopper]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Montezumas Dungeons]] || Greg Keyser || T&amp;D Software, Issue #26 || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Moon Shuttle]] || Gerry Humphrey and James Garon || Datasoft || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick optional. ||  ||  
| [[Moon Defense]] || Robert Evans || Public Domain/Shareware || 1987 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Morocco GP]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Moon Flight]] || Paul Griffiths || Cload Publications Inc. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Mountain Pilot]] || ??? || Instant Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. ||  ||  
| [[Moon Hopper]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Mouse Maze]] || John Kowlaski (under his alias Sockmaster) || John Kowalski || 2001 (previously unreleased) - written in 1986 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk. ||  ||  
| [[Moon Shuttle]] || Gerry Humphrey and James Garon || Datasoft || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Mr. Dig]] || ??? || Computerware || 1984  || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Morocco GP]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Ms. Maze]] || ??? || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Mountain Pilot]] || ??? || Instant Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Mudpies]] || Jeff Sorenson and Philip McKenzie || Computer Shack/Michtron || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Mouse Maze]] || John Kowlaski (under his alias Sockmaster) || John Kowalski || 2001 (previously unreleased) - written in 1986 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Music]] ||  || || ||  || || Program Pak || 26-3151 || RSC-4
| [[Mr. Dig]] || ??? || Computerware || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Nerble Force]] || David Crandall || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  ||  
| [[Ms. Maze]] || ??? || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Neutroid II]] || Nick Marentes || Nick Marentes (originally hoped to be distributed by Radio Shack). Was released by Tom Mixs Novasoft in 1987 for a short time. || 1984 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, disk drive, joystick. ||  ||  
| [[Mudpies]] || Jeff Sorenson and Philip McKenzie || Computer Shack/Michtron || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[New Burt]] || Mike Roberts || Mike Ro Products || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Music]] || || || || || || Program Pak ||  || Game || DECB || 26-3151 || RSC-4
|-
|-
| [[Ninja Warrior]] || Charles Forsythe || The Programmers Guild || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick optional. ||  ||  
| [[Nerble Force]] || David Crandall || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[NitrOS9]] || || || ||  || || ||  ||  
| [[Neutroid II]] || Nick Marentes || Nick Marentes (originally hoped to be distributed by Radio Shack). Was released by Tom Mixs Novasoft in 1987 for a short time. || 1984 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, disk drive, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Nuclear Reactor Simulator]] || Chris Latham and John Erickson || Rainbow magazine || April 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk. ||  ||  
| [[New Burt]] || Mike Roberts || Mike Ro Products || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Nuclear Submarine Adventure]] || Robert J. (Bob) Retelle (plotted by Bob Retelle, Rodger Olsen, and ???) || Aardvark-80 || 1980 (I believe the Coco version came out in 1981 or 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. ||  ||  
| [[Ninja Warrior]] || Charles Forsythe || The Programmers Guild || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Offender]] || Greg Zumwalt || American Business Computers || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[NitrOS9]] || || || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Official Radio Shack Coco 3 Demo]] || || || ||  || || ||  ||  
| [[Nuclear Reactor Simulator]] || Chris Latham and John Erickson || Rainbow magazine || April 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[One on One]] || Steve Bjork (SRB Software) based on original code for another platform by Eric Hammond || Electronic Arts; sold through Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick(s). ||  ||  
| [[Nuclear Submarine Adventure]] || Robert J. (Bob) Retelle (plotted by Bob Retelle, Rodger Olsen, and ???) || Aardvark-80 || 1980 (I believe the Coco version came out in 1981 or 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Orbitron]] || David Crandall || AHL Computing || 1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  ||  
| [[Offender]] || Greg Zumwalt || American Business Computers || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Outhouse]] || J. Weaver Jr. (Factory Programming) and Larry Ashmun (uncredited) || Computer Shack (later Michtron) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick optional. ||  ||  
| [[Official Radio Shack Coco 3 Demo]] || ||  || ||  ||  || || || Game || DECB ||  ||  
|-
|-
| [[P-51 Mustang Attack Flight Simulator]] || Brian Bruderer || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick, modem or null cable optional. ||  ||  
| [[One on One]] || Steve Bjork (SRB Software) based on original code for another platform by Eric Hammond || Electronic Arts; sold through Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick(s). ||  || Game || DECB ||  ||  
|-
|-
| [[Pac Droids]] || Charles Forsythe || The Programmers Guild || Late 1982 || 1,2 or 3 || 16K || 1,2,3 (3 for game only; credits/intro screen will not display properly), 16K RAM, tape or disk, joystick. ||  ||  
| [[Orbitron]] || David Crandall || AHL Computing || 1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Pac-Dude]] || Brian ONeill || Shareware release || 1990 || 3 ONLY || 128K || 3 only, 128K RAM, joystick, disk only. ||  ||  
| [[Outhouse]] || J. Weaver Jr. (Factory Programming) and Larry Ashmun (uncredited) || Computer Shack (later Michtron) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[PacDude Monster Maze]] || Brian ONeill (music by Chris Spry) || Brian ONeill || 1992 || 3 ONLY || 512K || 3 only, 512K RAM, joystick. ||  ||  
| [[P-51 Mustang Attack Flight Simulator]] || Brian Bruderer || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick, modem or null cable optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Pack Maze]] || David Crandall || DSL Computer Products || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Pac Droids]] || Charles Forsythe || The Programmers Guild || Late 1982 || 1,2 or 3 || 16K || 1,2,3 (3 for game only; credits/intro screen will not display properly), 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Pac-Man]] || Nick Marentes || Nick Marentes || 1997 || 3 ONLY || 512K || 3 ONLY, 512K RAM, disk, joystick. ||  ||  
| [[Pac-Dude]] || Brian ONeill || Shareware release || 1990 || 3 ONLY || 128K || 3 only, 128K RAM, joystick, disk only. ||  || Game || DECB ||  ||  
|-
|-
| [[Pac-Tac]] || ??? || Computerware || 1981 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk, joystick. ||  ||  
| [[PacDude Monster Maze]] || Brian ONeill (music by Chris Spry) || Brian ONeill || 1992 || 3 ONLY || 512K || 3 only, 512K RAM, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Pac-Tac II]] || ??? || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Pack Maze]] || David Crandall || DSL Computer Products || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Pac-Tac version 2]] || Larry Bank || Not officially released || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Pac-Man]] || Nick Marentes || Nick Marentes || 1997 || 3 ONLY || 512K || 3 ONLY, 512K RAM, disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Panic Button]] || Paul Kanevsky || First Star Software Inc. (later distributed by Tandy Corp.) || late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, joystick. || 26-3147 ||  
| [[Pac-Tac]] || ??? || Computerware || 1981 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Panzer]] || Patrick A. Ewing || T&amp;D Software (Issue #54) || 1986 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Pac-Tac II]] || ??? || Computerware || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Paper Route]] || Dave Dies || Diecom Products || Late 1985/early 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  ||  
| [[Pac-Tac version 2]] || Larry Bank || Not officially released || 1982(?) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Pegasus and the Phantom Riders]] || David Figge (Spectral Associates) || Radio Shack/Tandy || late 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick(s). ||  ||  
| [[Panic Button]] || Paul Kanevsky || First Star Software Inc. (later distributed by Tandy Corp.) || late 1983 || 1,2 or 3 || 16K || 1/2/3, 16K RAM, joystick. ||  || Game || DECB || 26-3147 ||  
|-
|-
| [[Pelieti]] || Roger Taylor || Roger Taylor (Freeware) || February, 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  ||  
| [[Panzer]] || Patrick A. Ewing || T&amp;D Software (Issue #54) || 1986 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Pengon]] || Markus Foti (Megasoft) || Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  ||  
| [[Paper Route]] || Dave Dies || Diecom Products || Late 1985/early 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Personafile]] || || || ||  || || Disk || 26-3260 || RSC-8
| [[Pegasus and the Phantom Riders]] || David Figge (Spectral Associates) || Radio Shack/Tandy || late 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick(s). ||  || Game || DECB || ||  
|-
|-
| [[Personal Finance]] || || Tandy || ||  || || Program Pak || 26-3101 || RSC-4
| [[Pelieti]] || Roger Taylor || Roger Taylor (Freeware) || February, 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Personal Finance II]] || || two different sized manuals || 1983 ||  || || || 26-3106 ||  
| [[Pengon]] || Markus Foti (Megasoft) || Spectral Associates || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Phantom Slayer]] || Ken Kalish || Med Systems (later Screenplay) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Personafile]] || || || || || || Disk ||  || Game || DECB || 26-3260 || RSC-8
|-
|-
| [[Pharoahs Curse]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Personal Finance]] || || Tandy || || || || Program Pak ||  || Game || DECB || 26-3101 || RSC-4
|-
|-
| [[Photon]] || Jeff Steidl (Produced by Glen Dahlgren) || Sundog Systems || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk only, joystick. ||  ||  
| [[Personal Finance II]] || || two different sized manuals || 1983 || || || ||  || Game || DECB || 26-3106 ||  
|-
|-
| [[Pinball]] || || Tandy || 1980 ||  || || Program Pak || 26-3052 || RSC-4
| [[Phantom Slayer]] || Ken Kalish || Med Systems (later Screenplay) || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Pinball Factory]] || Kary McFadden || Michtron (formerly Computer Shack) || 1986 || 1,2 or 3 || 64K || 1,2 or 3, 64K RAM, disk only. ||  ||  
| [[Pharoahs Curse]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Pioneers in Technology]] || || || ||  || || || 26-2624 ||  
| [[Photon]] || Jeff Steidl (Produced by Glen Dahlgren) || Sundog Systems || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk only, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Pitfall II]] || Steve Bjork (SRB Software) for Activision (original, non-Coco version by David Crane) || Tandy/Radio Shack || 1985 (original, non-Coco version released 1983) || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk ONLY, joystick. ||  ||  
| [[Pinball]] || || Tandy || 1980 || || || Program Pak ||  || Game || DECB || 26-3052 || RSC-4
|-
|-
| [[Pitstop II]] || ??? || Epyx || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Pinball Factory]] || Kary McFadden || Michtron (formerly Computer Shack) || 1986 || 1,2 or 3 || 64K || 1,2 or 3, 64K RAM, disk only. ||  || Game || DECB ||  ||  
|-
|-
| [[Planet Invasion]] || Steve Gieseking || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Pioneers in Technology]] || || || || || || ||  || Game || DECB || 26-2624 ||  
|-
|-
| [[Plateau of the Past]] || ??? || Zytek, Ltd. || 1986 || 1,2 or 3 || 32K || 1/2/3, 32K RAM, disk required. ||  ||  
| [[Pitfall II]] || Steve Bjork (SRB Software) for Activision (original, non-Coco version by David Crane) || Tandy/Radio Shack || 1985 (original, non-Coco version released 1983) || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk ONLY, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Polaris]] || ??? || Radio Shack/Tandy || 1981 or 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, cartridge, joystick or mouse. || 26-3065 || RSC-6
| [[Pitstop II]] || ??? || Epyx || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Poltergeist]] || ??? || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || 26-3073 || RSC-9
| [[Planet Invasion]] || Steve Gieseking || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Ponk]] || Greg Helton || Greg Helton || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, 2 joysticks. ||  ||  
| [[Planetarium]] || || Moreton Bay Software || 1982 || 1,2 or 3 || || Coco 1/2/3?, 16 Kb, tape or disk. || Disk/Tape ||  ||  ||  ||  
|-
|-
| [[Pooyan]] || Gerry Humphrey and James Garon (Datasoft) || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape, joysticks optional. ||  ||  
| [[Plateau of the Past]] || ??? || Zytek, Ltd. || 1986 || 1,2 or 3 || 32K || 1/2/3, 32K RAM, disk required. ||  || Game || DECB ||  ||  
|-
|-
| [[Popcorn]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || 26-3090 || RSC-8
| [[Polaris]] || ??? || Radio Shack/Tandy || 1981 or 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, cartridge, joystick or mouse. ||  || Game || DECB || 26-3065 || RSC-6
|-
|-
| [[Predator]] || || one in original package || 1989 ||  || || || 26-3165 ||  
| [[Poltergeist]] || ??? || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB || 26-3073 || RSC-9
|-
|-
| [[Program Catalog]] || || || ||  || || ||  ||  
| [[Ponk]] || Greg Helton || Greg Helton || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Programmable Sound Module]] || || Maple Leaf System || ||  || || ||  ||  
| [[Pooyan]] || Gerry Humphrey and James Garon (Datasoft) || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape, joysticks optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Project Nebula]] || Robert Arnstein || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, cartridge, 2 joysticks. || 26-3063 || RSC-6
| [[Popcorn]] || Steve Bjork (Datasoft) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. ||  || Game || DECB || 26-3090 || RSC-8
|-
|-
| [[Prospector]] || Lee J. Chapel || Rainbow Magazine || Dec. 1988 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Predator]] || || one in original package || 1989 || || || ||  || Game || DECB || 26-3165 ||  
|-
|-
| [[Protector II]] || Robert Black (original Atari version by Mike Potter) || Synapse Software || 1983 || 1 or 2 ONLY || 32K || 1 or 2 ONLY, 32K RAM, cassette or disk, joystick. ||  ||  
| [[Program Catalog]] || || || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Protectors]] || Ron Beatty || Tom Mix Software || Late 1982 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, cassette or disk, 2 joysticks. ||  ||  
| [[Programmable Sound Module]] || || Maple Leaf System || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Pumpman]] || Dave Dies || Saguaro Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Project Nebula]] || Robert Arnstein || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2 or 3, 4K RAM, cartridge, 2 joysticks. ||  || Game || DECB || 26-3063 || RSC-6
|-
|-
| [[Pursuit]] || Craig Stewart || Radio Shack Australia || 1986 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joystick. ||  ||  
| [[Prospector]] || Lee J. Chapel || Rainbow Magazine || Dec. 1988 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Pyramid]] || || || ||  || || Cassette || 26-3310 || RSC-8
| [[Protector II]] || Robert Black (original Atari version by Mike Potter) || Synapse Software || 1983 || 1 or 2 ONLY || 32K || 1 or 2 ONLY, 32K RAM, cassette or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Pyramix]] || Jordan Tsvetkoff (Colorventure) || Dr. Prebles Programs || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick optional. ||  ||  
| [[Protectors]] || Ron Beatty || Tom Mix Software || Late 1982 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, cassette or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Qiks]] || Ryan Olsen || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Pumpman]] || Dave Dies || Saguaro Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Quasar Commander]] || Robert G. Kilgus || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joysticks. || 26-3051 || RSC-4
| [[Pursuit]] || Craig Stewart || Radio Shack Australia || 1986 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Quest]] || Bob Retelle and Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Pyramid]] || || || || || || Cassette ||  || Game || DECB || 26-3310 || RSC-8
|-
|-
| [[Quest For Thelda]] || Eric A. Wolf || Sundog Systems || Late 1989 or early 1990 || 3 ONLY || 128K || 3, 128K RAM, disk only, joystick. ||  ||  
| [[Pyramid 2000]] || || Radio Shack/Tandy || || || || ||  || Game || DECB || 26-3310 || RSC-8
|-
|-
| [[Quix]] || Claude R. Gagnon (original prototype by Steve Ostrom) || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Pyramix]] || Jordan Tsvetkoff (Colorventure) || Dr. Prebles Programs || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Raaka-Tu]] || Robert Arnstein(?) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette. || 26-3311 || RSC-8
| [[Qiks]] || Ryan Olsen || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Rad Warrior]] || Jesse Taylor (Palace Software) || Epyx (sold through Radio Shack) || 1988 || 3 ONLY || 128K || 3, 128K RAM, cartridge, joystick optional. || 26-3162 ||  
| [[Quasar Commander]] || Robert G. Kilgus || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joysticks. ||  || Game || DECB || 26-3051 || RSC-4
|-
|-
| [[Radio Ball]] || Robert Arnstein || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape. ||  ||  
| [[Quest]] || Bob Retelle and Rodger Olsen || Aardvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Rail Runner]] || ??? || Computerware || 1982 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk. ||  ||  
| [[Quest For Thelda]] || Eric A. Wolf || Sundog Systems || Late 1989 or early 1990 || 3 ONLY || 128K || 3, 128K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Rainbow Roach]] || John Fraysse (Afabear Software) || Rainbow Magazine || June 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. ||  ||  
| [[Quix]] || Claude R. Gagnon (original prototype by Steve Ostrom) || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Rampage]] || || one in box - Tandy / Activision || 1989 ||  || || || 26-3174 ||  
| [[Raaka-Tu]] || Robert Arnstein(?) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette. ||  || Game || DECB || 26-3311 || RSC-8
|-
|-
| [[Rampage!]] || Steve Bjork for Activision || Tandy || 1989 || 3 ONLY || 128K || 3 ONLY, 128K RAM, joystick optional. ||  ||  
| [[Rad Warrior]] || Jesse Taylor (Palace Software) || Epyx (sold through Radio Shack) || 1988 || 3 ONLY || 128K || 3, 128K RAM, cartridge, joystick optional. ||  || Game || DECB || 26-3162 ||  
|-
|-
| [[Rat Attack]] || Wayne Wood and Gerry Casey || T&amp;D Software, Issue #28 || Written 1983, released October 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  ||  
| [[Radio Ball]] || Robert Arnstein || Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape. ||  || Game || DECB ||  ||  
|-
|-
| [[Reactoid]] || ??? || Radio Shack/Tandy || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || 26-3092 ||  
| [[Rail Runner]] || ??? || Computerware || 1982 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Reactoids]] || || || ||  || || || 26-3092 || RSC-10
| [[Rainbow Roach]] || John Fraysse (Afabear Software) || Rainbow Magazine || June 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Real Talker]] ||  || Colorware ||  ||  ||  ||  || ||  
| [[Rampage]] ||  || one in box - Tandy / Activision || 1989 ||  ||  ||  ||  || Game || DECB || 26-3174 ||  
|-
|-
| [[Rear Guard]] || Jim Hurd (Coniah Software) || Adventure International || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Rampage!]] || Steve Bjork for Activision || Tandy || 1989 || 3 ONLY || 128K || 3 ONLY, 128K RAM, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Recochet]] || ??? || ??? || ??? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  ||  
| [[Rat Attack]] || Wayne Wood and Gerry Casey || T&amp;D Software, Issue #28 || Written 1983, released October 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Rescue on Fractalus]] || Ken Rogoway (Lucasfilm Ltd., for Epyx) || Epyx, sold through Tandy/Radio Shack || 1987 || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. ||  ||  
| [[Reactoid]] || ??? || Radio Shack/Tandy || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB || 26-3092 ||  
|-
|-
| [[Return of Juniors Revenge]] || B.J. Chambless (?) || Computerware || 1986 || 3 ONLY || 128K || 3 ONLY, 128K RAM, tape or disk, joystick. ||  ||  
| [[Reactoids]] || || || || || || ||  || Game || DECB || 26-3092 || RSC-10
|-
|-
| [[Return of the Jeti]] || ??? || Thundervision || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  ||  
| [[Real Talker]] || || Colorware || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[RoboCop]] || Greg Zumwalt || Data East / Tandy Corporation || 1989 || 3 ONLY || 128K || 3, 128K RAM, cartridge. || 26-3164 ||  
| [[Rear Guard]] || Jim Hurd (Coniah Software) || Adventure International || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Robot Battle v 1.0]] || || Spectral Associates/Tandy || 1981 ||  || || || 26-3070 ||  
| [[Recochet]] || ??? || ??? || ??? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  || Game || DECB || ||  
|-
|-
| [[Robotack]] || David W. Clark, sound by Bob Miller || Intracolor || Early 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  ||  
| [[Rescue on Fractalus]] || Ken Rogoway (Lucasfilm Ltd., for Epyx) || Epyx, sold through Tandy/Radio Shack || 1987 || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Rogue]] || Mike L. Leber, Ron B. Miller, James Long & Ed Rosenzweig for Epyx (based on minicomputer/mainframe version by Michael Toy, Ken Arnold & Glenn R. Wichman) || Tandy/Radio Shack || 1986 || 3 ONLY || 128K || 3 ONLY, 128K RAM (256K for graphics font version). ||  ||  
| [[Return of Juniors Revenge]] || B.J. Chambless (?) || Computerware || 1986 || 3 ONLY || 128K || 3 ONLY, 128K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Roller Controller]] || ??? || Spectral Associates || 1986 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick optional. ||  ||  
| [[Return of the Jeti]] || ??? || Thundervision || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Roman Checkers]] || Al Baker (The Image Producers) || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick(s) optional. || 26-3071 || RSC-8
| [[RoboCop]] || Greg Zumwalt || Data East / Tandy Corporation || 1989 || 3 ONLY || 128K || 3, 128K RAM, cartridge. ||  || Game || DECB || 26-3164 ||  
|-
|-
| [[Romless Pak I]] ||  || Microware ||  ||  ||  ||  || ||  
| [[Robot Battle v 1.0]] ||  || Spectral Associates/Tandy || 1981 ||  ||  ||  ||  || Game || DECB || 26-3070 ||  
|-
|-
| [[Romless Pak II]] ||  || Microware ||  ||  ||  ||  ||  ||  
| [[Robot Odyssey 1, Scape from Robotropolis]] ||  || The Learning Company ||  ||  ||  ||  ||  ||  ||  || 26-3284 ||  
|-
|-
| [[Rommel 3D]] || Kary McFadden || Michtron (formerly Computer Shack) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Robotack]] || David W. Clark, sound by Bob Miller || Intracolor || Early 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Rubicon II]] || Phillip E. Keller || Ark Royal Games || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Rogue]] || Mike L. Leber, Ron B. Miller, James Long & Ed Rosenzweig for Epyx (based on minicomputer/mainframe version by Michael Toy, Ken Arnold & Glenn R. Wichman) || Tandy/Radio Shack || 1986 || 3 ONLY || 128K || 3 ONLY, 128K RAM (256K for graphics font version). ||  || Game || DECB ||  ||  
|-
|-
| [[Rupert Rythym: The Music Box Caper]] || Nickolas Marentes || Now self-published, previously Game Point Software (in the U.S./Canada) and Tandy (Australia) || 1988 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick. ||  ||  
| [[Roller Controller]] || ??? || Spectral Associates || 1986 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[RushN Assault]] || Dave Dies || Diecom Products || 1988 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick (2 button joystick optional, but helpful. ||  ||  
| [[Roman Checkers]] || Al Baker (The Image Producers) || Radio Shack/Tandy || Late 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick(s) optional. ||  || Game || DECB || 26-3071 || RSC-8
|-
|-
| [[Sailor Man]] || Chris Latham || Tom Mix Software || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, joystick, cassette or disk. ||  ||  
| [[Romless Pak I]] || || Microware || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Sam Sleuth]] || Steve Hartford || Computerware || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick or mouse. ||  ||  
| [[Romless Pak II]] || || Microware || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Sands of Egypt]] || James Garon, Ralph Burris, Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, disk only. || 26-3299 || RSC-9
| [[Rommel 3D]] || Kary McFadden || Michtron (formerly Computer Shack) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Screen Print Program]] || || || ||  || || || 26-3021 || RSC-6
| [[Rubicon II]] || Phillip E. Keller || Ark Royal Games || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[Sea Battle]] || Bob Kimball Woodward || Public Domain/Shareware (released on Compuserve) || June 14, 1987 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk. ||  ||  
| [[Rupert Rythym: The Music Box Caper]] || Nickolas Marentes || Now self-published, previously Game Point Software (in the U.S./Canada) and Tandy (Australia) || 1988 || 3 ONLY || 128K || 3, 128K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Sea Dragon]] || Jim Hurd (Coniah Software) || Adventure International || Late 1982 or early 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. ||  ||  
| [[RushN Assault]] || Dave Dies || Diecom Products || 1988 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, disk, joystick (2 button joystick optional, but helpful. ||  || Game || DECB ||  ||  
|-
|-
| [[Sea Search (formerly Sea Quest)]] || || Mark Data Products || End of 1983/beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Sailor Man]] || Chris Latham || Tom Mix Software || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Sea Stalker]] || ??? (original version by Stu Galley and Jim Lawrence) || Infocom || 1984 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, disk only. ||  ||  
| [[Sam Sleuth]] || Steve Hartford || Computerware || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick or mouse. ||  || Game || DECB ||  ||  
|-
|-
| [[Shamus]] || William Mataga and Larry Abel (Synapse Software) || Synapse Software in 1983, later through Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape (Synapse only) or disk (as sold throught Radio Shack/Tandy), joystick. ||  ||  
| [[Sands of Egypt]] || James Garon, Ralph Burris, Steve Bjork (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, disk only. ||  || Game || DECB || 26-3299 || RSC-9
|-
|-
| [[Shanghai]] || Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) || Radio Shack/Tandy || 1987 || 3 ONLY || 256K, 128K || 3, 128K RAM, cartridge, joystick (Radio Shack version), or 256K RAM, disk, joystick optional (OS-9/NitrOS9 version). || 26-3084 ||  
| [[Screen Print Program]] || ||  ||  ||  || || || || Game || DECB || 26-3021 || RSC-6
|-
|-
| [[Shark Treasure]] || Greg W. Anderson || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Sea Battle]] || Bob Kimball Woodward || Public Domain/Shareware (released on Compuserve) || June 14, 1987 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Shenanigans]] || || Mark Data Products || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Sea Dragon]] || Jim Hurd (Coniah Software) || Adventure International || Late 1982 or early 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Shiphunt]] || Wilfred H. Barber || Free Coco Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Sea Search (formerly Sea Quest)]] || || Mark Data Products || End of 1983/beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk.(originally Sea Quest) ||  || Game || DECB ||  ||  
|-
|-
| [[Shock Trooper]] || Rob Shaw || Mark Data Products || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Sea Stalker]] || ??? (original version by Stu Galley and Jim Lawrence) || Infocom || 1984 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, disk only. ||  || Game || DECB ||  ||  
|-
|-
| [[Shooting Gallery]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || 26-3088 || RSC-8
| [[Shamus]] || William Mataga and Larry Abel (Synapse Software) || Synapse Software in 1983, later through Radio Shack/Tandy || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape (Synapse only) or disk (as sold throught Radio Shack/Tandy), joystick. || || Game || DECB ||  ||  
|-
|-
| [[Shuttle Simulator]] || John Fraysse || Tom Mix Software || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. ||  ||  
| [[Shanghai]] || Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) || Radio Shack/Tandy || 1987 || 3 ONLY || 256K, 128K || 3, 128K RAM, cartridge, joystick (Radio Shack version), or 256K RAM, disk, joystick optional (OS-9/NitrOS9 version). ||  || Game || DECB || 26-3084 ||  
|-
|-
| [[Silpheed]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), Robert Lindsley & Michael Ormsby (Level Design) for Sierra Online, original game by Game Arts || Radio Shack/Tandy || 1988 || 1,2 or 3 || 128K, 16K || 1,2, 16K RAM, 3 version: 128K RAM). Joystick optional, cartridge || 26-3054 ||  
| [[Shark Treasure]] || Greg W. Anderson || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Sinistaar]] || ??? (Phantom Software) || Sundog Systems || 1989 || 3 ONLY || 512K || 3, 512K RAM, disk only, joystick (2 button recommended). ||  ||  
| [[Shenanigans]] || || Mark Data Products || Late 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Skiing]] || Robert G. Kilgus || Radio Shack/Tandy || 1980 (may have been delayed until early 1981) || 1,2 or 3 || 16K || 1,2,3, 4K or 16K RAM (16K recommended), cartridge, joystick. || 26-3058 || RSC-6
| [[Shiphunt]] || Wilfred H. Barber || Free Coco Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. || || Game || DECB ||  ||  
|-
|-
| [[Skramble]] || ??? || Tom Mix Software || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3 16K RAM tape or 32K RAM disk, joystick. ||  ||  
| [[Shock Trooper]] || Rob Shaw || Mark Data Products || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Sky-Defense]] || ??? || Quasar Animations || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  ||  
| [[Shooting Gallery]] || James Garon (Datasoft) || Radio Shack/Tandy || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB || 26-3088 || RSC-8
|-
|-
| [[Skyway]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  ||  
| [[Shuttle Simulator]] || John Fraysse || Tom Mix Software || 1982 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Slay The Nereis]] || ??? (Spectral Associates) || Tandy Corporation || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || 26-3086 ||  
| [[Silpheed]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), Robert Lindsley & Michael Ormsby (Level Design) for Sierra Online, original game by Game Arts || Radio Shack/Tandy || 1988 || 1,2 or 3 || 128K, 16K || 1,2, 16K RAM, 3 version: 128K RAM). Joystick optional, cartridge ||  || Game || DECB || 26-3054 ||  
|-
|-
| [[Slay the Nerius]] || || || ||  || || || 26-3086 || RSC-10
| [[Sinistaar]] || ??? (Phantom Software) || Sundog Systems || 1989 || 3 ONLY || 512K || 3, 512K RAM, disk only, joystick (2 button recommended). ||  || Game || DECB || ||  
|-
|-
| [[Slot Machine]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. ||  ||  
| [[Skiing]] || Robert G. Kilgus || Radio Shack/Tandy || 1980 (may have been delayed until early 1981) || 1,2 or 3 || 16K || 1,2,3, 4K or 16K RAM (16K recommended), cartridge, joystick. ||  || Game || DECB || 26-3058 || RSC-6
|-
|-
| [[Slot Pack II]] || || Howard Medical || ||  || || ||  ||  
| [[Skramble]] || ??? || Tom Mix Software || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3 16K RAM tape or 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Slot Pack III]] || || (with AC adapter)  Howard Medical || ||  || || ||  ||  
| [[Sky-Defense]] || ??? || Quasar Animations || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Slots]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Skyway]] || Rodger Smith || Novasoft (Tom Mix subsiduary) || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Smartwatch rompack]] || || || ||  || || || ||  
| [[Slay The Nereis]] || ??? (Spectral Associates) || Tandy Corporation || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB || 26-3086 ||  
|-
|-
| [[Snak Pac]] || Larry Bank || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Slay the Nerius]] || || || || || || ||  || Game || DECB || 26-3086 || RSC-10
|-
|-
| [[Snake Pit]] || Steve Bjork || SRB Software and Game Point Software || 1989 || 1,2 or 3 || 64K || 1,2 or 3 with 64K RAM, disk only, joystick. ||  ||  
| [[Slot Machine]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended Basic, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Soko-ban]] || ??? (Spectral Associates) || Tandy (licensed from Sphere Inc., which was licensed from ASCII Corp., which was licensed from Thinking Rabbit) || 1988, original copyright 1984 || 3 ONLY || 128K, 32K || 1 and 2 version - 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick optional. || 26-3161 ||  
| [[Slot Pack II]] || || Howard Medical || || || || || || Game || DECB ||  ||  
|-
|-
| [[Soliddrive RAM Pak]] ||  ||  ||  ||  ||  ||  ||  ||  
| [[Slot Pack III]] ||  || (with AC adapter) Howard Medical ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Soviet Bloc]] || John R. Strong || Strongware || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. ||  ||  
| [[Slots]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Space Ambush]] || Andy Kluck || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  ||  
| [[Smartwatch rompack]] || || || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Space Assault]] || ??? || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || 26-3060 || RSC-6
| [[Snak Pac]] || Larry Bank || Tom Mix Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Space Hunter]] || || || ||  || || ||  ||  
| [[Snake Pit]] || Steve Bjork || SRB Software and Game Point Software || 1989 || 1,2 or 3 || 64K || 1,2 or 3 with 64K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Space Intruders]] || Nick Marentes || Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk drive, joystick. ||  ||  
| [[Soko-ban]] || ??? (Spectral Associates) || Tandy (licensed from Sphere Inc., which was licensed from ASCII Corp., which was licensed from Thinking Rabbit) || 1988, original copyright 1984 || 3 ONLY || 128K, 32K || 1 and 2 version - 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick optional. ||  || Game || DECB || 26-3161 ||  
|-
|-
| [[Space Marauder]] || Craig Stewart || Radio Shack Australia || 1987 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joystick. ||  ||  
| [[Soliddrive RAM Pak]] || ||  ||  ||  || || || || Game || DECB ||  ||  
|-
|-
| [[Space Probe: Math]] || || || ||  || || || 26-2537 || RSC-10
| [[Soviet Bloc]] || John R. Strong || Strongware || 1991 || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. ||  || Game || DECB || ||  
|-
|-
| [[Space Race]] || Rick Lamont and Daron Stinnett || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  ||  
| [[Space Ambush]] || Andy Kluck || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Space Raiders]] || Brian Bruderer || Mark Data Products || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  ||  
| [[Space Assault]] || ??? || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. ||  || Game || DECB || 26-3060 || RSC-6
|-
|-
| [[Space Wrek]] || Steve Gieseking || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[Space Hunter]] || || || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Space Zapper]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk. ||  ||  
| [[Space Intruders]] || Nick Marentes || Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk drive, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Spectaculator]] || || Radio Shack/Tandy || ||  || || || 26-3256 || RSC-8
| [[Space Marauder]] || Craig Stewart || Radio Shack Australia || 1987 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Spectrum Voice Pak]] ||  || Spectrum Projects ||  ||  ||  ||  ||  ||  
| [[Space Probe: Math]] ||  || ||  ||  ||  ||  ||  || Game || DECB || 26-2537 || RSC-10
|-
|-
| [[Speech Sound]] || || Tandy || ||  || || || 26-3144 ||  
| [[Space Race]] || Rick Lamont and Daron Stinnett || Spectral Associates || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  || Game || DECB || ||  
|-
|-
| [[Speech Synthesizer]] || || Alford and Associates || ||  || || ||  ||  
| [[Space Raiders]] || Brian Bruderer || Mark Data Products || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Speech Systems Midi - lg white pak]] || || 2 5-pin jacks on side || ||  || || ||  ||  
| [[Space Wrek]] || Steve Gieseking || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Speed Racer]] || Steven Hirsch || Michtron (formerly Computer Shack) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[Space Zapper]] || ??? || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Spidercide]] || Tim Swisher || Tandy Corporation || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. || 26-3049 ||  
| [[Spectaculator]] || || Radio Shack/Tandy || || || || ||  || Game || DECB || 26-3256 || RSC-8
|-
|-
| [[Spider-Hype]] || Roger Taylor || Public Domain || 1992 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  ||  
| [[Spectrum Voice Pak]] || || Spectrum Projects || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Spider-Hyper]] || Roger Taylor || Public Domain || 1996 || 3 ONLY || 128K || 3 with 6309 upgrade chip, 128K RAM, tape or disk. ||  ||  
| [[Speech Sound]] || || Tandy || || || || ||  || Game || DECB || 26-3144 ||  
|-
|-
| [[Spinster Cafe]] || Raleigh Rivers || T&amp;D Software, Issue #78 || December, 1988 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  ||  
| [[Speech Synthesizer]] || || Alford and Associates || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Springster]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1987 || 3 ONLY || 128K || 3, 128K RAM, cartridge, joystick. || 26-3078 ||  
| [[Speech Systems Midi - lg white pak]] || || 2 5-pin jacks on side || || || || || || Game || DECB ||  ||  
|-
|-
| [[Squash]] || J.R. Applegate || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk, 2 joysticks. ||  ||  
| [[Speed Racer]] || Steven Hirsch || Michtron (formerly Computer Shack) || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[SR-71]] || Lee Earle || Tom Mix Software || Late 1983/early 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette or disk, joystick. ||  ||  
| [[Spidercide]] || Tim Swisher || Tandy Corporation || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB || 26-3049 ||  
|-
|-
| [[Star Blaster]] || Jim Kearney || Micro Works || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick optional. ||  ||  
| [[Spider-Hype]] || Roger Taylor || Public Domain || 1992 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Star Blaze]] || Greg Zumwalt || Tandy/Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  ||  
| [[Spider-Hyper]] || Roger Taylor || Public Domain || 1996 || 3 ONLY || 128K || 3 with 6309 upgrade chip, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Star Spores]] || David Shadoff || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM , cassette or disk, joystick optional. ||  ||  
| [[Spinster Cafe]] || Raleigh Rivers || T&amp;D Software, Issue #78 || December, 1988 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Star Trader]] || Steve Hartford || Computerware || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  ||  
| [[Springster]] || ??? (Spectral Associates) || Radio Shack/Tandy || 1987 || 3 ONLY || 128K || 3, 128K RAM, cartridge, joystick. ||  || Game || DECB || 26-3078 ||  
|-
|-
| [[Star Trek III]] || Lance Micklus || Lance-Micklus Inc. - distributed by Adventure International || 1981 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette, joystick. ||  ||  
| [[Squash]] || J.R. Applegate || ??? || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Starblaster]] || || J. Kearney / Microworks || 1981 ||  || || ||  ||  
| [[SR-71]] || Lee Earle || Tom Mix Software || Late 1983/early 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Starblaze]] || || Greg Zumwalt / Tandy || 1983 ||  || || || 26-3094 ||  
| [[Star Blaster]] || Jim Kearney || Micro Works || 1981 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick optional. ||  || Game || DECB || ||  
|-
|-
| [[Starfire]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk. ||  ||  
| [[Star Blaze]] || Greg Zumwalt || Tandy/Radio Shack || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartridge, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Starship Chameleon]] || Ken Kalish || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk, joystick. ||  ||  
| [[Star Spores]] || David Shadoff || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM , cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Stellar Life Line]] || Steve Bjork (SRB Software) || Radio Shack/Tandy Corp. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartrudge ||  ||  
| [[Star Trader]] || Steve Hartford || Computerware || 1984 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Stellar Life-line]] || || Steve Bjork/SRB/Tandy || 1983 ||  || || || 26-3047 ||  
| [[Star Trek III]] || Lance Micklus || Lance-Micklus Inc. - distributed by Adventure International || 1981 || 1,2 or 3 || 32K || 1,2,3, 32K RAM Extended BASIC, cassette, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Stereo Composer]] ||  || Speech Systems ||  ||  ||  ||  ||  ||  
| [[Starblaster]] ||  || J. Kearney / Microworks || 1981 ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Stereo Music]] ||  ||  || 1984 ||  ||  || || 26-3143 ||  
| [[Starblaze]] ||  || Greg Zumwalt / Tandy || 1983 ||  || ||  ||  || Game || DECB || 26-3094 ||  
|-
|-
| [[Storm]] || ??? || Computerware || 1982 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk, joystick. ||  ||  
| [[Starfire]] || Harvey Brofman || Intellectronics || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Storm Arrows]] || Tom D. Keeton || Spectral Associates || 1983 (written 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  ||  
| [[Starship Chameleon]] || Ken Kalish || Computerware || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM , cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Sub Battle Simulator]] || Jesse Taylor & Mike Leber || Epyx, sold through Tandy/Radio Shack || 1987 || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9, joystick optional. ||  ||  
| [[Stellar Life Line]] || Steve Bjork (SRB Software) || Radio Shack/Tandy Corp. || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cartrudge ||  || Game || DECB ||  ||  
|-
|-
| [[Super Bustout]] || Glenn Sogge (Designed by Al Baker and Dick Ainsworth) - The Image Producers || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || 26-3056 || RSC-6
| [[Stellar Life-line]] || || Steve Bjork/SRB/Tandy || 1983 ||  || || || || Game || DECB || 26-3047 ||  
|-
|-
| [[Super Charger]] ||  || Spectral Associates ||  ||  ||  ||  ||  ||  
| [[Stereo Composer]] ||  || Speech Systems ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Super Color Bug]] ||  || Nelson Software ||  ||  ||  ||  || ||  
| [[Stereo Music]] ||  || || 1984 ||  ||  ||  ||  || Game || DECB || 26-3143 ||  
|-
|-
| [[Super Color Stretcher]] || || Nelson Software || ||  || || ||  ||  
| [[Storm]] || ??? || Computerware || 1982 || 1 or 2 ONLY || 16K || 1 or 2 ONLY, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Super Color Terminal]] || || Nelson Software || ||  || || ||  ||  
| [[Storm Arrows]] || Tom D. Keeton || Spectral Associates || 1983 (written 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Super Color Writer II]] || || Nelson Software || ||  || || || ||  
| [[Sub Battle Simulator]] || Jesse Taylor & Mike Leber || Epyx, sold through Tandy/Radio Shack || 1987 || 1,2 or 3 || 128K || 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9, joystick optional. ||  || Game || DECB || 26-3272 ||  
|-
|-
| [[Super Color Writer v 1.0]] || || Nelson Software || ||  || || || ||  
| [[Super Bustout]] || Glenn Sogge (Designed by Al Baker and Dick Ainsworth) - The Image Producers || Radio Shack/Tandy || 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. ||  || Game || DECB || 26-3056 || RSC-6
|-
|-
| [[Super Dragon Writer]] ||  ||  ||  ||  ||  ||  ||  ||  
| [[Super Charger]] ||  || Spectral Associates ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Super Logo]] ||  || Larry Kheriaty/George G/Tandy || 1984 ||  ||  ||  || 26-2717 ||  
| [[Super Color Bug]] ||  || Nelson Software || ||  ||  ||  || || Game || DECB ||  ||  
|-
|-
| [[Super Mastermind]] || Bill Nobel and Darryl Hildebrandt || Freeware || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  ||  
| [[Super Color Stretcher]] || || Nelson Software || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Super Pitfall]] || Steve Bjork (SRB Software) for Activision || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, joystick optional. || 26-3171 ||  
| [[Super Color Terminal]] || || Nelson Software || ||  ||  || || || Game || DECB || ||  
|-
|-
| [[Super Vaders]] || Darrell Ulm || T&amp;D Software || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM , cassette. ||  ||  
| [[Super Color Writer II]] || || Nelson Software || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Symphony12]] ||  || Speech Systems / Del Software ||  ||  ||  ||  ||  ||  
| [[Super Color Writer v 1.0]] ||  || Nelson Software ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Syzygy]] || Scott Cabit || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  ||  
| [[Super Dragon Writer]] || || || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Tandy (TRS-80) Color Computer Games - Officially Licensed and/or Cross Platform Index]] ||  ||  ||  ||  ||  || || ||  
| [[Super Logo]] ||  || Larry Kheriaty/George G/Tandy || 1984 ||  ||  ||  ||  || Game || DECB || 26-2717 ||  
|-
|-
| [[Tandy (TRS-80) Color Computer Games - Publishers Index]] || || || ||  || || ||  ||  
| [[Super Mastermind]] || Bill Nobel and Darryl Hildebrandt || Freeware || 1987 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Tanks]] || Larry D. Becker || 80 Micros magazine || August 1982 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, 2 joysticks. ||  ||  
| [[Super Pitfall]] || Steve Bjork (SRB Software) for Activision || Tandy/Radio Shack || 1988 || 3 ONLY || 128K || 3 ONLY, 128K RAM, joystick optional. ||  || Game || DECB || 26-3171 ||  
|-
|-
| [[Temple of ROM]] || Rick Adams || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. || 26-3045 ||  
| [[Super Vaders]] || Darrell Ulm || T&amp;D Software || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM , cassette. || || Game || DECB ||  ||  
|-
|-
| [[Tennis]] || ??? || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, 1 or 2 joysticks. || 26-3080 || RSC-8
| [[Symphony12]] || || Speech Systems / Del Software || || || || || || Game || DECB ||  ||  
|-
|-
| [[Tetra]] || Brian ONeill || Brian ONeill || 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  ||  
| [[Syzygy]] || Scott Cabit || Spectral Associates || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Tetris]] || Greg Zumwalt (Academy Soft-ELORG) || Radio Shack/Tandy || 1987 || 1,2 or 3 || 128K, 16K || 1,2,3 (special features on 3), 16K RAM (128K RAM on Coco 3), cartridge. || 26-3163 ||  
| [[Tandy (TRS-80) Color Computer Games - Officially Licensed and/or Cross Platform Index]] || ||  ||  ||  || || || || Game || DECB || ||  
|-
|-
| [[The Black Sanctum (graphic version)]] ||  || Mark Data Products || End of 1983 or beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Tandy (TRS-80) Color Computer Games - Publishers Index]] ||  || ||  ||  ||  || || || Game || DECB ||  ||  
|-
|-
| [[The Crystal City]] || Jeremy Spiller (Gosub Software) || Sundog Systems || Late 1990 || 3 ONLY || 512K || 3, 512K RAM, disk ONLY, joystick. ||  ||  
| [[Tanks]] || Larry D. Becker || 80 Micros magazine || August 1982 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, tape or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[The Factory]] || ??? (Sunburst Communications, game designed by Marge Kosei and Mike Fish) || Tandy Corporation || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. ||  ||  
| [[Temple of ROM]] || Rick Adams || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick. ||  || Game || DECB || 26-3045 ||  
|-
|-
| [[The Force]] || Charles J. Roslund || Anteco Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  ||  
| [[Tennis]] || ??? || Radio Shack/Tandy || 1982 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, 1 or 2 joysticks. ||  || Game || DECB || 26-3080 || RSC-8
|-
|-
| [[The Frog]] || A. Hubble || Tom Mix Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk. ||  ||  
| [[Tetra]] || Brian ONeill || Brian ONeill || 1991 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[The Hound of Baskervilles]] || || || ||  || || || 26-2551 || RSC-8
| [[Tetris]] || Greg Zumwalt (Academy Soft-ELORG) || Radio Shack/Tandy || 1987 || 1,2 or 3 || 128K, 16K || 1,2,3 (special features on 3), 16K RAM (128K RAM on Coco 3), cartridge. ||  || Game || DECB || 26-3163 ||  
|-
|-
| [[The Interbank Incident]] ||  || Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick or mouse. ||  ||  
| [[The Black Sanctum (graphic version)]] ||  || Mark Data Products || End of 1983 or beginning of 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[The Lair]] || Tom Stephenson and James J. Walton || Freebooter Software || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[The Crystal City]] || Jeremy Spiller (Gosub Software) || Sundog Systems || Late 1990 || 3 ONLY || 512K || 3, 512K RAM, disk ONLY, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[The Microscopic Mission]] || Desing by Robert C. Clardy and Alan H. Zalta; Coco3 programmed by Mark W. Easter And Greg L. Zumwalt || Activision/Tandy || 1987 ||3 ONLY||128K 512K|| OS9, disk, joystick||26-3271||
| [[The Factory]] || ??? (Sunburst Communications, game designed by Marge Kosei and Mike Fish) || Tandy Corporation || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. ||  || Game || DECB || ||  
|-
|-
| [[The Pond]] || Larry Bank (Sunburst Communications, game designed by Eric Grubbs and Mike Fish) || Tandy Corporation || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. ||  ||  
| [[The Force]] || Charles J. Roslund || Anteco Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[The Touchstone]] || ??? || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  ||  
| [[The Frog]] || A. Hubble || Tom Mix Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[The Vortex Factor]] ||  || Mark Data Products || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[The Hound of Baskervilles]] ||  || || || || || ||  || Game || DECB || 26-2551 || RSC-8
|-
|-
| [[Thermo Patch for TLW-401 Label Maker]] ||  || Thermo Patch || ||  || || ||  ||  
| [[The Interbank Incident]] ||  || Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick or mouse. ||  || Game || DECB ||  ||  
|-
|-
| [[Thexder]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), OS-9/NitrOS9 version by Alan Dekok. (Sierra On-Line official software company) || Radio Shack/Tandy || 1988 (RS-DOS cartridge version), 1991(?) (OS-9 disk version) || 3 ONLY || 256K, 128K || 3, (RS-DOS version: 128K RAM, cartridge), (OS-9/NitrOS9 version: 256K RAM, disk). || 26-3072 ||  
| [[The Lair]] || Tom Stephenson and James J. Walton || Freebooter Software || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Three In a Row]] || Charles Price || Freeware (released on Compuserve) || 1987 (?) || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joysticks optional. ||  ||  
| [[The Microscopic Mission]] || Desing by Robert C. Clardy and Alan H. Zalta; Coco3 version programmed by Mark W. Easter And Greg L. Zumwalt || Activision/Tandy || 1987 || 3 ONLY || 128K || 3 128K RAM, disk ONLY, Joystick optional. ||  || Game || DECB || 26-3271 ||  
|-
|-
| [[Time Bandit]] || Bill Dunlevy and Harry Lafnear || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick optional. ||  ||  
| [[The Pond]] || Larry Bank (Sunburst Communications, game designed by Eric Grubbs and Mike Fish) || Tandy Corporation || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Time Fighter]] || Rob Shaw || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. ||  ||  
| [[The Schoolmaze Adventure]] || || || || || || ||  ||  ||  ||  ||  
|-
|-
| [[Time Patrol]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[The Touchstone]] || ??? || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[To Preserve Quandic]] || David Karam (Suspense Software) || Prickly-Pear Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk only. ||  ||  
| [[The Vortex Factor]] || || Mark Data Products || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Tool Kit]] ||  || Premier Micro Systems ||  ||  ||  ||  ||  ||  
| [[Thermo Patch for TLW-401 Label Maker]] ||  || Thermo Patch ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Tower of Fear]] || Charles Forsythe || Programmers Guild || Late 1981 or early 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk. ||  ||  
| [[Thexder]] || RS-DOS version: C. Daron Stinnett (Synergistic Software), OS-9/NitrOS9 version by Alan Dekok. (Sierra On-Line official software company) || Radio Shack/Tandy || 1988 (RS-DOS cartridge version), 1991(?) (OS-9 disk version) || 3 ONLY || 256K, 128K || 3, (RS-DOS version: 128K RAM, cartridge), (OS-9/NitrOS9 version: 256K RAM, disk). ||  || Game || DECB || 26-3072 ||  
|-
|-
| [[Trailin Tail]] || Mike Hall || Rainbow magazine || August 1983 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk, joystick optional. ||  ||  
| [[Three In a Row]] || Charles Price || Freeware (released on Compuserve) || 1987 (?) || 3 ONLY || 128K || 3, 128K RAM, cassette or disk, joysticks optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Trapball]] || ??? || T&amp;D Software, Issue #27 || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Time Bandit]] || Bill Dunlevy and Harry Lafnear || Computer Shack/Michtron || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Trapfall]] || Ken Kalish || Tom Mix Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Time Fighter]] || Rob Shaw || Mark Data Products || 1983 || 1,2 or 3 || 32K, 16K || 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Trekboer]] || || Mark Data Products || Late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Time Patrol]] || M.G. Lustig || Computerware || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Trickashay]] || David Crandall || AHL Computing || 1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  ||  
| [[To Preserve Quandic]] || David Karam (Suspense Software) || Prickly-Pear Software || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, disk only. ||  || Game || DECB ||  ||  
|-
|-
| [[TRS-80 Chemistry Lab, Vol. I]] ||  ||  ||  ||  ||  ||  || 26-2626 ||  
| [[Tool Kit]] ||  || Premier Micro Systems ||  ||  ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[TRS-80 Color Forth]] || || Talbot Microsystems || ||  || || ||  ||  
| [[Tower of Fear]] || Charles Forsythe || Programmers Guild || Late 1981 or early 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[TRS-80 Color PILOT]] || || || ||  || || Cassette || 26-2710 ||  
| [[Trailin Tail]] || Mike Hall || Rainbow magazine || August 1983 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk, joystick optional. ||  || Game || DECB || ||  
|-
|-
| [[Trubble]] || John Demchenko || Freeware || 1990 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  ||  
| [[Trapball]] || ??? || T&amp;D Software, Issue #27 || 198? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Tube Frenzy]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Trapfall]] || Ken Kalish || Tom Mix Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Turret]] || Clayton R. Moore || T&amp;D Software, Issue #78 || December, 1988 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM, Extended BASIC, joystick, cassette or disk. ||  ||  
| [[Trekboer]] || || Mark Data Products || Late 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Tutankam]] || Dave Edson || Aadvark-80 || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Trickashay]] || David Crandall || AHL Computing || 1983? || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Tuts Tomb]] || Rob Shaw and Ron Krebs || Mark Data Products || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[TRS-80 Chemistry Lab, Vol. I]] || || || || || || ||  || Game || DECB || 26-2626 ||  
|-
|-
| [[Typemate]] ||  ||  || 1988 ||  ||  ||  || 26-3155 ||  
| [[TRS-80 Color Forth]] ||  || Talbot Microsystems ||  || ||  ||  ||  || Game || DECB ||  ||  
|-
|-
| [[Typing Tutor]] ||  ||  ||  ||  ||  ||  || 26-3152 || RSC-6
| [[TRS-80 Color PILOT]] ||  ||  ||  ||  ||  || Cassette ||  || Game || DECB || 26-2710 ||  
|-
|-
| [[Varloc]] || Greg Zumwalt || Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. ||  ||  
| [[Trubble]] || John Demchenko || Freeware || 1990 || 3 ONLY || 128K || 3, 128K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Vegas Gamepak]] || Dan Nelson || Nelson Software Systems || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Tube Frenzy]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Venturer]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  ||  
| [[Turret]] || Clayton R. Moore || T&amp;D Software, Issue #78 || December, 1988 issue || 1,2 or 3 || 32K || 1,2,3, 32K RAM, Extended BASIC, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Video Keno]] || Kevin and Douglas Leany || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Tutankam]] || Dave Edson || Aadvark-80 || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Video Pinball]] || ??? || Radio Shack/Tandy || Late 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joysticks. ||  ||  
| [[Tuts Tomb]] || Rob Shaw and Ron Krebs || Mark Data Products || 1984 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Videotex]] ||  ||  || 1981 ||  ||  || Program Pak || 26-2222 || RSC-6
| [[Typemate]] ||  ||  || 1988 ||  ||  || ||  || Game || DECB || 26-3155 ||  
|-
|-
| [[Viet Cong (V.C.)]] || ??? || Microcomputer Games (division of Avalon Hill Game Company) || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  ||  
| [[Typing Tutor]] || || || || || || ||  || Game || DECB || 26-3152 || RSC-6
|-
|-
| [[Viking]] || ??? (Possibly Tim Bremser and Lloyd Pulley?) || Prickly-Pear Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  ||  
| [[Varloc]] || Greg Zumwalt || Radio Shack/Tandy || 1985 || 1,2 or 3 || 64K || 1/2/3, 64K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[VIP Terminal]] || || Softlaw || ||  || || ||  ||  
| [[Vegas Gamepak]] || Dan Nelson || Nelson Software Systems || 1981 or 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Vocabulary Tutor 1]] || || || ||  || || || 26-2568 || RSC-8
| [[Venturer]] || Dave Edson || Aadvark-80 || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk, joystick. ||  || Game || DECB || ||  
|-
|-
| [[Vocabulary Tutor 2]] || || || ||  || || || 26-2569 || RSC-8
| [[Video Keno]] || Kevin and Douglas Leany || Tom Mix Software || 1984 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB || ||  
|-
|-
| [[VoxChess]] || David Crandall || Computerware || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  ||  
| [[Video Pinball]] || ??? || Radio Shack/Tandy || Late 1980 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Voyager]] || William Volk || Avalon Hill || Late 1981 (advertised in January, 1982 catalog) || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk. ||  ||  
| [[Videotex]] || || || 1981 || || || Program Pak ||  || Game || DECB || 26-2222 || RSC-6
|-
|-
| [[Wacky Food]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. ||  ||  
| [[Viet Cong (V.C.)]] || ??? || Microcomputer Games (division of Avalon Hill Game Company) || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[War Kings]] || Charles J. Roslund || Tom Mix Software || early 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, 2 joysticks. ||  ||  
| [[Viking]] || ??? (Possibly Tim Bremser and Lloyd Pulley?) || Prickly-Pear Software || 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[War Monger]] || Greg Wittmeyer || GSW Software (called A World At War originally), then Sundog Systems (as War Monger) || 1989 (GSW Software, 1991 (Sundog Systems) || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick optional. ||  ||  
| [[VIP Terminal]] || || Softlaw || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Warlords]] || ??? || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  ||  
| [[Vocabulary Tutor 1]] || || || || || || ||  || Game || DECB || 26-2568 || RSC-8
|-
|-
| [[Warp Fighter 3-D]] || Steve Bjork || SRB Software || 1987 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick, 3-D glasses optional. ||  ||  
| [[Vocabulary Tutor 2]] || || || || || || ||  || Game || DECB || 26-2569 || RSC-8
|-
|-
| [[Warrior King]] || Glen R. Dahlgren || Sundog Systems || 1988 || 3 ONLY || 128K || 3 with 128K RAM, disk only, joystick. ||  ||  
| [[VoxChess]] || David Crandall || Computerware || 1985 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Weirdo]] || Rodger Smith || T&amp;D Software, Issue #58 || May, 1987 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  ||  
| [[Voyager]] || William Volk || Avalon Hill || Late 1981 (advertised in January, 1982 catalog) || 1,2 or 3 || 16K || 1,2,3, 16K RAM Extended BASIC, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[Where in the world is carmen san diego]] || Dane Bigham || broderbund/Tandy || || 3 ONLY || 128K || 3, 128K RAM, disk, Keyboard or joystick. || 26-3243 ||  
| [[Wacky Food]] || M.G. Lustig || Arcade Animation Inc. || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, tape or disk, joystick. || || Game || DECB ||  ||  
|-
|-
| [[Whirlybird Run]] || Brett Norman || Spectral Associates || 1983 (written 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  ||  
| [[War Kings]] || Charles J. Roslund || Tom Mix Software || early 1982 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Wildcatting]] || ??? (The Image Producers) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick optional. || 26-3067 || RSC-8
| [[War Monger]] || Greg Wittmeyer || GSW Software (called A World At War originally), then Sundog Systems (as War Monger) || 1989 (GSW Software, 1991 (Sundog Systems) || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick optional. || || Game || DECB ||  ||  
|-
|-
| [[WIZ Terminal Program]] || || || ||  || || ||  ||  
| [[Warlords]] || ??? || T&amp;D Software || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Wizards Den]] || Matt Harper || Novasoft (Tom Mix subsiduary) || 1987 || 1,2 or 3 || 64K || 1,2 or 3 with 64K RAM, disk only, joystick optional. ||  ||  
| [[Warp Fighter 3-D]] || Steve Bjork || SRB Software || 1987 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick, 3-D glasses optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Word-Pak]] || || PBJ || 1983 ||  || || ||  ||  
| [[Warrior King]] || Glen R. Dahlgren || Sundog Systems || 1988 || 3 ONLY || 128K || 3 with 128K RAM, disk only, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[WordPak II]] || || PBJ || ||  || || ||  ||  
| [[Weirdo]] || Rodger Smith || T&amp;D Software, Issue #58 || May, 1987 issue || 1,2 or 3 || 16K || 1,2,3, 16K RAM, joystick, cassette or disk. ||  || Game || DECB ||  ||  
|-
|-
| [[WordPak-RS]] || || PBJ / Radio Shack ||  ||  || || || ||  
| [[Where in the world is carmen san diego]] || Dane Bigham || Broderbund/Tandy ||  || 3 ONLY || 128K || 3 ONLY, 128K RAM, disk, Keyboard or joystick. ||  || Game || DECB || 26-3243 ||  
|-
|-
| [[Worlds of Flight]] || John Fraysse and Mike Hughey || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, cassette or disk drive, 2 joysticks. ||  ||  
| [[Whirlybird Run]] || Brett Norman || Spectral Associates || 1983 (written 1982) || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||  
|-
|-
| [[Wrestle Maniac]] || Kevin Hoare || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, 1 or 2 joysticks. ||  ||  
| [[Wildcatting]] || ??? (The Image Producers) || Radio Shack/Tandy || 1981 || 1,2 or 3 || 4K || 1,2,3, 4K RAM, cartridge, joystick optional. ||  || Game || DECB || 26-3067 || RSC-8
|-
|-
| [[Yahtzee (80 column version)]] || Jim Peasley (Based on PC version by Patrick Leabo, which was based on early version by JL Helms &amp; MF Pezok, June 1979) || Freeware release (Compuserve) || January 1987 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk,. ||  ||  
| [[WIZ Terminal Program]] || || || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Z-89]] || Steve Bjork (SRB Software) || Game Point Software, then SRB Software || 1989 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. ||  ||  
| [[Wizards Den]] || Matt Harper || Novasoft (Tom Mix subsiduary) || 1987 || 1,2 or 3 || 64K || 1,2 or 3 with 64K RAM, disk only, joystick optional. ||  || Game || DECB ||  ||  
|-
|-
| [[Zaksund]] || Charles J. Roslund || Elite Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  ||  
| [[Word-Pak]] || || PBJ || 1983 || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Zaxxon]] || Steve Bjork || Datasoft (on their own, and through Radio Shack) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. || 26-3062 ||  
| [[WordPak II]] || || PBJ || || || || || || Game || DECB ||  ||  
|-
|-
| [[Zenix]] || Jeremy Spiller and Mike Newell || Gosub Software (Eversoft Games), and later Sundog Systems || 1989 || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick. ||  ||  
| [[WordPak-RS]] || || PBJ / Radio Shack || || || || ||  || Game || DECB ||  ||  
|-
|-
| [[Zone 6]] || Ottmar Bochardt || Colorquest || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  ||  
| [[Worlds of Flight]] || John Fraysse and Mike Hughey || Tom Mix Software || 1984 || 1,2 or 3 || 32K || 1,2 or 3, 32K RAM, cassette or disk drive, 2 joysticks. ||  || Game || DECB ||  ||  
|-
|-
| [[Zonx]] || David Billen || Rainbow magazine || October 1985 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  ||  
| [[Wrestle Maniac]] || Kevin Hoare || Diecom Products || 1986 || 1,2 or 3 || 64K || 1,2,3, 64K RAM, tape or disk, 1 or 2 joysticks.Title: Wrestling Maniac ||  || Game || DECB ||  ||  
|-
|-
| [[Yahtzee (80 column version)]] || Jim Peasley (Based on PC version by Patrick Leabo, which was based on early version by JL Helms &amp; MF Pezok, June 1979) || Freeware release (Compuserve) || January 1987 || 3 ONLY || 128K || 3, 128K RAM, cassette or disk,. ||  || Game || DECB ||  ||
|-
| [[Z-89]] || Steve Bjork (SRB Software) || Game Point Software, then SRB Software || 1989 || 3 ONLY || 128K || 3, 128K RAM, disk, joystick. ||  || Game || DECB ||  ||
|-
| [[Zaksund]] || Charles J. Roslund || Elite Software || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||
|-
| [[Zaxxon]] || Steve Bjork || Datasoft (on their own, and through Radio Shack) || 1983 || 1,2 or 3 || 32K || 1,2,3, 32K RAM, cassette or disk, joystick. ||  || Game || DECB || 26-3062 ||
|-
| [[Zenix]] || Jeremy Spiller and Mike Newell || Gosub Software (Eversoft Games), and later Sundog Systems || 1989 || 3 ONLY || 128K || 3, 128K RAM, disk ONLY, joystick. ||  || Game || DECB ||  ||
|-
| [[Zone 6]] || Ottmar Bochardt || Colorquest || 1983 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick optional. ||  || Game || DECB ||  ||
|-
| [[Zonx]] || David Billen || Rainbow magazine || October 1985 || 1,2 or 3 || 16K || 1,2,3, 16K RAM, cassette or disk, joystick. ||  || Game || DECB ||  ||
|-)
|}
|}


Line 1,390: Line 1,407:
*[[Display 80]] - Rompack, Disto
*[[Display 80]] - Rompack, Disto
*[[Disto RAM Pak]] - Rampack, Disto
*[[Disto RAM Pak]] - Rampack, Disto
*[[EDTASM Plus]] - Rompack, 26-3250, 1982
*[[EDTASM+]] - Rompack, 26-3250, 1982
*[[EPROM Programmer]] - Rompack, Intronics
*[[EPROM Programmer]] - Rompack, Intronics
*[[Graphic Pack]] - Rompack, 26-3157, 1982
*[[Graphic Pack]] - Rompack, 26-3157, 1982
Line 1,737: Line 1,754:
| 26-3067
| 26-3067
| Wildcatting
| Wildcatting
|
| Program Pak
| RSC-8
| RSC-8
|-
|-

Revision as of 08:24, 12 November 2015

WELCOME
Looking for CoCo help? If you are trying to do something with your old Color Computer, read this quick reference. Want to contribute to this wiki? Be sure to read this first. This CoCo wiki project was started on October 29, 2004. --OS-9 Al

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This page was last updated on 11/12/2015. Total Pages: 729. Total Files: 993.


Home / Software - Software


How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)? The first "Radio Shack Software" section is just a style proposal. Either run with it, or we can delete it.

Thanks to: lcurtis boyle for this list and Reviews

Information from lcurtis boyle coco game list used with permission of lcurtis boyle.

The Color Computer games review page

New for ordering

Please place new entries here

SOFTWARE

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Title Author Publisher Year CoCo_Model Ram Observations Media Type OS Catalog No. 1st Appearance
20,000 Leagues Under the Sea Game DECB 26-2553 RSC-8
3-D Brickaway Britt Monk Britt Monk and then Avalon Hill 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
3-D Ghostmania Randy S. Johnson Educational Arcade Systems 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
7 Card Stud Intelligent Software / Tandy 1984 Rompack Game DECB 26-3074
80C Monitor The Micro Works Game DECB
8-Ball Charles J. Roslund and B.M. Cook Anteco Software 1st half of 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
A Mazing World of Malcom Mortar Greg L. Zumwalt & Mark W. Easter (ZCT Systems Group) for Gamestar Tandy/Radio Shack 1987 3 ONLY 128K 3 ONLY, 128K RAM, cartridge, joystick optional. Game DECB
Able Builders Terry Steen T&D Software #52 October 1986 issue 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Advanced Star Trench Warfare Fred B. Scerbo Illustrated Memory Banks 1982 1,2 or 3 16K 1,2,3, 16K RAM with Extended BASIC, tape or disk, joystick. Game DECB
Adventure In Mythology Scott Cabit Saguaro Software 1986 (programmed in late 1985) 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk. Game DECB
Adventure in Wonderland Bill Sethares Prickly Pear Software 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Airline Roger Schrag (original Atari 400/800 version by George Schwenk) Adventure International 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Alcatraz II Michael (Mike) R. Hughey Spectral Associates 1981 or 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, joysticks optional. Game DECB
Alphabet Zoo 1984 Game DECB 26-3170
Android Attack ??? Unknown Spectral Associates Early 1982 (original 16K Robot Battle), 1982 (32k speech version) 1,2 or 3 32K, 16K 1,2,3, 16K RAM (non-speech) or 32K RAM (speech), tape or disk, joystick. (originally called Robot Battle) Game DECB
Androne Robert Arnstein Radio Shack 1983 1,2 or 3 16K 1,2,3, 16K RAM, cartridge. Game DECB 26-3096
Annihilator Doug Kelley Chromasette 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Apollo Sylvain Payeur Sylvain Payeur 2001 (previously unreleased) - written in 19?? 1,2 or 3 16K 1/2/3, 16K RAM. Game DECB
Apples Bob Crispen Computerware (unofficially; see <a href="bob_crispen_approval.txt">Bob Crispens approval email</a> for an explanation) 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Appliance and Light 1984 Game DECB 26-3142
Arcadia ??? (Flying Flipper Action) Freeware/Shareware 198? 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. Game DECB
Arena of Skill Chuck Nivison Freeware/Shareware 1988 3 ONLY 128K 3, 128K RAM, disk, joystick. Game DECB
Arex Roger Schrag (original TRS-80 Model I/III version by William Muk) Adventure International 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Arkanoid Steve Bjork Tandy (Licensed from TAITO America Corp.) 1989 3 ONLY 128K, 32K 1 or 2 Version 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick. Game DECB
Arkenoid 1987 Game DECB 26-3043
Art Gallery Radio Shack/Tandy Game DECB 26-3061 RSC-6
Astro Blast Ron Krebs Mark Data Products 1982 1,2 or 3 32K, 16K 1,2,3, 16K RAM (cassette) or 32K RAM (disk), joystick. Game DECB
Astroblast Dragon Data Ltd Game DECB
Atari Cartridge ROM Reader home-made Game DECB
Athletyx Ken Kalish Microdeal Cornwall (for Dragon-32 and Dragon-64) 1985 (Programmed in 1984) 1,2 or 3 32K 1/2/3, 32K RAM, joystick. Game DECB
Atom Tandy 1983 Game DECB 26-3149
Audio Spectrum Analyzer Steve Bjork Radio Shack (Datasoft) 1981 1 or 2 ONLY 4K 1,2, 4K RAM, cartridge. Game DECB 26-3156 RSC-8
Avenger ??? The Cornsoft Group 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Backgammon ??? ??? (distributed by Radio Shack) 1980-1981 1,2 or 3 4K 1,2,3, 4K RAM, cartridge. Game DECB 26-3059 RSC-6
Bagasaurus ??? (Childrens Computer Workshop). There is some comments in the game code: "The Bagasaurus Production Team: David Behrman, Jonathan Cohen, Angela Green, Gavrielle Levine, Jenny Howland, Seth Meyers, Janice Mueller, Barbara Stewart, Jefferson Stonier, Debbie Weinberger." Tandy Corporation Late 1983 1,2 or 3 32K 1,2,3, 32K RAM, disk, joystick. Game DECB
Bagitman Mike Roberts Aardvark 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Balloon Attack Chris Keyes ??? (T&D Software or Chromasette?) 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Balloon Fire Terry Steen T&D Software (Issue #27) 198? 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Bash Steve Bjork SRB Software and Game Point Software 1989 3 ONLY 128K, 64K 1 or 2 with 64K RAM, or Coco 3 with 128K RAM, disk only, joystick. Game DECB
BASIC Aid v 1.2 Eigen Systems Game DECB
Battle of Gettysburg James Woodruff Softwride 1982 1,2 or 3 Coco 1/2/3?, Joystick, 16 Kb, tape or disk. Disk/Tape
BC Bill ??? Imagine Software (England) around 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk(?). Game DECB
Beam ??? ??? (I have no idea where this game came from!) ???? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Beam Rider ??? (D&D Software) Spectral Associates 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Bedlam Robert Arnstein Tandy/Radio Shack 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape only. Game DECB 26-3312 RSC-8
Berserk Ron Krebs Mark Data Products 1981 1,2 or 3 16K 1,2,3, 16K RAM tape, 32K disk, joystick. (changed name to Haywire in late 1982) Game DECB
Beyond the Cimeeon Moon Kevin Herrboldt and Tim Nelson Nelson Software Systems (later ColorQuest) 1982 1,2 or 3 32K, 16K 1,2,3, 16K RAM casette, 32K RAM disk. Game DECB
Bingo Math Game DECB 26-3150 RSC-4
Birds Andrew Hubbell Tom Mix Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Blackbeards Island Greg Miller, design by Eric Nelson, art by Pamela Dawn Miller Novasoft (Tom Mix Software subsiduary) late 1984 1,2 or 3 32K 1,2,3, 32K RAM disk only. Game DECB
Blackjack Doug and Kevin Leany Tom Mix Software 1984 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Blackjack Royale J. M. Nowicki Second City Software 1988 1,2 or 3 32K 1,2,3 (Extended BASIC required), 32K RAM, disk or tape. Game DECB
Blank rompack Game DECB
Blochead ??? Computerware 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Blox Chet Simpson Hyper Tech Software (Freeware release) 1991 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Bouncing Boulders Dave Dies and Roland Knight Diecom Products 1986 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Boxshoot A. Pakerski Chromasette 198? 1,2 or 3 16K 1,2,3, 16K RAM, joysticks, tape or disk. Game DECB
Brew Master Rodger Smith Novasoft (Tom Mix subsiduary) 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Brick Pong A. Pakerski T&D Software (Issue #10) 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, 2 joysticks. Game DECB
Bridge Tutor ??? (Philidor Software) Tandy/Radio Shack 1982 1,2 or 3 16K 1/2/3, 16K RAM, cartridge. Game DECB 26-3158 RSC-8
Bugs Dave Shewchun and Roland Knight Color Computer Magazine 1983 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Bumpers Charles Wallace Mark Data Products 1983 1,2 or 3 32K, 16K 1,2,3, joystick, 16K RAM tape, 32K RAM disk or tape. Game DECB
Bustout TDP Electronics 1981 Game DECB 10-1300
Buzzard Bait Robert Lech & Troy Dahlman (Rugby Circle Inc.) Tom Mix 1983 1,2 or 3 32K 1,2,3, joystick, 32K RAM, disk or tape. Game DECB
Buzzworm Lee Earle Novasoft (Tom Mix Software subsiduary) Late 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joysticks optional. Game DECB
Caladuril: Flame of Light Dave Triggerson and Jeff Noyle Diecom Products 1987 (Diecom release) and 1989 (Oblique Triad re-release) 1,2 or 3 64K 1/2/3 ONLY, 64K RAM, disk ONLY. Game DECB
Calixto Island (graphic version) Mark Data Products End of 1983 or beginning of 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Candy Co. David W. Clark, sound by Bob Miller Intracolor 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Canyon Climber James Garon (Datasoft) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, cartridge. Game DECB 26-3089 RSC-9
Card Games Game DECB 26-3320 RSC-9
Cards And Slots ??? (Nimbus Enterprises) MicroDeal 1989 (original Tom Mix version was 1986) 3 ONLY 128K 3, 128K RAM, RGB Monitor (for proper colors), disk only, joystick optional. Game DECB
Cashman Bill Dunlevy and Doug Frayer Computer Shack (later Michtron) July, 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Castle Guard ??? (The Image Producers) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cartridge. Game DECB 26-3079 RSC-9
Castle of Tharoggad Scott A. Cabit (Computerware) Tandy/Radio Shack 1988 3 ONLY 128K 3 ONLY, 128K RAM, cartridge, mouse or joystick. Game DECB 26-3159
Catacomb (CC3) L. Miller Free/Shareware release 1987? 3 ONLY 128K 3, 128K RAM, disk, joystick. Game DECB
Catacomb (Oregon Computer Systems version) Roger Smith Oregon Color Computer Systems 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Catalyst J. Weaver Jr. (Factory Programming), game concept by Paul Howe Computer Shack (later Michtron) 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick optional. Game DECB
Catch Em Dave Edson Aadvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Caterpillar (Dave Edson) Dave Edson Aadvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Caterpillar (David Crandall) David Crandall David Crandall 2001 (previously unreleased... written in 1983? 1,2 or 3 16K 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. Game DECB
Caterpillar Cave A. Pakerski T&D Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Cave Hunter Ron Krebs Mark Data Products 1981 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM tape or 32K disk, joystick. Game DECB
Cave Walker ??? (Spectral Associates) Radio Shack/Tandy 1986 1 or 2 ONLY 128K, 64K 1 or 2, 64K RAM, disk drive, OS-9 Level I (included), or 3: 128K RAM, disk drive, OS-9 Level I version 2.0 (included) or OS-9 Level II. Joystick for both versions. Game DECB
Caviator Rodger Smith T&D Software 1984(?) 1,2 or 3 64K, 32K 1,2,3, 32K RAM or 64K RAM, disk ONLY, joystick. Game DECB
CC-Thello ??? Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Chambers John Crane Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, joystick, tape or disk. Game DECB
Champion Glen R. Dahlgren Originally Mark Data Products, then Sundog Systems around Christmas, 1986 1,2 or 3 64K 1/2/3, 64K RAM, disk only, joystick. Game DECB
Championship Football II Greg Zumwalt/Mark Easter/Gamestar 1988 Game DECB 26-3172
C-Hawk Football Stephen Macri Freeware (released on Compuserve) December, 1986 3 ONLY 128K 3, 128K RAM , cassette or disk. Game DECB
Checker King Michael Marks & Peter Jennings (Personal Software Inc.) Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM, cartridge. Game DECB 26-3055 RSC-4
Checkers 1980 Game DECB
Chess Program Pak Game DECB 26-3050 RSC-4
Chess SD ??? (Software Dynamics) Computer Systems Distributors 1984 1,2 or 3 64K 1,2,3, 64K RAM, disk only. Game DECB
Chopper Rescue Rob Shaw Prism Software 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. Game DECB
Chopper Strike John Crane Computer Shack/Michtron 1983 1,2 or 3 32K 1,2,3, 16K or 32K RAM (two versions included), tape or disk, joystick. Game DECB
Circus Adventure
Civil War ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM casette or disk. Game DECB
Clock Program
Clowns & Balloons Steve Bjork (Datasoft) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cartridge. Game DECB
Clowns and Balloons Steve Bjork Datasoft/Tandy Steve Bjork Game DECB 26-3087 RSC-9
Cmemory Micro-Labs, Inc. Game DECB
Coco Extravaganza Roger Valentine Tandy Home Education Systems/John Wiley & Sons Inc 1984 1,2 or 3 64K 1,2,3, 64K RAM, Disk and cassette recorder (used for three programs only). Disk Game DECB
CocoMax 2 Game DECB
CocoMax 3 Game DECB
CocoMax Hi-Res Pack Colorware Game DECB
Coco-Pinball ??? ??? (T&D Software?) 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Color Backgammon Game DECB 26-3059 RSC-6
Color Baseball Dale Lear Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cartridge. Game DECB 26-3095
Color Car Action Dave Dies Novasoft (Tom Mix subsiduary) 1984 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Color Caterpillar Robert Lech & Troy Dahlman (The Rugby Circle) Soft Sector Marketing Inc. 1983 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Color Computer Learning Lab Cassette Game DECB 26-3153 RSC-6
Color Cubes R.G. Kilgus Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM, cartridge. Game DECB 26-3075 RSC-8
Color Diagnostics v 2.0 Game DECB AXX-2023
Color File Tandy Game DECB 26-3103 RSC-6
Color File II Tandy 1986 Game DECB 26-3110
Color Forth Armadillo Int'l Software / Microworks Game DECB
Color Invaders ??? Computerware 1981 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Color LOGO Larry Kheriaty & George Gerhold Radio Shack/Tandy 1983 3 ONLY Disk (manual=26-2722/parent=26-2763, no teacher=26-2761) Game DECB 26-2722
Color Meteoroids ??? Spectral Associates 1981 (possibly re-released as MICROBES by Radio Shack/Tandy in 1983?) 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, 2 joysticks. Game DECB
Color Power II CP/M ROM Color Power Unlimited Game DECB
Color Robot Battle Del Ogren (designed by Glenn Sogge) (The Image Producers) Radio Shack/Tandy Late 1981 1,2 or 3 16K 1,2,3, 16K RAM, cartridge. Game DECB 26-3070 RSC-9
Color Scripsit Game DECB 26-3255 RSC-8
Color Scripsit II Dale Lear / Tandy 1986 Game DECB 26-3109
Color Space Invaders ??? Spectral Associates (originally Barnett & Bank Bros.?) 1981 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Color Term Plus Double Density Software 1983 Game DECB
Colorchestra (one set made with Walnut) Horizon Game DECB
Colorcom/E v 3 Eigen Systems Game DECB
Colorcom/E v 4 Eigen Systems / Spectrum Projects Game DECB
Colorout ??? (Colorful Software) Spectral Associates 1981 1,2 or 3 16K, 4K 1,2,3, 4K RAM cassette or 16K RAM disk, joystick optional. Game DECB
Colorpede David W. Clark, sound by Bob Miller Intracolor 1982 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Color-Trek ??? ??? (Spectral Associates) ??? (1982?) 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk. Game DECB
Colorzap James Yee Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM cassette or disk, joystick. Game DECB
Computer Island
Contras Jeff Steidl and Doug O. Masten Sundog Systems 1993 (originally supposed to be 1991) 3 ONLY 512K 3, 512K RAM, disk only, joystick. Game DECB
Cosmic Ambush Nick Marentes Nick Marentes (originally hoped to be distributed by Radio Shack) 1992 3 ONLY 128K 3 ONLY, 128K RAM, disk drive, joystick. Game DECB
Cosmic Clones Robert Shaw Mark Data Products 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. Game DECB
Cosmic Invaders Dragon Data Ltd Game DECB
Crash Michel & Rejean Desjardins Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM cassette or disk, joystick. Game DECB
Crazy Painter Charles Guy The Cornsoft Group 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Crosswords ??? (The Image Producers) Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM cartridge. Game DECB 26-3082 RSC-9
Crystle Castles ??? (JON is built into the high score list... initials or 1st name of the author?) Thundervision 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Cuber ??? Tom Mix Software 1983 1,2 or 3 32K 1,2,3, 32K RAM disk or tape. Game DECB
Cubix Daron Stinnett Spectral Associates 1983 1,2 or 3 32K 1,2,3, 32K RAM disk or tape. Game DECB
Cuthbert Goes Digging ??? Microdeal Cornwall 1983 1,2 or 3 16K 1,2,3, 16K RAM casette or 32K disk. Game DECB
Cuthbert Goes Walkabout ??? Microdeal Cornwall 1982-1983? 1,2 or 3 16K 1,2,3, 16K RAM tape, 32K disk. Game DECB
Cuthbert In The Mines ??? Microdeal Cornwall (Licensed to Tandy in Australia? Britain?) 1984 1,2 or 3 16K 1,2,3, 16K RAM casette or disk, joystick. Game DECB
Cyber Tank Ottmar Bochardt Mark Data Products 1986 1,2 or 3 64K 1,2,3, 64K RAM, cassette or disk. Original version only worked on Coco 1/2 (overwrote GIME regs on Coco 3) Game DECB
Cyrus Game DECB 26-3064
Cyrus Chess Dragon Data Limited Game DECB
Cyrus World Class Chess Intelligent Software/Dragon Data 1984 Game DECB 26-3064
Cyrus World Class Chess1 Intelligent Software/Dragon Data Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM cartridge, joystick optional. Game DECB 26-3064
Dallas Quest James Garon (Datasoft) (game design by Louella Lee Caraway and Phyllis Wapner, Graphics by Kelly Day and Joe Pearson) Radio Shack/Tandy/Datasoft 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk ONLY. Game DECB 26-3294
Dancing Devil Chris Latham Tom Mix Software 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
Danger Ranger Ken Kalish Med Systems/Screenplay 1983 (Written November, 1982) 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
DASM/Demon Assembler (in box) Compusense Game DECB
Death Trap Soft Sector Marketing 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. Game DECB
Deathship Rodger Olsen Aardvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Decathlon Richard Borsheim Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Defense ??? (Colorful Software) Spectral Associates 1982 (Colorful Software), 1984 (Spectral Associates) 1,2 or 3 32K, 16K 1,2,3, 16K RAM tape, 32K RAM disk, joystick. Game DECB
Demolition Derby John Gabbard (Spectral Associates) Radio Shack/Tandy 1984 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB 26-3044
Demon Attack M. Voorsanger (Imagic) Tandy Corporation 1984 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB 26-3099
Demon Seed Jeffrey Sorensen and Philip Mackenzie Computer Shack/Michtron 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Demonstration Cartridge Dragon Data Ltd Game DECB A0109
Desert Patrol M.G. Lustig Arcade Animation Inc. 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Desert Rider Steve Bjork (Color America User Group & SRB Software) Radio Shack/Tandy 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk, joystick. Game DECB
Devil Assault Ken Kalish Tom Mix Software 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Devious Ryan Olsen Spectral Associates 1984 1,2 or 3 32K, 16K 1,2,3, 16K RAM tape, 32K RAM disk, joystick. Game DECB
Diagnostic ROM Game DECB 26-3019 RSC-4
Diagnostic Test Game DECB
Diagnostics Radio Shack 1980 Game DECB 26-3019 RSC-4
Dig A. Pakerski T&D Software, Issue #56 (Feb. 1987 issue) 1987 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Dino Wars R.G. Kilgus Radio Shack/Tandy 1980 (probably released 1981) 1,2 or 3 4K 1,2,3, 4K RAM cartridge, 2 joysticks. Game DECB 26-3057 RSC-6
Disto Super RAM Disk Game DECB
Don Pan Tomy/Tandy 1985 Game DECB 26-3097
Donald Duck's Playground
Donkey King (later called The King) Chris Latham Tom Mix Software Late 1982 - renamed 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Donkey Kong John Kowalski (Sock Master) and Nintendo John Kowlaski - Freeware March 31, 2007 3 ONLY 512K 3, 512K RAM, joystick. A 6309 does make the game run smoother, but is not required. Game DECB
Donpan ??? (Tomy) Radio Shack/Tandy 1984 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB
Donut Dilemma Nick Marentes Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) 1986 1,2 or 3 64K 1,2,3 (Coco 3 features extra colors), 64K RAM, disk drive. Game DECB
Doodle Bug David Crandall Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Doodlebug Game DECB
Double Back Game DECB 26-3091 RSC-9
Doubleback Dale Lear Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, joystick. Game DECB 26-3091
Downland Michael Aichlmayr Licensed to Radio Shack/Tandy through Spectral Associates 1983 1,2 or 3 16K 1,2 ONLY, 16K RAM, cartridge, joystick. (A cracked version that will work from disk, and the Coco 3, has been done.) Game DECB 26-3046
Dr. Livingston ??? (Softside Magazine originally, modified by E.E.M.) ??? 1980 (Softside Magazine), April 1982 (E.E.M.) 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Draconian Mike Hughey Tom Mix Software 1984 1,2 or 3 32K 1,2 or 3, 32K RAM, tape or disk, joystick. Game DECB
Dracula - Reading is Fun Game DECB 26-2550 RSC-8
Dragon Slayer Olaf Schroeder Tom Mix Software 1984 1,2 or 3 32K 1,2 or 3 with 32K RAM, disk only, joystick optional. Game DECB
Dragon32 Demo Game DECB
Dragonblade Glen R. Dahlgren Prickly Pear Software, then Sundog Systems 1986 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Dragonfire Frank Ellis (artwork by Matthew Sarconi) (Imagic) Radio Shack/Tandy 1984 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB
Dragonfire v 1.0 Imagic / Tandy 1984 Game DECB 26-3098
Draw Poker Mike Burton Freeware October, 1986 3 ONLY 128K 3, 128K RAM , cassette or disk. Game DECB
Droll Attack ??? T&D Software?, Issue #30 198? 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
Dungeon Raid Ken Kalish Microdeal UK Late 1983 1,2 or 3 16K Originally Dragon 32/64, this version: 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Dungeons of Daggorath Douglas J. Morgan, Phil Landmeier, Keith Kiyohara, and April Landmeier (Dyna Micro) Dyna Micro / Radio Shack 1982 1,2 or 3 16K 1,2,3, 16K RAM, cartridge. Game DECB 26-3093 RSC-10
Dunkey Munkey Harvey Brofman Intellectronics 1982 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Early Games
EDIT+ Compusense Game DECB
Editor Assembler With ZBug Game DECB 26-3250 RSC-6
EDTASM+ v1.0 (One cart in package) Microsoft 1982 Game DECB 26-3250
El Bandito David Crandall Mark Data Products Early 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM tape, 32K RAM disk, joystick. Game DECB
El Diablero Ken Kalish Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
Electron Steve Giesking Spectral Associates 1984 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Eliminator, The Frank Hogg Laboratories Game DECB
Erland Tim Bremser and Lloyd Pulley Prickly-Pear Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Escape 2012 ??? (Steve Hartford?) Computerware 1985 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Eye-Spy David Crandall David Crandall 2001 (previously unreleased, written in 1983?) 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, 2 joysticks (2 players only). Game DECB
F-16 Assault Kevin Hoare Diecom Products 1986 1,2 or 3 64K 1,2,3, 64K RAM tape or disk, joystick. Game DECB
Facemaker ??? (Spinnaker Software) Tandy/Radio Shack 1984 1,2 or 3 16K 1,2 or 3, 16K RAM, cassette. Game DECB 26-3166
Facts Match Micro school Programs
Fangman David Crandall Tom Mix Software 1984 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Fembots Revenge ??? (Kevin Herrboldt and Tim Nelson?) Nelson Software Systems (later ColorQuest) Late 1982 or early 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
File Data Base home-made pak Game DECB
Fire One Ark Royal Games 1987 3 ONLY 128K 3 ONLY, 128K RAM, cassette or disk. Game DECB
Firecopter Dale Lear Adventure International 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Fish ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Flight Simulator I Greg Zumwalt Radio Shack/Tandy 1984 1,2 or 3 32K 1,2,3, 32K RAM disk, joystick. Game DECB
Flippy Rodger Smith T&D Software, Issue #52 (Oct. 1986 issue) 1986 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Fly By Brian Mirtich Chromasette 1982(?) 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Foodwar M.G. Lustig Arcade Animation Inc. 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Football ??? Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, 2 joysticks. Game DECB 26-3053 RSC-4
Force Field A. Pakerski T&D Software, Issue #19, January 1984 Late 1983 1,2 or 3 16K 1/2/3, 16K RAM, disk or cassette. Game DECB
Fortress of the Mutant Waffles A. Pakerski T&D Software 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Fourcube David Bush ??? 198? 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick optional. Game DECB
Fraction Fever ??? (Spinnaker Software) Tandy Corporation late 1984 1,2 or 3 16K 1,2,3, 16K RAM, cartridge. Game DECB 26-3169
Frog Trek George Bahr Oelrich Publications 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk. Game DECB
Frogger ??? The Cornsoft Group 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick optional. Game DECB
Fruit Multi-Bars Slot Machine ??? (White Cloud Software) Tom Mix Software 1986 3 ONLY 128K 3 ONLY, 128K RAM tape or disk. Game DECB
Fury Timothy Purves Computer Shack (later Michtron) 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Fyr-Draca David Lionell Dawson ColorQuest (games division of Nelson Sofware Systems (later Softlaw)) 1983 1 or 2 ONLY 16K 1 or 2, 16K RAM tape or disk. Game DECB
Galactic Attack Lou Haehn (The Image Producers) Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM cartridge, joystick. Game DECB 26-3066 RSC-8
Galactic Fighter Kevin Hoare Four Star Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Galactic Taipan David Cochrane Ark Royal Games 1983 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, cassette or disk. Game DECB
Galactic Trek Rick McDannel Color Compuer News (CCN) 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk, joystick. Game DECB
Galagon Brett Keeton Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Galax Attax Tom D. Keeton Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Gantelet Dave Dies Diecom Products 1986 1,2 or 3 64K 1,2,3, 64K RAM tape or disk, joystick optional. Game DECB
Gantelet II Roland Knight, level design and graphics by Dave Dies Diecom Products 1988 3 ONLY 128K 3 ONLY, 128K RAM, disk ONLY, joystick optional (2 button joystick recommended). Game DECB
Gate Crasher Nick Marentes Nick Marentes 1999 3 ONLY 512K 3 ONLY, 512K RAM, disk. Game DECB
Gazon ??? K&K Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick optional. Game DECB
Gems John R. Strong Strongware 1991 3 ONLY 128K 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. Game DECB
Germ Warfare ??? Chromasette (198?) 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick optional. Game DECB
GFL Championship Football II Greg Zumwalt & Mark Easter (ZCT Systems Group) for Gamestar Tandy/Radio Shack 1988 3 ONLY 128K 3 ONLY, 128K RAM, cartridge, joystick. Game DECB
Ghana Bwana Steve Bjork (SRB Software) Radio Shack/Tandy 1984 1,2 or 3 64K 1,2,3, 64K RAM, disk, joystick optional. Game DECB
Ghost Attack Dragon Data Ltd Game DECB
Ghost Gobbler ??? Spectral Associates (1982) 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Gin Champion ??? (Philidor Software) Radio Shack/Tandy (1982) 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB 26-3083 RSC-9
Glaxxons Russell Peterson Mark Data Products 1983 3 ONLY 16K 3 ONLY, 16K RAM, cassette or disk drive, joystick. Game DECB
Gobbler David Crandall David Crandall 2001 (previously unreleased... written in 1982) 1,2 or 3 16K 1,2,3, 16K RAM, 2 joysticks (2 players), tape or disk. Game DECB
Gold Runner Dave Dies Novasoft (Tom Mix Software) 1984-1985 1,2 or 3 64K 1,2,3, 64K RAM tape or disk, joystick optional. Game DECB
Gold Runner 2000 Chet Simpson (some design work done by Eric Crichlow, from the original MM/1 version) MediaLink Development 1997 3 ONLY 512K 3, 512K RAM, disk, joystick optional. Game DECB
Gold Runner II Dave Dies Novasoft (Tom Mix Software) 1986-1987 1,2 or 3 64K 1,2,3, 64K RAM tape or disk, joystick optional. Game DECB
Golf ??? Aardvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk. Game DECB
Gomoku and Renju ??? (Intelligent Software) Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM cartridge. Game DECB
Gomoku/Renju 1983 Game DECB 26-3069
Grabber Mike Hughey Tom Mix Software 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Grand Prix David W. Clark, sound by Bob Miller Intracolor 1984 1,2 or 3 32K 1,2,3, 32K RAM, joystick, cassette or disk. Game DECB
Grand Prix Challenge Dave Dies Diecom Products 1987 3 ONLY 128K 3, 128K RAM tape or disk, joystick. Game DECB
Graphic Mars Roderick Smith (based on original text version by Rodger Olsen) Aardvark Action Software (formerly Aardvark-80) 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Graphic Pak 1982 Game DECB 26-3157
Graphic Pyramid Roderick Smith & Michael Roberts (based on original text version by Rodger Olsen) Aardvark Action Software (formerly Aardvark-80) 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Graphics Pak Game DECB 26-3157 RSC-9
Graphitext Abacus Software Game DECB
Green Berets Michael J. Keyes and Bill Butterworth ??? (PD release?) 198? 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Gremlml ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Greymoon Bill Dunlevy Computer Shack (later Michtron) Late 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk. Game DECB
Grid A. Pakerski Chromasette 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Guadal Canal Phil Keeler Ark Royal Games 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM tape, 32K RAM disk. Game DECB
Hall of the King Glen R. Dahlgren Prickly Pear Software, then Sundog Systems 1985 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Hall of the King II: The Inner Chambers Glen R. Dahlgren Prickly Pear Software, then Sundog Systems 1986 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Hall of the King III: The Earthstone Revealed Glen R. Dahlgren Prickly Pear Software, then Sundog Systems 1987 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Handball ??? Color Computer News (June 1983 issue) 1983 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk, 2 joysticks. Game DECB
Handyman Game DECB 26-3154 RSC-6
Hangman ??? T&D Software 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk. Game DECB
Haunted House Darren Deloach and Tim Koonce (later Tim Kientzle) Futurehouse Inc. - TRC MAgazine late 1982 or early 1983 1,2 or 3 16K 1,2,3, 16K RAM BASIC, tape or disk. Game DECB
HDB-DOS DriveWire3 Game DECB
High Speed Cassette System JPC Products Game DECB
Hopbopper Kevin Derby Public Domain release 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Hyper Zone M.G. Lustig Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Ice Hockey Lou Fiorino Computerware 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, 2 joysticks. Game DECB
Ice Master M.G. Lustig Arcade Animation Inc. 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Images 1 Game DECB 26-3300 RSC-9
Images 2 Game DECB 26-3301 RSC-9
Instrument Flight Simulator William G. Franklin Rainbow Magazine 16K version: Programmed 1982, published June 1983; 32K version:Programmed July 1983, published August 1984. 1,2 or 3 32K, 16K 1,2,3, 16K RAM Extended BASIC (version 1) or 32K RAM Extended BASIC (version 2), tape or disk. Game DECB
Intercept 4 J. Weaver Jr. and John L. Stahl (Factory Programming) Computer Shack/Michtron 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, 2 joysticks. Game DECB
Invaders Revenge Ken Kalish Med Systems/Screenplay 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Inventions that Changed Our Lives Game DECB 26-2625
Investment Analysis Game DECB 26-3102 RSC-6
Iron Forest Dave Dies (Graphics by Kevin Hoare) Diecom Products 1988 3 ONLY 128K 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. Game DECB
Jaws (Pac Jaws) Michael Freeman ??? 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
JDOS v. 1.09 J&M Controller Game DECB
Juniors Revenge B.J. Chambless Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM tape or disk, joystick. Game DECB
Junkfood David Taylor Rainbow Magazine (Nov. 1984 issue) 1984 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, tape or disk, joystick. Game DECB
Kamikaze Phil Keller Ark Royal Games 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick optional. Game DECB
Karate Dave Dies Diecom Products Late 1985 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Katerpillar Attack R & S Krotz Tom Mix Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Kids On Keys ??? (Designed by Freida Lekkerkerker for Spinnaker Software) Tandy Corporation late 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk. Game DECB 26-3167
Killer Mansion ??? T&D Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Kindercomp ??? (Spinnaker Software) Tandy Corporation late 1984 1,2 or 3 16K 1,2,3, 16K RAM, cartridge. Game DECB 26-3168
Kingpede Rodger Smith T&D Software July, 1987 issue 1,2 or 3 32K 1,2,3, 32K RAM tape or disk. Game DECB
Klendathu Leo Christopherson Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape, joystick optional. Game DECB 26-2567 RSC-10
Knock Out Dave Dies Diecom Products 1985 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk. Game DECB
Koronis Rift Ken Rogoway (Lucasfilm Ltd., for Epyx) Epyx, sold through Tandy/Radio Shack 1987 (original game on other platforms released 1985) 1,2 or 3 128K 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. Game DECB
Kron Roger Smith Oregon Color Computer Systems 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Kung-Fu Dude Glen R. Dahlgren Sundog Systems 1987 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Kyum Gai:To Be Ninja Glen Dahlgren (RS-DOS version), and Glen Dahlgren/Kevin Darling/Eddie Kuns (OS-9 Version) Sundog Systems 1989 (RS-DOS version), 1990 (OS-9 version) 3 ONLY 256K, 128K 3, 2 button joystick, disk, 128K RAM (RS-DOS version) or 256K RAM (OS-9 version). Game DECB
La Belle Lucie Solitaire Eversoft Games, Ltd. 1990 3 ONLY 128K 3 ONLY, 128K RAM, disk, joystick. Game DECB
Labyrinth Gerald Werner Aardvark-80 1982 (Coding finished Nov. 19, 1981) 1,2 or 3 16K 1,2,3, 16K RAM, Extended Basic, tape or disk. Game DECB
Lancer Rick Lamont Spectral Associates 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Lander A. Pakerski T&D Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Lansford Mansion Dave Shewchun and Roland Knight (graphics by Kevin Hoare) Diecom Products 1987 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Le Mans Rick Lamont Spectral Associates 1982 1,2 or 3 16K 1,2,3, one or two joysticks, 16K RAM, tape or disk. Game DECB
Leisure Suit Larry in the Land of the Lounge Lizards Al Lowe (original program), Chris Iden (Coco/OS-9 conversion) Sierra On-Line (sold through Radio Shack/Tandy) 1988 3 ONLY 256K 3, 256K RAM, disk only, OS-9 or NitrOS9, joystick optional. Game DECB
Liberty Ship Rodger Smith T&D Software, issue #45 March 1986 issue 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Little Runner Charles A Husak Rainbow Magazine 1984 (March issue) 1,2 or 3 16K 1,2,3, 16K RAM, tape. Game DECB
Lunar Lander Greg Zumwalt American Small Business Computers 1981 (programmed by Feb. 12, 1981) 1,2 or 3 16K 1/2/3, 16K RAM, Extended BASIC, joystick. Game DECB
Lunar-Rover Patrol Tom D. Keeton and Brett N. Keeton Spectral Associates 1983 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape, joystick. Game DECB
Lunchtime Claude R. Gagnon Novasoft (Tom Mix Software) 1986 1,2 or 3 32K 1,2 or 3, 32K RAM, tape or disk, joystick. Game DECB
Macro 80C Microworks Game DECB
Madam Rosas Massage Parlor Bob Krotts (Coco version by James Nunke) Softcore Software Company 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Madness and the Minotaur Game DECB 26-3313 RSC-9
Major Istar - Under the Doomed Sea B.J. Chambless Computerware 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Malcom Mortar Greg Zumwalt/ZCT Systems Group 1987 Game DECB 26-3160
Marathon John Fraysse Afabear Software (Rainbow Magazine) 1983 1,2 or 3 32K 1,2,3, Extended Basic, 32K RAM recommended (special instructions for 16K), disk or tape, joystick. Game DECB
Marble Maze Dave Dies Diecom Products 1985 1,2 or 3 64K 1,2,3, 64K RAM, disk or tape, joystick. Game DECB
Mars/Mars II Rodger Olsen Aardvark-80 1981-1982 (?) 1,2 or 3 16K 1,2,3, 16K RAM, disk or tape. Game DECB
Martian Crypt Scott Cabit (music by Ryan Sambrook) Novasoft (Tom Mix Software) 1985 1,2 or 3 32K 1,2,3, 32K RAM, disk or tape. Game DECB
Master Key II D Nelson/C Hohn/Computize 1984 Game DECB
Math Bingo ??? Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM, cartridge. Game DECB 26-3150
Math Tutor Tandy 1988 Game DECB 26-3148
Medieval Madness Dave Dies (Graphics by Lori Dies) Diecom Products Late 1988 or early 1989 3 ONLY 128K 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun. Game DECB
Mega Bug Game DECB 26-3076 RSC-8
Mega-Bug Steve Bjork (Datasoft) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, cartridge. Game DECB 26-3076
Megapede Mark Skala Computerware 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Meteoroids Dragon Data Ltd Game DECB
Mickeys Space Adventure ??? (Designed by Al Lowe for Walt Disney Personal Computer Software and Sierra On-Line) Tandy/Radio Shack late 1986 1,2 or 3 64K 1,2,3, 64K RAM, disk. Game DECB
Micro Illustrator Game DECB 25-1120
Micro Painter Game DECB 26-3077 RSC-8
Micro Painter ** DataSoft / Tandy 1982 Game DECB 26-3077
Microbes ??? (Spectral Associates) Radio Shack/Tandy 1982 or 1983 (possibly the re-release of COLOR METEOROIDS from Spectral in 1981?) 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, 2 joysticks. Game DECB 26-3085 RSC-8
Microchess Peter Jennings (Personal Software Inc.) Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM, cartridge. Game DECB
Microtext Microware Game DECB
Microworks Forth Microworks 1981 Game DECB
Middle Kingdom ???(Jaysoft) Computerware 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Mindroll one in original package / Tandy 1988 Game DECB 26-3100
Mind-Roll Jesse Taylor (tested by Erik Flom and Scott Duckett) (Epyx Software). Original version by Thalamus, Ltd., 1987-1988, also called Quedex. Tandy/Radio Shack 1989 1,2 or 3 128K, 64K 1,2, (64K RAM) or Coco 3 (128K RAM), cartridge, joystick optional. Game DECB
Mine Rescue Steve Bjork (SRB Software) Game Point Software 1988 3 ONLY 128K 3, 128K RAM, disk, joystick optional. Game DECB
Miss Gobbler ??? (Procolour Group Inc.) Spectral Associates 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Missile Attack Larry F. Perry 80 Micros August 1982 issue 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. Game DECB
Mission Impossible Scott Adams (original 1979 version for other computers)/Roger Schrag (Coco conversion) Adventure International 1982(?) 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Moby Dick Game DECB 26-2552 RSC-8
Money Pak Computer Island Extended Basic
Monkey Kong Ken Kalish Med Systems/Screenplay 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Monster Maze ??? Radio Shack/Tandy 1983 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, joystick. Game DECB 26-3081 RSC-9
Montezumas Dungeons Greg Keyser T&D Software, Issue #26 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Moon Defense Robert Evans Public Domain/Shareware 1987 3 ONLY 128K 3, 128K RAM, cassette or disk. Game DECB
Moon Flight Paul Griffiths Cload Publications Inc. 1983 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. Game DECB
Moon Hopper M.G. Lustig Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Moon Shuttle Gerry Humphrey and James Garon Datasoft 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick optional. Game DECB
Morocco GP M.G. Lustig Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Mountain Pilot ??? Instant Software 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, joystick. Game DECB
Mouse Maze John Kowlaski (under his alias Sockmaster) John Kowalski 2001 (previously unreleased) - written in 1986 1,2 or 3 64K 1/2/3, 64K RAM, disk. Game DECB
Mr. Dig ??? Computerware 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Ms. Maze ??? Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Mudpies Jeff Sorenson and Philip McKenzie Computer Shack/Michtron Late 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Music Program Pak Game DECB 26-3151 RSC-4
Nerble Force David Crandall Computerware 1983 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Neutroid II Nick Marentes Nick Marentes (originally hoped to be distributed by Radio Shack). Was released by Tom Mixs Novasoft in 1987 for a short time. 1984 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, disk drive, joystick. Game DECB
New Burt Mike Roberts Mike Ro Products 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Ninja Warrior Charles Forsythe The Programmers Guild 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick optional. Game DECB
NitrOS9 Game DECB
Nuclear Reactor Simulator Chris Latham and John Erickson Rainbow magazine April 1983 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, tape or disk. Game DECB
Nuclear Submarine Adventure Robert J. (Bob) Retelle (plotted by Bob Retelle, Rodger Olsen, and ???) Aardvark-80 1980 (I believe the Coco version came out in 1981 or 1982) 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk. Game DECB
Offender Greg Zumwalt American Business Computers 1981 or 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Official Radio Shack Coco 3 Demo Game DECB
One on One Steve Bjork (SRB Software) based on original code for another platform by Eric Hammond Electronic Arts; sold through Radio Shack/Tandy 1985 1,2 or 3 64K 1,2,3, 64K RAM, disk, joystick(s). Game DECB
Orbitron David Crandall AHL Computing 1983? 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
Outhouse J. Weaver Jr. (Factory Programming) and Larry Ashmun (uncredited) Computer Shack (later Michtron) 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick optional. Game DECB
P-51 Mustang Attack Flight Simulator Brian Bruderer Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick, modem or null cable optional. Game DECB
Pac Droids Charles Forsythe The Programmers Guild Late 1982 1,2 or 3 16K 1,2,3 (3 for game only; credits/intro screen will not display properly), 16K RAM, tape or disk, joystick. Game DECB
Pac-Dude Brian ONeill Shareware release 1990 3 ONLY 128K 3 only, 128K RAM, joystick, disk only. Game DECB
PacDude Monster Maze Brian ONeill (music by Chris Spry) Brian ONeill 1992 3 ONLY 512K 3 only, 512K RAM, joystick. Game DECB
Pack Maze David Crandall DSL Computer Products 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Pac-Man Nick Marentes Nick Marentes 1997 3 ONLY 512K 3 ONLY, 512K RAM, disk, joystick. Game DECB
Pac-Tac ??? Computerware 1981 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, tape or disk, joystick. Game DECB
Pac-Tac II ??? Computerware 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Pac-Tac version 2 Larry Bank Not officially released 1982(?) 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Panic Button Paul Kanevsky First Star Software Inc. (later distributed by Tandy Corp.) late 1983 1,2 or 3 16K 1/2/3, 16K RAM, joystick. Game DECB 26-3147
Panzer Patrick A. Ewing T&D Software (Issue #54) 1986 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Paper Route Dave Dies Diecom Products Late 1985/early 1986 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Pegasus and the Phantom Riders David Figge (Spectral Associates) Radio Shack/Tandy late 1984 1,2 or 3 64K 1,2,3, 64K RAM, disk, joystick(s). Game DECB
Pelieti Roger Taylor Roger Taylor (Freeware) February, 1991 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Pengon Markus Foti (Megasoft) Spectral Associates 1983 1,2 or 3 16K 1,2,3, 16K RAM tape or disk, joystick. Game DECB
Personafile Disk Game DECB 26-3260 RSC-8
Personal Finance Tandy Program Pak Game DECB 26-3101 RSC-4
Personal Finance II two different sized manuals 1983 Game DECB 26-3106
Phantom Slayer Ken Kalish Med Systems (later Screenplay) 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Pharoahs Curse ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Photon Jeff Steidl (Produced by Glen Dahlgren) Sundog Systems 1991 3 ONLY 128K 3, 128K RAM, disk only, joystick. Game DECB
Pinball Tandy 1980 Program Pak Game DECB 26-3052 RSC-4
Pinball Factory Kary McFadden Michtron (formerly Computer Shack) 1986 1,2 or 3 64K 1,2 or 3, 64K RAM, disk only. Game DECB
Pioneers in Technology Game DECB 26-2624
Pitfall II Steve Bjork (SRB Software) for Activision (original, non-Coco version by David Crane) Tandy/Radio Shack 1985 (original, non-Coco version released 1983) 1,2 or 3 64K 1/2/3, 64K RAM, disk ONLY, joystick. Game DECB
Pitstop II ??? Epyx 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Planet Invasion Steve Gieseking Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Planetarium Moreton Bay Software 1982 1,2 or 3 Coco 1/2/3?, 16 Kb, tape or disk. Disk/Tape
Plateau of the Past ??? Zytek, Ltd. 1986 1,2 or 3 32K 1/2/3, 32K RAM, disk required. Game DECB
Polaris ??? Radio Shack/Tandy 1981 or 1982 1,2 or 3 4K 1,2 or 3, 4K RAM, cartridge, joystick or mouse. Game DECB 26-3065 RSC-6
Poltergeist ??? Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB 26-3073 RSC-9
Ponk Greg Helton Greg Helton 1987 3 ONLY 128K 3, 128K RAM, tape or disk, 2 joysticks. Game DECB
Pooyan Gerry Humphrey and James Garon (Datasoft) Radio Shack/Tandy 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape, joysticks optional. Game DECB
Popcorn Steve Bjork (Datasoft) Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, joystick. Game DECB 26-3090 RSC-8
Predator one in original package 1989 Game DECB 26-3165
Program Catalog Game DECB
Programmable Sound Module Maple Leaf System Game DECB
Project Nebula Robert Arnstein Radio Shack/Tandy 1982 1,2 or 3 4K 1,2 or 3, 4K RAM, cartridge, 2 joysticks. Game DECB 26-3063 RSC-6
Prospector Lee J. Chapel Rainbow Magazine Dec. 1988 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Protector II Robert Black (original Atari version by Mike Potter) Synapse Software 1983 1 or 2 ONLY 32K 1 or 2 ONLY, 32K RAM, cassette or disk, joystick. Game DECB
Protectors Ron Beatty Tom Mix Software Late 1982 1,2 or 3 32K 1,2 or 3, 32K RAM, cassette or disk, 2 joysticks. Game DECB
Pumpman Dave Dies Saguaro Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Pursuit Craig Stewart Radio Shack Australia 1986 3 ONLY 128K 3, 128K RAM, cassette or disk, joystick. Game DECB
Pyramid Cassette Game DECB 26-3310 RSC-8
Pyramid 2000 Radio Shack/Tandy Game DECB 26-3310 RSC-8
Pyramix Jordan Tsvetkoff (Colorventure) Dr. Prebles Programs 1987 3 ONLY 128K 3, 128K RAM, tape or disk, joystick optional. Game DECB
Qiks Ryan Olsen Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Quasar Commander Robert G. Kilgus Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, joysticks. Game DECB 26-3051 RSC-4
Quest Bob Retelle and Rodger Olsen Aardvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Quest For Thelda Eric A. Wolf Sundog Systems Late 1989 or early 1990 3 ONLY 128K 3, 128K RAM, disk only, joystick. Game DECB
Quix Claude R. Gagnon (original prototype by Steve Ostrom) Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Raaka-Tu Robert Arnstein(?) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette. Game DECB 26-3311 RSC-8
Rad Warrior Jesse Taylor (Palace Software) Epyx (sold through Radio Shack) 1988 3 ONLY 128K 3, 128K RAM, cartridge, joystick optional. Game DECB 26-3162
Radio Ball Robert Arnstein Radio Shack/Tandy 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape. Game DECB
Rail Runner ??? Computerware 1982 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, tape or disk. Game DECB
Rainbow Roach John Fraysse (Afabear Software) Rainbow Magazine June 1983 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk. Game DECB
Rampage one in box - Tandy / Activision 1989 Game DECB 26-3174
Rampage! Steve Bjork for Activision Tandy 1989 3 ONLY 128K 3 ONLY, 128K RAM, joystick optional. Game DECB
Rat Attack Wayne Wood and Gerry Casey T&D Software, Issue #28 Written 1983, released October 1984 1,2 or 3 32K 1,2,3, 32K RAM, joystick, cassette or disk. Game DECB
Reactoid ??? Radio Shack/Tandy 1983 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB 26-3092
Reactoids Game DECB 26-3092 RSC-10
Real Talker Colorware Game DECB
Rear Guard Jim Hurd (Coniah Software) Adventure International 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Recochet ??? ??? ??? 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Rescue on Fractalus Ken Rogoway (Lucasfilm Ltd., for Epyx) Epyx, sold through Tandy/Radio Shack 1987 1,2 or 3 128K 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9 joystick. Game DECB
Return of Juniors Revenge B.J. Chambless (?) Computerware 1986 3 ONLY 128K 3 ONLY, 128K RAM, tape or disk, joystick. Game DECB
Return of the Jeti ??? Thundervision 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
RoboCop Greg Zumwalt Data East / Tandy Corporation 1989 3 ONLY 128K 3, 128K RAM, cartridge. Game DECB 26-3164
Robot Battle v 1.0 Spectral Associates/Tandy 1981 Game DECB 26-3070
Robot Odyssey 1, Scape from Robotropolis The Learning Company 26-3284
Robotack David W. Clark, sound by Bob Miller Intracolor Early 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, 2 joysticks. Game DECB
Rogue Mike L. Leber, Ron B. Miller, James Long & Ed Rosenzweig for Epyx (based on minicomputer/mainframe version by Michael Toy, Ken Arnold & Glenn R. Wichman) Tandy/Radio Shack 1986 3 ONLY 128K 3 ONLY, 128K RAM (256K for graphics font version). Game DECB
Roller Controller ??? Spectral Associates 1986 3 ONLY 128K 3, 128K RAM, tape or disk, joystick optional. Game DECB
Roman Checkers Al Baker (The Image Producers) Radio Shack/Tandy Late 1981 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick(s) optional. Game DECB 26-3071 RSC-8
Romless Pak I Microware Game DECB
Romless Pak II Microware Game DECB
Rommel 3D Kary McFadden Michtron (formerly Computer Shack) 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Rubicon II Phillip E. Keller Ark Royal Games 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Rupert Rythym: The Music Box Caper Nickolas Marentes Now self-published, previously Game Point Software (in the U.S./Canada) and Tandy (Australia) 1988 3 ONLY 128K 3, 128K RAM, tape or disk, joystick. Game DECB
RushN Assault Dave Dies Diecom Products 1988 1,2 or 3 64K 1,2,3, 64K RAM, disk, joystick (2 button joystick optional, but helpful. Game DECB
Sailor Man Chris Latham Tom Mix Software 1984 1,2 or 3 64K 1,2,3, 64K RAM, joystick, cassette or disk. Game DECB
Sam Sleuth Steve Hartford Computerware 1984 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick or mouse. Game DECB
Sands of Egypt James Garon, Ralph Burris, Steve Bjork (Datasoft) Radio Shack/Tandy 1982 1,2 or 3 32K 1,2 or 3, 32K RAM, disk only. Game DECB 26-3299 RSC-9
Screen Print Program Game DECB 26-3021 RSC-6
Sea Battle Bob Kimball Woodward Public Domain/Shareware (released on Compuserve) June 14, 1987 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk. Game DECB
Sea Dragon Jim Hurd (Coniah Software) Adventure International Late 1982 or early 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick optional. Game DECB
Sea Search (formerly Sea Quest) Mark Data Products End of 1983/beginning of 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk.(originally Sea Quest) Game DECB
Sea Stalker ??? (original version by Stu Galley and Jim Lawrence) Infocom 1984 1,2 or 3 32K 1,2 or 3, 32K RAM, disk only. Game DECB
Shamus William Mataga and Larry Abel (Synapse Software) Synapse Software in 1983, later through Radio Shack/Tandy 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape (Synapse only) or disk (as sold throught Radio Shack/Tandy), joystick. Game DECB
Shanghai Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) Radio Shack/Tandy 1987 3 ONLY 256K, 128K 3, 128K RAM, cartridge, joystick (Radio Shack version), or 256K RAM, disk, joystick optional (OS-9/NitrOS9 version). Game DECB 26-3084
Shark Treasure Greg W. Anderson Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Shenanigans Mark Data Products Late 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Shiphunt Wilfred H. Barber Free Coco Software 1984 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Shock Trooper Rob Shaw Mark Data Products 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Shooting Gallery James Garon (Datasoft) Radio Shack/Tandy 1982 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB 26-3088 RSC-8
Shuttle Simulator John Fraysse Tom Mix Software 1982 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, tape or disk, joystick. Game DECB
Silpheed RS-DOS version: C. Daron Stinnett (Synergistic Software), Robert Lindsley & Michael Ormsby (Level Design) for Sierra Online, original game by Game Arts Radio Shack/Tandy 1988 1,2 or 3 128K, 16K 1,2, 16K RAM, 3 version: 128K RAM). Joystick optional, cartridge Game DECB 26-3054
Sinistaar ??? (Phantom Software) Sundog Systems 1989 3 ONLY 512K 3, 512K RAM, disk only, joystick (2 button recommended). Game DECB
Skiing Robert G. Kilgus Radio Shack/Tandy 1980 (may have been delayed until early 1981) 1,2 or 3 16K 1,2,3, 4K or 16K RAM (16K recommended), cartridge, joystick. Game DECB 26-3058 RSC-6
Skramble ??? Tom Mix Software 1983 1,2 or 3 32K, 16K 1,2,3 16K RAM tape or 32K RAM disk, joystick. Game DECB
Sky-Defense ??? Quasar Animations 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Skyway Rodger Smith Novasoft (Tom Mix subsiduary) 1985 1,2 or 3 32K 1,2,3, 32K RAM, joystick, cassette or disk. Game DECB
Slay The Nereis ??? (Spectral Associates) Tandy Corporation 1982 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB 26-3086
Slay the Nerius Game DECB 26-3086 RSC-10
Slot Machine ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM Extended Basic, tape or disk. Game DECB
Slot Pack II Howard Medical Game DECB
Slot Pack III (with AC adapter) Howard Medical Game DECB
Slots ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Smartwatch rompack Game DECB
Snak Pac Larry Bank Tom Mix Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Snake Pit Steve Bjork SRB Software and Game Point Software 1989 1,2 or 3 64K 1,2 or 3 with 64K RAM, disk only, joystick. Game DECB
Soko-ban ??? (Spectral Associates) Tandy (licensed from Sphere Inc., which was licensed from ASCII Corp., which was licensed from Thinking Rabbit) 1988, original copyright 1984 3 ONLY 128K, 32K 1 and 2 version - 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick optional. Game DECB 26-3161
Soliddrive RAM Pak Game DECB
Soviet Bloc John R. Strong Strongware 1991 3 ONLY 128K 3, 128K RAM, disk ONLY, joystick optional, Orchestra-90 card optional. Game DECB
Space Ambush Andy Kluck Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Space Assault ??? Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, joystick. Game DECB 26-3060 RSC-6
Space Hunter Game DECB
Space Intruders Nick Marentes Nick Marentes (distributed by Radio Shack in Australia, Game Point Software in North America) 1988 3 ONLY 128K 3 ONLY, 128K RAM, disk drive, joystick. Game DECB
Space Marauder Craig Stewart Radio Shack Australia 1987 3 ONLY 128K 3, 128K RAM, cassette or disk, joystick. Game DECB
Space Probe: Math Game DECB 26-2537 RSC-10
Space Race Rick Lamont and Daron Stinnett Spectral Associates 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Space Raiders Brian Bruderer Mark Data Products 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Space Wrek Steve Gieseking Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Space Zapper ??? ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk. Game DECB
Spectaculator Radio Shack/Tandy Game DECB 26-3256 RSC-8
Spectrum Voice Pak Spectrum Projects Game DECB
Speech Sound Tandy Game DECB 26-3144
Speech Synthesizer Alford and Associates Game DECB
Speech Systems Midi - lg white pak 2 5-pin jacks on side Game DECB
Speed Racer Steven Hirsch Michtron (formerly Computer Shack) 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Spidercide Tim Swisher Tandy Corporation 1983 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB 26-3049
Spider-Hype Roger Taylor Public Domain 1992 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Spider-Hyper Roger Taylor Public Domain 1996 3 ONLY 128K 3 with 6309 upgrade chip, 128K RAM, tape or disk. Game DECB
Spinster Cafe Raleigh Rivers T&D Software, Issue #78 December, 1988 issue 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Springster ??? (Spectral Associates) Radio Shack/Tandy 1987 3 ONLY 128K 3, 128K RAM, cartridge, joystick. Game DECB 26-3078
Squash J.R. Applegate ??? 198? 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk, 2 joysticks. Game DECB
SR-71 Lee Earle Tom Mix Software Late 1983/early 1984 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, cassette or disk, joystick. Game DECB
Star Blaster Jim Kearney Micro Works 1981 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick optional. Game DECB
Star Blaze Greg Zumwalt Tandy/Radio Shack 1983 1,2 or 3 16K 1,2,3, 16K RAM, cartridge, joystick. Game DECB
Star Spores David Shadoff Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM , cassette or disk, joystick optional. Game DECB
Star Trader Steve Hartford Computerware 1984 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, joystick. Game DECB
Star Trek III Lance Micklus Lance-Micklus Inc. - distributed by Adventure International 1981 1,2 or 3 32K 1,2,3, 32K RAM Extended BASIC, cassette, joystick. Game DECB
Starblaster J. Kearney / Microworks 1981 Game DECB
Starblaze Greg Zumwalt / Tandy 1983 Game DECB 26-3094
Starfire Harvey Brofman Intellectronics 1982 1,2 or 3 16K 1,2,3, 16K RAM , cassette or disk. Game DECB
Starship Chameleon Ken Kalish Computerware 1982 1,2 or 3 16K 1,2,3, 16K RAM , cassette or disk, joystick. Game DECB
Stellar Life Line Steve Bjork (SRB Software) Radio Shack/Tandy Corp. 1983 1,2 or 3 16K 1,2,3, 16K RAM, cartrudge Game DECB
Stellar Life-line Steve Bjork/SRB/Tandy 1983 Game DECB 26-3047
Stereo Composer Speech Systems Game DECB
Stereo Music 1984 Game DECB 26-3143
Storm ??? Computerware 1982 1 or 2 ONLY 16K 1 or 2 ONLY, 16K RAM, tape or disk, joystick. Game DECB
Storm Arrows Tom D. Keeton Spectral Associates 1983 (written 1982) 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Sub Battle Simulator Jesse Taylor & Mike Leber Epyx, sold through Tandy/Radio Shack 1987 1,2 or 3 128K 1,2,3, 128K RAM, disk only, OS-9 Level II or NitrOS9, joystick optional. Game DECB 26-3272
Super Bustout Glenn Sogge (Designed by Al Baker and Dick Ainsworth) - The Image Producers Radio Shack/Tandy 1980 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, joystick. Game DECB 26-3056 RSC-6
Super Charger Spectral Associates Game DECB
Super Color Bug Nelson Software Game DECB
Super Color Stretcher Nelson Software Game DECB
Super Color Terminal Nelson Software Game DECB
Super Color Writer II Nelson Software Game DECB
Super Color Writer v 1.0 Nelson Software Game DECB
Super Dragon Writer Game DECB
Super Logo Larry Kheriaty/George G/Tandy 1984 Game DECB 26-2717
Super Mastermind Bill Nobel and Darryl Hildebrandt Freeware 1987 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Super Pitfall Steve Bjork (SRB Software) for Activision Tandy/Radio Shack 1988 3 ONLY 128K 3 ONLY, 128K RAM, joystick optional. Game DECB 26-3171
Super Vaders Darrell Ulm T&D Software 1985 1,2 or 3 32K 1,2,3, 32K RAM , cassette. Game DECB
Symphony12 Speech Systems / Del Software Game DECB
Syzygy Scott Cabit Spectral Associates 1984 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk. Game DECB
Tandy (TRS-80) Color Computer Games - Officially Licensed and/or Cross Platform Index Game DECB
Tandy (TRS-80) Color Computer Games - Publishers Index Game DECB
Tanks Larry D. Becker 80 Micros magazine August 1982 issue 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, tape or disk, 2 joysticks. Game DECB
Temple of ROM Rick Adams Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, joystick. Game DECB 26-3045
Tennis ??? Radio Shack/Tandy 1982 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, 1 or 2 joysticks. Game DECB 26-3080 RSC-8
Tetra Brian ONeill Brian ONeill 1991 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Tetris Greg Zumwalt (Academy Soft-ELORG) Radio Shack/Tandy 1987 1,2 or 3 128K, 16K 1,2,3 (special features on 3), 16K RAM (128K RAM on Coco 3), cartridge. Game DECB 26-3163
The Black Sanctum (graphic version) Mark Data Products End of 1983 or beginning of 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
The Crystal City Jeremy Spiller (Gosub Software) Sundog Systems Late 1990 3 ONLY 512K 3, 512K RAM, disk ONLY, joystick. Game DECB
The Factory ??? (Sunburst Communications, game designed by Marge Kosei and Mike Fish) Tandy Corporation 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk. Game DECB
The Force Charles J. Roslund Anteco Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
The Frog A. Hubble Tom Mix Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk. Game DECB
The Hound of Baskervilles Game DECB 26-2551 RSC-8
The Interbank Incident Radio Shack/Tandy 1985 1,2 or 3 64K 1/2/3, 64K RAM, disk only, joystick or mouse. Game DECB
The Lair Tom Stephenson and James J. Walton Freebooter Software 1985 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
The Microscopic Mission Desing by Robert C. Clardy and Alan H. Zalta; Coco3 version programmed by Mark W. Easter And Greg L. Zumwalt Activision/Tandy 1987 3 ONLY 128K 3 128K RAM, disk ONLY, Joystick optional. Game DECB 26-3271
The Pond Larry Bank (Sunburst Communications, game designed by Eric Grubbs and Mike Fish) Tandy Corporation 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk. Game DECB
The Schoolmaze Adventure
The Touchstone ??? Tom Mix Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, joystick, cassette or disk. Game DECB
The Vortex Factor Mark Data Products 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Thermo Patch for TLW-401 Label Maker Thermo Patch Game DECB
Thexder RS-DOS version: C. Daron Stinnett (Synergistic Software), OS-9/NitrOS9 version by Alan Dekok. (Sierra On-Line official software company) Radio Shack/Tandy 1988 (RS-DOS cartridge version), 1991(?) (OS-9 disk version) 3 ONLY 256K, 128K 3, (RS-DOS version: 128K RAM, cartridge), (OS-9/NitrOS9 version: 256K RAM, disk). Game DECB 26-3072
Three In a Row Charles Price Freeware (released on Compuserve) 1987 (?) 3 ONLY 128K 3, 128K RAM, cassette or disk, joysticks optional. Game DECB
Time Bandit Bill Dunlevy and Harry Lafnear Computer Shack/Michtron 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick optional. Game DECB
Time Fighter Rob Shaw Mark Data Products 1983 1,2 or 3 32K, 16K 1,2,3, 16K RAM cassette, 32K RAM disk, joystick. Game DECB
Time Patrol M.G. Lustig Computerware 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
To Preserve Quandic David Karam (Suspense Software) Prickly-Pear Software 1984 1,2 or 3 32K 1,2,3, 32K RAM, disk only. Game DECB
Tool Kit Premier Micro Systems Game DECB
Tower of Fear Charles Forsythe Programmers Guild Late 1981 or early 1982 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk. Game DECB
Trailin Tail Mike Hall Rainbow magazine August 1983 issue 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk, joystick optional. Game DECB
Trapball ??? T&D Software, Issue #27 198? 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Trapfall Ken Kalish Tom Mix Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Trekboer Mark Data Products Late 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Trickashay David Crandall AHL Computing 1983? 1,2 or 3 16K 1,2,3, 16K RAM, joystick, tape or disk. Game DECB
TRS-80 Chemistry Lab, Vol. I Game DECB 26-2626
TRS-80 Color Forth Talbot Microsystems Game DECB
TRS-80 Color PILOT Cassette Game DECB 26-2710
Trubble John Demchenko Freeware 1990 3 ONLY 128K 3, 128K RAM, tape or disk. Game DECB
Tube Frenzy Dave Edson Aadvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Turret Clayton R. Moore T&D Software, Issue #78 December, 1988 issue 1,2 or 3 32K 1,2,3, 32K RAM, Extended BASIC, joystick, cassette or disk. Game DECB
Tutankam Dave Edson Aadvark-80 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Tuts Tomb Rob Shaw and Ron Krebs Mark Data Products 1984 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
Typemate 1988 Game DECB 26-3155
Typing Tutor Game DECB 26-3152 RSC-6
Varloc Greg Zumwalt Radio Shack/Tandy 1985 1,2 or 3 64K 1/2/3, 64K RAM, disk only, joystick. Game DECB
Vegas Gamepak Dan Nelson Nelson Software Systems 1981 or 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Venturer Dave Edson Aadvark-80 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk, joystick. Game DECB
Video Keno Kevin and Douglas Leany Tom Mix Software 1984 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
Video Pinball ??? Radio Shack/Tandy Late 1980 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, joysticks. Game DECB
Videotex 1981 Program Pak Game DECB 26-2222 RSC-6
Viet Cong (V.C.) ??? Microcomputer Games (division of Avalon Hill Game Company) 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Viking ??? (Possibly Tim Bremser and Lloyd Pulley?) Prickly-Pear Software 1982 1,2 or 3 16K 1,2,3, 16K RAM, tape or disk. Game DECB
VIP Terminal Softlaw Game DECB
Vocabulary Tutor 1 Game DECB 26-2568 RSC-8
Vocabulary Tutor 2 Game DECB 26-2569 RSC-8
VoxChess David Crandall Computerware 1985 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk. Game DECB
Voyager William Volk Avalon Hill Late 1981 (advertised in January, 1982 catalog) 1,2 or 3 16K 1,2,3, 16K RAM Extended BASIC, cassette or disk. Game DECB
Wacky Food M.G. Lustig Arcade Animation Inc. 1983 1,2 or 3 32K 1,2,3, 32K RAM, tape or disk, joystick. Game DECB
War Kings Charles J. Roslund Tom Mix Software early 1982 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, 2 joysticks. Game DECB
War Monger Greg Wittmeyer GSW Software (called A World At War originally), then Sundog Systems (as War Monger) 1989 (GSW Software, 1991 (Sundog Systems) 3 ONLY 128K 3, 128K RAM, disk ONLY, joystick optional. Game DECB
Warlords ??? T&D Software 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Warp Fighter 3-D Steve Bjork SRB Software 1987 3 ONLY 128K 3, 128K RAM, disk, joystick, 3-D glasses optional. Game DECB
Warrior King Glen R. Dahlgren Sundog Systems 1988 3 ONLY 128K 3 with 128K RAM, disk only, joystick. Game DECB
Weirdo Rodger Smith T&D Software, Issue #58 May, 1987 issue 1,2 or 3 16K 1,2,3, 16K RAM, joystick, cassette or disk. Game DECB
Where in the world is carmen san diego Dane Bigham Broderbund/Tandy 3 ONLY 128K 3 ONLY, 128K RAM, disk, Keyboard or joystick. Game DECB 26-3243
Whirlybird Run Brett Norman Spectral Associates 1983 (written 1982) 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB
Wildcatting ??? (The Image Producers) Radio Shack/Tandy 1981 1,2 or 3 4K 1,2,3, 4K RAM, cartridge, joystick optional. Game DECB 26-3067 RSC-8
WIZ Terminal Program Game DECB
Wizards Den Matt Harper Novasoft (Tom Mix subsiduary) 1987 1,2 or 3 64K 1,2 or 3 with 64K RAM, disk only, joystick optional. Game DECB
Word-Pak PBJ 1983 Game DECB
WordPak II PBJ Game DECB
WordPak-RS PBJ / Radio Shack Game DECB
Worlds of Flight John Fraysse and Mike Hughey Tom Mix Software 1984 1,2 or 3 32K 1,2 or 3, 32K RAM, cassette or disk drive, 2 joysticks. Game DECB
Wrestle Maniac Kevin Hoare Diecom Products 1986 1,2 or 3 64K 1,2,3, 64K RAM, tape or disk, 1 or 2 joysticks.Title: Wrestling Maniac Game DECB
Yahtzee (80 column version) Jim Peasley (Based on PC version by Patrick Leabo, which was based on early version by JL Helms & MF Pezok, June 1979) Freeware release (Compuserve) January 1987 3 ONLY 128K 3, 128K RAM, cassette or disk,. Game DECB
Z-89 Steve Bjork (SRB Software) Game Point Software, then SRB Software 1989 3 ONLY 128K 3, 128K RAM, disk, joystick. Game DECB
Zaksund Charles J. Roslund Elite Software 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB
Zaxxon Steve Bjork Datasoft (on their own, and through Radio Shack) 1983 1,2 or 3 32K 1,2,3, 32K RAM, cassette or disk, joystick. Game DECB 26-3062
Zenix Jeremy Spiller and Mike Newell Gosub Software (Eversoft Games), and later Sundog Systems 1989 3 ONLY 128K 3, 128K RAM, disk ONLY, joystick. Game DECB
Zone 6 Ottmar Bochardt Colorquest 1983 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick optional. Game DECB
Zonx David Billen Rainbow magazine October 1985 1,2 or 3 16K 1,2,3, 16K RAM, cassette or disk, joystick. Game DECB

ROM Paks

CoCo 1/2

CoCo 3

Disk

CoCo 1/2

CoCo 3

Cassette

CoCo 1/2

CoCo 3

CoCo 1/2/3 Games

CoCo 1/2 Non-games

CoCo 3 Games

(Sorted)

  • Arena of Skill - Disk, Chuck Nivison 1988, 128k, D&D/Arcade/Strategy
  • Barbarian Quest - Disk, Sportsware, 1990, Arcade, Medievel Sword Fighting. 512k
  • Bash - Disk, SRB Software 1989, Arkanoid(Bustout) Clone, 128k Ram.
  • Blox - Disk, Chet Simpson 1991, Based on Tetris, 1 of Chet's 1st games, 128k Ram
  • Castle of Tharoggad - Rompack, 26-3159, 1988. 128k Ram
  • C-Hawk Football - Stephen Macri 1986, 128k, Text/Graphics Football Simulation
  • Cosmic Ambush - Disk, Nick Marentas 1992, Space Shooter, 128k Ram.
  • Crystal City - Disk,Arcade, Gosub Software and later on Sundog Systems, 1991. 512k Ram, Lone Ship fighting to save your home planet
  • Championship Football - Rompack, 26-3172, 1988. 128k Ram
  • Digger - Disk, Chet Simpson 1990-91, Lode Runner clone, 128k Ram, This game had no sound and was Chet's 1st game he ever did and released.
  • Digger II, Return of the Saint - Disk, Chet Simpson 200#, Best Lode Runner Clone, 512k Ram.
  • Donkey Kong - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.
  • Donut Dilemma - Tape, Tandy Australia, 1987. 128k Ram
  • Draw Poker - Disk, Mike Burton 1986, 128k, Draw poker Card simulation
  • Exeter - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram
  • Fruit Multi-bars Slot machine, Tom Mix Software 1986(white Cloud Software), 128k, Slot Machine Simulation
  • Fire One - Disk, Ark Royal Games 1987, 3d Submarine war simulation, 128k Ram.
  • Frogday Afternoon - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing. 128k Ram
  • Gate Crasher - Disk, Nick Marentas 1999, 1st Full 3D shooter, 512k Ram.
  • Gems - Disk, John R Strong 1991, Tetris Clone, 128k Ram, This uses the Orch 90cc Rompack.
  • Gold Runner 2000 - Disk, Chet Simpson 1999, Best Lode runner Clone for the Coco's, 512k Ram
  • Gantelet2 - Disk or Tape, Diecom Products, 1987. 128k Ram
  • Grandprix Challenge - Disk or Tape, Diecom Products Inc, 1987. 128k Ram
  • Iron Forest - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.
  • Jeweled - Disk, Roger Taylor 2008, Bejeweled Clone, 512k Ram.
  • Kyum Gai to be ninja - Disk, Sundog Systems, 1989, Ninja Fighting Game. 128k Ram
  • La Belle Lucie Solitaire - Disk, EverSoft Games 1990, Card Game, 128k Ram.
  • Lunar Lander - Disk, Jeff Donze Rainbow Magazine 1989, Simulation of landing a Space Capsule on the Moon
  • Mary's Butterflies - Disk, Roger Taylor 200#, Unique game style, 128k Ram.
  • Malcom Mortar - Rompack, 26-3160, 1987. 128k Ram
  • Marty's Nightmare - Disk, SRB Software 19##, Pac Man Style game, 128k Ram.
  • Magic of Zanth - Disk, Computerware 1987, Graphics Adventure, 128k Ram.
  • Medievel Madness - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.
  • Mine Rescue - Disk, SRB Software 1988, Rescue trapped miners, 128k Ram. Uses the same game system used in Super pitfall
  • Moon Defense - Disk, Robert Evans 1987, 128k, Simple Space Fighting game
  • Nuke the Love Boat - Disk, 128k, Computerware 1987, Graphics Adventure, Stop a Terrorist plan to Nuke a Luxury Cruise Ship
  • Overlord - Disk, Oblique Triad, 1990, Wargames Role player game. 128k
  • Pac Dude - Disk, Brian O'Neill 1990, Clone of Pac Man. 128k Ram.
  • PacDude Monster Maze - Disk, Brian O'Neill 1992, Music by Chris Spry. 512k Ram. 1 of the best Hybrid pac-man clones on the coco 3
  • Pac Man - Disk, Nick Marentas 1997, Best Pac Man Clone ever on the coco's, 512k Ram.
  • Pelieti - Disk, Roger Taylor 1991, Maze style solving, 128k Ram.
  • Photon - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram
  • Ponk - Disk, Greg Helton 1987, Based on the 1970's Squash Simulation
  • Predator - Rompack, 26-3165, 1989. 128k Ram
  • Pursuit - Disk/Tape, Tandy Australia Craig Stewart, 1987. 128k Ram
  • Pyramix - Disk, Dr Prebbles programs, 1987. 128k Ram
  • RAD Warrior - Rompack, 26-3162 Jesse taylor for Epyx, 1987. 128k Ram
  • Rampage - Rompack, 26-3174, 1989. 128k Ram
  • Return of Juniors Revenge - Disk, ComputerWare BJ Chambless 1986, Based on Donkey Kong Jr, 128k Ram.
  • Roller Controller - Disk, Spectral Associates 1986, Game theme unknown, 128k Ram.
  • Robocop - Rompack, 26-3164, 1988. 128k Ram
  • Rupert Rythym - Disk or Tape,Nick Marentas (Tandy Australia), 1988. 128k Ram
  • Slots and Cards - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram
  • Sidney, The Super Space Snake - Disk, KLG Systems, 1991, 128k Ram
  • Seventh Link - Disk, Oblique Triad, 1990,RPG Graphics Adventure. based on the Ultima style games
  • Shanghai - Rompack, 26-3084, 1987. 128k Ram
  • Silpheed - Rompack, 26-3054, 1988. 128k Ram
  • Sinnstaar - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram,
  • Soviet Bloc - Disk, John R Strong 1991, Tetris Clone, 128 Ram, Also uses Orch-90cc Rompack.
  • Space Intruders - Disk, Tandy Australia, 1988. 128k Ram, Based on Space Invaders and best Clone to date on any 8bit system
  • Space Marauder - Disk, Tandy Australia Craig Stewart, 1987. 128k Ram
  • Spider Hype and Spider Hyper - Disk, Roger Taylor 1992, Trap Spiders in Bottom Half, 128k Ram. 2 versions are made 1 uses 6809 the other uses 6309 chips.
  • Springster - Rompack, 26-3078, Spectral Associates 1987. 128k Ram
  • Super Pitfall - Rompack, 26-3171, 1988. 128k Ram
  • Super Mastermind - Disk, Bill Nobel and Darryl Hildebrandt 1987, Simulation
  • Sweep - Disk, Tim Franklin 2011, 128k, Puzzle game based on Mine Sweeper
  • The power stones of ard 2 - Disk, 3 C's Projects, 1990, Graphic adventure. 128k Ram
  • Those Darn Marbles - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram
  • The Quest for Thelda - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram
  • The Quest For The Starlord - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game. 128k Ram
  • The Contras - Disk, Sundog Systems, 1991, Commando Clone. 512k Ram
  • Thexder - Rompack, 26-3072, 1987. 128k Ram
  • Three in a Row - Charles Price 198#, Tic Tac Toe simulation 128k Disk
  • Trubble - John Demchenko, Disk 128k, Game theme Unknown?
  • Tetra - Disk, Brian O'Neill 1991, Based on the game Tetris, 128k Ram.
  • Vegas Slots - Disk, Tom Mix Software, 1987. 128k Ram
  • Video Cards/Keno - Disk, Tom Mix, 1988, Vegas Casino Game. 128k
  • Warp Fighter 3-D - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram
  • Warrior King - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram
  • WarMongar - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software). 128k Ram
  • Wildwest - Disk, Tom Mix 1987, Graphics Adventure, 128k Ram.
  • World At War - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram
  • Xenion - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram, When played on a coco 1/2 it auto detects system to use Coco 1,2 graphics
  • Z-89 - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3). Steve Bjork
  • Zenix - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram

OS-9 Level 2 or Nitros-9 Based Games

  • Kings Quest 3 - Disk Os-9 Lv2 512k Sierra On-Line for Tandy Usa, 512k Graphics adventure
  • Koronis Rift, Disk OS-9 Lv2, Ken Rogoway (Lucasfilm Ltd., for Epyx), 1987, Arcade/Strategy
  • Kyum Gai - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed
  • Leisure suit Larry - Chris Iden (Coco/OS-9 conversion) Sierra On-Line 1988, 256 or 512k, Graphics/Adventure
  • Rescue on Fractulas - Ken Rogoway (Lucasfilm Ltd., for Epyx), 128k Disk, Rescue Stranded people while being fired upon.
  • Rogue - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics
  • Shanghai Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) 256/512k Disk
  • Sub Battle Simulator - Disk, Jesse Taylor & Mike Leber for Epyx, 1987, 128k

2 other games to be entered in here yet will do when time permits :)

CoCo 3 Non-games

  • 512K SIMM Upgrade - Disk, Cloud-9
  • ADOS-3 - Disk, SpectroSystems
  • Coco3 Utilities - Disk, Color Venture
  • CocoMax III - Disk, Colorware
  • Color Computer Artist - Disk, 26-3277
  • 512k Basic - Disk, Microcom Software, 1988.
  • WPShel - Disk, OS9 Word Processing shell, Colorsystems, 1990.
  • Disk Defeater - Disk, Rsdos, Break any copy protection used,Carl England, 1995
  • Backup Magic - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK's and Mess. Carl England, 2005
  • SuperDisk - Disk, Rsdos, Sportsware, 198# Look at How programmers create their own copy protection schemes, Even learn to make your own.
  • CoCo Family Recorder - Disk, requires 80 column monitor and two disc drives. Geneaology database program. Versions for SECB (RS-DOS) and OS-9 were available. FARNA Systems, 1992 - OS-9 version 1995.
  • Ultilmuse III - Disk, Os-9 Level 2 MIDI Sequencer by Michael J.Knudsen.

CoCo 1/2 Operating Systems

  • OS-9 Level One - multitasking in a single 64K address space.
  • Flex - single tasking OS whose command prompt got Hayes modems' attention.
  • ADOS - single tasking OS edition enhancements, Slow & Fast compatible with disk and printers

CoCo 3 Operating Systems

  • OS-9 Level Two - multitasking with memory mapping and windowing.
  • NitrOS-9 - A supercharged, open source version of OS-9 for the CoCo

Links

Order By Catalog Number

Cat. No. Title Media 1st Appearance
26-2222 Videotex Program Pak RSC-6
26-2537 Space Probe: Math RSC-10
26-2550 Dracula - Reading is Fun RSC-8
26-2551 The Hound of Baskervilles RSC-8
26-2552 Moby Dick RSC-8
26-2553 20,000 Leagues Under the Sea RSC-8
26-2567 Klendathu RSC-10
26-2568 Vocabulary Tutor 1 RSC-8
26-2569 Vocabulary Tutor 2 RSC-8
26-2624 Pioneers in Technology
26-2625 Inventions that Changed Our Lives
26-2626 TRS-80 Chemistry Lab, Vol. I
26-2709 TRS-80 Color PILOT Cassette
26-2710 TRS-80 Color PILOT Disk
26-2721 Color LOGO Disk
26-2722 Color LOGO Program Pak
26-3019 Diagnostic ROM RSC-4
26-3021 Screen Print Program RSC-6
26-3050 Chess Program Pak RSC-4
26-3051 Quasar Commander Program Pak RSC-4
26-3052 Pinball Program Pak RSC-4
26-3053 Football Program Pak RSC-4
26-3055 Checkers Program Pak RSC-4
26-3056 Super Bustout Program Pak RSC-6
26-3057 Dino Wars Program Pak RSC-6
26-3058 Skiing Program Pak RSC-6
26-3059 Color Backgammon Program Pak RSC-6
26-3060 Space Assault Program Pak RSC-6
26-3061 Art Gallery Program Pak RSC-6
26-3062 Zaxxon
26-3063 Project Nebula Program Pak RSC-6
26-3064 Cyrus
26-3065 Polaris Program Pak RSC-6
26-3066 Galactic Attack RSC-8
26-3067 Wildcatting Program Pak RSC-8
26-3070 Color Robot Battle RSC-9
26-3071 Roman Checkers RSC-8
26-3073 Poltergeist RSC-9
26-3075 Color Cubes RSC-8
26-3076 Mega Bug RSC-8
26-3077 Micro Painter RSC-8
26-3079 Castle Guard RSC-9
26-3080 Tennis RSC-8
26-3081 Monster Maze RSC-9
26-3082 Crosswords RSC-9
26-3083 Gin Champion RSC-9
26-3085 Microbes RSC-8
26-3086 Slay the Nerius RSC-10
26-3087 Clowns and Balloons RSC-9
26-3088 Shooting Gallery RSC-8
26-3089 Canyon Climber RSC-9
26-3090 Popcorn Program Pak RSC-8
26-3091 Double Back RSC-9
26-3092 Reactoids RSC-10
26-3093 Dungeons of Daggorath RSC-10
26-3101 Personal Finance Program Pak RSC-4
26-3102 Investment Analysis RSC-6
26-3103 Color File RSC-6
26-3104 Spectaculator RSC-6
26-3105 Color Scripsit RSC-6
26-3150 Bingo Math Program Pak RSC-4
26-3151 Music Program Pak RSC-4
26-3152 Typing Tutor RSC-6
26-3153 Color Computer Learning Lab Cassette RSC-6
26-3154 Handyman RSC-6
26-3156 Audio Spectrum Analyzer RSC-8
26-3157 Graphics Pak RSC-9
26-3158 Bridge Tutor RSC-8
26-3250 Editor Assembler With ZBug RSC-6
26-3255 Color Scripsit Disk RSC-8
26-3256 Spectaculator Disk RSC-8
26-3260 Personafile Disk RSC-8
26-3299 Sands of Egypt Disk RSC-9
26-3300 Images 1 RSC-9
26-3301 Images 2 RSC-9
26-3310 Pyramid Cassette RSC-8
26-3311 Raaka-Tu Cassette RSC-8
26-3312 Bedlam Cassette RSC-8
26-3313 Madness and the Minotaur RSC-9
26-3320 Card Games RSC-9