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Difference between revisions of "For its - Gin, Gin, Gin"
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5070 ZZ=P6+MP+MB:PRINT A2$" WINS $"ZZ | 5070 ZZ=P6+MP+MB:PRINT A2$" WINS $"ZZ | ||
5080 GOTO6000 | 5080 GOTO6000 | ||
− | 6000 PRINT:PRINT | + | 6000 PRINT:PRINT A1$:TAB(11)"HAS";TAB(22)A2$ |
6010 PRINT | 6010 PRINT | ||
6020 PRINT AS;TAB(10)"POINTS";TAB(22)BS | 6020 PRINT AS;TAB(10)"POINTS";TAB(22)BS | ||
− | 6030 PRINT BN;TAB( | + | 6030 PRINT BN;TAB(10)"BOXES";TAB(22)BL |
− | 6040 PRINT GP;TAB( | + | 6040 PRINT GP;TAB(10)"GAMES";TAB(22)PG |
6050 END | 6050 END | ||
</pre> | </pre> | ||
==Links== | ==Links== | ||
[https://archive.org/details/rainbowmagazine-1981-10/page/n8 See this article as it appeared in the magazine, in Archive.org] | [https://archive.org/details/rainbowmagazine-1981-10/page/n8 See this article as it appeared in the magazine, in Archive.org] | ||
+ | [[Category:Software Utility]] |
Latest revision as of 21:39, 3 May 2019
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Home / Publications / Rainbow / Rainbow 1981 / Rainbow 1981-10 - For its - Gin, Gin, Gin
Yes, Virginia, there are computer widows everywhere. But Ronald R. Smith of Chicago says he thinks he's solved some of the problem in his house.
Mrs. Smith, it seems, is an avid gin player. And, while she can't stand the COLOR Computer Ron recently purchased, she'll play a hand or two of gin any time.
The version of gin played by most is "Hollywood," with three games going on at once. After each hand, the winner scores in all three games (assuming he has won at least three hands). At the end of the game, when all three hands have "gone out," each player gets so much for each point, so much for each "box" (or hand won -- sometimes multiplied by three, depending on the number of active games at the time) and so much for winning each of the three games. Usually, it’s a penny a point, quarter a box and a dollar a game.
Sometimes the scorekeeping can get fast and furious. Ron, however, has designed a scorekeeper for the COLOR Computer, with the listing below.
"This program looks pretty easy, but it isn't because there is a lot of comparing to do," writes on. "For instance, you can't score on game two until you've scored in game one. The same goes for game three. Also, once you reach 150 in any game, that game is over and here is no further score allowed by either player in that game. It did make some doing to figure out and I'm pretty proud of it." Best of all, as far as Ron is concerned, Mrs. Smith now sees the value of the computer. And, when e's not playing gin -- Ron usually lets to program without any lassie.
The program is pretty easy to run, just load, answer the questions and start dealing. You could tie this to a screen monitor to see the progress of the game as well.
By the way, the RAINBOW would be interested in any further success stories in demonstrating applications to the non-computerists who (generally) live with us. Let us know your story and send in your program.
1'***************************** 2'* GIN 2.0 * 3'* (c) 1981 * 4'* BY * 5'* FALSOFT * 6'***************************** 10 INPUT "PLAYERS":A1$,A2$ 200 PRINTTAB(4)A1$;TAB(19)A2$:PRINT"------------------":PRINTN;E;R,L;K;J:INPUT "MINNER";W$:IF W$=A1$ THEN 300 ELSE 500 210 PRINT "------------------------------" 300 INPUT "POINTS WON";Q:CLS 310 IF w=0 THEN 1000 320 IF E=0 THEN 1100 330 IF R=0 THEN 1200 340 IF W=>150 AND E=>150 AND R=>I50 THEN 1300 350 IF W=>150 AND E=>150 THEN 1400 360 IF W=>150 THEN 1500 370 GOTO1600 500 INPUT "POINTS WON";G:CLS 510 IF L=0 THEN 2000 520 IF K=0 THEN 2100 530 IF J=0 THEN 2200 540 IF L=>150 AND K=>150 AND J=>150 THEN 2300 550 IF L=>150 AND K=>150 THEN 2400 560 IF L=>150 THEN 2500 570 GOTO2600 1000 IF L<150 THEN W=W+Q:BW=BW+1 1010 GOTO200 1100 IF K<150 THEN E=E+Q:BW=BW+1 1110 IF L<150 AND K<150 AND K<150 THEN W=W+Q:BW=BW+1 1120 GOTO200 1200 IF J<150 THEN R=R+Q:BW=BW+l 1210 IF J<150 AND K<150 AND E<150 THEN E=E+Q:BW=BW+1 1220 IF J<150 AND K<150 AND L<150 AND W<150 THEN W=W+Q:BW=BW+1 1230 GOTO200 1300 GOTO4000 1400 IF J<150 THEN R=R+Q:BW=BN+1 1410 GOTO200 1500 IF K<150 THEN E=E+Q:BW=BW+1 1510 IF J<150 THEN R=R+Q:BW=BW+1 1520 GOTO200 1600 IF L<150 THEN W=W+Q:BW=BW+1 1610 IF K<150 THEN E=E+Q:BW=BW+1 1620 IF J<150 THEN R=R+Q:BW=BW+1 1640 GOTO200 2000 IF W<150 THEN L=L+G:BL=BL+1 2010 GOTO200 2100 IF E<150 THEN K=K+G:BL=BL+1 2110 IF W<150 AND E<150 AND L<150 THEN L=L+G:BL=BL+1 2120 GOTO200 2200 IF R<150 THEN J=J+G:BL=BL+1 2210 IF R<150 AND E<150 AND K<150 THEN K=K+G:BL=BL+1 2220 IF R<150 AND E<150 AND W<150 AND L<150 THEN L=L+G:BL=BL+1 2230 GOTO200 2300 GOTO5000 2400 IF R<150 THEN J=J+G:BL=Bl+l 2410 GOTO200 2500 IF E<150 THEN K=K+G:BL=BL+l 2510 IF R<150 THEN J=J+G:BL=BL+1 2520 GOTO200 2600 IF W<150 THEN L=L+6:Bl=Bl+1 2610 IF E<150 THEN K=K+6:BL=BL+1 2620 IF R<l5O THEN J=J+G:BL=BL+l 2630 GOT0200 4000 AS=N+E+R: BS=L+K+J 4010 TP=AS-BS: MP=TP*.01 4020 TB=BN-BL: MB=TB*.25 4030 IF W>=150 THEN G1=1 4035 IF E>=150 THEN G2=1 4040 IF R>=150 THEN G3=1 4045 IF L>=150 THEN G4=1 4050 IF K>=150 THEN G5=1 4055 IF J>=150 THEN G6=1 4060 6P=GI+62+53 4070 ZZ=GP+MP+MB:PRINT A1$;"WINS $"ZZ 4060 GOTO6000 5000 AS=N+E+R:BS=L+K+J 5010 TP=BS-AS:MP=TP*.01 5020 TB=BL -BW:MB=TB*.25 5030 IF W>=150 THEN G1=1 5035 IF E>=150 THEN G2=1 5040 IF R>=150 THEN G3=1 5045 IF l>=150 THEN G4=1 5050 IF K>=150 THEN G5=1 5055 IF J>=150 THEN G6=1 5060 P6=G4+G5+G6 5070 ZZ=P6+MP+MB:PRINT A2$" WINS $"ZZ 5080 GOTO6000 6000 PRINT:PRINT A1$:TAB(11)"HAS";TAB(22)A2$ 6010 PRINT 6020 PRINT AS;TAB(10)"POINTS";TAB(22)BS 6030 PRINT BN;TAB(10)"BOXES";TAB(22)BL 6040 PRINT GP;TAB(10)"GAMES";TAB(22)PG 6050 END
Links
See this article as it appeared in the magazine, in Archive.org