The CoCo wiki project was started on October 29, 2004. --OS-9 Al

Software

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How specific should the categories be? Is it helpful to seperate them by media type (ROMpak, disk, tape) and by machine type (CoCo 1/2, CoCo 3)? The first "Radio Shack Software" section is just a style proposal. Either run with it, or we can delete it.

Contents

Radio Shack Software

ROM Paks

CoCo 1/2

CoCo 3

Disk

CoCo 1/2

CoCo 3

Cassette

CoCo 1/2

CoCo 3

CoCo 1/2 Games

CoCo 1/2 Non-games

CoCo 3 Games

(Sorted)

  • Arena of Skill - Disk, Chuck Nivison 1988, 128k, D&D/Arcade/Strategy
  • Barbarian Quest - Disk, Sportsware, 1990, Arcade, Medievel Sword Fighting. 512k
  • Bash - Disk, SRB Software 1989, Arkanoid(Bustout) Clone, 128k Ram.
  • Blox - Disk, Chet Simpson 1991, Based on Tetris, 1 of Chet's 1st games, 128k Ram
  • Castle of Tharoggad - Rompack, 26-3159, 1988. 128k Ram
  • C-Hawk Football - Stephen Macri 1986, 128k, Text/Graphics Football Simulation
  • Cosmic Ambush - Disk, Nick Marentas 1992, Space Shooter, 128k Ram.
  • Crystal City - Disk,Arcade, Gosub Software and later on Sundog Systems, 1991. 512k Ram, Lone Ship fighting to save your home planet
  • Championship Football - Rompack, 26-3172, 1988. 128k Ram
  • Digger - Disk, Chet Simpson 1990-91, Lode Runner clone, 128k Ram, This game had no sound and was Chet's 1st game he ever did and released.
  • Digger II, Return of the Saint - Disk, Chet Simpson 200#, Best Lode Runner Clone, 512k Ram.
  • Donkey Kong - Disk, SockMaster, 200#, Actual Z80 Arcade Game ported to the Coco 3. 512k Ram.
  • Donut Dilemma - Tape, Tandy Australia, 1987. 128k Ram
  • Draw Poker - Disk, Mike Burton 1986, 128k, Draw poker Card simulation
  • Exeter - Disk, G J Doak, 1987, Graphics Adventure. 128k Ram
  • [[Fruit Multi-bars Slot machine, Tom Mix Software 1986(white Cloud Software), 128k, Slot Machine Simulation
  • Fire One - Disk, Ark Royal Games 1987, 3d Submarine war simulation, 128k Ram.
  • Frogday Afternoon - Disk, Kevin Humphrey, 1988, Control a Scuba Diver Fishing. 128k Ram
  • Gate Crasher - Disk, Nick Marentas 1999, 1st Full 3D shooter, 512k Ram.
  • Gems - Disk, John R Strong 1991, Tetris Clone, 128k Ram, This uses the Orch 90cc Rompack.
  • Gold Runner 2000 - Disk, Chet Simpson 1999, Best Lode runner Clone for the Coco's, 512k Ram
  • Gantelet2 - Disk or Tape, Diecom Products, 1987. 128k Ram
  • Grandprix Challenge - Disk or Tape, Diecom Products Inc, 1987. 128k Ram
  • Iron Forest - Disk, Diecom 1988, 1 of only 2 that used the Sega Phaser gun. 128k Ram.
  • Jeweled - Disk, Roger Taylor 2008, Bejeweled Clone, 512k Ram.
  • Kyum Gai to be ninja - Disk, Sundog Systems, 1989, Ninja Fighting Game. 128k Ram
  • La Belle Lucie Solitaire - Disk, EverSoft Games 1990, Card Game, 128k Ram.
  • Lunar Lander - Disk, Jeff Donze Rainbow Magazine 1989, Simulation of landing a Space Capsule on the Moon
  • Mary's Butterflies - Disk, Roger Taylor 200#, Unique game style, 128k Ram.
  • Malcom Mortar - Rompack, 26-3160, 1987. 128k Ram
  • Marty's Nightmare - Disk, SRB Software 19##, Pac Man Style game, 128k Ram.
  • Magic of Zanth - Disk, Computerware 1987, Graphics Adventure, 128k Ram.
  • Medievel Madness - Disk, Diecom 1989, 2nd game to use the Sega Phaser gun. 128k Ram.
  • Mine Rescue - Disk, SRB Software 1988, Rescue trapped miners, 128k Ram. Uses the same game system used in Super pitfall
  • Moon Defense - Disk, Robert Evans 1987, 128k, Simple Space Fighting game
  • Nuke the Love Boat - Disk, 128k, Computerware 1987, Graphics Adventure, Stop a Terrorist plan to Nuke a Luxury Cruise Ship
  • Overlord - Disk, Oblique Triad, 1990, Wargames Role player game. 128k
  • Pac Dude - Disk, Brian O'Neill 1990, Clone of Pac Man. 128k Ram.
  • PacDude Monster Maze - Disk, Brian O'Neill 1992, Music by Chris Spry. 512k Ram. 1 of the best Hybrid pac-man clones on the coco 3
  • Pac Man - Disk, Nick Marentas 1997, Best Pac Man Clone ever on the coco's, 512k Ram.
  • Pelieti - Disk, Roger Taylor 1991, Maze style solving, 128k Ram.
  • Photon - Disk, Sundog Systems, 19##, Arcade Mind Strategy game. 128k Ram
  • Ponk - Disk, Greg Helton 1987, Based on the 1970's Squash Simulation
  • Predator - Rompack, 26-3165, 1989. 128k Ram
  • Pursuit - Disk/Tape, Tandy Australia Craig Stewart, 1987. 128k Ram
  • Pyramix - Disk, Dr Prebbles programs, 1987. 128k Ram
  • RAD Warrior - Rompack, 26-3162 Jesse taylor for Epyx, 1987. 128k Ram
  • Rampage - Rompack, 26-3174, 1989. 128k Ram
  • Return of Juniors Revenge - Disk, ComputerWare BJ Chambless 1986, Based on Donkey Kong Jr, 128k Ram.
  • Roller Controller - Disk, Spectral Associates 1986, Game theme unknown, 128k Ram.
  • Robocop - Rompack, 26-3164, 1988. 128k Ram
  • Rupert Rythym - Disk or Tape,Nick Marentas (Tandy Australia), 1988. 128k Ram
  • Slots and Cards - Disk, Microdeal, 19##, Vegas slot cards. 128k Ram
  • Sidney, The Super Space Snake - Disk, KLG Systems, 1991, 128k Ram
  • Seventh Link - Disk, Oblique Triad, 1990,RPG Graphics Adventure. based on the Ultima style games
  • Shanghai - Rompack, 26-3084, 1987. 128k Ram
  • Silpheed - Rompack, 26-3054, 1988. 128k Ram
  • Sinnstaar - Disk, Sundog Systems, 1989, Space Shoot'n up Game. 512k Ram,
  • Soviet Bloc - Disk, John R Strong 1991, Tetris Clone, 128 Ram, Also uses Orch-90cc Rompack.
  • Space Intruders - Disk, Tandy Australia, 1988. 128k Ram, Based on Space Invaders and best Clone to date on any 8bit system
  • Space Marauder - Disk, Tandy Australia Craig Stewart, 1987. 128k Ram
  • Spider Hype and Spider Hyper - Disk, Roger Taylor 1992, Trap Spiders in Bottom Half, 128k Ram. 2 versions are made 1 uses 6809 the other uses 6309 chips.
  • Springster - Rompack, 26-3078, Spectral Associates 1987. 128k Ram
  • Super Pitfall - Rompack, 26-3171, 1988. 128k Ram
  • Super Mastermind - Disk, Bill Nobel and Darryl Hildebrandt 1987, Simulation
  • Sweep - Disk, Time Franklin 2011, 128k, Puzzle game based on Mine Sweeper
  • The power stones of ard 2 - Disk, 3 C's Projects, 1990, Graphic adventure. 128k Ram
  • Those Darn Marbles - Disk, Oblique Triad, 1990, based on marble maze. 512k Ram
  • The Quest for Thelda - Disk, Sundog Systems, 1991, Clone of Zelda. 128k Ram
  • The Quest For The Starlord - Disk, Sundog Systems, 198#, graphic adventure, Futuristic Apocalypse game. 128k Ram
  • The Contras - Disk, Sundog Systems, 1991, Commando Clone. 512k Ram
  • Thexder - Rompack, 26-3072, 1987. 128k Ram
  • Three in a Row - Charles Price 198#, Tic Tac Toe simulation 128k Disk
  • Trubble - John Demchenko, Disk 128k, Game theme Unknown?
  • Tetra - Disk, Brian O'Neill 1991, Based on the game Tetris, 128k Ram.
  • Vegas Slots - Disk, Tom Mix Software, 1987. 128k Ram
  • Video Cards/Keno - Disk, Tom Mix, 1988, Vegas Casino Game. 128k
  • Warp Fighter 3-D - Disk, Steve Bjork's 3-D space shooter, also can use 3D Glasses. 128k Ram
  • Warrior King - Disk, Sundog Systems, 1988, Medievel Sword game. 128k Ram
  • WarMongar - Disk, Sundog Systems, 1991, World Domination style Game, The Author of the game, Greg Wittmeyer(GSW Software). 128k Ram
  • Wildwest - Disk, Tom Mix 1987, Graphics Adventure, 128k Ram.
  • World At War - Disk, GSW Software, This game was revised, And then Sold By Sundog Systems, Which is the game renamed WarMongar, But with some enhancements. 128k Ram
  • Xenion - Disk, Diecom Software, 1987-88. space shoot'n up game. 128k Ram, When played on a coco 1/2 it auto detects system to use Coco 1,2 graphics
  • Z-89 - Disk, Game Point Software, 1989, Sequel to Zaxxon(utilising the power of the coco 3). Steve Bjork
  • Zenix - Disk, Jeremy Spiller, 1990, clone of Galaga. 128k Ram

OS-9 Level 2 or Nitros-9 Based Games

  • Kings Quest 3 - Disk Os-9 Lv2 512k Sierra On-Line for Tandy Usa, 512k Graphics adventure
  • Koronis Rift, Disk OS-9 Lv2, Ken Rogoway (Lucasfilm Ltd., for Epyx), 1987, Arcade/Strategy
  • Kyum Gai - Disk, Sundog Systems, 1991, OS9 version of To be ninja. 256k or 512k needed
  • Leisure suit Larry - Chris Iden (Coco/OS-9 conversion) Sierra On-Line 1988, 256 or 512k, Graphics/Adventure
  • Rescue on Fractulas - Ken Rogoway (Lucasfilm Ltd., for Epyx), 128k Disk, Rescue Stranded people while being fired upon.
  • Rogue - Disk, 26-3297, 198?. 128k Ram Minimum 512k Ram needed for Ascii graphics
  • Shanghai Rick Adams (Activision) (cartridge original), and Bill Nobel/Alan Dekok (OS-9 version) 256/512k Disk
  • Sub Battle Simulator - Disk, Jesse Taylor & Mike Leber for Epyx, 1987, 128k

2 other games to be entered in here yet will do when time permits :)

CoCo 3 Non-games

  • 512K SIMM Upgrade - Disk, Cloud-9
  • ADOS-3 - Disk, SpectroSystems
  • Coco3 Utilities - Disk, Color Venture
  • CocoMax III - Disk, Colorware
  • Color Computer Artist - Disk, 26-3277
  • 512k Basic - Disk, Microcom Software, 1988.
  • WPShel - Disk, OS9 Word Processing shell, Colorsystems, 1990.
  • Disk Defeater - Disk, Rsdos, Break any copy protection used,Carl England, 1995
  • Backup Magic - Disk, Rsdos, Backup any copy protected coco disk on the Market, And can make a emulator running version for DK's and Mess. Carl England, 2005
  • SuperDisk - Disk, Rsdos, Sportsware, 198# Look at How programmers create their own copy protection schemes, Even learn to make your own.

CoCo 1/2 Operating Systems

  • OS-9 Level One - multitasking in a single 64K address space.
  • Flex - single tasking OS whose command prompt got Hayes modems' attention.


CoCo 3 Operating Systems

  • OS-9 Level Two - multitasking with memory mapping and windowing.
  • NitrOS-9 - A supercharged, open source version of OS-9 for the CoCo
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